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		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=11729</id>
		<title>Settlement</title>
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		<updated>2025-06-22T03:35:50Z</updated>

		<summary type="html">&lt;p&gt;Arb Arch: /* List of services */ Added Internet/Computing Power to chart of services&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 65.5 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 54.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.44 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.5|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Internet ([[Computing Power]])&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Approximated from in-game demand, may not be accurate value&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.6.4)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 5.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Arb Arch</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Trade&amp;diff=11641</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Trade&amp;diff=11641"/>
		<updated>2025-06-17T00:32:46Z</updated>

		<summary type="html">&lt;p&gt;Arb Arch: Updated tables for 7.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trade source data}}&lt;br /&gt;
&lt;br /&gt;
Trading is an interaction mechanic between player&#039;s home island and [[Villages|villages]] on the [[World Map|world map]].&lt;br /&gt;
&lt;br /&gt;
There are two types of offers: &#039;&#039;&#039;quick trade&#039;&#039;&#039; and &#039;&#039;&#039;contracts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the [[Villages|villages]] themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.&lt;br /&gt;
&lt;br /&gt;
A [[Villages|village]] will display all of it&#039;s offers since it&#039;s discovery, and increasing your reputation through donations will not reveal any new options. However, reputation still matters, because a message about its insufficiency will pop up upon trying to establish a &#039;&#039;&#039;contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Quick Trade==&lt;br /&gt;
This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.&lt;br /&gt;
&lt;br /&gt;
Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only three conditions have to be met:&lt;br /&gt;
*The player has to have [[Trading Dock]] built.&lt;br /&gt;
*The player has to own a resource they trade with, stored in any storage on the island. Direct access by a truck or export settings are not required.&lt;br /&gt;
*The player has to have required {{infoicon|Unity|ui=yes}} amount.&lt;br /&gt;
&lt;br /&gt;
Trade is performed instantly, and desired goods magically appear at the [[Trading Dock]], from where they can then be exported via trucks.&lt;br /&gt;
&lt;br /&gt;
With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Quick Trades (Initial trade ratio, version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[Villages|Village]]&lt;br /&gt;
! Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! colspan = 2 | Export&lt;br /&gt;
! colspan = 2 | Import&lt;br /&gt;
! Unity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Concrete Slab|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|40&lt;br /&gt;
|{{infoicon|Concrete Slab|new=yes}}&lt;br /&gt;
|40&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Scrap|new=yes}} || 96  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Potato|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 120  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Glass|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Chicken|new=yes|link=Chicken Farm}} || 30  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|80&lt;br /&gt;
|[[Steel]]&lt;br /&gt;
|200&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cargo Ship|new=yes}} || 1  &lt;br /&gt;
| 20.0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 200 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bread|new=yes}} || 60  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics II|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Microchips|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Note&lt;br /&gt;
*Importing {{infoicon|Chicken|link=Chicken Farm|new=yes}} is the only way to get it&lt;br /&gt;
*Importing {{infoicon|Cargo Ship|plural=s}} are the way to get additional ones after repairing all [[Damaged Cargo Ship]]s.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player&#039;s capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the [[World Map]] finite nodes. Contracts play a decisive role when it comes to allowing a player to infinitely sustain their settlement.&lt;br /&gt;
&lt;br /&gt;
Setting up a contract is much more demanding, than performing a quick trade. A player is required to have a [[Cargo Depot (2)]] (or a wider version), a dedicated [[Cargo Ship]], while also paying fixed {{infoicon|Unity|ui=yes}} fee per month of usage, per ship travelled, and per establishment of the contract. Therefore, it is not recommended to use contracts until there is a stable and sufficient {{infoicon|Unity|ui=yes}} income present.&lt;br /&gt;
&lt;br /&gt;
