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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mxdanger</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-05-16T02:41:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=12686</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=12686"/>
		<updated>2026-04-17T03:34:13Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Updated links. Reduced use of &amp;quot;See link for details.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Population Health ==&lt;br /&gt;
&lt;br /&gt;
Population health in &#039;&#039;Captain of Industry&#039;&#039; represents the overall well-being of your colonists, influencing population growth, mortality, and {{infoicon|Unity}}. A healthy population grows slowly, while negative health leads to colonist deaths. Health is affected by factors such as base health, services, pollution, and diseases. Managing health through {{infoicon|Clinic|text=clinics}}, {{infoicon|Medical Supplies}}, and proper settlement planning is crucial for a thriving colony.&lt;br /&gt;
&lt;br /&gt;
=== Health Mechanics ===&lt;br /&gt;
&lt;br /&gt;
Population health is measured as a percentage (0% to 100%), with positive and negative values impacting growth and survival:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Population Growth&#039;&#039;&#039;: When health is positive, the population grows by &#039;&#039;&#039;0.01% per 10 health points per month&#039;&#039;&#039;. Examples:&lt;br /&gt;
** 20 health → 0.02% growth per month&lt;br /&gt;
** 50 health → 0.05% growth per month&lt;br /&gt;
* &#039;&#039;&#039;Population Loss&#039;&#039;&#039;: When health is negative (below 0%), colonists die at a rate of &#039;&#039;&#039;0.10% per -1 health point per month&#039;&#039;&#039;. Examples:&lt;br /&gt;
** -3 health → 0.30% loss per month&lt;br /&gt;
** -10 health → 1.00% loss per month&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Growth and loss are applied as a net change to the birth rate, calculated monthly. If housing capacity is full, growth is paused until space is available.&lt;br /&gt;
&lt;br /&gt;
=== Unity Bonus/Penalty ===&lt;br /&gt;
&lt;br /&gt;
Health affects {{infoicon|Unity}} production:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Positive Health&#039;&#039;&#039;: Grants a bonus of &#039;&#039;&#039;0.02 × Health + 0.2&#039;&#039;&#039; {{infoicon|Unity}} per month. Examples:&lt;br /&gt;
** 10 health → 0.4 {{infoicon|Unity}}&lt;br /&gt;
** 50 health → 1.2 {{infoicon|Unity}}&lt;br /&gt;
* &#039;&#039;&#039;Negative Health&#039;&#039;&#039;: Incurs a penalty of &#039;&#039;&#039;0.02 × Health&#039;&#039;&#039; {{infoicon|Unity}} per month. Examples:&lt;br /&gt;
** -10 health → -0.2 {{infoicon|Unity}}&lt;br /&gt;
** -20 health → -0.4 {{infoicon|Unity}}&lt;br /&gt;
&lt;br /&gt;
=== Disease Outbreaks ===&lt;br /&gt;
&lt;br /&gt;
Diseases periodically afflict your colony, reducing health and potentially causing mortality. Outbreaks occur naturally or due to specific triggers (e.g., low water supply, waste accumulation). Most diseases unlock when [[The Ship]] travels a minimum distance, measured in distance units (e.g., Cold: 0, Flu (mild): 600, Flu (deadly): 1700). Infection and Cholera are triggered by settlement conditions, not exploration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frequency&#039;&#039;&#039;: Diseases occur every &#039;&#039;&#039;3 to 6 years&#039;&#039;&#039; on average, with a minimum gap of 36 months and a maximum of 72 months between outbreaks. Early game (first 20 years or population &amp;lt; 300) has fewer outbreaks.&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Impact&#039;&#039;&#039;: On the hardest difficulty, disease mortality rates are doubled (100% increase), making mitigation critical.&lt;br /&gt;
&lt;br /&gt;
=== Positive Health Factors ===&lt;br /&gt;
&lt;br /&gt;
Several factors contribute to positive health:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Health&#039;&#039;&#039;: +10% (default, modified by difficulty or edicts)&lt;br /&gt;
* &#039;&#039;&#039;Food Variability&#039;&#039;&#039;: Diverse food types (e.g., {{infoicon|Vegetables}}, {{infoicon|Meat}}) provide a health bonus. See [[Settlement]] for details.&lt;br /&gt;
* &#039;&#039;&#039;Water Access&#039;&#039;&#039;: Providing clean {{infoicon|Water}} via [[Settlement#List of services|water services]] boosts health. See [[Settlement]] for details.&lt;br /&gt;
* [[Edicts]]: Certain [[Edicts]] (e.g., health-focused policies) increase health.&lt;br /&gt;
* [[Medical Supplies]]: [[Clinic]]s with {{infoicon|Medical Supplies}} provide health bonuses and reduce mortality:&lt;br /&gt;
** Medical Supplies: +15% health, 0.6% mortality reduction&lt;br /&gt;
** Medical Supplies II: +20% health, 1.0% mortality reduction&lt;br /&gt;
** Medical Supplies III: +25% health, 1.4% mortality reduction&lt;br /&gt;
** Clinics prioritize the highest-tier supplies available, fully counteracting disease health penalties (e.g., -25% for Flu (deadly)) and mortality (e.g., 1.0% for Flu (deadly) on hardest difficulty) when using Medical Supplies III.&lt;br /&gt;
&lt;br /&gt;
=== Negative Health Factors ===&lt;br /&gt;
&lt;br /&gt;
Factors that reduce health include pollution, diseases, and other hazards:&lt;br /&gt;
&lt;br /&gt;
* [[Air Pollution]]: Health penalty based on {{infoicon|Air Pollution}} released.&lt;br /&gt;
* [[Water Pollution]]: Health penalty based on {{infoicon|Water Pollution}} dumped.&lt;br /&gt;
* [[Landfill Pollution]]: Health penalty based on {{infoicon|Waste|new=yes}} exceeding settlement capacity.&lt;br /&gt;
* Diseases: See [[#Factor of Disease|§ Factor of Disease]] below for specific health penalties.&lt;br /&gt;
* [[Radiation]]: Health penalty based on radiation exposure.&lt;br /&gt;
&lt;br /&gt;
=== Factor of Disease ===&lt;br /&gt;
&lt;br /&gt;
Diseases are a major health threat, causing health penalties and, in severe cases, mortality. [[Clinic|Clinics]] mitigate these effects by consuming {{infoicon|Medical Supplies}} to provide health bonuses and reduce mortality. During a disease, medical supply demand increases by &#039;&#039;&#039;50%&#039;&#039;&#039;, requiring robust supply chains.&lt;br /&gt;
&lt;br /&gt;
The table below lists all diseases, their base effects, causes, and exploration distances. On the hardest difficulty, mortality rates are doubled (e.g., Flu (deadly): 0.5% → 1.0%). Medical Supplies II or III are recommended to fully mitigate mortality on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health|text=Health Penalty}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Base Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Hardest Difficulty|new=yes}}&lt;br /&gt;
! Duration (Months)&lt;br /&gt;
! Min Distance Traveled&lt;br /&gt;
! Demand for {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5% || 0% || 0% || 8 || 0 || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8% || 0% || 0% || 6 || 600 || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12% || 0.1% || 0.2% || 6 || 900 || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15% || 0.2% || 0.4% || 7 || 1100 || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20% || 0.3% || 0.6% || 8 || 1430 || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25% || 0.5% || 1.0% || 8 || 1700 || +50% || Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15% || 0.3% || 0.6% || 5 || 0 || +50% || Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20% || 0.4% || 0.8% || 4 || 0 || +50% || Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mitigation Strategies ===&lt;br /&gt;
&lt;br /&gt;
To maintain positive health and minimize mortality:&lt;br /&gt;
* &#039;&#039;&#039;Build Clinics&#039;&#039;&#039;: Ensure clinics are fully stocked with {{infoicon|Medical Supplies III}} to maximize health (+25%) and mortality reduction (1.4%), fully counteracting severe diseases like Flu (deadly) and Cholera.&lt;br /&gt;
* &#039;&#039;&#039;Manage Pollution&#039;&#039;&#039;: Reduce {{infoicon|Air Pollution}}, {{infoicon|Water Pollution}}, {{infoicon|Waste|new=yes}}, and radiation through recycling, treatment, and efficient production. See [[Air Pollution]], [[Water Pollution]], [[Landfill Pollution]], and [[Radiation]] for details.&lt;br /&gt;
* &#039;&#039;&#039;Ensure Services&#039;&#039;&#039;: Provide clean {{infoicon|Water}} and diverse {{infoicon|Food}} for the [[Settlement]] to boost health.&lt;br /&gt;
* &#039;&#039;&#039;Monitor Exploration&#039;&#039;&#039;: Limit early exploration with [[The Ship]] to delay severe diseases (e.g., Flu (deadly) at 1700 distance) until clinics are established.&lt;br /&gt;
* &#039;&#039;&#039;Adjust Edicts&#039;&#039;&#039;: Use health-focused [[Edicts]] to offset penalties from pollution or diseases.&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlements&amp;diff=12685</id>
		<title>Settlements</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlements&amp;diff=12685"/>
		<updated>2026-04-17T03:16:03Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Unable to move Villages to Settlements. This page must be deleted before move operation can occur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mbox&lt;br /&gt;
| type = speedy&lt;br /&gt;
| text = This page is a candidate for deletion, for the following reason(s): The existence of this page prevents moving the Villages page to this article. Must be deleted before Villages can be moved/renamed to Settlements.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=User_talk:TheJoCKeR&amp;diff=12684</id>
		<title>User talk:TheJoCKeR</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=User_talk:TheJoCKeR&amp;diff=12684"/>
		<updated>2026-04-17T03:07:29Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: /* Unable to move Villages to Settlements */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unable to move Villages to Settlements ==&lt;br /&gt;
&lt;br /&gt;
For some reason you decided to create the settlements page instead of just moving the Villages page. Now it&#039;s not possible to simply click the move button and the move is blocked by the page you created. (located under the &amp;quot;More&amp;quot; dropdown)&lt;br /&gt;
&lt;br /&gt;
Not only that but creating a page and using it to talk is not the way to go. Only use the talk page. Make sure you sign your messages too.&lt;br /&gt;
&lt;br /&gt;
Will have to wait for an admin to delete the page you created before Villages can be moved. [[User:Mxdanger|Mxdanger]] ([[User talk:Mxdanger|talk]]) 03:07, 17 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Villages&amp;diff=12683</id>
		<title>Talk:Villages</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Villages&amp;diff=12683"/>
		<updated>2026-04-17T02:52:27Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: /* Villages should be names &amp;quot;Settlements&amp;quot; */ page move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Villages should be names &amp;quot;Settlements&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
as the title says - Villages should be named Settlements as this is the official name they have in the game and world map. unsigned by TheJoCKeR&lt;br /&gt;
:: Agreed. This page should be moved with a redirect. Looks like someone used DISPLAYTITLE instead of moving it. [[User:Mxdanger|Mxdanger]] ([[User talk:Mxdanger|talk]]) 22:17, 16 April 2026 (UTC)&lt;br /&gt;
:: Apparently page can be moved by autoconfirmed users. Going ahead with moving it. [[User:Mxdanger|Mxdanger]] ([[User talk:Mxdanger|talk]]) 02:52, 17 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Villages&amp;diff=12682</id>
		<title>Villages</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Villages&amp;diff=12682"/>
		<updated>2026-04-17T02:48:52Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Removed improper use of DISPLAYTITLE. Admin should move page and leave behind redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settlements allow you to increase your population (one-time cost of 0.25 unity per person), and acquire resources via trade, and contracts. Different villages trade different items, and offer different contracts.&lt;br /&gt;
&lt;br /&gt;
== Quick trade and contract ==&lt;br /&gt;
See [[Trade]].&lt;br /&gt;
&lt;br /&gt;
