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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NaK</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NaK"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/NaK"/>
	<updated>2026-06-03T22:37:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Housing&amp;diff=10531</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Housing&amp;diff=10531"/>
		<updated>2023-06-22T12:50:35Z</updated>

		<summary type="html">&lt;p&gt;NaK: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Housing&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Primitive housing for 70 [[Population|people]] made of shipping containers.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 80&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 28x28&lt;br /&gt;
| Research      = None&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Housing II]]&amp;lt;br/&amp;gt;[[Housing III]]&amp;lt;br/&amp;gt;[[Housing IV]] (planned)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Housing&#039;&#039;&#039; is a cluster of buildings which provides housing for a {{infoicon|Population|ui=yes}} of up to 70. Two Housing units and an accompanying [[Food Market]] housing module are pre-built for the player upon arrival to the island. As a result, Housing is one of few buildings which does not require any [[research]].&lt;br /&gt;
&lt;br /&gt;
When building additional sets of Housing, they will attempt to automatically &amp;quot;snap&amp;quot; to each other (as indicated by a lime green border during placement). Housing placed adjacent in this manner can then share the use of any housing modules. In that case of this basic variant of Housing, the only module typically utilized is the previously mentioned Food Market.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the {{infoicon|Unity}} growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
If Housing buildings are not &amp;quot;snapped&amp;quot; to each other so they are perfectly adjacent along the length of any one side, each will be considered its own {{infoicon|Settlement}}. Both will still be able to independently of each other, but without the ability to share housing modules.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for details.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Housing_II&amp;diff=10530</id>
		<title>Housing II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Housing_II&amp;diff=10530"/>
		<updated>2023-06-22T12:50:21Z</updated>

		<summary type="html">&lt;p&gt;NaK: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Housing II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Advanced housing for 130 [[Population|people]] that provides more comfort. It can also provide a monthly [[Unity]] increase if the housing is provided with required services.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 140&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 28x28&lt;br /&gt;
| Research      = Housing II (research)&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Housing]]&amp;lt;br/&amp;gt;[[Housing III]]&amp;lt;br/&amp;gt;[[Housing IV]] (planned)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Housing II&#039;&#039;&#039; is a cluster of buildings which provide housing for a {{infoicon|Population|ui=yes}} of up to 130. It is a direct upgrade of [[Housing]] and provides additional demands to further improve {{infoicon|Unity}} gains.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for details.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Housing_III&amp;diff=10529</id>
		<title>Housing III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Housing_III&amp;diff=10529"/>
		<updated>2023-06-22T12:50:08Z</updated>

		<summary type="html">&lt;p&gt;NaK: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Housing III&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Advanced housing for 230 [[Population|people]] that provides more comfort. It can also provide a monthly [[Unity]] increase if the housing is provided with required services.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 240&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 28x28&lt;br /&gt;
| Research      = Housing III (research)&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Housing]]&amp;lt;br/&amp;gt;[[Housing II]]&amp;lt;br/&amp;gt;[[Housing IV]] (planned)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Housing III&#039;&#039;&#039; is a cluster of buildings which provide housing for a {{infoicon|Population|ui=yes}} of up to 230. It is a direct upgrade of [[Housing II]] and provides additional demands to further improve {{infoicon|Unity}} gains.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for details.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Housing&amp;diff=10528</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Housing&amp;diff=10528"/>
		<updated>2023-06-22T12:49:36Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Services */ Change to link to Settlement since this section is outdated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Housing&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Primitive housing for 70 [[Population|people]] made of shipping containers.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 80&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 28x28&lt;br /&gt;
| Research      = None&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Housing II]]&amp;lt;br/&amp;gt;[[Housing III]]&amp;lt;br/&amp;gt;[[Housing IV]] (planned)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Housing&#039;&#039;&#039; is a cluster of buildings which provides housing for a {{infoicon|Population|ui=yes}} of up to 70. Two Housing units and an accompanying [[Food Market]] housing module are pre-built for the player upon arrival to the island. As a result, Housing is one of few buildings which does not require any [[research]].&lt;br /&gt;
&lt;br /&gt;
When building additional sets of Housing, they will attempt to automatically &amp;quot;snap&amp;quot; to each other (as indicated by a lime green border during placement). Housing placed adjacent in this manner can then share the use of any housing modules. In that case of this basic variant of Housing, the only module typically utilized is the previously mentioned Food Market.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the {{infoicon|Unity}} growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
If Housing buildings are not &amp;quot;snapped&amp;quot; to each other so they are perfectly adjacent along the length of any one side, each will be considered its own {{infoicon|Settlement}}. Both will still be able to independently of each other, but without the ability to share housing modules.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for Details.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Housing_II&amp;diff=10527</id>
		<title>Housing II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Housing_II&amp;diff=10527"/>
		<updated>2023-06-22T12:49:34Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Services */ Change to link to Settlement since this section is outdated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Housing II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Advanced housing for 130 [[Population|people]] that provides more comfort. It can also provide a monthly [[Unity]] increase if the housing is provided with required services.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 140&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 28x28&lt;br /&gt;
| Research      = Housing II (research)&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Housing]]&amp;lt;br/&amp;gt;[[Housing III]]&amp;lt;br/&amp;gt;[[Housing IV]] (planned)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Housing II&#039;&#039;&#039; is a cluster of buildings which provide housing for a {{infoicon|Population|ui=yes}} of up to 130. It is a direct upgrade of [[Housing]] and provides additional demands to further improve {{infoicon|Unity}} gains.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for Details.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Housing_III&amp;diff=10526</id>
		<title>Housing III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Housing_III&amp;diff=10526"/>
		<updated>2023-06-22T12:49:32Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Services */ Change to link to Settlement since this section is outdated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Housing III&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Advanced housing for 230 [[Population|people]] that provides more comfort. It can also provide a monthly [[Unity]] increase if the housing is provided with required services.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 240&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 28x28&lt;br /&gt;
| Research      = Housing III (research)&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Housing]]&amp;lt;br/&amp;gt;[[Housing II]]&amp;lt;br/&amp;gt;[[Housing IV]] (planned)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Housing III&#039;&#039;&#039; is a cluster of buildings which provide housing for a {{infoicon|Population|ui=yes}} of up to 230. It is a direct upgrade of [[Housing II]] and provides additional demands to further improve {{infoicon|Unity}} gains.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for Details.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Main_Page&amp;diff=10524</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Main_Page&amp;diff=10524"/>
		<updated>2023-06-16T13:25:28Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add radiation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mainpage-wrapper&amp;quot; class=&amp;quot;clearfix&amp;quot; style=&amp;quot;max-width: 1708px; margin: auto; color: #ffffff; &amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div id=&amp;quot;box-wikiheader&amp;quot; class=&amp;quot;captainofindustry&amp;quot; style=&amp;quot;background: #222222;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[File:LogoOnlyInline1250.png|frameless|750px|link=]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{DISPLAYTITLE:Official Captain of Industry Wiki}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;p&amp;gt;Welcome to the official wiki devoted to &amp;lt;b&amp;gt;[https://www.captain-of-industry.com Captain of Industry]&amp;lt;/b&amp;gt;, an upcoming construction and management simulation game for PC.&amp;lt;/p&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;p style=&amp;quot;color: #c1c1c1;&amp;quot;&amp;gt;There are {{NUMBEROFUSERS}} registered editors that are maintaining [[Special:Allpages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} images]].&amp;lt;/p&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;p style=&amp;quot;color: #c1c1c1;&amp;quot;&amp;gt;This wiki is under construction. If you&#039;d like to contribute, please read the [[CoI:Wiki_rules|rules]], create an [[Special:CreateAccount|account]], and start editing.&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;color: #c1c1c1;&amp;quot;&amp;gt;If you need suggestions on where to start, you can take a look at [[:Category:Outdated articles|outdated]] articles that need to be updated, or [[:Category:Article stubs|stubs]] that need to be expanded. If you still need help, refer to the [[How to contribute|Contribution Guidelines]]. &amp;lt;/p&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span id=&amp;quot;box-wikiheader-toggle-link&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: mainpage | yup}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;display:-webkit-box; display:-webkit-flex; display:-moz-flex; display:-ms-flexbox; display:flex; -ms-flex-wrap:wrap; -webkit-flex-wrap:wrap; -moz-flex-wrap:wrap; flex-wrap:wrap;&amp;quot; class=&amp;quot;section&amp;quot; id=&amp;quot;main-section&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-B&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Mechanics&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Unity Large.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Home Island}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Settlement|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Population|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* &amp;lt;!--{{infoicon|Worker|plural=s|ui=yes}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Vehicles|ui=yes|icononly=yes}} [[:Category:Vehicles|Vehicles]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Power|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Trade|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Clock|ui=yes|link=Time|text=Time}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Food UI|ui=yes|link=Farming|text=Farming}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* &amp;lt;!--{{infoicon|Recipes|ui=yes}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Unity|ui=yes|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Mining|ui=yes|link=Mining Designation|text=Mining}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Dumping|ui=yes|link=Dumping Designation|text=Dumping}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Tree Harvesting|ui=yes|link=Tree Harvesting Designation|text=Tree Harvesting}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* &amp;lt;!-- {{infoicon|Priority|ui=yes}} --&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Research|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* &amp;lt;!--{{infoicon|Statistics|ui=yes}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* &amp;lt;!--{{infoicon|Fast Forward|ui=yes|link=Game speed|text=Game speed}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Clone|link=Selection Tools|text=Selection Tools|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Health|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Maintenance I|ui=yes|text=Maintenance|link=Maintenance}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Tutorials|ui=yes|new=yes|text=Edicts|link=Edicts}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Weather|ui=yes|new=yes|text=Weather|link=Weather}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-C&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3b|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Exploration&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Sailor.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3b}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;br /&gt;
&amp;lt;!-- turned off as there seems to be no useful information to be provided, and it can be included in the Ship page anyway --&amp;gt;&amp;lt;!-- * {{infoicon|Sailor|plural=s|ui=yes|link=Workers}} --&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|World Map|ui=yes}}&lt;br /&gt;
&amp;lt;!-- turned off as there seems to be no useful information to be provided, and it can be included in the Ship page anyway --&amp;gt;&amp;lt;!-- * {{infoicon|Upgrade|ui=yes|link=Ship upgrades|text=Ship upgrades}} --&amp;gt;&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Villages||ui=yes|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cargo Ship|plural=s|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Oil Rig|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sulfur Mine|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Quartz Mine|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Uranium Mine|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Groundwater Well|ui=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Coal Mine|ui=yes|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Rock Mine|ui=yes|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Limestone Quarry|ui=yes|new=yes}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-D&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-4a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Natural resources&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Wood.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-4a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Coal}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Copper Ore}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Dirt}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold Ore}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Iron Ore}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Limestone}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Quartz}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Rock}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sand}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Seawater}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sulfur}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Uranium Ore}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Wood}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Water}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-E&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Semi-processed resources&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Iron Ore Crushed.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Acid}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Brine}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Broken Glass|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cement}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Chilled Water|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Copper Ore Crushed}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Copper Scrap|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Copper Scrap Pressed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Glass Mix}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold Ore Concentrate}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold Ore Crushed}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold Ore Powder}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold Scrap|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold Scrap Pressed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Graphite}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gravel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Impure Copper}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Iron Ore Crushed}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Iron Scrap|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Iron Scrap Pressed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Manufactured Sand|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Molten Copper}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Molten Glass}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Molten Iron}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Molten Silicon}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Molten Steel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Quartz Crushed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Recyclables|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Recyclables Pressed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Salt}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Slag Crushed}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Uranium Ore Crushed}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Woodchips|new=yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-F&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3b|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Crafted materials&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Concrete Slab.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3b}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Bricks|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Concrete Slab}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Construction Parts}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Construction Parts II}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Construction Parts III}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Construction Parts IV}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Copper}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Electronics|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Electronics II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Electronics III|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Filter Media}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Flowers|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Glass}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Gold}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Household Goods}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Iron}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Lab Equipment|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Lab Equipment II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Lab Equipment III|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Lab Equipment IV|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Maintenance I}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Maintenance II}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Maintenance III|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Mechanical Parts|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Microchips}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Microchips Stage 3 C|icononly=yes|new=yes}}[[:Category:Microchip intermediates|Microchips Stage xx]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Paper|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|PCB}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Server|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Silicon (Poly)}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Silicon Wafer|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Solar Cell}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Solar Cell Mono|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Vehicle Parts|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Vehicle Parts II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Vehicle Parts III|new=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-G&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-4a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Food and medical&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Corn.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-4a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Anesthetics|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Animal Feed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Antibiotics|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Bread|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cake|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Canola|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Chicken Carcass|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Compost|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cooking Oil|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Corn Mash|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Corn|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Disinfectant|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Eggs|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Ethanol|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertility|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertilizer (Organic)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertilizer I|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertilizer II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Flour|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Food Pack|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fruit|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Green Manure|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Meat Trimmings|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Meat|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Equipment|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Supplies II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Supplies III|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Morphine|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Poppy|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Potato|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sausage|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Snack|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Soybean|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sugar Cane|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sugar|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Tofu|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Tree Sapling|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Vegetables|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Wheat|new=yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-H&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-4a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Petrochemical&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Medium Oil.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-4a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Crude Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sour Water}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Heavy Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medium Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Diesel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Light Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fuel Gas}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Naphtha}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Ammonia}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Chlorine}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Hydrogen}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Nitrogen}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Oxygen}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Hydrogen Fluoride|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Plastic}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Rubber}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-I&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Power and nuclear&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Electricity.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Electricity}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Mechanical Power}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Heat|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Steam (Super)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steam (High)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steam Lo}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steam Depleted}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Blanket Fuel|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Blanket Fuel (Enriched)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Core Fuel|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Core Fuel (Spent)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Depleted Uranium|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Enriched Uranium (4%)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Enriched Uranium (20%)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Fission Product|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|MOX Rod|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Plutonium|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Reprocessed Uranium (1%)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Retired Waste|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Spent Fuel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Spent MOX|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Uranium Rod}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Yellow Cake}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-J&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Waste and pollution&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Carbon Dioxide.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Air Pollution}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Biomass|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Carbon Dioxide}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Exhaust}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Radiation}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Slag}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sludge}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Toxic Slurry}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Water Pollution}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste Pressed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste Water}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-K&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3b|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Building categories&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Boiler_(Coal).png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|General Machines|icononly=yes|link=no}}[[:Category:General Machines|General Machines]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Water Extraction &amp;amp; Processing|icononly=yes|new=yes|link=no}}[[:Category:Water Extraction &amp;amp; Processing|Water Extraction &amp;amp; Processing]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Food Production|icononly=yes|new=yes|link=no}}[[:Category:Food Production|Food Production]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Metallurgy &amp;amp; Smelting|icononly=yes}}[[:Category:Metallurgy &amp;amp; Smelting|Metallurgy &amp;amp; Smelting]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Power Production|icononly=yes|link=no}}[[:Category:Power Production|Power Production]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Crude Oil Refining|icononly=yes|link=no}}[[:Category:Crude Oil Refining|Crude Oil Refining]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste Management|icononly=yes|link=no}}[[:Category:Waste Management|Waste Management]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Transports|icononly=yes|link=no}}[[:Category:Transports|Transports]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Storage|icononly=yes|link=no}}[[:Category:Storage|Storage]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Buildings|icononly=yes|link=no}}[[:Category:Buildings|Buildings]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Buildings (for vehicles)|icononly=yes|new=yes|link=no}}[[:Category:Buildings (For Vehicles)|Buildings (For Vehicles)]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Housing &amp;amp; Services|icononly=yes|new=yes|link=no}}[[:Category:Housing &amp;amp; Services|Housing &amp;amp; Services]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cargo Docks|icononly=yes|new=yes|link=no}}[[:Category:Cargo Docks|Cargo Docks]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Landmarks|icononly=yes|new=yes|link=no}}[[:Category:Landmarks|Landmarks]]&lt;br /&gt;
       {{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-L&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Help and guides&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Emblem-question-yellow.svg{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col|class=mclist|id=box-3a}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt; Currently, no guides or related articles are present &amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Population&amp;diff=10523</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Population&amp;diff=10523"/>
		<updated>2023-06-16T13:22:38Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Losing population */ Add a description about Medical Supplies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population.&lt;br /&gt;
&lt;br /&gt;
== Gaining population ==&lt;br /&gt;
# Adaption from [[villages]] for [[unity]]&lt;br /&gt;
# Natural growth based on [[health]] of your colony&lt;br /&gt;
# Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.&lt;br /&gt;
# Exploration of the world map. You can find people along side loot.&lt;br /&gt;
&lt;br /&gt;
== Losing population ==&lt;br /&gt;
# Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.&lt;br /&gt;
# [[Health#Factor of disease|Disease]], some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0. For example, you will lose 0.2% of the population each month while Flu (moderate) is coming. {{infoicon|Medical Supplies|new=yes}} and their variants prevent the disease from losing the population.&lt;br /&gt;
# [[Radiation]] caused by a [[Nuclear Reactor|Nuclear Meltdown]] or due to too many items having radiation levels outside of [[Radioactive Waste Storage]].&lt;br /&gt;
#* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s|new=yes}} (2400 radiation) on conveyor.&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=10522</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=10522"/>
		<updated>2023-06-16T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;NaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[Designations#Dumping|Landfill Pollution]]: -1 for every ??? {{time}} of {{infoicon|Waste|new=yes}} dumped&lt;br /&gt;
* [[#Factor of disease|Disease]]&lt;br /&gt;
&lt;br /&gt;
=== Factor of disease ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Weather&amp;diff=10521</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Weather&amp;diff=10521"/>
		<updated>2023-06-16T09:02:25Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Water Replenishment */ Add &amp;quot;Average&amp;quot; and comment to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
&lt;br /&gt;
== Solar Panels ==&lt;br /&gt;
The output of the [[Solar Panel]] depends on Weather conditions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Weather&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Production&lt;br /&gt;
|-&lt;br /&gt;
! [[Solar Panel]]&lt;br /&gt;
! [[Solar Panel (Mono)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Sunny&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+128 KW}} || {{infoicon|Electricity|link=no|text=+160 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cloudy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+102 KW}} || {{infoicon|Electricity|link=no|text=+128 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Rainy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+64 KW}}  || {{infoicon|Electricity|link=no|text=+80 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Heavy Rain&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+26 KW}}  || {{infoicon|Electricity|link=no|text=+32 KW}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Average*&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+106 KW}}  || {{infoicon|Electricity|link=no|text=+133 KW}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; In case of the standard difficulty setting (Captain).&lt;br /&gt;
&lt;br /&gt;
== Water Replenishment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Rate of {{infoicon|Water}} replenishment from rain (version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Building !! Rain&amp;lt;br&amp;gt;( / day) !! Heavy Rain&amp;lt;br&amp;gt;( / day) !! Average*&amp;lt;br&amp;gt;({{time}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rainwater Harvester|new=yes}}&lt;br /&gt;
| 0.5 || 1.0 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Farm|new=yes|icononly=yes}}{{variants|Farm}} &amp;amp;bull; {{variants|Greenhouse}}**&lt;br /&gt;
| 2.5 || 5.0 || 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Groundwater Pump|new=yes}} (12,000 {{infoicon|Water}} deposit)&lt;br /&gt;
| 11 &amp;amp;numsp; || 22 &amp;amp;numsp; || 84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Groundwater Pump|new=yes}} (15,000 {{infoicon|Water}} deposit)&lt;br /&gt;
| 14 &amp;amp;numsp; || 28 &amp;amp;numsp; || 105&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Groundwater Pump|new=yes}} (21,000 {{infoicon|Water}} deposit)&lt;br /&gt;
| 20 &amp;amp;numsp; || 39 &amp;amp;numsp; || 147&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Average of all weather including sunny and cloudy. In the case of the standard difficulty setting (Captain).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Farms and its variants can not receive all rainwater since their Soil Water Level often reaches 100% after rain.&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Stacker&amp;diff=10520</id>
		<title>Stacker</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Stacker&amp;diff=10520"/>
		<updated>2023-06-16T08:21:00Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Stacker&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description = Dumps material from connected conveyor belts directly on the Terran.&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
    | Input2Name  = Rubber&lt;br /&gt;
    | Input2Qty   = 10&lt;br /&gt;
  }}&lt;br /&gt;
| Workers     = None&lt;br /&gt;
| Electricity = 40 KW&lt;br /&gt;
| Maintenance = None&lt;br /&gt;
| Footprint     = 24x5&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Stacker&lt;br /&gt;
| Designation = Transports&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants    = &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Stacker&#039;&#039;&#039; is a building to dump loose material on the ground or into the sea. The items Stacker can dump are the same as [[Pickup]]s.&lt;br /&gt;
&lt;br /&gt;
Stacker has a configuration of &amp;quot;Dump Offset.&amp;quot; It is the maximum height of the dumped pile relative to the tip of the Stacker. The maximum height will be the same level as the bottom of the Stacker if Dump Offset is -11.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Home_Island/Natural_resources&amp;diff=10519</id>
		<title>Home Island/Natural resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Home_Island/Natural_resources&amp;diff=10519"/>
		<updated>2023-06-16T07:47:54Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update description for version 0.5.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }}&lt;br /&gt;
Each [[Home Island]] contains varying amounts of natural resources. The amount of resources mined by [[Excavator]]s is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of {{infoicon|Crude Oil}} and {{infoicon|Water}} is modified by Extra Starting Material modifier on the Game Difficulty screen.&lt;br /&gt;
Any modifier cannot be changed once the island has been founded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-y: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style = &amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Resource reserves in Home Island (version 0.4.11)&lt;br /&gt;
|- style = &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Gold Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Crude Oil}} !! {{infoicon|Rock}} !! {{infoicon|Sand}} !! {{infoicon|Dirt}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:New Haven.png|100px]] New Haven&lt;br /&gt;
| 1,400,000 ||  1,400,000 ||   620,000 || 1,700,000 || 1,200,000 ||    80,000 || 12,200,000 || 1,000,000 || 4,000,000 || 57,000 ||  80,000&lt;br /&gt;
|-&lt;br /&gt;
| Style = &amp;quot;text-align: left&amp;quot; |  [[File:The Beach.png|100px]] The Beach&lt;br /&gt;
| 4,500,000 ||  2,500,000 || 1,000,000 || 2,100,000 || 1,200,000 ||    92,000 || 25,100,000 || 1,500,000 || 5,700,000 || 66,000 || 110,000&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Curland.png|100px]] Curland&lt;br /&gt;
| 5,700,000 ||  4,900,000 || 1,200,000 || 2,500,000 || 4,200,000 || 1,100,000 || 39,600,000 || 4,800,000 || 6,600,000 || 51,000 || 110,000&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | &amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;[[File:The Crater.png|100px]]&amp;lt;/div&amp;gt; The Crater&amp;lt;br/&amp;gt;(Supporter edition)&lt;br /&gt;
| 3,700,000 ||  2,300,000 ||   670,000 || 5,800,000 || 1,800,000 ||    70,000 || 56,800,000 ||   700,000 || 6,500,000 || 48,000 ||  87,000&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Golden Peak.png|100px]] The Golden Peak&lt;br /&gt;
| 2,200,000 ||  2,100,000 || 7,300,000 || 1,900,000 || 1,400,000 ||   110,000 || 26,000,000 ||   680,000 || 4,100,000 || 63,000 ||  93,000&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Insula Mortis.png|100px]] Insula Mortis&lt;br /&gt;
| 8,700,000 ||  2,900,000 || 2,800,000 || 3,900,000 || 1,400,000 ||   220,000 || 46,700,000 ||   760,000 || 6,300,000 || 60,000 || 120,000&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:You Shall Not Pass.png|100px]] You Shall Not Pass&lt;br /&gt;
| 8,300,000 || 10,600,000 || 3,300,000 || 4,100,000 || 7,800,000 ||   100,000 || 71,100,000 || 8,300,000 || 6,300,000 || 99,000 || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.&lt;br /&gt;
* {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground or mixing {{infoicon|Compost|new=yes}} and {{infoicon|Gravel}}.&lt;br /&gt;
* {{infoicon|Sand}} can be created from {{infoicon|Quartz}} by processing it in a [[Crusher]] twice.&lt;br /&gt;
* {{infoicon|Wood}} is infinite, since Trees can be planted with [[Tree Planter]]s.&lt;br /&gt;
* All other resources can be imported infinitely from [[Outposts]] or by [[Contract]]s, and some of them can be indefinitely created/collected in more ways:&lt;br /&gt;
** {{infoicon|Water}} can be indefinitely collected by 3 different ways: &lt;br /&gt;
***Rain replenishes the Natural Groundwater Resource lode (which can be pumped with a [[Groundwater Pump]]).&lt;br /&gt;
***Rain can also be collected directly with the use of a [[Rainwater Harvester]].&lt;br /&gt;
***{{infoicon|Seawater}} can be pumped limitlessly from the sea with a [[Seawater Pump]]([[Seawater Pump (Tall)|Tall]]) (&#039;&#039;This method requires the post processing of the Seawater into the Water.&#039;&#039;) &lt;br /&gt;
** {{infoicon|Coal}} can be created from {{infoicon|Wood}} with a [[Coal Maker]].&lt;br /&gt;
* {{infoicon|Crude Oil}} consumption can potentially be avoided in the late game using the [[Biodiesel]] technology for {{infoicon|Diesel}} and [[Naphtha Reforming]] for {{infoicon|Naphtha}}.&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Weather&amp;diff=10518</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Weather&amp;diff=10518"/>
		<updated>2023-06-16T07:23:18Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Solar Panels */ Add the production amount on average&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
&lt;br /&gt;
== Solar Panels ==&lt;br /&gt;
The output of the [[Solar Panel]] depends on Weather conditions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Weather&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Production&lt;br /&gt;
|-&lt;br /&gt;
! [[Solar Panel]]&lt;br /&gt;
! [[Solar Panel (Mono)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Sunny&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+128 KW}} || {{infoicon|Electricity|link=no|text=+160 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cloudy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+102 KW}} || {{infoicon|Electricity|link=no|text=+128 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Rainy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+64 KW}}  || {{infoicon|Electricity|link=no|text=+80 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Heavy Rain&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+26 KW}}  || {{infoicon|Electricity|link=no|text=+32 KW}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Average*&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+106 KW}}  || {{infoicon|Electricity|link=no|text=+133 KW}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; In case of the standard difficulty setting (Captain).&lt;br /&gt;
&lt;br /&gt;
== Water Replenishment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Water replenishment rate per day&lt;br /&gt;
|-&lt;br /&gt;
!Building!!Rain Replenishment!!Heavy Rain Replenishment&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Rainwater Harvester|new=yes}}|| 0.5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Farm|new=yes}}|| 2.5? || 5?&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Groundwater Pump|new=yes}} (12,000 {{infoicon|Water}} deposit) || 11 || 22&lt;br /&gt;
|-&lt;br /&gt;
|{{infoicon|Groundwater Pump|new=yes}} (15,000 {{infoicon|Water}} deposit) || 14 || 28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Solar_Panel_(Mono)&amp;diff=10516</id>
		<title>Solar Panel (Mono)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Solar_Panel_(Mono)&amp;diff=10516"/>
		<updated>2023-06-11T04:25:30Z</updated>

