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		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12185</id>
		<title>Settlement</title>
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		<updated>2025-08-20T23:10:28Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: /* Demand for food */ table siwtch to per 1000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.8a)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food|Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food|Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste|Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.10 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 48.0 || rowspan=&amp;quot;2&amp;quot; | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 40.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.0 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.0 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}}&lt;br /&gt;
| 3.6 || ? || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.6 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.0|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Computing|new=yes}}&lt;br /&gt;
| 57.6 || ? || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Internet Module]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing Tier !! Increased Demand !! Unity Bonus || Bonus Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| +10%{{infoicon|Electricity}}&amp;lt;br/&amp;gt; +5% {{infoicon|Water}} and {{infoicon|Waste Water}}&lt;br /&gt;
| +50%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +75%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +100%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing IV]]&lt;br /&gt;
| +40% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +20% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Goods}} &amp;lt;br/&amp;gt; +10% {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| +125%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Consumer Electronics|new=yes}} with [[Consumer Electronics Module]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.7.6)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 1000 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 42.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 27.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 33.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 42.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 31.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 26.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 25.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Depot_(2)&amp;diff=10689</id>
		<title>Cargo Depot (2)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Depot_(2)&amp;diff=10689"/>
		<updated>2024-02-28T10:44:02Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: /* Cargo Depot spacing and placement */ min spacing is 26 tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Cargo Depot (2)&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Once built, a repaired [[Cargo Ship]] can dock here and transfer its cargo via attached Cargo Depot modules.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
    | Input2Name  = Concrete Slab&lt;br /&gt;
    | Input2Qty   = 100&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12 for assigned [[Cargo Ship]]&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Cargo         = {{infoicon|Diesel}}&lt;br /&gt;
| Storage       = 77&lt;br /&gt;
| Footprint     = 25x2 (land)&amp;lt;br/&amp;gt;plus 25x13 (land &#039;&#039;or&#039;&#039; ocean)&amp;lt;br/&amp;gt;plus 51x17* (ocean)&lt;br /&gt;
| Research      = Cargo Depot&lt;br /&gt;
| Designation   = Cargo Docks&lt;br /&gt;
| Variants      = [[Cargo Depot (4)]]&amp;lt;br&amp;gt;[[Cargo Depot (6)]]&amp;lt;br&amp;gt;[[Cargo Depot (8)]]&lt;br /&gt;
}}&lt;br /&gt;
{{about|the large auxiliary dock for utilized by [[Cargo Ship]]s|the large pier where the exploration [[The Ship]] docks|Shipyard|the small wooden dock used for trading|Trading Dock}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Depot (2)&#039;&#039;&#039; is a small auxiliary dock which allows for a [[Cargo Ship]] to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of two &#039;&#039;&#039;(2)&#039;&#039;&#039; Cargo Depot modules, a 150 unit {{infoicon|Diesel}} tank for refueling Cargo Ships, and an accompanying [[Pipe]] connection to replenish itself.&lt;br /&gt;
&lt;br /&gt;
