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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Captain+Of+Coit</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-04-22T11:14:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Slag&amp;diff=9123</id>
		<title>Slag</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Slag&amp;diff=9123"/>
		<updated>2023-02-07T12:02:20Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Undo revision 9122 by Captain Of Coit (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Slag&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| CreatedIn     = [[Mixer]]&amp;lt;br&amp;gt;Various byproducts&lt;br /&gt;
| UsedIn        = [[Crusher]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Slag&#039;&#039;&#039; is a byproduct [[:Category:Loose products|loose]] material which is used solely as a filler material in the production of {{infoicon|Concrete Slab|plural=s}} after being processed into {{infoicon|Slag Crushed}} in a [[Crusher]]. It is a major byproduct of [[smelting]] operations and {{infoicon|Toxic Slurry}} processing.&lt;br /&gt;
&lt;br /&gt;
Slag Crushed can be dumped and used as landfill, to include filling in the [[ocean]], just as it&#039;s Slag Crushed variant. [[Farm]]s cannot be built, even partially, directly on top of Slag and it will prevent its placement. As of {{version|ver=Beta 0.3.11}}, if Slag Crushed is dumped then subsequently mined back up, it will be converted back to Slag. This is a consequence of the game limiting the number of textures required on the island and it does not have any known benefits to the player.&lt;br /&gt;
&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Slag&amp;diff=9122</id>
		<title>Slag</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Slag&amp;diff=9122"/>
		<updated>2023-02-07T11:59:30Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Slag&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| CreatedIn     = [[Mixer]]&amp;lt;br&amp;gt;Various byproducts&lt;br /&gt;
| UsedIn        = [[Crusher]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Slag&#039;&#039;&#039; is a byproduct [[:Category:Loose products|loose]] material which is used solely as a filler material in the production of {{infoicon|Concrete Slab|plural=s}} after being processed into {{infoicon|Slag Crushed}} in a [[Crusher]]. It is a major byproduct of [[smelting]] operations and {{infoicon|Toxic Slurry}} processing.&lt;br /&gt;
&lt;br /&gt;
Slag can be dumped and used as landfill, to include filling in the [[ocean]], just as it&#039;s Slag Crushed variant. [[Farm]]s cannot be built, even partially, directly on top of Slag and it will prevent its placement. As of {{version|ver=Beta 0.3.11}}, if Slag Crushed is dumped then subsequently mined back up, it will be converted back to Slag. This is a consequence of the game limiting the number of textures required on the island and it does not have any known benefits to the player.&lt;br /&gt;
&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9118</id>
		<title>Common Issues/Logistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9118"/>
		<updated>2023-02-03T02:48:20Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Common Issues|Back to all Common Issues]]&lt;br /&gt;
&lt;br /&gt;
== Problem: I have the product available, but it is not going where I want it to go ==&lt;br /&gt;
&lt;br /&gt;
==== Potential Solution: Make sure the storage where the product is available doesn&#039;t have export routes limiting trucks ability to transport ====&lt;br /&gt;
&lt;br /&gt;
Export routes would make the availability of the product limited to the ones included in the export routes. So if you have one electronics Storage with one Export Route but need for example Electronics to repair your ship, trucks will be unable to pick up the Electronics as the Export Route blocks the trucks from transporting it to the shipyard.&lt;br /&gt;
&lt;br /&gt;
==== Potential Solution: Make sure that the trucks can actually navigate to the place you want them to go ====&lt;br /&gt;
&lt;br /&gt;
Sometimes during mining or placing buildings, you cut off trucks ability to navigate to a place, or the ground becomes too bumpy and they are unable to traverse to the location. You can select the truck and click on &amp;quot;Toggle Navigation Overlay&amp;quot; which will show you which areas the truck can navigate on (painted green) and which ones are blocked for the truck to drive on (painted red). Make sure there is a completely green path from where it should go, until the place it should go to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Common Issues|Back to all Common Issues]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9117</id>
		<title>Common Issues/Logistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9117"/>
		<updated>2023-02-03T02:41:45Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Common Issues|Back to all Common Issues]]&lt;br /&gt;
&lt;br /&gt;
== I have the product available, but it is not going where I want it to go ==&lt;br /&gt;
&lt;br /&gt;
==== Make sure the storage where the product is available doesn&#039;t have export routes limiting trucks ability to transport ====&lt;br /&gt;
&lt;br /&gt;
Export routes would make the availability of the product limited to the ones included in the export routes. So if you have one electronics Storage with one Export Route but need for example Electronics to repair your ship, trucks will be unable to pick up the Electronics as the Export Route blocks the trucks from transporting it to the shipyard.&lt;br /&gt;
&lt;br /&gt;
[[Common Issues|Back to all Common Issues]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_issues&amp;diff=9116</id>
		<title>Common issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_issues&amp;diff=9116"/>
