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	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-10-22T23:58:20Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12797</id>
		<title>Tutorial</title>
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		<updated>2026-08-23T09:19:31Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|- id=&amp;quot;goal-1&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2&amp;amp;nbsp;{{infoicon|TruckT1|text=trucks|new=yes|link=Pickup}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.&amp;lt;br /&amp;gt;3. Harvest at least 5&amp;amp;nbsp;{{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2&amp;amp;nbsp;{{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16&amp;amp;nbsp;{{infoicon|Iron}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-2&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;20&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-3&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;6. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-4&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20&amp;amp;nbsp;{{infoicon|Waste|text=Waste|new=yes|link=Waste}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-5&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-3|3. Construction Parts I]] is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;4. Produce at least 100&amp;amp;nbsp;{{infoicon|Maintenance I}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-6&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either [[#goal-2|2. Food production]] or [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-7&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-5|5. Maintenance]] is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Pickup}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1&amp;amp;nbsp;{{infoicon|ExcavatorT1|text=excavator|new=yes|link=Small Excavator}}, 2&amp;amp;nbsp;{{infoicon|TruckT1|text=trucks|new=yes|link=Pickup}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1&amp;amp;nbsp;{{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-8&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-5|5. Maintenance]] is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;2. Process at least 24&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20&amp;amp;nbsp;{{infoicon|Slag}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-9&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-7|7. Iron ore mining]] is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying {{infoicon|AssemblyElectrified|text=assemblies|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80&amp;amp;nbsp;{{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&lt;br /&gt;
|- id=&amp;quot;goal-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-5|5. Maintenance]] and [[#goal-2|2. Food production]] are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3&amp;amp;nbsp;{{infoicon|Housing|text=Housing Modules|new=yes|link=Housing}} in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after [[#goal-10|10. Population growth]] is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2&amp;amp;nbsp;{{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1&amp;amp;nbsp;{{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16&amp;amp;nbsp;{{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8&amp;amp;nbsp;{{infoicon|Waste Water}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-11|11. Diesel production]] is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Copper}}&lt;br /&gt;
|- id=&amp;quot;goal-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-8|8. Iron ore processing]] and [[#goal-11|11. Diesel production]] are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics|new=yes}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;2. Assign the {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Copper}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-8|8. Iron ore processing]] is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20&amp;amp;nbsp;{{infoicon|Limestone}}.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-12|12. Stockpile diesel]] is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-2|2. Food production]], at day end when food availability is 20 months or less. This list does not activate if 2&amp;amp;nbsp;{{infoicon|Farm|text=Farms|new=yes|link=Farm}} already exist.&lt;br /&gt;
| 1. Have 2 constructed {{infoicon|Farm|text=Farms|new=yes|link=Farm}} in total.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&lt;br /&gt;
|- id=&amp;quot;goal-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-14|14. Concrete production]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Rubber}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-14|14. Concrete production]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20&amp;amp;nbsp;{{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;5. Produce at least 10&amp;amp;nbsp;{{infoicon|Copper}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-18|18. Copper production]] and [[#goal-17|17. Synthetic rubber]] are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-18|18. Copper production]] is completed.&lt;br /&gt;
| 1. Own 2 new {{infoicon|ExcavatorT1|text=Tier 1 Excavators|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Pickup}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-19|19. Construction Parts II]] is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2&amp;amp;nbsp;{{infoicon|FlatConveyorT1|text=flat|new=yes|link=Flat Conveyor}} or {{infoicon|LooseMaterialConveyor|text=loose-material conveyor|new=yes|link=U-shape Conveyor}} entities.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-19|19. Construction Parts II]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.&amp;lt;br /&amp;gt;2. Construct and fuel a {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-21|21. Conveyor belts]] is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-21|21. Conveyor belts]] is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-24|24. Settlement water]] is completed.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|CaptainOfficeT1|text=Captain&#039;s Office|new=yes|link=Captain&#039;s Office}}.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-24|24. Settlement water]] is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1&amp;amp;nbsp;{{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-26|26. Advanced research]] and [[#goal-15|15. Repair shipyard and set sail]] are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-26|26. Advanced research]] is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2&amp;amp;nbsp;{{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-27|27. Oil-rig discovery]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|DistillationTowerT1|text=Distillation Tower I|new=yes|link=Distillation (Stage I)}}.&amp;lt;br /&amp;gt;3. Use at least 16&amp;amp;nbsp;{{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6&amp;amp;nbsp;{{infoicon|Sour Water}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-29|29. Advanced oil processing]] is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2&amp;amp;nbsp;{{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.&amp;lt;br /&amp;gt;4. Import at least 200&amp;amp;nbsp;{{infoicon|Crude Oil}}.&lt;br /&gt;
| 200&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-31&amp;quot;&lt;br /&gt;
| 31&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} exists, and the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Production goals are satisfied when the production of the final batch is started.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12796</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12796"/>
		<updated>2026-08-23T09:04:44Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|- id=&amp;quot;goal-1&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2&amp;amp;nbsp;{{infoicon|Truck|text=trucks|new=yes|link=Truck}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.&amp;lt;br /&amp;gt;3. Harvest at least 5&amp;amp;nbsp;{{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2&amp;amp;nbsp;{{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16&amp;amp;nbsp;{{infoicon|Iron}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-2&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;20&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-3&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;6. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-4&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20&amp;amp;nbsp;{{infoicon|Waste|text=Waste|new=yes|link=Waste}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-5&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-3|3. Construction Parts I]] is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;4. Produce at least 100&amp;amp;nbsp;{{infoicon|Maintenance I}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-6&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either [[#goal-2|2. Food production]] or [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-7&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-5|5. Maintenance]] is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1&amp;amp;nbsp;{{infoicon|ExcavatorT1|text=excavator|new=yes|link=Small Excavator}}, 2&amp;amp;nbsp;{{infoicon|Truck|text=trucks|new=yes|link=Truck}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1&amp;amp;nbsp;{{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-8&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-5|5. Maintenance]] is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;2. Process at least 24&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20&amp;amp;nbsp;{{infoicon|Slag}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-9&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-7|7. Iron ore mining]] is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying {{infoicon|AssemblyElectrified|text=assemblies|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80&amp;amp;nbsp;{{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&lt;br /&gt;
|- id=&amp;quot;goal-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-5|5. Maintenance]] and [[#goal-2|2. Food production]] are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3&amp;amp;nbsp;{{infoicon|Housing|text=Housing Modules|new=yes|link=Housing}} in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after [[#goal-10|10. Population growth]] is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2&amp;amp;nbsp;{{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1&amp;amp;nbsp;{{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16&amp;amp;nbsp;{{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8&amp;amp;nbsp;{{infoicon|Waste Water}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-11|11. Diesel production]] is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Copper}}&lt;br /&gt;
|- id=&amp;quot;goal-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-8|8. Iron ore processing]] and [[#goal-11|11. Diesel production]] are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics|new=yes}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;2. Assign the {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Copper}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-8|8. Iron ore processing]] is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20&amp;amp;nbsp;{{infoicon|Limestone}}.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-12|12. Stockpile diesel]] is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-2|2. Food production]], at day end when food availability is 20 months or less. This list does not activate if 2&amp;amp;nbsp;{{infoicon|Farm|text=farms|new=yes|link=Farm}} already exist.&lt;br /&gt;
| 1. Have 2 constructed {{infoicon|Farm|text=farms|new=yes|link=Farm}} in total.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&lt;br /&gt;
|- id=&amp;quot;goal-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-14|14. Concrete production]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Rubber}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics|new=yes}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-14|14. Concrete production]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20&amp;amp;nbsp;{{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;5. Produce at least 10&amp;amp;nbsp;{{infoicon|Copper}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-18|18. Copper production]] and [[#goal-17|17. Synthetic rubber]] are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-18|18. Copper production]] is completed.&lt;br /&gt;
| 1. Own 2 new {{infoicon|ExcavatorT1|text=Tier 1 Excavators|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-19|19. Construction Parts II]] is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2&amp;amp;nbsp;{{infoicon|FlatConveyorT1|text=flat|new=yes|link=Flat Conveyor}} or {{infoicon|LooseMaterialConveyor|text=loose-material conveyor|new=yes|link=U-shape Conveyor}} entities.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-19|19. Construction Parts II]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.&amp;lt;br /&amp;gt;2. Construct and fuel a {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-21|21. Conveyor belts]] is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-21|21. Conveyor belts]] is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-24|24. Settlement water]] is completed.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|CaptainOfficeT1|text=Captain&#039;s Office|new=yes|link=Captain&#039;s Office}}.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-24|24. Settlement water]] is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1&amp;amp;nbsp;{{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-26|26. Advanced research]] and [[#goal-15|15. Repair shipyard and set sail]] are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-26|26. Advanced research]] is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2&amp;amp;nbsp;{{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-27|27. Oil-rig discovery]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|DistillationTowerT1|text=Distillation Tower I|new=yes|link=Distillation Tower}}.&amp;lt;br /&amp;gt;3. Use at least 16&amp;amp;nbsp;{{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6&amp;amp;nbsp;{{infoicon|Sour Water}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-29|29. Advanced oil processing]] is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2&amp;amp;nbsp;{{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.&amp;lt;br /&amp;gt;4. Import at least 200&amp;amp;nbsp;{{infoicon|Crude Oil}}.&lt;br /&gt;
