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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Jay"/>
	<updated>2026-04-24T20:04:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Solar_Panel_(Mono)&amp;diff=10666</id>
		<title>Solar Panel (Mono)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Solar_Panel_(Mono)&amp;diff=10666"/>
		<updated>2024-01-13T17:27:25Z</updated>

		<summary type="html">&lt;p&gt;Jay: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Solar Panel (Mono)&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description = Solar panels that are made from a single crystal silicon. That makes them more expensive to produce but they provide 25% more energy.&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
    | Input2Name  = Solar Cell Mono&lt;br /&gt;
    | Input2Qty   = 120&lt;br /&gt;
  }}&lt;br /&gt;
| Workers          = None&lt;br /&gt;
| Electricity      = +32 - +160 KW&lt;br /&gt;
| MaintenanceII    = 0.8&lt;br /&gt;
| Footprint        = 10x10&lt;br /&gt;
| BoostByUnity     = no&lt;br /&gt;
| Research         = Solar Panels II&lt;br /&gt;
| Designation      = Power Production&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants         = [[Solar Panel]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Solar Panel (Mono)&#039;&#039;&#039; is capable of producing {{infoicon|Electricity|new=yes}} from sunlight. It, and the less advanced [[Solar Panel]], the only ways of producing energy without causing emissions or using any fuels on a continuing basis.&lt;br /&gt;
&lt;br /&gt;
The output of the Solar Panel (Mono) depends on [[Weather]] conditions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Weather !! Production&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Sunny&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+160 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cloudy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+128 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Rainy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+80 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Heavy Rain&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+32 KW}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Chicken_Farm&amp;diff=8434</id>
		<title>Chicken Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Chicken_Farm&amp;diff=8434"/>
		<updated>2022-11-07T01:33:33Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name = Chicken Farm&lt;br /&gt;
| Description   = Enables to raise chickens for [[eggs]] and [[meat]]. Chickens need to be provided with water and [[Animal Feed|animal feed]]. To obtain some chickens you can [[trade]] with a village on the world map.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 11x16*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Chicken Farm&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chicken Farm is a hen house for the laying of {{infoicon|Eggs|new=yes}}. Chickens require {{infoicon|Water}} and {{infoicon|Animal Feed|new=yes}}. Toggled options within the Chicken Farm: &amp;quot;Enable Slaughtering&amp;quot; and &amp;quot;Pause Growth&amp;quot;. Slaughter will produce {{infoicon|Chicken Carcass|new=yes}} which can be cooked to create {{infoicon|Meat|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
1 Chicken Farm can raise at most 500 chickens. A required worker is independent of the number of chickens. But input/output of {{infoicon|Water}}, {{infoicon|Animal Feed|new=yes}}, {{infoicon|Eggs|new=yes}}, and {{infoicon|Chicken Carcass|new=yes}} are in proportion to the number of chickens. The amount of them at version 0.4.12 is followings:&lt;br /&gt;
*{{infoicon|Animal Feed|new=yes}}: 15.1 {{time}} per 500 Chickens&lt;br /&gt;
*{{infoicon|Water}}: 18.1 {{time}} per 500 Chickens&lt;br /&gt;
*{{infoicon|Eggs|new=yes}}: 7.3 {{time}} per 500 Chickens&lt;br /&gt;
*{{infoicon|Chicken Carcass|new=yes}}: 10.0 {{time}} per 500 Chickens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Chicken_Farm&amp;diff=8433</id>
		<title>Chicken Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Chicken_Farm&amp;diff=8433"/>
		<updated>2022-11-07T01:33:00Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name = Chicken Farm&lt;br /&gt;
