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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Busuwe</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Busuwe"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Busuwe"/>
	<updated>2026-08-23T08:31:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Recyclables&amp;diff=12769</id>
		<title>Recyclables</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Recyclables&amp;diff=12769"/>
		<updated>2026-07-14T20:09:34Z</updated>

		<summary type="html">&lt;p&gt;Busuwe: Adjusted research efficiency numbers and their sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox material&lt;br /&gt;
| Name          = Recyclables&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| OtherStorage  = [[Recyclables Collection]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Recyclables&#039;&#039;&#039; are a [[:Category:Loose products|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]]•[[Research Lab III|III]]•[[Research Lab IV|IV]]•[[Research Lab V|V]], and all variants of [[Maintenance Depot]]s.&lt;br /&gt;
&lt;br /&gt;
The product is generated from machines consuming [[Iron]], [[Steel]], [[Copper]], [[Glass]], and [[Gold]], offering a way to reduce usage of [[:Category:Natural_resources|Natural Resources]] by reprocessing recycled materials in the [[Waste Sorting Plant]]. Efficiency can reach up to 75%, depending on the &#039;&#039;&#039;Recycling Efficiency&#039;&#039;&#039; modifier.&lt;br /&gt;
&lt;br /&gt;
== Recycling Efficiency ==&lt;br /&gt;
&#039;&#039;&#039;Recycling Efficiency&#039;&#039;&#039; determines the percentage of used materials that can be recovered and reused through recycling. It starts at 20% and can be increased by 40% via [[Edicts]] and another 15% via [[Focus]].&lt;br /&gt;
&lt;br /&gt;
At 25% efficiency, for every 100 [[Iron]] consumed, 25 [[Iron]] is recovered from Recyclables processed in the [[Waste Sorting Plant]]. Higher efficiencies amplify this reuse dramatically:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Efficiency Levels and Total Usage&#039;&#039;&#039; (from 100 units of material):&lt;br /&gt;
  - &#039;&#039;&#039;25%&#039;&#039;&#039;: 132 uses (132% of original)&lt;br /&gt;
  - &#039;&#039;&#039;50%&#039;&#039;&#039;: 196 uses (196%)&lt;br /&gt;
  - &#039;&#039;&#039;60%&#039;&#039;&#039;: 247 uses (247%)&lt;br /&gt;
  - &#039;&#039;&#039;70%&#039;&#039;&#039;: 328 uses (328%)&lt;br /&gt;
  - &#039;&#039;&#039;75%&#039;&#039;&#039;: 395 uses (395%) - Max for ver 0.8.5 (Update 4) with all edicts and max recycling focus&lt;br /&gt;
  - &#039;&#039;&#039;80%&#039;&#039;&#039;: 494 uses (494%)&lt;br /&gt;
  - &#039;&#039;&#039;90%&#039;&#039;&#039;: 989 uses (989%)&lt;br /&gt;
&lt;br /&gt;
Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.&lt;br /&gt;
&lt;br /&gt;
=== Storage and Overproduction ===&lt;br /&gt;
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like [[Gold]]—faster than they’re consumed. With limited storage ([[Recyclables Collection]], internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.&lt;br /&gt;
&lt;br /&gt;
== Scrap Production ==&lt;br /&gt;
The scrap produced from recycling is based on what items were consumed to generate the recyclable item, but are not stored with the recyclable item itself.  Instead, a building adds to the Pending Scrap value for each scrap type.  The waste sorting plant outputs Pending Scrap at random so long as the pending value is greater than or equal to 1, with the quantity being proportional to how many recyclables existing in the world.  So if the island has 100 recyclables, recycling one will output 1% of Pending Scrap value of each scrap type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scrap values for consumables and subcomponents at 60% recycling efficiency. (Ver 0.7.5)&lt;br /&gt;
! Resource&lt;br /&gt;
! {{infoicon|Iron Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Copper Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Gold Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Aluminum Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Broken Glass|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Steel|new=yes}}&lt;br /&gt;