| 200&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-31&amp;quot;&lt;br /&gt;
| 31&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} exists, and the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Production goals are satisfied when the production of the final batch is started.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12795</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12795"/>
		<updated>2026-08-23T07:20:55Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|- id=&amp;quot;goal-1&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2&amp;amp;nbsp;{{infoicon|Truck|text=trucks|new=yes|link=Truck}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.&amp;lt;br /&amp;gt;3. Harvest at least 5&amp;amp;nbsp;{{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2&amp;amp;nbsp;{{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16&amp;amp;nbsp;{{infoicon|Iron}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-2&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;20&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-3&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-4&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20&amp;amp;nbsp;{{infoicon|Waste|text=Waste|new=yes|link=Waste}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-5&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-3|3. Construction Parts I]] is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100&amp;amp;nbsp;{{infoicon|Maintenance I}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Electronics}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-6&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either [[#goal-2|2. Food production]] or [[#goal-1|1. Iron production]] is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-7&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-5|5. Maintenance]] is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1 excavator, 2&amp;amp;nbsp;{{infoicon|Truck|text=trucks|new=yes|link=Truck}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1&amp;amp;nbsp;{{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-8&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-5|5. Maintenance]] is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;2. Process at least 24&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20&amp;amp;nbsp;{{infoicon|Slag}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-9&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-7|7. Iron ore mining]] is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80&amp;amp;nbsp;{{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Electronics}}&lt;br /&gt;
|- id=&amp;quot;goal-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-5|5. Maintenance]] and [[#goal-2|2. Food production]] are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after [[#goal-10|10. Population growth]] is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2&amp;amp;nbsp;{{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1&amp;amp;nbsp;{{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16&amp;amp;nbsp;{{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8&amp;amp;nbsp;{{infoicon|Waste Water}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-11|11. Diesel production]] is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Copper}}&lt;br /&gt;
|- id=&amp;quot;goal-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-8|8. Iron ore processing]] and [[#goal-11|11. Diesel production]] are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Copper}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-8|8. Iron ore processing]] is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-12|12. Stockpile diesel]] is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-2|2. Food production]], at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&lt;br /&gt;
|- id=&amp;quot;goal-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-14|14. Concrete production]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Rubber}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-14|14. Concrete production]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20&amp;amp;nbsp;{{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;5. Produce at least 10&amp;amp;nbsp;{{infoicon|Copper}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-18|18. Copper production]] and [[#goal-17|17. Synthetic rubber]] are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|- id=&amp;quot;goal-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-18|18. Copper production]] is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-19|19. Construction Parts II]] is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-19|19. Construction Parts II]] is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-21|21. Conveyor belts]] is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-21|21. Conveyor belts]] is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-24|24. Settlement water]] is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-24|24. Settlement water]] is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1&amp;amp;nbsp;{{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both [[#goal-26|26. Advanced research]] and [[#goal-15|15. Repair shipyard and set sail]] are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|- id=&amp;quot;goal-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-26|26. Advanced research]] is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2&amp;amp;nbsp;{{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|- id=&amp;quot;goal-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-27|27. Oil-rig discovery]] is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16&amp;amp;nbsp;{{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6&amp;amp;nbsp;{{infoicon|Sour Water}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After [[#goal-29|29. Advanced oil processing]] is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2&amp;amp;nbsp;{{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.&amp;lt;br /&amp;gt;4. Import at least 200&amp;amp;nbsp;{{infoicon|Crude Oil}}.&lt;br /&gt;
| 200&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|- id=&amp;quot;goal-31&amp;quot;&lt;br /&gt;
| 31&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Production goals are satisfied when the production of the final batch is started.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12794</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12794"/>
		<updated>2026-08-23T07:13:56Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2&amp;amp;nbsp;{{infoicon|Truck|text=trucks|new=yes|link=Truck}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.&amp;lt;br /&amp;gt;3. Harvest at least 5&amp;amp;nbsp;{{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2&amp;amp;nbsp;{{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1&amp;amp;nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16&amp;amp;nbsp;{{infoicon|Iron}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;20&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1&amp;amp;nbsp;{{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;30&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20&amp;amp;nbsp;{{infoicon|Waste|text=Waste|new=yes|link=Waste}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100&amp;amp;nbsp;{{infoicon|Maintenance I}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Electronics}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1 excavator, 2&amp;amp;nbsp;{{infoicon|Truck|text=trucks|new=yes|link=Truck}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1&amp;amp;nbsp;{{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;2. Process at least 24&amp;amp;nbsp;{{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20&amp;amp;nbsp;{{infoicon|Slag}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80&amp;amp;nbsp;{{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20&amp;amp;nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Wood}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2&amp;amp;nbsp;{{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1&amp;amp;nbsp;{{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16&amp;amp;nbsp;{{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8&amp;amp;nbsp;{{infoicon|Waste Water}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Diesel}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Copper}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8&amp;amp;nbsp;{{infoicon|Rubber}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Electronics}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20&amp;amp;nbsp;{{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1&amp;amp;nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2&amp;amp;nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;5. Produce at least 10&amp;amp;nbsp;{{infoicon|Copper}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;50&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20&amp;amp;nbsp;{{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Cement}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;4. Construct 1&amp;amp;nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1&amp;amp;nbsp;{{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8&amp;amp;nbsp;{{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80&amp;amp;nbsp;{{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1&amp;amp;nbsp;{{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1&amp;amp;nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1&amp;amp;nbsp;{{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2&amp;amp;nbsp;{{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40&amp;amp;nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16&amp;amp;nbsp;{{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4&amp;amp;nbsp;{{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6&amp;amp;nbsp;{{infoicon|Sour Water}}.&lt;br /&gt;
| 80&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1&amp;amp;nbsp;{{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2&amp;amp;nbsp;{{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.&amp;lt;br /&amp;gt;4. Import at least 200&amp;amp;nbsp;{{infoicon|Crude Oil}}.&lt;br /&gt;
| 200&amp;amp;nbsp;{{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100&amp;amp;nbsp;{{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Production goals are satisfied when the production of the final batch is started.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12793</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12793"/>
		<updated>2026-08-22T14:43:00Z</updated>

		<summary type="html">&lt;p&gt;Kayser: Fix standalone product and entity infoicons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1 {{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks|new=yes|link=Truck}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2 {{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1 {{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste|text=Waste|new=yes|link=Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks|new=yes|link=Truck}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&amp;lt;br /&amp;gt;40 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1 {{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1 {{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2 {{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1 {{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2 {{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2 {{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Production goals are satisfied when the production of the final batch is started.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12792</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12792"/>
		<updated>2026-08-22T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;Kayser: clarified production goals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Production goals are satisfied when the production of the final batch is started.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12791</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12791"/>
		<updated>2026-08-19T19:29:57Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added char&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]&lt;br /&gt;
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=File:Iron_and_Food_Production-2026-08-19-175545-clean.svg&amp;diff=12790</id>
		<title>File:Iron and Food Production-2026-08-19-175545-clean.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=File:Iron_and_Food_Production-2026-08-19-175545-clean.svg&amp;diff=12790"/>
		<updated>2026-08-19T19:29:15Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial flow chart&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12789</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12789"/>
