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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khaim</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khaim"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Khaim"/>
	<updated>2026-06-04T05:22:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Microchip_Machine_II&amp;diff=12256</id>
		<title>Microchip Machine II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Microchip_Machine_II&amp;diff=12256"/>
		<updated>2025-10-26T15:04:32Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix description: 3x as fast, not double. Delete old recipe defines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Microchip Machine II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 180&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 500 KW&lt;br /&gt;
| Computing     = 12&lt;br /&gt;
| MaintenanceIII = 7.7&lt;br /&gt;
| Footprint     = 7x4&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Microchip Production II&lt;br /&gt;
| Designation   = Production&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants      = [[Microchip Machine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Microchip Machine II&#039;&#039;&#039; is the variant of the [[Microchip Machine]]. It produces microchips and intermediates three times as fast as its predecessor. See details about microchip production chain in [[Microchip Machine]].&lt;br /&gt;
 &lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Gravel&amp;diff=12234</id>
		<title>Gravel</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Gravel&amp;diff=12234"/>
		<updated>2025-10-01T01:05:02Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Adjust wording on track cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Gravel&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gravel&#039;&#039;&#039; is a semi-processed material which is used in the production of {{infoicon|Concrete Slab|plural=s}}, {{infoicon|Filter Media}}, and {{infoicon|Manufactured Sand|new=yes}}. Gravel is produced solely by processing {{infoicon|Rock}} in a [[Crusher]] and cannot be directly mined naturally.&lt;br /&gt;
&lt;br /&gt;
Gravel is used to build train tracks. Each length of track costs one Gravel and one {{infoicon|Rail Parts|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{scroll box|content=&lt;br /&gt;
{{version|ver=Beta 0.3.11}}:&lt;br /&gt;
* Added a new recipe for Sand which can be now made by [[Crusher|crushing]] {{infoicon|Gravel}}.&lt;br /&gt;
::Prior to {{version|ver=Beta 0.3.11}}, the only method of obtaining Sand was directly mining it on the [[island]], with no external sources such as [[outposts]] or [[trade|trading]]. Thus, Sand was often the limiting factor in how much {{infoicon|Glass}} a [[colony]] could produce and ultimately a limiting factor for progression. With this patch, the recipe to create Sand from Gravel by processing it in a Crusher was added. This change greatly increased the amount of Sand which is available on a given island.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Microchips&amp;diff=12231</id>
		<title>Microchips</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Microchips&amp;diff=12231"/>
		<updated>2025-09-27T21:10:08Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Missing bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Microchips&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Microchips&#039;&#039;&#039; are a complex, late game item made in the [[Microchip Machine]] or [[Microchip Machine II|its upgrade]]. While not being used for any buildings in themselves, they are an ingredient in making [[Electronics III]], which in turn are used for many important late-game items such as [[Lab Equipment IV]] and [[Maintenance III]]&lt;br /&gt;
&lt;br /&gt;
Microchips are notable for having a lengthy production chain of 12 intermediate products, beginning with [[Silicon Wafer]]&amp;lt;nowiki/&amp;gt;s and ending with [[Microchips Stage 4 B]], which are used to craft microchips themselves. Each stage is built in the microchip machine using the preceding stage and a small amount of [[Water]] and [[Acid]], [[Copper]] and [[Plastic]], or [[Gold]], in that order, and repeating for four full rotations, for a total of 12 stages.&lt;br /&gt;
&lt;br /&gt;
Each stage operates at the same rate, consuming and producing 6 (or 18 for the Microchip Machine II) of each microchip stage, while consuming 2 (or 6) of the intermediate product(s) added. The final stage is especially efficient, producing 12 (or 36) microchips.&lt;br /&gt;
&lt;br /&gt;
The twelve stages, along with the items needed to craft them, are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Microchip Stages&lt;br /&gt;
!Stage&lt;br /&gt;
!Item to Craft&lt;br /&gt;
|-&lt;br /&gt;
|[[Silicon Wafer]]&lt;br /&gt;
|Water + Silicon&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 1 A|1A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 1 B|1B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 1 C|1C]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 2 A|2A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 2 B|2B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 2 C|2C]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 3 A|3A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 3 B|3B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 3 C|3C]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 4 A|4A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 4 B|4B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|Microchip&lt;br /&gt;
|Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Glass_Maker&amp;diff=12229</id>
		<title>Glass Maker</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Glass_Maker&amp;diff=12229"/>
		<updated>2025-09-15T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix infoicon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Glass Maker&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Casts molten glass into glass sheets.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 350 KW&lt;br /&gt;
| Maintenance   = 3.4&lt;br /&gt;
| Footprint     = 12x5&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Glass Making&lt;br /&gt;
| Designation   = Smelting&lt;br /&gt;
| Variants      = [[Glass Maker II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Maker&#039;&#039;&#039; is a machine used to convert {{infoicon|Molten Glass}} into {{infoicon|Glass}}. Along with its variant, [[Glass Maker II]], they are the only machines capable of this task. It produces {{infoicon|Broken Glass|new=yes}} as a byproduct, 2/3rds of which can be re-smelted into Molten Glass.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Glass_Maker_II&amp;diff=12228</id>
		<title>Glass Maker II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Glass_Maker_II&amp;diff=12228"/>
		<updated>2025-09-15T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix infoicon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Glass Maker II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Image         = GlassMakerT2.png&lt;br /&gt;
| Description   = Casts molten glass into glass sheets and with much greater efficiency.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 120&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 14&lt;br /&gt;
| Electricity   = 800 KW&lt;br /&gt;
| MaintenanceII = 3.4&lt;br /&gt;
| Footprint     = 28x5&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Glass Making II&lt;br /&gt;
| Designation   = Smelting&lt;br /&gt;
| Variants      = [[Glass Maker]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Maker II&#039;&#039;&#039; is an upgrade from the [[Glass Maker]] machine used to convert {{infoicon|Molten Glass}} into {{infoicon|Glass}}. Along with its variant, they are the only machines capable of this task.&lt;br /&gt;
&lt;br /&gt;
Compared to the Glass Maker, it requires the same {{infoicon|Worker|ui-yes|plural=s}}, 67% more {{infoicon|Electricity}}, and the next tier of maintenance parts but in the same quantity. In return, it fully converts Molten Glass to Glass whereas the Glass Maker converts half to Glass and half to {{infoicon|Broken Glass|new=yes}}. Since only two thirds of that Broken Glass can be turned back into Molten Glass, the &#039;&#039;&#039;Glass Maker II&#039;&#039;&#039; not only produces Glass twice as fast but also avoids both the effort of re-smelting the Broken Glass and the loss of about 25% of the overall material used. Physically it is more than twice as long as the Glass Maker.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Rail_Parts&amp;diff=12226</id>
		<title>Rail Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Rail_Parts&amp;diff=12226"/>
		<updated>2025-09-14T18:04:07Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix track cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Rail Parts&lt;br /&gt;
| Image         = RailParts.png&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rail Parts&#039;&#039;&#039; are used to build train tracks. Each tile of ground-level tracks costs one Rail Parts and one {{infoicon|Gravel}}. Each tile of raised tracks costs two Rail Parts and one {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Rail_Parts&amp;diff=12202</id>
		<title>Rail Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Rail_Parts&amp;diff=12202"/>
		<updated>2025-08-28T18:13:04Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Track building cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Rail Parts&lt;br /&gt;
| Image         = RailParts.png&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rail Parts&#039;&#039;&#039; are used to build train tracks. Each tile of ground-level tracks costs one Rail Parts and one {{infoicon|Gravel}}. Each tile of raised tracks costs two Rail Parts.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Gravel&amp;diff=12201</id>
		<title>Gravel</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Gravel&amp;diff=12201"/>
		<updated>2025-08-28T18:09:45Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Used for train tracks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Gravel&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gravel&#039;&#039;&#039; is a semi-processed material which is used in the production of {{infoicon|Concrete Slab|plural=s}}, {{infoicon|Filter Media}}, and {{infoicon|Manufactured Sand|new=yes}}. Gravel is produced solely by processing {{infoicon|Rock}} in a [[Crusher]] and cannot be directly mined naturally.&lt;br /&gt;
&lt;br /&gt;
Gravel is used to build ground-level train tracks. Each length of track costs one Gravel and one {{infoicon|Rail Parts|new=yes}}. Note that raised tracks instead cost two [[Rail Parts]] per tile.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{scroll box|content=&lt;br /&gt;
{{version|ver=Beta 0.3.11}}:&lt;br /&gt;
* Added a new recipe for Sand which can be now made by [[Crusher|crushing]] {{infoicon|Gravel}}.&lt;br /&gt;
::Prior to {{version|ver=Beta 0.3.11}}, the only method of obtaining Sand was directly mining it on the [[island]], with no external sources such as [[outposts]] or [[trade|trading]]. Thus, Sand was often the limiting factor in how much {{infoicon|Glass}} a [[colony]] could produce and ultimately a limiting factor for progression. With this patch, the recipe to create Sand from Gravel by processing it in a Crusher was added. This change greatly increased the amount of Sand which is available on a given island.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12199</id>