		<updated>2023-02-03T02:41:26Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Captain Of Coit moved page Common issues to Common Issues: Big I instead of small i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Common Issues]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues&amp;diff=9115</id>
		<title>Common Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues&amp;diff=9115"/>
		<updated>2023-02-03T02:41:26Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Captain Of Coit moved page Common issues to Common Issues: Big I instead of small i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- [[Common Issues/Logistics]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9114</id>
		<title>Common Issues/Logistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9114"/>
		<updated>2023-02-03T02:39:08Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: fixing typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Common issues|Back to all Common issues]]&lt;br /&gt;
&lt;br /&gt;
== I have the product available, but it is not going where I want it to go ==&lt;br /&gt;
&lt;br /&gt;
==== Make sure the storage where the product is available doesn&#039;t have export routes limiting trucks ability to transport ====&lt;br /&gt;
&lt;br /&gt;
Export routes would make the availability of the product limited to the ones included in the export routes. So if you have one electronics Storage with one Export Route but need for example Electronics to repair your ship, trucks will be unable to pick up the Electronics as the Export Route blocks the trucks from transporting it to the shipyard.&lt;br /&gt;
&lt;br /&gt;
[[Common issues|Back to all Common issues]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9113</id>
		<title>Common Issues/Logistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9113"/>
		<updated>2023-02-03T02:37:57Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Common issues|Back to all Common issues]]&lt;br /&gt;
&lt;br /&gt;
== I have the product available, but it is not going where I want it to go ==&lt;br /&gt;
&lt;br /&gt;
==== Make sure the storage where the product is available doesn&#039;t have export routes ====&lt;br /&gt;
&lt;br /&gt;
Export Routes would make the availability of the product limited to the ones included in the export route. So if you have one Electronics storage with one export route but need for example Electronics to repair your ship, trucks will be unable to pick up the Electronics as the Export Route blocks trucks from transporting it to the shipyard.&lt;br /&gt;
&lt;br /&gt;
[[Common issues|Back to all Common issues]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9112</id>
		<title>Common Issues/Logistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues/Logistics&amp;diff=9112"/>
		<updated>2023-02-03T02:36:35Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Created page with &amp;quot;== I have the product available, but it is not going where I want it to go ==  ==== Make sure the storage where the product is available doesn&amp;#039;t have export routes ====  Export Routes would make the availability of the product limited to the ones included in the export route. So if you have one Electronics storage with one export route but need for example Electronics to repair your ship, trucks will be unable to pick up the Electronics as the Export Route blocks trucks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I have the product available, but it is not going where I want it to go ==&lt;br /&gt;
&lt;br /&gt;
==== Make sure the storage where the product is available doesn&#039;t have export routes ====&lt;br /&gt;
&lt;br /&gt;
Export Routes would make the availability of the product limited to the ones included in the export route. So if you have one Electronics storage with one export route but need for example Electronics to repair your ship, trucks will be unable to pick up the Electronics as the Export Route blocks trucks from transporting it to the shipyard.&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues&amp;diff=9111</id>
		<title>Common Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues&amp;diff=9111"/>
		<updated>2023-02-03T02:34:38Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- [[Common Issues/Logistics]]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Common_Issues&amp;diff=9110</id>
		<title>Common Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Common_Issues&amp;diff=9110"/>
		<updated>2023-02-03T02:34:18Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Created page with &amp;quot;- [Common Issues/Logistics]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- [Common Issues/Logistics]&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9092</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9092"/>
		<updated>2023-01-22T19:44:53Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Expanded layout structure section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (&amp;lt;code&amp;gt;git clone https://github.com/MaFi-Games/Captain-of-industry-modding.git&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- Navigate to the directory and into &amp;lt;code&amp;gt;src/ExampleMod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Run &amp;lt;code&amp;gt;dotnet build /p:LangVersion=10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re using &amp;lt;code&amp;gt;/p:LangVersion=10.0&amp;lt;/code&amp;gt; for building mod, as otherwise it&#039;ll throw errors about too new language features being used. You can also edit &amp;lt;code&amp;gt;ExampleMod.csproj&amp;lt;/code&amp;gt; to contain &amp;lt;code&amp;gt;&amp;lt;LangVersion&amp;gt;10.0&amp;lt;/LangVersion&amp;gt;&amp;lt;/code&amp;gt; in the first &amp;lt;code&amp;gt;PropertyGroup&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams / EntityLayoutParser  ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