| Description   = Enables to raise chickens for [[eggs]] and [[meat]]. Chickens need to be provided with water and [[Animal Feed|animal feed]]. To obtain some chickens you can [[trade]] with a village on the world map.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 11x16*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Chicken Farm&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chicken Farm is a hen house for the laying of {{infoicon|Eggs|new=yes}}. Chickens require {{infoicon|Water}} and {{infoicon|Animal Feed|new=yes}}. Toggled options within the Chicken Farm: &amp;quot;Enable Slaughtering&amp;quot; and &amp;quot;Pause Growth&amp;quot;. Slaughter will produce {{infoicon|Chicken Carcass|new=yes}} which can be cooked to create {{infoicon|Meat|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
1 Chicken Farm can raise at most 500 chickens. A required worker is independent of the number of chickens. But input/output of {{infoicon|Water}}, {{infoicon|Animal Feed|new=yes}}, {{infoicon|Eggs|new=yes}}, and {{infoicon|Chicken Carcass|new=yes}} are in proportion to the number of chickens. The amount of them at version 0.4.10 is followings:&lt;br /&gt;
*{{infoicon|Animal Feed|new=yes}}: 15.1 {{time}} per 500 Chickens&lt;br /&gt;
*{{infoicon|Water}}: 18.1 {{time}} per 500 Chickens&lt;br /&gt;
*{{infoicon|Eggs|new=yes}}: 7.3 {{time}} per 500 Chickens&lt;br /&gt;
*{{infoicon|Chicken Carcass|new=yes}}: 10.0 {{time}} per 500 Chickens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Farming&amp;diff=8199</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Farming&amp;diff=8199"/>
		<updated>2022-09-20T10:29:27Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Corp Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Using farms you can grow plants. After researching crop rotation you can start farming multiple plants in a single farm. Crops need water to survive, and can be fertilized to improve the fertility threshold, which determines the amount of units you will receive from the crop. In most cases ordering of the plants in the &amp;quot;growth calendar&amp;quot; does not matter, as long as the two plants next to each other are different, as having two identical plants farmed after each other will result in growth penalty. Growing the same plant in the first and last &amp;quot;growth calendar&amp;quot; counts as the crops being grown after each other therefore it adds the growth penalty.&lt;br /&gt;
&lt;br /&gt;
Fertilizer does not seem to provide any changes from the mechanical perspective. The added benefit is higher crop yields, with high fertility need crops like {{infoicon|Soybean|new=yes|}}s benefiting more from fertilizer than low fertility need crops like potatoes. In summary, the more fertilizer, the more crop yields, although as you get closer to the maximum fertility, the smaller the benefit you get. Still, even at maximum fertility the diminishing returns are rather negligible.&lt;br /&gt;
&lt;br /&gt;
== Crop Schedule ==&lt;br /&gt;
Given that you can specify up to 4 types of plants to be farmed on a single farm, there are many combinations which a player can reach, and below you can find a few of them. For the sake of consistency, we consider {{infoicon|Green Manure|new=yes}} to be a plant as well, but not a crop.&lt;br /&gt;
=== Farm with 1 plant ===&lt;br /&gt;
Initially, farms can grow only a single plant, and later on the player can keep farming a single plant on a farm if they wish to. However, after researching the the crop rotation, if the player wishes to improve the average yield of any crop, it is always beneficial to add in a single {{infoicon|Green Manure|new=yes}} plant.&lt;br /&gt;
&lt;br /&gt;
=== Farm with 2 plants ===&lt;br /&gt;
As mentioned, farming 1 crop with {{infoicon|Green Manure|new=yes}} always returns a better average yield, than farming a single crop. However, if the player wishes to maximize the average crop yield, growing two crops of different kind results in both plants having the highest yield possible when combined. Meaning that if you have two farms, and you decide to grow Potatoes + Vegetables in both farms, your final yield of both crops will be higher than if you grew Potatoes + Green Manure in one farm, and Vegetables + Green Manure in the other.&lt;br /&gt;
&lt;br /&gt;
=== Farm with 3 plants ===&lt;br /&gt;
Having two plants of the same type adds a penalty, therefore it is optimal to grow 3 plants of different kinds. Having Green Manure as one of them does not make a noticeable difference in the final crop yields, therefore having 3 different crops is better. However, if you remove one of the crops, and place it into another farm, you can get higher yields by adding another crop or Green Manure.&lt;br /&gt;