== Reputation and donation ==&lt;br /&gt;
Adopting population, and quick trades are unlocked from the beginning in the first village that is already found on game start. For all other villages, you need to increase your reputation with them by donating Construction Parts before you can adopt population, or trade. You can adopt population, at most, 10 x reputation level. Most quick trades and contracts require a reputation level greater than 1.&lt;br /&gt;
&lt;br /&gt;
Required Construction Parts are shown in the below table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Required donation to increase reputation (Version 0.4.12c)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 | Village&lt;br /&gt;
! colspan = 5 | Reputation Level&lt;br /&gt;
! rowspan = 2 | Note&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 ~&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|  Nothing || 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 100 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 140 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Concrete Slab}}&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|  80 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 100 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 140 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Chicken|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || - || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Cargo Ship}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 180 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 150 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|  96 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}  || 144 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 168 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Bread|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 180 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 150 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || 210 &amp;amp;times; {{infoicon|Construction Parts III|text=III}}&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Microchips}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 120 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 180 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 150 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can buy {{infoicon|Uranium Ore}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 160 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}   || 240 &amp;amp;times; {{infoicon|Construction Parts II|text=II}}&lt;br /&gt;
| 200 &amp;amp;times; {{infoicon|Construction Parts III|text=III}} || -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The village where you can trade {{infoicon|Solar Cell}} to {{infoicon|Quartz}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=World_Map/Map_Locations&amp;diff=12681</id>
		<title>World Map/Map Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=World_Map/Map_Locations&amp;diff=12681"/>
		<updated>2026-04-17T02:45:47Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{lc:{{PAGENAME}}}} | World Map || {{Main|World Map}} }}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
&lt;br /&gt;
====At the beginning of every game, there are several locations already available on the {{infoicon|World Map|ui=yes}}====&lt;br /&gt;
&lt;br /&gt;
* The [[Home Island]], displayed as a yellow icon with three houses, from which the game begins.&lt;br /&gt;
* A {{infoicon|Villages|text=village|ui=yes|new=yes}} next to your [[Home Island]] for easy early game trade once you&#039;ve gained access to trading through research, repairs and infrastructure.&lt;br /&gt;
* Several [[Unknown Location | Unknown Locations]], displayed as grey question marks, which can be explored with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} once it is repaired.&lt;br /&gt;
&lt;br /&gt;
====Discovering locations====&lt;br /&gt;
&lt;br /&gt;
Locations can be &#039;&#039;&#039;discovered&#039;&#039;&#039; in two ways: &lt;br /&gt;
&lt;br /&gt;
* In the early game, it is only possible to discover an [[Unknown Location]] by ordering the ship to travel there and explore it. Once explored, the location will be discovered, and any further connecting nodes will be revealed as an Unknown Location, &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* After upgrading the Ship&#039;s [[The Ship|bridge]], locations can be discovered by visiting the node on the map directly preceding the new location. Connecting nodes will be revealed with their original icon, coloured either &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039;, if there is an [[Enemy|enemy]] present or not.&lt;br /&gt;
&lt;br /&gt;
====Exploring locations====&lt;br /&gt;
&lt;br /&gt;
Locations can be &#039;&#039;&#039;Explored&#039;&#039;&#039; by visiting them with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}: &lt;br /&gt;
Unexplored locations fall into two categories:&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;[[Location With Enemy]]&#039;&#039;&#039; with a &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; map icon. (It must be defeated for the location to be &#039;&#039;Explored&#039;&#039;.)&lt;br /&gt;
# An &#039;&#039;&#039;[[Unknown Location]]&#039;&#039;&#039; with a &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; map icon.&lt;br /&gt;
&lt;br /&gt;
==World Map locations by type:==&lt;br /&gt;
&lt;br /&gt;
===Unknown Locations===&lt;br /&gt;
[[Unknown Location]]s are locations not yet explored by The Ship, they can have two coloure:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039; icon. A discovered, but not yet revealed location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. A {{infoicon|Villages|text=Village|ui=yes|new=yes}} or a [[Damaged Cargo Ship]] waiting to be explored.&lt;br /&gt;
&lt;br /&gt;
====Locations With Loot====&lt;br /&gt;
[[Location With Loot|Locations With Loot]] are actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame, although the {{infoicon|World Map|ui=yes}} icon is a &#039;&#039;Treasure chest&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Upon defeating this location it will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location.&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
{{infoicon|Villages|ui=yes|new=yes}} have three different colours:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. Waiting To be explored. Actually called &amp;quot;[[Unknown Location]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; icon. Waiting To be traded with. Actually called &amp;quot;Settlement&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
====Damaged Cargo Ships====&lt;br /&gt;
[[Damaged Cargo Ship]]s have three different colours:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. Waiting To be explored. Actually called &amp;quot;[[Unknown Location]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. Waiting To be repaired.&lt;br /&gt;
&lt;br /&gt;
====Resources Locations====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. Waiting To be repaired.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; icon. Waiting To be traded with.&lt;br /&gt;
&lt;br /&gt;
====Fully Explored====&lt;br /&gt;
[[Fully Explored]] locations have no other uses than to be travelled through or to.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. It used to be either a [[Damaged Cargo Ship]], a [[Location With Loot]] or a simple [[Location With Enemy]] (with a &#039;&#039;skull&#039;&#039; map icon).&lt;br /&gt;
&lt;br /&gt;
==World Map locations by colour==&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039; [[Unknown Location]] can be any kind of location.====&lt;br /&gt;
* The true nature of this location is revealed by Exploring it with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}.&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; [[Unknown Location]] can be two different type of locations:====&lt;br /&gt;
&lt;br /&gt;
* A {{infoicon|Villages|text=Village|ui=yes|new=yes}},&lt;br /&gt;
* or a [[Damaged Cargo Ship]].&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; [[Location With Enemy]] can be five different type of locations:====&lt;br /&gt;
&lt;br /&gt;
* A simple [[Location With Enemy]], displayed on the {{infoicon|World Map|ui=yes}} with a &#039;&#039;skull&#039;&#039; icon. Upon defeating this location, none, but the right of passage through this node is granted and the location will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
* A [[Location With Loot]], displayed on the {{infoicon|World Map|ui=yes}} with a &#039;&#039;treasure chest&#039;&#039; icon. Upon defeating this location a varying amount of loot is obtained and the right of passage through this node is granted and the location will turn into a [[Fully Explored]](&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
* A {{infoicon|Cargo Ship|icononly=yes|ui=yes}}[[Damaged Cargo Ship]] waiting to be liberated, repaired and claimed for your own. Upon claiming he ship, the the {{infoicon|World Map|ui=yes}} icon will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
* A {{infoicon|Villages|text=Village|ui=yes|new=yes}} waiting to be liberated. Upon liberation, the {{infoicon|World Map|ui=yes}} icon will turn &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;, essentially allowing [[Trade]] with the village.&lt;br /&gt;
* Or a Resources location, waiting to be liberated. Upon liberation, the {{infoicon|World Map|ui=yes}} icon will turn &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; Cargo Ship====&lt;br /&gt;
&lt;br /&gt;
* Waiting to be repaired and claimed for your own. Upon claiming he ship, the the {{infoicon|World Map|ui=yes}} icon will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; Resources location====&lt;br /&gt;
&lt;br /&gt;
* Once the enemy at this location has been defeated, the {{infoicon|World Map|ui=yes}} icon turns &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;, indicating the &#039;&#039;&#039;Resource Location&#039;&#039;&#039; can be repaired. &lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; Resources location====&lt;br /&gt;
&lt;br /&gt;
* Once repaired, the location starts using Manpower and Unity to produce resources (and the icon is turns &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
* Those resources then are then needed to be transported to the [[Home Island]] with either {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} or a {{infoicon|Cargo Ship|ui=yes}}.&lt;br /&gt;
** {{infoicon|Sawmill|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Oil Rig|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Sulfur Mine|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Quartz Mine|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Uranium Mine|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Coal Mine|plural=s|ui=yes|new=yes}}&lt;br /&gt;
** {{infoicon|Rock Mine|plural=s|ui=yes|new=yes}}&lt;br /&gt;
** {{infoicon|Limestone Quarry|plural=s|ui=yes|new=yes}}&lt;br /&gt;
** {{infoicon|Groundwater Well|ui=yes|new=yes}}&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; Village====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; {{infoicon|Villages|ui=yes|new=yes}} can be [[trade]]d with.&lt;br /&gt;
* Some Villages require a Donation before trade can be established.&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{navbar|World Map/Map Locations|mini=y|plain=y}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Location_With_Enemy&amp;diff=12680</id>
		<title>Location With Enemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Location_With_Enemy&amp;diff=12680"/>
		<updated>2026-04-17T02:42:55Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Remove double line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location With Enemy&#039;&#039;&#039; is a {{infoicon|World Map|ui=yes}} [[World Map/Map Locations|Location]], which can be visited with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}. Upon visiting a &#039;&#039;&#039;Location With Enemy&#039;&#039;&#039; battle will commence, if {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} has guns installed. If {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} has no guns installed, it will automatically retreat from the location, without commencing battle.&lt;br /&gt;