In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one [[Unit Module (S)]], [[Unit Module (S)]], or [[Fluid Module (S)]]. While there are also higher-capacity (M) variants of each of these modules, they are unlocked upon completion of the [[Cargo Depot II]] research which also unlocks the [[Cargo Depot (4)]] with additional module slots. As a result, pairing of the (2)-size dock with the (M)-size modules is uncommon.&lt;br /&gt;
&lt;br /&gt;
==Module selection==&lt;br /&gt;
Module selection should reflect the type of cargo available at a repaired [[outposts|outpost]] staffed by {{infoicon|Worker|ui=yes|plural=s}}. Suitable pairings include:&lt;br /&gt;
&lt;br /&gt;
* Unit Module (S): [[Sawmill]] ({{infoicon|Wood}})&lt;br /&gt;
* Loose Module (S)&lt;br /&gt;
::[[Coal Mine]] ({{infoicon|Coal}}) • [[Sulfur Mine]] ({{infoicon|Sulfur}}) • [[Limestone Quarry]] ({{infoicon|Limestone}}) • [[Quartz Mine]] ({{infoicon|Quartz}}) • [[Uranium Mine]]({{infoicon|Uranium Ore}}) • [[Rock Mine]] ({{infoicon|Rock}})&lt;br /&gt;
* Fluid Module (S): [[Oil Rig]] ({{infoicon|Crude Oil}}) • [[Groundwater Well]] ({{infoicon|Water}})&lt;br /&gt;
&lt;br /&gt;
Module types can be mixed and matched within a single Cargo Depot, however they are frequently built in identical pairs for ease of management.  Mixing module types may make the cargo ship depart the depot before the less-utilized cargo is unloaded. So, fuel efficiency will be worse.&lt;br /&gt;
&lt;br /&gt;
==Configuration of modules==&lt;br /&gt;
After construction, the desired cargo must be set on a per-module basis. If only one suitable cargo type is available to the player when it is built, that cargo will be automatically selected. To select the desired cargo, left click on the module and select the item type in the &amp;lt;code&amp;gt;Stored Product&amp;lt;/code&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
As with mixing and matching module types, it is possible to mix and match desired cargo within the same dock. For exactly the same reasons as stated before, this is not always preferable.&lt;br /&gt;
&lt;br /&gt;
==Cargo Depot spacing and placement==&lt;br /&gt;
Upon first glance, the Cargo Depot (2) may appear to require an abundance of unoccupied space on either side laterally. However, this is to reserve space so that the Cargo Depot (2) can be directly upgraded to the [[Cargo Depot (4)]] without needing to [[demolish]] and rebuild them further apart later.&lt;br /&gt;
&lt;br /&gt;
Placement of Cargo Docks on uneven shorelines is often tricky. The player can ease placement through strategic [[dumping]] of excess materials, such as {{infoicon|Slag}} or {{infoicon|Rock}} to create a straighter and more level shoreline.&lt;br /&gt;
&lt;br /&gt;
To prevent blockage (assuming they are placed along a parallel shoreline) a minimum of 26 tiles of space is required between the structural part of the depots. For Cargo Depot (2) this includes the invisible footprint reserved for the extra space Cargo Depot (4) takes up.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Maintenance_Depot&amp;diff=10647</id>
		<title>Maintenance Depot</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Maintenance_Depot&amp;diff=10647"/>
		<updated>2023-10-10T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Maintenance Depot&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Converts products into [[maintenance]] which is distributed to all machines, buildings, and [[:Category:Vehicles|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 20&lt;br /&gt;
| Electricity   = 250 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 7x6&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Cargo         = {{infoicon|Maintenance I}}&lt;br /&gt;
| Storage       = 2880&lt;br /&gt;
| Research      = Maintenance II (research)&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Maintenance Depot (Basic)]]&amp;lt;br/&amp;gt;[[Maintenance II Depot]]&amp;lt;br/&amp;gt;[[Maintenance III Depot]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Maintenance Depot&#039;&#039;&#039; is a building which produces {{infoicon|Maintenance I}}, an item required for the upkeep of [[:Category:Vehicles|vehicles]] and a majority of [[:Category:Machines|machines]]. It can accommodate up to three [[Flat Conveyor]] inputs and has a maximum production rate of 480{{time}}. As Maintenance I is a virtual item and automatically distributed, the only output product is Recyclables to be removed via vehicles or conveyors.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Mechanical Parts&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Electronics&lt;br /&gt;
