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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Burchov</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-06-06T00:08:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=8212</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=8212"/>
		<updated>2022-09-26T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Burchov: Added cholera disease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[#Disease]]&lt;br /&gt;
&lt;br /&gt;
== Disease ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50% || Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50% || Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Burchov</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=8176</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=8176"/>
		<updated>2022-09-15T00:15:58Z</updated>

		<summary type="html">&lt;p&gt;Burchov: /* Disease */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more sever diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[#Disease]]&lt;br /&gt;
&lt;br /&gt;
== Disease ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50% || Settlement full of waste&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Burchov</name></author>
	</entry>
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