| 1.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mechanical Parts|new=yes}}&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|PCB|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Microchips|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Household Goods|new=yes}}&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Equipment|new=yes}}&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Anesthetics|new=yes}}&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Morphine|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Electronics|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Electronics2|text=Electronics II|link=Electronics II||new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 1.35&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Electronics3|text=Electronics III|link=Electronics III|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 3.1&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0&lt;br /&gt;
| 0.6&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment1|text=Lab Equipment|link=Lab Equipment|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment2|text=Lab Equipment II|link=Lab Equipment II|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment3|text=Lab Equipment III|link=Lab Equipment III|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.425&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment4|text=Lab Equipment IV|link=Lab Equipment IV|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.8125&lt;br /&gt;
| 0.05&lt;br /&gt;
| 0&lt;br /&gt;
| 0.325&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Office Supplies|new=yes}}&lt;br /&gt;
| 0.05&lt;br /&gt;
| 0.225&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.85&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 1.0333...&lt;br /&gt;
| 0.1333...&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Luxury Goods|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
| 0.36&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}}&lt;br /&gt;
| 0.36&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}&lt;br /&gt;
| 0.435&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.075&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Busuwe</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Edicts&amp;diff=12768</id>
		<title>Edicts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Edicts&amp;diff=12768"/>
		<updated>2026-07-14T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;Busuwe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edicts&#039;&#039;&#039; are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain&#039;s Office I]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable &amp;quot;Growth Boost II&amp;quot;, then &amp;quot;Growth Boost I&amp;quot; will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.&lt;br /&gt;
&lt;br /&gt;
==List of Edicts==&lt;br /&gt;
There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain&#039;s Office building menu.&lt;br /&gt;
&lt;br /&gt;
===Population Edicts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Unity Cost/&amp;lt;br&amp;gt;Production&lt;br /&gt;
! Required Research&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Growth Pause.png|64px|Growth Pause]]&lt;br /&gt;
| Growth Pause&lt;br /&gt;
| Disables natural [[Population|pop]] growth&lt;br /&gt;
| {{infoicon|Unity|link=no|text=0}}&lt;br /&gt;
| [[Edicts I]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Growth Boost.png|64px|Growth Boost]]&lt;br /&gt;
| Growth Boost I&lt;br /&gt;
| Pops growth increased by 0.40%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Growth Boost II&lt;br /&gt;
| Pops growth increased by 0.20%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office II (research)|Captain&#039;s Office II]]&lt;br /&gt;
|-&lt;br /&gt;
| Growth Boost III&lt;br /&gt;
| Pops growth increased by 0.20%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarantine.png|64px|Quarantine]]&lt;br /&gt;
| Quarantine&lt;br /&gt;
| Quarantines 20% of the total workforce to reduce effects of any ongoing [[disease]] by 40%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Food Saver.png|64px|Food Saver]]&lt;br /&gt;
| Food Saver I&lt;br /&gt;
| [[Food]] consumption reduced by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts I]]&lt;br /&gt;
|-&lt;br /&gt;
| Food Saver II&lt;br /&gt;
| Food consumption reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Health Boost.png|64px|Health Boost]]&lt;br /&gt;
| Health Boost I&lt;br /&gt;
| Increase safety conditions to get extra +10 [[health]] points.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Health Boost II&lt;br /&gt;
| Increase safety conditions to get extra +10 health points.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Plenty of Food.png|64px|Plenty of Food]]&lt;br /&gt;
