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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miguelinileugim</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miguelinileugim"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Miguelinileugim"/>
	<updated>2026-10-18T11:20:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12839</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12839"/>
		<updated>2026-10-11T16:35:36Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: clarified a thing because the icon is wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. &lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire these ships: &lt;br /&gt;
&lt;br /&gt;
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below. &lt;br /&gt;
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.  &lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there. &lt;br /&gt;
&lt;br /&gt;
Cargo ships require fuel to operate. They can be set to run on {{infoicon|Diesel}}, {{infoicon|Heavy Oil}}, or {{infoicon|Hydrogen}}. Converting between {{infoicon|Diesel}} to {{infoicon|Heavy Oil}} does not cost anything. Converting from either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} to {{infoicon|Hydrogen}} fuel requires 180x {{infoicon|Electronics}} I and 180x {{infoicon|Steel}}. Converting from {{infoicon|Hydrogen}} to either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} requires 100x {{infoicon|Mechanical Parts}} and 100x {{infoicon|Steel}}. The conversion cost is the same for all ship sizes. Converting fuel types to or from {{infoicon|Hydrogen}} requires the ship to leave the map which can not be performed while it is actively unloading. During any type of conversion, the contents (if any) of the cargo ship are not lost. Converting between {{infoicon|Diesel}} and {{infoicon|Heavy Oil}} does not require leaving the map (it also does not require any cost).  &lt;br /&gt;
&lt;br /&gt;
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cargo Ship Capacity&lt;br /&gt;
!Size&lt;br /&gt;
!Section Capacity&lt;br /&gt;
!Total Ship Capacity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|800&lt;br /&gt;
|3200&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1200&lt;br /&gt;
|7200&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|1200&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Workers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Diesel}} Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Heavy Oil}} Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Hydrogen}} Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 210 || 147&lt;br /&gt;
|140&lt;br /&gt;
|98&lt;br /&gt;
|263&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 330 || 231&lt;br /&gt;
|220&lt;br /&gt;
|154&lt;br /&gt;
|413&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 630 || 441&lt;br /&gt;
|420&lt;br /&gt;
|294&lt;br /&gt;
|788&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 810 || 567&lt;br /&gt;
|540&lt;br /&gt;
|378&lt;br /&gt;
|1013&lt;br /&gt;
|709&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. &lt;br /&gt;
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more. &lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Recyclables&amp;diff=12838</id>
		<title>Recyclables</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Recyclables&amp;diff=12838"/>
		<updated>2026-09-29T09:53:55Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: tiny clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox material&lt;br /&gt;
| Name          = Recyclables&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| OtherStorage  = [[Recyclables Collection]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Recyclables&#039;&#039;&#039; are a [[:Category:Loose products|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]]•[[Research Lab III|III]]•[[Research Lab IV|IV]]•[[Research Lab V|V]], and all variants of [[Maintenance Depot]]s (except basic ones).&lt;br /&gt;
&lt;br /&gt;
The product is generated from machines consuming [[Iron]], [[Steel]], [[Copper]], [[Glass]], and [[Gold]], offering a way to reduce usage of [[:Category:Natural_resources|Natural Resources]] by reprocessing recycled materials in the [[Waste Sorting Plant]]. Efficiency can reach up to 75%, depending on the &#039;&#039;&#039;Recycling Efficiency&#039;&#039;&#039; modifier.&lt;br /&gt;
&lt;br /&gt;
== Recycling Efficiency ==&lt;br /&gt;
&#039;&#039;&#039;Recycling Efficiency&#039;&#039;&#039; determines the percentage of used materials that can be recovered and reused through recycling. It starts at 20% and can be increased by 40% via [[Edicts]] and another 15% via [[Focus]].&lt;br /&gt;
&lt;br /&gt;
At 25% efficiency, for every 100 [[Iron]] consumed, 25 [[Iron]] is recovered from Recyclables processed in the [[Waste Sorting Plant]]. Higher efficiencies amplify this reuse dramatically:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Efficiency Levels and Total Usage&#039;&#039;&#039; (from 100 units of material):&lt;br /&gt;
  - &#039;&#039;&#039;25%&#039;&#039;&#039;: 132 uses (132% of original)&lt;br /&gt;
  - &#039;&#039;&#039;50%&#039;&#039;&#039;: 196 uses (196%)&lt;br /&gt;
  - &#039;&#039;&#039;60%&#039;&#039;&#039;: 247 uses (247%)&lt;br /&gt;
  - &#039;&#039;&#039;70%&#039;&#039;&#039;: 328 uses (328%)&lt;br /&gt;
  - &#039;&#039;&#039;75%&#039;&#039;&#039;: 395 uses (395%) - Max for ver 0.8.5 (Update 4) with all edicts and max recycling focus&lt;br /&gt;
  - &#039;&#039;&#039;80%&#039;&#039;&#039;: 494 uses (494%)&lt;br /&gt;
  - &#039;&#039;&#039;90%&#039;&#039;&#039;: 989 uses (989%)&lt;br /&gt;
&lt;br /&gt;
Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.&lt;br /&gt;
&lt;br /&gt;
=== Storage and Overproduction ===&lt;br /&gt;
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like [[Gold]]—faster than they’re consumed. With limited storage ([[Recyclables Collection]], internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.&lt;br /&gt;
&lt;br /&gt;
== Scrap Production ==&lt;br /&gt;
