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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jheavi</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jheavi"/>
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	<updated>2026-04-21T02:00:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Sour_Water&amp;diff=11570</id>
		<title>Sour Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Sour_Water&amp;diff=11570"/>
		<updated>2025-06-13T14:47:21Z</updated>

		<summary type="html">&lt;p&gt;Jheavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Sour Water&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| Type2         = Pollution&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sour Water&#039;&#039;&#039; is a [[:Category:liquid products|liquid product]] which is a byproduct of refining {{infoicon|Crude Oil}} in the [[Distillation (Stage I)]]. The [[Sour Water Stripper]] is the primary means of obtaining {{infoicon|Sulfur}} for the production of {{infoicon|Rubber}} and {{infoicon|Acid}} before the {{infoicon|Sulfur Mine|ui=yes}} is discovered and repaired, as well as the primary source of {{infoicon|Ammonia}} for the production of {{infoicon|Fertilizer}} from petrochemical means.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Jheavi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Nuclear_Reactor_II&amp;diff=11539</id>
		<title>Nuclear Reactor II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Nuclear_Reactor_II&amp;diff=11539"/>
		<updated>2025-05-29T10:02:34Z</updated>

		<summary type="html">&lt;p&gt;Jheavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Nuclear Reactor II&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 700&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 110&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| MaintenanceII = 36&lt;br /&gt;
| Footprint     = 32x16*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Nuclear Reactor II (research)&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Nuclear Reactor]]&amp;lt;/br&amp;gt;[[Fast Breeder Reactor]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Nuclear Reactor II&#039;&#039;&#039; is a machine which generates large amounts of {{infoicon|Steam Hi}} from {{infoicon|Water}} for use in generators. The machine can use 2 type of fuels: {{infoicon|Uranium Rod|plural=s}} and {{infoicon|MOX Rod|plural=s|new=yes}}. The machine itself is self-sufficient with regards to power and requires no {{infoicon|Electricity}} from outside sources.&lt;br /&gt;
&lt;br /&gt;
Power is generated by passing the output {{infoicon|Steam Hi}} though [[High-pressure Turbine]]s and [[Low-pressure Turbine]]s with their output shaft connected to [[Power Generator]]s, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a [[Cooling Tower (Large)]].&lt;br /&gt;
&lt;br /&gt;
== Heat Exchange and Overheat==&lt;br /&gt;
See [[Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Automatic Regulation ==&lt;br /&gt;
If Automatic Regulation is enabled, the reactor will regulate the power level based on the heat demand. It means the power will automatically reduce when {{infoicon|Water}} is empty or {{infoicon|Steam Hi}} in the reactor is full. So, the regulation will prevent overheating.&lt;br /&gt;
&lt;br /&gt;
However, the regulation cannot go below the first power level (X1). Emergency cooling is mandatory if {{infoicon|Water}} supply or {{infoicon|Steam Hi}} consumption can drop below the amount of the first level (X1). In other cases, emergency cooling is not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 30&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = MOX Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 30&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent MOX&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = MOX Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent MOX&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = MOX Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent MOX&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = MOX Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent MOX&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Jheavi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Nuclear_Reactor&amp;diff=11538</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Nuclear_Reactor&amp;diff=11538"/>
		<updated>2025-05-29T07:19:52Z</updated>