		<title>Electronics II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12199"/>
		<updated>2025-08-25T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Typo in VP3 link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Electronics II&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Electronics]]&amp;lt;br/&amp;gt;[[Electronics III]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronics II&#039;&#039;&#039; is an item that serves an an ingredient for various late-game goods, including {{infoicon|Vehicle Parts 3|text=Vehicle Parts III|link=Vehicle Parts III|new=yes}}, {{infoicon|Construction Parts IV}}, {{infoicon|Lab Equipment 3|link=Lab Equipment III|text=Lab Equipment III|new=yes}}, and {{infoicon|Household Appliances|new=yes}}. It is also a component of the even more advanced {{infoicon|Electronics 3|text=Electronics III|link=Electronics III|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
Electronics II is a required material to build [[Household Appliances Module]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Glass&amp;diff=12198</id>
		<title>Glass</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Glass&amp;diff=12198"/>
		<updated>2025-08-25T18:44:44Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Add usage for VP2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Glass&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Glass&#039;&#039;&#039; is a crafted material used in the production of {{infoicon|Household Goods}}, {{infoicon|PCB|plural=s}}, {{infoicon|Lab Equipment 2|link=Lab Equipment II|text=Lab Equipment II|new=yes}}, and {{infoicon|Vehicle Parts 2|text=Vehicle Parts II|link=Vehicle Parts II|new=yes}}. It is thus an indirect requirement for the building of [[Truck]]s, [[Tree Harvester]]s, and [[Excavator]]s; and all items requiring {{infoicon|Electronics2|text=Electronics II|link=Electronics II|new=yes}} including {{infoicon|Maintenance II}} and {{infoicon|Household Appliances|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
Glass is produced from {{infoicon|Molten Glass}}, the casting of which into panes also produces {{infoicon|Broken Glass|new=yes}} prior to implementation of the [[Glass Maker II]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12197</id>
		<title>Electronics II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12197"/>
		<updated>2025-08-25T18:33:46Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Used in Lab3 not Lab4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Electronics II&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Electronics]]&amp;lt;br/&amp;gt;[[Electronics III]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronics II&#039;&#039;&#039; is an item that serves an an ingredient for various late-game goods, including {{infoicon|Vehicle Parts 3|text=Vehicle Parts III|link=Vehicle Parts II|new=yes}}, {{infoicon|Construction Parts IV}}, {{infoicon|Lab Equipment 3|link=Lab Equipment III|text=Lab Equipment III|new=yes}}, and {{infoicon|Household Appliances|new=yes}}. It is also a component of the even more advanced {{infoicon|Electronics 3|text=Electronics III|link=Electronics III|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
Electronics II is a required material to build [[Household Appliances Module]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12196</id>
		<title>Electronics II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12196"/>
		<updated>2025-08-25T18:31:52Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete incorrect usage as building cost. Reword usage text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Electronics II&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Electronics]]&amp;lt;br/&amp;gt;[[Electronics III]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronics II&#039;&#039;&#039; is an item that serves an an ingredient for various late-game goods, including {{infoicon|Vehicle Parts 3|text=Vehicle Parts III|link=Vehicle Parts II|new=yes}}, {{infoicon|Construction Parts IV}}, {{infoicon|Lab Equipment 4|link=Lab Equipment IV|text=Lab Equipment IV|new=yes}}, and {{infoicon|Household Appliances|new=yes}}. It is also a component of the even more advanced {{infoicon|Electronics 3|text=Electronics III|link=Electronics III|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
Electronics II is a required material to build [[Household Appliances Module]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Vehicle_Parts_III&amp;diff=12195</id>
		<title>Vehicle Parts III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Vehicle_Parts_III&amp;diff=12195"/>
		<updated>2025-08-25T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Basic description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Vehicle Parts III&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Vehicle Parts]]&amp;lt;br/&amp;gt;[[Vehicle Parts II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles Parts III&#039;&#039;&#039; are used in [[Vehicles Depot III]] to build [[Haul Truck (Dump)|Haul Trucks (Dump)]], [[Haul Truck (Tank)|Haul Trucks (Tank)]] and [[Mega Excavator]]s. &lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Navbox/Materials&amp;diff=12194</id>
		<title>Template:Navbox/Materials</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Navbox/Materials&amp;diff=12194"/>
		<updated>2025-08-23T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete some redundant link/text overrides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|size=default&lt;br /&gt;
|title=Items&lt;br /&gt;
|above=&lt;br /&gt;
|below=&lt;br /&gt;
&lt;br /&gt;
|group1=Natural resources&lt;br /&gt;
|list1={{flatlist}}&lt;br /&gt;
* {{infoicon|Bauxite}}&lt;br /&gt;
* {{infoicon|Coal}}&lt;br /&gt;
* {{infoicon|Copper Ore}}&lt;br /&gt;
* {{infoicon|Dirt}}&lt;br /&gt;
* {{infoicon|Gold Ore}}&lt;br /&gt;
* {{infoicon|Iron Ore}}&lt;br /&gt;
* {{infoicon|Limestone}}&lt;br /&gt;
* {{infoicon|Quartz}}&lt;br /&gt;
* {{infoicon|Rock}}&lt;br /&gt;
* {{infoicon|Sand}}&lt;br /&gt;
* {{infoicon|Seawater}}&lt;br /&gt;
* {{infoicon|Sulfur}}&lt;br /&gt;
* {{infoicon|Titanium Ore|new=yes}}&lt;br /&gt;
* {{infoicon|Uranium Ore}}&lt;br /&gt;
* {{infoicon|Wood}}&lt;br /&gt;
* {{infoicon|Water}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
|group2=Semi-processed materials&lt;br /&gt;
|nocat2=yes&lt;br /&gt;
|list2={{flatlist}}&lt;br /&gt;
* {{infoicon|Acid}}&lt;br /&gt;
* {{infoicon|Alumina|new=yes}}&lt;br /&gt;
* {{infoicon|Aluminum Scrap|new=yes}}&lt;br /&gt;
* {{infoicon|Aluminum Scrap Pressed|new=yes}}&lt;br /&gt;
* {{infoicon|Bauxite Powder|new=yes}}&lt;br /&gt;
* {{infoicon|Brine}}&lt;br /&gt;
* {{infoicon|Broken Glass|new=yes}}&lt;br /&gt;
* {{infoicon|Chemical Fuel|new=yes}}&lt;br /&gt;
* {{infoicon|Cement}}&lt;br /&gt;
* {{infoicon|WaterChilled|link=Chilled Water|text=Chilled Water|new=yes}}&lt;br /&gt;
* {{infoicon|Compact Reactor|new=yes}}&lt;br /&gt;
* {{infoicon|CompositeCore1|link=Composite Core Basic|text=Composite Core Basic|new=yes}}&lt;br /&gt;
* {{infoicon|CompositeCore2|link=Composite Core|text=Composite Core|new=yes}}&lt;br /&gt;
* {{infoicon|Diamond|new=yes}}&lt;br /&gt;
* {{infoicon|Diamond Paste|new=yes}}&lt;br /&gt;
* {{infoicon|Copper Ore Crushed}}&lt;br /&gt;
* {{infoicon|Copper Scrap|new=yes}}&lt;br /&gt;
* {{infoicon|Copper Scrap Pressed|new=yes}}&lt;br /&gt;
* {{infoicon|Glass Mix}}&lt;br /&gt;
* {{infoicon|Gold Ore Concentrate}}&lt;br /&gt;
* {{infoicon|Gold Ore Crushed}}&lt;br /&gt;
* {{infoicon|Gold Ore Powder}}&lt;br /&gt;
* {{infoicon|Gold Scrap|new=yes}}&lt;br /&gt;
* {{infoicon|Gold Scrap Pressed|new=yes}}&lt;br /&gt;
* {{infoicon|Graphite}}&lt;br /&gt;
* {{infoicon|Gravel}}&lt;br /&gt;
* {{infoicon|AluminaHydrated|link=Hydrated Alumina|text=Hydrated Alumina|new=yes}}&lt;br /&gt;
* {{infoicon|Imported Goods|new=yes}}&lt;br /&gt;
* {{infoicon|Impure Copper}}&lt;br /&gt;
* {{infoicon|Iron Ore Crushed}}&lt;br /&gt;
* {{infoicon|Iron Scrap|new=yes}}&lt;br /&gt;
* {{infoicon|Iron Scrap Pressed|new=yes}}&lt;br /&gt;
* {{infoicon|Lens|new=yes}}&lt;br /&gt;
* {{infoicon|Manufactured Sand|new=yes}}&lt;br /&gt;
* {{infoicon|Molten Aluminum}}&lt;br /&gt;
* {{infoicon|Molten Copper}}&lt;br /&gt;
* {{infoicon|Molten Glass}}&lt;br /&gt;
* {{infoicon|Molten Iron}}&lt;br /&gt;
* {{infoicon|Molten Silicon}}&lt;br /&gt;
* {{infoicon|Molten Steel}}&lt;br /&gt;
* {{infoicon|TitaniumMolten|link=Molten Titanium|text=Molten Titanium|new=yes}}&lt;br /&gt;
* {{infoicon|TitaniumAlloyMolten|link=Molten Titanium Alloy|text=Molten Titanium Alloy|new=yes}}&lt;br /&gt;
* {{infoicon|Quartz Crushed|new=yes}}&lt;br /&gt;
* {{infoicon|Recyclables|new=yes}}&lt;br /&gt;
* {{infoicon|Recyclables Pressed|new=yes}}&lt;br /&gt;
* {{infoicon|Salt}}&lt;br /&gt;
* {{infoicon|Sapphire Wafer|new=yes}}&lt;br /&gt;
* {{infoicon|Slag Crushed}}&lt;br /&gt;
* {{infoicon|Titanium|link=Titanium Alloy|text=Titanium Alloy|new=yes}}&lt;br /&gt;
* {{infoicon|Titanium Chloride|new=yes}}&lt;br /&gt;
* {{infoicon|Titanium Chloride (Pure)|new=yes}}&lt;br /&gt;
* {{infoicon|Titanium Ore Crushed|new=yes}}&lt;br /&gt;
* {{infoicon|Titanium Slag|new=yes}}&lt;br /&gt;
* {{infoicon|Titanium Sponge|new=yes}}&lt;br /&gt;
* {{infoicon|Uranium Ore Crushed}}&lt;br /&gt;
* {{infoicon|Woodchips|new=yes}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
|group3=Crafted materials&lt;br /&gt;
|list3={{flatlist}}&lt;br /&gt;
* {{infoicon|Aluminum}}&lt;br /&gt;
* {{infoicon|Asteroid Booster Parts|new=yes}}&lt;br /&gt;
* {{infoicon|Composite Panel|new=yes}}&lt;br /&gt;
* {{infoicon|Concrete Slab}}&lt;br /&gt;
* {{infoicon|Construction Parts}}&lt;br /&gt;
* {{infoicon|Construction Parts II}}&lt;br /&gt;
* {{infoicon|Construction Parts III}}&lt;br /&gt;
* {{infoicon|Construction Parts IV}}&lt;br /&gt;
* {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
* {{infoicon|Copper}}&lt;br /&gt;
* {{infoicon|Crew Supplies|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics2|text=Electronics II|link=Electronics II|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics3|text=Electronics III|link=Electronics III|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics4|text=Electronics IV|link=Electronics IV|new=yes}}&lt;br /&gt;
* {{infoicon|Filter Media}}&lt;br /&gt;
* {{infoicon|Flowers|new=yes}}&lt;br /&gt;
* {{infoicon|Glass}}&lt;br /&gt;
* {{infoicon|Gold}}&lt;br /&gt;
* {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
* {{infoicon|Household Goods}}&lt;br /&gt;
* {{infoicon|Iron}}&lt;br /&gt;
* {{infoicon|Lab Equipment1|text=Lab Equipment|link=Lab Equipment|new=yes}}&lt;br /&gt;
* {{infoicon|Lab Equipment2|text=Lab Equipment II|link=Lab Equipment II|new=yes}}&lt;br /&gt;
* {{infoicon|Lab Equipment3|text=Lab Equipment III|link=Lab Equipment III|new=yes}}&lt;br /&gt;
* {{infoicon|Lab Equipment4|text=Lab Equipment IV|link=Lab Equipment IV|new=yes}}&lt;br /&gt;
* {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}}&lt;br /&gt;
* {{infoicon|Maintenance I}}&lt;br /&gt;
* {{infoicon|Maintenance II}}&lt;br /&gt;
* {{infoicon|Maintenance3|text=Maintenance III|link=Maintenance III|new=yes}}&lt;br /&gt;
* {{infoicon|Mechanical Parts|new=yes}}&lt;br /&gt;
* {{infoicon|Microchips}} ([[:Category:Intermediate of Microchips |intermediate stages]])&lt;br /&gt;
* {{infoicon|Office Supplies|new=yes}}&lt;br /&gt;
* {{infoicon|Paper|new=yes}}&lt;br /&gt;
* {{infoicon|PCB}}&lt;br /&gt;
* {{infoicon|Rail Parts|new=yes}}&lt;br /&gt;
* {{infoicon|Server|new=yes}}&lt;br /&gt;
* {{infoicon|Silicon (Poly)}}&lt;br /&gt;
