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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Martin+J+Gorecki</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-04-24T01:29:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10646</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10646"/>
		<updated>2023-10-08T20:29:46Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10645 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10645</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10645"/>
		<updated>2023-10-08T20:29:30Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10644 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game. Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; should be part of your mid-game planning.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10644</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10644"/>
		<updated>2023-10-08T20:28:20Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10643 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10643</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10643"/>
		<updated>2023-10-08T20:27:44Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game. Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; should be part of your mid-game planning.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Bricks&amp;diff=10642</id>
		<title>Bricks</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Bricks&amp;diff=10642"/>
		<updated>2023-09-26T16:38:03Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10641 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Bricks&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; are a fundamental early-game requirement and will be consumed in large quantities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; are a crafted material that is used in the production of {{infoicon|Construction Parts}}. They are made from a combination of {{infoicon|Dirt}}, {{infoicon|Coal}}, and {{infoicon|Water}}. &lt;br /&gt;
&lt;br /&gt;
After researching Concrete Production, &#039;&#039;&#039;Bricks&#039;&#039;&#039; can be replaced by {{infoicon|Concrete Slab}}, which offers higher production rates with the {{infoicon|Concrete Mixer}}, particularly higher tier machines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; consume large quantities of dirt and may require constant attention and careful planning to keep machines full of ingredients once production begins to ramp up. &lt;br /&gt;
&lt;br /&gt;
{{infoicon|Dirt}} is an early game byproduct of mining and excess dirt production may decrease as you begin to mine into more concentrated resources.  This is a secondary reason to change to {{infoicon|Concrete Slab}} production.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Bricks&amp;diff=10641</id>
		<title>Bricks</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Bricks&amp;diff=10641"/>
		<updated>2023-09-26T16:37:10Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10593 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Bricks&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; are a fundamental early-game requirement and will be consumed in large quantities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; are a crafted material that is used in the production of {{infoicon|Construction Parts}}. They are made from a combination of {{infoicon|Dirt}}, {{infoicon|Coal}}, and {{infoicon|Water}}. &lt;br /&gt;
&lt;br /&gt;
After researching Concrete Production, &#039;&#039;&#039;Bricks&#039;&#039;&#039; can be replaced by {{infoicon|Concrete Slab}}, which offers higher production rates with the {{infoicon|Concrete Mixer}}, particularly higher tier machines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; consume large quantities of dirt and may require constant attention and careful planning to keep machines full of ingredients once production begins to ramp up. &lt;br /&gt;
&lt;br /&gt;
{{infoicon|Dirt}} is an early game byproduct of mining and excess dirt production may decrease as you begin to mine into more concentrated resources.  This is a secondary reason to change to {{infoicon|Concrete Slab}} production.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Bricks&amp;diff=10640</id>
		<title>Bricks</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Bricks&amp;diff=10640"/>
		<updated>2023-09-26T16:35:35Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Bricks&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; are a fundamental early-game requirement and will be consumed in large quantities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; are a crafted material that is used in the production of {{infoicon|Construction Parts}}. They are made from a combination of {{infoicon|Dirt}}, {{infoicon|Coal}}, and {{infoicon|Water}}. &lt;br /&gt;
&lt;br /&gt;
After researching Concrete Production, &#039;&#039;&#039;Bricks&#039;&#039;&#039; can be replaced by {{infoicon|Concrete Slab}}, which offers higher production rates with the {{infoicon|Concrete Mixer}}, particularly higher tier machines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bricks&#039;&#039;&#039; consume large quantities of dirt and may require constant attention and careful planning to keep machines full of ingredients once production begins to ramp up. &lt;br /&gt;
&lt;br /&gt;
{{infoicon|Dirt}} is an early game byproduct of mining and excess dirt production may decrease as you begin to mine into more concentrated resources.  This is a secondary reason to change to {{infoicon|Concrete Slab}} production.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10639</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10639"/>
		<updated>2023-09-26T15:15:18Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10636 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10638</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10638"/>
		<updated>2023-09-26T15:15:06Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10637 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game. Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10637</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10637"/>
		<updated>2023-09-26T15:12:49Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10636 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10636</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10636"/>
		<updated>2023-09-26T15:12:30Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game. Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10635</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10635"/>
		<updated>2023-09-26T15:07:07Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10615 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10634</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10634"/>
		<updated>2023-09-26T15:04:18Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10633 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10633</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10633"/>