The scrap produced from recycling is based on what items were consumed to generate the recyclable item, but are not stored with the recyclable item itself.  Instead, a building adds to the Pending Scrap value for each scrap type.  The waste sorting plant outputs Pending Scrap at random so long as the pending value is greater than or equal to 1, with the quantity being proportional to how many recyclables existing in the world.  So if the island has 100 recyclables, recycling one will output 1% of Pending Scrap value of each scrap type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scrap values for consumables and subcomponents at 60% recycling efficiency. (Ver 0.7.5)&lt;br /&gt;
! Resource&lt;br /&gt;
! {{infoicon|Iron Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Copper Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Gold Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Aluminum Scrap|new=yes}}&lt;br /&gt;
! {{infoicon|Broken Glass|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Steel|new=yes}}&lt;br /&gt;
| 1.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Mechanical Parts|new=yes}}&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|PCB|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Microchips|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Household Goods|new=yes}}&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Equipment|new=yes}}&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Anesthetics|new=yes}}&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Morphine|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Electronics|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Electronics2|text=Electronics II|link=Electronics II||new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 1.35&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Electronics3|text=Electronics III|link=Electronics III|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 3.1&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0&lt;br /&gt;
| 0.6&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment1|text=Lab Equipment|link=Lab Equipment|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment2|text=Lab Equipment II|link=Lab Equipment II|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment3|text=Lab Equipment III|link=Lab Equipment III|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.425&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Lab Equipment4|text=Lab Equipment IV|link=Lab Equipment IV|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.8125&lt;br /&gt;
| 0.05&lt;br /&gt;
| 0&lt;br /&gt;
| 0.325&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Office Supplies|new=yes}}&lt;br /&gt;
| 0.05&lt;br /&gt;
| 0.225&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.85&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 1.0333...&lt;br /&gt;
| 0.1333...&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Luxury Goods|new=yes}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.15&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
| 0.36&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}}&lt;br /&gt;
| 0.36&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}&lt;br /&gt;
| 0.435&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.075&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12834</id>
		<title>Greenhouse II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12834"/>
		<updated>2026-09-22T14:47:59Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Adjusted worker number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse II&lt;br /&gt;
| Tier          = 4&lt;br /&gt;
| Description   = Has 50% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 640&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 20&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse II (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; is a direct upgrade of the [[Greenhouse]] which carries all of the same benefits, but which provides a 50% increase to each crop&#039;s harvest yield, a 25% increase to each crop&#039;s fertility and water consumption, and for {{infoicon|Green Manure|new=yes}} a 50% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input2Name  = Water&lt;br /&gt;
  | Input2Qty   = {{#expr: 34*2}}&lt;br /&gt;
  | Input1Name  = Green Manure&lt;br /&gt;
  | Input1Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 5.4*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15.0*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 99&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 7.5*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 60*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 264&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 120&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 35*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 39&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 56*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 36&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12833</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12833"/>
		<updated>2026-09-22T14:47:57Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Adjusted worker number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Has 20% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 320&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 16&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 6&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a direct upgrade of the [[Irrigated Farm]] which carries all of the same benefits, but which provides a 25% increase to each crop&#039;s harvest yield, a 12.5% increase to each crop&#039;s fertility and water consumption, and for {{infoicon|Green Manure|new=yes}} a 25% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 4.5*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 83&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6.8*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 28&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 54*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 220&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 100&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 31*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 25&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 51*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=12835</id>
		<title>Irrigated Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=12835"/>