&lt;br /&gt;
If {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} is able to defeat the enemy, the [[World Map/Map Locations|World Map Location]] will become accessible for travelling through and trading if it is a {{infoicon|Villages|ui=yes|text=Village|new=yes}} or will be accessible for repairs if it is a {{infoicon|Cargo Ship|ui=yes}} or a Resources Location. If the location is a [[Location With Loot]] - it will be claimed.&lt;br /&gt;
&lt;br /&gt;
If {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} is not able to defeat the enemy, {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} will retreat upon taking enough damage. The enemy will instantly regain its full health, meaning the only way to defeat this enemy is to upgrade the ship.&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=U-shape_Conveyor/Electricity_Consumption_of_Conveyors&amp;diff=12679</id>
		<title>U-shape Conveyor/Electricity Consumption of Conveyors</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=U-shape_Conveyor/Electricity_Consumption_of_Conveyors&amp;diff=12679"/>
		<updated>2026-04-17T02:38:46Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
This page was made for transclusion for the pages of Fluid/Loose/Unit Modules.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Electricity Consumption of [[U-shape Conveyor]]s and [[Flat Conveyor]]s (version 0.7.6)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 | Length &amp;lt;br/&amp;gt; (Cells)&lt;br /&gt;
! colspan = 3 | {{infoicon|Electricity}} (KW)&lt;br /&gt;
! colspan = 3 | {{infoicon|Maintenance I}}&lt;br /&gt;
|-&lt;br /&gt;
! Conveyor !! Conveyor II !! Conveyor III !! Conveyor !! Conveyor II !! Conveyor III&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 21 || 41 || 81 || 1 || 2 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 6.4 || 13.8 || 26.6 || 0.32 || 0.64 || 1.12&lt;br /&gt;
|-&lt;br /&gt;
| 128 || 26.6 || 52.2 || 103.4 || 1.28 || 2.56 || 4.48&lt;br /&gt;
|}&lt;br /&gt;
{{navbar|U-shape Conveyor/Electricity Consumption of Conveyors|mini=y|plain=y|style=float: left;position: relative;top: -15px;right: 0px}}&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Navbar/doc&amp;diff=12678</id>
		<title>Template:Navbar/doc</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Navbar/doc&amp;diff=12678"/>
		<updated>2026-04-17T02:36:34Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added docs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Optional parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Options !! Parameters !! Produces... !! &amp;quot;Shortcut&amp;quot; template&lt;br /&gt;
|-&lt;br /&gt;
| Basic || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Different text || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;text&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=This template:}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc|text=This template:}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Without &amp;quot;This box:&amp;quot; text || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;plain&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=y}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc|plain=y}} || {{tl|view}}&lt;br /&gt;
|-&lt;br /&gt;
| Short version || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;mini&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=y}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc|mini=y}} || {{tl|v}}&lt;br /&gt;
|-&lt;br /&gt;
| With brackets || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;brackets&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=y}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc|brackets=y}} ||&lt;br /&gt;
|-&lt;br /&gt;
| With font styling examples ([[Span and div|span]]) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;fontstyle&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=color: green; font-style: italic;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc|fontstyle=color: green; font-style: italic;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| With whole-template styling examples ([[Span and div|div]]) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|Template Name|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;style&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=float:right; background: Beige; padding: 5px; border: 1px solid;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|Navbar/doc|style=float:right; background: Beige; padding: 5px; border: 1px solid;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| History, move, and watchlist links || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|template=Template Name|e|t|h|m|w}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{navbar|template=Navbar/doc|e|t|h|m|w}}&lt;br /&gt;
|}&lt;br /&gt;
Note that to show the history, move, and watchlist links, {{para|template}} needs to be set to the template value specifically. Individual values can be left out of this list, e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{navbar|template=Template Name|h|m|w}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will only show the view, history, move, and watchlist links.&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;When placed inside a given template, it adds navbar navigational functionality&amp;quot;,&lt;br /&gt;
        &amp;quot;params&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;Template Name&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;The name of the template, so links work correctly&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;text&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;Different text&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;Allows custom text to replace the default &#039;this box&#039;&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;This box&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: false&lt;br /&gt;
                             },&lt;br /&gt;
                &amp;quot;plain&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;Without &#039;This box:&#039; text&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;Removes &#039;This box&#039;&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: false&lt;br /&gt;
&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mini&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;Short Version&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;Shortens text to V T E&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: false&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;brackets&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;with brackets&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;adds brackets before and after the links&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: false&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;fontstyle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;Font color&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;Allows you to change the color of the font (in the format color:green)&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: false&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;style&amp;quot;: {&lt;br /&gt;
                        &amp;quot;label&amp;quot;: &amp;quot;To float to the side&amp;quot;,&lt;br /&gt;
                        &amp;quot;description&amp;quot;: &amp;quot;Allows the template to float to the side (format=float:right)&amp;quot;,&lt;br /&gt;
                        &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
                        &amp;quot;default&amp;quot;: &amp;quot;float:left&amp;quot;,&lt;br /&gt;
                        &amp;quot;required&amp;quot;: false&lt;br /&gt;
&lt;br /&gt;
                 }&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Navbar&amp;diff=12677</id>
		<title>Template:Navbar</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Navbar&amp;diff=12677"/>
		<updated>2026-04-17T02:28:35Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Derived from https://en.wikipedia.org/w/index.php?title=Template:Navbar&amp;amp;oldid=584390135&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;plainlinks hlist navbar {{#if:{{{mini|}}}|mini}}&amp;quot; style=&amp;quot;{{{style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{mini|}}}{{{plain|}}}|&amp;lt;!--nothing--&amp;gt;|&amp;lt;!--else:&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;word-spacing:0;{{{fontstyle|}}}&amp;quot;&amp;gt;{{{text|This box:}}} &amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{brackets|}}}|&amp;lt;span style=&amp;quot;margin-right:-0.125em;{{{fontstyle|}}}&amp;quot;&amp;gt;&amp;amp;#91;&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;nv-view&amp;quot;&amp;gt;[[{{{1}}}|&amp;lt;span title=&amp;quot;View this template&amp;quot; &amp;lt;!--&lt;br /&gt;
--&amp;gt;style=&amp;quot;{{{fontstyle|}}}&amp;quot;&amp;gt;{{#if:{{{mini|}}}|v|view}}&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;nv-talk&amp;quot;&amp;gt;[[{{TALKPAGENAME:{{{1}}}}}|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot; &amp;lt;!--&lt;br /&gt;
--&amp;gt;style=&amp;quot;{{{fontstyle|}}}&amp;quot;&amp;gt;{{#if:{{{mini|}}}|t|talk}}&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{noedit|}}}|&amp;lt;!--nothing--&amp;gt;|&amp;lt;!--else:&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;nv-edit&amp;quot;&amp;gt;[{{fullurl:{{{1}}}|action=edit}} &amp;lt;span title=&amp;quot;Edit this template&amp;quot; &amp;lt;!--&lt;br /&gt;
--&amp;gt;style=&amp;quot;{{{fontstyle|}}}&amp;quot;&amp;gt;{{#if:{{{mini|}}}|e|edit}}&amp;lt;/span&amp;gt;]&amp;lt;/li&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{brackets|}}}|&amp;lt;span style=&amp;quot;margin-left:-0.125em;{{{fontstyle|}}}&amp;quot;&amp;gt;&amp;amp;#93;&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Villages&amp;diff=12676</id>
		<title>Talk:Villages</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Villages&amp;diff=12676"/>
		<updated>2026-04-16T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: /* Villages should be names &amp;quot;Settlements&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Villages should be names &amp;quot;Settlements&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
as the title says - Villages should be named Settlements as this is the official name they have in the game and world map. unsigned by TheJoCKeR&lt;br /&gt;
:: Agreed. This page should be moved with a redirect. Looks like someone used DISPLAYTITLE instead of moving it. [[User:Mxdanger|Mxdanger]] ([[User talk:Mxdanger|talk]]) 22:17, 16 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Trains&amp;diff=12675</id>
		<title>Trains</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Trains&amp;diff=12675"/>
		<updated>2026-04-16T22:12:35Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added update version links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains were added to the game with [[Update 3]] (v0.7.0), with 3 trains.&lt;br /&gt;
&lt;br /&gt;
An additional train was added to the Supporter Edition DLC.&lt;br /&gt;
&lt;br /&gt;
[[Update 4]] (v0.8.0) added T2 versions of the original 3 trains, along with T2 versions of the wagons.&lt;br /&gt;
&lt;br /&gt;
The Trains Expansion DLC added a further 5 trains and a molten wagon.&lt;br /&gt;
&lt;br /&gt;
=== Locomotive Summary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Added&lt;br /&gt;
!Power (kW)&lt;br /&gt;
!Max. Speed (km/h)&lt;br /&gt;
!Length (Tiles)&lt;br /&gt;
!Weight (t)&lt;br /&gt;
!Workers&lt;br /&gt;
!Maintenance&lt;br /&gt;
!Fuel&lt;br /&gt;
!Pollution&lt;br /&gt;
|-&lt;br /&gt;
|Diesel Locomotive&lt;br /&gt;
|Update 3&lt;br /&gt;
|650&lt;br /&gt;
|80&lt;br /&gt;
|5&lt;br /&gt;
|55&lt;br /&gt;
|1&lt;br /&gt;
|6 Maint I&lt;br /&gt;
|2.0 Diesel&lt;br /&gt;
|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Diesel Locomotive II&lt;br /&gt;
|Update 4&lt;br /&gt;
|1800&lt;br /&gt;
|110&lt;br /&gt;
|10&lt;br /&gt;
|130&lt;br /&gt;
|1&lt;br /&gt;
|6 Maint II&lt;br /&gt;
|5.0 Diesel&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Steam Locomotive&lt;br /&gt;
|Update 3&lt;br /&gt;
|900&lt;br /&gt;
|65&lt;br /&gt;
|6&lt;br /&gt;
|70&lt;br /&gt;
|2&lt;br /&gt;
|7 Maint I&lt;br /&gt;
|4.0 Coal&lt;br /&gt;