		<updated>2023-09-26T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10615 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10632</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10632"/>
		<updated>2023-09-26T15:02:46Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10628 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10631</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10631"/>
		<updated>2023-09-26T15:02:21Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10630</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10630"/>
		<updated>2023-09-26T14:55:15Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10628 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10629</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10629"/>
		<updated>2023-09-26T14:54:58Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10625 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10628</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10628"/>
		<updated>2023-09-26T14:54:38Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10627</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10627"/>
		<updated>2023-09-26T14:53:56Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10625 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10626</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10626"/>
		<updated>2023-09-26T14:53:29Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10621 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10625</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10625"/>
		<updated>2023-09-26T14:53:15Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10624</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10624"/>
		<updated>2023-09-26T14:52:51Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10623 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10623</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10623"/>
		<updated>2023-09-26T14:52:32Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10621 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10622</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10622"/>
		<updated>2023-09-26T14:52:20Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10620 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10621</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10621"/>
		<updated>2023-09-26T14:52:00Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10620</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10620"/>
		<updated>2023-09-26T14:51:07Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10619</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10619"/>
		<updated>2023-09-26T14:50:48Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10618 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10618</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10618"/>
		<updated>2023-09-26T14:50:27Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]] on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10617</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10617"/>
		<updated>2023-09-26T14:49:42Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10616 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10616</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10616"/>
		<updated>2023-09-26T14:49:18Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10615 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is resarched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10615</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=10615"/>
		<updated>2023-09-26T14:48:58Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building {{inficon|Oil Pump}} on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a {infoicon!Basic Distiller}}.&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
&lt;br /&gt;
Large quantities of &#039;&#039;&#039;Crude Oil&#039;&#039;&#039; will be needed throughout the game.  Since the home island New Haven offers only 80,000 units, spread between two deposits, one of which is less than ideally accessible, planning for repairing and importing via [[Cargo Ship]] should be part of your mid-game planning.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10614</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10614"/>
		<updated>2023-09-26T14:28:52Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; are a fundamental early game crafted product that will be used in large quantities.   &lt;br /&gt;
&lt;br /&gt;
They will subsequently be used for advanced tiers of {{infoicon|Construction Parts II}}, {{infoicon|Construction Parts III}} and {{infoicon|Construction Parts IV}}.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; may also offer early game trade possibilities with other villages.&lt;br /&gt;
&lt;br /&gt;
Planning should include manufacturing a steady supply, preferably with machines supplied by conveyor belts to avoid using large number of trucks or having machines starved of inputs.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10613</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10613"/>
		<updated>2023-09-26T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10612 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; are a fundamental early game crafted product that will be used in large quantities.   &lt;br /&gt;
&lt;br /&gt;
They will subsequently be used for advanced tiers of {{infoicon|Construction Parts II}}, {{infoicon|Construction Parts III}} and {{infoicon|Construction Parts IV}}.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; may also offer early game trade possibilities with other {{infoicon|Settlements}.&lt;br /&gt;
&lt;br /&gt;
Planning should include manufacturing a steady supply, preferably with machines supplied by conveyor belts to avoid using large number of trucks or having machines starved of inputs.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10612</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10612"/>
		<updated>2023-09-26T14:27:40Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; are a fundamental early game crafted product that will be used in large quantities.   &lt;br /&gt;
&lt;br /&gt;
They will subsequently be used for advanced tiers of {{infoicon|Construction Parts II}}, {{infoicon|Construction Parts III}} and {{infoicon|Construction Parts IV}}.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; may also offer early game trade possibilities with other Villages.&lt;br /&gt;
&lt;br /&gt;
Planning should include manufacturing a steady supply, preferably with machines supplied by conveyor belts to avoid using large number of trucks or having machines starved of inputs.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10611</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10611"/>
		<updated>2023-09-26T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; are a fundamental early game crafted product that will be used in large quantities.   &lt;br /&gt;