		<updated>2026-08-19T17:56:24Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12788</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12788"/>
		<updated>2026-08-19T17:46:19Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
[[File:TutorialDependencies20260819.png|alt=Tutorial Depencencies|thumb|Tutorial Depencencies]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=File:TutorialDependencies20260819.png&amp;diff=12787</id>
		<title>File:TutorialDependencies20260819.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=File:TutorialDependencies20260819.png&amp;diff=12787"/>
		<updated>2026-08-19T17:45:07Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turorial Depencency graph&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12786</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12786"/>
		<updated>2026-08-18T21:20:23Z</updated>

		<summary type="html">&lt;p&gt;Kayser: Remove subtitles after colons from tutorial titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12785</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12785"/>
		<updated>2026-08-18T21:16:29Z</updated>

		<summary type="html">&lt;p&gt;Kayser: Add product and entity icons to tutorial goals and rewards; widen Goals column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production: charcoal, coal, and iron&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.&amp;lt;br /&amp;gt;3. Harvest at least 5 {{infoicon|Wood}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.&amp;lt;br /&amp;gt;6. Produce at least 16 {{infoicon|Iron}}.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production: first farm and potatoes&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;20 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I: first assembly&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 {{infoicon|Diesel Generator}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Research Lab I}}.&amp;lt;br /&amp;gt;3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.&amp;lt;br /&amp;gt;5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.&lt;br /&gt;
| 50 {{infoicon|Wood}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;30 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping: settlement waste&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 {{infoicon|Waste}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance: depot and supply&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Maintenance Depot}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 {{infoicon|Maintenance I}}.&lt;br /&gt;
| 40 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading: trade dock and concrete slabs&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.&amp;lt;br /&amp;gt;3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining: tower, vehicles, and sorting&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.&amp;lt;br /&amp;gt;3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.&amp;lt;br /&amp;gt;6. Mine at least 10 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;7. Construct 1 {{infoicon|Ore Sorting Plant}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing: furnace, slag, and iron&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;2. Process at least 24 {{infoicon|Iron Ore}}.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 {{infoicon|Slag}}.&lt;br /&gt;
| 80 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products: iron and construction parts&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for {{infoicon|Iron}}.&amp;lt;br /&amp;gt;3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.&amp;lt;br /&amp;gt;4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.&lt;br /&gt;
| 100 {{infoicon|Wood}}&amp;lt;br /&amp;gt;40 {{infoicon|Electronics}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth: Beacon, housing, and newcomers&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Beacon}}.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 {{infoicon|Potato|text=Potatoes}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production: pumps, distiller, and waste water&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&amp;lt;br /&amp;gt;4. Produce at least 16 {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;5. Dump at least 8 {{infoicon|Waste Water}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel: fluid storage settings&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.&amp;lt;br /&amp;gt;2. Disable logistics input on the {{infoicon|Diesel}} storage.&lt;br /&gt;
| 60 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;60 {{infoicon|Copper}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts: electronics and vehicle-parts recipes&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Electronics}}.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 {{infoicon|Copper}}&amp;lt;br /&amp;gt;40 {{infoicon|Construction Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production: limestone and slabs&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.&amp;lt;br /&amp;gt;4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;60 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail: fuel, crew, and exploration&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 {{infoicon|Concrete Slab|plural=s}}&amp;lt;br /&amp;gt;50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;50 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II: second farm&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 {{infoicon|Potato|text=Potatoes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber: distillation and rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Rubber}} Production.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.&amp;lt;br /&amp;gt;3. Produce at least 8 {{infoicon|Rubber}}.&lt;br /&gt;
| 50 {{infoicon|Electronics}}&amp;lt;br /&amp;gt;80 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production: ore, furnace, and electrolysis&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research {{infoicon|Copper}} Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 {{infoicon|Copper Ore}}.&amp;lt;br /&amp;gt;3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.&amp;lt;br /&amp;gt;5. Produce at least 10 {{infoicon|Copper}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;50 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II: advanced construction&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research {{infoicon|Construction Parts II}} Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Construction Parts II}}.&lt;br /&gt;
| 50 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;60 {{infoicon|Concrete Slab|plural=s}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining: excavators, trucks, and charcoal-maker pause&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.&lt;br /&gt;
| 80 {{infoicon|Cement}}&amp;lt;br /&amp;gt;80 {{infoicon|Vehicle Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts: research and two conveyors&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station: fuel, storage, and assigned truck&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export: storage and export setting&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.&amp;lt;br /&amp;gt;2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.&lt;br /&gt;
| 40 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;60 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water: module, pump, and waste dump&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office: office and Fuel Reduction edict&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research: Research Lab II and lab equipment&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.&amp;lt;br /&amp;gt;2. Produce at least 8 {{infoicon|Lab Equipment}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery: research lab II and exploration&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;80 {{infoicon|Diesel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant: boiler, coal import, and generators&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for {{infoicon|Coal}}.&amp;lt;br /&amp;gt;4. Enable imports for the {{infoicon|Coal}} storage.&amp;lt;br /&amp;gt;5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&amp;lt;br /&amp;gt;40 {{infoicon|Vehicle Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing: distillation and oil disposal&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research {{infoicon|Crude Oil}} Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 {{infoicon|Medium Oil}}.&amp;lt;br /&amp;gt;4. Dispose of at least 4 {{infoicon|Light Oil}}.&amp;lt;br /&amp;gt;5. Dispose of at least 4 {{infoicon|Heavy Oil}}.&amp;lt;br /&amp;gt;6. Dump at least 6 {{infoicon|Sour Water}}.&lt;br /&gt;
| 80 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import: cargo ship, rig, depot, and imports&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a {{infoicon|Cargo Ship}}.&amp;lt;br /&amp;gt;2. Discover and repair a {{infoicon|Crude Oil}} world mine.&amp;lt;br /&amp;gt;3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.&amp;lt;br /&amp;gt;4. Import at least 200 {{infoicon|Crude Oil}}.&lt;br /&gt;
| 200 {{infoicon|Construction Parts}}&amp;lt;br /&amp;gt;100 {{infoicon|Construction Parts II}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals: pause the Beacon&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12784</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12784"/>
		<updated>2026-08-18T20:52:33Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production: charcoal, coal, and iron&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 Charcoal Maker and 1 Smoke Stack.&amp;lt;br /&amp;gt;2. Assign 2 trucks to tree harvesters.&amp;lt;br /&amp;gt;3. Harvest at least 5 Wood.&amp;lt;br /&amp;gt;4. Produce at least 8 Coal.&amp;lt;br /&amp;gt;5. Construct 1 Smelting Furnace, 2 Metal Casters, and 1 Smoke Stack.&amp;lt;br /&amp;gt;6. Produce at least 16 Iron.&lt;br /&gt;
| 50 {{infoicon|Diesel}}&amp;lt;br /&amp;gt;50 Construction Parts&amp;lt;br /&amp;gt;30 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production: first farm and potatoes&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 Farm on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 Potatoes.&lt;br /&gt;
| 40 Potatoes&amp;lt;br /&amp;gt;20 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I: first assembly&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 Diesel Generator.&amp;lt;br /&amp;gt;2. Construct 1 Research Lab I.&amp;lt;br /&amp;gt;3. Research Construction Parts I Packing.&amp;lt;br /&amp;gt;4. Construct 1 Manual Assembly.&amp;lt;br /&amp;gt;5. Assign the Construction Parts I recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 Construction Parts I.&lt;br /&gt;
| 50 Wood&amp;lt;br /&amp;gt;60 Vehicle Parts&amp;lt;br /&amp;gt;30 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping: settlement waste&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the Settlement Waste Module.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 Waste.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;50 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance: depot and supply&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 Maintenance Depot.&amp;lt;br /&amp;gt;3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 Maintenance I.&lt;br /&gt;
| 40 Electronics&amp;lt;br /&amp;gt;50 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading: trade dock and concrete slabs&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the Trade Dock.&amp;lt;br /&amp;gt;2. Construct 1 Trade Dock.&amp;lt;br /&amp;gt;3. Trade for at least 20 Concrete Slabs.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;60 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining: tower, vehicles, and sorting&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 Vehicle Depot.&amp;lt;br /&amp;gt;3. Own 1 new Tier 1 Excavator beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new Tier 1 Trucks beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a Mine Tower with at least 1 excavator, 2 trucks, and a qualifying iron-ore designation.&amp;lt;br /&amp;gt;6. Mine at least 10 Iron Ore.&amp;lt;br /&amp;gt;7. Construct 1 Ore Sorting Plant.&lt;br /&gt;
| 50 Electronics&amp;lt;br /&amp;gt;100 Construction Parts&amp;lt;br /&amp;gt;50 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing: furnace, slag, and iron&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the coal iron-smelting recipe to 1 Smelting Furnace.&amp;lt;br /&amp;gt;2. Process at least 24 Iron Ore.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 Slag.&lt;br /&gt;
| 80 Diesel&amp;lt;br /&amp;gt;60 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products: iron and construction parts&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the Construction Parts I recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for Iron.&amp;lt;br /&amp;gt;3. Construct and assign storage for Construction Parts I.&amp;lt;br /&amp;gt;4. Stockpile up to 80 Iron, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 Construction Parts I, limited by storage capacity.&lt;br /&gt;
| 100 Wood&amp;lt;br /&amp;gt;40 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth: Beacon, housing, and newcomers&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the Beacon.&amp;lt;br /&amp;gt;2. Construct 1 Beacon.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 Potatoes&amp;lt;br /&amp;gt;40 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production: pumps, distiller, and waste water&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic Diesel.&amp;lt;br /&amp;gt;2. Construct 2 Oil Pumps and 1 Basic Diesel Distiller.&amp;lt;br /&amp;gt;3. Assign the waste-water dumping recipe to 1 Waste Dump.&amp;lt;br /&amp;gt;4. Produce at least 16 Diesel.&amp;lt;br /&amp;gt;5. Dump at least 8 Waste Water.&lt;br /&gt;