4.0 Water&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|Steam Locomotive II&lt;br /&gt;
|Update 4&lt;br /&gt;
|2400&lt;br /&gt;
|90&lt;br /&gt;
|10&lt;br /&gt;
|160&lt;br /&gt;
|2&lt;br /&gt;
|14 Maint I&lt;br /&gt;
|8.0 Coal&lt;br /&gt;
8.0 Water&lt;br /&gt;
|9.6&lt;br /&gt;
|-&lt;br /&gt;
|Steam Locomotive Tender&lt;br /&gt;
|Update 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|56 Coal (Storage)&lt;br /&gt;
56 Water (Storage)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Steam Locomotive Tender II&lt;br /&gt;
|Update 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|144 Coal (Storage)&lt;br /&gt;
144 Water (Storage)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen Locomotive&lt;br /&gt;
|Update 3&lt;br /&gt;
|500&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|65&lt;br /&gt;
|1&lt;br /&gt;
|5 Maint I&lt;br /&gt;
|2.5 Hydrogen&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen Locomotive II&lt;br /&gt;
|Update 4&lt;br /&gt;
|1400&lt;br /&gt;
|120&lt;br /&gt;
|10&lt;br /&gt;
|160&lt;br /&gt;
|1&lt;br /&gt;
|5 Maint II&lt;br /&gt;
|6.3 Hydrogen&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Electric Locomotive&lt;br /&gt;
|Trains DLC&lt;br /&gt;
|750&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2.5 Maint II&lt;br /&gt;
|1MW&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Electric Locomotive II&lt;br /&gt;
|Trains DLC&lt;br /&gt;
|2000&lt;br /&gt;
|130&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|5.0 Maint II&lt;br /&gt;
|2.5MW&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Fireless Steam Locomotive&lt;br /&gt;
|Trains DLC&lt;br /&gt;
|400&lt;br /&gt;
|70&lt;br /&gt;
|5&lt;br /&gt;
|52&lt;br /&gt;
|1&lt;br /&gt;
|4.0 Maint I&lt;br /&gt;
|2.0 High Steam&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Turbine Locomotive&lt;br /&gt;
|Trains DLC&lt;br /&gt;
|3000&lt;br /&gt;
|140&lt;br /&gt;
|10&lt;br /&gt;
|175&lt;br /&gt;
|1&lt;br /&gt;
|10.0 Maint II&lt;br /&gt;
|14 Fuel Gas&lt;br /&gt;
|4.2&lt;br /&gt;
|-&lt;br /&gt;
|Turbine Locomotive Tender&lt;br /&gt;
|Trains DLC&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|210 Fuel Gas (Storage)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Locomotive (Cab)&lt;br /&gt;
|Trains DLC&lt;br /&gt;
| -&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Locomotive (Reactor)&lt;br /&gt;
|Trains DLC&lt;br /&gt;
|7000&lt;br /&gt;
|120&lt;br /&gt;
|9&lt;br /&gt;
|170&lt;br /&gt;
| -&lt;br /&gt;
|18 Maint II&lt;br /&gt;
|0.12 Uranium Rod&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Locomotive (Condenser)&lt;br /&gt;
|Trains DLC&lt;br /&gt;
| -&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
|120&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Locomotive&lt;br /&gt;
|Supporter DLC&lt;br /&gt;
|180&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|22&lt;br /&gt;
|1&lt;br /&gt;
|2.0 Maint I&lt;br /&gt;
|1.0 Hydrogen&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wagon Summary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Added&lt;br /&gt;
!Storage&lt;br /&gt;
!Length (Tiles)&lt;br /&gt;
!Weight (t)&lt;br /&gt;
|-&lt;br /&gt;
|Flatbed Wagon&lt;br /&gt;
|Update 3&lt;br /&gt;
|120&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Flatbed Wagon II&lt;br /&gt;
|Update 4&lt;br /&gt;
|480&lt;br /&gt;
|10&lt;br /&gt;
|116&lt;br /&gt;
|-&lt;br /&gt;
|Hopper Wagon&lt;br /&gt;
|Update 3&lt;br /&gt;
|120&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Hopper Wagon II&lt;br /&gt;
|Update 4&lt;br /&gt;
|480&lt;br /&gt;
|10&lt;br /&gt;
|116&lt;br /&gt;
|-&lt;br /&gt;
|Tanker Wagon&lt;br /&gt;
|Update 3&lt;br /&gt;
|120&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Tanker Wagon II&lt;br /&gt;
|Update 4&lt;br /&gt;
|480&lt;br /&gt;
|10&lt;br /&gt;
|116&lt;br /&gt;
|-&lt;br /&gt;
|Ladle Transfer Car&lt;br /&gt;
|Trains DLC&lt;br /&gt;
|480&lt;br /&gt;
|10&lt;br /&gt;
|126&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Vehicles|*]]&lt;br /&gt;
[[Category:Trains|*]]&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Vehicle&amp;diff=12674</id>
		<title>Vehicle</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Vehicle&amp;diff=12674"/>
		<updated>2026-04-16T22:01:25Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vehicles]]&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Train_Schedule&amp;diff=12673</id>
		<title>Train Schedule</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Train_Schedule&amp;diff=12673"/>
		<updated>2026-04-16T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Little info here to help out some Factorio players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{under construction}}&lt;br /&gt;
&lt;br /&gt;
Accessed via the &amp;lt;kbd&amp;gt;F7&amp;lt;/kbd&amp;gt; key, the interface provides the ability to manage and configure train schedules for moving unit, loose, fluid or molten&amp;lt;ref&amp;gt;Molten transportation is DLC exclusive. [https://store.steampowered.com/app/4349830 Captain of Industry - Trains expanded on Steam]&amp;lt;/ref&amp;gt; materials. There are two distinct types of train schedules that can be made, the &#039;&#039;&#039;Train Line&#039;&#039;&#039; as was added with &#039;&#039;&#039;Update 3&#039;&#039;&#039;, allows the configuration of the routes between stations, setting conditions on what is collected or dropped off, and when to depart. Stations can be grouped into a single stop, and the [[train]] will select the highest priority, then nearest station, with arrival conditions allowing. There also is the option, as of Update 4.1, to create &#039;&#039;&#039;Train Networks&#039;&#039;&#039;, which define a set of stations for moving cargo between, a set of stations for use for refueling, and a set of stations for waiting.&lt;br /&gt;
&lt;br /&gt;
[[File:A Train Line Schedule.png|alt=Screenshot of the Train Scheduler window depicting a typical train line hauling from an iron ore mine to a fabrication plant, slag collection to contract export, back to mine.|thumb|Example of a Train &#039;&#039;Line&#039;&#039; Schedule (version 0.8.3[tbc])]]&lt;br /&gt;
&lt;br /&gt;
== Train Lines ==&lt;br /&gt;
These were added in [[Update 3|Update 3: Trains, Space &amp;amp; Asteroids]] as the only means to configure train routing. They allow specifying the routes taken by trains between stations, configuring filters for loading and unloading, departure rules, refueling stops. Train lines are uniquely capable of carrying multiple resources simultaneously, where Train Networks can only service a single resource per job.&lt;br /&gt;
&lt;br /&gt;
=== Station Grouping ===&lt;br /&gt;
Multiple stations can be assigned to the same stop, forming a group, within that group priorities may be set to determine which station the train will visit next. Of those available (according to their arrival conditions), among those with the highest priority, the nearest will be selected, at the moment of departure from the previous destination. A train will not check again while its en route.&lt;br /&gt;
&lt;br /&gt;
Stations of the same name will not be automatically grouped and will have to be added to the group manually.&lt;br /&gt;
&lt;br /&gt;
=== Refueling ===&lt;br /&gt;
Station stops may be assigned to be refuel only, trains will only visit these stations if their fuel level upon departing their previous station is below the set amount. Trains will prefer the closest refueling station of the highest priority within the group.&lt;br /&gt;
&lt;br /&gt;
- [ ] verify if this is true&lt;br /&gt;
&lt;br /&gt;
=== Waypoints ===&lt;br /&gt;
Special notice is given to the function of waypoints as part of Train Lines, these allow the specification of a preferred route by trains to reach the next stop, should multiple be possible. Their *availability* reflects that of the proceeding station, thus a train will not move to a waypoint unless the station ahead of it is available.&lt;br /&gt;
&lt;br /&gt;
They may also be used for turn around points for terminus stations.&lt;br /&gt;
&lt;br /&gt;
== Train Networks ==&lt;br /&gt;
These were added in [[Update 4.1]] and provide a means for dynamic scheduling of trains for transportation jobs between stations in the network, akin to the truck logistics. A network consists of three parts, assigning 3 different &amp;quot;roles&amp;quot; to stations:&lt;br /&gt;
&lt;br /&gt;
# Cargo Stations - Stations between which cargo will be transported&lt;br /&gt;
# Fuel Stations - Stations by which trains will visit to refuel&lt;br /&gt;
# Waiting Bays - Stations/Waypoints trains will visit to wait for their next job&amp;lt;!-- Tl;Dr Train Networks are akin truck logistics, with a very strict rule on not traveling empty. Stations are like storage silos, red line determines when push into the logistics network, green line determines when to pull from the logistics network. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Train Dispatch ===&lt;br /&gt;
Trains are assigned jobs, to move a single resource between two stations. There are a number of factors used to determine the jobs assigned, these factors are considered per resource in the network:&lt;br /&gt;
&lt;br /&gt;
# Source Station available (train limits) &amp;amp; priority (with round robin)&lt;br /&gt;
# Destination Station available (train limits) &amp;amp; priority (with round robin)&lt;br /&gt;
# Based on station storage thresholds:&lt;br /&gt;
## Source station has a resource in excess of its defined threshold **AND** a suitable destination station exists with matching resources&lt;br /&gt;
## Destination station has a resource below its defined threshold **AND** a suitable source station exits with matching resources&lt;br /&gt;
# Based on available train:&lt;br /&gt;
## Determine sufficient quantity in source station to fill train&lt;br /&gt;
## Determine sufficient space in destination to accept full train load&lt;br /&gt;
&lt;br /&gt;
If there are no jobs available a train not already at a waiting bay will relocate there.&lt;br /&gt;
&lt;br /&gt;
=== Source Station ===&lt;br /&gt;
A source station is defined as having any station module set to load. (Red slider) When the amount of the stored resource (including linked) exceeds the amount set on the red slider, the station will actively request trains for collecting the resource.&lt;br /&gt;
A destination station may also request a resource when it falls below its defined threshold, in which case it will pull from the highest priority source station available. &lt;br /&gt;
&amp;gt;[!warning] Though trains will only be scheduled to retrieve from a source station when there is sufficient cargo to fill the train (and destination), mishandling of linked storage and or line trains can empty the station preventing the network train from filling it&#039;s wagons.&lt;br /&gt;
&lt;br /&gt;
=== Destination Station ===&lt;br /&gt;
A destination station is defined as having any station module set to unload. (Green slider) When the amount of the stored resource (including linked) drops below the amount set on the green slider, the station will actively request trains for bringing the resource. A source station may also &amp;quot;push&amp;quot; a resource to a destination station when it rises above its defined threshold, in which case it will push to the highest priority destination station available.&lt;br /&gt;
&amp;gt; [!warning] Though trains will only be scheduled to deliver when there&#039;s sufficient space, mishandling of linked storage and or line trains can fill the station preventing the network train from emptying its cargo.&lt;br /&gt;
&lt;br /&gt;
== Migrating to Update 4.1 ==&lt;br /&gt;
Some list of changes to consider when loading an old save into Update 4.1&lt;br /&gt;
&lt;br /&gt;
* Arrival Conditions migration&lt;br /&gt;
** Old &amp;quot;All modules full&amp;quot; -&amp;gt; New &amp;quot;Keep empty&amp;quot; + full train load enabled&lt;br /&gt;
** Old &amp;quot;All modules empty&amp;quot; -&amp;gt; New &amp;quot;Keep full&amp;quot; + full train load enabled&lt;br /&gt;
&lt;br /&gt;
=== Transition to Network Schedule ===&lt;br /&gt;
Considerations for moving to train logistics from lines to network:&lt;br /&gt;
&lt;br /&gt;
* Adjust sliders considered above&lt;br /&gt;
* Train &amp;amp; station storage capacity&lt;br /&gt;