		<summary type="html">&lt;p&gt;NaK: Delete outdated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name        = Solar Panel (Mono)&lt;br /&gt;
| Tier        = &lt;br /&gt;
| Image       = &lt;br /&gt;
| Description = Solar panels that are mad from a single crystal silicon. That makes them more expensive to produce but they provide 25% more energy.&lt;br /&gt;
| Recipe      = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
    | Input2Name  = Solar Cell Mono&lt;br /&gt;
    | Input2Qty   = 120&lt;br /&gt;
  }}&lt;br /&gt;
| Workers          = None&lt;br /&gt;
| Electricity      = +32 - +160 KW&lt;br /&gt;
| MaintenanceII    = 0.8&lt;br /&gt;
| Footprint        = 10x10&lt;br /&gt;
| BoostByUnity     = no&lt;br /&gt;
| Research         = Solar Panels II&lt;br /&gt;
| Designation      = Power Production&lt;br /&gt;
| DesigImgOverride = &lt;br /&gt;
| Variants         = [[Solar Panel]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Solar Panel (Mono)&#039;&#039;&#039; is capable of producing {{infoicon|Electricity|new=yes}} from sunlight. It, and the less advanced [[Solar Panel]], the only ways of producing energy without causing emissions or using any fuels on a continuing basis.&lt;br /&gt;
&lt;br /&gt;
The output of the Solar Panel (Mono) depends on [[Weather]] conditions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Weather !! Production&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Sunny&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+160 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cloudy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+128 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Rainy&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+80 KW}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Heavy Rain&lt;br /&gt;
| {{infoicon|Electricity|link=no|text=+32 KW}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Forestry_Control_Tower&amp;diff=10515</id>
		<title>Forestry Control Tower</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Forestry_Control_Tower&amp;diff=10515"/>
		<updated>2023-06-11T02:54:07Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Throughput of Wood harvesting */ Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Forestry Control Tower&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 20&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 4x4&lt;br /&gt;
| Research      = Tree Planting&lt;br /&gt;
| Designation   = Buildings (For Vehicles)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Forestry Control Tower&#039;&#039;&#039; is a building to fully automated producing of {{infoicon|Wood|plural=s}}.&lt;br /&gt;
Successful forestry setup consists of four parts:&lt;br /&gt;
*designation of a control area&lt;br /&gt;
*creation of Forestry Designations within that control area&lt;br /&gt;
*assignment of [[Tree Planter]]s and [[Tree Harvester]]s to the Tower&lt;br /&gt;
*:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Do not forget to assign pickups to each Tree Harvester.&lt;br /&gt;
*supply of {{infoicon|Tree Sapling|plural=s|new=yes}}&lt;br /&gt;
Then, the Planter will plant {{infoicon|Tree Sapling|plural=s|new=yes}} and the Harvesters will cut grown trees.&lt;br /&gt;
&lt;br /&gt;
Forestry Designations is assigned to the Tower unlike Mining Designation, and the Designation will be deleted when the Tower is deconstructed. &lt;br /&gt;
&lt;br /&gt;
== Harvesting options ==&lt;br /&gt;
The Forestry Control Tower has a &amp;quot;Harvesting Options,&amp;quot; that decides the size the trees should be cut. 100% is a standard option, and it maximizes the number of the harvested {{infoicon|Wood}} from each tree sapling. 60% can minimize the area for tree growing, but a +67% more {{infoicon|Tree Sapling|plural=s|new=yes}} are required than 100%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Harvesting Options&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Option || Harvested {{infoicon|Wood}}&amp;lt;br&amp;gt;per each tree || Harvest from planting&lt;br /&gt;
|- &lt;br /&gt;
| 100% || 20 || 12.0 years&lt;br /&gt;
|- &lt;br /&gt;
|  80% || 16 || 9.0 years&lt;br /&gt;
|- &lt;br /&gt;
|  60% || 12 || 6.3 years&lt;br /&gt;
|- &lt;br /&gt;
|  40% ||  8 || 5.7 years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Control area, Vehicle assignments, and Idle vehicles ==&lt;br /&gt;
See [[Mine Control Tower]].&lt;br /&gt;
&lt;br /&gt;
== Throughput of Wood harvesting ==&lt;br /&gt;
Tree Planter plants one {{infoicon|Tree Sapling|plural=s|new=yes}} per about 45 cells on average. If Harvesting Options is 100%, it takes 12 years (8640 {{time|icononly=yes}}) to grow them and one grown tree will be 20 {{infoicon|Wood|plural=s}}. So, for example, the area for harvesting 1 {{time}} of {{infoicon|Wood|plural=s}} is: &lt;br /&gt;
:45 / (20 &amp;amp;times; 60 / 8640) = 324 cells (20.2 Forestry Designated tiles)&lt;br /&gt;
In other options, the throughput is shown in the following table: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Required area and {{infoicon|Tree Sapling|plural=s|new=yes}} to harvest 1 {{time}} of {{infoicon|Wood}} (version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Option &lt;br /&gt;
! rowspan = 2 | {{infoicon|Tree Sapling|plural=s|new=yes}}&amp;lt;br&amp;gt;({{time}})&lt;br /&gt;
! colspan = 2 | Area&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! in cells !! in designated tiles&lt;br /&gt;
|- &lt;br /&gt;
| 100% || 0.0500 || 324 || 20.2&lt;br /&gt;
|- &lt;br /&gt;
|  80% || 0.0625 || 304 || 19.0&lt;br /&gt;
|- &lt;br /&gt;
|  60% || 0.0833 || 284 || 17.8&lt;br /&gt;
|- &lt;br /&gt;
|  40% || 0.1250 || 385 || 24.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Population_Overview.png&amp;diff=10514</id>
		<title>File:Population Overview.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Population_Overview.png&amp;diff=10514"/>
		<updated>2023-06-10T08:43:06Z</updated>

		<summary type="html">&lt;p&gt;NaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In-game screenshot of the Population Overview UI panel. Game version v0.5.3d.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UI screenshots]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10513</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10513"/>
		<updated>2023-06-10T08:42:39Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Services */ Change the size of an image on the source code since the image file was updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 59.6 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 49.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.2 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}})&lt;br /&gt;
| 5.4|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demand for food ===&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 1000/45.0 = 22.22&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 1000/33.0 = 30.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1000/50.0 = 20.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 1000/27.0 = 37.04&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 1000/28.0 = 35.71&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 1000/17.0 = 58.82&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 1000/35.0 = 28.57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula. &lt;br /&gt;
&lt;br /&gt;
:Demand {{time}} per 1000 pops = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; &amp;amp;times; N)&lt;br /&gt;
::A: Demand when only this food is provided (Value in above table)&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;: Number of provided food category&lt;br /&gt;
::N: Number of type of provided food in same category&lt;br /&gt;
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; = 2 (Carbs and Vitamins)&lt;br /&gt;
::Potato = 47.62 / (2 &amp;amp;times; 3) = 7.93 {{time}}&lt;br /&gt;
::Corn = 33.33 / (2 &amp;amp;times; 3) = 5.56 {{time}}&lt;br /&gt;
::Bread = 22.22 / (2 &amp;amp;times; 3) = 3.70 {{time}}&lt;br /&gt;
::Vegetables = 47.62 / (2 &amp;amp;times; 1) = 23.81 {{time}}&lt;br /&gt;
::Total = 41.00&lt;br /&gt;
&lt;br /&gt;
As of version 0.4.10 and later, the above formula is approximately correct, but it has a small error (presumably as a result of the related code being changed), so don&#039;t rely on it completely.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Population_Overview.png&amp;diff=10512</id>
		<title>File:Population Overview.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Population_Overview.png&amp;diff=10512"/>
		<updated>2023-06-10T08:37:20Z</updated>

		<summary type="html">&lt;p&gt;NaK: NaK uploaded a new version of File:Population Overview.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In-game screenshot of the Population Overview UI panel. Game version v0.3.10.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UI screenshots]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Navbox/Machines&amp;diff=10511</id>
		<title>Template:Navbox/Machines</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Navbox/Machines&amp;diff=10511"/>
		<updated>2023-06-09T12:03:20Z</updated>