		<updated>2026-09-22T14:47:56Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Adjusted worker number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Irrigated Farm&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Irrigated farm that can be connected to a source of [[Water]] or [[:Category:Fertilizer|Fertilizer]]. That could be useful.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 10&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Irrigated Farms&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish {{infoicon|Fertility|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. [[Sugar Cane|Sugar cane]], [[Fruit|fruits]], and [[Poppy|poppy]], cannot be planted in the irrigated farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Farm&amp;diff=12832</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Farm&amp;diff=12832"/>
		<updated>2026-09-22T14:47:51Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Adjusted worker number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Farm&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Allows growing various [[crops]]. Can be used for [[Food]] production. This farm depends on [[rain]] only. To supply [[Water]] from external sources it needs to be upgraded.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 8&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Basic Farming&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Farm&#039;&#039;&#039; is a fixed-size plot of land used to grow {{infoicon|Food}} to feed the islands&#039; {{infoicon|Population|ui=yes}}. This basic variant is only supplied with {{infoicon|Water}} via [[rain|rainfall]], the continued lack of which will delay the harvest or potentially kill the crop entirely. This variant cannot utilize {{infoicon|Fertilizer}} to replenish {{infoicon|Fertility|new=yes}} like its variants.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. The [[Sugar Cane]], [[Fruit]]s, and [[Poppy]], cannot be planted in the farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12831</id>
		<title>Greenhouse II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12831"/>
		<updated>2026-09-22T13:40:22Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse II&lt;br /&gt;
| Tier          = 4&lt;br /&gt;
| Description   = Has 50% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 640&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 24&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse II (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; is a direct upgrade of the [[Greenhouse]] which carries all of the same benefits, but which provides a 50% increase to each crop&#039;s harvest yield, a 25% increase to each crop&#039;s fertility and water consumption, and for {{infoicon|Green Manure|new=yes}} a 50% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input2Name  = Water&lt;br /&gt;
  | Input2Qty   = {{#expr: 34*2}}&lt;br /&gt;
  | Input1Name  = Green Manure&lt;br /&gt;
  | Input1Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 5.4*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15.0*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 99&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 7.5*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 60*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 264&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 120&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 35*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 39&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 56*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 36&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12830</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12830"/>
		<updated>2026-09-22T13:40:22Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Has 20% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 320&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 18&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 6&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a direct upgrade of the [[Irrigated Farm]] which carries all of the same benefits, but which provides a 25% increase to each crop&#039;s harvest yield, a 12.5% increase to each crop&#039;s fertility and water consumption, and for {{infoicon|Green Manure|new=yes}} a 25% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 4.5*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 83&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6.8*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 28&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 54*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 220&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 100&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 31*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 25&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 51*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12829</id>
		<title>Greenhouse II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12829"/>
		<updated>2026-09-22T13:28:00Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: whoops fixed calculations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse II&lt;br /&gt;
| Tier          = 4&lt;br /&gt;
| Description   = Has 50% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 640&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 24&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse II (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; is a direct upgrade of the [[Greenhouse]] which carries all of the same benefits, but which provides a 50% increase to each crop&#039;s harvest yield, a 25% increase to each crop&#039;s fertility consumption, and for {{infoicon|Green Manure|new=yes}} a 50% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input2Name  = Water&lt;br /&gt;
  | Input2Qty   = {{#expr: 34*2}}&lt;br /&gt;
  | Input1Name  = Green Manure&lt;br /&gt;