* {{infoicon|MonoWafer|text=Silicon Wafer|link=Silicon Wafer|new=yes}}&lt;br /&gt;
* {{infoicon|Solar Cell}}&lt;br /&gt;
* {{infoicon|Solar Cell Mono|new=yes}}&lt;br /&gt;
* {{infoicon|Space Probe Parts|new=yes}}&lt;br /&gt;
* {{infoicon|SpaceStationParts1|link=Station Parts (Basic)|text=Station Parts (Basic)|new=yes}}&lt;br /&gt;
* {{infoicon|SpaceStationParts2|link=Station Parts|text=Station Parts|new=yes}}&lt;br /&gt;
* {{infoicon|Steel}}&lt;br /&gt;
* {{infoicon|VehicleParts1|text=Vehicle Parts|link=Vehicle Parts|new=yes}}&lt;br /&gt;
* {{infoicon|VehicleParts2|text=Vehicle Parts II|link=Vehicle Parts II|new=yes}}&lt;br /&gt;
* {{infoicon|VehicleParts3|text=Vehicle Parts III|link=Vehicle Parts III|new=yes}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
|group4=Food and medical&lt;br /&gt;
|nocat4=yes&lt;br /&gt;
|list4={{flatlist}}&lt;br /&gt;
** {{infoicon|Fertility|new=yes}}&lt;br /&gt;
* {{infoicon|Anesthetics|new=yes}}&lt;br /&gt;
* {{infoicon|AnimalFood|text=Animal Feed|link=Animal Feed|new=yes}}&lt;br /&gt;
* {{infoicon|Antibiotics|new=yes}}&lt;br /&gt;
* {{infoicon|Bread|new=yes}}&lt;br /&gt;
* {{infoicon|Cake|new=yes}}&lt;br /&gt;
* {{infoicon|Canola|new=yes}}&lt;br /&gt;
* {{infoicon|Chicken Carcass|new=yes}}&lt;br /&gt;
* {{infoicon|Compost|new=yes}}&lt;br /&gt;
* {{infoicon|Cooking Oil|new=yes}}&lt;br /&gt;
* {{infoicon|Corn Mash|new=yes}}&lt;br /&gt;
* {{infoicon|Corn|new=yes}}&lt;br /&gt;
* {{infoicon|Disinfectant|new=yes}}&lt;br /&gt;
* {{infoicon|Eggs|new=yes}}&lt;br /&gt;
* {{infoicon|Ethanol|new=yes}}&lt;br /&gt;
* {{infoicon|Fertilizer (Organic)|new=yes}}&lt;br /&gt;
* {{infoicon|Fertilizer|text=Fertilizer I|link=Fertilizer I|new=yes}}&lt;br /&gt;
* {{infoicon|Fertilizer2|text=Fertilizer II|link=Fertilizer II|new=yes}}&lt;br /&gt;
* {{infoicon|Flour|new=yes}}&lt;br /&gt;
* {{infoicon|Food Pack|new=yes}}&lt;br /&gt;
* {{infoicon|Fruit|new=yes}}&lt;br /&gt;
* {{infoicon|Green Manure|new=yes}}&lt;br /&gt;
* {{infoicon|Meat Trimmings|new=yes}}&lt;br /&gt;
* {{infoicon|Meat|new=yes}}&lt;br /&gt;
* {{infoicon|Medical Equipment|new=yes}}&lt;br /&gt;
* {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
* {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}}&lt;br /&gt;
* {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}&lt;br /&gt;
* {{infoicon|Morphine|new=yes}}&lt;br /&gt;
* {{infoicon|Poppy|new=yes}}&lt;br /&gt;
* {{infoicon|Potato|new=yes}}&lt;br /&gt;
* {{infoicon|Sausage|new=yes}}&lt;br /&gt;
* {{infoicon|Snack|new=yes}}&lt;br /&gt;
* {{infoicon|Soybean|new=yes}}&lt;br /&gt;
* {{infoicon|Sugar Cane|new=yes}}&lt;br /&gt;
* {{infoicon|Sugar}}&lt;br /&gt;
* {{infoicon|Tofu|new=yes}}&lt;br /&gt;
* {{infoicon|Tree Sapling|new=yes}}&lt;br /&gt;
* {{infoicon|Vegetables|new=yes}}&lt;br /&gt;
* {{infoicon|Wheat|new=yes}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
|group5=Petrochemical&lt;br /&gt;
|nocat5=yes&lt;br /&gt;
|list5={{flatlist}}&lt;br /&gt;
* {{infoicon|Ammonia}}&lt;br /&gt;
* {{infoicon|Chlorine}}&lt;br /&gt;
* {{infoicon|Crude Oil}}&lt;br /&gt;
* {{infoicon|Diesel}}&lt;br /&gt;
* {{infoicon|Heavy Oil}}&lt;br /&gt;
* {{infoicon|Hydrogen}}&lt;br /&gt;
* {{infoicon|Hydrogen Fluoride|new=yes}}&lt;br /&gt;
* {{infoicon|Light Oil}}&lt;br /&gt;
* {{infoicon|Fuel Gas}}&lt;br /&gt;
* {{infoicon|Medium Oil}}&lt;br /&gt;
* {{infoicon|Naphtha}}&lt;br /&gt;
* {{infoicon|Nitrogen}}&lt;br /&gt;
* {{infoicon|Oxygen}}&lt;br /&gt;
* {{infoicon|Plastic}}&lt;br /&gt;
* {{infoicon|Rubber}}&lt;br /&gt;
* {{infoicon|Sour Water}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
|group6=Power and nuclear&lt;br /&gt;
|nocat6=yes&lt;br /&gt;
|list6={{flatlist}}&lt;br /&gt;
** {{infoicon|Electricity}}&lt;br /&gt;
** {{infoicon|Heat|new=yes}}&lt;br /&gt;
** {{infoicon|Mechanical Power}}&lt;br /&gt;
* {{infoicon|SteamSp|text=Steam (Super)|link=Steam (Super)|new=yes}}&lt;br /&gt;
* {{infoicon|SteamHp|text=Steam (High)|link=Steam (High)|new=yes}}&lt;br /&gt;
* {{infoicon|Steam Lo}}&lt;br /&gt;
* {{infoicon|Steam Depleted}}&lt;br /&gt;
* {{Infoicon|Blanket Fuel|new=yes}}&lt;br /&gt;
* {{Infoicon|Blanket Fuel (Enriched)|new=yes}}&lt;br /&gt;
* {{Infoicon|Core Fuel|new=yes}}&lt;br /&gt;
* {{infoicon|CoreFuelDirty|text=Core Fuel (Spent)|link=Core Fuel (Spent)|new=yes}}&lt;br /&gt;
* {{Infoicon|Depleted Uranium|new=yes}}&lt;br /&gt;
* {{infoicon|UraniumEnriched4Perc|text=Enriched Uranium (4%)|link=Enriched Uranium (4%)|new=yes}}&lt;br /&gt;
* {{infoicon|UraniumEnriched20Perc|text=Enriched Uranium (20%)|link=Enriched Uranium (20%)|new=yes}}&lt;br /&gt;
* {{Infoicon|Fission Product|new=yes}}&lt;br /&gt;
* {{infoicon|MoxRod|text=MOX Rod|link=MOX Rod|new=yes}}&lt;br /&gt;
* {{Infoicon|Plutonium|new=yes}}&lt;br /&gt;
* {{infoicon|ReprocessedUranium|text=Reprocessed Uranium (1%)|link=Reprocessed Uranium (1%)|new=yes}}&lt;br /&gt;
* {{Infoicon|Retired Waste|new=yes}}&lt;br /&gt;
* {{infoicon|Spent Fuel|new=yes}}&lt;br /&gt;
* {{infoicon|SpentMox|text=Spent MOX|link=Spent MOX|new=yes}}&lt;br /&gt;
* {{infoicon|Uranium Rod}}&lt;br /&gt;
* {{infoicon|Yellow Cake}}&lt;br /&gt;
&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
|group7=Waste and pollution&lt;br /&gt;
|nocat7=yes&lt;br /&gt;
|list7={{flatlist}}&lt;br /&gt;
** {{infoicon|Air Pollution}}&lt;br /&gt;
** {{infoicon|Water Pollution}}&lt;br /&gt;
* {{infoicon|Biomass|new=yes}}&lt;br /&gt;
* {{infoicon|Carbon Dioxide}}&lt;br /&gt;
* {{infoicon|Exhaust}}&lt;br /&gt;
* {{infoicon|Red Mud|new=yes}}&lt;br /&gt;
* {{infoicon|Slag}}&lt;br /&gt;
* {{infoicon|Sludge}}&lt;br /&gt;
* {{infoicon|Toxic Slurry}}&lt;br /&gt;
* {{infoicon|Waste|new=yes}}&lt;br /&gt;
* {{infoicon|Waste Pressed|new=yes}}&lt;br /&gt;
* {{infoicon|Waste Water}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Electronics_III&amp;diff=12193</id>
		<title>Electronics III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Electronics_III&amp;diff=12193"/>
		<updated>2025-08-23T22:15:50Z</updated>

		<summary type="html">&lt;p&gt;Khaim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Electronics III&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Electronics]]&amp;lt;br/&amp;gt;[[Electronics II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Electronics III&#039;&#039;&#039; is a late-game item that serves an an ingredient for {{infoicon|Server|new=yes}}, {{infoicon|Maintenance3|text=Maintenance III|link=Maintenance III|new=yes}} and {{infoicon|Consumer Electronics|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
It is also a required material to build [[Data Center]], [[Maintenance III Depot]] and [[Rocket II]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=User:Khaim&amp;diff=12192</id>
		<title>User:Khaim</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=User:Khaim&amp;diff=12192"/>
		<updated>2025-08-23T22:10:38Z</updated>

		<summary type="html">&lt;p&gt;Khaim: infoicon test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Infoicon Testing===&lt;br /&gt;
&lt;br /&gt;
* {{infoicon|Vehicle Parts}}&lt;br /&gt;
* {{infoicon|Vehicle Parts II}}&lt;br /&gt;
* {{infoicon|Vehicle Parts III}}&lt;br /&gt;
* {{infoicon|Construction Parts}}&lt;br /&gt;
* {{infoicon|Construction Parts II}}&lt;br /&gt;
* {{infoicon|Construction Parts III}}&lt;br /&gt;
* {{infoicon|Construction Parts IV}}&lt;br /&gt;
* {{infoicon|Electronics}}&lt;br /&gt;
* {{infoicon|Electronics II}}&lt;br /&gt;
* {{infoicon|Electronics III}}&lt;br /&gt;
* {{infoicon|Electronics IV}}&lt;br /&gt;
&lt;br /&gt;
==== new=yes ====&lt;br /&gt;
* {{infoicon|Vehicle Parts|new=yes}}&lt;br /&gt;
* {{infoicon|Vehicle Parts II|new=yes}}&lt;br /&gt;
* {{infoicon|Vehicle Parts III|new=yes}}&lt;br /&gt;
* {{infoicon|Construction Parts|new=yes}}&lt;br /&gt;
* {{infoicon|Construction Parts II|new=yes}}&lt;br /&gt;
* {{infoicon|Construction Parts III|new=yes}}&lt;br /&gt;
* {{infoicon|Construction Parts IV|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics II|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics III|new=yes}}&lt;br /&gt;
* {{infoicon|Electronics IV|new=yes}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Vehicle_Parts&amp;diff=12191</id>
		<title>Vehicle Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Vehicle_Parts&amp;diff=12191"/>
		<updated>2025-08-23T22:06:24Z</updated>

		<summary type="html">&lt;p&gt;Khaim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Vehicle Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Vehicle Parts II]]&amp;lt;br/&amp;gt;[[Vehicle Parts III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12190</id>
		<title>Electronics II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Electronics_II&amp;diff=12190"/>
		<updated>2025-08-21T23:42:18Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Electronics II&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Electronics]]&amp;lt;br/&amp;gt;[[Electronics III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Electronics II&#039;&#039;&#039; is a late-game item that serves an an ingredient primarily for {{infoicon|Vehicle Parts 3|text=Vehicle Parts III|link=Vehicle Parts II|new=yes}}, {{infoicon|Electronics 3|text=Electronics III|link=Electronics III|new=yes}}, {{infoicon|Construction Parts IV}} and {{infoicon|Lab Equipment 4|link=Lab Equipment IV|text=Lab Equipment IV|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
It is also a required material to build [[Assembly (Robotic)]], [[Boiler (Electric)]], [[Data Center]], [[Enrichment Plant]], [[Household Appliances Module]], [[Maintenance II Depot]], [[Nuclear Reactor]], and {{variants|Solar Panel}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Maintenance_III&amp;diff=12189</id>
		<title>Maintenance III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Maintenance_III&amp;diff=12189"/>
		<updated>2025-08-21T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Update example M3 consumers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Maintenance III&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Virtual&lt;br /&gt;
| Variants         = [[Maintenance I]]&amp;lt;br /&amp;gt;[[Maintenance II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main|Maintenance}}&lt;br /&gt;
&lt;br /&gt;
Maintenance III is required by some late game buildings such as [[Assembly V]], [[Research Lab IV]], [[Data Center]] and [[Fast Breeder Reactor]]. &lt;br /&gt;
&lt;br /&gt;
See [[:Category:Buildings requesting Maintenance III]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Antibiotics&amp;diff=12188</id>
		<title>Antibiotics</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Antibiotics&amp;diff=12188"/>
		<updated>2025-08-21T23:30:48Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Antibiotics&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Antibiotics}} is a product which is made from {{infoicon|Sugar}}, {{infoicon|Ammonia}} and {{infoicon|Oxygen}}. It can only be used to make {{infoicon|Medical Supplies 2|link=Medical Supplies II|text=Medical Supplies II|new=yes}} with {{infoicon|Medical Supplies|new=yes}}. It produces {{infoicon|Carbon Dioxide}} as a byproduct which can be vented away or used for {{infoicon|Graphite}}. It can only be produced in a {{infoicon|Fermentation Tank|new=yes}}. Like other ingredients for Medical Supplies, this material doesn&#039;t have many uses. Thus can very easily be connected directly to the Assembler for {{infoicon|Medical Supplies 2|link=Medical Supplies II|text=Medical Supplies II|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Clinic&amp;diff=12187</id>