		<summary type="html">&lt;p&gt;NaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|size=default&lt;br /&gt;
|title=Machines&lt;br /&gt;
|above=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group1 = General Machines&lt;br /&gt;
| icon1  = General Machines&lt;br /&gt;
| list1  = {{flatlist|style=color:gold|&lt;br /&gt;
* [[Brickworks]]&lt;br /&gt;
* {{Variants|Concrete Mixer|sep=,}}&lt;br /&gt;
* {{Variants|Mixer|sep=,}}&lt;br /&gt;
* {{Variants|Assembly|sep=,}}&lt;br /&gt;
* [[Air Separator]]&lt;br /&gt;
* {{Variants|Microchip Machine|sep=,}}&lt;br /&gt;
* [[Mainframe Computer]]&lt;br /&gt;
* [[Data Center]]&lt;br /&gt;
* [[Fermentation Tank]]&lt;br /&gt;
* [[Settling Tank]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group2 = Water Extraction &amp;amp; Processing&lt;br /&gt;
| icon2  = Water Extraction &amp;amp; Processing&lt;br /&gt;
| list2  = {{flatlist|style=color:gold|&lt;br /&gt;
* [[Rainwater Harvester]]&lt;br /&gt;
* [[Groundwater Pump]]&lt;br /&gt;
* {{Variants|Seawater Pump|sep=,}}&lt;br /&gt;
* {{Variants|Boiler|sep=,}}&lt;br /&gt;
* {{Variants|Evaporation Pond|sep=,}}&lt;br /&gt;
* [[Thermal Desalinator]]&lt;br /&gt;
* [[Water Chiller]]&lt;br /&gt;
* {{Variants|Electrolyzer|sep=,}}&lt;br /&gt;
* {{Variants|Cooling Tower|sep=,}}&lt;br /&gt;
* [[Thermal Storage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group3 = Food Production&lt;br /&gt;
| icon3  = Food Production&lt;br /&gt;
| list3  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Greenhouse|sep=,}}&lt;br /&gt;
* {{Variants|Farm|sep=,}}&lt;br /&gt;
* [[Chicken Farm]]&lt;br /&gt;
* [[Mill]]&lt;br /&gt;
* [[Food Processor]]&lt;br /&gt;
* [[Baking Unit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group4 = Metallurgy &amp;amp; Smelting&lt;br /&gt;
| icon4  = Metallurgy &amp;amp; Smelting&lt;br /&gt;
| list4  = {{flatlist|style=color:gold|&lt;br /&gt;
* [[Coal Maker]]&lt;br /&gt;
* {{Variants|Crusher|sep=,}}&lt;br /&gt;
* {{Variants|Rotary Kiln|sep=,}}&lt;br /&gt;
* {{Variants|Arc Furnace|sep=,}}&lt;br /&gt;
* {{Variants|Blast Furnace|sep=,}}&lt;br /&gt;
* {{Variants|Cooled Caster|sep=,}}&lt;br /&gt;
* {{Variants|Metal Caster|sep=,}}&lt;br /&gt;
* [[Copper Electrolysis]]&lt;br /&gt;
* {{Variants|Oxygen Furnace|sep=,}}&lt;br /&gt;
* {{Variants|Glass Maker|sep=,}}&lt;br /&gt;
* [[Silicon Crystallizer]]&lt;br /&gt;
* [[Silicon Reactor]]&lt;br /&gt;
* [[Gold Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group5 = Power Production&lt;br /&gt;
| icon5  = Power Production&lt;br /&gt;
| list5  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Diesel Generator|sep=,}}&lt;br /&gt;
* {{Variants|Power Generator|sep=,}}&lt;br /&gt;
* [[Flywheel]]&lt;br /&gt;
* [[Super-Pressure Turbine]]&lt;br /&gt;
* {{Variants|High-Pressure Turbine|sep=,}}&lt;br /&gt;
* {{Variants|Low-Pressure Turbine|sep=,}}&lt;br /&gt;
* {{Variants|Nuclear Reactor|sep=,}}&lt;br /&gt;
* [[Enrichment Plant]]&lt;br /&gt;
* [[Nuclear Reprocessing Plant]]&lt;br /&gt;
* {{Variants|Solar Panel|sep=,}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group6 = Crude Oil Refining&lt;br /&gt;
| icon6  = Crude Oil Refining&lt;br /&gt;
| list6  = {{flatlist|style=color:gold|&lt;br /&gt;
* [[Basic Distiller]]&lt;br /&gt;
* [[Oil Pump]]&lt;br /&gt;
* {{Variants|Chemical Plant|sep=,}}&lt;br /&gt;
* {{Variants|Distillation|sep=,}}&lt;br /&gt;
* [[Rubber Maker]]&lt;br /&gt;
* [[Cracking Unit]]&lt;br /&gt;
* [[Hydrogen Reformer]]&lt;br /&gt;
* [[Sour Water Stripper]]&lt;br /&gt;
* [[Polymerization Plant]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group7 = Waste Management&lt;br /&gt;
| icon7  = Waste Management&lt;br /&gt;
| list7  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Smoke Stack|sep=,}}&lt;br /&gt;
* [[Liquid Dump]]&lt;br /&gt;
* [[Flare]]&lt;br /&gt;
* [[Exhaust Scrubber]]&lt;br /&gt;
* [[Wastewater Treatment]]&lt;br /&gt;
* [[Anaerobic Digester]]&lt;br /&gt;
* [[Burner (Solid)]]&lt;br /&gt;
* [[Waste Sorting Plant]]&lt;br /&gt;
* [[Gas Injection Pump]]&lt;br /&gt;
* [[Compactor]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
* [[Incineration Plant]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group8 = Transports&lt;br /&gt;
| icon8  = Transports&lt;br /&gt;
| list8  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Flat Conveyor|sep=,}}&lt;br /&gt;
* {{Variants|U-shape Conveyor|sep=,}}&lt;br /&gt;
* {{Variants|Pipe|sep=,}}&lt;br /&gt;
* [[Molten Channel]]&lt;br /&gt;
* [[Flat Balancer]]&lt;br /&gt;
* [[Flat Sorter]]&lt;br /&gt;
* [[U-shape Balancer]]&lt;br /&gt;
* [[U-shape Sorter]]&lt;br /&gt;
* [[Molten Balancer]]&lt;br /&gt;
* [[Pipe Balancer]]&lt;br /&gt;
* [[Stacker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group9 = Storage&lt;br /&gt;
| icon9  = Storage&lt;br /&gt;
| list9  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Unit Storage|sep=,}}&lt;br /&gt;
* {{Variants|Loose Storage |sep=,}}&lt;br /&gt;
* {{Variants|Fluid Storage|sep=,}}&lt;br /&gt;
* [[Radioactive Waste Storage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group10 = Buildings&lt;br /&gt;
| icon10  = Buildings&lt;br /&gt;
| list10  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Research Lab|sep=,}}&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* {{Variants|Captain&#039;s Office|sep=,}}&lt;br /&gt;
* {{Variants|Maintenance Depot|sep=,}}&lt;br /&gt;
* [[Rocket Assembly Depot]]&lt;br /&gt;
* [[Rocket Launch Pad]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group11 = Buildings (For Vehicles)&lt;br /&gt;
| icon11  = Buildings (For Vehicles)&lt;br /&gt;
| list11  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Vehicles Depot|sep=,}}&lt;br /&gt;
* [[Mine Control Tower]]&lt;br /&gt;
* [[Forestry Control Tower]]&lt;br /&gt;
* {{Variants|Fuel Station|sep=,}}&lt;br /&gt;
* {{Variants|Vehicle Ramp|sep=,}}&lt;br /&gt;
* [[Retaining Wall]]&lt;br /&gt;
* [[Barrier]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group12 = Housing &amp;amp; Services&lt;br /&gt;
| icon12  = Housing &amp;amp; Services&lt;br /&gt;
| list12  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Housing|sep=,}}&lt;br /&gt;
* {{Variants|Food Market|sep=,}}&lt;br /&gt;
* [[Household Goods Module]]&lt;br /&gt;
* [[Household Appliances Module]]&lt;br /&gt;
* [[Consumer Electronics Module]]&lt;br /&gt;
* [[Water Facility]]&lt;br /&gt;
* [[Transformer]]&lt;br /&gt;
* [[Waste Collection]]&lt;br /&gt;
* [[Recyclables Collection]]&lt;br /&gt;
* [[Biomass Collection]]&lt;br /&gt;
* [[Clinic]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group13 = Cargo Docks&lt;br /&gt;
| icon13  = Cargo Docks&lt;br /&gt;
| list13  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants|Unit Module|sep=,}}&lt;br /&gt;
* {{Variants|Loose Module|sep=,}}&lt;br /&gt;
* {{Variants|Fluid Module|sep=,}}&lt;br /&gt;
* {{Variants|Cargo Depot|sep=,}}&lt;br /&gt;
* [[Trading Dock]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group14 = Landmarks&lt;br /&gt;
| icon14  = Landmarks&lt;br /&gt;
| list14  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants lite|irregular=yes|The Statue of Maintenance||The Statue of Maintenance (Golden)|Golden*}}&lt;br /&gt;
* [[Tomb of Captains]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---------------------------------------------------------&amp;gt;&lt;br /&gt;
| group15 = Planned or Proposed&lt;br /&gt;
| list15  = {{flatlist|style=color:gold|&lt;br /&gt;
* {{Variants lite|Cargo Rocket|T1|T2|skipunmarked=yes}}&lt;br /&gt;
* [[Crew Capsule]]&lt;br /&gt;
* [[Crew Quarters Module]]&lt;br /&gt;
* [[Housing V]]&lt;br /&gt;
* [[Maintenance Module]]&lt;br /&gt;
* [[Reverse Osmosis]]&lt;br /&gt;
* [[Solar Power Module]]&lt;br /&gt;
* [[Stardust Test Module]]&lt;br /&gt;
* [[Stargate]]&lt;br /&gt;
* [[Stardust Return Module]]&lt;br /&gt;
* [[Space Modules Depot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|below=* Only available in the Supporter Edition&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Trade&amp;diff=10510</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Trade&amp;diff=10510"/>
		<updated>2023-06-09T11:37:18Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Contracts */ Fix incorrect name of item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trade source data}}&lt;br /&gt;
&lt;br /&gt;
Trading is an interaction mechanic between player&#039;s home island and [[Villages|villages]] on the [[World Map|world map]].&lt;br /&gt;
&lt;br /&gt;
There are two types of offers: &#039;&#039;&#039;quick trade&#039;&#039;&#039; and &#039;&#039;&#039;contracts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the [[Villages|villages]] themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.&lt;br /&gt;
&lt;br /&gt;
A [[Villages|village]] will display all of it&#039;s offers since it&#039;s discovery, and increasing your reputation through donations will not reveal any new options. However, reputation still matters, because a message about its insufficiency will pop up upon trying to establish a &#039;&#039;&#039;contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Quick Trade==&lt;br /&gt;
This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.&lt;br /&gt;
&lt;br /&gt;
Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only three conditions have to be met:&lt;br /&gt;
*The player has to have [[Trading Dock]] built.&lt;br /&gt;
*The player has to own a resource they trade with, stored in any storage on the island. Direct access by a truck or export settings are not required.&lt;br /&gt;
*The player has to have required {{infoicon|Unity|ui=yes}} amount.&lt;br /&gt;
&lt;br /&gt;
Trade is performed instantly, and desired goods magically appear at the [[Trading Dock]], from where they can then be exported via trucks.&lt;br /&gt;
&lt;br /&gt;
With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Quick Trades (Initial trade ratio,version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[Villages|Village]]&lt;br /&gt;
! Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! colspan = 2 | Export&lt;br /&gt;
! colspan = 2 | Import&lt;br /&gt;
! Unity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bricks|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Concrete Slab|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Scrap|new=yes}} || 96  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Potato|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 120  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Glass|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Chicken|new=yes|link=Chicken Farm}} || 30  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cargo Ship|new=yes}} || 1  &lt;br /&gt;
| 20.0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 200 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bread|new=yes}} || 60  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics II|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Microchips|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Note&lt;br /&gt;
*Importing {{infoicon|Glass}} is the only way to get it before [[Research Lab III]]&lt;br /&gt;
*Importing {{infoicon|Chicken|link=Chicken Farm|new=yes}} is the only way to get it&lt;br /&gt;
*Importing {{infoicon|Cargo Ship|plural=s}} are the way to get additional ones after repairing all [[Damaged Cargo Ship]]s.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player&#039;s capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the [[World Map]] finite nodes. Contracts play a decisive role when it comes to allowing a player to infinitly sustain their settlement.&lt;br /&gt;
&lt;br /&gt;
Setting up a contract is much more demanding, than performing a quick trade. A player is required to have a [[Cargo Depot (2)]] (or a wider version), a dedicated [[Cargo Ship]], while also paying fixed {{infoicon|Unity|ui=yes}} fee per month of usage, per ship travelled, and per establishment of the contract. Therefore, it is not recommended to use contracts until there is a stable and sufficient {{infoicon|Unity|ui=yes}} income present.&lt;br /&gt;
&lt;br /&gt;
A contract can be established through either a cargo module&#039;s interface itself (see [[Loose Module (S)]] or better analogs), or through a dedicated trading interface (found on the bottom pannel of the game UI).&lt;br /&gt;
&lt;br /&gt;
The following table is a list of all the contract offers with cargo ship with size 8 currently available. With a smaller cargo ship, it also downscales the amount of imported/exported items and Unity per ship. Take note, that exact numbers may change, and game version should be taken into consideration here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Contracts (with a [[Cargo Ship]] having 8 modules, version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | [[Villages|Village]]&lt;br /&gt;
! rowspan = 2 | Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! rowspan = 2 colspan = 2 | Export&lt;br /&gt;
! rowspan = 2 colspan = 2 | Import&lt;br /&gt;
! colspan = 3 | {{infoicon|Unity}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! per month !! per ship !! at establish&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cement|new=yes}} || 502 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.4 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods|new=yes}} || 720 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2016  &lt;br /&gt;
| 0.2 || 2.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 1800 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 900  &lt;br /&gt;
| 0.2 || 1.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 327 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 2.8 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.8 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 633 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 2640  &lt;br /&gt;
| 0.3 || 4.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 280 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.3 || 4.6 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 162 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.4 || 5.2 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 88 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.4 || 5.2 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 280 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Limestone|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 3.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.4 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 400 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.8 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Slag|new=yes}} || 2160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sour Water|new=yes}} || 872  &lt;br /&gt;
| 0.4 || 1.7 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 3075 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 246  &lt;br /&gt;
| 0.4 || 0.4 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 1440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 1440  &lt;br /&gt;
| 0.3 || 2.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 480 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sludge|new=yes}} || 2160  &lt;br /&gt;
| 0.1 || 2.2 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 2160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 720  &lt;br /&gt;
| 0.3 || 2.2 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 1080 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 1728  &lt;br /&gt;
| 0.4 || 6.9 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment IV|new=yes}} || 372 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.4 || 8.6 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 65 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.6 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment III|new=yes}} || 116 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 3.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Solar Cell|new=yes}} || 526 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.6 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 116 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 65 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold Ore|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Uranium_Mine&amp;diff=10509</id>
		<title>Uranium Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Uranium_Mine&amp;diff=10509"/>
		<updated>2023-06-09T10:49:57Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Resource extraction */ Update &amp;quot;Total deposit&amp;quot; and so on in the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The {{infoicon|Uranium Mine|new=yes|ui=yes}} is an [[Outposts|Outpost]] found on the {{infoicon|World Map|ui=yes}} which provides a finite supply of {{infoicon|Uranium Ore}}. As of {{version|ver=Beta 0.3.11}}, there are always two Uranium Mines visible and reachable on the map with repair costs increasing along with distance from the [[home island]].&lt;br /&gt;
&lt;br /&gt;
If {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} is equipped with the radar {{infoicon|Upgrade|ui=yes|link=Ship upgrades|text=ship upgrade}}, it is possible to discover one additional, but currently unreachable Uranium Mine node.&lt;br /&gt;
&lt;br /&gt;
== Repair and output potential ==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, the Uranium Mine must be repaired before it can be utilized. The Uranium Mine extracts resources from a unlimited deposit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Level !! Repair Cost !! Storage Capacity !! Maximum Production&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 &amp;amp;times; {{infoicon|Construction Parts III}} || 2120 &amp;amp;times; {{infoicon|Uranium Ore}} || {{time|6|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 440 &amp;amp;times; {{infoicon|Construction Parts III}} || 4930 &amp;amp;times; {{infoicon|Uranium Ore}} || {{time|12|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 600 &amp;amp;times; {{infoicon|Construction Parts III}} || 5640 &amp;amp;times; {{infoicon|Uranium Ore}} || {{time|18|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 760 &amp;amp;times; {{infoicon|Construction Parts III}} || 6340 &amp;amp;times; {{infoicon|Uranium Ore}} || {{time|24|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 920 &amp;amp;times; {{infoicon|Construction Parts III}} || ???? &amp;amp;times; {{infoicon|Uranium Ore}} || {{time|30|20|per60=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource extraction ==&lt;br /&gt;
In order to produce any output, the Uranium Mine must be manned. Each outpost can support a variable amount of shifts, equivalent to the level of the outpost. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Output (per shift) !! Upkeep cost (per shift) !! Total deposit&lt;br /&gt;
|-&lt;br /&gt;
| {{time|3|20|per60=yes}}&lt;br /&gt;
| 25 &amp;amp;times; {{infoicon|Worker|plural=s}}&amp;lt;br&amp;gt;{{infoicon|Unity}} 0.40 /[[time|month]]&amp;lt;br&amp;gt;{{infoicon|Maintenance I}} 10.0 {{time}}&lt;br /&gt;
| style = &amp;quot;text-align: right&amp;quot; | 400 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reserve==&lt;br /&gt;
It is possible to view the amount of Uranium Ore remaining in the Uranium Mine by locating it on the World Map and clicking on it to open its UI panel. The remaining amount is listed under the &amp;lt;code&amp;gt;Reserve&amp;lt;/code&amp;gt; section. It does not replenish over time nor once depeleted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Oil_Rig&amp;diff=10508</id>
		<title>Oil Rig</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Oil_Rig&amp;diff=10508"/>
		<updated>2023-06-09T10:46:01Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Resource extraction */ Update &amp;quot;Total deposit&amp;quot; and so on in the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The {{infoicon|Oil Rig|new=yes|ui=yes}} is an [[Outposts|Outpost]] found on the {{infoicon|World Map|ui=yes}} which provides a finite (or infinite, depending on game settings) supply of {{infoicon|Crude Oil}}.&lt;br /&gt;
&lt;br /&gt;
Discorering a {{infoicon|Oil Rig|new=yes|ui=yes}} on the The {{infoicon|World Map|ui=yes}} is a requirement for [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
==Repair and output potential==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, the Oil Rig must be repaired before it can be utilized. The Oil Rig extracts resources from a limited deposit (or unlimited, if selected in the world settings).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Level !! Repair Cost !! Storage Capacity !! Maximum Production&lt;br /&gt;
|-&lt;br /&gt;
|  2&lt;br /&gt;
| 120 or 240 &amp;amp;times; {{infoicon|Construction Parts II}}* || 2120 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|18|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
|  4 ||  200 &amp;amp;times; {{infoicon|Construction Parts II}}  || 4930 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|36|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
|  6 ||  400 &amp;amp;times; {{infoicon|Construction Parts III}} || 5640 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|54|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
|  8 ||  600 &amp;amp;times; {{infoicon|Construction Parts III}} || 6340 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|72|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  800 &amp;amp;times; {{infoicon|Construction Parts III}} || 7040 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|90|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1000 &amp;amp;times; {{infoicon|Construction Parts III}} || 7750 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|108|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1200 &amp;amp;times; {{infoicon|Construction Parts III}} || 8450 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|126|20|per60=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1400 &amp;amp;times; {{infoicon|Construction Parts III}} || 9160 &amp;amp;times; {{infoicon|Crude Oil}} || {{time|144|20|per60=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: The nearest rig requires 120, other ones require 240.&lt;br /&gt;
&lt;br /&gt;
==Resource extraction==&lt;br /&gt;
In order to produce any output, the Oil Rig must be manned. Each outpost can support a variable amount of shifts, depending on the level of the outpost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Output (per shift) !! Upkeep cost (per shift) !! Total deposit&lt;br /&gt;
|-&lt;br /&gt;
| {{time|9|20|per60=yes}}&lt;br /&gt;
| 18x {{infoicon|Worker|plural=s}}&amp;lt;br&amp;gt;{{infoicon|Unity}} 0.40 /[[time|month]] &amp;lt;br&amp;gt;{{infoicon|Maintenance I}} 8.0 {{time}}&lt;br /&gt;
| style = &amp;quot;text-align: right&amp;quot; | 1 040 000 &amp;amp;times; 2 Rigs&amp;lt;br&amp;gt;780 000 &amp;amp;times; 2 Rigs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Trade&amp;diff=10507</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Trade&amp;diff=10507"/>
		<updated>2023-06-09T10:33:38Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Contracts */ Add required reputation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trade source data}}&lt;br /&gt;
&lt;br /&gt;
Trading is an interaction mechanic between player&#039;s home island and [[Villages|villages]] on the [[World Map|world map]].&lt;br /&gt;
&lt;br /&gt;
There are two types of offers: &#039;&#039;&#039;quick trade&#039;&#039;&#039; and &#039;&#039;&#039;contracts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the [[Villages|villages]] themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.&lt;br /&gt;
&lt;br /&gt;
A [[Villages|village]] will display all of it&#039;s offers since it&#039;s discovery, and increasing your reputation through donations will not reveal any new options. However, reputation still matters, because a message about its insufficiency will pop up upon trying to establish a &#039;&#039;&#039;contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Quick Trade==&lt;br /&gt;
This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.&lt;br /&gt;
&lt;br /&gt;
Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only three conditions have to be met:&lt;br /&gt;
*The player has to have [[Trading Dock]] built.&lt;br /&gt;
*The player has to own a resource they trade with, stored in any storage on the island. Direct access by a truck or export settings are not required.&lt;br /&gt;
*The player has to have required {{infoicon|Unity|ui=yes}} amount.&lt;br /&gt;
&lt;br /&gt;
Trade is performed instantly, and desired goods magically appear at the [[Trading Dock]], from where they can then be exported via trucks.&lt;br /&gt;
&lt;br /&gt;
With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Quick Trades (Initial trade ratio,version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[Villages|Village]]&lt;br /&gt;
! Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! colspan = 2 | Export&lt;br /&gt;
! colspan = 2 | Import&lt;br /&gt;
! Unity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bricks|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Concrete Slab|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Scrap|new=yes}} || 96  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Potato|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 120  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Glass|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Chicken|new=yes|link=Chicken Farm}} || 30  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cargo Ship|new=yes}} || 1  &lt;br /&gt;
| 20.0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 200 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bread|new=yes}} || 60  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics II|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Microchips|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Note&lt;br /&gt;
*Importing {{infoicon|Glass}} is the only way to get it before [[Research Lab III]]&lt;br /&gt;
*Importing {{infoicon|Chicken|link=Chicken Farm|new=yes}} is the only way to get it&lt;br /&gt;
*Importing {{infoicon|Cargo Ship|plural=s}} are the way to get additional ones after repairing all [[Damaged Cargo Ship]]s.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player&#039;s capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the [[World Map]] finite nodes. Contracts play a decisive role when it comes to allowing a player to infinitly sustain their settlement.&lt;br /&gt;
&lt;br /&gt;
Setting up a contract is much more demanding, than performing a quick trade. A player is required to have a [[Cargo Depot (2)]] (or a wider version), a dedicated [[Cargo Ship]], while also paying fixed {{infoicon|Unity|ui=yes}} fee per month of usage, per ship travelled, and per establishment of the contract. Therefore, it is not recommended to use contracts until there is a stable and sufficient {{infoicon|Unity|ui=yes}} income present.&lt;br /&gt;
&lt;br /&gt;
A contract can be established through either a cargo module&#039;s interface itself (see [[Loose Module (S)]] or better analogs), or through a dedicated trading interface (found on the bottom pannel of the game UI).&lt;br /&gt;
&lt;br /&gt;
The following table is a list of all the contract offers with cargo ship with size 8 currently available. With a smaller cargo ship, it also downscales the amount of imported/exported items and Unity per ship. Take note, that exact numbers may change, and game version should be taken into consideration here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Contracts (with a [[Cargo Ship]] having 8 modules, version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | [[Villages|Village]]&lt;br /&gt;
! rowspan = 2 | Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! rowspan = 2 colspan = 2 | Export&lt;br /&gt;
! rowspan = 2 colspan = 2 | Import&lt;br /&gt;
! colspan = 3 | {{infoicon|Unity}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! per month !! per ship !! at establish&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cement|new=yes}} || 502 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.4 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods|new=yes}} || 720 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2016  &lt;br /&gt;
| 0.2 || 2.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 1800 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 900  &lt;br /&gt;
| 0.2 || 1.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 327 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 2.8 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.8 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 633 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 2640  &lt;br /&gt;
| 0.3 || 4.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 280 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.3 || 4.6 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 162 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.4 || 5.2 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 88 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.4 || 5.2 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 280 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Limestone|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 3.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.4 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 400 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.8 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Slag|new=yes}} || 2160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sour Water|new=yes}} || 872  &lt;br /&gt;
| 0.4 || 1.7 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 3075 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 246  &lt;br /&gt;
| 0.4 || 0.4 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 1440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 1440  &lt;br /&gt;
| 0.3 || 2.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 480 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sludge|new=yes}} || 2160  &lt;br /&gt;
| 0.1 || 2.2 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 2160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 720  &lt;br /&gt;
| 0.3 || 2.2 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 1080 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 1728  &lt;br /&gt;
| 0.4 || 6.9 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment IV|new=yes}} || 372 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.4 || 8.6 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 65 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.6 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment III|new=yes}} || 116 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 3.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Solar Panel|new=yes}} || 526 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.6 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 116 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 65 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold Ore|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Trade&amp;diff=10506</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Trade&amp;diff=10506"/>
		<updated>2023-06-05T09:40:34Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Quick Trade */ Add Required Reputation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trade source data}}&lt;br /&gt;
&lt;br /&gt;
Trading is an interaction mechanic between player&#039;s home island and [[Villages|villages]] on the [[World Map|world map]].&lt;br /&gt;
&lt;br /&gt;
There are two types of offers: &#039;&#039;&#039;quick trade&#039;&#039;&#039; and &#039;&#039;&#039;contracts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the [[Villages|villages]] themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.&lt;br /&gt;
&lt;br /&gt;
A [[Villages|village]] will display all of it&#039;s offers since it&#039;s discovery, and increasing your reputation through donations will not reveal any new options. However, reputation still matters, because a message about its insufficiency will pop up upon trying to establish a &#039;&#039;&#039;contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Quick Trade==&lt;br /&gt;
This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.&lt;br /&gt;
&lt;br /&gt;
Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only three conditions have to be met:&lt;br /&gt;
*The player has to have [[Trading Dock]] built.&lt;br /&gt;
*The player has to own a resource they trade with, stored in any storage on the island. Direct access by a truck or export settings are not required.&lt;br /&gt;
*The player has to have required {{infoicon|Unity|ui=yes}} amount.&lt;br /&gt;
&lt;br /&gt;
Trade is performed instantly, and desired goods magically appear at the [[Trading Dock]], from where they can then be exported via trucks.&lt;br /&gt;
&lt;br /&gt;
With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Quick Trades (Initial trade ratio,version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[Villages|Village]]&lt;br /&gt;
! Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! colspan = 2 | Export&lt;br /&gt;
! colspan = 2 | Import&lt;br /&gt;
! Unity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bricks|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Concrete Slab|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Scrap|new=yes}} || 96  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Potato|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 120  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Glass|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 20 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Chicken|new=yes|link=Chicken Farm}} || 30  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cargo Ship|new=yes}} || 1  &lt;br /&gt;
| 20.0 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 200 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Bread|new=yes}} || 60  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 40 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics II|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts III|new=yes}} || 120 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Microchips|new=yes}} || 40  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || -  &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electronics|new=yes}} || 80 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 80  &lt;br /&gt;
| 0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Note&lt;br /&gt;
*Importing {{infoicon|Glass}} is the only way to get it before [[Research Lab III]]&lt;br /&gt;
*Importing {{infoicon|Chicken|link=Chicken Farm|new=yes}} is the only way to get it&lt;br /&gt;
*Importing {{infoicon|Cargo Ship|plural=s}} are the way to get additional ones after repairing all [[Damaged Cargo Ship]]s.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player&#039;s capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the [[World Map]] finite nodes. Contracts play a decisive role when it comes to allowing a player to infinitly sustain their settlement.&lt;br /&gt;
&lt;br /&gt;
Setting up a contract is much more demanding, than performing a quick trade. A player is required to have a [[Cargo Depot (2)]] (or a wider version), a dedicated [[Cargo Ship]], while also paying fixed {{infoicon|Unity|ui=yes}} fee per month of usage, per ship travelled, and per establishment of the contract. Therefore, it is not recommended to use contracts until there is a stable and sufficient {{infoicon|Unity|ui=yes}} income present.&lt;br /&gt;
&lt;br /&gt;
A contract can be established through either a cargo module&#039;s interface itself (see [[Loose Module (S)]] or better analogs), or through a dedicated trading interface (found on the bottom pannel of the game UI).&lt;br /&gt;
&lt;br /&gt;
The following table is a list of all the contract offers with cargo ship with size 8 currently available. With a smaller cargo ship, it also downscales the amount of imported/exported items and Unity per ship. Take note, that exact numbers may change, and game version should be taken into consideration here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Contracts (with a [[Cargo Ship]] having 8 modules, version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | [[Villages|Village]]&lt;br /&gt;
! rowspan = 2 | Required&amp;lt;br/&amp;gt;Reputation&lt;br /&gt;
! rowspan = 2 colspan = 2 | Export&lt;br /&gt;
! rowspan = 2 colspan = 2 | Import&lt;br /&gt;
! colspan = 3 | {{infoicon|Unity}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! per month !! per ship !! at establish&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Cement|new=yes}} || 502 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.4 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods|new=yes}} || 720 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2016  &lt;br /&gt;
| 0.2 || 2.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Rubber|new=yes}} || 1800 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 900  &lt;br /&gt;
| 0.2 || 1.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 327 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Wood|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 2.8 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.8 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | - || - &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Nothing || -  &lt;br /&gt;
| - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 633 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 2640  &lt;br /&gt;
| 0.3 || 4.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 280 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.3 || 4.6 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 162 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.4 || 5.2 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 88 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Crude Oil|new=yes}} || 3080  &lt;br /&gt;
| 0.4 || 5.2 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Construction Parts II|new=yes}} || 280 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Limestone|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 3.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.4 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || 400 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.8 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Slag|new=yes}} || 2160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sour Water|new=yes}} || 872  &lt;br /&gt;
| 0.4 || 1.7 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Diesel|new=yes}} || 3075 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 246  &lt;br /&gt;
| 0.4 || 0.4 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 1440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 1440  &lt;br /&gt;
| 0.3 || 2.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Vehicle Parts II|new=yes}} || 440 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sulfur|new=yes}} || 480 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Sludge|new=yes}} || 2160  &lt;br /&gt;
| 0.1 || 2.2 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Pack|new=yes}} || 2160 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 720  &lt;br /&gt;
| 0.3 || 2.2 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold|new=yes}} || 1080 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 1728  &lt;br /&gt;
| 0.4 || 6.9 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment IV|new=yes}} || 372 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Uranium Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.4 || 8.6 || 24 &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 65 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Iron Ore|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || 600 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Copper Ore|new=yes}} || 2160  &lt;br /&gt;
| 0.2 || 2.6 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Lab Equipment III|new=yes}} || 116 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Coal|new=yes}} || 2520  &lt;br /&gt;
| 0.2 || 3.0 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Solar Panel|new=yes}} || 526 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2160  &lt;br /&gt;
| 0.3 || 2.6 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || 116 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Quartz|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Server|new=yes}} || 65 &lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Gold Ore|new=yes}} || 2520  &lt;br /&gt;
| 0.3 || 3.0 || 18 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Radioactive_Waste_Storage&amp;diff=10494</id>
		<title>Radioactive Waste Storage</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Radioactive_Waste_Storage&amp;diff=10494"/>
		<updated>2023-06-01T23:55:13Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add description for paused storage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Radioactive Waste Storage&lt;br /&gt;
| Description   = A special underground storage facility that can safely manage any [[Spent Fuel|radioactive waste]] without causing any danger to the island&#039;s [[Population]]. Leaving a legacy for the next generations to come.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 150&lt;br /&gt;
    | Input2Name  = Concrete Slab&lt;br /&gt;
    | Input2Qty   = 500&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 10&lt;br /&gt;
| Electricity   = 120 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 16x16&lt;br /&gt;
| Cargo         = {{infoicon|Spent Fuel}}&amp;lt;br&amp;gt;{{infoicon|Spent MOX|new=yes}}&amp;lt;br&amp;gt;{{infoicon|Plutonium|new=yes}}&amp;lt;br&amp;gt;{{infoicon|Fission Product|plural=s|new=yes}}&lt;br /&gt;
| Storage       = 1600&lt;br /&gt;
| Research      = Nuclear Reactor&lt;br /&gt;
| Designation   = Storage&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Radioactive Waste Storage&#039;&#039;&#039; is a building that can store nuclear wastes safely: {{infoicon|Spent Fuel}}, {{infoicon|Spent MOX|new=yes}}, {{infoicon|Plutonium|new=yes}}, and {{infoicon|Fission Product|plural=s|new=yes}}. This building prevents radioactivity from endangering the {{infoicon|Population|ui=yes}}. It cannot accept any other types of materials.&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Fission Product|plural=s|new=yes}} stored here will decay and turn into {{infoicon|Retired Waste|new=yes}} over 100 years. So, the storage can receive at most 1.33 {{time}} of {{infoicon|Fission Product|plural=s|new=yes}} continuously.&lt;br /&gt;
&lt;br /&gt;
While the storage is paused:&lt;br /&gt;
*The storage keeps preventing radioactivity from endangering the {{infoicon|Population|ui=yes}}.&lt;br /&gt;
*{{infoicon|Fission Product|plural=s|new=yes}} in the storage continue to decay.&lt;br /&gt;
*Of course, transport from/to the storage stops.&lt;br /&gt;
&lt;br /&gt;
==Historical data==&lt;br /&gt;
Before the version 0.5.0, the building was called &amp;quot;Nuclear Waste Storage&amp;quot; and had slightly different appearance.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nuclear Waste Storage (old).png|Nuclear Waste Storage before 0.5.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Fission Product&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 72000  &amp;lt;!-- 100 years --&amp;gt;&lt;br /&gt;
  | Output1Name = Retired Waste&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Recyclables_Collection&amp;diff=10493</id>
		<title>Recyclables Collection</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Recyclables_Collection&amp;diff=10493"/>
		<updated>2023-06-01T06:01:16Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Amount of discharged recyclables */ Update for version 0.5.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name = Recyclables Collection&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 11x7&lt;br /&gt;
| Research      = Settlement Recycling&lt;br /&gt;
| Cargo         = {{infoicon|Recyclables|new=yes}}&lt;br /&gt;
| Storage       = 200&lt;br /&gt;
| Designation   = Housing &amp;amp; Services&lt;br /&gt;
| Variants      = [[Waste Collection]]&amp;lt;br/&amp;gt;[[Biomass Collection]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Recyclable Collection&#039;&#039;&#039; is a housing module for collecting {{infoicon|Recyclables|new=yes}} from the [[Settlement]]. {{infoicon|Recyclables|new=yes}} can be reused as {{infoicon|Iron}}, {{infoicon|Steel}}, {{infoicon|Copper}}, {{infoicon|Glass}}, and {{infoicon|Gold}} at [[Waste Sorting Plant]].&lt;br /&gt;
Recyclable Collection can collect the {{infoicon|Recyclables|new=yes}} only in case of [[Settlement]] consuming items made from {{infoicon|Steel|icononly=yes}} {{infoicon|Copper|icononly=yes}} {{infoicon|Glass|icononly=yes}} {{infoicon|Gold|icononly=yes}}. Specifically, {{infoicon|Household Goods}}, {{infoicon|Household Appliances|new=yes}}, {{infoicon|Consumer Electronics|new=yes}}, and {{infoicon|Medical Supplies|new=yes}} &amp;amp;lbrack;[[Medical Supplies II|II]], [[Medical Supplies III|III]]&amp;amp;rbrack;,&lt;br /&gt;
&lt;br /&gt;
While this building collects the {{infoicon|Recyclables|new=yes}}, discharged {{infoicon|Waste|new=yes}} gets a bit less.&lt;br /&gt;
&lt;br /&gt;
== Amount of discharged recyclables ==&lt;br /&gt;
The amount of discharged {{infoicon|Recyclables|new=yes}} is regular proportional to the items consumed in the settlement.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
|+ Amount of discharged recyclables per 1 unit of consumed item&amp;lt;br/&amp;gt;(Version 0.5.3c)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Consumed item !! {{infoicon|Recyclables|new=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 0.625&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 1.208&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 1.563&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
| 0.500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{infoicon|Medical Supplies II|new=yes}}&lt;br /&gt;
| 0.500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}}&lt;br /&gt;
| 0.625&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
In other words, the amount of {{infoicon|Recyclables|new=yes}} is directly proportional to spent materials ({{infoicon|Steel|icononly=yes}} {{infoicon|Copper|icononly=yes}} {{infoicon|Glass|icononly=yes}} {{infoicon|Gold|icononly=yes}}) for consumer services.&lt;br /&gt;
&lt;br /&gt;
:{{infoicon|Recyclables|new=yes}} = {{infoicon|Steel}} + ({{infoicon|Copper}} + {{infoicon|Glass}} + {{infoicon|Gold}})/2&lt;br /&gt;
:: *Version 0.5.3c&lt;br /&gt;
:: *This formula cannot apply to {{infoicon|Maintenance I}}, {{infoicon|Lab Equipment|new=yes}}, or their variants.&lt;br /&gt;
{{Recipe define&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Recyclables&lt;br /&gt;
  | Output1Unit = ?&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10492</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10492"/>
		<updated>2023-06-01T01:08:43Z</updated>