  | Input1Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 5.4*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15.0*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 99&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 7.5*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 60*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 264&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 120&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 35*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 39&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 56*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 36&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12828</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12828"/>
		<updated>2026-09-22T13:27:30Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: whoops fixed calculations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Has 20% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 320&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 18&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 6&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a direct upgrade of the [[Irrigated Farm]] which carries all of the same benefits, but which provides a 25% increase to each crop&#039;s harvest yield, a 12.5% increase to each crop&#039;s fertility consumption, and for {{infoicon|Green Manure|new=yes}} a 25% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 4.5*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 83&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6.8*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 28&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 54*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 220&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 100&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 31*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 25&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 51*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12827</id>
		<title>Greenhouse II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse_II&amp;diff=12827"/>
		<updated>2026-09-22T12:59:38Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Updated some numbers as of v0.8.7d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse II&lt;br /&gt;
| Tier          = 4&lt;br /&gt;
| Description   = Has 50% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 640&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 24&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse II (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; is a direct upgrade of the [[Greenhouse]] which carries all of the same benefits, but which provides a 25% increase to each crop harvest yield and fertility consumption over the [[Farm]] or, in the case of {{infoicon|Green Manure|new=yes}}, a 50% increase to {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse II&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input2Name  = Water&lt;br /&gt;
  | Input2Qty   = {{#expr: 34*2}}&lt;br /&gt;
  | Input1Name  = Green Manure&lt;br /&gt;
  | Input1Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 5.4*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15.0*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 99&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 7.5*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 87&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 60*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 264&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 90&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 50*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 120&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 35*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 39&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 34*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.3*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 56*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 18.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 36&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12826</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Greenhouse&amp;diff=12826"/>
		<updated>2026-09-22T12:59:37Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Updated some numbers as of v0.8.7d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Greenhouse&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Has 20% increased crop yield compared to the basic farm.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 100&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 320&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 18&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 6&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Greenhouse (research)&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a direct upgrade of the [[Irrigated Farm]] which carries all of the same benefits, but which provides a 12.5% increase to each crop harvest yield and fertility consumption or, in the case of {{infoicon|Green Manure|new=yes}}, a 25% increase to the {{infoicon|Fertility|new=yes}} production. Note that while visually it is a series of enclosed buildings, it is still capable of collecting {{infoicon|Water}} from rainfall should its Water [[Pipe]] input not be connected or run dry.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; needs to have at least one layer of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 4.5*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 13.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 83&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 73&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6.8*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 41*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 28&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 54*9}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*9}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 540&lt;br /&gt;
  | Output1Name = Sugar Cane&lt;br /&gt;
  | Output1Qty  = 220&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 11.8*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 75&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 45*8}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*8}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 480&lt;br /&gt;
  | Output1Name = Fruit&lt;br /&gt;