| Plenty of Food I&lt;br /&gt;
| [[Food]] consumption increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Plenty of Food II&lt;br /&gt;
| Food consumption increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:More Household Goods.png|64px|More Household Goods]]&lt;br /&gt;
| More Household Goods I&lt;br /&gt;
| [[Household Goods|Household goods]] consumption increased by 20.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Housing III (research)|Housing III]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Goods II&lt;br /&gt;
| Household goods consumption increased by 20.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Housing III (research)|Housing III]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Goods III&lt;br /&gt;
| Household goods consumption increased by 30.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Housing III (research)|Housing III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:More Household Appliances.png|64px|More Household Appliances]]&lt;br /&gt;
| More Household Appliances I&lt;br /&gt;
| [[Household Appliances|Household appliances]] consumption increased by 20.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Household Appliances (research)|Household Appliances]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Appliances II&lt;br /&gt;
| Household appliances consumption increased by 20.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Household Appliances (research)|Household Appliances]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Appliances III&lt;br /&gt;
| Household appliances consumption increased by 30.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Household Appliances (research)|Household Appliances]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]&lt;br /&gt;
| More Consumer Electronics I&lt;br /&gt;
| [[Consumer Electronics|Household electronics]] consumption increased by 20.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Consumer Electronics (research)|Consumer Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| More Consumer Electronics II&lt;br /&gt;
| Household electronics consumption increased by 20.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Consumer Electronics (research)|Consumer Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| More Consumer Electronics III&lt;br /&gt;
| Household electronics consumption increased by 30.00%, unity given for it increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+15%}}&lt;br /&gt;
| [[Consumer Electronics (research)|Consumer Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eviction.png|64px|Eviction]]&lt;br /&gt;
| Eviction&lt;br /&gt;
| Every month, 4.00% of the population will have to pack their things and leave the island&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Edicts I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Industrial Edicts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Unity Cost/&amp;lt;br&amp;gt;Production&lt;br /&gt;
! Required Research&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Fuel Saver.png|64px|Fuel Saver]]&lt;br /&gt;
| Vehicles Fuel Saver I&lt;br /&gt;
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Fuel Saver II&lt;br /&gt;
| Vehicles fuel consumption reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fuel Saver.png|64px|Fuel Saver]]&lt;br /&gt;
| Ships Fuel Saver I&lt;br /&gt;
| [[Cargo Ship|Cargo ship]] [[Diesel|fuel]] consumption reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]&lt;br /&gt;
| Overloaded Trucks I&lt;br /&gt;
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-0.5}}&lt;br /&gt;
| [[Vehicles Management III]]&lt;br /&gt;
|-&lt;br /&gt;
| Overloaded Trucks II&lt;br /&gt;
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Vehicles Management III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]&lt;br /&gt;
| Maintenance Reducer I&lt;br /&gt;
| [[Maintenance]] reduced by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Maintenance Reducer II&lt;br /&gt;
| Maintenance reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| Maintenance Reducer III&lt;br /&gt;
| Maintenance reduced by 5.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts V]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Recycling Increase.png|64px|Recycling Increase]]&lt;br /&gt;
| Recycling Increase I&lt;br /&gt;