		<summary type="html">&lt;p&gt;NaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|240px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 59.6 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 49.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.2 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}})&lt;br /&gt;
| 5.4|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demand for food ===&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 1000/45.0 = 22.22&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 1000/33.0 = 30.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1000/50.0 = 20.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 1000/27.0 = 37.04&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 1000/28.0 = 35.71&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 1000/17.0 = 58.82&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 1000/35.0 = 28.57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula. &lt;br /&gt;
&lt;br /&gt;
:Demand {{time}} per 1000 pops = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; &amp;amp;times; N)&lt;br /&gt;
::A: Demand when only this food is provided (Value in above table)&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;: Number of provided food category&lt;br /&gt;
::N: Number of type of provided food in same category&lt;br /&gt;
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; = 2 (Carbs and Vitamins)&lt;br /&gt;
::Potato = 47.62 / (2 &amp;amp;times; 3) = 7.93 {{time}}&lt;br /&gt;
::Corn = 33.33 / (2 &amp;amp;times; 3) = 5.56 {{time}}&lt;br /&gt;
::Bread = 22.22 / (2 &amp;amp;times; 3) = 3.70 {{time}}&lt;br /&gt;
::Vegetables = 47.62 / (2 &amp;amp;times; 1) = 23.81 {{time}}&lt;br /&gt;
::Total = 41.00&lt;br /&gt;
&lt;br /&gt;
As of version 0.4.10 and later, the above formula is approximately correct, but it has a small error (presumably as a result of the related code being changed), so don&#039;t rely on it completely.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Nuclear_Reactor&amp;diff=10490</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Nuclear_Reactor&amp;diff=10490"/>
		<updated>2023-05-31T09:00:54Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update icons of Steam (High)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Nuclear Reactor&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 400&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 80&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| MaintenanceII = 24&lt;br /&gt;
| Footprint     = 32x16*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Nuclear Reactor (research)&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Nuclear Reactor II]]&amp;lt;/br&amp;gt;[[Fast Breeder Reactor]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nuclear Reactor&#039;&#039;&#039; is a machine which generates large amounts of {{infoicon|Steam (High)|new=yes}} from {{infoicon|Water}} for use in generators by means of consuming {{infoicon|Uranium Rod|plural=s}}. The machine itself is self-sufficient with regards to power and requires no {{infoicon|Electricity}} from outside sources.&lt;br /&gt;
&lt;br /&gt;
Power is generated by passing the output {{infoicon|Steam (High)|new=yes}} though [[High-pressure Turbine]]s and [[Low-pressure Turbine]]s with their output shaft connected to [[Power Generator]]s, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a [[Cooling Tower (Large)]].&lt;br /&gt;
&lt;br /&gt;
== Heat Exchange ==&lt;br /&gt;
The reactor has two different systems: convert {{infoicon|Water}} into {{infoicon|Steam (High)|new=yes}} and  convert {{infoicon|Water}} into {{infoicon|Steam Depleted}}. The two grouped ports at the edge of the reactor are the main heat exchangers of the reactor. These ports are used to create the steam to run the turbines. The separate port on the main reactor building is used for emergency cooling in case the reactor overheats. This port will not provide steam under normal operations.&lt;br /&gt;
&lt;br /&gt;
== Overheat ==&lt;br /&gt;
For operating Nuclear Reactors safely, it is important to supply {{infoicon|Water}} and consume {{infoicon|Steam (High)|new=yes}} stably. If one of them is lacking, &amp;quot;Reactor Heat&amp;quot; will start increasing.&lt;br /&gt;
&lt;br /&gt;
If the Reactor Heat reaches on the red marker in UI, the emergency cooling will start. However, when no water for the emergency cooling is stored or all is spent, the increasing reactor heat will not stop. Upon reaching maximum, the super heated reactor will go critical and release a very large amount of [[Radiation|radiation]], likely resulting in the deaths of many citizens.&lt;br /&gt;
&lt;br /&gt;
Note that overheating does NOT alert you or stop the reactor until it reaches critical overheating.&lt;br /&gt;
&lt;br /&gt;
== Historical data ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nuclear Reactor (old).png|Nuclear Reactor before the version 0.5.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Forestry_Control_Tower&amp;diff=10489</id>
		<title>Forestry Control Tower</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Forestry_Control_Tower&amp;diff=10489"/>
		<updated>2023-05-31T06:28:41Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add description of throughput&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Forestry Control Tower&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 20&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 4x4&lt;br /&gt;
| Research      = Tree Planting&lt;br /&gt;
| Designation   = Buildings (For Vehicles)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Forestry Control Tower&#039;&#039;&#039; is a building to fully automated producing of {{infoicon|Wood|plural=s}}.&lt;br /&gt;
Successful forestry setup consists of four parts:&lt;br /&gt;
*designation of a control area&lt;br /&gt;
*creation of Forestry Designations within that control area&lt;br /&gt;
*assignment of [[Tree Planter]]s and [[Tree Harvester]]s to the Tower&lt;br /&gt;
*:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Do not forget to assign pickups to each Tree Harvester.&lt;br /&gt;
*supply of {{infoicon|Tree Sapling|plural=s|new=yes}}&lt;br /&gt;
Then, the Planter will plant {{infoicon|Tree Sapling|plural=s|new=yes}} and the Harvesters will cut grown trees.&lt;br /&gt;
&lt;br /&gt;
Forestry Designations is assigned to the Tower unlike Mining Designation, and the Designation will be deleted when the Tower is deconstructed. &lt;br /&gt;
&lt;br /&gt;
== Harvesting options ==&lt;br /&gt;
The Forestry Control Tower has a &amp;quot;Harvesting Options,&amp;quot; that decides the size the trees should be cut. 100% is a standard option, and it maximizes the number of the harvested {{infoicon|Wood}} from each tree sapling. 60% can minimize the area for tree growing, but a +67% more {{infoicon|Tree Sapling|plural=s|new=yes}} are required than 100%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Harvesting Options&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Option || Harvested {{infoicon|Wood}}&amp;lt;br&amp;gt;per each tree || Harvest from planting&lt;br /&gt;
|- &lt;br /&gt;
| 100% || 20 || 12.0 years&lt;br /&gt;
|- &lt;br /&gt;
|  80% || 16 || 9.0 years&lt;br /&gt;
|- &lt;br /&gt;
|  60% || 12 || 6.3 years&lt;br /&gt;
|- &lt;br /&gt;
|  40% ||  8 || 5.7 years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Control area, Vehicle assignments, and Idle vehicles ==&lt;br /&gt;
See [[Mine Control Tower]].&lt;br /&gt;
&lt;br /&gt;
== Throughput of Wood harvesting ==&lt;br /&gt;
Tree Planter plants one {{infoicon|Tree Sapling|plural=s|new=yes}} per about 45 cells on average. If Harvesting Options is 100%, it takes 12 years (8640 {{time|icononly=yes}}) to grow them and one grown tree will be 20 {{infoicon|Wood|plural=s}}. So, for example, the area for harvesting 1 {{time}} of {{infoicon|Wood|plural=s}} is: &lt;br /&gt;
:45 / (20 &amp;amp;times; 60 / 8640) = 324 cells (20.2 Forestry Designated tile)&lt;br /&gt;
In other options, the through put is shown in the following table: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Required area and {{infoicon|Tree Sapling|plural=s|new=yes}} to harvest 1 {{time}} of Wood (version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Option &lt;br /&gt;
! rowspan = 2 | {{infoicon|Tree Sapling|plural=s|new=yes}}&amp;lt;br&amp;gt;({{time}})&lt;br /&gt;
! colspan = 2 | Area&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! in cells !! in designated tiles&lt;br /&gt;
|- &lt;br /&gt;
| 100% || 0.0500 || 324 || 20.2&lt;br /&gt;
|- &lt;br /&gt;
|  80% || 0.0625 || 304 || 19.0&lt;br /&gt;
|- &lt;br /&gt;
|  60% || 0.0833 || 284 || 17.8&lt;br /&gt;
|- &lt;br /&gt;
|  40% || 0.1250 || 385 || 24.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Infobox_machine&amp;diff=10488</id>
		<title>Template:Infobox machine</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Infobox_machine&amp;diff=10488"/>
		<updated>2023-05-31T01:23:04Z</updated>