* Waiting bays&lt;br /&gt;
* Priorities&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting Trains ==&lt;br /&gt;
Common issues encountered with trains:&lt;br /&gt;
&lt;br /&gt;
* Trains with Arrival Conditions not met&lt;br /&gt;
* No Jobs available&lt;br /&gt;
* Trains aren&#039;t collecting from this station&lt;br /&gt;
* Trains aren&#039;t delivering to this station&lt;br /&gt;
* Network Trains are traveling less than fully loaded&lt;br /&gt;
** Linked storage&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Train_Schedule&amp;diff=12672</id>
		<title>Train Schedule</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Train_Schedule&amp;diff=12672"/>
		<updated>2026-04-16T21:59:20Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Formatting fixes and grammatical changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{under construction}}&lt;br /&gt;
&lt;br /&gt;
Accessed via the &amp;lt;kbd&amp;gt;F7&amp;lt;/kbd&amp;gt; key, the interface provides the ability to manage and configure train schedules for moving unit, loose, fluid or molten&amp;lt;ref&amp;gt;Molten transportation is DLC exclusive. [https://store.steampowered.com/app/4349830 Captain of Industry - Trains expanded on Steam]&amp;lt;/ref&amp;gt; materials. There are two distinct types of train schedules that can be made, the &#039;&#039;&#039;Train Line&#039;&#039;&#039; as was added with &#039;&#039;&#039;Update 3&#039;&#039;&#039;, allows the configuration of the routes between stations, setting conditions on what is collected or dropped off, and when to depart. Stations can be grouped into a single stop, and the [[train]] will select the highest priority, then nearest station, with arrival conditions allowing. There also is the option, as of Update 4.1, to create &#039;&#039;&#039;Train Networks&#039;&#039;&#039;, which define a set of stations for moving cargo between, a set of stations for use for refueling, and a set of stations for waiting.&lt;br /&gt;
&lt;br /&gt;
[[File:A Train Line Schedule.png|alt=Screenshot of the Train Scheduler window depicting a typical train line hauling from an iron ore mine to a fabrication plant, slag collection to contract export, back to mine.|thumb|Example of a Train &#039;&#039;Line&#039;&#039; Schedule (version 0.8.3[tbc])]]&lt;br /&gt;
&lt;br /&gt;
== Train Lines ==&lt;br /&gt;
These were added in [[Update 3|Update 3: Trains, Space &amp;amp; Asteroids]] as the only means to configure train routing. They allow specifying the routes taken by trains between stations, configuring filters for loading and unloading, departure rules, refueling stops. Train lines are uniquely capable of carrying multiple resources simultaneously, where Train Networks can only service a single resource per job.&lt;br /&gt;
&lt;br /&gt;
=== Station Grouping ===&lt;br /&gt;
Multiple stations can be assigned to the same stop, forming a group, within that group priorities may be set to determine which station the train will visit next. Of those available (according to their arrival conditions), among those with the highest priority, the nearest will be selected, at the moment of departure from the previous destination. A train will not check again while its en route.&lt;br /&gt;
&lt;br /&gt;
=== Refueling ===&lt;br /&gt;
Station stops may be assigned to be refuel only, trains will only visit these stations if their fuel level upon departing their previous station is below the set amount. Trains will prefer the closest refueling station of the highest priority within the group.&lt;br /&gt;
&lt;br /&gt;
- [ ] verify if this is true&lt;br /&gt;
&lt;br /&gt;
=== Waypoints ===&lt;br /&gt;
Special notice is given to the function of waypoints as part of Train Lines, these allow the specification of a preferred route by trains to reach the next stop, should multiple be possible. Their *availability* reflects that of the proceeding station, thus a train will not move to a waypoint unless the station ahead of it is available.&lt;br /&gt;
&lt;br /&gt;
They may also be used for turn around points for terminus stations.&lt;br /&gt;
&lt;br /&gt;
== Train Networks ==&lt;br /&gt;
These were added in [[Update 4.1]] and provide a means for dynamic scheduling of trains for transportation jobs between stations in the network, akin to the truck logistics. A network consists of three parts, assigning 3 different &amp;quot;roles&amp;quot; to stations:&lt;br /&gt;
&lt;br /&gt;
# Cargo Stations - Stations between which cargo will be transported&lt;br /&gt;
# Fuel Stations - Stations by which trains will visit to refuel&lt;br /&gt;
# Waiting Bays - Stations/Waypoints trains will visit to wait for their next job&amp;lt;!-- Tl;Dr Train Networks are akin truck logistics, with a very strict rule on not traveling empty. Stations are like storage silos, red line determines when push into the logistics network, green line determines when to pull from the logistics network. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Train Dispatch ===&lt;br /&gt;
Trains are assigned jobs, to move a single resource between two stations. There are a number of factors used to determine the jobs assigned, these factors are considered per resource in the network:&lt;br /&gt;
&lt;br /&gt;
# Source Station available (train limits) &amp;amp; priority (with round robin)&lt;br /&gt;
# Destination Station available (train limits) &amp;amp; priority (with round robin)&lt;br /&gt;
# Based on station storage thresholds:&lt;br /&gt;
## Source station has a resource in excess of its defined threshold **AND** a suitable destination station exists with matching resources&lt;br /&gt;
## Destination station has a resource below its defined threshold **AND** a suitable source station exits with matching resources&lt;br /&gt;
# Based on available train:&lt;br /&gt;
## Determine sufficient quantity in source station to fill train&lt;br /&gt;
## Determine sufficient space in destination to accept full train load&lt;br /&gt;
&lt;br /&gt;
If there are no jobs available a train not already at a waiting bay will relocate there.&lt;br /&gt;
&lt;br /&gt;
=== Source Station ===&lt;br /&gt;
A source station is defined as having any station module set to load. (Red slider) When the amount of the stored resource (including linked) exceeds the amount set on the red slider, the station will actively request trains for collecting the resource.&lt;br /&gt;
A destination station may also request a resource when it falls below its defined threshold, in which case it will pull from the highest priority source station available. &lt;br /&gt;
&amp;gt;[!warning] Though trains will only be scheduled to retrieve from a source station when there is sufficient cargo to fill the train (and destination), mishandling of linked storage and or line trains can empty the station preventing the network train from filling it&#039;s wagons.&lt;br /&gt;
&lt;br /&gt;
=== Destination Station ===&lt;br /&gt;
A destination station is defined as having any station module set to unload. (Green slider) When the amount of the stored resource (including linked) drops below the amount set on the green slider, the station will actively request trains for bringing the resource. A source station may also &amp;quot;push&amp;quot; a resource to a destination station when it rises above its defined threshold, in which case it will push to the highest priority destination station available.&lt;br /&gt;
&amp;gt; [!warning] Though trains will only be scheduled to deliver when there&#039;s sufficient space, mishandling of linked storage and or line trains can fill the station preventing the network train from emptying its cargo.&lt;br /&gt;
&lt;br /&gt;
== Migrating to Update 4.1 ==&lt;br /&gt;
Some list of changes to consider when loading an old save into Update 4.1&lt;br /&gt;
&lt;br /&gt;
* Arrival Conditions migration&lt;br /&gt;
** Old &amp;quot;All modules full&amp;quot; -&amp;gt; New &amp;quot;Keep empty&amp;quot; + full train load enabled&lt;br /&gt;
** Old &amp;quot;All modules empty&amp;quot; -&amp;gt; New &amp;quot;Keep full&amp;quot; + full train load enabled&lt;br /&gt;
&lt;br /&gt;
=== Transition to Network Schedule ===&lt;br /&gt;
Considerations for moving to train logistics from lines to network:&lt;br /&gt;
&lt;br /&gt;
* Adjust sliders considered above&lt;br /&gt;
* Train &amp;amp; station storage capacity&lt;br /&gt;
* Waiting bays&lt;br /&gt;
* Priorities&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting Trains ==&lt;br /&gt;
Common issues encountered with trains:&lt;br /&gt;
&lt;br /&gt;
* Trains with Arrival Conditions not met&lt;br /&gt;
* No Jobs available&lt;br /&gt;
* Trains aren&#039;t collecting from this station&lt;br /&gt;
* Trains aren&#039;t delivering to this station&lt;br /&gt;
* Network Trains are traveling less than fully loaded&lt;br /&gt;
** Linked storage&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Home_Island/Natural_resources&amp;diff=12530</id>
		<title>Home Island/Natural resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Home_Island/Natural_resources&amp;diff=12530"/>
		<updated>2026-04-01T19:14:23Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: No reason to abbreviate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }}&lt;br /&gt;
Each [[Home Island]] contains varying amounts of natural resources. The amount of resources mined by [[Excavator]]s is modified by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of {{infoicon|Crude Oil}} and {{infoicon|Water}} is modified by the Extra Starting Materials modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.&lt;br /&gt;
&lt;br /&gt;
All maps have been updated for Update 3 (v0.7) larger, with added {{infoicon|Bauxite}}, {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} and {{infoicon|Uranium Ore}} deposits, with the addition of Dragontail Isle, and removal of Insula Mortis. Armageddon was also added in an earlier update.&lt;br /&gt;
&lt;br /&gt;
With Update 4 (v0.8) all maps have been expanded and adjusted to allow for bridge building. On average the maps are now 15% larger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-y: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style = &amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Easily accessible resource reserves on the Home Island (version 0.8.2)&lt;br /&gt;
|- style = &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Sand}} !! {{infoicon|Quartz}}!! {{infoicon|Gold Ore}} !! {{infoicon|Uranium Ore}} !!  {{infoicon|Bauxite}} !! {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} !! {{infoicon|Crude Oil}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:New Haven U4.jpg|100px]] New Haven&lt;br /&gt;
| 1.4 || 0.97 || 1.7 || 1.8 || 4.3 || 2.1 || 0.8 || 0.22 || 0.82 || 0.45 || 0.71 || 0.14 || 0.23&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Shattered Isles U4.jpg|100px]] Shattered Isles&lt;br /&gt;
| 2.3 || 1.7 || 1.2 || 4.1 || 7.6 || 1.3 || 0.82 || 0.57 || 1 || 0.39 || 1.4 || 0.27 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Dragontail Isle U4.jpg|100px]] Dragontail Isle&lt;br /&gt;
| 1.7 || 1 || 1.2 || 2.1 || 3.2 || 1.3 || 1 || 0.34 || 1.6 || 0.6 || 0.93 || 0.19 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Armageddon U4.jpg|100px]] Armageddon&lt;br /&gt;
| 2.5 || 1.5 || 1 || 2.3 || 4 || 1 || 0.53 || 1.3 || 0.87 || 0.55 || 0.4 || 0.25 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Beach U4.jpg|100px]] Beach&lt;br /&gt;
| 0.9 || 1.5 || 1.3 || 0.68 || 13 || 1.3 || 0.47 || 0.51 || 1.8 || 0.054 || 1.3 || 0.15 || 0.17&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Curland U4.jpg|100px]] Curland&lt;br /&gt;
| 1.7 || 2.1 || 1.1 || 2.7 || 3.5 || 1.9 || 0.33 || 0.39 || 1.9 || 0.6 || 1.8 || 0.14 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Golden Peak U4.jpg|100px]] Golden Peak&lt;br /&gt;
| 1.3 || 1.6 || 0.99 || 1.4 || 3 || 1.5 || 2.4 || 0.71 || 1 || 0.096 || 0.41 || 0.18 || 0.29&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:You Shall Not Pass U4.jpg|100px]] You Shall Not Pass&lt;br /&gt;
| 0.97 || 1 || 1.1 || 2.5 || 2.5 || 0.97 || 0.48 || 0.79 || 1.2 || 0.33 || 1 || 0.16 || 0.17&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Crater U4.jpg|100px]] The Crater*&lt;br /&gt;