| Recycling efficiency increased by 12.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Recycling Edict I]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase II&lt;br /&gt;
| Recycling efficiency increased by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Recycling Edict II]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase III&lt;br /&gt;
| Recycling efficiency increased by 8.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1.5}}&lt;br /&gt;
| [[Recycling Edict III]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase IV&lt;br /&gt;
| Recycling efficiency increased by 5.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1.5}}&lt;br /&gt;
| [[Recycling Edict IV]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase V&lt;br /&gt;
| Recycling efficiency increased by 5.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Recycling Edicts V]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Farming Boost.png|64px|Farming Boost]]&lt;br /&gt;
| Farming Boost I&lt;br /&gt;
| Farm yield increased by 15.00%, [[water]] demands by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts I]]&lt;br /&gt;
|-&lt;br /&gt;
| Farming Boost II&lt;br /&gt;
| Farm yield increased by 12.00%, water demands by 12.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office II (research)|Captain&#039;s Office II]]&lt;br /&gt;
|-&lt;br /&gt;
| Farming Boost III&lt;br /&gt;
| Farm yield increased by 8.00%, water demands by 8.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Water Saver.png|64px|Water Saver]]&lt;br /&gt;
| Water Saver I&lt;br /&gt;
| Reduces water consumed in [[settlement]]s and farms by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Water Saver II&lt;br /&gt;
| Reduces water consumed in settlements and farms by 12.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office II (research)|Captain&#039;s Office II]]&lt;br /&gt;
|-&lt;br /&gt;
| Water Saver III&lt;br /&gt;
| Reduces water consumed in settlements and farms by 8.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Clean Panels.png|64px|Clean Panels]]&lt;br /&gt;
| Clean Panels I&lt;br /&gt;
| A demanding cleaning procedure for solar panels, increasing their [[power]] output by 5.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-0.5}}&lt;br /&gt;
| [[Solar Panels]]&lt;br /&gt;
|-&lt;br /&gt;
| Clean Panels II&lt;br /&gt;
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Solar Panels]]&lt;br /&gt;
|-&lt;br /&gt;
| Clean Panels III&lt;br /&gt;
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Solar Panels II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Research Efficiency.png|64px|Research Efficiency]]&lt;br /&gt;
| Research efficiency I&lt;br /&gt;
| Research efficiency increased by 15.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Research efficiency II&lt;br /&gt;
| Research efficiency increased by 10.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office II (research)|Captain&#039;s Office II]]&lt;br /&gt;
|-&lt;br /&gt;
| Research efficiency III&lt;br /&gt;
| Research efficiency increased by 10.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| Research efficiency IV&lt;br /&gt;
| Research efficiency increased by 10.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| Research efficiency V&lt;br /&gt;
| Research efficiency increased by 15.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Edicts V]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Busuwe</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Focus&amp;diff=12767</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Focus&amp;diff=12767"/>
		<updated>2026-07-13T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;Busuwe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generating Focus ==&lt;br /&gt;
Focus is a resource generated by [[Office I|Office Buildings]] ([[Office I|I]], [[Office II|II]], [[Office III|III]]), and used to apply various bonuses.  Generation of Focus requires employing large numbers of workers, and supplying the offices with [[Office Supplies]].&lt;br /&gt;
&lt;br /&gt;
The higher tier Office Buildings are more dense, and slightly more efficient in use of construction supplies, maintenance, and power, but are identical in their focus per worker and per office supplies.&lt;br /&gt;
&lt;br /&gt;
Offices may consume computing for either a 20% or 50% boost to their focus output.  This is at a ratio of 4.166 Focus/fFlop at 20% or 2.6 focus/tFlop at 50%.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Workers&lt;br /&gt;