A contract can be established through either a cargo module&#039;s interface itself (see [[Loose Module (S)]] or better analogs), or through a dedicated trading interface (found on the bottom panel of the game UI).&lt;br /&gt;
&lt;br /&gt;
The following table is a list of all the contract offers with cargo ship with size 8 currently available. With a smaller cargo ship, it also downscales the amount of imported/exported items and Unity per ship. Take note, that exact numbers may change, and game version should be taken into consideration here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Contracts (with a [[Cargo Ship]] having 8 modules, version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | [[Villages|Village]]&lt;br /&gt;
! rowspan = 2 | Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! rowspan = 2 colspan = 2 | Export&lt;br /&gt;
! rowspan = 2 colspan = 2 | Import&lt;br /&gt;
! colspan = 3 | {{infoicon|Unity}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! per month !! per ship !! at establish&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Nothing || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -&lt;br /&gt;
| - ||- || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cement|new=yes}} || 818&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 4500&lt;br /&gt;
| 0.2 || 5.0 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods|new=yes}} || 1125&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 4500&lt;br /&gt;
| 0.2 || 4.5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts III|new=yes}} || 97&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 5250&lt;br /&gt;
| 0.2 || 6.3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 3750&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 1875&lt;br /&gt;
| 0.2 || 2.1 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 583&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 5250&lt;br /&gt;
| 0.2 || 5.8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment II|new=yes}} || 1500&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 4000&lt;br /&gt;
| 0.2 || 5.2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Vehicle Parts II|new=yes}}&lt;br /&gt;
|700&lt;br /&gt;
|{{infoicon|Imported Goods|new=yes}}&lt;br /&gt;
|5250&lt;br /&gt;
|0.1&lt;br /&gt;
|4.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|477&lt;br /&gt;
|{{infoicon|Imported Goods|new=yes}}&lt;br /&gt;
|5250&lt;br /&gt;
|0.1&lt;br /&gt;
|4.2&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[[Fertilizer II]]&lt;br /&gt;
|4500&lt;br /&gt;
|{{infoicon|Wheat|new=yes}}&lt;br /&gt;
|1500&lt;br /&gt;
|0.3&lt;br /&gt;
|1.5&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[[Fertilizer II]]&lt;br /&gt;
|3750&lt;br /&gt;
|{{infoicon|Sugar Cane|new=yes}}&lt;br /&gt;
|1875&lt;br /&gt;
|0.3&lt;br /&gt;
|1.9&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Wood|new=yes}}&lt;br /&gt;
|1500&lt;br /&gt;
|{{infoicon|Corn|new=yes}}&lt;br /&gt;
|4500&lt;br /&gt;
|0.3&lt;br /&gt;
|4.5&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Snack|new=yes}}&lt;br /&gt;
|2083&lt;br /&gt;
|{{infoicon|Corn|new=yes}}&lt;br /&gt;
|3750&lt;br /&gt;
|0.3&lt;br /&gt;
|3.7&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Sausage|new=yes}}&lt;br /&gt;
|2250&lt;br /&gt;
|{{infoicon|Wheat|new=yes}}&lt;br /&gt;
|3600&lt;br /&gt;
|0.2&lt;br /&gt;
|3.6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Meat|new=yes}}&lt;br /&gt;
|1125&lt;br /&gt;
|{{infoicon|Vegetables|new=yes}}&lt;br /&gt;
|4500&lt;br /&gt;
|0.2&lt;br /&gt;
|4.5&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
|900&lt;br /&gt;
|{{infoicon|Chicken Carcass|new=yes}}&lt;br /&gt;
|4500&lt;br /&gt;
|0.2&lt;br /&gt;
|4.5&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|{{infoicon|Food Pack|new=yes}}&lt;br /&gt;
|750&lt;br /&gt;
|{{infoicon|Ammonia|new=yes}}&lt;br /&gt;
|4500&lt;br /&gt;
|0.2&lt;br /&gt;
|4.5&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|{{infoicon|Food Pack|new=yes}}&lt;br /&gt;
|818&lt;br /&gt;
|{{infoicon|Crude Oil|new=yes}}&lt;br /&gt;
|4500&lt;br /&gt;
|0.2&lt;br /&gt;
|4.5&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|{{infoicon|Vehicle Parts II|new=yes}}&lt;br /&gt;
|187&lt;br /&gt;
|{{infoicon|Crude Oil|new=yes}}&lt;br /&gt;
|5250&lt;br /&gt;
|0.2&lt;br /&gt;
|5.2&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |{{infoicon|Gold|new=yes}} || 276&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 5250&lt;br /&gt;
|0.3 ||7.9 || 18&lt;br /&gt;
|-&lt;br /&gt;
|3 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 141&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 7.9 || 18&lt;br /&gt;
|-&lt;br /&gt;
|3 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Composite Core|new=yes}} || 35&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Fuel Gas|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 4.2 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | [[Rock]] || 4500&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Fuel Gas|new=yes}} || 1125&lt;br /&gt;
| 0.2 || 4.2 || 18&lt;br /&gt;
|-&lt;br /&gt;
|3 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Dirt|new=yes}} || 1875&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Fuel Gas|new=yes}} || 3750&lt;br /&gt;