  | Input2Qty   = 4&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Maintenance I&lt;br /&gt;
  | Output1Qty  = 160&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Mechanical Parts&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Electronics&lt;br /&gt;
  | Input2Qty   = 4&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Maintenance I&lt;br /&gt;
  | Output1Qty  = 160&lt;br /&gt;
  | Output2Name = Recyclables&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Slag_Crushed&amp;diff=9125</id>
		<title>Slag Crushed</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Slag_Crushed&amp;diff=9125"/>
		<updated>2023-02-10T12:25:57Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Slag Crushed&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Slag Crushed&#039;&#039;&#039; is a semi-processed [[:Category:Loose products|loose]] material which used solely as a filler material in the production of {{infoicon|Concrete Slab|plural=s}}. It is created by processing {{infoicon|Slag}} in a [[Crusher]] and is used in both the [[Concrete Mixer]] and [[Concrete Mixer II]].&lt;br /&gt;
&lt;br /&gt;
Slag Crushed can be dumped and used as landfill, to include filling in the [[ocean]], just as it&#039;s un-crushed Slag variant. [[Farm]]s cannot be built, even partially, directly on top of Slag Crushed and it will prevent its placement.&lt;br /&gt;
&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Data_Center&amp;diff=8524</id>
		<title>Data Center</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Data_Center&amp;diff=8524"/>
		<updated>2022-11-21T16:46:39Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: Undo revision 8523 by EstebanLB01 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Data Center&lt;br /&gt;
| Description   = Datacenter is used to host server racks that you add to it. Each added server rack provides computing as a resource that can be used on your island. Computing is used in advanced machines such as [[Assembly (Robotic)|robotic assemblers]] or [[Microchip Machine|microchip makers]]. It is worth noting that each server rack has its [[Electricity|power]], [[Chilled Water|cooling]], and [[Maintenance|maintenance]] demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
    | Input2Name  = Electronics II&lt;br /&gt;
    | Input2Qty   = 120&lt;br /&gt;
    | Input3Name  = Electronics III&lt;br /&gt;
    | Input3Qty   = 20&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 0 - 240 KW&lt;br /&gt;
| Computing     = 0 - +48&lt;br /&gt;
| MaintenanceIII = 4&lt;br /&gt;
| Footprint     = 18x11&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Computing (research)&lt;br /&gt;
| Designation   = General Machines&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Data Center&#039;&#039;&#039; is a machine containing up to 48 server racks. Each server rack is able to provide 1 [[TFlop]]s of [[Computing Power]]. A single server rack consists of 20 {{infoicon|Server|text=Servers|new=yes}} and can be assembled instantly in the Data Center as long as there are enough Servers in the player&#039;s storage.&lt;br /&gt;
&lt;br /&gt;
The Data Center requires {{infoicon|Electricity}}, {{infoicon|Chilled Water|new=yes}}, and {{infoicon|Maintenance III|new=yes}}. An amount of them is shown following table and expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Upkeep cost of Data Center&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Server Rack&lt;br /&gt;
! {{infoicon|Chilled Water|new=yes}}&amp;lt;br/&amp;gt;({{time}})&lt;br /&gt;
! {{infoicon|Maintenance III|new=yes}}&amp;lt;br/&amp;gt;({{time}})&lt;br /&gt;
! {{infoicon|Electricity}}&amp;lt;br/&amp;gt;(KW)&lt;br /&gt;
|- &lt;br /&gt;
|  0 ||  0.0 ||  4.0 ||   0&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  0.6 ||  4.6 ||   5&lt;br /&gt;
|-&lt;br /&gt;
|  2 ||  1.2 ||  5.2 ||  10&lt;br /&gt;
|-&lt;br /&gt;
|  4 ||  2.3 ||  6.3 ||  20&lt;br /&gt;
|-&lt;br /&gt;
|  8 ||  4.1 ||  8.6 ||  40&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  6.4 || 11.0 ||  60&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  8.2 || 13.3 ||  80&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12.3 || 17.9 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16.4 || 22.6 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 20.5 || 27.2 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 24.0 || 31.8 || 240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General expression&#039;&#039;&#039;&lt;br /&gt;