!Focus&lt;br /&gt;
!Office Supplies&lt;br /&gt;
per month&lt;br /&gt;
!Power&lt;br /&gt;
!Maintenance&lt;br /&gt;
(tier 2)&lt;br /&gt;
!Computing&lt;br /&gt;
(20% boost)&lt;br /&gt;
!Computing&lt;br /&gt;
(50% boost)&lt;br /&gt;
|-&lt;br /&gt;
|[[Office I]]&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|2&lt;br /&gt;
|250kW&lt;br /&gt;
|3.7&lt;br /&gt;
|12 tFlops&lt;br /&gt;
|48 tFlops&lt;br /&gt;
|-&lt;br /&gt;
|[[Office II]]&lt;br /&gt;
|500&lt;br /&gt;
|500&lt;br /&gt;
|4&lt;br /&gt;
|400kW&lt;br /&gt;
|5.6&lt;br /&gt;
|24 tFlops&lt;br /&gt;
|96 tFlops&lt;br /&gt;
|-&lt;br /&gt;
|[[Office III]]&lt;br /&gt;
|1000&lt;br /&gt;
|1000&lt;br /&gt;
|8&lt;br /&gt;
|600kW&lt;br /&gt;
|9.3&lt;br /&gt;
|48 tFlops&lt;br /&gt;
|192 tFlops&lt;br /&gt;
|}&lt;br /&gt;
Focus generation may be increased further by a repeatable research granting 4% increased focus generation per level.  This stacks additively with Computing.&lt;br /&gt;
&lt;br /&gt;
== Global Focuses ==&lt;br /&gt;
There are 12 available Global Focuses.  Each focus has a cost for the first point, and an increasing cost for every level thereafter.&lt;br /&gt;
&lt;br /&gt;
For example, the first level of Truck Capacity will cost 40, the second, 70, the third 100, and so on.&lt;br /&gt;
&lt;br /&gt;
Research Efficiency stacks multiplicatively with all other sources of research bonus (Population, Edict, and Space Station)&lt;br /&gt;
&lt;br /&gt;
Goods and Services Consumption applies to all Settlement Attachments except food.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Increasing Cost&lt;br /&gt;
!Maximum Level&lt;br /&gt;
!Per-Level Benefit&lt;br /&gt;
!Maximum Benefit&lt;br /&gt;
!Focus cost at&lt;br /&gt;
Maximum Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Truck Capacity&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
| +2.5%&lt;br /&gt;
| +100%&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Efficiency&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
| +2%&lt;br /&gt;
| +300%&lt;br /&gt;
|115,500&lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Production&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
| +1%&lt;br /&gt;
| +100%&lt;br /&gt;
|52,000&lt;br /&gt;
|-&lt;br /&gt;
|Crop Yield&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
| +2%&lt;br /&gt;
| +300%&lt;br /&gt;
|119,250&lt;br /&gt;
|-&lt;br /&gt;
|Recycling Efficiency&lt;br /&gt;
|150&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
| +1%&lt;br /&gt;
| +15%&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|Food Consumption&lt;br /&gt;
|75&lt;br /&gt;
|100&lt;br /&gt;
|15&lt;br /&gt;
| -2%&lt;br /&gt;
| -30%&lt;br /&gt;
|11,625&lt;br /&gt;
|-&lt;br /&gt;
|Goods &amp;amp; Services&lt;br /&gt;
Consumption&lt;br /&gt;
|125&lt;br /&gt;
|125&lt;br /&gt;
|25&lt;br /&gt;
| -2%&lt;br /&gt;
| -50%&lt;br /&gt;
|40,625&lt;br /&gt;
|-&lt;br /&gt;
|Unity Generation&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|14&lt;br /&gt;
| +2.5%&lt;br /&gt;
| +35%&lt;br /&gt;
|26,250&lt;br /&gt;
|-&lt;br /&gt;
|Contracts Profitability&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
| +2%&lt;br /&gt;
| +30%&lt;br /&gt;
|4,800&lt;br /&gt;
|-&lt;br /&gt;
|Contracts Unity Cost&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
| -2.5%&lt;br /&gt;
| -50%&lt;br /&gt;
|4,600&lt;br /&gt;
|-&lt;br /&gt;
|World Mine Efficiency&lt;br /&gt;
|50&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
| +2%&lt;br /&gt;
| +50%&lt;br /&gt;
|13,250&lt;br /&gt;
|-&lt;br /&gt;
|Train Capacity&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
| +2.5%&lt;br /&gt;
| +100%&lt;br /&gt;
|25,000&lt;br /&gt;
|}&lt;br /&gt;
With a total focus cost of 445,400, you would have to employ 178,160 workers in offices (at 100% bonus focus generation research and 50% computing bonus) to apply every bonus.  This would also cost 1,426 Office Supplies per month.&lt;/div&gt;</summary>
		<author><name>Busuwe</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Focus&amp;diff=12766</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Focus&amp;diff=12766"/>
		<updated>2026-07-13T11:53:42Z</updated>

		<summary type="html">&lt;p&gt;Busuwe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generating Focus ==&lt;br /&gt;
Focus is a resource generated by [[Office I|Office Buildings]] ([[Office I|I]], [[Office II|II]], [[Office III|III]]), and used to apply various bonuses.  Generation of Focus requires employing large numbers of workers, and supplying the offices with [[Office Supplies]].&lt;br /&gt;