&lt;br /&gt;
=== Farm with 4 plants ===&lt;br /&gt;
They work, but you can always split them into two farms, giving you similar yields.&lt;br /&gt;
&lt;br /&gt;
== Soil fertility ==&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Fertility|text=Soil Fertility|new=yes}} affects crop yield: the actual yield is one that the recipe of crops says times {{infoicon|Fertility|text=Soil Fertility|new=yes}}. For example, the yield will be 60% of the recipe if fertility is 60% while the crop grows.&lt;br /&gt;
&lt;br /&gt;
Every crop consumes {{infoicon|Fertility|text=Soil Fertility|new=yes}} by growing. On the other hand, fertility replenishes naturally when below 100%. Then, {{infoicon|Fertility|text=Soil Fertility|new=yes}} is settled at a value depending on the corp schedule. You can use {{infoicon|Green Manure|new=yes}} or {{infoicon|Fertilizer I|icononly=yes|link=no|new=yes}}[[:Category:Fertilizer|Fertilizers]] to increase the yield of crop(s).&lt;br /&gt;
&lt;br /&gt;
=== Fertility needed ===&lt;br /&gt;
&amp;quot;Fertility needed&amp;quot; is the amount of extra fertility to reach and keep the target fertility level. The extra fertility needs to be supplied with {{infoicon|Fertilizer I|icononly=yes|link=no|new=yes}}[[:Category:Fertilizer|Fertilizers]]. When the target fertility is 100%, the &amp;quot;fertility needed&amp;quot; is the same value as fertility consumption which the recipe says. And, the &amp;quot;fertility needed&amp;quot; increase/decrease roughly 3%{{time}} per increasing/decreasing 10% of target fertility. More accuracy value is:&lt;br /&gt;
:Fertility Needed(%{{time}}) = F&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; P + 0.300 (F&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; - 100%) &amp;amp;nbsp;&amp;amp;nbsp; if F&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; &amp;amp;le; 100%&lt;br /&gt;
:Fertility Needed(%{{time}}) = F&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; P + [(1.968 F&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; P / 100%) + 0.062] (F&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; - 100%) &amp;amp;nbsp;&amp;amp;nbsp; if F&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; &amp;amp;gt; 100%&lt;br /&gt;
::F&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt;: Target Fertility (%)&lt;br /&gt;
::F&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt;: Fertility Consumed that recipe says (% {{time}})&lt;br /&gt;
::P: if lacking rotation, then 1.5, else 1.0&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Sulfur&amp;diff=8102</id>
		<title>Sulfur</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Sulfur&amp;diff=8102"/>
		<updated>2022-08-31T22:14:44Z</updated>

		<summary type="html">&lt;p&gt;Jay: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Sulfur&lt;br /&gt;
| Type1         = Natural resource&lt;br /&gt;
| Type2         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| CreatedIn     = [[Sulfur Mine]]&amp;lt;br&amp;gt;[[Exhaust Scrubber]]&amp;lt;br&amp;gt;[[Rubber Maker]]&lt;br /&gt;
| UsedIn        = [[Burner (Solid)]]&amp;lt;br&amp;gt;[[Food Processor]]&amp;lt;br&amp;gt;[[Mixer]]&amp;lt;br&amp;gt;[[Rubber Maker]]&lt;br /&gt;
| OtherStorage  = [[Loose Module (S)]] &amp;amp;lbrack;[[Loose Module (M)|M]]&amp;amp;rbrack;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sulfur&#039;&#039;&#039; is a semi-processed resource used in the production of {{infoicon|Rubber}} and {{infoicon|Acid}}. The only Sulfur sources on the island are as the byproducts of the processing of {{infoicon|Sour Water}} and {{infoicon|Exhaust}} [[Exhaust Scrubber|scrubbing]]. An unlimited amount of Sulfur is also available by assigning {{infoicon|Worker|plural=s}} to a repaired [[Sulfur Mine]] and transporting it back to a [[Cargo Depot (2)|Cargo Depot]] via {{infoicon|Cargo Ship|ui=yes}}.&lt;br /&gt;
&lt;br /&gt;
==Excess Sulfur==&lt;br /&gt;
On many islands, the amount of Sulfur produced as a byproduct will exceed the requirement for production of Rubber and Acid, necessitating disposal the excess to prevent a stoppage of {{infoicon|Crude Oil}} refining arrays. Available solutions include:&lt;br /&gt;
&lt;br /&gt;
* Build a very large amount of storage dedicated to Rubber and then [[trade]] it away in bulk to a neighboring village for {{infoicon|Wood}}, prioritizing its usage over Wood coming from the [[Sawmill]].&lt;br /&gt;