		<title>Clinic</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Clinic&amp;diff=12187"/>
		<updated>2025-08-21T23:28:09Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Clinic&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = Provides [[Medical Supplies]], [[Medical Supplies II]] and [[Medical Supplies III]] for an attached [[settlement]]. Providing Medical goods to a settlement increases [[Health]] of the community, cures [[disease]]s and generates extra [[Unity]].&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 160&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 36&lt;br /&gt;
| Electricity   = 60 KW&lt;br /&gt;
| Maintenance   = 12&lt;br /&gt;
| Footprint     = 11x7&lt;br /&gt;
| Research      = Hospital&lt;br /&gt;
| Cargo         = {{infoicon|Medical Supplies}}&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies II}}&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies III}}&lt;br /&gt;
| Storage       = 200 / slot&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Clinic&#039;&#039;&#039; is a housing module which allows for {{variants|Medical Supplies}} to be provided to a [[settlement]] in exchange for an increase in the community&#039;s {{infoicon|Health}} and a boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.&lt;br /&gt;
&lt;br /&gt;
It has two storage slots, where each slot can be filled with any type of Medical Supplies. If a different type of the supplies fills two slots, the one filling the upper slot is used as a priority.&lt;br /&gt;
&lt;br /&gt;
The Clinic has two input connections for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired.&lt;br /&gt;
&lt;br /&gt;
==Medical supplies summary==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Benefits&lt;br /&gt;
! {{infoicon|Medical Supplies|new=yes|icononly=yes}}&lt;br /&gt;
! {{infoicon|Medical Supplies 2|new=yes|icononly=yes|link=Medical Supplies II}}&lt;br /&gt;
! {{infoicon|Medical Supplies 3|new=yes|icononly=yes|link=Medical Supplies III}}&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Unity}}&lt;br /&gt;
| +0.6 {{time}} || +0.8 {{time}} || +1.2 {{time}}&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
| +15 || +20 || +25&lt;br /&gt;
|-&lt;br /&gt;
! Mortality reduction&lt;br /&gt;
| -0.6% {{time}} || -1.0% {{time}} || -1.4% {{time}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The required amount of medical supplies is 5.4 {{time}} per 1000 pops. However, the amount will temporarily increase while there is a [[Health#Disease|disease]]. The amount does not depend on the type of it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Settlement]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Sulfur&amp;diff=12186</id>
		<title>Sulfur</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Sulfur&amp;diff=12186"/>
		<updated>2025-08-21T00:00:28Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix icons, clarify late game sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
  | Name          = Sulfur&lt;br /&gt;
  | Type1         = Natural resource&lt;br /&gt;
  | Type2         = Crafted material&lt;br /&gt;
  | State         = Loose&lt;br /&gt;
  | StoredInCargoModule = yes&lt;br /&gt;
  | CreatedIn     = [[Sulfur Mine]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sulfur&#039;&#039;&#039; is a semi-processed resource used in the production of {{infoicon|Rubber}}, {{infoicon|Acid}} and {{infoicon|Fertilizer2|text=Fertilizer II|link=Fertilizer II|new=yes}}. The only &#039;&#039;&#039;Sulfur&#039;&#039;&#039; sources on the island are as the byproducts of the processing of {{infoicon|Sour Water}} and {{infoicon|Exhaust}} [[Exhaust Scrubber|scrubbing]]. A large amount of Sulfur is also available by assigning {{infoicon|Worker|plural=s}} to a repaired [[Sulfur Mine]] and transporting it back to a [[Cargo Depot (2)|Cargo Depot]] via {{infoicon|Cargo Ship|ui=yes}}. In the very late game, unlimited Sulfur is available via the contract for Sour Water.&lt;br /&gt;
&lt;br /&gt;
==Excess Sulfur==&lt;br /&gt;
Before processing reasonable amounts of {{infoicon|Fertilizer|text=Fertilizer I|link=Fertilizer I|new=yes}} into {{infoicon|Fertilizer2|text=Fertilizer II|link=Fertilizer II|new=yes}}, the amount of &#039;&#039;&#039;Sulfur&#039;&#039;&#039; produced as a byproduct will exceed the requirement for production of {{infoicon|Rubber}} and {{infoicon|Acid}}, necessitating disposal the excess to prevent a stoppage of {{infoicon|Crude Oil}} refining arrays. Available solutions include:&lt;br /&gt;
&lt;br /&gt;
* Build a very large amount of storage dedicated to {{infoicon|Rubber}} and then [[trade]] it away in bulk to a neighboring village for {{infoicon|Wood}}, prioritizing its usage over Wood coming from the [[Sawmill]].&lt;br /&gt;
* Combine with {{infoicon|Limestone}} in a [[Mixer]] to create {{infoicon|Slag}} then use as [[Designations#Dumping|landfill]]. Note that, Limestone is a non-renewable [[:Category:Natural resources|natural resource]] on the island and is also used in the production of {{infoicon|Glass}} and late-game {{infoicon|Molten Iron}}.&lt;br /&gt;
* Burn sulfur via [[Burner (Solid)]]. It generates {{infoicon|Air Pollution}}, but an amount of the pollution is smaller than the below two ways.&lt;br /&gt;
* Dumping excess {{infoicon|Sour Water}} into the [[ocean]] via [[Liquid Dump]] to prevent excess production of Sulfur. Generally not recommended due to high levels of {{infoicon|Water Pollution}} generated.&lt;br /&gt;
* Combine with {{infoicon|Water}} in a [[Mixer]] to create {{infoicon|Acid}} and dump into the ocean via [[Liquid Dump]]. Generally not recommended due to same level of Water Pollution as {{infoicon|Sour Water}}, though it does allow {{infoicon|Ammonia}} byproduct generation to continue.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Waste_Sorting_Plant&amp;diff=12183</id>
		<title>Waste Sorting Plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Waste_Sorting_Plant&amp;diff=12183"/>
		<updated>2025-08-18T00:22:23Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe defines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Waste Sorting Plant&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Image         = &lt;br /&gt;
| Description   = Recycling can transform your island&#039;s economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, [[maintenance]], or [[research]]. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return &#039;[[Recyclables]]&#039;. This product can be separated via waste sorting plant into scraps (such as [[Iron Scrap|iron]] or [[Copper Scrap|copper scraps]]) which can be sent to any furnace for smelting. The ratio of materials recycled is based on &#039;Recycling efficiency&#039; and more about that is explained in the waste sorting plant.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 400&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = 45&lt;br /&gt;
| Electricity   = 300 KW&lt;br /&gt;
| Maintenance   = 20&lt;br /&gt;
| Footprint     = 25x9&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Recycling&lt;br /&gt;
| Designation   = Waste Management&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Shredder&amp;diff=12182</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Shredder&amp;diff=12182"/>
		<updated>2025-08-18T00:18:49Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Basic description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Shredder&lt;br /&gt;
| Description   = Breaks down products into loose form.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 25&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 2&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 3x6&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Chemical Plant &amp;amp; Paper&lt;br /&gt;
| Research2     = Compactor (research)&lt;br /&gt;
| Designation   = Waste Management&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shredder&#039;&#039;&#039; is the inverse of the [[Compactor]] and can expand compressed items back into their original state. It is also used to turn {{infoicon|Wood}} into {{infoicon|Woodchips|new=yes}} for making [[Paper]] or generating steam in a [[Boiler]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Shredder&amp;diff=12181</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Shredder&amp;diff=12181"/>
		<updated>2025-08-18T00:12:32Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe defines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Shredder&lt;br /&gt;
| Description   = Breaks down products into loose form.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 25&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 2&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 3x6&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Chemical Plant &amp;amp; Paper&lt;br /&gt;
| Research2     = Compactor (research)&lt;br /&gt;
| Designation   = Waste Management&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Shredder&#039;&#039;&#039; is the machine to break {{infoicon|Wood}}, compressed items and so on.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Thermal_Desalinator&amp;diff=12170</id>
		<title>Thermal Desalinator</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Thermal_Desalinator&amp;diff=12170"/>
		<updated>2025-08-06T01:40:37Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe defines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Thermal Desalinator&lt;br /&gt;
| Description   = Heats saline water into vapor to collect it as clean water. Produces brine as a byproduct. Not really efficient but does the job.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
    | Input2Name  = Steel&lt;br /&gt;
    | Input2Qty   = 30&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Electricity   = 400 KW&lt;br /&gt;
| Maintenance   = 1.9&lt;br /&gt;
| Footprint     = 11x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Thermal Desalination&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Thermal Desalinator&#039;&#039;&#039; is a machine which converts {{infoicon|Seawater}} and either {{infoicon|Steam (Super)}}, {{infoicon|Steam Hi}}, {{infoicon|Steam Lo}}, or {{infoicon|Steam Depleted}} into {{infoicon|Water}} and {{infoicon|Brine}}. Due to the high fuel cost for making steam, [[Groundwater Pump]] is vastly more efficient if there is sufficient rainfall to replenish groundwater aquifers. &lt;br /&gt;
&lt;br /&gt;
The Brine byproduct can be utilized in [[Electrolyzer]]s to create {{infoicon|Chlorine}} to treat {{infoicon|Waste Water}} or in fed into [[Wastewater Treatment]] machines to convert {{infoicon|Toxic Slurry}} into {{infoicon|Slag}}. The [[Evaporation Pond]] and [[Evaporation Pond (Heated)]] can also process Brine into Salt. However due to the high fuel cost for making steam, the production of Salt from Seawater with the Evaporation Pond is several times more energy efficient.&lt;br /&gt;
&lt;br /&gt;
==Energy Cost of Desalination==&lt;br /&gt;
When using steam from existing sources (coal/nuclear power plant, exhaust scubbers/arc furnaces) to desalinate, there are several choices. The simplest method is to run depleted steam from a power plant into cooling towers, and have a separate desalination plant using high steam to make up for the lost water. Vacuum desalination offers an alternative, where we can use depleted steam to make water instead of burning extra fuel to make high-steam. However, vacuum desalination requires many times more desalinators to work, and it&#039;s not obvious how much it costs / saves.&lt;br /&gt;