:{{infoicon|Chilled Water|new=yes}} = (75/128) &amp;amp;times; (Number of Server Racks &amp;amp;minus; &amp;amp;alpha;) {{time}}&lt;br /&gt;
::&amp;amp;alpha;: truncates &amp;quot;0.15 &amp;amp;times; Number of Server Racks &amp;amp;minus; 0.40&amp;quot; to integer&lt;br /&gt;
:{{infoicon|Maintenance III|new=yes}} = (0.58 &amp;amp;times; Number of Server Racks + 4.0) {{time}}&lt;br /&gt;
:{{infoicon|Electricity}} = (5 &amp;amp;times; Number of Server Racks) KW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Data_Center&amp;diff=8523</id>
		<title>Data Center</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Data_Center&amp;diff=8523"/>
		<updated>2022-11-20T20:30:39Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: requires 3 maintenance III per month, not 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Data Center&lt;br /&gt;
| Description   = Datacenter is used to host server racks that you add to it. Each added server rack provides computing as a resource that can be used on your island. Computing is used in advanced machines such as [[Assembly (Robotic)|robotic assemblers]] or [[Microchip Machine|microchip makers]]. It is worth noting that each server rack has its [[Electricity|power]], [[Chilled Water|cooling]], and [[Maintenance|maintenance]] demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
    | Input2Name  = Electronics II&lt;br /&gt;
    | Input2Qty   = 120&lt;br /&gt;
    | Input3Name  = Electronics III&lt;br /&gt;
    | Input3Qty   = 20&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 0 - 240 KW&lt;br /&gt;
| Computing     = 0 - +48&lt;br /&gt;
| MaintenanceIII = 3&lt;br /&gt;
| Footprint     = 18x11&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Computing (research)&lt;br /&gt;
| Designation   = General Machines&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Data Center&#039;&#039;&#039; is a machine containing up to 48 server racks. Each server rack is able to provide 1 [[TFlop]]s of [[Computing Power]]. A single server rack consists of 20 {{infoicon|Server|text=Servers|new=yes}} and can be assembled instantly in the Data Center as long as there are enough Servers in the player&#039;s storage.&lt;br /&gt;
&lt;br /&gt;
The Data Center requires {{infoicon|Electricity}}, {{infoicon|Chilled Water|new=yes}}, and {{infoicon|Maintenance III|new=yes}}. An amount of them is shown following table and expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Upkeep cost of Data Center&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Server Rack&lt;br /&gt;
! {{infoicon|Chilled Water|new=yes}}&amp;lt;br/&amp;gt;({{time}})&lt;br /&gt;
! {{infoicon|Maintenance III|new=yes}}&amp;lt;br/&amp;gt;({{time}})&lt;br /&gt;
! {{infoicon|Electricity}}&amp;lt;br/&amp;gt;(KW)&lt;br /&gt;
|- &lt;br /&gt;
|  0 ||  0.0 ||  4.0 ||   0&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  0.6 ||  4.6 ||   5&lt;br /&gt;
|-&lt;br /&gt;
|  2 ||  1.2 ||  5.2 ||  10&lt;br /&gt;
|-&lt;br /&gt;
|  4 ||  2.3 ||  6.3 ||  20&lt;br /&gt;
|-&lt;br /&gt;
|  8 ||  4.1 ||  8.6 ||  40&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  6.4 || 11.0 ||  60&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  8.2 || 13.3 ||  80&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 12.3 || 17.9 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 16.4 || 22.6 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 20.5 || 27.2 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 24.0 || 31.8 || 240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General expression&#039;&#039;&#039;&lt;br /&gt;
:{{infoicon|Chilled Water|new=yes}} = (75/128) &amp;amp;times; (Number of Server Racks &amp;amp;minus; &amp;amp;alpha;) {{time}}&lt;br /&gt;
::&amp;amp;alpha;: truncates &amp;quot;0.15 &amp;amp;times; Number of Server Racks &amp;amp;minus; 0.40&amp;quot; to integer&lt;br /&gt;
:{{infoicon|Maintenance III|new=yes}} = (0.58 &amp;amp;times; Number of Server Racks + 3.0) {{time}}&lt;br /&gt;
:{{infoicon|Electricity}} = (5 &amp;amp;times; Number of Server Racks) KW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Designations&amp;diff=8514</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Designations&amp;diff=8514"/>