* Combine with {{infoicon|Limestone}} in a [[Mixer]] to create {{infoicon|Slag}} then use as [[landfill]]. Note that, as of {{version|ver=Beta 0.3.11}}, Limestone is a non-renewable [[:Category:Natural resources|natural resource]] on the island and is also used in the production of {{infoicon|Glass}} and late-game {{infoicon|Molten Iron}}.&lt;br /&gt;
* Burn sulfur via [[Burner (Solid)]]. It generates {{infoicon|Air Pollution}}, but an amount of the pollution is smaller than the below two ways.&lt;br /&gt;
* Dumping excess Sour Water into the [[ocean]] via [[Liquid Dump]] to prevent excess production of Sulfur. Generally not recommended due to high levels of {{infoicon|Water Pollution}} generated.&lt;br /&gt;
* Combine with {{infoicon|Water}} in a Mixer to create Acid and dump into the ocean via Liquid Dump. Generally not recommended due to same level of Water Pollution as Sour Water, though it does allow {{infoicon|Ammonia}} byproduct generation to continue.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{recipe fetch|dir=out}}&lt;br /&gt;
{{recipe fetch|dir=in}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=User:Jay&amp;diff=7760</id>
		<title>User:Jay</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=User:Jay&amp;diff=7760"/>
		<updated>2022-08-15T10:17:18Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;Hi 🖐🏽&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi 🖐🏽&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Groundwater_Pump&amp;diff=7759</id>
		<title>Groundwater Pump</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Groundwater_Pump&amp;diff=7759"/>
		<updated>2022-08-15T09:16:31Z</updated>

		<summary type="html">&lt;p&gt;Jay: remove storage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Groundwater Pump&lt;br /&gt;
| Description   = Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
      {{Machine Recipe&lt;br /&gt;
      | Input1Name  = Construction Parts II&lt;br /&gt;
      | Input1Qty   = 30&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 2&lt;br /&gt;
| Electricity   = 30 KW&lt;br /&gt;
| Maintenance   = 4&lt;br /&gt;
| Footprint     = 6x4*&lt;br /&gt;
| Research      = Groundwater Pump&lt;br /&gt;
| Cargo         = {{infoicon|Water}}&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Water&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
}}&lt;br /&gt;
{{recipe fetch|isbldg=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Fluid_Module_(S)&amp;diff=7482</id>
		<title>Fluid Module (S)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Fluid_Module_(S)&amp;diff=7482"/>
		<updated>2022-07-20T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Resource selection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Fluid Module (S)&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = [[Cargo Depot (2)|Cargo Depot]] module for transferring [[:Category:Fluid products|fluid materials]] (such as [[Crude Oil|oil]]). It can be built in any empty slot of a Cargo Depot.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Cargo         = {{infoicon|Crude Oil}}&amp;lt;br/&amp;gt;{{infoicon|Water}}&lt;br /&gt;
| Storage       = 180&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot&lt;br /&gt;
| Designation   = Cargo Docks&lt;br /&gt;
| Variants      = [[Fluid Module (M)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fluid Module (S)&#039;&#039;&#039; is a small-capacity [[:Category:Storage|storage]] for [[:Category:Fluid products|fluid  products]] which automatically unloads [[Cargo Ship]]s. It features storage for 180 units and two output connections for [[Pipe]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
Unloading the compartment of a Cargo Ship with this module takes 78 [[time|days]] (156 s) which equates to 69.2 units /60s. This rate is about 15% faster than the throughput of the [[Pipe]]. It should be noted that the round trip ship transit time (from one docking to the next) is exactly 3 months. At 168 days per cycle, this equates to an average throughput of 32.1 units /60s or almost less than half the throughput of one Pipe.&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
After construction, Cargo Dock modules require the desired cargo to be set in the module&#039;s UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered and repaired an [[Oil Rig]] or the [[Groundwater Well]] [[outposts]] respectively.&lt;br /&gt;
&lt;br /&gt;
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.&lt;br /&gt;