		<summary type="html">&lt;p&gt;NaK: Rename some categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox material/styles.css&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;infobox-wrapper&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;outer-box&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  &lt;br /&gt;
  ** Header: designation image, name of machine, tier **&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;inner-header&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;designation&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#if: {{{DesigImgOverride|}}} | &amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[File:{{{DesigImgOverride}}}{{!}}48x48px{{!}}link=Category:{{{Designation|}}}]]|&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if: {{{Designation|}}} | &amp;lt;!--&lt;br /&gt;
             --&amp;gt;[[File:{{{Designation}}}.png{{!}}48x48px{{!}}link=Category:{{{Designation|}}}]]&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#if: {{{Name|}}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;| {{#vardefineecho:info_bldg|{{{Name}}}}}&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#vardefine:hidebldg|yes}}&amp;lt;!--&lt;br /&gt;
          ** This variable is used in footer template **&lt;br /&gt;
          --&amp;gt;{{#vardefine:game_object_type|building}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;| Unknown Machine }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;tier&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#if: {{{Tier|}}} | T{{{Tier}}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Image of machine **&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;inner-main&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[File:{{#if: {{{Image|}}} | {{{Image}}} | {{#if: {{{Name|}}} | {{{Name}}} | Placeholder machine}}.png}}]]&amp;lt;br/&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{Description|}}} | {{#ifeq: {{lc:{{{Description}}}}} | none |  |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;div class=&amp;quot;description&amp;quot;&amp;gt;{{{Description}}}&amp;lt;/div&amp;gt; |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#if: {{NAMESPACE}} || {{#ifeq: {{lc:{{{Designation|}}}}} | transports || [[Category:Machine articles missing descriptions]] }} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;}}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;inner-table&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;inner-inner-table&amp;quot;&amp;gt;&amp;lt;!--  &lt;br /&gt;
      --&amp;gt;&amp;lt;table class=&amp;quot;table&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Recipe for constructing building **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Recipe|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Construction&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Recipe}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        ** Worker, Electricity, Computing, Unity **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Workers|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Workers]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq: {{lc:{{{Workers}}}}} | none | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;None|&amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[File:Worker.png|link=Workers|16x16px]]&amp;amp;nbsp;{{{Workers}}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#if: {{NAMESPACE}} || {{#ifeq: {{lc:{{{Designation|}}}}} | transports || [[Category:Machine articles missing workers]] }} }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{Electricity|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Electricity]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq: {{lc:{{{Electricity}}}}} | none | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;None | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[File:Electricity.png|link=Electricity|16x16px]]&amp;amp;nbsp;{{{Electricity}}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#if: {{NAMESPACE}} || {{#ifeq: {{lc:{{{Designation|}}}}} | transports || [[Category:Machine articles missing electricity]] }} }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{Computing|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Computing]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq: {{lc:{{{Computing}}}}} | none | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;None | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[File:Computing.png|link=Computing|16x16px]]&amp;amp;nbsp;{{{Computing}}} TFlops&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{Unity|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Unity]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;[[File:Unity.png|link=Unity|16x16px]] {{{Unity}}} /month&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Research speed for Lab&lt;br /&gt;
        --&amp;gt;{{#if:{{{ResearchSpeed|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Research Speed&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{#expr:trunc({{{ResearchSpeed}}})}}.{{#expr:(({{{ResearchSpeed}}})*10) mod 10}} {{Time}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Maintenance **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Maintenance|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Maintenance]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq: {{lc:{{{Maintenance}}}}} | none | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;None | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[File:Maintenance I.png|link=Maintenance I|16x16px]]&amp;amp;nbsp;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#expr:trunc({{{Maintenance}}})}}.{{#expr:(({{{Maintenance}}})*10) mod 10}}&amp;lt;!--&lt;br /&gt;
                 ** Note, this is a hacky way to get around the Mediawiki ParserFunctions&#039;s limitation of being unable to format numbers as fixed-length floats **&lt;br /&gt;
              --&amp;gt;&amp;amp;nbsp;/&amp;amp;nbsp;60&amp;amp;nbsp;[[File:Clock.png|link=Time|16x16px]]&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{NAMESPACE}} || [[Category: Buildings requesting Maintenance I]]}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{MaintenanceII|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Maintenance]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq: {{lc:{{{MaintenanceII}}}}} | none | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;None | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[File:Maintenance II.png|link=Maintenance II|16x16px]]&amp;amp;nbsp;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#expr:trunc({{{MaintenanceII}}})}}.{{#expr:(({{{MaintenanceII}}})*10) mod 10}}&amp;lt;!--&lt;br /&gt;
                 ** Note, this is a hacky way to get around the Mediawiki ParserFunctions&#039;s limitation of being unable to format numbers as fixed-length floats **&lt;br /&gt;
              --&amp;gt;&amp;amp;nbsp;/&amp;amp;nbsp;60&amp;amp;nbsp;[[File:Clock.png|link=Time|16x16px]]&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{NAMESPACE}} || [[Category: Buildings requesting Maintenance II]]}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{MaintenanceIII|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;[[Maintenance]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq: {{lc:{{{MaintenanceIII}}}}} | none | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;None | &amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[File:Maintenance III.png|link=Maintenance III|16x16px]]&amp;amp;nbsp;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#expr:trunc({{{MaintenanceIII}}})}}.{{#expr:(({{{MaintenanceIII}}})*10) mod 10}}&amp;lt;!--&lt;br /&gt;
                 ** Note, this is a hacky way to get around the Mediawiki ParserFunctions&#039;s limitation of being unable to format numbers as fixed-length floats **&lt;br /&gt;
              --&amp;gt;&amp;amp;nbsp;/&amp;amp;nbsp;60&amp;amp;nbsp;[[File:Clock.png|link=Time|16x16px]]&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{NAMESPACE}} || [[Category: Buildings requesting Maintenance III]]}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if: {{{Maintenance}}}{{{MaintenanceII}}}{{{MaintenanceIII}}} || {{#if: {{NAMESPACE}} || {{#ifeq: {{lc:{{{Designation|}}}}} | transports || [[Category:Machine articles missing maintenance]] }} }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Footprint **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Footprint|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Footprint&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Footprint}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#if: {{NAMESPACE}} || {{#ifeq: {{{Footprint}}} | ? | [[Category:Machine articles missing footprint]] }} }}&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#if: {{NAMESPACE}} || {{#ifeq: {{lc:{{{Designation|}}}}} | transports || [[Category:Machine articles missing footprint]] }} }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Parameters for storage **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Cargo|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Cargo&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Cargo}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!---  &lt;br /&gt;
        --&amp;gt;{{#if:{{{Storage|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Storage&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Storage}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{Throughput|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Throughput&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Throughput}}} / 60&amp;amp;nbsp;[[File:Clock.png|link=Time|16x16px]]&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Required technology **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Research|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Required Research&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#ifeq: {{lc:{{{Research}}}}} | none | None | {{ResearchLink|{{{Research}}}}} }}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if:{{{Research2|}}} | &amp;lt;br/&amp;gt;&#039;&#039;or&#039;&#039; {{ResearchLink|{{{Research2}}}}} }}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if:{{{Research3|}}} | &amp;lt;br/&amp;gt;&#039;&#039;or&#039;&#039; {{ResearchLink|{{{Research3}}}}} }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Machine articles missing research]] }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if:{{{BoostByUnity|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Boost by Unity&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{ #ifeq: {{{BoostByUnity}}} | yes &amp;lt;!--&lt;br /&gt;
                --&amp;gt; | Available {{#if: {{NAMESPACE}} || [[Category:Boostable Buildings]]}} | &amp;lt;!--&lt;br /&gt;
                --&amp;gt; {{ #ifeq: {{{BoostByUnity}}} | no &amp;lt;!--&lt;br /&gt;
                  --&amp;gt; | Not Available {{#if: {{NAMESPACE}} || [[Category:Unboostable Buildings]]}} &amp;lt;!--&lt;br /&gt;
                  --&amp;gt; | &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;ERROR: Input &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;!--&lt;br /&gt;
                --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Designation and variants **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Designation|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Designation&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;[[:Category:{{{Designation}}}|{{{Designation}}}]]&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{NAMESPACE}} || [[Category:{{{Designation}}}]] }}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{{DesigImgOverride|}}} | &amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;amp;nbsp;[[File:{{{DesigImgOverride}}}{{!}}16x16px{{!}}link=Category:{{{Designation|}}}]]|&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;amp;nbsp;[[File:{{{Designation}}}.png{{!}}16x16px{{!}}link=Category:{{{Designation|}}}]]&amp;lt;!--&lt;br /&gt;
                --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#if: {{NAMESPACE}} || [[Category:Machine articles missing designation]] }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!-- &lt;br /&gt;
        --&amp;gt;{{#if:{{{Variants|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Variants&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Variants}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--           &lt;br /&gt;
      --&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Fast_Breeder_Reactor&amp;diff=10487</id>
		<title>Fast Breeder Reactor</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Fast_Breeder_Reactor&amp;diff=10487"/>
		<updated>2023-05-31T01:21:23Z</updated>

		<summary type="html">&lt;p&gt;NaK: Remove incorrect description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Fast Breeder Reactor&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 1500&lt;br /&gt;
    | Input2Name  = Electronics III&lt;br /&gt;
    | Input2Qty   = 200&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 200&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| MaintenanceIII = 36&lt;br /&gt;
| Footprint     = 45x21*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Fast Breeder Reactor (research)&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Nuclear Reactor]]&amp;lt;/br&amp;gt;[[Nuclear Reactor II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Fast Breeder Reactor&#039;&#039;&#039; is a machine that generates large amounts of {{infoicon|Steam (Super)|new=yes}} from {{infoicon|Water}} and {{infoicon|Core Fuel|new=yes}} for use in generators. And also, the reactor can enrich {{infoicon|Blanket Fuel|new=yes}} to {{infoicon|Blanket Fuel (Enriched)|new=yes}}, which is used in the production of {{infoicon|Core Fuel|new=yes}}. Considering the lower process, produced {{infoicon|Blanket Fuel (Enriched)|text=Blanket Fuels (Enriched)|new=yes}} are more than spent {{infoicon|Core Fuel|plural=s|new=yes}}. &lt;br /&gt;
&lt;br /&gt;
Power is generated by passing the output {{infoicon|Steam (Super)|new=yes}} through [[Super-pressure Turbine]]s, [[High-pressure Turbine]]s, and [[Low-pressure Turbine]]s with their output shaft connected to [[Power Generator]]s, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a [[Cooling Tower (Large)]].&lt;br /&gt;
Generated {{infoicon|Steam (Super)|new=yes}} can be also used to [[Thermal Desalinator|desalinate]] {{infoicon|Seawater}} and produce {{infoicon|Hydrogen}}.&lt;br /&gt;
&lt;br /&gt;
== Heat Exchange and Overheat==&lt;br /&gt;
See [[Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Automatic Regulation ==&lt;br /&gt;
See [[Nuclear Reactor II]]&lt;br /&gt;
&lt;br /&gt;
== Enrichment of Blanket Fuel ==&lt;br /&gt;
Enrichment of the {{infoicon|Blanket Fuel|new=yes}} has the same cycle time as the main recipe, that is, producing {{infoicon|Steam (Super)|new=yes}} by {{infoicon|Core Fuel|new=yes}}. And, 1.2 units of {{infoicon|Blanket Fuel|plural=s|new=yes}} are enriched per cycle. To sums up, a total recipe of the reactor is following if its power level is X4.&lt;br /&gt;
{{recipe draw&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 96&lt;br /&gt;
  | Input2Name  = Core Fuel&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Blanket Fuel&lt;br /&gt;
  | Input3Qty   = 1.2&lt;br /&gt;
  | Time        = 15&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 96&lt;br /&gt;
  | Output2Name = Core Fuel (Spent)&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
  | Output3Name = Blanket Fuel (Enriched)&lt;br /&gt;
  | Output3Qty  = 1.2&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 96&lt;br /&gt;
  | Input2Name  = Core Fuel&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 15&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 96&lt;br /&gt;
  | Output2Name = Core Fuel (Spent)&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 96&lt;br /&gt;
  | Input2Name  = Core Fuel&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 96&lt;br /&gt;
  | Output2Name = Core Fuel (Spent)&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 96&lt;br /&gt;
  | Input2Name  = Core Fuel&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 30&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 96&lt;br /&gt;
  | Output2Name = Core Fuel (Spent)&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 96&lt;br /&gt;
  | Input2Name  = Core Fuel&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 96&lt;br /&gt;
  | Output2Name = Core Fuel (Spent)&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Blanket Fuel&lt;br /&gt;
  | Input1Unit  = ?&lt;br /&gt;
  | Time        = 15&lt;br /&gt;
  | Output1Name = Blanket Fuel (Enriched)&lt;br /&gt;
  | Output1Unit = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Variants&amp;diff=10486</id>
		<title>Template:Variants</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Variants&amp;diff=10486"/>
		<updated>2023-05-31T00:40:59Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update in-code list of variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Defines separator **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: sep | &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{sep|&amp;amp;bull;}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#ifexpr: {{#count: ,.;: | {{{sep|x}}} }} | &amp;amp;#x20; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Lists buildings automatically when {{{2}}} is omitted or &amp;quot;auto.&amp;quot; **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{2|auto}}} | auto | &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#switch: {{{1|}}}&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--&lt;br /&gt;
             Buildings named irregularly &lt;br /&gt;
       --&amp;gt;&lt;br /&gt;
       | Assembly = {{Variants lite|{{{1}}}|(Manual)|(Electric)|(Electric) II|(Robotic)|(Robotic) II|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Boiler = {{Variants lite|{{{1}}}|(Coal)|(Gas)|(Electric)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Captain&#039;s Office = {{Variants lite|{{{1}}}|I|II|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Cargo Depot = {{Variants lite|{{{1}}}|(2)|(4)|(6)|(8)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Cooling Tower = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Crusher = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Distillation = {{Variants lite|{{{1}}}|(Stage I)|(Stage II)|(Stage III)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Evaporation Pond = {{Variants lite|{{{1}}}|(Heated)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Fluid Module= {{Variants lite|{{{1}}}|(S)|(M)|(L)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Loose Module= {{Variants lite|{{{1}}}|(S)|(M)|(L)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Power Generator = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Rotary Kiln = {{Variants lite|{{{1}}}|(Gas)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Seawater Pump = {{Variants lite|{{{1}}}|(Tall)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Smoke Stack = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Solar Panel = {{Variants lite|{{{1}}}|(Mono)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | The Statue of Maintenance = {{Variants lite|{{{1}}}|(Golden)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Unit Module = {{Variants lite|{{{1}}}|(S)|(M)|(L)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Vehicle Ramp = {{Variants lite|{{{1}}}|(Small)|(Medium)|(Large)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       &lt;br /&gt;
       | Farm = {{Variants lite|irregular=yes|Farm|Farm|Irrigated Farm|Irrigated|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Maintenance Depot = {{Variants lite|irregular=yes|Maintenance Depot||Maintenance Depot (Basic)|Basic|Maintenance II Depot|II|Maintenance III Depot|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       &lt;br /&gt;
       &amp;lt;!--&lt;br /&gt;
             Buildings named regularly &lt;br /&gt;
               Listed for avoiding to using expensive parser function: &amp;quot;#ifexist&amp;quot; in &amp;quot;Template: Variants manual&amp;quot;&lt;br /&gt;
       --&amp;gt;&lt;br /&gt;
       | Arc Furnace = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Blast Furnace = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Chemical Plant = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Concrete Mixer = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Cooled Caster = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Electrolyzer = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Flat Conveyor = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Fluid Storage = {{Variants lite|{{{1}}}|II|III|IV|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Food Market = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Fuel Station = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Glass Maker = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Greenhouse = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | High-Pressure Turbine = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Housing = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Loose Storage = {{Variants lite|{{{1}}}|II|III|IV|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Low-Pressure Turbine = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Metal Caster = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Microchip Machine = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Mixer = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Nuclear Reactor = {{Variants lite|irregular=yes|Nuclear Reactor|Nuclear Reactor|Nuclear Reactor II|II|Fast Breeder Reactor|FBR|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Oxygen Furnace = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Pipe = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Research Lab = {{Variants lite|{{{1}}}|II|III|IV|V|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | U-shape Conveyor = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Unit Storage = {{Variants lite|{{{1}}}|II|III|IV|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Vehicles Depot = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--&lt;br /&gt;
             Unlisted buildings&lt;br /&gt;
       --&amp;gt;&lt;br /&gt;
       | #default = {{Variants manual|{{{1|}}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} II | II }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} III | III }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} IV | IV }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} V | V }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} VI | VI }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} VII | VII }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} VIII | VIII }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|sep={{#var: sep}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|skipunmarked={{{skipunmarked|}}}&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Lists building specified manually **&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;| {{Variants manual|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}}|{{{6|}}}|{{{7|}}}|{{{8|}}}|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Power_Generator_II.png&amp;diff=10484</id>
		<title>File:Power Generator II.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Power_Generator_II.png&amp;diff=10484"/>
		<updated>2023-05-31T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;NaK: NaK moved page File:Power Generator II.png to File:Power Generator (Large).png: The name of this item was changed by an update of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Power Generator (Large).png]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Power_Generator_(Large).png&amp;diff=10483</id>
		<title>File:Power Generator (Large).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Power_Generator_(Large).png&amp;diff=10483"/>
		<updated>2023-05-31T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;NaK: NaK moved page File:Power Generator II.png to File:Power Generator (Large).png: The name of this item was changed by an update of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Power_Generator_(Large)&amp;diff=10482</id>
		<title>Power Generator (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Power_Generator_(Large)&amp;diff=10482"/>
		<updated>2023-05-31T00:38:20Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update a name of the building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Power Generator (Large)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Optimized power generator with lower friction and better efficiency. It just requires some planning.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 80&lt;br /&gt;
    | Input2Name  = Electronics&lt;br /&gt;
    | Input2Qty   = 180&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = +2500 KW&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 7x5&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Power Generation IV&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Power Generator]] &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Power Generator II&#039;&#039;&#039; is direct upgrade from the [[Power Generator]] machine. It can accept up to six times the input [[Mechanical Power]] while outputting up to 7.5 times the output {{infoicon|Electricity}}, equating to a 25% efficiency increase at maximum load. Physically it is the same size laterally as its predecessor, but is 3.5 times larger longitudinally, which may necessitate redesign of power plant layouts to accommodate it.&lt;br /&gt;
&lt;br /&gt;
==Output Fluctuation==&lt;br /&gt;
{{infoicon|Electricity}} production is automatically scaled based on current demand. &lt;br /&gt;
&lt;br /&gt;
If the charge of the connected shaft goes down to 25% or less of its capacity, {{infoicon|Electricity}} production also goes down. And if the charge of the shaft goes down to 10% or less, the generator will stop temporarily.&lt;br /&gt;
:If 0.1 &amp;lt; Charge of shaft / Capacity of shaft &amp;lt; 0.25:&lt;br /&gt;
::Actual Production = Production in Recipe &amp;amp;times; [(17/3) &amp;amp;times; (Charge of shaft / Capacity of shaft) &amp;amp;minus; 5/12]&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Mechanical Power&lt;br /&gt;
  | Input1Qty   = 18&lt;br /&gt;
  | Input1Unit  = MW&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Electricity&lt;br /&gt;
  | Output1Qty  = 15&lt;br /&gt;
  | Output1Unit = MW&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Power_Generator_II&amp;diff=10481</id>
		<title>Power Generator II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Power_Generator_II&amp;diff=10481"/>
		<updated>2023-05-31T00:37:35Z</updated>