| 1.2 || 1.1 || 0.79 || 1.5 || 1.2 || 1.1 || 0.82 || 0.57 || 2.5 || 0.14 || 0.4 || 0.3 || 0.27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-y: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style = &amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Total resource reserves on the Home Island (version 0.8.2)&lt;br /&gt;
|- style = &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Sand}} !! {{infoicon|Quartz}}!! {{infoicon|Gold Ore}} !! {{infoicon|Uranium Ore}} !!  {{infoicon|Bauxite}} !! {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} !! {{infoicon|Crude Oil}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:New Haven U4.jpg|100px]] New Haven&lt;br /&gt;
| 7.9 || 11 || 14 || 8.7 || 8.7 || 13 || 5.1 || 3.4 || 6.4 || 0.46 || 0.71 || 0.14 || 0.23&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Shattered Isles U4.jpg|100px]] Shattered Isles&lt;br /&gt;
| 17 || 14 || 9.4 || 23 || 15 || 8.4 || 8.2 || 3.2 || 6.7 || 1.7 || 1.4 || 0.27 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Dragontail Isle U4.jpg|100px]] Dragontail Isle&lt;br /&gt;
| 12 || 11 || 13 || 9.5 || 5.7 || 13 || 6.9 || 5.5 || 7.8 || 3.1 || 0.93 || 0.19 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Armageddon U4.jpg|100px]] Armageddon&lt;br /&gt;
| 14 || 8.7 || 15 || 12 || 6.6 || 7.1 || 5.8 || 7.6 || 11 || 1.9 || 0.9 || 0.25 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Beach U4.jpg|100px]] Beach&lt;br /&gt;
| 9.7 || 8.4 || 11 || 6 || 16 || 7.3 || 3.3 || 5.8 || 8.7 || 0.46 || 1.3 || 0.15 || 0.17&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Curland U4.jpg|100px]] Curland&lt;br /&gt;
| 12 || 9.1 || 9.5 || 9.7 || 5.3 || 7.7 || 3.4 || 7.9 || 7.7 || 1.7 || 1.8 || 0.14 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Golden Peak U4.jpg|100px]] Golden Peak&lt;br /&gt;
| 10 || 12 || 9.8 || 6.8 || 3.6 || 10 || 130 || 6.4 || 9.5 || 0.26 || 0.41 || 0.18 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:You Shall Not Pass U4.jpg|100px]] You Shall Not Pass&lt;br /&gt;
| 11 || 12 || 24 || 11 || 6 || 7.7 || 2.7 || 7.0 || 7.9 || 10 || 1 || 0.16 || 0.17&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Crater U4.jpg|100px]] The Crater*&lt;br /&gt;
| 11 || 11 || 11 || 7.6 || 2.5 || 7.9 || 5.1 || 4.2 || 11 || 1 || 0.4 || 0.3 || 0.27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Crater map is exclusive to the Supporter Edition.&lt;br /&gt;
&amp;lt;/div&amp;gt;All numbers in the table are in units of millions (1=1,000,000). Note that only Dragontail Isle and Curland have ocean oil deposits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.&lt;br /&gt;
* {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground or mixing {{infoicon|Compost|new=yes}} and {{infoicon|Gravel}}.&lt;br /&gt;
* {{infoicon|Wood}} is infinite, since Trees can be planted with [[Tree Planter]]s.&lt;br /&gt;
** This also means {{infoicon|Coal}} is as well, since it can be made from {{infoicon|Wood}} with a [[Coal Maker]].&lt;br /&gt;
* {{infoicon|Water}} can be indefinitely collected by 3 different ways: &lt;br /&gt;
** Rain can also be collected directly with the use of a [[Rainwater Harvester]].&lt;br /&gt;
** Rain replenishes the Natural Groundwater reservoir (which can be pumped with a [[Groundwater Pump]]).&lt;br /&gt;
** {{infoicon|Seawater}} can be pumped limitlessly from the sea with a [[Seawater Pump]]([[Seawater Pump (Tall)|Tall]]) and turned into {{infoicon|Water}} through desalination.&lt;br /&gt;
* {{infoicon|Crude Oil}} consumption can potentially be avoided in the mid-game using the [[Biodiesel]] technology for {{infoicon|Diesel}} and [[Naphtha Reforming]] for {{infoicon|Naphtha}}.&lt;br /&gt;
** Additionally, the player can switch over to {{infoicon|Hydrogen}} usage for vehicles.&lt;br /&gt;
* {{infoicon|Quartz}} is effectively crystallized {{infoicon|Sand}}, and can be turned into it by processing it in a [[Crusher]] twice, prolonging the time to run out, while potentially saving your nice looking beaches. &lt;br /&gt;
** {{infoicon|Manufactured Sand|new=yes}}, made from {{infoicon|Rock}} via {{infoicon|Gravel}}, can substitute for sand in {{infoicon|Concrete Slab}} and {{infoicon|Filter Media}} production, also saving sand.&lt;br /&gt;
* All other resources can be imported infinitely from [[Outposts]] or by [[Contract]]s, or dropping an endgame asteroid.&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Home_Island&amp;diff=12529</id>
		<title>Home Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Home_Island&amp;diff=12529"/>
		<updated>2026-04-01T19:06:06Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added table notes and more information from image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Home Island&#039;&#039;&#039; is the island where you build on. It is the only location on the [[World Map]] where you can build things. &lt;br /&gt;
&lt;br /&gt;
At the start of a new game, the player has 7+ maps to choose from; each with it&#039;s own difficulty level, starting resources, land area and terrain types.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can choose various difficulty options, or just select a default difficulty (Sailor/Captain/Admiral).&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Currently there are 8 island maps. They have multiple start points, with varying difficulty:&lt;br /&gt;
=== New Haven ===&lt;br /&gt;
This is the easiest map, recommended for new players. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A mostly flat map, with an wide open starting area and all necessary starting resources close nearby.&lt;br /&gt;
&lt;br /&gt;
=== Shattered Isles ===&lt;br /&gt;
A map with many individual islands that need to be connected to form a single industrial system. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
The largest map in the game.&lt;br /&gt;
&lt;br /&gt;
=== Dragontail Isle ===&lt;br /&gt;
A map meant to show of the utility of the new train system. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to be using trains. A lot.&lt;br /&gt;
 &lt;br /&gt;
=== Armageddon ===&lt;br /&gt;
A map with a distinctive crater in the middle. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
If you can get down the crater, you can get plenty of uranium and titanium.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
This map is for advanced players. (Difficulty level: Easy/Medium/Hard)&lt;br /&gt;
&lt;br /&gt;
A fairly flat map, but with starting area in a desert and most of the island&#039;s shores blocked by mountains. Has a second, smaller island.&lt;br /&gt;
&lt;br /&gt;
=== Curland ===&lt;br /&gt;
This map is for advanced players. (Difficulty level: Easy/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A fairly flat map, but shaped as a C-shaped atoll.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Peak ===&lt;br /&gt;
This map is for advanced players looking for additional challenges. (Difficulty level: Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A mountainous map, with a steep mountain at its center.&lt;br /&gt;
&lt;br /&gt;
=== You Shall Not Pass ===&lt;br /&gt;
This map is for expert players. (Difficulty level: Hard)&lt;br /&gt;
&lt;br /&gt;
A map which is mostly a plateau, with the exception of the starting area. Starting area has limited resources.&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
Supporter Edition only. (Difficulty level: Medium/Insane)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big crater I guess? With most of the map underwater, messing up means starting over. Or just loading a save.&lt;br /&gt;
&lt;br /&gt;
=== Insula Mortis ===&lt;br /&gt;
This map was for advanced players looking for additional challenges. (Difficulty level: Time Travel)&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Jolly Roger&#039;&#039;-shaped map, with multiple separated landmasses. It&#039;s no longer in the game.&lt;br /&gt;
&lt;br /&gt;
=== Community Maps ===&lt;br /&gt;
You can use a custom map. (Difficulty level: Varies)&lt;br /&gt;
&lt;br /&gt;
== Island reserves ==&lt;br /&gt;
{{:Home Island/Natural resources}}&lt;br /&gt;
&lt;br /&gt;
== Possible map sizes ==&lt;br /&gt;
The map increments in minimum sizes of 256 tiles. With a maximum value of 16,384 tiles. The maximum area is 16,777,216 tiles.&lt;br /&gt;
&lt;br /&gt;
Each tile is equivalent to 2 meters squared.&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | All possible map sizes in the map editor&lt;br /&gt;
! Tiles !!  !! 256 !! 512 !! 768 !! 1,024 !! 1,280 !! 1,536 !! 1,792 !! 2,048 !! 2,304 !! 2,560 !! 2,816 !! 3,072 !! 3,328 !! 3,584 !! 3,840 !! 4,096 !! 4,352 !! 4,608 !! 4,864 !! 5,120 !! 5,376 !! 5,632 !! 5,888 !! 6,144 !! 6,400 !! 6,656 !! 6,912 !! 7,168 !! 7,424 !! 7,680 !! 7,936 !! 8,192 !! 8,448 !! 8,704 !! 8,960 !! 9,216 !! 9,472 !! 9,728 !! 9,984 !! 10,240 !! 10,496 !! 10,752 !! 11,008 !! 11,264 !! 11,520 !! 11,776 !! 12,032 !! 12,288 !! 12,544 !! 12,800 !! 13,056 !! 13,312 !! 13,568 !! 13,824 !! 14,080 !! 14,336 !! 14,592 !! 14,848 !! 15,104 !! 15,360 !! 15,616 !! 15,872 !! 16,128 !! 16,384&lt;br /&gt;
|-&lt;br /&gt;
! !! Kilometers !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.6 !! 3.1 !! 3.6 !! 4.1 !! 4.6 !! 5.1 !! 5.6 !! 6.1 !! 6.7 !! 7.2 !! 7.7 !! 8.2 !! 8.7 !! 9.2 !! 9.7 !! 10.2 !! 10.8 !! 11.3 !! 11.8 !! 12.3 !! 12.8 !! 13.3 !! 13.8 !! 14.3 !! 14.8 !! 15.4 !! 15.9 !! 16.4 !! 16.9 !! 17.4 !! 17.9 !! 18.4 !! 18.9 !! 19.5 !! 20.0 !! 20.5 !! 21.0 !! 21.5 !! 22.0 !! 22.5 !! 23.0 !! 23.6 !! 24.1 !! 24.6 !! 25.1 !! 25.6 !! 26.1 !! 26.6 !! 27.1 !! 27.6 !! 28.2 !! 28.7 !! 29.2 !! 29.7 !! 30.2 !! 30.7 !! 31.2 !! 31.7 !! 32.3 !! 32.8&lt;br /&gt;
|-&lt;br /&gt;
! 256 !! 0.5&lt;br /&gt;
| 0.3 || 0.5 || 0.8 || 1.0 || 1.3 || 1.6 || 1.8 || 2.1 || 2.4 || 2.6 || 2.9 || 3.1 || 3.4 || 3.7 || 3.9 || 4.2 || 4.5 || 4.7 || 5.0 || 5.2 || 5.5 || 5.8 || 6.0 || 6.3 || 6.6 || 6.8 || 7.1 || 7.3 || 7.6 || 7.9 || 8.1 || 8.4 || 8.7 || 8.9 || 9.2 || 9.4 || 9.7 || 10.0 || 10.2 || 10.5 || 10.7 || 11.0 || 11.3 || 11.5 || 11.8 || 12.1 || 12.3 || 12.6 || 12.8 || 13.1 || 13.4 || 13.6 || 13.9 || 14.2 || 14.4 || 14.7 || 14.9 || 15.2 || 15.5 || 15.7 || 16.0 || 16.3 || 16.5 || 16.8&lt;br /&gt;
|-&lt;br /&gt;
! 512 !! 1.0&lt;br /&gt;
| 0.5 || 1.0 || 1.6 || 2.1 || 2.6 || 3.1 || 3.7 || 4.2 || 4.7 || 5.2 || 5.8 || 6.3 || 6.8 || 7.3 || 7.9 || 8.4 || 8.9 || 9.4 || 10.0 || 10.5 || 11.0 || 11.5 || 12.1 || 12.6 || 13.1 || 13.6 || 14.2 || 14.7 || 15.2 || 15.7 || 16.3 || 16.8 || 17.3 || 17.8 || 18.4 || 18.9 || 19.4 || 19.9 || 20.4 || 21.0 || 21.5 || 22.0 || 22.5 || 23.1 || 23.6 || 24.1 || 24.6 || 25.2 || 25.7 || 26.2 || 26.7 || 27.3 || 27.8 || 28.3 || 28.8 || 29.4 || 29.9 || 30.4 || 30.9 || 31.5 || 32.0 || 32.5 || 33.0 || 33.6&lt;br /&gt;
|-&lt;br /&gt;
! 768 !! 1.5&lt;br /&gt;
| 0.8 || 1.6 || 2.4 || 3.1 || 3.9 || 4.7 || 5.5 || 6.3 || 7.1 || 7.9 || 8.7 || 9.4 || 10.2 || 11.0 || 11.8 || 12.6 || 13.4 || 14.2 || 14.9 || 15.7 || 16.5 || 17.3 || 18.1 || 18.9 || 19.7 || 20.4 || 21.2 || 22.0 || 22.8 || 23.6 || 24.4 || 25.2 || 26.0 || 26.7 || 27.5 || 28.3 || 29.1 || 29.9 || 30.7 || 31.5 || 32.2 || 33.0 || 33.8 || 34.6 || 35.4 || 36.2 || 37.0 || 37.7 || 38.5 || 39.3 || 40.1 || 40.9 || 41.7 || 42.5 || 43.3 || 44.0 || 44.8 || 45.6 || 46.4 || 47.2 || 48.0 || 48.8 || 49.5 || 50.3&lt;br /&gt;
|-&lt;br /&gt;
! 1,024 !! 2.0&lt;br /&gt;
| 1.0 || 2.1 || 3.1 || 4.2 || 5.2 || 6.3 || 7.3 || 8.4 || 9.4 || 10.5 || 11.5 || 12.6 || 13.6 || 14.7 || 15.7 || 16.8 || 17.8 || 18.9 || 19.9 || 21.0 || 22.0 || 23.1 || 24.1 || 25.2 || 26.2 || 27.3 || 28.3 || 29.4 || 30.4 || 31.5 || 32.5 || 33.6 || 34.6 || 35.7 || 36.7 || 37.7 || 38.8 || 39.8 || 40.9 || 41.9 || 43.0 || 44.0 || 45.1 || 46.1 || 47.2 || 48.2 || 49.3 || 50.3 || 51.4 || 52.4 || 53.5 || 54.5 || 55.6 || 56.6 || 57.7 || 58.7 || 59.8 || 60.8 || 61.9 || 62.9 || 64.0 || 65.0 || 66.1 || 67.1&lt;br /&gt;
|-&lt;br /&gt;
! 1,280 !! 2.6&lt;br /&gt;
| 1.3 || 2.6 || 3.9 || 5.2 || 6.6 || 7.9 || 9.2 || 10.5 || 11.8 || 13.1 || 14.4 || 15.7 || 17.0 || 18.4 || 19.7 || 21.0 || 22.3 || 23.6 || 24.9 || 26.2 || 27.5 || 28.8 || 30.1 || 31.5 || 32.8 || 34.1 || 35.4 || 36.7 || 38.0 || 39.3 || 40.6 || 41.9 || 43.3 || 44.6 || 45.9 || 47.2 || 48.5 || 49.8 || 51.1 || 52.4 || 53.7 || 55.1 || 56.4 || 57.7 || 59.0 || 60.3 || 61.6 || 62.9 || 64.2 || 65.5 || 66.8 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 1,536 !! 3.1&lt;br /&gt;
