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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CaptainKrixt</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-06-05T23:15:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Villages&amp;diff=10553</id>
		<title>Villages</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Villages&amp;diff=10553"/>
		<updated>2023-08-01T19:05:45Z</updated>

		<summary type="html">&lt;p&gt;CaptainKrixt: grammatical corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settlements allow you to increase your population (one-time cost of 0.25 unity per person), and acquire resources via trade, and contracts. Different villages trade different items, and offer different contracts.&lt;br /&gt;
&lt;br /&gt;
== Quick trade and contract ==&lt;br /&gt;
See [[Trade]].&lt;br /&gt;
&lt;br /&gt;
== Reputation and donation ==&lt;br /&gt;
Adopting population, and quick trades are unlocked from the beginning in the first village that is already found on game start. For all other villages, you need to increase your reputation with them by donating Construction Parts before you can adopt population, or trade. You can adapt population, at most, 10 x reputation level. Most quick trades and contracts require a reputation level greater than 1.&lt;br /&gt;
&lt;br /&gt;
Required Construction Parts are shown in the below table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Required donation to increase reputation (Version 0.4.12c)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 | Village&lt;br /&gt;
! colspan = 5 | Reputation Level&lt;br /&gt;
! rowspan = 2 | Note&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 ~&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|  Nothing || 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 100 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 140 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Concrete Slab}}&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|  80 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 100 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 140 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Chicken|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Cargo Ship}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 180 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 150 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|  96 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}  || 144 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 168 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Bread|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 180 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 150 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 210 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Microchips}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 180 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 150 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Uranium Ore}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 160 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 240 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 200 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can trade {{infoicon|Solar Cell}} to {{infoicon|Quartz}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CaptainKrixt</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=10552</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=10552"/>
		<updated>2023-08-01T14:53:05Z</updated>

		<summary type="html">&lt;p&gt;CaptainKrixt: grammatical corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represents the health of your colonists with various factors for determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience a disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[Designations#Dumping|Landfill Pollution]]: -1 for every ??? {{time}} of {{infoicon|Waste|new=yes}} dumped&lt;br /&gt;
* [[#Factor of disease|Disease]]&lt;br /&gt;
&lt;br /&gt;
=== Factor of disease ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CaptainKrixt</name></author>
	</entry>
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