		<summary type="html">&lt;p&gt;NaK: NaK moved page Power Generator II to Power Generator (Large): The name of this item was changed by an update of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Power Generator (Large)]]&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Power_Generator_(Large)&amp;diff=10480</id>
		<title>Power Generator (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Power_Generator_(Large)&amp;diff=10480"/>
		<updated>2023-05-31T00:37:35Z</updated>

		<summary type="html">&lt;p&gt;NaK: NaK moved page Power Generator II to Power Generator (Large): The name of this item was changed by an update of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Power Generator II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Optimized power generator with lower friction and better efficiency. It just requires some planning.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 80&lt;br /&gt;
    | Input2Name  = Electronics&lt;br /&gt;
    | Input2Qty   = 180&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = +2500 KW&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 7x5&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Power Generation IV&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Power Generator]] &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Power Generator II&#039;&#039;&#039; is direct upgrade from the [[Power Generator]] machine. It can accept up to six times the input [[Mechanical Power]] while outputting up to 7.5 times the output {{infoicon|Electricity}}, equating to a 25% efficiency increase at maximum load. Physically it is the same size laterally as its predecessor, but is 3.5 times larger longitudinally, which may necessitate redesign of power plant layouts to accommodate it.&lt;br /&gt;
&lt;br /&gt;
==Output Fluctuation==&lt;br /&gt;
{{infoicon|Electricity}} production is automatically scaled based on current demand. &lt;br /&gt;
&lt;br /&gt;
If the charge of the connected shaft goes down to 25% or less of its capacity, {{infoicon|Electricity}} production also goes down. And if the charge of the shaft goes down to 10% or less, the generator will stop temporarily.&lt;br /&gt;
:If 0.1 &amp;lt; Charge of shaft / Capacity of shaft &amp;lt; 0.25:&lt;br /&gt;
::Actual Production = Production in Recipe &amp;amp;times; [(17/3) &amp;amp;times; (Charge of shaft / Capacity of shaft) &amp;amp;minus; 5/12]&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Mechanical Power&lt;br /&gt;
  | Input1Qty   = 18&lt;br /&gt;
  | Input1Unit  = MW&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Electricity&lt;br /&gt;
  | Output1Qty  = 15&lt;br /&gt;
  | Output1Unit = MW&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10451</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10451"/>
		<updated>2023-05-30T20:09:17Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* List of services */ add an icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|240px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Discharged Waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 59.6 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 49.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.2 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}})&lt;br /&gt;
| 5.4|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demand for food ===&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 1000/45.0 = 22.22&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 1000/33.0 = 30.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1000/50.0 = 20.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 1000/27.0 = 37.04&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 1000/28.0 = 35.71&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 1000/17.0 = 58.82&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 1000/35.0 = 28.57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula. &lt;br /&gt;
&lt;br /&gt;
:Demand {{time}} per 1000 pops = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; &amp;amp;times; N)&lt;br /&gt;
::A: Demand when only this food is provided (Value in above table)&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;: Number of provided food category&lt;br /&gt;
::N: Number of type of provided food in same category&lt;br /&gt;
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; = 2 (Carbs and Vitamins)&lt;br /&gt;
::Potato = 47.62 / (2 &amp;amp;times; 3) = 7.93 {{time}}&lt;br /&gt;
::Corn = 33.33 / (2 &amp;amp;times; 3) = 5.56 {{time}}&lt;br /&gt;
::Bread = 22.22 / (2 &amp;amp;times; 3) = 3.70 {{time}}&lt;br /&gt;
::Vegetables = 47.62 / (2 &amp;amp;times; 1) = 23.81 {{time}}&lt;br /&gt;
::Total = 41.00&lt;br /&gt;
&lt;br /&gt;
As of version 0.4.10 and later, the above formula is approximately correct, but it has a small error (presumably as a result of the related code being changed), so don&#039;t rely on it completely.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Discharged Waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || +25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10450</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10450"/>
		<updated>2023-05-30T20:07:24Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Discharged Waste */ modify style of table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|240px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Discharged Waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 59.6 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 49.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.2 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}})&lt;br /&gt;
| 5.4|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demand for food ===&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 1000/45.0 = 22.22&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 1000/33.0 = 30.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1000/50.0 = 20.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 1000/27.0 = 37.04&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 1000/28.0 = 35.71&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 1000/17.0 = 58.82&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 1000/35.0 = 28.57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula. &lt;br /&gt;
&lt;br /&gt;
:Demand {{time}} per 1000 pops = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; &amp;amp;times; N)&lt;br /&gt;
::A: Demand when only this food is provided (Value in above table)&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;: Number of provided food category&lt;br /&gt;
::N: Number of type of provided food in same category&lt;br /&gt;
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; = 2 (Carbs and Vitamins)&lt;br /&gt;
::Potato = 47.62 / (2 &amp;amp;times; 3) = 7.93 {{time}}&lt;br /&gt;
::Corn = 33.33 / (2 &amp;amp;times; 3) = 5.56 {{time}}&lt;br /&gt;
::Bread = 22.22 / (2 &amp;amp;times; 3) = 3.70 {{time}}&lt;br /&gt;
::Vegetables = 47.62 / (2 &amp;amp;times; 1) = 23.81 {{time}}&lt;br /&gt;
::Total = 41.00&lt;br /&gt;
&lt;br /&gt;
As of version 0.4.10 and later, the above formula is approximately correct, but it has a small error (presumably as a result of the related code being changed), so don&#039;t rely on it completely.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Discharged Waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Food || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || +25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=10449</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=10449"/>
		<updated>2023-05-30T20:05:41Z</updated>

		<summary type="html">&lt;p&gt;NaK: /* Disease */ modify stile in table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[Designations#Dumping|Landfill Pollution]]&lt;br /&gt;
* [[#Disease]]&lt;br /&gt;
&lt;br /&gt;
== Disease ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10448</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=10448"/>
		<updated>2023-05-30T19:59:12Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add a new section: Discharged Waste&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|240px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Discharged Waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 59.6 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 49.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.2 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}})&lt;br /&gt;
| 5.4|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demand for food ===&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.5.2)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 1000/45.0 = 22.22&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 1000/33.0 = 30.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 1000/30.0 = 33.33&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 1000/50.0 = 20.00&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 1000/27.0 = 37.04&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 1000/21.0 = 47.62&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 1000/28.0 = 35.71&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 1000/17.0 = 58.82&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 1000/35.0 = 28.57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula. &lt;br /&gt;
&lt;br /&gt;
:Demand {{time}} per 1000 pops = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; &amp;amp;times; N)&lt;br /&gt;
::A: Demand when only this food is provided (Value in above table)&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;: Number of provided food category&lt;br /&gt;
::N: Number of type of provided food in same category&lt;br /&gt;
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:&lt;br /&gt;
::N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; = 2 (Carbs and Vitamins)&lt;br /&gt;
::Potato = 47.62 / (2 &amp;amp;times; 3) = 7.93 {{time}}&lt;br /&gt;
::Corn = 33.33 / (2 &amp;amp;times; 3) = 5.56 {{time}}&lt;br /&gt;
::Bread = 22.22 / (2 &amp;amp;times; 3) = 3.70 {{time}}&lt;br /&gt;
::Vegetables = 47.62 / (2 &amp;amp;times; 1) = 23.81 {{time}}&lt;br /&gt;
::Total = 41.00&lt;br /&gt;
&lt;br /&gt;
As of version 0.4.10 and later, the above formula is approximately correct, but it has a small error (presumably as a result of the related code being changed), so don&#039;t rely on it completely.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Discharged Waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Food || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || +25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies III|new=yes|icononly=yes}}{{infoicon|Medical Supplies II|new=yes|icononly=yes}}{{infoicon|Medical Supplies|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Thermal_Storage&amp;diff=10447</id>
		<title>Thermal Storage</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Thermal_Storage&amp;diff=10447"/>
		<updated>2023-05-30T08:33:02Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update in-game description in a Infobox machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Thermal Storage&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Salt&lt;br /&gt;
    | Input2Qty   = 600&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Electricity   = 200 KW&lt;br /&gt;
| Maintenance   = 4&lt;br /&gt;
| Footprint     = 7x18&lt;br /&gt;
| Cargo         = {{Infoicon|Heat|new=yes}}&lt;br /&gt;
| Storage       = Variable&lt;br /&gt;
| Research      = Thermal Storage&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Thermal Storage&#039;&#039;&#039; is a storage building to convert energy of {{infoicon|Steam (Super)|new=yes}}, {{infoicon|Steam (High)|new=yes}} or {{infoicon|Steam (Low)|new=yes}}, into {{infoicon|Heat|new=yes}} and store it. It substantially acts as a large buffer of steam and can replace [[Flywheel]]s in large-scale power generation systems. Unlike other [[:Category:Storage|storage]], Thermal Storage requires {{infoicon|Worker}}, {{infoicon|Maintenance I}}, and {{infoicon|Electricity}} for working, and has losses at charging {{infoicon|Heat|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
One Thermal Storage can accept only one type of steam, and you should assign it in the same way as [[Fluid Storage]]. For charging {{Infoicon|Heat|new=yes}}, assigned steam should be supplied to the input port of the storage and discharged {{Infoicon|Water}} should be removed. The charged {{Infoicon|Heat|new=yes}} can be used for boiling {{Infoicon|Water}} back to the assigned steam. This charging/discharging process has a 20% energy loss, but there are no continuous losses while the {{Infoicon|Heat|new=yes}} is stored while the storage is operational.&lt;br /&gt;
&lt;br /&gt;
Note that Thermal storage losses {{Infoicon|Heat|new=yes}} while the storage does not work (paused, no worker, and so on). This speed is 4% of the capacity per 60{{time|icononly=yes}}.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Capacity of Thermal Storage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Assigned Steam&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;({{infoicon|Heat|new=yes}})&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Steam (Super)|new=yes}} || 60000&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Steam (High)|new=yes}}  || 30000&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Steam (Low)|new=yes}}   || 15000&lt;br /&gt;
|}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (Super)&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Heat&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (High)&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Heat&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (Low)&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Heat&lt;br /&gt;
  | Output1Qty  = 4&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Input2Name = Heat&lt;br /&gt;
  | Input2Qty  = 20&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Input2Name = Heat&lt;br /&gt;
  | Input2Qty  = 10&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Input2Name = Heat&lt;br /&gt;
  | Input2Qty  = 5&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Steam (Low)&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Flywheel&amp;diff=10446</id>
		<title>Flywheel</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Flywheel&amp;diff=10446"/>
		<updated>2023-05-30T07:48:00Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update description for version 0.5.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Flywheel&lt;br /&gt;
| Description   = The Flywheel is able to store 80 MW-seconds worth of [[Mechanical Power]] as inertia of a spinning mass.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
    | Input2Name  = Iron&lt;br /&gt;
    | Input2Qty   = 80&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 7x7&lt;br /&gt;
| Research      = Mechanical Power Storage&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flywheel&#039;&#039;&#039; is the machine that provides the sole means of storage of [[Mechanical Power]]. Its primary purpose is to provide smoothing of {{infoicon|Electricity}} requirements and/or to provide the player additional reaction time in case of a [[Wikipedia:Brownout (electricity)|brownout]]. While other methods of energy storage can be built, such as thermal energy storage systems in the form of {{infoicon|Steam Hi}} or {{infoicon|Steam Lo}} in a [[Fluid Storage]], the Flywheel is currently the only machine which stores energy losslessly and with instant access.&lt;br /&gt;
&lt;br /&gt;
Physically it features a longitudinal shaft connected through several large weighted wheels. Energy is thus stored as [[Wikipedia:Momentum|momentum]] as a product of their rotational speed and mass.&lt;br /&gt;
&lt;br /&gt;
When the Flywheel&#039;s shaft is connected to both a generator and a turbine, it will consume any excess Mechanical Power which is not being used to generate Electricity up until it is fully charged or excess power disappears. At full charge, it is capable of storing 500 MW-seconds (500 MW-{{time|icononly=yes}}) worth of energy: more simply, 1 MW of output for 500 {{time|icononly=yes}}, 50 MW of output for 10 {{time|icononly=yes}}, or any other multiple thereof. When there is greater demand on the shaft for Electricity generation than is being provided by the generator, the Flywheel will donate its energy to provide the additional Mechanical Power needed.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Main_Page&amp;diff=10445</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Main_Page&amp;diff=10445"/>
		<updated>2023-05-30T07:11:28Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update an icon of Steam (High)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mainpage-wrapper&amp;quot; class=&amp;quot;clearfix&amp;quot; style=&amp;quot;max-width: 1708px; margin: auto; color: #ffffff; &amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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    --&amp;gt;{{DISPLAYTITLE:Official Captain of Industry Wiki}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;p&amp;gt;Welcome to the official wiki devoted to &amp;lt;b&amp;gt;[https://www.captain-of-industry.com Captain of Industry]&amp;lt;/b&amp;gt;, an upcoming construction and management simulation game for PC.&amp;lt;/p&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;p style=&amp;quot;color: #c1c1c1;&amp;quot;&amp;gt;There are {{NUMBEROFUSERS}} registered editors that are maintaining [[Special:Allpages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} images]].&amp;lt;/p&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;p style=&amp;quot;color: #c1c1c1;&amp;quot;&amp;gt;This wiki is under construction. If you&#039;d like to contribute, please read the [[CoI:Wiki_rules|rules]], create an [[Special:CreateAccount|account]], and start editing.&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;color: #c1c1c1;&amp;quot;&amp;gt;If you need suggestions on where to start, you can take a look at [[:Category:Outdated articles|outdated]] articles that need to be updated, or [[:Category:Article stubs|stubs]] that need to be expanded. If you still need help, refer to the [[How to contribute|Contribution Guidelines]]. &amp;lt;/p&amp;gt;&amp;lt;!--&lt;br /&gt;
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&amp;lt;!-- turned off as there seems to be no useful information to be provided, and it can be included in the Ship page anyway --&amp;gt;&amp;lt;!-- * {{infoicon|Upgrade|ui=yes|link=Ship upgrades|text=Ship upgrades}} --&amp;gt;&lt;br /&gt;
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    --&amp;gt;|name=Food and medical&amp;lt;!--&lt;br /&gt;
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    --&amp;gt;{{div col|class=mclist|id=box-4a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Anesthetics|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Animal Feed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Antibiotics|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Bread|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cake|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Canola|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Chicken Carcass|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Compost|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cooking Oil|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Corn Mash|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Corn|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Disinfectant|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Eggs|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Ethanol|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertility|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertilizer (Organic)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertilizer I|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fertilizer II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Flour|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Food Pack|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fruit|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Green Manure|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Meat Trimmings|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Meat|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Equipment|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Supplies|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Supplies II|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medical Supplies III|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Morphine|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Poppy|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Potato|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sausage|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Snack|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Soybean|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sugar Cane|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sugar|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Tofu|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Tree Sapling|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Vegetables|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Wheat|new=yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-H&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-4a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Petrochemical&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Medium Oil.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-4a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Crude Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sour Water}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Heavy Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Medium Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Diesel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Light Oil}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Fuel Gas}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Naphtha}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Ammonia}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Chlorine}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Hydrogen}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Nitrogen}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Oxygen}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Hydrogen Fluoride|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Plastic}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Rubber}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-I&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Power and nuclear&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Electricity.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Electricity}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Mechanical Power}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Heat|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Steam (Super)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steam (High)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steam Lo}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Steam Depleted}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Blanket Fuel|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Blanket Fuel (Enriched)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Core Fuel|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Core Fuel (Spent)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Depleted Uranium|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Enriched Uranium (4%)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Enriched Uranium (20%)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Fission Product|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|MOX Rod|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Plutonium|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Reprocessed Uranium (1%)|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Retired Waste|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Spent Fuel}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{Infoicon|Spent MOX|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Uranium Rod}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Yellow Cake}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-J&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Waste and pollution&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Carbon Dioxide.png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Air Pollution}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Biomass|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Carbon Dioxide}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Exhaust}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Slag}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Sludge}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Toxic Slurry}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Water Pollution}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste Pressed|new=yes}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste Water}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-K&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3b|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Building categories&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Boiler_(Coal).png{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col|class=mclist|id=box-3a}}&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|General Machines|icononly=yes|link=no}}[[:Category:General Machines|General Machines]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Water Extraction &amp;amp; Processing|icononly=yes|new=yes|link=no}}[[:Category:Water Extraction &amp;amp; Processing|Water Extraction &amp;amp; Processing]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Food Production|icononly=yes|new=yes|link=no}}[[:Category:Food Production|Food Production]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Metallurgy &amp;amp; Smelting|icononly=yes}}[[:Category:Metallurgy &amp;amp; Smelting|Metallurgy &amp;amp; Smelting]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Power Production|icononly=yes|link=no}}[[:Category:Power Production|Power Production]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Crude Oil Refining|icononly=yes|link=no}}[[:Category:Crude Oil Refining|Crude Oil Refining]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Waste Management|icononly=yes|link=no}}[[:Category:Waste Management|Waste Management]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Transports|icononly=yes|link=no}}[[:Category:Transports|Transports]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Storage|icononly=yes|link=no}}[[:Category:Storage|Storage]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Buildings|icononly=yes|link=no}}[[:Category:Buildings|Buildings]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Buildings (for vehicles)|icononly=yes|new=yes|link=no}}[[:Category:Buildings (For Vehicles)|Buildings (For Vehicles)]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Housing &amp;amp; Services|icononly=yes|new=yes|link=no}}[[:Category:Housing &amp;amp; Services|Housing &amp;amp; Services]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Cargo Docks|icononly=yes|new=yes|link=no}}[[:Category:Cargo Docks|Cargo Docks]]&lt;br /&gt;
&amp;lt;!--  --&amp;gt;* {{infoicon|Landmarks|icononly=yes|new=yes|link=no}}[[:Category:Landmarks|Landmarks]]&lt;br /&gt;
       {{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div id=&amp;quot;sep-L&amp;quot; class=&amp;quot;sep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{infocard|id=box-3a|class=compact captainofindustry&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|name=Help and guides&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|iconalt=[[File:Emblem-question-yellow.svg{{!}}48px{{!}}link={{!}}class=dshadow4blk]]&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|text=&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{div col|class=mclist|id=box-3a}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt; Currently, no guides or related articles are present &amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{div col end}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Steam_(High)&amp;diff=10425</id>
		<title>Steam (High)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Steam_(High)&amp;diff=10425"/>
		<updated>2023-05-25T22:23:34Z</updated>