| 1.6 || 3.1 || 4.7 || 6.3 || 7.9 || 9.4 || 11.0 || 12.6 || 14.2 || 15.7 || 17.3 || 18.9 || 20.4 || 22.0 || 23.6 || 25.2 || 26.7 || 28.3 || 29.9 || 31.5 || 33.0 || 34.6 || 36.2 || 37.7 || 39.3 || 40.9 || 42.5 || 44.0 || 45.6 || 47.2 || 48.8 || 50.3 || 51.9 || 53.5 || 55.1 || 56.6 || 58.2 || 59.8 || 61.3 || 62.9 || 64.5 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 1,792 !! 3.6&lt;br /&gt;
| 1.8 || 3.7 || 5.5 || 7.3 || 9.2 || 11.0 || 12.8 || 14.7 || 16.5 || 18.4 || 20.2 || 22.0 || 23.9 || 25.7 || 27.5 || 29.4 || 31.2 || 33.0 || 34.9 || 36.7 || 38.5 || 40.4 || 42.2 || 44.0 || 45.9 || 47.7 || 49.5 || 51.4 || 53.2 || 55.1&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Dragontail Isle&amp;lt;/ref&amp;gt; || 56.9 || 58.7 || 60.6 || 62.4 || 64.2 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,048 !! 4.1&lt;br /&gt;
| 2.1 || 4.2 || 6.3 || 8.4 || 10.5 || 12.6 || 14.7 || 16.8 || 18.9 || 21.0 || 23.1 || 25.2 || 27.3 || 29.4 || 31.5 || 33.6 || 35.7 || 37.7 || 39.8 || 41.9 || 44.0 || 46.1 || 48.2 || 50.3 || 52.4 || 54.5 || 56.6 || 58.7 || 60.8 || 62.9 || 65.0 || 67.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,304 !! 4.6&lt;br /&gt;
| 2.4 || 4.7 || 7.1 || 9.4 || 11.8 || 14.2 || 16.5 || 18.9 || 21.2 || 23.6 || 26.0 || 28.3 || 30.7 || 33.0 || 35.4 || 37.7 || 40.1 || 42.5 || 44.8 || 47.2 || 49.5 || 51.9 || 54.3 || 56.6 || 59.0 || 61.3 || 63.7 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,560 !! 5.1&lt;br /&gt;
| 2.6 || 5.2 || 7.9 || 10.5 || 13.1 || 15.7 || 18.4 || 21.0 || 23.6 || 26.2 || 28.8&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;New Haven&amp;lt;/ref&amp;gt; || 31.5 || 34.1 || 36.7 || 39.3 || 41.9 || 44.6 || 47.2 || 49.8 || 52.4 || 55.1 || 57.7 || 60.3 || 62.9 || 65.5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,816 !! 5.6&lt;br /&gt;
| 2.9 || 5.8 || 8.7 || 11.5 || 14.4 || 17.3 || 20.2 || 23.1 || 26.0 || 28.8 || 31.7 || 34.6 || 37.5 || 40.4 || 43.3 || 46.1 || 49.0 || 51.9 || 54.8 || 57.7 || 60.6 || 63.4 || 66.3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,072 !! 6.1&lt;br /&gt;
| 3.1 || 6.3 || 9.4 || 12.6 || 15.7 || 18.9 || 22.0 || 25.2 || 28.3 || 31.5 || 34.6 || 37.7 || 40.9 || 44.0 || 47.2 || 50.3&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Curland&amp;lt;/ref&amp;gt; || 53.5 || 56.6 || 59.8 || 62.9 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,328 !! 6.7&lt;br /&gt;
| 3.4 || 6.8 || 10.2 || 13.6 || 17.0 || 20.4 || 23.9 || 27.3 || 30.7 || 34.1 || 37.5 || 40.9 || 44.3 || 47.7&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Armageddon&amp;lt;/ref&amp;gt; || 51.1 || 54.5 || 57.9 || 61.3 || 64.7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,584 !! 7.2&lt;br /&gt;
| 3.7 || 7.3 || 11.0 || 14.7 || 18.4 || 22.0 || 25.7 || 29.4 || 33.0 || 36.7 || 40.4 || 44.0 || 47.7 || 51.4 || 55.1&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Shattered Isles&amp;lt;/ref&amp;gt; || 58.7 || 62.4 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,840 !! 7.7&lt;br /&gt;
| 3.9 || 7.9 || 11.8 || 15.7 || 19.7 || 23.6 || 27.5 || 31.5 || 35.4 || 39.3&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Golden Peak&amp;lt;/ref&amp;gt; || 43.3 || 47.2 || 51.1 || 55.1 || 59.0 || 62.9 || 66.8 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 4,096 !! 8.2&lt;br /&gt;
| 4.2 || 8.4 || 12.6 || 16.8 || 21.0 || 25.2 || 29.4 || 33.6 || 37.7 || 41.9 || 46.1 || 50.3 || 54.5 || 58.7 || 62.9 || 67.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reference image:&lt;br /&gt;
&lt;br /&gt;
[[File:COI Map Sizes U4.png|frameless|upright=3]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
* Old versions of some of the maps:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New Haven.png|New Haven&lt;br /&gt;
File:The Beach.png|The Beach&lt;br /&gt;
File:Curland.png|Curland&lt;br /&gt;
File:Golden Peak.png|Golden Peak&lt;br /&gt;
File:You Shall Not Pass.png|You Shall Not Pass&lt;br /&gt;
File:The Crater.png|The Crater&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:COI_Map_Sizes_U4.png&amp;diff=12528</id>
		<title>File:COI Map Sizes U4.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:COI_Map_Sizes_U4.png&amp;diff=12528"/>
		<updated>2026-04-01T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Added attribution. Missing license&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{no license}}&lt;br /&gt;
&lt;br /&gt;
Original image by Tanakona&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Home_Island&amp;diff=12516</id>
		<title>Home Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Home_Island&amp;diff=12516"/>
		<updated>2026-03-27T23:11:26Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Converted image into table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Home Island&#039;&#039;&#039; is the island where you build on. It is the only location on the [[World Map]] where you can build things. &lt;br /&gt;
&lt;br /&gt;
At the start of a new game, the player has 7+ maps to choose from; each with it&#039;s own difficulty level, starting resources, land area and terrain types.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can choose various difficulty options, or just select a default difficulty (Sailor/Captain/Admiral).&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Currently there are 8 island maps. They have multiple start points, with varying difficulty:&lt;br /&gt;
=== New Haven ===&lt;br /&gt;
This is the easiest map, recommended for new players. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A mostly flat map, with an wide open starting area and all necessary starting resources close nearby.&lt;br /&gt;
&lt;br /&gt;
=== Shattered Isles ===&lt;br /&gt;
A map with many individual islands that need to be connected to form a single industrial system. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
The largest map in the game.&lt;br /&gt;
&lt;br /&gt;
=== Dragontail Isle ===&lt;br /&gt;
A map meant to show of the utility of the new train system. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to be using trains. A lot.&lt;br /&gt;
 &lt;br /&gt;
=== Armageddon ===&lt;br /&gt;
A map with a distinctive crater in the middle. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
If you can get down the crater, you can get plenty of uranium and titanium.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
This map is for advanced players. (Difficulty level: Easy/Medium/Hard)&lt;br /&gt;
&lt;br /&gt;
A fairly flat map, but with starting area in a desert and most of the island&#039;s shores blocked by mountains. Has a second, smaller island.&lt;br /&gt;
&lt;br /&gt;
=== Curland ===&lt;br /&gt;
This map is for advanced players. (Difficulty level: Easy/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A fairly flat map, but shaped as a C-shaped atoll.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Peak ===&lt;br /&gt;
This map is for advanced players looking for additional challenges. (Difficulty level: Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A mountainous map, with a steep mountain at it&#039;s center.&lt;br /&gt;
&lt;br /&gt;
=== You Shall Not Pass ===&lt;br /&gt;
This map is for expert players. (Difficulty level: Hard)&lt;br /&gt;
&lt;br /&gt;
A map which is mostly a plateau, with the exception of the starting area. Starting area has limited resources.&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
Supporter Edition only. (Difficulty level: Medium/Insane)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big crater I guess? With most of the map underwater, messing up means starting over. Or just loading a save.&lt;br /&gt;
&lt;br /&gt;
=== Insula Mortis ===&lt;br /&gt;
This map was for advanced players looking for additional challenges. (Difficulty level: Time Travel)&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Jolly Roger&#039;&#039;-shaped map, with multiple separated landmasses. It&#039;s no longer in the game.&lt;br /&gt;
&lt;br /&gt;
=== Community Maps ===&lt;br /&gt;
You can use a custom map. (Difficulty level: Varies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Island reserves ==&lt;br /&gt;
{{:Home Island/Natural resources}}&lt;br /&gt;
&lt;br /&gt;
== Possible map sizes ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tiles !!  !! 256 !! 512 !! 768 !! 1,024 !! 1,280 !! 1,536 !! 1,792 !! 2,048 !! 2,304 !! 2,560 !! 2,816 !! 3,072 !! 3,328 !! 3,584 !! 3,840 !! 4,096 !! 4,352 !! 4,608 !! 4,864 !! 5,120 !! 5,376 !! 5,632 !! 5,888 !! 6,144 !! 6,400 !! 6,656 !! 6,912 !! 7,168 !! 7,424 !! 7,680 !! 7,936 !! 8,192 !! 8,448 !! 8,704 !! 8,960 !! 9,216 !! 9,472 !! 9,728 !! 9,984 !! 10,240 !! 10,496 !! 10,752 !! 11,008 !! 11,264 !! 11,520 !! 11,776 !! 12,032 !! 12,288 !! 12,544 !! 12,800 !! 13,056 !! 13,312 !! 13,568 !! 13,824 !! 14,080 !! 14,336 !! 14,592 !! 14,848 !! 15,104 !! 15,360 !! 15,616 !! 15,872 !! 16,128 !! 16,384&lt;br /&gt;
|-&lt;br /&gt;
! !! Kilometers !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.6 !! 3.1 !! 3.6 !! 4.1 !! 4.6 !! 5.1 !! 5.6 !! 6.1 !! 6.7 !! 7.2 !! 7.7 !! 8.2 !! 8.7 !! 9.2 !! 9.7 !! 10.2 !! 10.8 !! 11.3 !! 11.8 !! 12.3 !! 12.8 !! 13.3 !! 13.8 !! 14.3 !! 14.8 !! 15.4 !! 15.9 !! 16.4 !! 16.9 !! 17.4 !! 17.9 !! 18.4 !! 18.9 !! 19.5 !! 20.0 !! 20.5 !! 21.0 !! 21.5 !! 22.0 !! 22.5 !! 23.0 !! 23.6 !! 24.1 !! 24.6 !! 25.1 !! 25.6 !! 26.1 !! 26.6 !! 27.1 !! 27.6 !! 28.2 !! 28.7 !! 29.2 !! 29.7 !! 30.2 !! 30.7 !! 31.2 !! 31.7 !! 32.3 !! 32.8&lt;br /&gt;
|-&lt;br /&gt;
! 256 !! 0.5&lt;br /&gt;
| 0.3 || 0.5 || 0.8 || 1.0 || 1.3 || 1.6 || 1.8 || 2.1 || 2.4 || 2.6 || 2.9 || 3.1 || 3.4 || 3.7 || 3.9 || 4.2 || 4.5 || 4.7 || 5.0 || 5.2 || 5.5 || 5.8 || 6.0 || 6.3 || 6.6 || 6.8 || 7.1 || 7.3 || 7.6 || 7.9 || 8.1 || 8.4 || 8.7 || 8.9 || 9.2 || 9.4 || 9.7 || 10.0 || 10.2 || 10.5 || 10.7 || 11.0 || 11.3 || 11.5 || 11.8 || 12.1 || 12.3 || 12.6 || 12.8 || 13.1 || 13.4 || 13.6 || 13.9 || 14.2 || 14.4 || 14.7 || 14.9 || 15.2 || 15.5 || 15.7 || 16.0 || 16.3 || 16.5 || 16.8&lt;br /&gt;
|-&lt;br /&gt;
! 512 !! 1.0&lt;br /&gt;
| 0.5 || 1.0 || 1.6 || 2.1 || 2.6 || 3.1 || 3.7 || 4.2 || 4.7 || 5.2 || 5.8 || 6.3 || 6.8 || 7.3 || 7.9 || 8.4 || 8.9 || 9.4 || 10.0 || 10.5 || 11.0 || 11.5 || 12.1 || 12.6 || 13.1 || 13.6 || 14.2 || 14.7 || 15.2 || 15.7 || 16.3 || 16.8 || 17.3 || 17.8 || 18.4 || 18.9 || 19.4 || 19.9 || 20.4 || 21.0 || 21.5 || 22.0 || 22.5 || 23.1 || 23.6 || 24.1 || 24.6 || 25.2 || 25.7 || 26.2 || 26.7 || 27.3 || 27.8 || 28.3 || 28.8 || 29.4 || 29.9 || 30.4 || 30.9 || 31.5 || 32.0 || 32.5 || 33.0 || 33.6&lt;br /&gt;
|-&lt;br /&gt;
! 768 !! 1.5&lt;br /&gt;
| 0.8 || 1.6 || 2.4 || 3.1 || 3.9 || 4.7 || 5.5 || 6.3 || 7.1 || 7.9 || 8.7 || 9.4 || 10.2 || 11.0 || 11.8 || 12.6 || 13.4 || 14.2 || 14.9 || 15.7 || 16.5 || 17.3 || 18.1 || 18.9 || 19.7 || 20.4 || 21.2 || 22.0 || 22.8 || 23.6 || 24.4 || 25.2 || 26.0 || 26.7 || 27.5 || 28.3 || 29.1 || 29.9 || 30.7 || 31.5 || 32.2 || 33.0 || 33.8 || 34.6 || 35.4 || 36.2 || 37.0 || 37.7 || 38.5 || 39.3 || 40.1 || 40.9 || 41.7 || 42.5 || 43.3 || 44.0 || 44.8 || 45.6 || 46.4 || 47.2 || 48.0 || 48.8 || 49.5 || 50.3&lt;br /&gt;
|-&lt;br /&gt;
! 1,024 !! 2.0&lt;br /&gt;
| 1.0 || 2.1 || 3.1 || 4.2 || 5.2 || 6.3 || 7.3 || 8.4 || 9.4 || 10.5 || 11.5 || 12.6 || 13.6 || 14.7 || 15.7 || 16.8 || 17.8 || 18.9 || 19.9 || 21.0 || 22.0 || 23.1 || 24.1 || 25.2 || 26.2 || 27.3 || 28.3 || 29.4 || 30.4 || 31.5 || 32.5 || 33.6 || 34.6 || 35.7 || 36.7 || 37.7 || 38.8 || 39.8 || 40.9 || 41.9 || 43.0 || 44.0 || 45.1 || 46.1 || 47.2 || 48.2 || 49.3 || 50.3 || 51.4 || 52.4 || 53.5 || 54.5 || 55.6 || 56.6 || 57.7 || 58.7 || 59.8 || 60.8 || 61.9 || 62.9 || 64.0 || 65.0 || 66.1 || 67.1&lt;br /&gt;
|-&lt;br /&gt;
! 1,280 !! 2.6&lt;br /&gt;
| 1.3 || 2.6 || 3.9 || 5.2 || 6.6 || 7.9 || 9.2 || 10.5 || 11.8 || 13.1 || 14.4 || 15.7 || 17.0 || 18.4 || 19.7 || 21.0 || 22.3 || 23.6 || 24.9 || 26.2 || 27.5 || 28.8 || 30.1 || 31.5 || 32.8 || 34.1 || 35.4 || 36.7 || 38.0 || 39.3 || 40.6 || 41.9 || 43.3 || 44.6 || 45.9 || 47.2 || 48.5 || 49.8 || 51.1 || 52.4 || 53.7 || 55.1 || 56.4 || 57.7 || 59.0 || 60.3 || 61.6 || 62.9 || 64.2 || 65.5 || 66.8 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 1,536 !! 3.1&lt;br /&gt;