&lt;br /&gt;
The following table shows the cost to produce a full Pipe III of water using each of the different recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Costs per full Pipe-III  ({{infoicon|Water|icononly=yes}}450{{Time}})&lt;br /&gt;
! Desalination&lt;br /&gt;
Recipe&lt;br /&gt;
! # of &lt;br /&gt;
desals.&lt;br /&gt;
!Input Steam&lt;br /&gt;
{{Time}}&lt;br /&gt;
!Steam Energy&lt;br /&gt;
({{infoicon|Electricity|icononly=yes}}-Equivalent)&lt;br /&gt;
!Total Energy&lt;br /&gt;
!Total&lt;br /&gt;
{{infoicon|Worker|plural=s|link=no|ui=yes}}&lt;br /&gt;
!Cooling Towers&lt;br /&gt;
Replaced&lt;br /&gt;
!Net&lt;br /&gt;
{{infoicon|Worker|plural=s|link=no|ui=yes}}&lt;br /&gt;
! {{infoicon|Maintenance I|link=no|ui=yes|icononly=yes}}{{Time}}&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Steam (Super)}}&lt;br /&gt;
|6.6&lt;br /&gt;
|40&lt;br /&gt;
|24.9 MW&lt;br /&gt;
|27.6 MW&lt;br /&gt;
|26.7&lt;br /&gt;
|0.4&lt;br /&gt;
|24.2&lt;br /&gt;
|13.3 &lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Steam Hi}}&lt;br /&gt;
| 6.5 &lt;br /&gt;
|78.3&lt;br /&gt;
|24.4 MW&lt;br /&gt;
|27.0 MW &lt;br /&gt;
|26.1&lt;br /&gt;
|0.8&lt;br /&gt;
|21.2&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Steam Lo}}&lt;br /&gt;
| 8.3&lt;br /&gt;
|200&lt;br /&gt;
|20.8 MW&lt;br /&gt;
|24.1 MW&lt;br /&gt;
|33.3&lt;br /&gt;
|2.1&lt;br /&gt;
|20.8&lt;br /&gt;
| 16.7 &lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Steam Depleted}}&lt;br /&gt;
|30&lt;br /&gt;
|720&lt;br /&gt;
|0 MW&lt;br /&gt;
|12.0 MW &lt;br /&gt;
|120&lt;br /&gt;
|7.5&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
Note: This calculates net water production, as compared to simply running that steam into a power plant / cooling towers. For example, 30 depleted steam desalinators will output {{infoicon|Water|icononly=yes}}990{{Time}}, but you would have gotten 540 of that just by cooling the steam; so this table counts only 450 of that as&amp;quot;extra&amp;quot; that the desalinators made. This also assumes that the steam is being made anyway (e.g. waste steam from scrubbers/arc furnaces or siphoning steam from a running power plant) and so only counts each steam as 0.75 water. If you were designing a standalone desalinator plant that feeds its boilers from its own water, you&#039;d need slightly more desalinators to hit 450{{Time}}output, but the relative energy efficiencies would stay the same.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Total Energy&amp;quot; is a combination of the electricity used directly by the desalinators, and the electricity that could have been produced from the steam (assuming you&#039;re using [[Power Generator (Large)]]). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Net Workers&amp;quot; is total workers discounted for the workers saved by not having to build cooling towers (mostly matters for depleted steam)Some factors that make comparing recipes tricky:&lt;br /&gt;
&lt;br /&gt;
* Comparing the recipes for low/high steam: 24 Units of Steam(Low) is worth 3MW mechanical, but 12 Steam(High) can be 4.5MW Mechanical if you run it through both high and low pressure turbines. Therefore the Steam(High) gives you only 8% more water, but uses 50% more energy, meaning that it&#039;s more efficient to siphon low-steam off a power plant for desalination than high-steam.&lt;br /&gt;
* Every unit of steam becomes 0.75 water in a cooling tower for free, so the Steam Low and Steam Depleted recipes don&#039;t give you as much water as they seem to. For example, a thermal desalinator running on depleted steam appears to give you {{infoicon|Water|icononly=yes}}33{{Time}}, but we could have gotten 18 {{Time}}of that for free by running the depleted steam into a large cooling tower. Therefore, for the cost of 400KW and 4 workers, the net water production of that desalinator is actually only {{infoicon|Water|icononly=yes}}15 {{Time}}. This also means that the low-steam recipe isn&#039;t quite as efficient as it seems, since it consumes more water in the steam it inputs, leaving it only about 10% more efficient as high-steam.&lt;br /&gt;
* Using depleted steam costs about half the energy of the others, but it is important to note that all of that energy is electrical (the 400KW desalinator power consumption), requiring an extra 12MW worth of electrical turbines/generators. Meanwhile the other recipes have most of their energy cost in the steam, so they will use more total fuel (coal/nuclear fuel/etc), but put less of a strain on the electrical grid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Light_Oil&amp;diff=12169</id>
		<title>Light Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Light_Oil&amp;diff=12169"/>
		<updated>2025-08-04T16:35:24Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Cracking Light Oil is very slightly power negative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Light Oil&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light Oil&#039;&#039;&#039; is a petrochemical [[:Category:Liquid products|liquid product]] produced when processing {{infoicon|Medium Oil}} in the [[Distillation (Stage II)]]. It can be further processed in a [[Distillation (Stage III)]] machine to produce {{infoicon|Naphtha}} and {{infoicon|Fuel Gas}}. Alternatively, it can be burned in a [[Boiler (Gas)]] to generate [[Steam Hi]] , and thus generate {{infoicon|Electricity}}. &lt;br /&gt;
&lt;br /&gt;
The former option is much more common as it allows for the potential production of {{infoicon|Rubber}} and {{infoicon|Plastic}} from Naphtha, though notably both products can also be made using {{infoicon|Diesel}}. &lt;br /&gt;
&lt;br /&gt;
Burning Light Oil directly to create steam is the only viable option before Naptha Processing is researched. Note that using a distillation stage III machine to separate Light Oil into Naptha and Fuel Gas and then burning the two products separately produces very slightly less energy (about 1%) than burning the Light Oil would. Naphtha and Fuel Gas are generally useful enough to be worth making regardless.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Maintenance_Depot_(Basic)&amp;diff=12165</id>
		<title>Maintenance Depot (Basic)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Maintenance_Depot_(Basic)&amp;diff=12165"/>
		<updated>2025-08-01T15:33:38Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix output valve in prose. Compare to upgraded depot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Maintenance Depot (Basic)&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Converts products into [[maintenance]] which is distributed to all machines, buildings, and [[:Category:Vehicles|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 7x6&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Cargo         = {{infoicon|Maintenance I}}&lt;br /&gt;
| Storage       = 630&lt;br /&gt;
| Research      = Power &amp;amp; Maintenance&lt;br /&gt;
| Designation   = Production&lt;br /&gt;
| Variants      = [[Maintenance Depot]]&amp;lt;br/&amp;gt;[[Maintenance II Depot]]&amp;lt;br/&amp;gt;[[Maintenance III Depot]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Maintenance Depot (Basic)&#039;&#039;&#039; is a building which produces [[Maintenance I]], an item for the upkeep of [[:Category:Vehicles|vehicles]] and a majority of [[:Category:Machines|machines]]. It can accommodate up to two [[Flat Conveyor]] inputs and has a maximum output of 220 {{time}}. As Maintenance I is a virtual item and automatically distributed, there is no output product to store or move via vehicles or conveyors.&lt;br /&gt;
&lt;br /&gt;
The upgraded building [[Maintenance Depot]] produces the same type of Maintenance over twice as fast. It is slightly more efficient in terms of input material (about 9%) but slightly less efficient in terms of electricity (about 14%) and significantly less efficient in workers.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Compost&amp;diff=12143</id>
		<title>Compost</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Compost&amp;diff=12143"/>
		<updated>2025-07-28T01:08:56Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Undo immediately because my math was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Compost&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compost&#039;&#039;&#039; is a [[:Category:Loose products|loose product]] generated by the processing of {{infoicon|Food}} from a [[Farm]] or {{infoicon|Sludge}} from a [[Wastewater Treatment]] machine.&lt;br /&gt;
&lt;br /&gt;
Compost&#039;s primary usage is to boost the food production by increasing fertility: it serves as the ingredient for {{infoicon|Fertilizer|link=Fertilizer (organic)}}, and it can be dumped to create fertile soil that [[Farm]]s can be built upon. Dumped Compost turns into {{infoicon|Dirt}}.&lt;br /&gt;
&lt;br /&gt;
Note that the loop&lt;br /&gt;
&lt;br /&gt;
* Compost -&amp;gt; [[Fertilizer (organic)]] -&amp;gt; Greenhouse -&amp;gt; [[Animal Feed]] -&amp;gt; Compost &lt;br /&gt;
&lt;br /&gt;
can produce enough extra fertilizer for about 2.5 additional farms, assuming the crop is [[Wheat]] or [[Corn]] and that [[Dirt]] is added to the fertilizer recipe. This does cost significant extra water for irrigation, plus the workers and power to run the chain, plus the continuous consumption of Dirt. Corn has a higher output but also uses more water.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Compost&amp;diff=12142</id>
		<title>Compost</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Compost&amp;diff=12142"/>
		<updated>2025-07-28T00:59:43Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Advise against making compost from crops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Compost&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compost&#039;&#039;&#039; is a [[:Category:Loose products|loose product]] generated by the processing of {{infoicon|Food}} from a [[Farm]] or {{infoicon|Sludge}} from a [[Wastewater Treatment]] machine.&lt;br /&gt;
&lt;br /&gt;
Compost&#039;s primary usage is to boost the food production by increasing fertility: it serves as the ingredient for {{infoicon|Fertilizer|link=Fertilizer (organic)}}, and it can be dumped to create fertile soil that [[Farm]]s can be built upon. Dumped Compost turns into {{infoicon|Dirt}}.&lt;br /&gt;
&lt;br /&gt;
Note that the loop&lt;br /&gt;
&lt;br /&gt;
* Compost -&amp;gt; [[Fertilizer (organic)]] -&amp;gt; Greenhouse -&amp;gt; [[Animal Feed]] -&amp;gt; Compost &lt;br /&gt;
&lt;br /&gt;
is generally not worth the trouble. While it is very slightly positive in terms of the main products - assuming the crop is [[Wheat]] or [[Corn]] - this is at the expense of dirt, a large amount of water for irrigation, and the workers and power to run the chain. You are usually better off not making extra Compost from crops.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Water_Chiller&amp;diff=12141</id>
		<title>Water Chiller</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Water_Chiller&amp;diff=12141"/>
		<updated>2025-07-27T23:27:20Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe define&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Water Chiller&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 3&lt;br /&gt;
| Electricity   = 1 MW&lt;br /&gt;
| Maintenance   = 1.9&lt;br /&gt;