		<summary type="html">&lt;p&gt;NaK: Delete category of Outdated articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
  | Name           = {{PAGENAME}}&lt;br /&gt;
  | Type1          = Crafted material&lt;br /&gt;
  | State          = Fluid&lt;br /&gt;
  | TrackTransport = no&lt;br /&gt;
  | StoredIn       = None&lt;br /&gt;
  | Variants      = [[Steam (Super)]]&amp;lt;br&amp;gt;[[Steam (Low)]]&amp;lt;br&amp;gt;[[Steam Depleted]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Steam (High) is the high energy state of Steam (Intermediate energy state being {{infoicon|Steam Lo}} and lowest energy state being {{infoicon|Steam Depleted}}.)&lt;br /&gt;
&lt;br /&gt;
Steam (High) is the result of boiling water hence every of it&#039;s production recepies include {{infoicon|Water}}.&lt;br /&gt;
&lt;br /&gt;
Steam (High) can be consumed in many ways, some of them listed here: It turns into [[Steam Lo]] by using it for energy production in a [[High-Pressure Turbine]] or is condensated into {{infoicon|Water}} in a cooling unit or is released into the atmosphere via a [[Smoke Stack]].&lt;br /&gt;
&lt;br /&gt;
Steam (High) is transferred via {{variants|Pipe}}&lt;br /&gt;
&lt;br /&gt;
Although most of [[:Category:Fluid products|Fluid Products]] can be stored in a {{variants|Fluid Storage}}, any sort of steam can NOT be stored in a {{variants|Fluid Storage}}. Instead, [[Thermal Storage]] can substantially store the steam.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Infobox_material&amp;diff=10424</id>
		<title>Template:Infobox material</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Infobox_material&amp;diff=10424"/>
		<updated>2023-05-25T22:21:39Z</updated>

		<summary type="html">&lt;p&gt;NaK: Define size of the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox material/styles.css&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{NAMESPACE}}||[[Category:Items]]}}&amp;lt;!--&lt;br /&gt;
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  &lt;br /&gt;
  ** Title (Name of item)&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;inner-header&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#if: {{{Name|{{PAGENAME}}}}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;| {{{Name|{{PAGENAME}}}}}&amp;lt;!--&lt;br /&gt;
          ** This variable is used in footer template **&lt;br /&gt;
          --&amp;gt;{{#vardefine:game_object_type|material}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;| Unknown Material }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  &lt;br /&gt;
  ** Image and Description **&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;inner-main&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[File:{{#if: {{{Image|}}} | {{{Image}}} | {{#if: {{{Name|{{PAGENAME}}}}} | {{{Name|{{PAGENAME}}}}} | Placeholder material}}.png}}|128px]]&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{Description|}}} | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;div class=&amp;quot;description&amp;quot;&amp;gt;{{{Description}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
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  --&amp;gt;&amp;lt;div class=&amp;quot;inner-table&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;inner-inner-table&amp;quot;&amp;gt;&amp;lt;!--  &lt;br /&gt;
      --&amp;gt;&amp;lt;table class=&amp;quot;table&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
        &lt;br /&gt;
        ** Type **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Type1|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{{Type1}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type1}}}{{#switch:{{lc:{{{Type1}}}}}|food|pollution=|s}}]]}}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{{Type2|}}} | &amp;lt;br&amp;gt;{{{Type2|}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type2}}}{{#switch:{{lc:{{{Type2}}}}}|food|pollution=|s}}]]}}}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        &lt;br /&gt;
        ** State **&lt;br /&gt;
        --&amp;gt;{{#if: {{{State|}}} |&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;State&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{State}}}{{#if:{{NAMESPACE}}||[[Category:{{{State}}} products]]}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;|[[Category:Missing state]]&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Radiation Level**&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{{Radiation|0}}} | 0 ||&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Radiation Level&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Radiation}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Transported by **&lt;br /&gt;
        --&amp;gt;{{#if:{{{TransportedBy|}}}{{{State|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Transported by&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if: {{{TransportedBy|}}} |&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{TransportedBy}}}{{#if: {{NAMESPACE}} || [[Category:Items with unique transport or storage]] }} |&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#switch: {{lc:{{{State|}}}}} |&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;| loose    = {{variants|U-shape Conveyor}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#ifeq:{{{TrackTransport|yes}}} | no || &amp;lt;br&amp;gt;[[Pickup]]&amp;amp;bull;[[Truck]]&amp;lt;br&amp;gt;[[Haul Truck (Dump)]] }}&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;| fluid    = {{variants|Pipe}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#ifeq:{{{TrackTransport|yes}}} | no || &amp;lt;br&amp;gt;[[Pickup]]&amp;amp;bull;[[Truck]]&amp;lt;br&amp;gt;[[Haul Truck (Tank)]] }}&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;| unit     = {{variants|Flat Conveyor}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#ifeq:{{{TrackTransport|yes}}} | no || &amp;lt;br&amp;gt;[[Pickup]]&amp;amp;bull;[[Truck]] }}&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;| molten   = [[Molten Channel]]&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;| virtual  = [[Virtual product|Magic]]&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;| #default = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Unknown &amp;lt;nowiki&amp;gt;{{{State}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#if: {{{OtherTransport|}}} | &amp;lt;br&amp;gt;{{{OtherTransport}}}}}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--        &lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        &lt;br /&gt;
        ** Stored in **&lt;br /&gt;
        --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Stored in&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#ifeq:{{lc:{{{StoredIn|}}}}} | none |&amp;lt;!--&lt;br /&gt;
              --&amp;gt;None {{#if: {{NAMESPACE}} || [[Category:Unstorable items]] }} |&amp;lt;!--&lt;br /&gt;
              --&amp;gt;{{#if:{{{StoredIn|}}}{{{State|}}}|&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#if: {{{StoredIn|}}} |&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;{{{StoredIn}}}{{#if: {{NAMESPACE}} || [[Category:Items with unique transport or storage]] }} |&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;{{#switch: {{lc:{{{State|}}}}} |&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;| loose    = {{variants|Loose Storage}}&amp;lt;!--&lt;br /&gt;
                      --&amp;gt;{{#ifeq: {{{StoredInShipyard|yes}}} | no ||&amp;lt;br&amp;gt;[[Shipyard]]}}&amp;lt;!--&lt;br /&gt;
                      --&amp;gt;{{#ifeq: {{{StoredInCargoModules|no}}} | yes |&amp;lt;br&amp;gt;{{variants|Loose Module}}}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;| fluid    = {{variants|Fluid Storage}}&amp;lt;!--&lt;br /&gt;
                      --&amp;gt;{{#ifeq: {{{StoredInShipyard|yes}}} | no ||&amp;lt;br&amp;gt;[[Shipyard]]}}&amp;lt;!--&lt;br /&gt;
                      --&amp;gt;{{#ifeq: {{{StoredInCargoModules|no}}} | yes |&amp;lt;br&amp;gt;{{variants|Fluid Module}}}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;| unit     = {{variants|Unit Storage}}&amp;lt;!--&lt;br /&gt;
                      --&amp;gt;{{#ifeq: {{{StoredInShipyard|yes}}} | no ||&amp;lt;br&amp;gt;[[Shipyard]]}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#ifeq: {{{StoredInCargoModules|no}}} | yes |&amp;lt;br&amp;gt;{{variants|Unit Module}}}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;| molten   = None&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;| virtual  = [[Virtual product|Ethereal plane]]&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;| #default = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Unknown &amp;lt;nowiki&amp;gt;{{{State}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#if: {{{OtherStorage|}}} | &amp;lt;br&amp;gt;{{{OtherStorage}}}}}&amp;lt;!--&lt;br /&gt;
              --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}}}&amp;lt;!--&lt;br /&gt;
        &lt;br /&gt;
        ** Created in **&lt;br /&gt;
        --&amp;gt;{{#vardefine: CreatedInAuto | &amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#cargo_query: tables=recipes&lt;br /&gt;
              | fields    = Building&lt;br /&gt;
              | where     = Building != &amp;quot;&amp;quot; AND Building IS NOT NULL&lt;br /&gt;
                              AND (    Output1Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot; OR Output2Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot;&lt;br /&gt;
                                    OR Output3Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot; OR Output4Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot;&lt;br /&gt;
                                    OR Output5Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot; OR Output6Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot;)&lt;br /&gt;
              | group by  = Building&lt;br /&gt;
              | format    = template&lt;br /&gt;
              | template  = {{{template|Format link}}}&lt;br /&gt;
              | delimiter = &amp;lt;br&amp;gt;&lt;br /&gt;
              | default   = {{#if:{{{CreatedIn|}}} || None }}&lt;br /&gt;
             }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Created in&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#var: CreatedInAuto}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#if: {{#var: CreatedInAuto}} | {{#if: {{{CreatedIn|}}} | &amp;lt;br&amp;gt; }} }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{{CreatedIn|}}}&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Used in **&lt;br /&gt;
        --&amp;gt;{{#vardefine: UsedInAuto | &amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#cargo_query: tables=recipes&lt;br /&gt;
              | fields    = Building&lt;br /&gt;
              | where     = Building != &amp;quot;&amp;quot; AND Building IS NOT NULL&lt;br /&gt;
                              AND (    Input1Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot; OR Input2Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot;&lt;br /&gt;
                                    OR Input3Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot; OR Input4Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot;&lt;br /&gt;
                                    OR Input5Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot; OR Input6Name = &amp;quot;{{{Name|{{PAGENAME}}}}}&amp;quot;)&lt;br /&gt;
              | group by  = Building&lt;br /&gt;
              | format    = template&lt;br /&gt;
              | template  = {{{template|Format link}}}&lt;br /&gt;
              | delimiter = &amp;lt;br&amp;gt;&lt;br /&gt;
              | default   = {{#if:{{{UsedIn|}}} || None }}&lt;br /&gt;
             }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Used in&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#var: UsedInAuto}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#if: {{#var: UsedInAuto}} | {{#if: {{{UsedIn|}}} | &amp;lt;br&amp;gt; }} }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{{UsedIn|}}}&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
        ** Starting amount**&lt;br /&gt;
        --&amp;gt;{{#if:{{{StartingQty|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Starting amount&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{StartingQty}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        &lt;br /&gt;
        ** Variants **&lt;br /&gt;
        --&amp;gt;{{#if:{{{Variants|}}}|&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;tr class=&amp;quot;table-tr&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-left&amp;quot;&amp;gt;Variants&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;td class=&amp;quot;table-td-right&amp;quot;&amp;gt;{{{Variants}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
          --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!-- &lt;br /&gt;
      --&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
     {{#if:{{{Recipes|}}}|&amp;lt;hr style=&amp;quot;height:3px; border:0&amp;quot;&amp;gt;{{{Recipes}}}}}&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Variants&amp;diff=10423</id>
		<title>Template:Variants</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Variants&amp;diff=10423"/>
		<updated>2023-05-25T22:12:59Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add Fast Breeder Reactor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Defines separator **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: sep | &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{sep|&amp;amp;bull;}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#ifexpr: {{#count: ,.;: | {{{sep|x}}} }} | &amp;amp;#x20; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Lists buildings automatically when {{{2}}} is omitted or &amp;quot;auto.&amp;quot; **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{2|auto}}} | auto | &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#switch: {{{1|}}}&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--&lt;br /&gt;
             Buildings named irregularly &lt;br /&gt;
       --&amp;gt;&lt;br /&gt;
       | Assembly = {{Variants lite|{{{1}}}|(Manual)|(Electric)|(Electric) II|(Robotic)|(Robotic) II|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Boiler = {{Variants lite|{{{1}}}|(Coal)|(Gas)|(Electric)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Captain&#039;s Office = {{Variants lite|{{{1}}}|I|II|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Cargo Depot = {{Variants lite|{{{1}}}|(2)|(4)|(6)|(8)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Cooling Tower = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Crusher = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Distillation = {{Variants lite|{{{1}}}|(Stage I)|(Stage II)|(Stage III)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Evaporation Pond = {{Variants lite|{{{1}}}|(Heated)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Fluid Module= {{Variants lite|{{{1}}}|(S)|(M)|(L)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Loose Module= {{Variants lite|{{{1}}}|(S)|(M)|(L)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Rotary Kiln = {{Variants lite|{{{1}}}|(Gas)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Seawater Pump = {{Variants lite|{{{1}}}|(Tall)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Smoke Stack = {{Variants lite|{{{1}}}|(Large)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Solar Panel = {{Variants lite|{{{1}}}|(Mono)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | The Statue of Maintenance = {{Variants lite|{{{1}}}|(Golden)|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Unit Module = {{Variants lite|{{{1}}}|(S)|(M)|(L)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       | Vehicle Ramp = {{Variants lite|{{{1}}}|(Small)|(Medium)|(Large)|sep={{#var: sep}}|skipunmarked=yes }}&lt;br /&gt;
       &lt;br /&gt;
       | Farm = {{Variants lite|irregular=yes|Farm|Farm|Irrigated Farm|Irrigated|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Maintenance Depot = {{Variants lite|irregular=yes|Maintenance Depot||Maintenance Depot (Basic)|Basic|Maintenance II Depot|II|Maintenance III Depot|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       &lt;br /&gt;
       &amp;lt;!--&lt;br /&gt;
             Buildings named regularly &lt;br /&gt;
               Listed for avoiding to using expensive parser function: &amp;quot;#ifexist&amp;quot; in &amp;quot;Template: Variants manual&amp;quot;&lt;br /&gt;
       --&amp;gt;&lt;br /&gt;
       | Arc Furnace = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Blast Furnace = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Chemical Plant = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Concrete Mixer = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Cooled Caster = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Electrolyzer = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Flat Conveyor = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Fluid Storage = {{Variants lite|{{{1}}}|II|III|IV|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Food Market = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Fuel Station = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Glass Maker = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Greenhouse = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | High-Pressure Turbine = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Housing = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Loose Storage = {{Variants lite|{{{1}}}|II|III|IV|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Low-Pressure Turbine = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Metal Caster = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Microchip Machine = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Mixer = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Nuclear Reactor = {{Variants lite|irregular=yes|Nuclear Reactor|Nuclear Reactor|Nuclear Reactor II|II|Fast Breeder Reactor|FBR|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Oxygen Furnace = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Pipe = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Power Generator = {{Variants lite|{{{1}}}|II|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Research Lab = {{Variants lite|{{{1}}}|II|III|IV|V|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | U-shape Conveyor = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Unit Storage = {{Variants lite|{{{1}}}|II|III|IV|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
       | Vehicles Depot = {{Variants lite|{{{1}}}|II|III|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }}&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--&lt;br /&gt;
             Unlisted buildings&lt;br /&gt;
       --&amp;gt;&lt;br /&gt;
       | #default = {{Variants manual|{{{1|}}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} II | II }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} III | III }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} IV | IV }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} V | V }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} VI | VI }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} VII | VII }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|{{#ifexist: {{{1|}}} VIII | VIII }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|sep={{#var: sep}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;|skipunmarked={{{skipunmarked|}}}&amp;lt;!--&lt;br /&gt;
                  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Lists building specified manually **&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;| {{Variants manual|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}}|{{{6|}}}|{{{7|}}}|{{{8|}}}|sep={{#var: sep}}|skipunmarked={{{skipunmarked|}}} }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Recipe_draw&amp;diff=10422</id>
		<title>Template:Recipe draw</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Recipe_draw&amp;diff=10422"/>
		<updated>2023-05-25T22:05:17Z</updated>