		<updated>2022-11-20T04:39:06Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: Nak, I tested Rock and Fravel and it seems to be the same density of ores, at default setings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Rock_Mine&amp;diff=8404</id>
		<title>Rock Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Rock_Mine&amp;diff=8404"/>
		<updated>2022-10-29T15:08:14Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: /* Resource extraction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The {{infoicon|Rock Mine|new=yes|ui=yes}} is an [[Outposts|Outpost]] found on the {{infoicon|World Map|ui=yes}} which provides an infinite supply of {{infoicon|Rock}}.&lt;br /&gt;
&lt;br /&gt;
== Repair and output potential ==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, the Rock Mine must be repaired before it can be utilized. The Rock Mine extracts resources from a unlimited deposit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Level !! Repair Cost !! Storage Capacity !! Maximum Production&lt;br /&gt;
|-&lt;br /&gt;
|  2 || 200 &amp;amp;times; {{infoicon|Construction Parts III}} || 2120 &amp;amp;times; {{infoicon|Rock}} || {{time|12|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
|  4 || 280 &amp;amp;times; {{infoicon|Construction Parts III}} || 4930 &amp;amp;times; {{infoicon|Rock}} || {{time|24|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
|  6 || 400 &amp;amp;times; {{infoicon|Construction Parts III}} || 5640 &amp;amp;times; {{infoicon|Rock}} || {{time|36|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
|  8 || 520 &amp;amp;times; {{infoicon|Construction Parts III}} || 6340 &amp;amp;times; {{infoicon|Rock}} || {{time|48|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 640 &amp;amp;times; {{infoicon|Construction Parts III}} || 7040 &amp;amp;times; {{infoicon|Rock}} || {{time|60|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 760 &amp;amp;times; {{infoicon|Construction Parts III}} || 7750 &amp;amp;times; {{infoicon|Rock}} || {{time|72|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 880 &amp;amp;times; {{infoicon|Construction Parts III}} || 8450 &amp;amp;times; {{infoicon|Rock}} || {{time|84|20|per60=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resource extraction==&lt;br /&gt;
In order to produce any output, the Rock Mine must be manned. Each outpost can support a variable amount of shifts, depending on the level of the outpost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Output (per shift)!!Cost (per shift)!!Total deposit&lt;br /&gt;
|-&lt;br /&gt;
|{{time|6|20|per60=yes}}||25x {{infoicon|Worker|plural=s}}&amp;lt;br /&amp;gt;0.2 {{infoicon|Unity}} per [[time|month]] &amp;lt;br /&amp;gt;{{infoicon|Maintenance I}} 8 {{time}}|| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:EA 0.4.7a]]&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Flat_Sorter&amp;diff=8400</id>
		<title>Flat Sorter</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Flat_Sorter&amp;diff=8400"/>
		<updated>2022-10-25T11:17:00Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: It&amp;#039;s internal storage capacity is 24&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Flat Sorter&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = Allows sorting of products.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 12&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity = 2 KW&lt;br /&gt;
| Cargo         = [[:Category:Unit products|Unit products]]&lt;br /&gt;
| Footprint     = 2x2&lt;br /&gt;
| Research      = Smart Conveyor Routing&lt;br /&gt;
| Designation   = Transports&lt;br /&gt;
| Variants      = [[U-shape Sorter]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flat Sorter&#039;&#039;&#039; is a small machine allowing to split one [[Flat Conveyor]] input into two output Conveyors. By clicking on the Flat Sorter the player opens its interface and can select one or multiple products. These products will be sent to the right side output port (marked with an arrow). All remaining products will be sent to the straight output (not marked). Please note, that the machine will be blocking the conveyor line if the right output is blocked and it encounters an item, that is supposed to be sorted out.&lt;br /&gt;
It&#039;s internal storage capacity is 24&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Chilled_Water&amp;diff=8398</id>
		<title>Chilled Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Chilled_Water&amp;diff=8398"/>