Example furnace:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   [2][2][2][3][3][3][3][3][2]&amp;gt;~Y&lt;br /&gt;
   [2][2][3][5][5][7][7][4][3]&amp;gt;&#039;O&lt;br /&gt;
A~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;V&lt;br /&gt;
B~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;W&lt;br /&gt;
   [2][2][2][3][3][7][7][4][3]&amp;gt;&#039;P&lt;br /&gt;
   [2][2][2][2][2][2][2][2][3]&amp;gt;@E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A~&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;B~&amp;gt;&amp;lt;/code&amp;gt; are In Ports, they accept products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;gt;@E&amp;lt;/code&amp;gt; is exhaust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;gt;~Y&amp;lt;/code&amp;gt; is slag exit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;gt;&#039;&amp;lt;/code&amp;gt; are Out Ports, they emit products&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; indicates the direction of the port. They can be one of the following:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;&amp;lt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;v&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; port type, but meaning is unclear as of yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[1]&amp;lt;/code&amp;gt; - &amp;lt;code&amp;gt;[9]&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;[n]&amp;lt;/code&amp;gt; essentially) are heigh units, they define the &amp;quot;hitbox&amp;quot; of the building, how many squares&lt;br /&gt;
it takes up and where pipes/transports can and cannot pass.&lt;br /&gt;
&lt;br /&gt;
Example Chemical Plant:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~E&amp;gt;[7][8][7][6][5][5][5]   &lt;br /&gt;
   [7][7][7][6][5][5][5]   &lt;br /&gt;
#D&amp;gt;[6][6][6][6][5][5][5]&amp;gt;X@&lt;br /&gt;
@A&amp;gt;[5][5][5][5][5][5][5]&amp;gt;Y#&lt;br /&gt;
@B&amp;gt;[5][5][5][5][5][5][5]   &lt;br /&gt;
@C&amp;gt;[5][5][5][5][5][5][5]   &lt;br /&gt;
   [5][5][5][5][5][5][5]   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example Unit storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   [4][4][4][4][4]   &lt;br /&gt;
 # &amp;gt;4A[4][4][4]X4&amp;gt; # &lt;br /&gt;
   [4][4][4][4][4]   &lt;br /&gt;
 # &amp;gt;4B[4][4][4]Y4&amp;gt; # &lt;br /&gt;
   [4][4][4][4][4]   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(wrapped on the left and right with whitespace? Why?)&lt;br /&gt;
&lt;br /&gt;
Example loose storage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;   [6][6][6][6][6]   &amp;quot;,&lt;br /&gt;
&amp;quot; ~ &amp;gt;6A[6][6][6]X6&amp;gt; ~ &amp;quot;,&lt;br /&gt;
&amp;quot;   [6][6][6][6][6]   &amp;quot;,&lt;br /&gt;
&amp;quot; ~ &amp;gt;6B[6][6][6]Y6&amp;gt; ~ &amp;quot;,&lt;br /&gt;
&amp;quot;   [6][6][6][6][6]   &amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example fluid storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;   [5][5][5][5][5]   &amp;quot;,&lt;br /&gt;
&amp;quot; @ &amp;gt;5A[5][5][5]X5&amp;gt; @ &amp;quot;,&lt;br /&gt;
&amp;quot;   [5][5][5][5][5]   &amp;quot;,&lt;br /&gt;
&amp;quot; @ &amp;gt;5B[5][5][5]Y5&amp;gt; @ &amp;quot;,&lt;br /&gt;
&amp;quot;   [5][5][5][5][5]   &amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this, we can establish that &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; is for transport belts, &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; is for loose storage belts and &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; is for pipes.&lt;br /&gt;
According to furnace, &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt; is for melted materials.&lt;br /&gt;
&lt;br /&gt;
You can use the in-game console command &amp;lt;code&amp;gt;print_entity_layout &amp;lt;string&amp;gt;&amp;lt;/code&amp;gt; to print the entity layout of a structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Notice: Some structures in the game use a &amp;quot;old&amp;quot; format of the layout, rather than the current format.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9080</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9080"/>
		<updated>2023-01-16T16:54:49Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: /* Layouts / EntityLayoutParams / EntityLayoutParser */ wrong code formatting syntax...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (&amp;lt;code&amp;gt;git clone https://github.com/MaFi-Games/Captain-of-industry-modding.git&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- Navigate to the directory and into &amp;lt;code&amp;gt;src/ExampleMod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Run &amp;lt;code&amp;gt;dotnet build /p:LangVersion=10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re using &amp;lt;code&amp;gt;/p:LangVersion=10.0&amp;lt;/code&amp;gt; for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams / EntityLayoutParser  ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
Example furnace:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   [2][2][2][3][3][3][3][3][2]&amp;gt;~Y&lt;br /&gt;
   [2][2][3][5][5][7][7][4][3]&amp;gt;&#039;O&lt;br /&gt;
A~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;V&lt;br /&gt;
B~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;W&lt;br /&gt;
   [2][2][2][3][3][7][7][4][3]&amp;gt;&#039;P&lt;br /&gt;
   [2][2][2][2][2][2][2][2][3]&amp;gt;@E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use the in-game console command &amp;lt;code&amp;gt;print_entity_layout &amp;lt;string&amp;gt;&amp;lt;/code&amp;gt; to print the entity layout of a structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Notice: Some structures in the game use a &amp;quot;old&amp;quot; format of the layout, rather than the current format.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9079</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9079"/>