| 0.2 || 3.7 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 525&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Limestone|new=yes}} || 5250&lt;br /&gt;
| 0.2 || 3.0 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 375&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 2.4 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Slag|new=yes}} || 3750&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sour Water|new=yes}} || 1500&lt;br /&gt;
| 0.4 || 3.0 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 750&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 4875&lt;br /&gt;
| 0.3 || 6.3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|5 ||&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Slag|new=yes}} || 3375&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}} || 2250&lt;br /&gt;
| 0.3 || 4.5 || 18&lt;br /&gt;
|-&lt;br /&gt;
|5 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Slag|new=yes}} || 3750&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sludge|new=yes}} || 1500&lt;br /&gt;
| 0.4 || 3.0 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 1875&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 3750&lt;br /&gt;
| 0.3 || 4.5 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 403&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 6.3 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 1500&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sludge|new=yes}} || 4500&lt;br /&gt;
| 0.1 || 4.5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|6 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 403&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bauxite|new=yes}} || 5250&lt;br /&gt;
| 0.2 || 5.2 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 5250&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 420&lt;br /&gt;
| 0.3 || 0.6 || 24&lt;br /&gt;
|-&lt;br /&gt;
|6 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}|| 700&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bauxite|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 5.2 || 18&lt;br /&gt;
|-&lt;br /&gt;
|6 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts IV|new=yes}} || 61&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bauxite|new=yes}} || 5250&lt;br /&gt;
| 0.4 || 5.2 || 24&lt;br /&gt;
|-&lt;br /&gt;
|6 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Composite Core|new=yes}} || 95&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bauxite|new=yes}} || 5250&lt;br /&gt;
| 0.4 || 5.2 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 6|| ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Composite Core|new=yes}}||114&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Limestone|new=yes}}||5250&lt;br /&gt;
| 0.3|| 5.2||18&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|{{infoicon|Sulfur|new=yes}}&lt;br /&gt;
|3000&lt;br /&gt;
|{{infoicon|Coal|new=yes}}&lt;br /&gt;
|3000&lt;br /&gt;
|0.2&lt;br /&gt;
|3.0&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|6 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Manufactured Sand|new=yes}} || 3750&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Dirt|new=yes}} || 1875&lt;br /&gt;
| 0.1 || 1.9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 2250&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 3375&lt;br /&gt;
| 0.3 || 3.4 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 1285&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 4500&lt;br /&gt;
| 0.4 || 5.4 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment IV|new=yes}} || 900&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 4500&lt;br /&gt;
| 0.4 || 5.4 || 24&lt;br /&gt;
|-&lt;br /&gt;
|7 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 3000&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 3000&lt;br /&gt;
| 0.4 || 3.6 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 57&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 6.3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|8 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || 750&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 4875&lt;br /&gt;
| 0.2 || 5.9 || 12&lt;br /&gt;
|-&lt;br /&gt;
|8 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Solar Cell|new=yes}} || 700&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 6.3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|8 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 210&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 6.3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|8 || 3&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 58&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold Ore|new=yes}} || 5250&lt;br /&gt;
| 0.3 || 6.3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|8 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 57&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Titanium Ore|new=yes}} || 5250&lt;br /&gt;
| 0.4 || 7.9 || 24&lt;br /&gt;
|-&lt;br /&gt;
|8 || ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts IV|new=yes}} || 69&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Titanium Ore|new=yes}} || 5250&lt;br /&gt;
| 0.4 || 7.9 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Arb Arch</name></author>
	</entry>
</feed>