		<summary type="html">&lt;p&gt;Jheavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Nuclear Reactor&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 400&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 80&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| MaintenanceII = 24&lt;br /&gt;
| Footprint     = 32x16*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Nuclear Reactor (research)&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Nuclear Reactor II]]&amp;lt;/br&amp;gt;[[Fast Breeder Reactor]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nuclear Reactor&#039;&#039;&#039; is a machine which generates large amounts of {{infoicon|Steam Hi}} from {{infoicon|Water}} for use in generators by means of consuming {{infoicon|Uranium Rod|plural=s}}. The machine itself is self-sufficient with regards to power and requires no {{infoicon|Electricity}} from outside sources.&lt;br /&gt;
&lt;br /&gt;
Power is generated by passing the output {{infoicon|Steam Hi}} though [[High-pressure Turbine]]s and [[Low-pressure Turbine]]s with their output shaft connected to [[Power Generator]]s, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a [[Cooling Tower (Large)]].&lt;br /&gt;
&lt;br /&gt;
== Heat Exchange ==&lt;br /&gt;
The reactor has two different systems: convert {{infoicon|Water}} into {{infoicon|Steam Hi}} and  convert {{infoicon|Water}} into {{infoicon|Steam Depleted}}. The two grouped ports at the edge of the reactor are the main heat exchangers of the reactor. These ports are used to create the steam to run the turbines. The separate port on the main reactor building is used for emergency cooling in case the reactor overheats. This port will not provide steam under normal operations.&lt;br /&gt;
&lt;br /&gt;
== Overheat ==&lt;br /&gt;
For operating Nuclear Reactors safely, it is important to supply {{infoicon|Water}} and consume {{infoicon|Steam Hi}} stably. If one of them is lacking, &amp;quot;Reactor Heat&amp;quot; will start increasing.&lt;br /&gt;
&lt;br /&gt;
If the Reactor Heat reaches on the red marker in UI, the emergency cooling will start. However, when no water for the emergency cooling is stored or all is spent, the increasing reactor heat will not stop. Upon reaching maximum, the super heated reactor will go critical and release a very large amount of [[Radiation|radiation]], likely resulting in the deaths of many citizens.&lt;br /&gt;
&lt;br /&gt;
Note that overheating does NOT alert you or stop the reactor until it reaches critical overheating.&lt;br /&gt;
&lt;br /&gt;
== Historical data ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nuclear Reactor (old).png|Nuclear Reactor before the version 0.5.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Jheavi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Hydrogen&amp;diff=11463</id>
		<title>Hydrogen</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Hydrogen&amp;diff=11463"/>
		<updated>2025-05-23T06:31:07Z</updated>

		<summary type="html">&lt;p&gt;Jheavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Hydrogen&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Hydrogen&#039;&#039;&#039; is produced by three machines: [[Cracking Unit]], [[Hydrogen Reformer]] and [[Electrolyzer]].  Hydrogen when burned produces [[Steam Depleted]] and it&#039;s used for [[Heavy Oil]] cracking.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Jheavi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Recyclables&amp;diff=11462</id>
		<title>Recyclables</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Recyclables&amp;diff=11462"/>
		<updated>2025-05-22T14:59:32Z</updated>

		<summary type="html">&lt;p&gt;Jheavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Recyclables&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| OtherStorage  = [[Recyclables Collection]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Recyclables&#039;&#039;&#039; are a [[:Category:Loose products|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]]•[[Research Lab III|III]]•[[Research Lab IV|IV]]•[[Research Lab V|V]], and all variants of [[Maintenance Depot]]s.&lt;br /&gt;
&lt;br /&gt;
The product is generated from machines consuming [[Iron]], [[Steel]], [[Copper]], [[Glass]], and [[Gold]], offering a way to reduce usage of [[:Category:Natural_resources|Natural Resources]] by reprocessing recycled materials in the [[Waste Sorting Plant]]. Efficiency can reach up to 90%, depending on the &#039;&#039;&#039;Recycling Efficiency&#039;&#039;&#039; modifier.&lt;br /&gt;
&lt;br /&gt;
== Recycling Efficiency ==&lt;br /&gt;
&#039;&#039;&#039;Recycling Efficiency&#039;&#039;&#039; determines the percentage of used materials that can be recovered and reused through recycling. It starts at 25% and can be increased to 90% via [[Edicts]] and [[Research]].&lt;br /&gt;
&lt;br /&gt;
At 25% efficiency, for every 100 [[Iron]] consumed, 25 [[Iron]] is recovered from Recyclables processed in the [[Waste Sorting Plant]]. Higher efficiencies amplify this reuse dramatically:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Efficiency Levels and Total Usage&#039;&#039;&#039; (from 100 units of material):&lt;br /&gt;
  - &#039;&#039;&#039;25%&#039;&#039;&#039;: 132 uses (132% of original)&lt;br /&gt;
  - &#039;&#039;&#039;50%&#039;&#039;&#039;: 196 uses (196%)&lt;br /&gt;
  - &#039;&#039;&#039;60%&#039;&#039;&#039;: 247 uses (247%)&lt;br /&gt;
  - &#039;&#039;&#039;70%&#039;&#039;&#039;: 328 uses (328%)&lt;br /&gt;
  - &#039;&#039;&#039;75%&#039;&#039;&#039;: 395 uses (395%)&lt;br /&gt;
  - &#039;&#039;&#039;80%&#039;&#039;&#039;: 494 uses (494%)&lt;br /&gt;
  - &#039;&#039;&#039;90%&#039;&#039;&#039;: 989 uses (989%)&lt;br /&gt;
&lt;br /&gt;
Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.&lt;br /&gt;
&lt;br /&gt;
=== Storage and Overproduction ===&lt;br /&gt;
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like [[Gold]]—faster than they’re consumed. With limited storage ([[Recyclables Collection]], internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Jheavi</name></author>
	</entry>
</feed>