| Footprint     = 4x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Datacenter&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Chiller&#039;&#039;&#039; is a machine which allows for the conversion of {{infoicon|Water}} into [[Chilled Water]]. It is intended as a coolant for the [[Data Center]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Ethanol&amp;diff=12140</id>
		<title>Ethanol</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Ethanol&amp;diff=12140"/>
		<updated>2025-07-26T19:09:19Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Clean up, fix some icons, remove stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Ethanol&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethanol&#039;&#039;&#039; is a [[:Category:Fluid products|fluid product]] produced from the fermentation of {{infoicon|Corn Mash|new=yes}} or {{infoicon|Sugar}} in a [[Fermentation Tank]]. The yeast additionally consumes {{infoicon|Oxygen}} and breathes out {{Infoicon|Carbon Dioxide}}. Alternatively, &#039;&#039;&#039;Ethanol&#039;&#039;&#039; can be directly synthesized from a mixture of {{Infoicon|Hydrogen}} and {{Infoicon|Carbon Dioxide}} in a [[Chemical Plant II]], so it can be produced from non-biological sources if so desired. &lt;br /&gt;
&lt;br /&gt;
It can be used directly as a fuel in [[Boiler (Gas)]], releasing only {{Infoicon|Carbon Dioxide}} as a waste product. &#039;&#039;&#039;Ethanol&#039;&#039;&#039; is also an essential ingredient to make {{infoicon|Disinfectant|new=yes}}, and can be used to make {{infoicon|Diesel}}, {{Infoicon|Rubber}} and {{infoicon|Plastic}} without needing petroleum products. A small amount is used to make {{infoicon|Lens|new=yes}} in the production chain for {{infoicon|Electronics4|text=Electronics IV|link=Electronics IV|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Food_Pack&amp;diff=12139</id>
		<title>Food Pack</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Food_Pack&amp;diff=12139"/>
		<updated>2025-07-26T19:00:44Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Food Pack&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Food Pack&#039;&#039;&#039; is composed of [[Bread]] plus either [[Meat]] or [[Eggs]], or the vegetarian option of [[Tofu]] plus [[Vegetables]].&lt;br /&gt;
&lt;br /&gt;
The Food Pack can be traded for resources via the [[contract]]s system. In the end-game it is also used to make [[Crew Supplies]] for space exploration. The Food Pack is &#039;&#039;not&#039;&#039; used by the [[settlement]] for food.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=User:Khaim&amp;diff=12138</id>
		<title>User:Khaim</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=User:Khaim&amp;diff=12138"/>
		<updated>2025-07-25T17:25:46Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Created page with &amp;quot;I don&amp;#039;t like my name being red.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t like my name being red.&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Seawater_Pump_(Tall)&amp;diff=12137</id>
		<title>Seawater Pump (Tall)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Seawater_Pump_(Tall)&amp;diff=12137"/>
		<updated>2025-07-25T17:21:22Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe define&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Seawater Pump (Tall)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Large pump that can be placed up to height of 11 from the ocean level. Requires more power to run.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
      {{Machine Recipe&lt;br /&gt;
      | Input1Name  = Construction Parts III&lt;br /&gt;
      | Input1Qty   = 50&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 1&lt;br /&gt;
| Electricity   = 300 KW&lt;br /&gt;
| Maintenance   = 3.8&lt;br /&gt;
| Footprint     = 4x4 on land&amp;lt;br/&amp;gt;+ 15x6 over ocean&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Thermal Desalination&lt;br /&gt;
| Cargo         = {{infoicon|Water}}&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Seawater Pump]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Seawater Pump (Tall)&#039;&#039;&#039; is a machine which draws {{infoicon|Seawater}} from the ocean. It is a physically larger variant of the [[Seawater Pump]] which allows for placement on higher cliffs, but which has the same throughput.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Seawater_Pump&amp;diff=12136</id>
		<title>Seawater Pump</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Seawater_Pump&amp;diff=12136"/>
		<updated>2025-07-25T17:20:47Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe define&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Seawater Pump&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Pumps water from ocean. Works at the maximum height of 5 from the ocean level.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 1&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = 1.9&lt;br /&gt;
| Footprint     = 4x4 on land&amp;lt;br/&amp;gt;+ 12x6 over ocean&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Basic Desalination&lt;br /&gt;
| Research2     = Salt Production&lt;br /&gt;
| Research3     = Thermal Desalination&lt;br /&gt;
| Cargo         = &lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants       = [[Seawater Pump (Tall)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Seawater Pump&#039;&#039;&#039; is a machine which draws {{infoicon|Seawater}} from the ocean. It is the only machine which can provide seawater, which makes building it a requirement to supply [[Evaporation Pond]]s to produce {{infoicon|Salt}} to make {{infoicon|Glass Mix}} and subsequently {{infoicon|Glass}}. It is also useful providing [[Thermal Desalinator]]s material to create fresh {{infoicon|Water}} and {{infoicon|Brine}} once the [[Thermal Desalination]] research has been completed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Seawater Pump&#039;&#039;&#039; can be acquired from three different researches: [[Basic Desalination]], [[Salt Production]] and [[Thermal Desalination]]. &#039;&#039;(none of these reasearches are prerequisite to another)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Smoke_Stack&amp;diff=12135</id>
		<title>Smoke Stack</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Smoke_Stack&amp;diff=12135"/>
		<updated>2025-07-25T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe defines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Smoke Stack&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description   = Allows release of gasses into atmosphere. Some gasses such as [[Exhaust]] cause [[Pollution]].&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
  }}&lt;br /&gt;
| Workers     = None&lt;br /&gt;
| Electricity = None&lt;br /&gt;
| Maintenance = None&lt;br /&gt;
| Footprint     = 1x1&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Iron Smelting (From Scrap)&lt;br /&gt;
| Designation   = Waste Management&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants    = [[Smoke Stack (large)]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Historical notes==&lt;br /&gt;
Before the version 0.4.0, Smoke Stack had different appearance with two inputs and occupied 1x3 tiles. It also had higher throughput, similar to current [[Smoke Stack (Large)]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Smoke Stack (Old).png|Old appearance of the Smoke Stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Smoke_Stack_(Large)&amp;diff=12134</id>
		<title>Smoke Stack (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Smoke_Stack_(Large)&amp;diff=12134"/>
		<updated>2025-07-25T17:03:44Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Add basic description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Smoke Stack (Large)&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description   = Allows release of gasses into atmosphere. Some gasses such as [[Exhaust]] cause [[Air Pollution]].&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
    | Input2Name  = Concrete slab&lt;br /&gt;
    | Input2Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers     = None&lt;br /&gt;
| Electricity = None&lt;br /&gt;
| Maintenance = None&lt;br /&gt;
| Footprint     = 2x2&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Pipes II&lt;br /&gt;
| Designation = Waste Management&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants    = [[Smoke Stack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke Stack (Large)&#039;&#039;&#039; is a scaled-up [[Smoke Stack]] which can release a massive amount of unwanted gases into the atmosphere. It has 15 times as much throughput as the small version. It is slightly larger, taking up four tiles rather than one, but also has eight input ports instead of one. The Large Smoke Stack is fairly cheap for a tier 2 building: it only costs 40 {{infoicon|Concrete Slab}} more than a [[Smoke Stack]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Smoke_Stack_(Large)&amp;diff=12133</id>
		<title>Smoke Stack (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Smoke_Stack_(Large)&amp;diff=12133"/>
		<updated>2025-07-25T16:49:31Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe defines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Smoke Stack (Large)&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description   = Allows release of gasses into atmosphere. Some gasses such as [[Exhaust]] cause [[Air Pollution]].&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
    | Input2Name  = Concrete slab&lt;br /&gt;
    | Input2Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers     = None&lt;br /&gt;
| Electricity = None&lt;br /&gt;
| Maintenance = None&lt;br /&gt;
| Footprint     = 2x2&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Pipes II&lt;br /&gt;
| Designation = Waste Management&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants    = [[Smoke Stack]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Smoke_Stack_(Large)&amp;diff=12132</id>
		<title>Smoke Stack (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Smoke_Stack_(Large)&amp;diff=12132"/>
		<updated>2025-07-25T16:48:51Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Add variant=smoke stack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Smoke Stack (Large)&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description   = Allows release of gasses into atmosphere. Some gasses such as [[Exhaust]] cause [[Air Pollution]].&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
    | Input2Name  = Concrete slab&lt;br /&gt;
    | Input2Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers     = None&lt;br /&gt;
| Electricity = None&lt;br /&gt;
| Maintenance = None&lt;br /&gt;
| Footprint     = 2x2&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Pipes II&lt;br /&gt;
| Designation = Waste Management&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants    = [[Smoke Stack]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Steam Depleted&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (Low)&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (High)&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (Super)&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Oxygen&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Nitrogen&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Exhaust&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 100&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Carbon Dioxide&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 50&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Graphite&amp;diff=12130</id>