| 50 Construction Parts&amp;lt;br /&amp;gt;60 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel: fluid storage settings&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for Diesel.&amp;lt;br /&amp;gt;2. Disable logistics input on the Diesel storage.&lt;br /&gt;
| 60 Diesel&amp;lt;br /&amp;gt;60 Copper&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts: electronics and vehicle-parts recipes&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the Electronics recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 Electronics.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 Copper&amp;lt;br /&amp;gt;40 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production: limestone and slabs&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 Bricks Maker and 1 Rainwater Harvester.&amp;lt;br /&amp;gt;4. Produce at least 8 Concrete Slabs.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;60 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail: fuel, crew, and exploration&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 Advanced Shipyard.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 Concrete Slabs&amp;lt;br /&amp;gt;50 Construction Parts&amp;lt;br /&amp;gt;50 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II: second farm&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber: distillation and rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research Rubber Production.&amp;lt;br /&amp;gt;2. Construct 1 Vacuum Distillation Tower.&amp;lt;br /&amp;gt;3. Produce at least 8 Rubber.&lt;br /&gt;
| 50 Electronics&amp;lt;br /&amp;gt;80 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production: ore, furnace, and electrolysis&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research Copper Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 Copper Ore.&amp;lt;br /&amp;gt;3. Assign the copper-smelting recipe to 1 Smelting Furnace.&amp;lt;br /&amp;gt;4. Construct 1 Copper Electrolysis and 2 Rainwater Harvesters.&amp;lt;br /&amp;gt;5. Produce at least 10 Copper.&lt;br /&gt;
| 80 Cement&amp;lt;br /&amp;gt;50 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II: advanced construction&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research Construction Parts II Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 Construction Parts II.&lt;br /&gt;
| 50 Construction Parts&amp;lt;br /&amp;gt;60 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining: excavators, trucks, and charcoal-maker pause&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new Tier 1 Trucks beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 Coal.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed Charcoal Maker.&lt;br /&gt;
| 80 Cement&amp;lt;br /&amp;gt;80 Vehicle Parts&amp;lt;br /&amp;gt;100 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts: research and two conveyors&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station: fuel, storage, and assigned truck&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 Construction Parts II&amp;lt;br /&amp;gt;80 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export: storage and export setting&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for Slag.&amp;lt;br /&amp;gt;2. Set the Slag storage export slider below 100% while it contains Slag.&lt;br /&gt;
| 40 Construction Parts II&amp;lt;br /&amp;gt;60 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water: module, pump, and waste dump&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 Settlement Water Module.&amp;lt;br /&amp;gt;3. Construct 1 Land Water Pump.&amp;lt;br /&amp;gt;4. Construct 1 Waste Dump.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office: office and Fuel Reduction edict&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research: Research Lab II and lab equipment&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 Research Lab II.&amp;lt;br /&amp;gt;2. Produce at least 8 Lab Equipment.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery: research lab II and exploration&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces Crude Oil.&lt;br /&gt;
| 80 Construction Parts II&amp;lt;br /&amp;gt;80 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant: boiler, coal import, and generators&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 Coal Boiler and 1 Land Water Pump.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for Coal.&amp;lt;br /&amp;gt;4. Enable imports for the Coal storage.&amp;lt;br /&amp;gt;5. Construct 1 High-Pressure Steam Turbine and 2 Power Generators.&lt;br /&gt;
| 80 Construction Parts II&amp;lt;br /&amp;gt;40 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing: distillation and oil disposal&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research Crude Oil Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 Medium Oil.&amp;lt;br /&amp;gt;4. Dispose of at least 4 Light Oil.&amp;lt;br /&amp;gt;5. Dispose of at least 4 Heavy Oil.&amp;lt;br /&amp;gt;6. Dump at least 6 Sour Water.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import: cargo ship, rig, depot, and imports&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a Cargo Ship.&amp;lt;br /&amp;gt;2. Discover and repair a Crude Oil world mine.&amp;lt;br /&amp;gt;3. Construct 1 Cargo Depot I and 2 Fluid Modules.&amp;lt;br /&amp;gt;4. Import at least 200 Crude Oil.&lt;br /&gt;
| 200 Construction Parts&amp;lt;br /&amp;gt;100 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals: pause the Beacon&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12783</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12783"/>
		<updated>2026-08-18T20:47:36Z</updated>

		<summary type="html">&lt;p&gt;Kayser: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production: charcoal, coal, and iron&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 Charcoal Maker and 1 Smoke Stack.&amp;lt;br /&amp;gt;2. Assign 2 trucks to tree harvesters.&amp;lt;br /&amp;gt;3. Harvest at least 5 Wood.&amp;lt;br /&amp;gt;4. Produce at least 8 Coal.&amp;lt;br /&amp;gt;5. Construct 1 Smelting Furnace, 2 Metal Casters, and 1 Smoke Stack.&amp;lt;br /&amp;gt;6. Produce at least 16 Iron.&lt;br /&gt;
| 50 Diesel&amp;lt;br /&amp;gt;50 Construction Parts&amp;lt;br /&amp;gt;30 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production: first farm and potatoes&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 Farm on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 Potatoes.&lt;br /&gt;
| 40 Potatoes&amp;lt;br /&amp;gt;20 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I: first assembly&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 Diesel Generator.&amp;lt;br /&amp;gt;2. Construct 1 Research Lab I.&amp;lt;br /&amp;gt;3. Research Construction Parts I Packing.&amp;lt;br /&amp;gt;4. Construct 1 Manual Assembly.&amp;lt;br /&amp;gt;5. Assign the Construction Parts I recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 Construction Parts I.&lt;br /&gt;
| 50 Wood&amp;lt;br /&amp;gt;60 Vehicle Parts&amp;lt;br /&amp;gt;30 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping: settlement waste&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the Settlement Waste Module.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 Waste.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;50 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance: depot and supply&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 Maintenance Depot.&amp;lt;br /&amp;gt;3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 Maintenance I.&lt;br /&gt;
| 40 Electronics&amp;lt;br /&amp;gt;50 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading: trade dock and concrete slabs&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the Trade Dock.&amp;lt;br /&amp;gt;2. Construct 1 Trade Dock.&amp;lt;br /&amp;gt;3. Trade for at least 20 Concrete Slabs.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;60 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining: tower, vehicles, and sorting&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 Vehicle Depot.&amp;lt;br /&amp;gt;3. Own 1 new Tier 1 Excavator beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new Tier 1 Trucks beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a Mine Tower with at least 1 excavator, 2 trucks, and a qualifying iron-ore designation.&amp;lt;br /&amp;gt;6. Mine at least 10 Iron Ore.&amp;lt;br /&amp;gt;7. Construct 1 Ore Sorting Plant.&lt;br /&gt;
| 50 Electronics&amp;lt;br /&amp;gt;100 Construction Parts&amp;lt;br /&amp;gt;50 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing: furnace, slag, and iron&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the coal iron-smelting recipe to 1 Smelting Furnace.&amp;lt;br /&amp;gt;2. Process at least 24 Iron Ore.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 Slag.&lt;br /&gt;
| 80 Diesel&amp;lt;br /&amp;gt;60 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products: iron and construction parts&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the Construction Parts I recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for Iron.&amp;lt;br /&amp;gt;3. Construct and assign storage for Construction Parts I.&amp;lt;br /&amp;gt;4. Stockpile up to 80 Iron, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 Construction Parts I, limited by storage capacity.&lt;br /&gt;
| 100 Wood&amp;lt;br /&amp;gt;40 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth: Beacon, housing, and newcomers&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the Beacon.&amp;lt;br /&amp;gt;2. Construct 1 Beacon.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 Potatoes&amp;lt;br /&amp;gt;40 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production: pumps, distiller, and waste water&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic Diesel.&amp;lt;br /&amp;gt;2. Construct 2 Oil Pumps and 1 Basic Diesel Distiller.&amp;lt;br /&amp;gt;3. Assign the waste-water dumping recipe to 1 Waste Dump.&amp;lt;br /&amp;gt;4. Produce at least 16 Diesel.&amp;lt;br /&amp;gt;5. Dump at least 8 Waste Water.&lt;br /&gt;
| 50 Construction Parts&amp;lt;br /&amp;gt;60 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel: fluid storage settings&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for Diesel.&amp;lt;br /&amp;gt;2. Disable logistics input on the Diesel storage.&lt;br /&gt;
| 60 Diesel&amp;lt;br /&amp;gt;60 Copper&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts: electronics and vehicle-parts recipes&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the Electronics recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 Electronics.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 Copper&amp;lt;br /&amp;gt;40 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production: limestone and slabs&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 Bricks Maker and 1 Rainwater Harvester.&amp;lt;br /&amp;gt;4. Produce at least 8 Concrete Slabs.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;60 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail: fuel, crew, and exploration&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 Advanced Shipyard.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 Concrete Slabs&amp;lt;br /&amp;gt;50 Construction Parts&amp;lt;br /&amp;gt;50 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II: second farm&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber: distillation and rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research Rubber Production.&amp;lt;br /&amp;gt;2. Construct 1 Vacuum Distillation Tower.&amp;lt;br /&amp;gt;3. Produce at least 8 Rubber.&lt;br /&gt;
| 50 Electronics&amp;lt;br /&amp;gt;80 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production: ore, furnace, and electrolysis&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research Copper Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 Copper Ore.&amp;lt;br /&amp;gt;3. Assign the copper-smelting recipe to 1 Smelting Furnace.&amp;lt;br /&amp;gt;4. Construct 1 Copper Electrolysis and 2 Rainwater Harvesters.&amp;lt;br /&amp;gt;5. Produce at least 10 Copper.&lt;br /&gt;
| 80 Cement&amp;lt;br /&amp;gt;50 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II: advanced construction&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research Construction Parts II Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 Construction Parts II.&lt;br /&gt;
| 50 Construction Parts&amp;lt;br /&amp;gt;60 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining: excavators, trucks, and charcoal-maker pause&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new Tier 1 Trucks beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 Coal.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed Charcoal Maker.&lt;br /&gt;
| 80 Cement&amp;lt;br /&amp;gt;80 Vehicle Parts&amp;lt;br /&amp;gt;100 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts: research and two conveyors&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station: fuel, storage, and assigned truck&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 Construction Parts II&amp;lt;br /&amp;gt;80 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export: storage and export setting&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for Slag.&amp;lt;br /&amp;gt;2. Set the Slag storage export slider below 100% while it contains Slag.&lt;br /&gt;
