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	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-05-13T23:08:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12440</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12440"/>
		<updated>2026-03-23T12:25:56Z</updated>

		<summary type="html">&lt;p&gt;Auraseer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. &lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire these ships: &lt;br /&gt;
&lt;br /&gt;
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below. &lt;br /&gt;
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.  &lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there. &lt;br /&gt;
&lt;br /&gt;
Cargo ships require fuel to operate. They can be set to run on [[Diesel]], [[Heavy Oil]], or [[Hydrogen]]. &lt;br /&gt;
&lt;br /&gt;
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cargo Ship Capacity&lt;br /&gt;
!Size&lt;br /&gt;
!Section Capacity&lt;br /&gt;
!Total Ship Capacity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|800&lt;br /&gt;
|3200&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1200&lt;br /&gt;
|7200&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|1200&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Workers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fuel Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 210 || 147&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 330 || 231&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 630 || 441&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 810 || 567&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. &lt;br /&gt;
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more. &lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Auraseer</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Slag&amp;diff=12391</id>
		<title>Slag</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Slag&amp;diff=12391"/>
		<updated>2026-03-22T00:18:30Z</updated>

		<summary type="html">&lt;p&gt;Auraseer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Slag&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Slag&#039;&#039;&#039; is a [[:Category:Loose products|loose]] material created mostly as a byproduct of manufacturing. It is generated in significant quantities as part of metal smelting and {{infoicon|Toxic Slurry}} processing.&lt;br /&gt;
&lt;br /&gt;
The only industrial use for Slag is in the production of  {{infoicon|Concrete Slab|plural=s}}, after running it through a [[Crusher]] to make {{infoicon|Slag Crushed}}. Any Slag not used to make concrete will have to be dumped. &lt;br /&gt;
&lt;br /&gt;
Note that even though it is a mostly useless byproduct, dumping Slag does not increase [[Landfill Pollution]]. Some materials that would otherwise cause pollution, such as [[Exhaust]], can be converted into Slag for safer disposal. &lt;br /&gt;
&lt;br /&gt;
[[Farm]]s cannot be built if any part is directly on Slag. If you want to do farming on top of a slag landfill, put down a layer of [[Dirt]] first. &lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Auraseer</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Wood&amp;diff=12389</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Wood&amp;diff=12389"/>
		<updated>2026-03-21T00:11:48Z</updated>

		<summary type="html">&lt;p&gt;Auraseer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Wood&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Type1         = Natural resource&lt;br /&gt;
| CreatedIn     = [[Designations|Tree Harvesting]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; is a natural resource obtained through assigning [[:Category:Vehicles|Trucks]] to tree harvesters and designating an area for tree harvesting. It is primarily used in the very early game as a source of {{infoicon|Coal}}, then from the early game as a component of {{infoicon|Construction Parts}} and {{infoicon|Household Goods}}. &lt;br /&gt;
&lt;br /&gt;
Reserves of wood on [[Home Island]] are initially limited. They can be replenished by using the [[Forestry Control Tower]]. &lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Auraseer</name></author>
	</entry>
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