		<updated>2023-01-16T16:54:09Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: /* Layouts / EntityLayoutParams / EntityLayoutParser */ print_entity_layout command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (&amp;lt;code&amp;gt;git clone https://github.com/MaFi-Games/Captain-of-industry-modding.git&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- Navigate to the directory and into &amp;lt;code&amp;gt;src/ExampleMod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Run &amp;lt;code&amp;gt;dotnet build /p:LangVersion=10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re using &amp;lt;code&amp;gt;/p:LangVersion=10.0&amp;lt;/code&amp;gt; for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams / EntityLayoutParser  ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
Example furnace:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   [2][2][2][3][3][3][3][3][2]&amp;gt;~Y&lt;br /&gt;
   [2][2][3][5][5][7][7][4][3]&amp;gt;&#039;O&lt;br /&gt;
A~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;V&lt;br /&gt;
B~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;W&lt;br /&gt;
   [2][2][2][3][3][7][7][4][3]&amp;gt;&#039;P&lt;br /&gt;
   [2][2][2][2][2][2][2][2][3]&amp;gt;@E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use the in-game console command `print_entity_layout &amp;lt;string&amp;gt;` to print the entity layout of a structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Notice: Some structures in the game use a &amp;quot;old&amp;quot; format of the layout, rather than the current format.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9078</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9078"/>
		<updated>2023-01-16T16:51:44Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: /* Layouts / EntityLayoutParams */ example furnace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (&amp;lt;code&amp;gt;git clone https://github.com/MaFi-Games/Captain-of-industry-modding.git&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- Navigate to the directory and into &amp;lt;code&amp;gt;src/ExampleMod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Run &amp;lt;code&amp;gt;dotnet build /p:LangVersion=10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re using &amp;lt;code&amp;gt;/p:LangVersion=10.0&amp;lt;/code&amp;gt; for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams / EntityLayoutParser  ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
Example furnace:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   [2][2][2][3][3][3][3][3][2]&amp;gt;~Y&lt;br /&gt;
   [2][2][3][5][5][7][7][4][3]&amp;gt;&#039;O&lt;br /&gt;
A~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;V&lt;br /&gt;
B~&amp;gt;[2][2][3][5][5][7][7][4][3]&amp;gt;&#039;W&lt;br /&gt;
   [2][2][2][3][3][7][7][4][3]&amp;gt;&#039;P&lt;br /&gt;
   [2][2][2][2][2][2][2][2][3]&amp;gt;@E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9077</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9077"/>
		<updated>2023-01-16T16:47:28Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: /* Quick Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (&amp;lt;code&amp;gt;git clone https://github.com/MaFi-Games/Captain-of-industry-modding.git&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- Navigate to the directory and into &amp;lt;code&amp;gt;src/ExampleMod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Run &amp;lt;code&amp;gt;dotnet build /p:LangVersion=10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re using &amp;lt;code&amp;gt;/p:LangVersion=10.0&amp;lt;/code&amp;gt; for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9076</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9076"/>
		<updated>2023-01-16T16:47:05Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Smaller additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (&amp;lt;code&amp;gt;https://github.com/MaFi-Games/Captain-of-industry-modding.git&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- Navigate to the directory and into &amp;lt;code&amp;gt;src/ExampleMod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Run &amp;lt;code&amp;gt;dotnet build /p:LangVersion=10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re using &amp;lt;code&amp;gt;/p:LangVersion=10.0&amp;lt;/code&amp;gt; for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9075</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9075"/>
		<updated>2023-01-16T16:43:48Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Minor addition about layouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
Use `dotnet build /p:LangVersion=10.0` for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layouts / EntityLayoutParams ==&lt;br /&gt;
&lt;br /&gt;
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.&lt;br /&gt;
&lt;br /&gt;
== References / Samples ==&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9068</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9068"/>
		<updated>2023-01-16T01:30:13Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
Use `dotnet build /p:LangVersion=10.0` for building mod, as otherwise it&#039;ll throw errors about too new language features being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Modding&amp;diff=9067</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Modding&amp;diff=9067"/>
		<updated>2023-01-16T01:28:53Z</updated>

		<summary type="html">&lt;p&gt;Captain Of Coit: Created WIP page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PAGE IS WIP AND UNDER CONSTRUCTION!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template&lt;br /&gt;
&lt;br /&gt;
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine&lt;/div&gt;</summary>
		<author><name>Captain Of Coit</name></author>
	</entry>
</feed>