&lt;br /&gt;
They will subsequently be used for advanced tiers of {{infoicon|Construction Parts II}}, {{infoicon|Construction Parts III}} and {{infoicon|Construction Parts IV}}.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction Parts&#039;&#039;&#039; may also offer early game trade possibilities with other {{infoicon|Settlements}.&lt;br /&gt;
&lt;br /&gt;
Planning should include manufacturing a steady supply, preferably with machines supplied by conveyor belts to avoid using large number of trucks or having machines starved of inputs.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10610</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10610"/>
		<updated>2023-09-26T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10609 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
{{infoicon|Construction Parts}} are a fundamental early game crafted product that will be used in large quantities.   They will subsequently be used for advanced tiers of {{infoicon|Construction Parts II}}, {{infoicon|Construction Parts III}} and {{infoicon|Construction Parts IV}}.  They also offer early game trade possibilities.&lt;br /&gt;
&lt;br /&gt;
Planning should include manufacturing a steady supply, preferably with machines supplied by conveyor belts to avoid using large number of trucks or having machines starved of inputs.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10609</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10609"/>
		<updated>2023-09-26T14:24:12Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10608 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10608</id>
		<title>Construction Parts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Construction_Parts&amp;diff=10608"/>
		<updated>2023-09-26T14:23:34Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Construction Parts&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| Variants      = [[Construction Parts II]]&amp;lt;br/&amp;gt;[[Construction Parts III]]&amp;lt;br/&amp;gt;[[Construction Parts IV]]&lt;br /&gt;
}}&lt;br /&gt;
{{infoicon|Construction Parts}} are a fundamental early game crafted product that will be used in large quantities.   They will subsequently be used for advanced tiers of {{infoicon|Construction Parts II}}, {{infoicon|Construction Parts III}} and {{infoicon|Construction Parts IV}}.  They also offer early game trade possibilities.&lt;br /&gt;
&lt;br /&gt;
Planning should include manufacturing a steady supply, preferably with machines supplied by conveyor belts to avoid using large number of trucks or having machines starved of inputs.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10607</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10607"/>
		<updated>2023-09-26T14:16:34Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10602 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10606</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10606"/>
		<updated>2023-09-26T14:16:06Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10604 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this crafted material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10605</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10605"/>
		<updated>2023-09-26T14:14:05Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; are a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this crafted material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10604</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10604"/>
		<updated>2023-09-26T14:13:28Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; are a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10603</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10603"/>
		<updated>2023-09-26T14:11:41Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10602 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10602</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10602"/>
		<updated>2023-09-26T14:09:34Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; are a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this crafted material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10601</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10601"/>
		<updated>2023-09-26T14:08:33Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: Undo revision 10600 by Martin J Gorecki (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10600</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10600"/>
		<updated>2023-09-26T14:08:13Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this crafted material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10599</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10599"/>
		<updated>2023-09-26T14:07:45Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quarries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10598</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10598"/>
		<updated>2023-09-26T14:07:25Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} produced from clearing land above quaries decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10597</id>
		<title>Concrete Slab</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Concrete_Slab&amp;diff=10597"/>
		<updated>2023-09-26T14:06:37Z</updated>

		<summary type="html">&lt;p&gt;Martin J Gorecki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Concrete Slab&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a crafted material which is used in the production of {{infoicon|Construction Parts}}. It is created by combining {{infoicon|Cement}} and with either {{infoicon|Sand}} and {{infoicon|Slag Crushed}}, or {{infoicon|Sand}} and {{infoicon|Gravel}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slab&#039;&#039;&#039; is a good alternative to {{infoicon|Bricks|new=yes}}, particularly mid- to late-game as the higher tier {{infoicon|Concrete Mixer}} offers higher production rates.  This particularly becomes true when incidental {{infoicon|Dirt}} from decreases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Slabs&#039;&#039;&#039; will be used in very large quantities.  Plan for large scale production of this material. &lt;br /&gt;
&lt;br /&gt;
==Applications in building==&lt;br /&gt;
In addition to being an ingredient in Construction Parts, Concrete Slabs are also a required material to build the following machines:&lt;br /&gt;
&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* {{Variants|Cooling Tower}}&lt;br /&gt;
* [[Smoke Stack (Large)]]&lt;br /&gt;
* {{Variants|Cargo Depot}}&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
* [[Spent Fuel Storage]]&lt;br /&gt;
* {{Variants|Vehicle Ramp}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* {{Variants|The Statue of Maintenance}}&lt;br /&gt;
* [[Tomb of Captains]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Martin J Gorecki</name></author>
	</entry>
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