| 40 Construction Parts II&amp;lt;br /&amp;gt;60 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water: module, pump, and waste dump&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 Settlement Water Module.&amp;lt;br /&amp;gt;3. Construct 1 Land Water Pump.&amp;lt;br /&amp;gt;4. Construct 1 Waste Dump.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office: office and Fuel Reduction edict&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research: Research Lab II and lab equipment&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 Research Lab II.&amp;lt;br /&amp;gt;2. Produce at least 8 Lab Equipment.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery: research lab II and exploration&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces Crude Oil.&lt;br /&gt;
| 80 Construction Parts II&amp;lt;br /&amp;gt;80 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant: boiler, coal import, and generators&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 Coal Boiler and 1 Land Water Pump.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for Coal.&amp;lt;br /&amp;gt;4. Enable imports for the Coal storage.&amp;lt;br /&amp;gt;5. Construct 1 High-Pressure Steam Turbine and 2 Power Generators.&lt;br /&gt;
| 80 Construction Parts II&amp;lt;br /&amp;gt;40 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing: distillation and oil disposal&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research Crude Oil Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 Medium Oil.&amp;lt;br /&amp;gt;4. Dispose of at least 4 Light Oil.&amp;lt;br /&amp;gt;5. Dispose of at least 4 Heavy Oil.&amp;lt;br /&amp;gt;6. Dump at least 6 Sour Water.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import: cargo ship, rig, depot, and imports&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a Cargo Ship.&amp;lt;br /&amp;gt;2. Discover and repair a Crude Oil world mine.&amp;lt;br /&amp;gt;3. Construct 1 Cargo Depot I and 2 Fluid Modules.&amp;lt;br /&amp;gt;4. Import at least 200 Crude Oil.&lt;br /&gt;
| 200 Construction Parts&amp;lt;br /&amp;gt;100 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals: pause the Beacon&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12782</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12782"/>
		<updated>2026-08-18T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Kayser: Created first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Vanilla tutorial =&lt;br /&gt;
&lt;br /&gt;
The vanilla tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.&lt;br /&gt;
&lt;br /&gt;
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Activation criteria&lt;br /&gt;
! Goals&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron production: charcoal, coal, and iron&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 Charcoal Maker and 1 Smoke Stack.&amp;lt;br /&amp;gt;2. Assign 2 trucks to tree harvesters.&amp;lt;br /&amp;gt;3. Harvest at least 5 Wood.&amp;lt;br /&amp;gt;4. Produce at least 8 Coal.&amp;lt;br /&amp;gt;5. Construct 1 Smelting Furnace, 2 Metal Casters, and 1 Smoke Stack.&amp;lt;br /&amp;gt;6. Produce at least 16 Iron.&lt;br /&gt;
| 50 Diesel&amp;lt;br /&amp;gt;50 Construction Parts&amp;lt;br /&amp;gt;30 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production: first farm and potatoes&#039;&#039;&#039;&lt;br /&gt;
| At a new game, when the Welcome tutorial message is delivered.&lt;br /&gt;
| 1. Construct 1 Farm on fertile grass.&amp;lt;br /&amp;gt;2. Produce at least 20 Potatoes.&lt;br /&gt;
| 40 Potatoes&amp;lt;br /&amp;gt;20 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts I: first assembly&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct 1 Diesel Generator.&amp;lt;br /&amp;gt;2. Construct 1 Research Lab I.&amp;lt;br /&amp;gt;3. Research Construction Parts I Packing.&amp;lt;br /&amp;gt;4. Construct 1 Manual Assembly.&amp;lt;br /&amp;gt;5. Assign the Construction Parts I recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;6. Produce at least 8 Construction Parts I.&lt;br /&gt;
| 50 Wood&amp;lt;br /&amp;gt;60 Vehicle Parts&amp;lt;br /&amp;gt;30 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste dumping: settlement waste&#039;&#039;&#039;&lt;br /&gt;
| After Iron production is completed.&lt;br /&gt;
| 1. Construct the Settlement Waste Module.&amp;lt;br /&amp;gt;2. Create an eligible waste dumping designation.&amp;lt;br /&amp;gt;3. Dump at least 20 Waste.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;50 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance: depot and supply&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts I is completed.&lt;br /&gt;
| 1. Research Power and Maintenance.&amp;lt;br /&amp;gt;2. Construct 1 Maintenance Depot.&amp;lt;br /&amp;gt;3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;4. Produce at least 100 Maintenance I.&lt;br /&gt;
| 40 Electronics&amp;lt;br /&amp;gt;50 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trading: trade dock and concrete slabs&#039;&#039;&#039;&lt;br /&gt;
| After either Food production or Iron production is completed.&lt;br /&gt;
| 1. Research the Trade Dock.&amp;lt;br /&amp;gt;2. Construct 1 Trade Dock.&amp;lt;br /&amp;gt;3. Trade for at least 20 Concrete Slabs.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;60 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore mining: tower, vehicles, and sorting&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Research Vehicle and Mining.&amp;lt;br /&amp;gt;2. Construct 1 Vehicle Depot.&amp;lt;br /&amp;gt;3. Own 1 new Tier 1 Excavator beyond the starting count.&amp;lt;br /&amp;gt;4. Own 2 new Tier 1 Trucks beyond the starting count.&amp;lt;br /&amp;gt;5. Set up a Mine Tower with at least 1 excavator, 2 trucks, and a qualifying iron-ore designation.&amp;lt;br /&amp;gt;6. Mine at least 10 Iron Ore.&amp;lt;br /&amp;gt;7. Construct 1 Ore Sorting Plant.&lt;br /&gt;
| 50 Electronics&amp;lt;br /&amp;gt;100 Construction Parts&amp;lt;br /&amp;gt;50 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron ore processing: furnace, slag, and iron&#039;&#039;&#039;&lt;br /&gt;
| After Maintenance is completed.&lt;br /&gt;
| 1. Assign the coal iron-smelting recipe to 1 Smelting Furnace.&amp;lt;br /&amp;gt;2. Process at least 24 Iron Ore.&amp;lt;br /&amp;gt;3. Create an eligible slag dumping designation.&amp;lt;br /&amp;gt;4. Dump at least 20 Slag.&lt;br /&gt;
| 80 Diesel&amp;lt;br /&amp;gt;60 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile products: iron and construction parts&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore mining is completed.&lt;br /&gt;
| 1. Assign the Construction Parts I recipe to 2 qualifying assemblies.&amp;lt;br /&amp;gt;2. Construct and assign storage for Iron.&amp;lt;br /&amp;gt;3. Construct and assign storage for Construction Parts I.&amp;lt;br /&amp;gt;4. Stockpile up to 80 Iron, limited by storage capacity.&amp;lt;br /&amp;gt;5. Stockpile up to 20 Construction Parts I, limited by storage capacity.&lt;br /&gt;
| 100 Wood&amp;lt;br /&amp;gt;40 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population growth: Beacon, housing, and newcomers&#039;&#039;&#039;&lt;br /&gt;
| After both Maintenance and Food production are completed.&lt;br /&gt;
| 1. Research the Beacon.&amp;lt;br /&amp;gt;2. Construct 1 Beacon.&amp;lt;br /&amp;gt;3. Construct 3 Housing Modules in the largest settlement.&amp;lt;br /&amp;gt;4. Welcome new residents through adoptions or refugees.&lt;br /&gt;
| 60 Potatoes&amp;lt;br /&amp;gt;40 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diesel production: pumps, distiller, and waste water&#039;&#039;&#039;&lt;br /&gt;
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.&lt;br /&gt;
| 1. Research Basic Diesel.&amp;lt;br /&amp;gt;2. Construct 2 Oil Pumps and 1 Basic Diesel Distiller.&amp;lt;br /&amp;gt;3. Assign the waste-water dumping recipe to 1 Waste Dump.&amp;lt;br /&amp;gt;4. Produce at least 16 Diesel.&amp;lt;br /&amp;gt;5. Dump at least 8 Waste Water.&lt;br /&gt;
| 50 Construction Parts&amp;lt;br /&amp;gt;60 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockpile diesel: fluid storage settings&#039;&#039;&#039;&lt;br /&gt;
| After Diesel production is completed.&lt;br /&gt;
| 1. Construct and assign a fluid storage for Diesel.&amp;lt;br /&amp;gt;2. Disable logistics input on the Diesel storage.&lt;br /&gt;
| 60 Diesel&amp;lt;br /&amp;gt;60 Copper&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vehicle parts: electronics and vehicle-parts recipes&#039;&#039;&#039;&lt;br /&gt;
| After both Iron ore processing and Diesel production are completed.&lt;br /&gt;
| 1. Assign the Electronics recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;2. Assign the Vehicle Parts recipe to 1 qualifying assembly.&amp;lt;br /&amp;gt;3. Produce at least 8 Electronics.&amp;lt;br /&amp;gt;4. Produce at least 8 Vehicle Parts.&lt;br /&gt;
| 80 Copper&amp;lt;br /&amp;gt;40 Construction Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Concrete production: limestone and slabs&#039;&#039;&#039;&lt;br /&gt;
| After Iron ore processing is completed.&lt;br /&gt;
| 1. Research Bricks Production.&amp;lt;br /&amp;gt;2. Mine at least 20 Limestone.&amp;lt;br /&amp;gt;3. Construct 1 Bricks Maker and 1 Rainwater Harvester.&amp;lt;br /&amp;gt;4. Produce at least 8 Concrete Slabs.&lt;br /&gt;
| 80 Concrete Slabs&amp;lt;br /&amp;gt;60 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair shipyard and set sail: fuel, crew, and exploration&#039;&#039;&#039;&lt;br /&gt;
| After Stockpile diesel is completed.&lt;br /&gt;
| 1. Research Ship Dock Repair.&amp;lt;br /&amp;gt;2. Construct 1 Advanced Shipyard.&amp;lt;br /&amp;gt;3. Fully refuel the traveling fleet.&amp;lt;br /&amp;gt;4. Crew the traveling fleet to its required crew level.&amp;lt;br /&amp;gt;5. Explore more than 1 non-home world-map location.&lt;br /&gt;
| 100 Concrete Slabs&amp;lt;br /&amp;gt;50 Construction Parts&amp;lt;br /&amp;gt;50 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food production II: second farm&#039;&#039;&#039;&lt;br /&gt;
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.&lt;br /&gt;
| 1. Have 2 constructed farms in total.&lt;br /&gt;
| 40 Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Synthetic rubber: distillation and rubber&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research Rubber Production.&amp;lt;br /&amp;gt;2. Construct 1 Vacuum Distillation Tower.&amp;lt;br /&amp;gt;3. Produce at least 8 Rubber.&lt;br /&gt;
| 50 Electronics&amp;lt;br /&amp;gt;80 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper production: ore, furnace, and electrolysis&#039;&#039;&#039;&lt;br /&gt;
| After Concrete production is completed.&lt;br /&gt;
| 1. Research Copper Refinement.&amp;lt;br /&amp;gt;2. Mine at least 20 Copper Ore.&amp;lt;br /&amp;gt;3. Assign the copper-smelting recipe to 1 Smelting Furnace.&amp;lt;br /&amp;gt;4. Construct 1 Copper Electrolysis and 2 Rainwater Harvesters.&amp;lt;br /&amp;gt;5. Produce at least 10 Copper.&lt;br /&gt;
| 80 Cement&amp;lt;br /&amp;gt;50 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Construction Parts II: advanced construction&#039;&#039;&#039;&lt;br /&gt;
| After both Copper production and Synthetic rubber are completed.&lt;br /&gt;
| 1. Research Construction Parts II Packing.&amp;lt;br /&amp;gt;2. Produce at least 8 Construction Parts II.&lt;br /&gt;
| 50 Construction Parts&amp;lt;br /&amp;gt;60 Concrete Slabs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal mining: excavators, trucks, and charcoal-maker pause&#039;&#039;&#039;&lt;br /&gt;
| After Copper production is completed.&lt;br /&gt;
| 1. Own 2 new Tier 1 Excavators beyond the starting count.&amp;lt;br /&amp;gt;2. Own 4 new Tier 1 Trucks beyond the starting count.&amp;lt;br /&amp;gt;3. Mine at least 20 Coal.&amp;lt;br /&amp;gt;4. Pause at least 1 constructed Charcoal Maker.&lt;br /&gt;
| 80 Cement&amp;lt;br /&amp;gt;80 Vehicle Parts&amp;lt;br /&amp;gt;100 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conveyor belts: research and two conveyors&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Conveyor Belts.&amp;lt;br /&amp;gt;2. Construct at least 2 flat or loose-material conveyor entities.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuel station: fuel, storage, and assigned truck&#039;&#039;&#039;&lt;br /&gt;
| After Construction Parts II is completed.&lt;br /&gt;
| 1. Research Fuel Station.&amp;lt;br /&amp;gt;2. Construct and fuel a Fuel Station.&amp;lt;br /&amp;gt;3. Assign at least 1 vehicle to the fueled Fuel Station.&lt;br /&gt;
| 60 Construction Parts II&amp;lt;br /&amp;gt;80 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slag export: storage and export setting&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Construct and assign a loose-material storage for Slag.&amp;lt;br /&amp;gt;2. Set the Slag storage export slider below 100% while it contains Slag.&lt;br /&gt;
| 40 Construction Parts II&amp;lt;br /&amp;gt;60 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settlement water: module, pump, and waste dump&#039;&#039;&#039;&lt;br /&gt;
| After Conveyor belts is completed.&lt;br /&gt;
| 1. Research Settlement Water.&amp;lt;br /&amp;gt;2. Construct 1 Settlement Water Module.&amp;lt;br /&amp;gt;3. Construct 1 Land Water Pump.&amp;lt;br /&amp;gt;4. Construct 1 Waste Dump.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain&#039;s Office: office and Fuel Reduction edict&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct 1 Captain&#039;s Office.&amp;lt;br /&amp;gt;2. Activate the Fuel Reduction edict.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced research: Research Lab II and lab equipment&#039;&#039;&#039;&lt;br /&gt;
| After Settlement water is completed.&lt;br /&gt;
| 1. Construct or upgrade to 1 Research Lab II.&amp;lt;br /&amp;gt;2. Produce at least 8 Lab Equipment.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oil-rig discovery: research lab II and exploration&#039;&#039;&#039;&lt;br /&gt;
| After both Advanced research and Repair shipyard and set sail are completed.&lt;br /&gt;
| 1. Discover a world-map mine that produces Crude Oil.&lt;br /&gt;