		<updated>2022-10-21T12:32:16Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: per month&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Chilled Water&lt;br /&gt;
| Type          = Crafted resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Water Chiller]]&lt;br /&gt;
| TransportedBy = [[Pipe]] &amp;amp;lbrack;[[Pipe II|II]] &amp;amp;bull; [[Pipe III|III]]&amp;amp;rbrack;&lt;br /&gt;
| StoredIn      = None&lt;br /&gt;
| UsedIn        = [[Data Center]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Chilled Water&#039;&#039;&#039; is a crafted resource obtained by passing {{infoicon|Water}} through a [[Water Chiller]]. Its sole purpose is cooling of [[Data Center]]s, which consume the Chilled Water at a rate of {{time|0.5|60}} per [[Basic Rack]] and output {{infoicon|Water}} at the same rate. Currently, one Water Chiller provided with 6.0 extra Water per month will exactly match a full Data Center.&lt;br /&gt;
&lt;br /&gt;
Much like {{infoicon|Steam Hi}}, &#039;&#039;&#039;Chilled Water&#039;&#039;&#039; can NOT be stored in a [[Fluid Storage]] [&amp;lt;nowiki/&amp;gt;[[Fluid Storage II|II]] • [[Fluid Storage III|III]] • [[Fluid Storage IV|IV]]]. Currently the best way to store &#039;&#039;&#039;Chilled Water&#039;&#039;&#039; would be in long pipe sections and pipe junctions.&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Chilled_Water&amp;diff=8397</id>
		<title>Chilled Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Chilled_Water&amp;diff=8397"/>
		<updated>2022-10-19T03:09:01Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: Undo revision 8396 by EstebanLB01 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Chilled Water&lt;br /&gt;
| Type          = Crafted resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Water Chiller]]&lt;br /&gt;
| TransportedBy = [[Pipe]] &amp;amp;lbrack;[[Pipe II|II]] &amp;amp;bull; [[Pipe III|III]]&amp;amp;rbrack;&lt;br /&gt;
| StoredIn      = None&lt;br /&gt;
| UsedIn        = [[Data Center]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Chilled Water&#039;&#039;&#039; is a crafted resource obtained by passing {{infoicon|Water}} through a [[Water Chiller]]. Its sole purpose is cooling of [[Data Center]]s, which consume the Chilled Water at a rate of {{time|0.5|60}} per [[Basic Rack]] and output {{infoicon|Water}} at the same rate. Currently, one Water Chiller provided with 6.0 extra Water per minute will exactly match a full Data Center.&lt;br /&gt;
&lt;br /&gt;
Much like {{infoicon|Steam Hi}}, &#039;&#039;&#039;Chilled Water&#039;&#039;&#039; can NOT be stored in a [[Fluid Storage]] [&amp;lt;nowiki/&amp;gt;[[Fluid Storage II|II]] • [[Fluid Storage III|III]] • [[Fluid Storage IV|IV]]]. Currently the best way to store &#039;&#039;&#039;Chilled Water&#039;&#039;&#039; would be in long pipe sections and pipe junctions.&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Chilled_Water&amp;diff=8396</id>
		<title>Chilled Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Chilled_Water&amp;diff=8396"/>
		<updated>2022-10-19T03:07:47Z</updated>

		<summary type="html">&lt;p&gt;EstebanLB01: /60 means per month, not minutes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Chilled Water&lt;br /&gt;
| Type          = Crafted resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Water Chiller]]&lt;br /&gt;
| TransportedBy = [[Pipe]] &amp;amp;lbrack;[[Pipe II|II]] &amp;amp;bull; [[Pipe III|III]]&amp;amp;rbrack;&lt;br /&gt;
| StoredIn      = None&lt;br /&gt;
| UsedIn        = [[Data Center]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Chilled Water&#039;&#039;&#039; is a crafted resource obtained by passing {{infoicon|Water}} through a [[Water Chiller]]. Its sole purpose is cooling of [[Data Center]]s, which consume the Chilled Water at a rate of {{time|0.5|60}} per [[Basic Rack]] and output {{infoicon|Water}} at the same rate. Currently, one Water Chiller provided with 6.0 extra Water per month will exactly match a full Data Center.&lt;br /&gt;
&lt;br /&gt;
Much like {{infoicon|Steam Hi}}, &#039;&#039;&#039;Chilled Water&#039;&#039;&#039; can NOT be stored in a [[Fluid Storage]] [&amp;lt;nowiki/&amp;gt;[[Fluid Storage II|II]] • [[Fluid Storage III|III]] • [[Fluid Storage IV|IV]]]. Currently the best way to store &#039;&#039;&#039;Chilled Water&#039;&#039;&#039; would be in long pipe sections and pipe junctions.&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>EstebanLB01</name></author>
	</entry>
</feed>