| 1.6 || 3.1 || 4.7 || 6.3 || 7.9 || 9.4 || 11.0 || 12.6 || 14.2 || 15.7 || 17.3 || 18.9 || 20.4 || 22.0 || 23.6 || 25.2 || 26.7 || 28.3 || 29.9 || 31.5 || 33.0 || 34.6 || 36.2 || 37.7 || 39.3 || 40.9 || 42.5 || 44.0 || 45.6 || 47.2 || 48.8 || 50.3 || 51.9 || 53.5 || 55.1 || 56.6 || 58.2 || 59.8 || 61.3 || 62.9 || 64.5 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 1,792 !! 3.6&lt;br /&gt;
| 1.8 || 3.7 || 5.5 || 7.3 || 9.2 || 11.0 || 12.8 || 14.7 || 16.5 || 18.4 || 20.2 || 22.0 || 23.9 || 25.7 || 27.5 || 29.4 || 31.2 || 33.0 || 34.9 || 36.7 || 38.5 || 40.4 || 42.2 || 44.0 || 45.9 || 47.7 || 49.5 || 51.4 || 53.2 || 55.1 || 56.9 || 58.7 || 60.6 || 62.4 || 64.2 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,048 !! 4.1&lt;br /&gt;
| 2.1 || 4.2 || 6.3 || 8.4 || 10.5 || 12.6 || 14.7 || 16.8 || 18.9 || 21.0 || 23.1 || 25.2 || 27.3 || 29.4 || 31.5 || 33.6 || 35.7 || 37.7 || 39.8 || 41.9 || 44.0 || 46.1 || 48.2 || 50.3 || 52.4 || 54.5 || 56.6 || 58.7 || 60.8 || 62.9 || 65.0 || 67.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,304 !! 4.6&lt;br /&gt;
| 2.4 || 4.7 || 7.1 || 9.4 || 11.8 || 14.2 || 16.5 || 18.9 || 21.2 || 23.6 || 26.0 || 28.3 || 30.7 || 33.0 || 35.4 || 37.7 || 40.1 || 42.5 || 44.8 || 47.2 || 49.5 || 51.9 || 54.3 || 56.6 || 59.0 || 61.3 || 63.7 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,560 !! 5.1&lt;br /&gt;
| 2.6 || 5.2 || 7.9 || 10.5 || 13.1 || 15.7 || 18.4 || 21.0 || 23.6 || 26.2 || 28.8 || 31.5 || 34.1 || 36.7 || 39.3 || 41.9 || 44.6 || 47.2 || 49.8 || 52.4 || 55.1 || 57.7 || 60.3 || 62.9 || 65.5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 2,816 !! 5.6&lt;br /&gt;
| 2.9 || 5.8 || 8.7 || 11.5 || 14.4 || 17.3 || 20.2 || 23.1 || 26.0 || 28.8 || 31.7 || 34.6 || 37.5 || 40.4 || 43.3 || 46.1 || 49.0 || 51.9 || 54.8 || 57.7 || 60.6 || 63.4 || 66.3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,072 !! 6.1&lt;br /&gt;
| 3.1 || 6.3 || 9.4 || 12.6 || 15.7 || 18.9 || 22.0 || 25.2 || 28.3 || 31.5 || 34.6 || 37.7 || 40.9 || 44.0 || 47.2 || 50.3 || 53.5 || 56.6 || 59.8 || 62.9 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,328 !! 6.7&lt;br /&gt;
| 3.4 || 6.8 || 10.2 || 13.6 || 17.0 || 20.4 || 23.9 || 27.3 || 30.7 || 34.1 || 37.5 || 40.9 || 44.3 || 47.7 || 51.1 || 54.5 || 57.9 || 61.3 || 64.7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,584 !! 7.2&lt;br /&gt;
| 3.7 || 7.3 || 11.0 || 14.7 || 18.4 || 22.0 || 25.7 || 29.4 || 33.0 || 36.7 || 40.4 || 44.0 || 47.7 || 51.4 || 55.1 || 58.7 || 62.4 || 66.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 3,840 !! 7.7&lt;br /&gt;
| 3.9 || 7.9 || 11.8 || 15.7 || 19.7 || 23.6 || 27.5 || 31.5 || 35.4 || 39.3 || 43.3 || 47.2 || 51.1 || 55.1 || 59.0 || 62.9 || 66.8 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! 4,096 !! 8.2&lt;br /&gt;
| 4.2 || 8.4 || 12.6 || 16.8 || 21.0 || 25.2 || 29.4 || 33.6 || 37.7 || 41.9 || 46.1 || 50.3 || 54.5 || 58.7 || 62.9 || 67.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:COI Map Sizes U4.png|frameless|upright=3]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
* Old versions of some of the maps:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New Haven.png|New Haven&lt;br /&gt;
File:The Beach.png|The Beach&lt;br /&gt;
File:Curland.png|Curland&lt;br /&gt;
File:Golden Peak.png|Golden Peak&lt;br /&gt;
File:You Shall Not Pass.png|You Shall Not Pass&lt;br /&gt;
File:The Crater.png|The Crater&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Maps&amp;diff=12515</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Maps&amp;diff=12515"/>
		<updated>2026-03-27T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Redirect for search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Home Island#Maps]]&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=World_Map/Map_Locations&amp;diff=12514</id>
		<title>World Map/Map Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=World_Map/Map_Locations&amp;diff=12514"/>
		<updated>2026-03-27T22:49:47Z</updated>

		<summary type="html">&lt;p&gt;Mxdanger: Fixed broken ULs for accessibility. Removed double line breaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{lc:{{PAGENAME}}}} | World Map || {{Main|World Map}} }}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
&lt;br /&gt;
====At the beginning of every game, there are several locations already available on the {{infoicon|World Map|ui=yes}}====&lt;br /&gt;
&lt;br /&gt;
* The [[Home Island]], displayed as a yellow icon with three houses, from which the game begins.&lt;br /&gt;
* A {{infoicon|Villages|text=village|ui=yes|new=yes}} next to your [[Home Island]] for easy early game trade once you&#039;ve gained access to trading through research, repairs and infrastructure.&lt;br /&gt;
* Several [[Unknown Location | Unknown Locations]], displayed as grey question marks, which can be explored with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} once it is repaired.&lt;br /&gt;
&lt;br /&gt;
====Discovering locations====&lt;br /&gt;
&lt;br /&gt;
Locations can be &#039;&#039;&#039;discovered&#039;&#039;&#039; in two ways: &lt;br /&gt;
&lt;br /&gt;
* In the early game, it is only possible to discover an [[Unknown Location]] by ordering the ship to travel there and explore it. Once explored, the location will be discovered, and any further connecting nodes will be revealed as an Unknown Location, &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* After upgrading the Ship&#039;s [[The Ship|bridge]], locations can be discovered by visiting the node on the map directly preceding the new location. Connecting nodes will be revealed with their original icon, coloured either &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039;, if there is an [[Enemy|enemy]] present or not.&lt;br /&gt;
&lt;br /&gt;
====Exploring locations====&lt;br /&gt;
&lt;br /&gt;
Locations can be &#039;&#039;&#039;Explored&#039;&#039;&#039; by visiting them with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}: &lt;br /&gt;
Unexplored locations fall into two categories:&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;[[Location With Enemy]]&#039;&#039;&#039; with a &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; map icon. (It must be defeated for the location to be &#039;&#039;Explored&#039;&#039;.)&lt;br /&gt;
# An &#039;&#039;&#039;[[Unknown Location]]&#039;&#039;&#039; with a &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; map icon.&lt;br /&gt;
&lt;br /&gt;
==World Map locations by type:==&lt;br /&gt;
&lt;br /&gt;
===Unknown Locations===&lt;br /&gt;
[[Unknown Location]]s are locations not yet explored by The Ship, they can have two coloure:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039; icon. A discovered, but not yet revealed location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. A {{infoicon|Villages|text=Village|ui=yes|new=yes}} or a [[Damaged Cargo Ship]] waiting to be explored.&lt;br /&gt;
&lt;br /&gt;
====Locations With Loot====&lt;br /&gt;
[[Location With Loot|Locations With Loot]] are actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame, although the {{infoicon|World Map|ui=yes}} icon is a &#039;&#039;Treasure chest&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Upon defeating this location it will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location.&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
{{infoicon|Villages|ui=yes|new=yes}} have three different colours:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. Waiting To be explored. Actually called &amp;quot;[[Unknown Location]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; icon. Waiting To be traded with. Actually called &amp;quot;Settlement&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
====Damaged Cargo Ships====&lt;br /&gt;
[[Damaged Cargo Ship]]s have three different colours:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. Waiting To be explored. Actually called &amp;quot;[[Unknown Location]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. Waiting To be repaired.&lt;br /&gt;
&lt;br /&gt;
====Resources Locations====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. Waiting To be repaired.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; icon. Waiting To be traded with.&lt;br /&gt;
&lt;br /&gt;
====Fully Explored====&lt;br /&gt;
[[Fully Explored]] locations have no other uses than to be travelled through or to.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. It used to be either a [[Damaged Cargo Ship]], a [[Location With Loot]] or a simple [[Location With Enemy]] (with a &#039;&#039;skull&#039;&#039; map icon).&lt;br /&gt;
&lt;br /&gt;
==World Map locations by colour==&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039; [[Unknown Location]] can be any kind of location.====&lt;br /&gt;
* The true nature of this location is revealed by Exploring it with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}.&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; [[Unknown Location]] can be two different type of locations:====&lt;br /&gt;
&lt;br /&gt;
* A {{infoicon|Villages|text=Village|ui=yes|new=yes}},&lt;br /&gt;
* or a [[Damaged Cargo Ship]].&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; [[Location With Enemy]] can be five different type of locations:====&lt;br /&gt;
&lt;br /&gt;
* A simple [[Location With Enemy]], displayed on the {{infoicon|World Map|ui=yes}} with a &#039;&#039;skull&#039;&#039; icon. Upon defeating this location, none, but the right of passage through this node is granted and the location will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
* A [[Location With Loot]], displayed on the {{infoicon|World Map|ui=yes}} with a &#039;&#039;treasure chest&#039;&#039; icon. Upon defeating this location a varying amount of loot is obtained and the right of passage through this node is granted and the location will turn into a [[Fully Explored]](&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
* A {{infoicon|Cargo Ship|icononly=yes|ui=yes}}[[Damaged Cargo Ship]] waiting to be liberated, repaired and claimed for your own. Upon claiming he ship, the the {{infoicon|World Map|ui=yes}} icon will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
* A {{infoicon|Villages|text=Village|ui=yes|new=yes}} waiting to be liberated. Upon liberation, the {{infoicon|World Map|ui=yes}} icon will turn &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;, essentially allowing [[Trade]] with the village.&lt;br /&gt;
* Or a Resources location, waiting to be liberated. Upon liberation, the {{infoicon|World Map|ui=yes}} icon will turn &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; Cargo Ship====&lt;br /&gt;
&lt;br /&gt;
* Waiting to be repaired and claimed for your own. Upon claiming he ship, the the {{infoicon|World Map|ui=yes}} icon will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; Resources location====&lt;br /&gt;
&lt;br /&gt;
* Once the enemy at this location has been defeated, the {{infoicon|World Map|ui=yes}} icon turns &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;, indicating the &#039;&#039;&#039;Resource Location&#039;&#039;&#039; can be repaired. &lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; Resources location====&lt;br /&gt;
&lt;br /&gt;
* Once repaired, the location starts using Manpower and Unity to produce resources (and the icon is turns &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
* Those resources then are then needed to be transported to the [[Home Island]] with either {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} or a {{infoicon|Cargo Ship|ui=yes}}.&lt;br /&gt;
** {{infoicon|Sawmill|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Oil Rig|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Sulfur Mine|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Quartz Mine|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Uranium Mine|plural=s|ui=yes}}&lt;br /&gt;
** {{infoicon|Coal Mine|plural=s|ui=yes|new=yes}}&lt;br /&gt;
** {{infoicon|Rock Mine|plural=s|ui=yes|new=yes}}&lt;br /&gt;
** {{infoicon|Limestone Quarry|plural=s|ui=yes|new=yes}}&lt;br /&gt;
** {{infoicon|Groundwater Well|ui=yes|new=yes}}&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; Village====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; {{infoicon|Villages|ui=yes|new=yes}} can be [[trade]]d with.&lt;br /&gt;
* Some Villages require a Donation before trade can be established.&lt;/div&gt;</summary>
		<author><name>Mxdanger</name></author>
	</entry>
</feed>