| 80 Construction Parts II&amp;lt;br /&amp;gt;80 Diesel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal power plant: boiler, coal import, and generators&#039;&#039;&#039;&lt;br /&gt;
| After Advanced research is completed.&lt;br /&gt;
| 1. Research Power Generation II.&amp;lt;br /&amp;gt;2. Construct 1 Coal Boiler and 1 Land Water Pump.&amp;lt;br /&amp;gt;3. Construct and assign a loose-material storage for Coal.&amp;lt;br /&amp;gt;4. Enable imports for the Coal storage.&amp;lt;br /&amp;gt;5. Construct 1 High-Pressure Steam Turbine and 2 Power Generators.&lt;br /&gt;
| 80 Construction Parts II&amp;lt;br /&amp;gt;40 Vehicle Parts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced oil processing: distillation and oil disposal&#039;&#039;&#039;&lt;br /&gt;
| After Oil-rig discovery is completed.&lt;br /&gt;
| 1. Research Crude Oil Distillation.&amp;lt;br /&amp;gt;2. Construct 1 Distillation Tower I.&amp;lt;br /&amp;gt;3. Use at least 16 Medium Oil.&amp;lt;br /&amp;gt;4. Dispose of at least 4 Light Oil.&amp;lt;br /&amp;gt;5. Dispose of at least 4 Heavy Oil.&amp;lt;br /&amp;gt;6. Dump at least 6 Sour Water.&lt;br /&gt;
| 80 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude oil import: cargo ship, rig, depot, and imports&#039;&#039;&#039;&lt;br /&gt;
| After Advanced oil processing is completed.&lt;br /&gt;
| 1. Repair or use a Cargo Ship.&amp;lt;br /&amp;gt;2. Discover and repair a Crude Oil world mine.&amp;lt;br /&amp;gt;3. Construct 1 Cargo Depot I and 2 Fluid Modules.&amp;lt;br /&amp;gt;4. Import at least 200 Crude Oil.&lt;br /&gt;
| 200 Construction Parts&amp;lt;br /&amp;gt;100 Construction Parts II&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce refugee arrivals: pause the Beacon&#039;&#039;&#039;&lt;br /&gt;
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.&lt;br /&gt;
| 1. Pause at least 1 constructed Beacon.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.&lt;br /&gt;
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.&lt;br /&gt;
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.&lt;br /&gt;
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=File:Tutorial_dependencies.svg&amp;diff=12781</id>
		<title>File:Tutorial dependencies.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=File:Tutorial_dependencies.svg&amp;diff=12781"/>
		<updated>2026-08-18T20:37:58Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A diagram of the tutorial dependencies&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12780</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tutorial&amp;diff=12780"/>
		<updated>2026-08-18T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;Kayser: created stump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;stump test&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tree_Harvester&amp;diff=12270</id>
		<title>Tree Harvester</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tree_Harvester&amp;diff=12270"/>
		<updated>2025-12-24T22:57:06Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added info about speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
| Name            = Tree Harvester&lt;br /&gt;
| Image           = TreeHarvesterT1.png&lt;br /&gt;
| Tier            = 1&lt;br /&gt;
| Description     = A machine for harvesting [[tree]]s. Make sure to assign service [[truck]]s to use it.&lt;br /&gt;
| CreatedIn       = [[Vehicles Depot]]&amp;lt;br&amp;gt;[[Vehicles Depot II]]&amp;lt;br&amp;gt;[[Vehicles Depot III]]&lt;br /&gt;
| Recipe          = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Vehicle Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
    | Input2Name  = Iron&lt;br /&gt;
    | Input2Qty   = 10&lt;br /&gt;
    | Input3Name  = Diesel&lt;br /&gt;
    | Input3Qty   = 12&lt;br /&gt;
  }}&lt;br /&gt;
| Workers         = 1&lt;br /&gt;
| CargoSize       = 20 (1 Tree)&lt;br /&gt;
| Maintenance     = 3&lt;br /&gt;
| FuelTank        = 12&lt;br /&gt;
| FuelConsumption = 0.8&lt;br /&gt;
| Clearance       = 4&lt;br /&gt;
| Pollution       = 0.8&lt;br /&gt;
| MaxSpeed        = 0.6tpt/ 6tps/ 43.2kph&lt;br /&gt;
| Transport       = [[Pickup]]&amp;lt;br&amp;gt;[[Truck]]&amp;lt;br&amp;gt;[[Truck (Hydrogen)]]&lt;br /&gt;
| Variants        = [[Tree Harvester]]&amp;lt;br&amp;gt;[[Large Tree Harvester]]&amp;lt;br&amp;gt;[[Large Tree Harvester (Hydrogen)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use this vehicle to harvest trees, whether natural, [[Forestry Control Tower]] planted, or some [[Tree|decorative]] ones you want to remove.&lt;br /&gt;
&lt;br /&gt;
It will first attempt to harvest the nearest one it can reach from the tree harvesting designation you&#039;ve set (though rather than designations, it just highlights the trees), then it&#039;ll go cut down the ones in your tower area if there&#039;s none left.&lt;br /&gt;
&lt;br /&gt;
Its maximum harvesting speed is about 1.67 trees/60. This assumes dense forest, refueling service, and no waiting for pickups/trucks.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Rainwater_Harvester&amp;diff=12264</id>
		<title>Rainwater Harvester</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Rainwater_Harvester&amp;diff=12264"/>
		<updated>2025-12-01T11:16:28Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Rainwater Harvester&lt;br /&gt;
| Description   = Harvests rainwater during rain. Has built-in small water tank.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 20&lt;br /&gt;
    | Input2Name  = Wood&lt;br /&gt;
    | Input2Qty   = 30&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 0.96&lt;br /&gt;
| Footprint     = 19x19*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Bricks Production&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rainwater Harvester&#039;&#039;&#039; is a building which collects {{infoicon|Water}} from rainfall events, stores up to 40 units internally, and provides it via a [[Pipe]] connection. It is the only source of Water available to supplement [[Farms]] until the [[Groundwater Pump]] is researched, though it still retains usefulness as a backup or alternate solution to Water collection as it requires no {{infoicon|Electricity}}, {{infoicon|Worker|ui-yes|plural=s}}, or [[Maintenance]].&lt;br /&gt;
&lt;br /&gt;
During rainfall events, it can both simultaneously collect Water and provide it to the Pipe output.&lt;br /&gt;
&lt;br /&gt;
On average, the Rainwater Harvester can collect 35-40 units of water per year (affected by difficulty and rainfall settings). During rain it generates 0.5 units of [[Water]], and 1 unit during heavy rain.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12263</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12263"/>
		<updated>2025-11-19T07:31:17Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slopes ===&lt;br /&gt;
Below is a table the density values and slopes that materials make when dumped or mined.&lt;br /&gt;
&lt;br /&gt;
Density is the amount of material acquired when mining. Specific Volume is the inverse of Density, i.e. how much volume material will fill when dumped.&lt;br /&gt;
&lt;br /&gt;
Slope values describe materials tendency to flatten out when dumped or having its side mined. Slope values represent the in-game unit in terms of the height divided by length.&lt;br /&gt;
&lt;br /&gt;
The angle of repose is the angle of the slope created when the material slides (calculated from avg. slope). A high value means a steep wall or tall pile will be formed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Properties of Minable/Dumpable Materials (Current as of v0.7.8)&lt;br /&gt;
!Material&lt;br /&gt;
!Relative Density(%)&lt;br /&gt;
!Specific Volume&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Avg slope &lt;br /&gt;
!Avg Angle of Repose(°) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                   0.75&lt;br /&gt;
|                                                36.9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   0.95&lt;br /&gt;
|                                                43.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.50&lt;br /&gt;
|                                                56.3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                   2.70&lt;br /&gt;
|                                                69.7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                   3.05&lt;br /&gt;
|                                                71.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|                              0.50&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   4.55&lt;br /&gt;
|                                                77.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12262</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12262"/>
		<updated>2025-11-19T07:26:12Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slopes ===&lt;br /&gt;
Below is a table the density values and slopes that materials make when dumped or mined.&lt;br /&gt;
&lt;br /&gt;
Density is the amount of material acquired when mining. Specific Volume is the inverse of Density, i.e. how much volume material will fill when dumped.&lt;br /&gt;
&lt;br /&gt;
Slope values describe materials tendency to flatten out when dumped or having its side mined. Slope values represent the in-game unit in terms of the height divided by length.&lt;br /&gt;
&lt;br /&gt;
The angle of repose is the angle of the slope created when the material slides. A high value means a steep wall or tall pile will be formed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Properties of Minable/Dumpable Materials (Current as of v0.7.8)&lt;br /&gt;
!Material&lt;br /&gt;
!Relative Density(%)&lt;br /&gt;
!Specific Volume&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Avg slope &lt;br /&gt;
!Avg Angle of Repose(°) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                   0.75&lt;br /&gt;
|                                                36.9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   0.95&lt;br /&gt;
|                                                43.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.50&lt;br /&gt;
|                                                56.3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                   2.70&lt;br /&gt;
|                                                69.7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                   3.05&lt;br /&gt;
|                                                71.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|                              0.50&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   4.55&lt;br /&gt;
|                                                77.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12236</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12236"/>
		<updated>2025-10-04T13:04:44Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Below is a table the density values and slopes that materials make when dumped or mined.&lt;br /&gt;
&lt;br /&gt;
Density is the amount of material acquired when mining. Specific Volume is the inverse of Density, i.e. how much volume material will fill when dumped.&lt;br /&gt;
&lt;br /&gt;
Slope values describe materials tendency to flatten out when dumped or having its side mined. Slope values represent the in-game unit in terms of the height divided by length.&lt;br /&gt;
&lt;br /&gt;
The angle of repose is the angle of the slope created when the material slides. A high value means a steep wall or tall pile will be formed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Properties of Minable/Dumpable Materials (Current as of v0.7.8)&lt;br /&gt;
!Material&lt;br /&gt;
!Relative Density(%)&lt;br /&gt;
!Specific Volume&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Avg slope &lt;br /&gt;
!Avg Angle of Repose(°) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                   0.75&lt;br /&gt;
|                                                36.9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   0.95&lt;br /&gt;
|                                                43.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.50&lt;br /&gt;
|                                                56.3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                   2.70&lt;br /&gt;
|                                                69.7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                   3.05&lt;br /&gt;
|                                                71.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|                              0.50&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   4.55&lt;br /&gt;
|                                                77.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Talk:Designations&amp;diff=12235</id>
		<title>Talk:Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Talk:Designations&amp;diff=12235"/>
		<updated>2025-10-04T13:01:06Z</updated>

		<summary type="html">&lt;p&gt;Kayser: Created page with &amp;quot;Angle of repose formula: arctan(slope)*360/2π&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Angle of repose formula: arctan(slope)*360/2π&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Medical_Supplies_III&amp;diff=12211</id>
		<title>Medical Supplies III</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Medical_Supplies_III&amp;diff=12211"/>
		<updated>2025-09-07T09:47:42Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medical Supplies III&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Medical Supplies]]&amp;lt;br/&amp;gt;[[Medical Supplies II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Benefits&lt;br /&gt;
| {{infoicon|Unity}} || +1.2 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Health}} || +25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mortality reduction|link=no|new=yes}} || -1.4% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