&lt;br /&gt;
The higher tier Office Buildings are more dense, and slightly more efficient in use of construction supplies, maintenance, and power, but are identical in their focus per worker and per office supplies.&lt;br /&gt;
&lt;br /&gt;
Offices may consume computing for either a 20% or 50% boost to their focus output.  This is at a ratio of 4.166 Focus/fFlop at 20% or 2.6 focus/tFlop at 50%.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Workers&lt;br /&gt;
!Focus&lt;br /&gt;
!Office Supplies&lt;br /&gt;
per month&lt;br /&gt;
!Power&lt;br /&gt;
!Maintenance&lt;br /&gt;
(tier 2)&lt;br /&gt;
!Computing&lt;br /&gt;
(20% boost)&lt;br /&gt;
!Computing&lt;br /&gt;
(50% boost)&lt;br /&gt;
|-&lt;br /&gt;
|[[Office I]]&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|2&lt;br /&gt;
|250kW&lt;br /&gt;
|3.7&lt;br /&gt;
|12 tFlops&lt;br /&gt;
|48 tFlops&lt;br /&gt;
|-&lt;br /&gt;
|[[Office II]]&lt;br /&gt;
|500&lt;br /&gt;
|500&lt;br /&gt;
|4&lt;br /&gt;
|400kW&lt;br /&gt;
|5.6&lt;br /&gt;
|24 tFlops&lt;br /&gt;
|96 tFlops&lt;br /&gt;
|-&lt;br /&gt;
|[[Office III]]&lt;br /&gt;
|1000&lt;br /&gt;
|1000&lt;br /&gt;
|8&lt;br /&gt;
|600kW&lt;br /&gt;
|9.3&lt;br /&gt;
|48 tFlops&lt;br /&gt;
|192 tFlops&lt;br /&gt;
|}&lt;br /&gt;
Focus generation may be increased further by a repeatable research granting 4% increased focus generation per level.  This stacks additively with Computing.&lt;br /&gt;
&lt;br /&gt;
== Global Focuses ==&lt;br /&gt;
There are 12 available Global Focuses.  Each focus has a cost for the first point, and an increasing cost for every level thereafter.&lt;br /&gt;
&lt;br /&gt;
For example, the first level of Truck Capacity will cost 40, the second, 70, the third 100, and so on.&lt;br /&gt;
&lt;br /&gt;
Research Efficiency stacks multiplicatively with all other sources of research bonus (Population, Edict, and Space Station)&lt;br /&gt;
&lt;br /&gt;
Goods and Services Consumption applies to all Settlement Attachments except food.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Increasing Cost&lt;br /&gt;
!Maximum Level&lt;br /&gt;
!Per-Level Benefit&lt;br /&gt;
!Maximum Benefit&lt;br /&gt;
!Focus cost at&lt;br /&gt;
Maximum Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Truck Capacity&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
| +2.5%&lt;br /&gt;
| +100%&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Efficiency&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
| +2%&lt;br /&gt;
| +300%&lt;br /&gt;
|115,500&lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Production&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
| +1%&lt;br /&gt;
| +100%&lt;br /&gt;
|52,000&lt;br /&gt;
|-&lt;br /&gt;
|Crop Yield&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
| +2%&lt;br /&gt;
| +300%&lt;br /&gt;
|119,250&lt;br /&gt;
|-&lt;br /&gt;
|Recycling Efficiency&lt;br /&gt;
|150&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
| +1%&lt;br /&gt;
| +15%&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|Food Consumption&lt;br /&gt;
|75&lt;br /&gt;
|100&lt;br /&gt;
|15&lt;br /&gt;
| -2%&lt;br /&gt;
| -30%&lt;br /&gt;
|11,625&lt;br /&gt;
|-&lt;br /&gt;
|Goods &amp;amp; Services&lt;br /&gt;
Consumption&lt;br /&gt;
|125&lt;br /&gt;
|125&lt;br /&gt;
|25&lt;br /&gt;
| -2%&lt;br /&gt;
| -50%&lt;br /&gt;
|40,625&lt;br /&gt;
|-&lt;br /&gt;
|Unity Generation&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|14&lt;br /&gt;
| +2.5%&lt;br /&gt;
| +35%&lt;br /&gt;
|26,250&lt;br /&gt;
|-&lt;br /&gt;
|Contracts Profitability&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
| +2%&lt;br /&gt;
| +30%&lt;br /&gt;
|4,800&lt;br /&gt;
|-&lt;br /&gt;
|Contracts Unity Cost&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
| -2.5%&lt;br /&gt;
| -50%&lt;br /&gt;
|4,600&lt;br /&gt;
|-&lt;br /&gt;
|World Mine Efficiency&lt;br /&gt;
|50&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
| +2%&lt;br /&gt;
| +50%&lt;br /&gt;
|13,250&lt;br /&gt;
|-&lt;br /&gt;
|Train Capacity&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
| +2.5%&lt;br /&gt;
| +100%&lt;br /&gt;
|25,000&lt;br /&gt;
|}&lt;br /&gt;
With a total focus cost of 326,150, you would have to employ 130,500 workers in offices (at 100% bonus focus generation research and 50% computing bonus) to apply every bonus.  This would also cost 1,044 Office Supplies per month.&lt;/div&gt;</summary>
		<author><name>Busuwe</name></author>
	</entry>
</feed>