		<summary type="html">&lt;p&gt;NaK: Add Fast Breeder Reactor to &amp;quot;building_aux&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Clear variables in case of multiple uses on one page **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: bldg | none}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: accepts | no}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: provides | no}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: special_output | no}}&amp;lt;!--&lt;br /&gt;
 &lt;br /&gt;
  ** Set up variables to specify desired settings and reuse code **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: img_arrow | [[File:Transform.png|32x32px]] }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: img_plus | [[File:Plus.png|24x24px]] }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: imgsz_bldg | 72x72px }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: imgsz_large | 64x64px }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: imgsz_reg | 48x48px }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** List of pollution: must input in small latter **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: pollution_1 | air pollution }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: pollution_2 | water pollution }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: pollution_3 | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: pollution_4 | }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** A short text to discriminate similar-looking buildings **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: building_aux |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#switch: {{lc:{{{Building|}}}}}&lt;br /&gt;
       | assembly (electric) = Electric I&lt;br /&gt;
       | assembly (electric) ii = Electric II&lt;br /&gt;
       | assembly (manual) = Manual&lt;br /&gt;
       | assembly (robotic) = Robotic I&lt;br /&gt;
       | assembly (robotic) ii = Robotic II&lt;br /&gt;
       | concrete mixer = Tier I&lt;br /&gt;
       | concrete mixer ii = Tier II&lt;br /&gt;
       | concrete mixer iii = Tier III&lt;br /&gt;
       | microchip machine = Tier I&lt;br /&gt;
       | microchip machine ii = Tier II&lt;br /&gt;
       | mixer = Tier I&lt;br /&gt;
       | mixer ii = Tier II&lt;br /&gt;
       | cooling tower = Small&lt;br /&gt;
       | cooling tower (large) = Large&lt;br /&gt;
       | electrolyzer = Tier I&lt;br /&gt;
       | electrolyzer ii = Tier II&lt;br /&gt;
       | evaporation pond = Standard&lt;br /&gt;
       | evaporation pond (heated) = Heated&lt;br /&gt;
       | greenhouse = Tier I&lt;br /&gt;
       | greenhouse ii = Tier II&lt;br /&gt;
       | arc furnace = Tier I&lt;br /&gt;
       | arc furnace ii = Tier II&lt;br /&gt;
       | blast furnace = Tier I&lt;br /&gt;
       | blast furnace ii = Tier II&lt;br /&gt;
       | cooled caster = Tier I&lt;br /&gt;
       | cooled caster ii = Tier II&lt;br /&gt;
       | glass maker = Tier I&lt;br /&gt;
       | glass maker ii = Tier II&lt;br /&gt;
       | metal caster = Tier I&lt;br /&gt;
       | metal caster ii = Tier II&lt;br /&gt;
       | oxygen furnace = Tier I&lt;br /&gt;
       | oxygen furnace ii = Tier II&lt;br /&gt;
       | rotary kiln = Coal&lt;br /&gt;
       | rotary kiln (gas) = Gas&lt;br /&gt;
       | diesel generator = Tier I&lt;br /&gt;
       | diesel generator ii = Tier II&lt;br /&gt;
       | high-pressure turbine = Tier I&lt;br /&gt;
       | high-pressure turbine ii = Tier II&lt;br /&gt;
       | low-pressure turbine = Tier I&lt;br /&gt;
       | low-pressure turbine ii = Tier II&lt;br /&gt;
       | nuclear reactor = Tier I&lt;br /&gt;
       | nuclear reactor ii = Tier II&lt;br /&gt;
       | fast breeder reactor = FBR&lt;br /&gt;
       | chemical plant = Tier I&lt;br /&gt;
       | chemical plant ii = Tier II&lt;br /&gt;
       | smoke stack = Small&lt;br /&gt;
       | smoke stack (large) = Large&lt;br /&gt;
       | maintenance depot = Tier I&lt;br /&gt;
       | maintenance ii depot = Tier II&lt;br /&gt;
       | maintenance iii depot = Tier III&lt;br /&gt;
       | research lab = Tier I&lt;br /&gt;
       | research lab ii = Tier II&lt;br /&gt;
       | research lab iii = Tier III&lt;br /&gt;
       | research lab iv = Tier IV&lt;br /&gt;
       | research lab v = Tier V&lt;br /&gt;
       | #default = &lt;br /&gt;
     }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Apply style **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Recipe draw/styles.css&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;recipe-wrapper {{#if: {{{Unreleased|}}} | unreleased_border}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Special output for when `Mining = yes` **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{lc:{{{Input1Name|}}}}} | mining |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;[[File:Mining.png{{!}}{{#var: imgsz_large}}{{!}}link=Designations#Mining]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;{{#var: img_arrow}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;[[File:{{{Output1Name}}}.png{{!}}{{#var: imgsz_large}}{{!}}link={{{Output1Name}}}]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#vardefine: special_output | yes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Special output for when `Dumping = yes` **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{lc:{{{Output1Name|}}}}} | dumping |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;[[File:{{{Input1Name}}}.png{{!}}{{#var: imgsz_large}}{{!}}link={{{Input1Name}}}]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;{{#var: img_arrow}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;[[File:Dumping.png{{!}}{{#var: imgsz_large}}{{!}}link=Designations#Dumping]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#vardefine: special_output | yes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Stop output if we drew Mining or Dumping **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#var: special_output}} | no |&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Check if Template:Infobox_machine already knows the building. If not, try the `Building` param. **&lt;br /&gt;
  ** Then if we still don&#039;t know the building, halt execution and display an error message. **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#varexists: info_bldg}}|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#vardefine: bldg | {{#var: info_bldg}} }}|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#if: {{{Building|}}}|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#vardefine: bldg | {{{Building}}} }}|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span style=&amp;quot;font-size: 24px; color: red; font-weight: bold&amp;quot;&amp;gt;Building not defined&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Determine if we should display the &amp;quot;PROVIDES&amp;quot; or &amp;quot;ACCEPTS&amp;quot; text in the output **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{Input1Name|}}}{{{Input2Name|}}}{{{Input3Name|}}}{{{Input4Name|}}}{{{Input5Name|}}}{{{Input6Name|}}} || {{#vardefine: provides | yes}} }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: combined_output | {{lc:{{{Output1Name|}}}{{{Output2Name|}}}{{{Output3Name|}}}{{{Output4Name|}}}{{{Output5Name|}}}{{{Output6Name|}}} }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#expr: &amp;lt;!--&lt;br /&gt;
    --&amp;gt;    {{#ifeq: {{#var: combined_output}} | {{#var: pollution_1}} | 1 | 0 }} &amp;lt;!--&lt;br /&gt;
    --&amp;gt; or {{#ifeq: {{#var: combined_output}} | {{#var: pollution_2}} | 1 | 0 }} &amp;lt;!--&lt;br /&gt;
    --&amp;gt; or {{#ifeq: {{#var: combined_output}} | {{#var: pollution_3}} | 1 | 0 }} &amp;lt;!--&lt;br /&gt;
    --&amp;gt; or {{#ifeq: {{#var: combined_output}} | {{#var: pollution_4}} | 1 | 0 }} &amp;lt;!--&lt;br /&gt;
    --&amp;gt; or {{#ifeq: {{#var: combined_output}} | | 1 | 0 }} &amp;lt;!--&lt;br /&gt;
  --&amp;gt;}} | 1 | &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#vardefine: accepts| yes}} | &amp;lt;!--&lt;br /&gt;
--&amp;gt;}} &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ** Main sequence starts here **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#var: bldg}} | none ||&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Draw the building (and colon) unless the user or Template:Infobox_machine set it to hidden. **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{HideBldg|}}}{{#varexists:hidebldg}} ||&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block&amp;quot;&amp;gt;[[File:{{{Building}}}.png{{!}}{{#var: imgsz_bldg}}{{!}}link={{{Building}}}]]&amp;lt;small&amp;gt;{{#var: building_aux}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block colon&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Draw &amp;quot;ACCEPTS&amp;quot; or &amp;quot;PROVIDES&amp;quot;, if appropriate **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#var: accepts}} | yes | &amp;lt;div class=&amp;quot;block accepts-provides&amp;quot;&amp;gt;ACCEPTS&amp;lt;/div&amp;gt; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#var: provides}} | yes | &amp;lt;div class=&amp;quot;block accepts-provides&amp;quot;&amp;gt;PROVIDES&amp;lt;/div&amp;gt; }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ** Draw outputs except pollution if {{#var: provides}} is `yes`. **&lt;br /&gt;
  ** Draw input unless {{#var: provides}} is `yes`. **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#var: provides}} | yes |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output1Name|}}} | Quantity = {{{Output1Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output1Unit|}}} | Pollution = hide }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output2Name|}}} | Quantity = {{{Output2Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output2Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output3Name|}}} | Quantity = {{{Output3Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output3Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output4Name|}}} | Quantity = {{{Output4Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output4Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output5Name|}}} | Quantity = {{{Output5Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output5Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output6Name|}}} | Quantity = {{{Output6Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output6Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Input1Name|}}} | Quantity = {{{Input1Qty|}}} | Time = {{{Time|}}} | Unit = {{{Input1Unit|}}} }} &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Input2Name|}}} | Quantity = {{{Input2Qty|}}} | Time = {{{Time|}}} | Unit = {{{Input2Unit|}}} | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Input3Name|}}} | Quantity = {{{Input3Qty|}}} | Time = {{{Time|}}} | Unit = {{{Input3Unit|}}} | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Input4Name|}}} | Quantity = {{{Input4Qty|}}} | Time = {{{Time|}}} | Unit = {{{Input4Unit|}}} | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Input5Name|}}} | Quantity = {{{Input5Qty|}}} | Time = {{{Time|}}} | Unit = {{{Input5Unit|}}} | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Input6Name|}}} | Quantity = {{{Input6Qty|}}} | Time = {{{Time|}}} | Unit = {{{Input6Unit|}}} | Plus = yes }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ** Draw the recipe times unless it has a unit defined (KW, MW, etc). **&lt;br /&gt;
  ** Use the &amp;quot;/ 60 🕓&amp;quot; format if: **&lt;br /&gt;
    ** {{#var: provides}} is `yes` OR {{#var: accepts}} is `yes` **&lt;br /&gt;
  ** Draw an arrow unless: **&lt;br /&gt;
    ** {{#var: provides}} is `yes` OR {{#var: accepts}} is `yes` **&lt;br /&gt;
      ** e.g., pumping groundwater, dumping brine **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{Time|}}} |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div class=&amp;quot;block time&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{lc:{{{Time}}}}} | &amp;lt;!-- instant --&amp;gt; 0 | &amp;lt;div&amp;gt;{{#var: img_arrow}}&amp;lt;/div&amp;gt; |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;div class=&amp;quot;upper&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: provides}} | yes | /&amp;amp;nbsp; }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: accepts}} | yes | /&amp;amp;nbsp; }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{{Time}}}&amp;amp;nbsp;[[File:Clock.png|link=Time|16x16px]]&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: provides}}  | yes | &amp;lt;br/&amp;gt; |&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#ifeq: {{#var: accepts}} | yes | &amp;lt;br/&amp;gt; |&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#var: img_arrow}}&amp;lt;!--&lt;br /&gt;
          --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;div class=&amp;quot;lower blue&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: provides}} | yes | /&amp;amp;nbsp; }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: accepts}}  | yes | /&amp;amp;nbsp; }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;60&amp;amp;nbsp;[[File:Clock 60s.png|link=Time|16x16px]]&amp;lt;!--&lt;br /&gt;
      --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ** Draw outputs except pollution unless {{#var: provides}} is `yes` **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#var: provides}} | yes ||&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output1Name|}}} | Quantity = {{{Output1Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output1Unit|}}} | Pollution = hide }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output2Name|}}} | Quantity = {{{Output2Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output2Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output3Name|}}} | Quantity = {{{Output3Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output3Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output4Name|}}} | Quantity = {{{Output4Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output4Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output5Name|}}} | Quantity = {{{Output5Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output5Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output6Name|}}} | Quantity = {{{Output6Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output6Unit|}}} | Pollution = hide | Plus = yes }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  &lt;br /&gt;
  ** Draw vertical line and pollution if pollution exists **&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: all_pollutions |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output1Name|}}} | Quantity = {{{Output1Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output1Unit|}}} | Pollution = only }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output2Name|}}} | Quantity = {{{Output2Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output2Unit|}}} | Pollution = only }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output3Name|}}} | Quantity = {{{Output3Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output3Unit|}}} | Pollution = only }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output4Name|}}} | Quantity = {{{Output4Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output4Unit|}}} | Pollution = only }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output5Name|}}} | Quantity = {{{Output5Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output5Unit|}}} | Pollution = only }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{Recipe item | Name = {{{Output6Name|}}} | Quantity = {{{Output6Qty|}}} | Time = {{{Time|}}} | Unit = {{{Output6Unit|}}} | Pollution = only }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var: all_pollutions}} |&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;amp;emsp;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&lt;br /&gt;
                 vertical-align: middle;&lt;br /&gt;
                 min-height: 90px;&lt;br /&gt;
                 border-left: 2px solid #6d6d6d;&lt;br /&gt;
                 margin-right: 11px&amp;quot;&lt;br /&gt;
  --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#var: all_pollutions}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- End of building check&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- End of Mining/Dumping check&lt;br /&gt;
--&amp;gt;{{#if: {{{Unreleased|}}} | &amp;lt;div class=&amp;quot;unreleased_label&amp;quot;&amp;gt;UNRELEASED&amp;lt;/div&amp;gt; }}&amp;lt;!-- Big ol&#039; label for unreleased content&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Graphite&amp;diff=10417</id>
		<title>Graphite</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Graphite&amp;diff=10417"/>
		<updated>2023-05-23T14:01:46Z</updated>

		<summary type="html">&lt;p&gt;NaK: Update a description of Coal usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Graphite&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Graphite&#039;&#039;&#039; is a crafted material used exclusively in the [[Arc Furnace]] and [[Arc Furnace II]] to produce {{infoicon|Molten Iron}}, {{infoicon|Molten Copper}}, {{infoicon|Molten Glass}}, and {{infoicon|Molten Silicon}}. It is made from {{infoicon|Coal}} at a 1:2 ratio. When used in an [[Arc Furnace II]] to replace a [[Blast Furnace II]], this reduces direct {{infoicon|Coal}} consumption by at least 90%; note, however, that {{infoicon|Molten Silicon}} always requires both {{infoicon|Coal}} and Graphite.&lt;br /&gt;
&lt;br /&gt;
Even when using [[Boiler (Coal)]] to power the notoriously power-hungry [[Arc Furnace II]], overall {{infoicon|Coal}} usage still drops by 16.7-25.0% (depending on how efficiently the {{infoicon|Steam Lo}} energy is utilized). Similarly, total {{infoicon|Exhaust}} drops by 2.0-4.5 per furnace; thus, it is often beneficial to switch to the [[Arc Furnace II]] even if only coal power is available.&lt;br /&gt;
&lt;br /&gt;
In order to produce Graphite directly from {{infoicon|Carbon Dioxide}} you will need the &amp;quot;CO2 Recycling&amp;quot; research, which requires [[Research Lab V]]. Unfortunately, once all blast furnaces have been converted, it is unlikely your factory will produce enough {{infoicon|Carbon Dioxide}} to rely wholly on this recipe, though fortunately the [[Chemical Plant II]] has enough inputs to simultaneously run both the {{infoicon|Coal}} and {{infoicon|Carbon Dioxide}} recipes (should prioritize the {{infoicon|Carbon Dioxide}} recycling recipe).&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Arc_Furnace_II&amp;diff=10416</id>
		<title>Arc Furnace II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Arc_Furnace_II&amp;diff=10416"/>
		<updated>2023-05-23T13:59:01Z</updated>

		<summary type="html">&lt;p&gt;NaK: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Arc Furnace II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 140&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 18&lt;br /&gt;
| Electricity   = 5.5 MW&lt;br /&gt;
| Computing     = 4&lt;br /&gt;
| MaintenanceII = 5&lt;br /&gt;
| Footprint     = 9x6&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Arc Furnace II (research)&lt;br /&gt;
| Designation   = Metallurgy &amp;amp; Smelting&lt;br /&gt;
| Variants      = [[Arc Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
An &#039;&#039;&#039;Arc Furnace II&#039;&#039;&#039; is a direct upgrade from the [[Arc Furnace]] machine. It carries a 50% higher {{infoicon|Worker|ui-yes}} and a 83% higher {{infoicon|Electricity}} requirement in addition to {{infoicon|Water}}, some of which can be recovered by passing the byproduct {{infoicon|Steam Lo}} through [[Cooling Tower]]s. In exchange, it doubles throughput of {{infoicon|Silicon (Poly)|text=Silicon}} smelting without increasing the need for {{infoicon|Coal}} or {{infoicon|Graphite}}. &lt;br /&gt;
&lt;br /&gt;
Additionally, it incorporates smelting recipes for {{infoicon|Iron Ore Crushed}}, {{infoicon|Copper Ore Crushed}}, and {{infoicon|Glass Mix}} similar to those available in the [[Blast Furnace II]] which make it possible to replace all Blast Furnace II machines on the island. These recipes switch 15 Coal for 6 Water and 3 Graphite (plus 4 Tflop and 5.5 MW power consumption), whilst generating 6 Steam Lo and reducing {{infoicon|Exhaust}} output by 24/min. Assuming that all Graphite is made from Coal and {{infoicon|Chlorine}}, this amounts to a 90% reduction in Coal usage.&lt;br /&gt;
&lt;br /&gt;
While {{variants|Nuclear Reactor}} or {{variants|Solar Panel}}, are strongly recommended for powering the Arc Furnace II, [[Boiler (Coal)]] is still a viable option. Even with coal power, overall Coal usage still drops by 16.7-25.0% relative to a Blast Furnace II, depending on how efficiently the {{infoicon|Steam Lo}} byproduct is used. Similarly, Exhaust drops by 2.0-4.5 per furnace.&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Iron Scrap&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Graphite&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Water&lt;br /&gt;
  | Input3Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Iron&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Steam (Low)&lt;br /&gt;
  | Output2Qty  = 2&lt;br /&gt;
  | Output3Name = Exhaust&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Iron Ore Crushed&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Input2Name  = Limestone&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Graphite&lt;br /&gt;
  | Input3Qty   = 1&lt;br /&gt;
  | Input4Name  = Water&lt;br /&gt;
  | Input4Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Iron&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
  | Output3Name = Steam (Low)&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
  | Output4Name = Exhaust&lt;br /&gt;
  | Output4Qty  = 4&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Copper Scrap&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Graphite&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Water&lt;br /&gt;
  | Input3Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Copper&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Steam (Low)&lt;br /&gt;
  | Output2Qty  = 2&lt;br /&gt;
  | Output3Name = Exhaust&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Copper Ore Crushed&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Input2Name  = Sand&lt;br /&gt;
  | Input2Qty   = 2&lt;br /&gt;
  | Input3Name  = Graphite&lt;br /&gt;
  | Input3Qty   = 1&lt;br /&gt;
  | Input4Name  = Water&lt;br /&gt;
  | Input4Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Copper&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
  | Output3Name = Steam (Low)&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
  | Output4Name = Exhaust&lt;br /&gt;
  | Output4Qty  = 4&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Glass Mix&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Graphite&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Water&lt;br /&gt;
  | Input3Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Glass&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 4&lt;br /&gt;
  | Output3Name = Steam (Low)&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
  | Output4Name = Exhaust&lt;br /&gt;
  | Output4Qty  = 4&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Broken Glass&lt;br /&gt;
  | Input1Qty   = 24&lt;br /&gt;
  | Input2Name  = Graphite&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Input3Name  = Water&lt;br /&gt;
  | Input3Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Glass&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Steam (Low)&lt;br /&gt;
  | Output2Qty  = 2&lt;br /&gt;
  | Output3Name = Exhaust&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Sand&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Input2Name  = Coal&lt;br /&gt;
  | Input2Qty   = 2&lt;br /&gt;
  | Input3Name  = Graphite&lt;br /&gt;
  | Input3Qty   = 1&lt;br /&gt;
  | Input4Name  = Water&lt;br /&gt;
  | Input4Qty   = 2&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Molten Silicon&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Slag&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
  | Output3Name = Steam (Low)&lt;br /&gt;
  | Output3Qty  = 2&lt;br /&gt;
  | Output4Name = Exhaust&lt;br /&gt;
  | Output4Qty  = 12&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>NaK</name></author>
	</entry>
</feed>