Normal consumption is 5/60s/1,000 population (on standard difficulty). It is increased by +50% (to 7.5/60s/1,000 pop) during an active disease.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Medical_Supplies_III&amp;diff=12210</id>
		<title>Medical Supplies III</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Medical_Supplies_III&amp;diff=12210"/>
		<updated>2025-09-07T09:45:56Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added consumption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medical Supplies III&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Medical Supplies]]&amp;lt;br/&amp;gt;[[Medical Supplies II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Benefits&lt;br /&gt;
| {{infoicon|Unity}} || +1.2 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Health}} || +25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mortality reduction|link=no|new=yes}} || -1.4% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
Normal consumption is 5/60s/1,000 population (on standard difficulty). It is increased by +50% (to 7.5/60s/1,000 pop) during an active disease.{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Medical_Supplies_II&amp;diff=12209</id>
		<title>Medical Supplies II</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Medical_Supplies_II&amp;diff=12209"/>
		<updated>2025-09-07T09:45:31Z</updated>

		<summary type="html">&lt;p&gt;Kayser: s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medical Supplies II&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Medical Supplies]]&amp;lt;br/&amp;gt;[[Medical Supplies III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Benefits&lt;br /&gt;
| {{infoicon|Unity}} || +0.8 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Health}} || +20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mortality reduction|link=no|new=yes}} || -1.0% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
Normal consumption is 5/60s/1,000 population (on standard difficulty). It is increased by +50% (to 7.5/60s/1,000 pop) during an active disease.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Medical_Supplies_II&amp;diff=12208</id>
		<title>Medical Supplies II</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Medical_Supplies_II&amp;diff=12208"/>
		<updated>2025-09-07T09:44:23Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added consumption rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medical Supplies II&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Medical Supplies]]&amp;lt;br/&amp;gt;[[Medical Supplies III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Benefits&lt;br /&gt;
| {{infoicon|Unity}} || +0.8 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Health}} || +20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mortality reduction|link=no|new=yes}} || -1.0% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
Normal consumption is 5/60s/1,000 population (on standard difficulty). It is increased by +50% (to 7.5/60s/1,000 pop) during an active disease.{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Medical_Supplies&amp;diff=12207</id>
		<title>Medical Supplies</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Medical_Supplies&amp;diff=12207"/>
		<updated>2025-09-07T09:43:42Z</updated>

		<summary type="html">&lt;p&gt;Kayser: a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medical Supplies&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Medical Supplies II]]&amp;lt;br/&amp;gt;[[Medical Supplies III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Benefits&lt;br /&gt;
| {{infoicon|Unity}} || +0.6 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Health}} || +15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mortality reduction|link=no|new=yes}} || -0.6% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
Normal consumption is 5/60s/1,000 population (on standard difficulty). It is increased by +50% (to 7.5/60s/1,000 pop) during an active disease.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Medical_Supplies&amp;diff=12206</id>
		<title>Medical Supplies</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Medical_Supplies&amp;diff=12206"/>
		<updated>2025-09-07T09:37:27Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added consumption rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medical Supplies&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Medical Supplies II]]&amp;lt;br/&amp;gt;[[Medical Supplies III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Benefits&lt;br /&gt;
| {{infoicon|Unity}} || +0.6 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Health}} || +15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mortality reduction|link=no|new=yes}} || -0.6% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
Demand/Consumption is 5/60s/1,000 population (on standard difficulty).{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Large_Tree_Harvester&amp;diff=12176</id>
		<title>Large Tree Harvester</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Large_Tree_Harvester&amp;diff=12176"/>
		<updated>2025-08-10T14:38:59Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added line about practical harvesting speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
| Name            = Large Tree Harvester&lt;br /&gt;
| Image           = TreeHarvesterT2.png&lt;br /&gt;
| Tier            = 2&lt;br /&gt;
| Description     = There is nothing that can harvest [[tree]]s faster than this machine. Make sure to assign plenty of service [[truck]]s to it to keep up with the amount of harvested [[wood]].&lt;br /&gt;
| CreatedIn       = [[Vehicles Depot II]]&amp;lt;br&amp;gt;[[Vehicles Depot III]]&lt;br /&gt;
| Recipe          = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Vehicle Parts II&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
    | Input2Name  = Steel&lt;br /&gt;
    | Input2Qty   = 20&lt;br /&gt;
    | Input3Name  = Diesel&lt;br /&gt;
    | Input3Qty   = 32&lt;br /&gt;
    | Time        = 120&lt;br /&gt;
  }}&lt;br /&gt;
| Workers         = 1&lt;br /&gt;
| StorageSize     = 20 (1 Tree)&lt;br /&gt;
| Maintenance     = 4.5&lt;br /&gt;
| FuelTank        = 32&lt;br /&gt;
| FuelConsumption = 1.8&lt;br /&gt;
| Clearance       = 4&lt;br /&gt;
| Pollution       = 1.8&lt;br /&gt;
| MaxSpeed        = 0.8tpt/ 8tps/ 57.6kph&lt;br /&gt;
| Transport       = [[Pickup]]&amp;lt;br&amp;gt;[[Truck]]&amp;lt;br&amp;gt;[[Truck (Hydrogen)]]&lt;br /&gt;
| Variants        = [[Tree Harvester]]&amp;lt;br&amp;gt;[[Large Tree Harvester]]&amp;lt;br&amp;gt;[[Large Tree Harvester (Hydrogen)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It&#039;s much faster than the smaller version, both in movement speed, and in cutting down [[tree]]s. You should just get rid of the old ones ASAP.&lt;br /&gt;
&lt;br /&gt;
Its practical harvesting speed is about 2.7 trees/60 under good conditions.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tree_Planter&amp;diff=12175</id>
		<title>Tree Planter</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tree_Planter&amp;diff=12175"/>
		<updated>2025-08-10T14:37:04Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
| Name            = {{PAGENAME}}&lt;br /&gt;
| Image           = TreePlanterT1.png&lt;br /&gt;
| Description     = A machine for planting [[tree]]s. Make sure it has access to {{infoicon|Tree Sapling|text=saplings|new=yes}}.&lt;br /&gt;
| CreatedIn       = [[Vehicles Depot]]&amp;lt;br&amp;gt;[[Vehicles Depot II]]&amp;lt;br&amp;gt;[[Vehicles Depot III]]&lt;br /&gt;
| Recipe          = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Vehicle Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
    | Input2Name  = Diesel&lt;br /&gt;
    | Input2Qty   = 12&lt;br /&gt;
    | Time        = 100&lt;br /&gt;
  }}&lt;br /&gt;
| Workers         = 1&lt;br /&gt;
| StorageSize     = 8&lt;br /&gt;
| Maintenance     = 3&lt;br /&gt;
| FuelTank        = 12&lt;br /&gt;
| FuelConsumption = 0.8&lt;br /&gt;
| Clearance       = 4&lt;br /&gt;
| Pollution       = 0.8&lt;br /&gt;
| MaxSpeed        = 0.6tpt/ 6tps/ 43.2kph&lt;br /&gt;
| Variants        = [[Tree Planter]]&amp;lt;br&amp;gt;[[Tree Planter (Hydrogen)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tree Planter&#039;&#039;&#039; is used to plant [[tree]]s (obviously). To do so you need to:&lt;br /&gt;
* Grow {{infoicon|Tree Sapling|new=yes|plural=s}} on some type of [[Farm]], and preferably send them to a [[Unit Storage]] nearby.&lt;br /&gt;
* Build a [[Forestry Control Tower]], and assign some area to be planted with designations. Note that it won&#039;t work if it isn&#039;t dirt, like placing [[Farm]]s.&lt;br /&gt;
* Have a &#039;&#039;&#039;Tree Planter&#039;&#039;&#039; assigned to the [[Forestry Control Tower]], and probably a [[Tree Harvester]] too.&lt;br /&gt;
* The settings on the tower will control when the trees are cut down, there&#039;s a sapling needed/wood gained tradeoff.&lt;br /&gt;
* The effectiveness of the Tree Planter depends on the shape of the forestry designation, and the distance to saplings and the forestry tower. Under good conditions (compact shape, saplings and tower close, no refueling breaks), the planting speed is ~2.5 trees/60.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Tree_Planter&amp;diff=12174</id>
		<title>Tree Planter</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Tree_Planter&amp;diff=12174"/>
		<updated>2025-08-10T14:18:33Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added bullet about planting speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
| Name            = {{PAGENAME}}&lt;br /&gt;
| Image           = TreePlanterT1.png&lt;br /&gt;
| Description     = A machine for planting [[tree]]s. Make sure it has access to {{infoicon|Tree Sapling|text=saplings|new=yes}}.&lt;br /&gt;
| CreatedIn       = [[Vehicles Depot]]&amp;lt;br&amp;gt;[[Vehicles Depot II]]&amp;lt;br&amp;gt;[[Vehicles Depot III]]&lt;br /&gt;
| Recipe          = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Vehicle Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
    | Input2Name  = Diesel&lt;br /&gt;
    | Input2Qty   = 12&lt;br /&gt;
    | Time        = 100&lt;br /&gt;
  }}&lt;br /&gt;
| Workers         = 1&lt;br /&gt;
| StorageSize     = 8&lt;br /&gt;
| Maintenance     = 3&lt;br /&gt;
| FuelTank        = 12&lt;br /&gt;
| FuelConsumption = 0.8&lt;br /&gt;
| Clearance       = 4&lt;br /&gt;
| Pollution       = 0.8&lt;br /&gt;
| MaxSpeed        = 0.6tpt/ 6tps/ 43.2kph&lt;br /&gt;
| Variants        = [[Tree Planter]]&amp;lt;br&amp;gt;[[Tree Planter (Hydrogen)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tree Planter&#039;&#039;&#039; is used to plant [[tree]]s (obviously). To do so you need to:&lt;br /&gt;
* Grow {{infoicon|Tree Sapling|new=yes|plural=s}} on some type of [[Farm]], and preferably send them to a [[Unit Storage]] nearby.&lt;br /&gt;
* Build a [[Forestry Control Tower]], and assign some area to be planted with designations. Note that it won&#039;t work if it isn&#039;t dirt, like placing [[Farm]]s.&lt;br /&gt;
* Have a &#039;&#039;&#039;Tree Planter&#039;&#039;&#039; assigned to the [[Forestry Control Tower]], and probably a [[Tree Harvester]] too.&lt;br /&gt;
* The settings on the tower will control when the trees are cut down, there&#039;s a sapling needed/wood gained tradeoff.&lt;br /&gt;
* The effectiveness of the Tree Planter depends on the shape of the forestry designation, and the distance to saplings and the forestry tower. Under good conditions (compact shape, saplings and tower close), the planting speed is ~2.5 trees/60.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Fuel_Station&amp;diff=12173</id>
		<title>Fuel Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Fuel_Station&amp;diff=12173"/>
		<updated>2025-08-10T13:17:21Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Fuel Station&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = [[Truck]]s assigned to a fuel station will automatically refuel [[excavator]]s and [[Tree Harvester|tree harvesters]] at their working site so they don’t waste their time going for fuel on their own.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 20&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 7x6&lt;br /&gt;
| Cargo         = {{infoicon|Diesel}}&lt;br /&gt;
| Storage       = 40&lt;br /&gt;
| Research      = Fuel Station (research)&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Fuel Station II]]&amp;lt;br&amp;gt;[[Fuel Station III]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fuel Station&#039;&#039;&#039; is a building which greatly simplifies refueling of vehicles by allowing for the assignment of fuel trucks, service as a personal refuel point for non-assigned trucks. &lt;br /&gt;
&lt;br /&gt;
Assigning [[Pickups]] will allow for the delivery of fuel directly to excavators, tree planters, and tree harvesters. As Pickups have a much larger carrying capacity than the fuel tanks on [[Small Excavators]], they can effectively refuel 3-4 Small Excavators per trip while traveling from point to point at a greater speed than the Small Excavators can. Likewise, full-size [[Trucks]] can be assigned to provide similar service for the full-size [[Excavator]]. While it is possible for Pickups to refuel the full size Excavators, it might be more efficient to assign the larger trucks when possible.&lt;br /&gt;
&lt;br /&gt;
==Access toggle==&lt;br /&gt;
The Fuel Station UI offers a toggle which determines if non-assigned trucks are allowed to use that particular station to refuel themselves. By default, this option is enabled. As only one vehicle can refuel at a given time, it is recommended to have one station with access only granted to refueling trucks and another with access granted to all vehicles to prevent bottlenecks which would allow excavators to run out of fuel if the queue is long.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12131</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12131"/>