&lt;br /&gt;
==Module throughput vs resource extraction==&lt;br /&gt;
Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...&lt;br /&gt;
&lt;br /&gt;
* [[Oil Rig]] at 12 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 37.4% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 74.8% duty cycle)&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 56.1% duty cycle)&lt;br /&gt;
* [[Groundwater Well]] at 48 units /60s per shift:&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 74.8% duty cycle)&lt;br /&gt;
** Three small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 99.7% duty cycle)&lt;br /&gt;
** Four small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 89.2% duty cycle)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fluid Module (M)]]&lt;br /&gt;
* [[Loose Module (S)]]&lt;br /&gt;
* [[Unit Module (S)]]&lt;br /&gt;
* [[Cargo Depot (2)]]&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Power_Generator_(Large)&amp;diff=7480</id>
		<title>Power Generator (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Power_Generator_(Large)&amp;diff=7480"/>
		<updated>2022-07-17T16:48:08Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Power Generator II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Optimized power generator with lower friction and better efficiency. It just requires some planning.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 80&lt;br /&gt;
    | Input2Name  = Electronics&lt;br /&gt;
    | Input2Qty   = 180&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = +3000 KW&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 7x5&lt;br /&gt;
| Research      = Power Generation IV&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Power Generator]] &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Power Generator II&#039;&#039;&#039; is direct upgrade from the [[Power Generator]] machine. It can accept up to six times the input [[Mechanical Power]] while outputting up to eight times the output {{infoicon|Electricity}}, equating to a 33% efficiency increase at maximum load. Physically it is the same size laterally as its predecessor, but is 3.5 times larger longitudinally, which may necessitate redesign of power plant layouts to accommodate it.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Mechanical Power&lt;br /&gt;
  | Input1Qty   = 3000.0&lt;br /&gt;
  | Input1Unit  = KW&lt;br /&gt;
  | Time        = instant&lt;br /&gt;
  | Output1Name = Electricity&lt;br /&gt;
  | Output1Qty  = 3000&lt;br /&gt;
  | Output1Unit = KW&lt;br /&gt;
}}&lt;br /&gt;
{{recipe fetch|isbldg=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Blast_Furnace_II&amp;diff=7479</id>
		<title>Talk:Blast Furnace II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Blast_Furnace_II&amp;diff=7479"/>
		<updated>2022-07-17T16:29:24Z</updated>

		<summary type="html">&lt;p&gt;Jay: broken formatting, might need help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The formatting in the recipe seems suddenly broken for me. I cannot see how my edit has broken it, tho. Can someone help? ~~----&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=High-Pressure_Turbine_II&amp;diff=7478</id>
		<title>High-Pressure Turbine II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=High-Pressure_Turbine_II&amp;diff=7478"/>
		<updated>2022-07-17T16:27:19Z</updated>

		<summary type="html">&lt;p&gt;Jay: needs twice as many workers as Turbine I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = High-pressure Turbine II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Uses high pressure steam to create mechanical power.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Maintenance   = 3&lt;br /&gt;
| Footprint     = 7x5&lt;br /&gt;
| Research      = Power Generation IV&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[High-pressure Turbine]]&amp;lt;/br&amp;gt;[[Low-pressure Turbine]]&amp;lt;/br&amp;gt;[[Low-pressure Turbine II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;High-pressure Turbine II&#039;&#039;&#039; is a direct upgrade of the [[High-pressure Turbine]]. Compared to the High-pressure Turbine, it can accept twice as much {{infoicon|Steam Hi}}, generates twice as much [[Mechanical Power]], has twice the [[Maintenance]] cost and requires twice the {{infoicon|Worker|ui-yes|plural=s}}. It has the same footprint, has the same inputs/outputs, and the input/output locations line up exactly the same.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Steam Hi&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Mechanical Power&lt;br /&gt;