  | Output1Qty  = 100&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 31*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 33&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 30*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.1*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Poppy&lt;br /&gt;
  | Output1Qty  = 25&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 51*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 16.9*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Flowers&lt;br /&gt;
  | Output1Qty  = 30&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12825</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12825"/>
		<updated>2026-09-22T09:12:09Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Undo revision 12824 by Miguelinileugim (talk) Whoops I swapped 93 by 39&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.8a)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food|Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food|Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste|Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.10 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 47.0 || rowspan=&amp;quot;2&amp;quot; | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 39.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.0 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.0 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}}&lt;br /&gt;
| 3.6 || 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.6 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.0|| 0.5, 0.75, 1.20&lt;br /&gt;
for I, II, III&lt;br /&gt;
| 15, 20, 25&lt;br /&gt;
for I, II, III&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Computing|new=yes}}&lt;br /&gt;
| 57.6 || 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Internet Module]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing Tier !! Increased Demand !! Unity Bonus || Bonus Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| +10%{{infoicon|Electricity}}&amp;lt;br/&amp;gt; +5% {{infoicon|Water}} and {{infoicon|Waste Water}}&lt;br /&gt;
| +50%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +75%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +100%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing IV]]&lt;br /&gt;
| +40% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +20% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Goods}} &amp;lt;br/&amp;gt; +10% {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| +125%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Consumer Electronics|new=yes}} with [[Consumer Electronics Module]]&lt;br /&gt;
|}&lt;br /&gt;
Note: Settlements can contain mixed types of housing. The effects above don&#039;t apply linearly with usage of a given tier. It seems to need at least 80% saturation of a given tier to increase the demands, and then it increases linearly with each step up in saturation. This means you can gain the increased benefits of a tier increase (ability to provide new goods, more housing space) without the associated increase in demands. &lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be according to the table below.&lt;br /&gt;
&lt;br /&gt;
If multiple foods are provided, it works as follows:&lt;br /&gt;
&lt;br /&gt;
The food demand from the population is evenly distributed amongst the provided food categories.The food demand in each category is then further divided amongst the food items provided in that category&lt;br /&gt;
&lt;br /&gt;
If you have 1200 pops and supplying 2 categories, for example carbs and vitamins, then each category needs to provide 600 pops worth of food. If you supply 3 categories, they would need to supply 400 pops worth of food each, and so on.&lt;br /&gt;
&lt;br /&gt;
If we provide all three carbs (potato, corn and bread), then each of these 3 needs to provide 200 pops worth of food to meet the total of 600 from above. If we only provide vegetables in the vitamin category then the vegetables needs to provide the full 600 pops worth of food by itself.&lt;br /&gt;
&lt;br /&gt;
Note that different types of food feeds different amounts of pops. The table below lists the amount required to provide 100 pops worth of food. In our example above, potato, corn and bread each needs to feed 200 pops. That corresponds to 8.4 potatoes/month, 6 corn/month and 4 bread/month. Since we only provide vegetables and not fruit, we need 28.2 vegetables/month.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.7.6)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 2.70&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1.80&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.35&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 2.60&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12824</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12824"/>
		<updated>2026-09-22T08:49:54Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: /* Demand for food */ Slight fix after testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.8a)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food|Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food|Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste|Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.10 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 47.0 || rowspan=&amp;quot;2&amp;quot; | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 39.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.0 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.0 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}}&lt;br /&gt;
| 3.6 || 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.6 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |Base consumption for Housing I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.0|| 0.5, 0.75, 1.20&lt;br /&gt;
for I, II, III&lt;br /&gt;
| 15, 20, 25&lt;br /&gt;
for I, II, III&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Computing|new=yes}}&lt;br /&gt;
| 57.6 || 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Internet Module]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing Tier !! Increased Demand !! Unity Bonus || Bonus Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| +10%{{infoicon|Electricity}}&amp;lt;br/&amp;gt; +5% {{infoicon|Water}} and {{infoicon|Waste Water}}&lt;br /&gt;