		<title>Graphite</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Graphite&amp;diff=12130"/>
		<updated>2025-07-24T17:17:12Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Correct ratio is 1:3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Graphite&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Graphite&#039;&#039;&#039; is a crafted material used exclusively in the [[Arc Furnace]] and [[Arc Furnace II]] to produce {{infoicon|Molten Iron}}, {{infoicon|Molten Copper}}, {{infoicon|Molten Glass}}, and {{infoicon|Molten Silicon}}. It is made from {{infoicon|Coal}} at a 1:3 ratio. When used in an [[Arc Furnace II]] to replace a [[Blast Furnace II]], this reduces direct {{infoicon|Coal}} consumption by at least 90%; note, however, that {{infoicon|Molten Silicon}} always requires both {{infoicon|Coal}} and Graphite.&lt;br /&gt;
&lt;br /&gt;
Even when using [[Boiler (Coal)]] to power the notoriously power-hungry [[Arc Furnace II]], overall {{infoicon|Coal}} usage still drops by 16.7-25.0% (depending on how efficiently the {{infoicon|Steam Lo}} energy is utilized). Similarly, total {{infoicon|Exhaust}} drops by 2.0-4.5 per furnace; thus, it is often beneficial to switch to the [[Arc Furnace II]] even if only coal power is available.&lt;br /&gt;
&lt;br /&gt;
In order to produce Graphite directly from {{infoicon|Carbon Dioxide}} you will need the &amp;quot;CO2 Recycling&amp;quot; research, which requires [[Research Lab V]]. Unfortunately, once all blast furnaces have been converted, it is unlikely your factory will produce enough {{infoicon|Carbon Dioxide}} to rely wholly on this recipe, though fortunately the [[Chemical Plant II]] has enough inputs to simultaneously run both the {{infoicon|Coal}} and {{infoicon|Carbon Dioxide}} recipes (should prioritize the {{infoicon|Carbon Dioxide}} recycling recipe).&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Molten_Silicon&amp;diff=12129</id>
		<title>Molten Silicon</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Molten_Silicon&amp;diff=12129"/>
		<updated>2025-07-24T17:11:29Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Not a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Molten Silicon&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Molten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Molten Silicon&#039;&#039;&#039; is an intermediate [[:Category:Molten products|molten product]] with the sole purpose of being cast into {{infoicon|Silicon (Poly)}} in a [[Silicon Reactor]]. It is produced by either smelting {{infoicon|Sand}}, {{infoicon|Coal}}, and {{infoicon|Graphite}} in a [[Arc Furnace]], or by smelting the previous ingredients plus {{infoicon|Water}} in an [[Arc Furnace II]].&lt;br /&gt;
&lt;br /&gt;
The creation of Molten Silicon generates a substantial amount of {{infoicon|Slag}}. Casting it into Silicon (Poly) also requires the addition of {{infoicon|Hydrogen}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Radiation&amp;diff=12128</id>
		<title>Radiation</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Radiation&amp;diff=12128"/>
		<updated>2025-07-24T16:00:31Z</updated>

		<summary type="html">&lt;p&gt;Khaim: /* Management Tips */ Use max tier belts, not tier 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Radiation&lt;br /&gt;
| Type1         = Pollution&lt;br /&gt;
| State         = Virtual&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Radiation&#039;&#039;&#039; is a virtual pollutant in the game that slows {{infoicon|Population|Population Growth}} by reducing the birth rate. It’s produced by overheated [[Nuclear Reactor]]s ([[Nuclear Meltdown]]) and unsafely stored radioactive materials like [[Spent Fuel]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* &#039;&#039;&#039;Reactor Leaks&#039;&#039;&#039;: Occur during a [[Nuclear Meltdown]], caused by maxed-out heat from excess {{infoicon|SteamHp|text=Steam (High)|link=Steam (High)|new=yes}} or {{infoicon|SteamSp|text=Steam (Super)|link=Steam (Super)|new=yes}} and insufficient cooling water.&lt;br /&gt;
* &#039;&#039;&#039;Radioactive Materials&#039;&#039;&#039;: Generated when materials like [[Spent Fuel]], [[Spent MOX]], [[Plutonium]], and [[Fission Product]] are stored outside a [[Radioactive Waste Storage]], including during transport or at the [[Shipyard]].&lt;br /&gt;
&lt;br /&gt;
== Effects on Population Growth ==&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039;: Reduces the birth rate, not {{infoicon|Health}} directly, slowing population growth.&lt;br /&gt;
* &#039;&#039;&#039;Averaging Period&#039;&#039;&#039;: Radioactive material effects are averaged over 4 months.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Penalty&#039;&#039;&#039;: Total birth rate reduction can reach up to around -4 to -5 Growth under severe conditions.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Leaks ===&lt;br /&gt;
* &#039;&#039;&#039;Penalty&#039;&#039;&#039;: Each leak reduces birth rate by roughly 0.13 Growth per month (based on frequency), with effects lingering over time.&lt;br /&gt;
* &#039;&#039;&#039;Example&#039;&#039;&#039;: 1 leak per month ≈ -0.13 Growth; 10 leaks per month ≈ -1.3 Growth or more.&lt;br /&gt;
&lt;br /&gt;
=== Radioactive Materials ===&lt;br /&gt;
* &#039;&#039;&#039;Penalty&#039;&#039;&#039;: Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth.&lt;br /&gt;
* &#039;&#039;&#039;Radiation Levels&#039;&#039;&#039;: Sum of exposed materials’ levels contributes to the total.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** 1000 units per month = -0.65 Growth ((1000 - 480) ÷ 800).&lt;br /&gt;
** 4000 units per month = -2.5 Growth (maximum material penalty).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Material&lt;br /&gt;
!Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Spent Fuel]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Spent MOX]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Plutonium]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Fission Product]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Management Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Prevent Meltdowns&#039;&#039;&#039;: Ensure [[Nuclear Reactor]]s have adequate cooling water and manage {{infoicon|SteamHp|text=Steam (High)|link=Steam (High)|new=yes}} or {{infoicon|SteamSp|text=Steam (Super)|link=Steam (Super)|new=yes}} overflow.&lt;br /&gt;
* &#039;&#039;&#039;Safe Storage&#039;&#039;&#039;: Use [[Radioactive Waste Storage]] to contain radioactive materials, or reprocess them in a [[Nuclear Fuel Reprocessing]] facility.&lt;br /&gt;
* &#039;&#039;&#039;Minimize Exposure&#039;&#039;&#039;:&lt;br /&gt;
** Build reactors, reprocessing plants, and storage close together to shorten transport routes.&lt;br /&gt;
** Use [[Flat Conveyor III|Tier III belts]] for quick movement and avoid long belts.&lt;br /&gt;
** Assign a single [[Pickup|small truck]] for transport to limit exposure time.&lt;br /&gt;
* &#039;&#039;&#039;Handle Moves Carefully&#039;&#039;&#039;: When relocating stored waste, move it gradually to avoid a sudden radiation spike from multiple trucks.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Gold&amp;diff=12127</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Gold&amp;diff=12127"/>
		<updated>2025-07-24T15:56:15Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Gold&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; is a crafted material, required for the multi-stage production of {{infoicon|Microchips}}. Your [[population]] also seems to covet this material greatly, and you can supply it to them in the form of {{Infoicon|Luxury Goods}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Toxic_Slurry&amp;diff=12126</id>
		<title>Toxic Slurry</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Toxic_Slurry&amp;diff=12126"/>
		<updated>2025-07-24T15:54:13Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix tiny text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Toxic Slurry&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| Type2         = Pollution&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Slurry&#039;&#039;&#039; is a major byproduct of processing {{Infoicon|Gold Ore Powder}} or {{Infoicon|Uranium Ore Powder}} in a [[Settling Tank]]. It can be dumped into a nearby body of water with significant pollution emissions, or rendered harmless in a [[Wastewater Treatment]] plant.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Red_Mud&amp;diff=12125</id>
		<title>Red Mud</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Red_Mud&amp;diff=12125"/>
		<updated>2025-07-24T15:52:26Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Basic description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Red Mud&lt;br /&gt;
| Image         = RedMud.png&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Mud&#039;&#039;&#039; is a toxic byproduct of aluminum processing. It generates significant pollution if dumped. It can be neutralized into {{infoicon|Slag}}. With the addition of {{infoicon|Acid}} a small amount of {{infoicon|Iron Ore Crushed}} can also be recovered.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Designations&amp;diff=12124</id>
		<title>Designations</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Designations&amp;diff=12124"/>
		<updated>2025-07-24T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Not a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining ==&lt;br /&gt;
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug-out square of height one is 24 - 42 units of loose material, and an accurate value is shown in [[#Density of Dumped Materials]].&lt;br /&gt;
&lt;br /&gt;
== Dumping ==&lt;br /&gt;
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level.&lt;br /&gt;
&lt;br /&gt;
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable.&lt;br /&gt;
&lt;br /&gt;
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9.&lt;br /&gt;
&lt;br /&gt;
It should be noted though that ports need to be placed on ground at least +2 sea level and at +5 maximum.&lt;br /&gt;
&lt;br /&gt;
It is also possible to dump specific materials to a specific area. For that you need to assign a vehicle to the storage that you want to empty, assign that storage to the Mine Control Tower, allow dumping of that resource in the Mine Control Tower, and order the storage to be emptied. You might also have to restrict the storage to be emptied only by the assigned trucks only, as otherwise, other trucks might start dumping that resource elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Density of Dumped Materials ===&lt;br /&gt;
The density of each material is shown in the following table. Density means an amount of materials for filling up 1 grid x 1 grid x height 1. Note that every ore and some other materials depend on &amp;quot;Ore Yield&amp;quot; at difficulty settings on game start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Density of Dumped Materials (Version 0.4.9C)&lt;br /&gt;
! rowspan=2 | Materials&lt;br /&gt;
! colspan=2 | Density &lt;br /&gt;
! rowspan=2 | Effect of&amp;lt;br/&amp;gt;&amp;quot;Ore Yield&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!unit/grid&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