		<updated>2025-07-25T07:58:20Z</updated>

		<summary type="html">&lt;p&gt;Kayser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Below is a table the density values and slopes that materials make when dumped or mined.&lt;br /&gt;
&lt;br /&gt;
Density is the amount of material acquired when mining. Specific Volume is the inverse of Density, i.e. how much volume material will fill when dumped.&lt;br /&gt;
&lt;br /&gt;
Slope values describe materials tendency to flatten out when dumped or having its side mined. Slope values represent the in-game unit in terms of the height divided by length. The angle of repose has been calculated on assumption that the game&#039;s units of length and height are equal.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Properties of Minable/Dumpable Materials (Current as of v0.7.8)&lt;br /&gt;
!Material&lt;br /&gt;
!Relative Density(%)&lt;br /&gt;
!Specific Volume&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Avg slope &lt;br /&gt;
!Avg Angle of Repose(°) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                   0.75&lt;br /&gt;
|                                                36.9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   0.95&lt;br /&gt;
|                                                43.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.50&lt;br /&gt;
|                                                56.3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                   2.70&lt;br /&gt;
|                                                69.7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                   3.05&lt;br /&gt;
|                                                71.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|                              0.50&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   4.55&lt;br /&gt;
|                                                77.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12123</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12123"/>
		<updated>2025-07-24T09:02:55Z</updated>

		<summary type="html">&lt;p&gt;Kayser: improved density/slope table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Below is a table the density values and slopes that materials make when dumped or mined.&lt;br /&gt;
&lt;br /&gt;
Density is the amount of material acquired when mining. Specific Volume is the inverse of Density, i.e. how much volume material will fill when dumped.&lt;br /&gt;
&lt;br /&gt;
Slope values describe materials tendency to flatten out when dumped or having its side mined. Slope values represent the in-game unit in terms of the height divided by length. The angle of repose has been calculated on assumption that the game&#039;s units of length and height are equal.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Properties of Minable/Dumpable Materials (Current as of v0.7.7)&lt;br /&gt;
!Material&lt;br /&gt;
!Relative Density(%)&lt;br /&gt;
!Specific Volume&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Avg slope &lt;br /&gt;
!Avg Angle of Repose(°) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                   0.75&lt;br /&gt;
|                                                36.9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   0.95&lt;br /&gt;
|                                                43.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.50&lt;br /&gt;
|                                                56.3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                   2.70&lt;br /&gt;
|                                                69.7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                   3.05&lt;br /&gt;
|                                                71.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|                              0.50&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   4.55&lt;br /&gt;
|                                                77.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12122</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12122"/>
		<updated>2025-07-24T08:32:46Z</updated>

		<summary type="html">&lt;p&gt;Kayser: /* Density of Dumped Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Minable/Dumpable Material Properties (Current as of v0.7.7)&lt;br /&gt;
!&#039;&#039;&#039;Material&#039;&#039;&#039;&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Average slope &lt;br /&gt;
!Density&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                            3.05&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                            2.70&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                            1.15&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.50&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            4.55&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                            0.95&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                            0.90&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                            0.75&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                            0.90&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                            4.25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                            4.25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12121</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12121"/>
		<updated>2025-07-24T08:28:44Z</updated>

		<summary type="html">&lt;p&gt;Kayser: improved density table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Minable/Dumpable Material Properties&lt;br /&gt;
!&#039;&#039;&#039;Material&#039;&#039;&#039;&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Average slope &lt;br /&gt;
!Density&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                            3.05&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                            2.70&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                            1.15&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                            0.90&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.50&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.35&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            4.55&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                            0.95&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                            3.50&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                            0.90&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                            0.75&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                            0.90&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                            4.25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                            1.30&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                            4.25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                            1.15&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                            1.40&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Designations&amp;diff=12120</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Designations&amp;diff=12120"/>
		<updated>2025-07-24T08:06:23Z</updated>

		<summary type="html">&lt;p&gt;Kayser: /* Density of Dumped Materials */ added updated densities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Raw densities as of v0.7.7&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Grass&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Dirt&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtBare&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|GrassNoDetails&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtNoDetails&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|GrassLush&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtLush&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|FlowersWhite&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtFlowersWhite&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|FlowersYellowLush&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtFlowersYellowLush&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|FlowersRed&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtFlowersRed&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|FlowersPurpleLush&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|DirtFlowersPurpleLush&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|ForestFloor&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|ForestDirt&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|FarmGround&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Compost&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|Rock&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|RockDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Gravel&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|RockNoGrassCover&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Bedrock&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|HardenedRock&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Sand&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|SandDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Limestone&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|LimestoneDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Quartz&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|QuartzDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|QuartzCrushed&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Coal&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|CoalDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Slag&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|SlagCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|IronOre&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|IronOreDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|IronOreCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|CopperOre&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|CopperOreDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|CopperOreCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|GoldOre&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|GoldOreDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|GoldOreCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Landfill&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|LandfillOld&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Bauxite&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|BauxiteDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|BauxiteCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|TitaniumOre&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|TitaniumOreDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|TitaniumOreCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|UraniumOre&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|UraniumOreDisrupted&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|UraniumOreCrushed&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|UraniumDepleted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Biomass&amp;diff=10854</id>
		<title>Biomass</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Biomass&amp;diff=10854"/>
		<updated>2025-05-04T08:51:25Z</updated>

		<summary type="html">&lt;p&gt;Kayser: added clearer link to Biomass collection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Biomass&lt;br /&gt;
| Type1          = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| OtherStorage  = [[Biomass Collection]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Biomass&#039;&#039;&#039; is a [[:Category:Loose products|loose product]]. Crop waste and food production create Biomass that can be utilized in a [[Mixer]] to make {{infoicon|Compost|new=yes}}, which can be dumped or made into {{infoicon|Fertilizer (Organic)|new=yes}}. Biomass can also be burnt for fuel in a [[Boiler (Coal)]]. Alternatively, it can be incinerated in a [[Burner (Solid)]] but this creates {{infoicon|Air Pollution}} directly.&lt;br /&gt;
&lt;br /&gt;
If a [[Biomass Collection]] is constructed, the Settlement produces Biomass.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
	<entry>
		<id>https://wiki.coigame.com/index.php?title=Wood&amp;diff=10851</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.coigame.com/index.php?title=Wood&amp;diff=10851"/>
		<updated>2025-05-01T13:15:54Z</updated>

		<summary type="html">&lt;p&gt;Kayser: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Wood&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Type1         = Natural resource&lt;br /&gt;
| CreatedIn     = [[Designations|Tree Harvesting]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; is a natural resource obtained through assigning [[:Category:Vehicles|Trucks]] to tree harvesting and designating an area for tree harvesting. It is primarily used in the very early game as a source of {{infoicon|Coal}}, from the early game as a component of {{infoicon|Construction Parts}} and {{infoicon|Household Goods}}. &lt;br /&gt;
&lt;br /&gt;
Reserves of Woods on [[Home Island]] are clearly smaller than the demand till late game. You can use {{infoicon|Sawmill}} for providing Woods after the ones on Home Island are drained.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Kayser</name></author>
	</entry>
</feed>