| +50%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +75%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +100%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing IV]]&lt;br /&gt;
| +40% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +20% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Goods}} &amp;lt;br/&amp;gt; +10% {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| +125%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Consumer Electronics|new=yes}} with [[Consumer Electronics Module]]&lt;br /&gt;
|}&lt;br /&gt;
Note: Settlements can contain mixed types of housing. The effects above don&#039;t apply linearly with usage of a given tier. It seems to need at least 80% saturation of a given tier to increase the demands, and then it increases linearly with each step up in saturation. This means you can gain the increased benefits of a tier increase (ability to provide new goods, more housing space) without the associated increase in demands. &lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be according to the table below.&lt;br /&gt;
&lt;br /&gt;
If multiple foods are provided, it works as follows:&lt;br /&gt;
&lt;br /&gt;
The food demand from the population is evenly distributed amongst the provided food categories.The food demand in each category is then further divided amongst the food items provided in that category&lt;br /&gt;
&lt;br /&gt;
If you have 1200 pops and supplying 2 categories, for example carbs and vitamins, then each category needs to provide 600 pops worth of food. If you supply 3 categories, they would need to supply 400 pops worth of food each, and so on.&lt;br /&gt;
&lt;br /&gt;
If we provide all three carbs (potato, corn and bread), then each of these 3 needs to provide 200 pops worth of food to meet the total of 600 from above. If we only provide vegetables in the vitamin category then the vegetables needs to provide the full 600 pops worth of food by itself.&lt;br /&gt;
&lt;br /&gt;
Note that different types of food feeds different amounts of pops. The table below lists the amount required to provide 100 pops worth of food. In our example above, potato, corn and bread each needs to feed 200 pops. That corresponds to 8.4 potatoes/month, 6 corn/month and 4 bread/month. Since we only provide vegetables and not fruit, we need 28.2 vegetables/month.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.7.6)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 2.70&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1.80&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.35&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 2.64&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Waste_Sorting_Plant&amp;diff=12823</id>
		<title>Waste Sorting Plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Waste_Sorting_Plant&amp;diff=12823"/>
		<updated>2026-09-19T17:53:59Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: Fixed worker count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Waste Sorting Plant&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Image         = &lt;br /&gt;
| Description   = Recycling can transform your island&#039;s economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, [[maintenance]], or [[research]]. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return &#039;[[Recyclables]]&#039;. This product can be separated via waste sorting plant into scraps (such as [[Iron Scrap|iron]] or [[Copper Scrap|copper scraps]]) which can be sent to any furnace for smelting. The ratio of materials recycled is based on &#039;Recycling efficiency&#039; and more about that is explained in the waste sorting plant.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 400&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = 32&lt;br /&gt;
| Electricity   = 300 KW&lt;br /&gt;
| Maintenance   = 20&lt;br /&gt;
| Footprint     = 25x9&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Recycling&lt;br /&gt;
| Designation   = Waste Management&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Depot&amp;diff=12715</id>
		<title>Cargo Depot</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Depot&amp;diff=12715"/>
		<updated>2026-05-16T13:23:11Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: fixed typo properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cargo Depot&#039;&#039;&#039; is a research unlocking the following buildings: [[Cargo Depot (2)]], [[Unit Module (S)]], [[Loose Module (S)]] and [[Fluid Module (S)]].&lt;br /&gt;
&lt;br /&gt;
One could consider [[Trading Dock(research)|Trading Dock]] research to precede it and [[Cargo Depot II]] research to follow it.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* &#039;&#039;Cargo Ship Technology&#039;&#039; - Discover a [[Damaged Cargo Ship]] on the The {{infoicon|World Map|ui=yes}}.&lt;br /&gt;
* [[Research Lab II]] or better.&lt;br /&gt;
&lt;br /&gt;
==Required research==&lt;br /&gt;
* [[Research Lab II(research)|Research Lab II]]&lt;br /&gt;
&lt;br /&gt;
==Unlocks research==&lt;br /&gt;
* [[Storage II]]&lt;br /&gt;
* [[Cargo Depot II]]&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Depot&amp;diff=12714</id>
		<title>Cargo Depot</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Depot&amp;diff=12714"/>
		<updated>2026-05-16T12:56:15Z</updated>

		<summary type="html">&lt;p&gt;Miguelinileugim: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cargo Depot&#039;&#039;&#039; is a research unlocking the following buildings: [[Cargo Depot (2)]], [[Unit Module (S)]], [[Loose Module (S)|Unit Module (S)]] and [[Fluid Module (S)]].&lt;br /&gt;
&lt;br /&gt;
One could consider [[Trading Dock(research)|Trading Dock]] research to precede it and [[Cargo Depot II]] research to follow it.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* &#039;&#039;Cargo Ship Technology&#039;&#039; - Discover a [[Damaged Cargo Ship]] on the The {{infoicon|World Map|ui=yes}}.&lt;br /&gt;
* [[Research Lab II]] or better.&lt;br /&gt;
&lt;br /&gt;
==Required research==&lt;br /&gt;
* [[Research Lab II(research)|Research Lab II]]&lt;br /&gt;
&lt;br /&gt;
==Unlocks research==&lt;br /&gt;
* [[Storage II]]&lt;br /&gt;
* [[Cargo Depot II]]&lt;/div&gt;</summary>
		<author><name>Miguelinileugim</name></author>
	</entry>
</feed>