  | Output1Qty  = 2&lt;br /&gt;
  | Output1Unit = MW&lt;br /&gt;
  | Output2Name = Steam Lo&lt;br /&gt;
  | Output2Qty  = 8&lt;br /&gt;
}}&lt;br /&gt;
{{recipe fetch|isbldg=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Blast_Furnace_II&amp;diff=7477</id>
		<title>Blast Furnace II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Blast_Furnace_II&amp;diff=7477"/>
		<updated>2022-07-17T11:41:41Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Blast Furnace II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Smelts various materials such as [[Iron]] and [[Copper]]. The output is a [[:Category:Molten products|molten material]] that needs to be sent via [[Molten Channel]] transport, for instance, into a [[Caster]] for further processing. Molten materials cannot be transported via [[Truck]]s.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 135&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 18&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 5&lt;br /&gt;
| Footprint     = 9x6&lt;br /&gt;
| Research      = Iron Smelting (From Scrap)&lt;br /&gt;
| Designation   = Metallurgy &amp;amp; Smelting&lt;br /&gt;
| Variants      = [[Blast Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Blast Furnace II&#039;&#039;&#039; is a variant of the [[Blast Furnace]] machine. It is used to indirectly convert {{infoicon|Iron Ore}} into {{infoicon|Iron}}, {{infoicon|Copper Ore}} into {{infoicon|Copper}}, and {{infoicon|Glass Mix}} into {{infoicon|Glass}} with the assistance of other machines. It cannot process {{infoicon|Metal Scrap}}.&lt;br /&gt;
&lt;br /&gt;
Notably, the Blast Furnace II only accepts ore which has been crushed in a [[Crusher]] and requires the addition of {{infoicon|Limestone}} for Iron or {{infoicon|Sand}} for Copper. In exchange for the increased complexity, it offers a 33% increase in ore efficiency and 33% reduction in {{infoicon|Slag}} byproduct generation for both Iron and Copper ores. When used to smelt {{infoicon|Glass Mix}}, it has a 100% higher throughput with a 16.7% decrease in both {{infoicon|Coal}} usage and {{infoicon|Slag}} byproduct amount.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Iron Scrap&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Coal&lt;br /&gt;
  | Input2Qty   = 5&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Iron&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 10&lt;br /&gt;
}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Iron Ore Crushed&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Input2Name  = Limestone&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Coal&lt;br /&gt;
  | Input3Qty   = 5&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Iron&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
  | Output3Name = Exhaust&lt;br /&gt;
  | Output3Qty  = 12&lt;br /&gt;
}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Copper Scrap&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Coal&lt;br /&gt;
  | Input2Qty   = 5&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Copper&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 10&lt;br /&gt;
}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Copper Ore Crushed&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Input2Name  = Sand&lt;br /&gt;
  | Input2Qty   = 2&lt;br /&gt;
  | Input3Name  = Coal&lt;br /&gt;
  | Input3Qty   = 5&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Copper&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
  | Output3Name = Exhaust&lt;br /&gt;
  | Output3Qty  = 12&lt;br /&gt;
}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Glass Mix&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Coal&lt;br /&gt;
  | Input2Qty   = 5&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Glass&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 4&lt;br /&gt;
  | Output3Name = Exhaust&lt;br /&gt;
  | Output3Qty  = 12&lt;br /&gt;
}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Broken Glass&lt;br /&gt;
  | Input1Qty   = 24&lt;br /&gt;
  | Input2Name  = Coal&lt;br /&gt;
  | Input2Qty   = 5&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Glass&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 10&lt;br /&gt;
}}&lt;br /&gt;
{{recipe fetch|isbldg=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Machines}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
</feed>