!relative&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Iron Ore}}&amp;lt;br/&amp;gt;{{infoicon|Copper Ore}}&amp;lt;br/&amp;gt;{{infoicon|Gold Ore}}&amp;lt;br/&amp;gt;{{infoicon|Limestone}}&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Coal}}||style=&amp;quot;text-align:right;&amp;quot;|2.60||style=&amp;quot;text-align:right;&amp;quot;|12||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rock}}&amp;lt;br/&amp;gt;{{infoicon|Gravel}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Sand}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||yes&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Slag}}&amp;lt;br/&amp;gt;{{infoicon|Slag Crushed}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Dirt}}&amp;lt;br/&amp;gt;{{infoicon|Compost|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|1.52||style=&amp;quot;text-align:right;&amp;quot;|7||no&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Waste|new=yes}}||style=&amp;quot;text-align:right;&amp;quot;|2.17||style=&amp;quot;text-align:right;&amp;quot;|10||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Below is a table the density values and slopes that materials make when dumped or mined.&lt;br /&gt;
&lt;br /&gt;
Density is the amount of material acquired when mining. Specific Volume is the inverse of Density, i.e. how much volume material will fill when dumped.&lt;br /&gt;
&lt;br /&gt;
Slope values describe materials tendency to flatten out when dumped or having its side mined. Slope values represent the in-game unit in terms of the height divided by length. The angle of repose has been calculated on assumption that the game&#039;s units of length and height are equal.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Properties of Minable/Dumpable Materials (Current as of v0.7.7)&lt;br /&gt;
!Material&lt;br /&gt;
!Relative Density(%)&lt;br /&gt;
!Specific Volume&lt;br /&gt;
!Min slope &lt;br /&gt;
!Max slope &lt;br /&gt;
!Avg slope &lt;br /&gt;
!Avg Angle of Repose(°) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SandDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      0.8&lt;br /&gt;
|                   0.75&lt;br /&gt;
|                                                36.9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compost&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtBare&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DirtNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FarmGround&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      1.2&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SlagCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.0&lt;br /&gt;
|                   0.90&lt;br /&gt;
|                                                42.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landfill&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.4&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   0.95&lt;br /&gt;
|                                                43.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BauxiteDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CoalDisrupted&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.5&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gravel&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LimestoneDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QuartzDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreCrushed&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.7&lt;br /&gt;
|                      1.6&lt;br /&gt;
|                   1.15&lt;br /&gt;
|                                                49.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LandfillOld&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.6&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slag&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumDepleted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.30&lt;br /&gt;
|                                                52.4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersPurpleLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersRed&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersWhite&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FlowersYellowLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestDirt&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassLush&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GrassNoDetails&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     0.9&lt;br /&gt;
|                      1.8&lt;br /&gt;
|                   1.35&lt;br /&gt;
|                                                53.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockDisrupted&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOreDisrupted&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     0.8&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.40&lt;br /&gt;
|                                                54.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ForestFloor&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|                              1.43&lt;br /&gt;
|                     1.0&lt;br /&gt;
|                      2.0&lt;br /&gt;
|                   1.50&lt;br /&gt;
|                                                56.3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|                              0.83&lt;br /&gt;
|                     1.4&lt;br /&gt;
|                      4.0&lt;br /&gt;
|                   2.70&lt;br /&gt;
|                                                69.7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bauxite&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      4.5&lt;br /&gt;
|                   3.05&lt;br /&gt;
|                                                71.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Limestone&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quartz&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     1.6&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.30&lt;br /&gt;
|                                                73.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bedrock&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|                              0.50&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CopperOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;GoldOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IronOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RockNoGrassCover&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|                              1.25&lt;br /&gt;
|                     2.0&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   3.50&lt;br /&gt;
|                                                74.1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TitaniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UraniumOre&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     2.5&lt;br /&gt;
|                      6.0&lt;br /&gt;
|                   4.25&lt;br /&gt;
|                                                76.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HardenedRock&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|                              1.00&lt;br /&gt;
|                     4.1&lt;br /&gt;
|                      5.0&lt;br /&gt;
|                   4.55&lt;br /&gt;
|                                                77.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Harvesting ==&lt;br /&gt;
You can define which trees can be harvested by the [[Tree Harvester]] using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a [[Pickup]], so that it can dump the cargo somewhere, the same way as with the diggers.&lt;br /&gt;
&lt;br /&gt;
For automated and sustainable tree growing and harvesting, see [[Forestry Control Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   **Recipe defines for mining and dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Input1Name = Mining | Output1Name = Waste}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Iron Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Copper Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Quartz Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Sand}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gold Ore Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Limestone}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Coal}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Rock}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Gravel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Slag Crushed}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Depleted Uranium}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Dirt}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Compost}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Recipe define | Building = Designations | Output1Name = Dumping | Input1Name = Waste}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Plastic&amp;diff=12119</id>
		<title>Plastic</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Plastic&amp;diff=12119"/>
		<updated>2025-07-24T00:45:08Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Infoicon template is black magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Plastic&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Plastic&#039;&#039;&#039; is a crafted material required for the production of {{infoicon|Household Electronics}}. It is also a requirement to build {{infoicon|PCB|plural=s}} for the creation of {{infoicon|Electronics}} and all items requiring them, including the [[Excavator]] and {{infoicon|Maintenance II}}.&lt;br /&gt;
&lt;br /&gt;
Plastic is produced by combining either {{infoicon|Ethanol|new=yes}} or {{infoicon|Naphtha}} with {{infoicon|Chlorine}} in a [[Polymerization Plant]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Polymerization_Plant&amp;diff=12118</id>
		<title>Polymerization Plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Polymerization_Plant&amp;diff=12118"/>
		<updated>2025-07-24T00:43:51Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Delete old recipe defines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Polymerization Plant&lt;br /&gt;
| Description   = &amp;lt;!-- None provided in-game --&amp;gt;&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = 400 KW&lt;br /&gt;
| Maintenance   = 6&lt;br /&gt;
| Footprint     = 8x7&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Plastic&lt;br /&gt;
| Designation   = Crude Oil Refining&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The Polymerization Plant utilizes {{infoicon|Chlorine}} and either {{infoicon|Naphtha}} or {{infoicon|Ethanol|new=yes}} to produce {{infoicon|Plastic}} which is required for {{infoicon|Snack|new=yes}}, {{infoicon|Medical Equipment|new=yes}}, {{infoicon|Disinfectant|new=yes}}, {{infoicon|PCB}} for {{infoicon|Electronics II|new=yes}}, {{infoicon|Consumer Electronics|new=yes}}, {{infoicon|Microchips}}, and more!&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Sludge&amp;diff=12117</id>
		<title>Sludge</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Sludge&amp;diff=12117"/>
		<updated>2025-07-24T00:41:48Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Apparently Compost needs to be &amp;quot;Digestate&amp;quot; for infoicon to work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Sludge&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sludge&#039;&#039;&#039; is a biological waste product recovered from {{Infoicon|Waste Water}} that has undergone purification in a [[Wastewater Treatment]] building. Don&#039;t ask what it&#039;s made of. Valuable {{Infoicon|Fuel Gas}} and {{infoicon|Digestate}} can be recovered via [[Anaerobic Digester|Anaerobic Digestion]], or it can simply be [[Burner (Solid)|burned]].&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
</feed>