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	<updated>2026-04-27T20:38:19Z</updated>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Module_(L)&amp;diff=12086</id>
		<title>Loose Module (L)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Module_(L)&amp;diff=12086"/>
		<updated>2025-07-11T15:20:30Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Updated throughput and capacity of Lose Module to new values in Update 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Module (L)&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = [[Cargo Depot (4)|Cargo depot]] module for transferring [[:Category:Loose products|loose materials]] (such as [[Bauxite]]). It can be built in any empty slot of a cargo depot. Unloads cargo 120% faster comparing to the [[Loose Module (S)|basic module]].&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 120&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 5&lt;br /&gt;
| Electricity   = 250 KW&lt;br /&gt;
| Maintenance   = 4&lt;br /&gt;
| Cargo         = {{infoicon|Sulfur}}&amp;lt;br/&amp;gt;or {{infoicon|Quartz}}&amp;lt;br/&amp;gt;or {{infoicon|Uranium Ore}}&lt;br /&gt;
| Storage       = 1000&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot III&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Loose Module (S)]]&amp;lt;br/&amp;gt;[[Loose Module (M)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Module (M)&#039;&#039;&#039; is a medium-capacity [[:Category:Storage|storage]] for [[:Category:Loose products|loose products]] which automatically unloads [[Cargo Ship]]s. It features storage for 1000 units and three output connections for [[U-shape Conveyor]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
The throughput of unloading the compartment of a Cargo Ship with this module is 500{{time}}. This rate can be matched with two [[U-shape Conveyor III]] or three [[U-shape Conveyor II]]. It should be noted that ship transit and docking also take time:&lt;br /&gt;
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is disabled&lt;br /&gt;
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is enabled&lt;br /&gt;
::(&amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is a setting in [[Cargo Depot (2)|Cargo Depot]])&lt;br /&gt;
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking&lt;br /&gt;
&lt;br /&gt;
The summarized information is shown in the below table.&lt;br /&gt;
{{:Fluid Module (S)/Throughput of cargo modules}}&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
See [[Loose Module (S)#Resource_selection]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Module_(M)&amp;diff=12085</id>
		<title>Loose Module (M)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Module_(M)&amp;diff=12085"/>
		<updated>2025-07-11T15:17:48Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Updated throughput and capacity of Lose Module to new values in Update 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Module (M)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = [[Cargo Depot (4)|Cargo Depot]] module for transferring [[:Category:Loose products|loose materials]] (such as [[Bauxite]]). It can be built in any empty slot of a Cargo Depot. Unloads cargo 50% faster comparing to the [[Loose Module (S)|basic module]].&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 5&lt;br /&gt;
| Electricity   = 200 KW&lt;br /&gt;
| Maintenance   = 3&lt;br /&gt;
| Cargo         = {{infoicon|Sulfur}}&amp;lt;br/&amp;gt;or {{infoicon|Quartz}}&amp;lt;br/&amp;gt;or {{infoicon|Uranium Ore}}&lt;br /&gt;
| Storage       = 500&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot II&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Loose Module (S)]]&amp;lt;br/&amp;gt;[[Loose Module (L)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Module (M)&#039;&#039;&#039; is a medium-capacity [[:Category:Storage|storage]] for [[:Category:Loose products|loose products]] which automatically unloads [[Cargo Ship]]s. It features storage for 500 units and two output connections for [[U-shape Conveyor]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
The throughput of unloading the compartment of a Cargo Ship with this module is 250{{time}}. This rate can be matched with one [[U-shape Conveyor III]]. It should be noted that ship transit and docking also take time:&lt;br /&gt;
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is disabled&lt;br /&gt;
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is enabled&lt;br /&gt;
::(&amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is a setting in [[Cargo Depot (2)|Cargo Depot]])&lt;br /&gt;
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking&lt;br /&gt;
&lt;br /&gt;
The summarized information is shown in the below table.&lt;br /&gt;
{{:Fluid Module (S)/Throughput of cargo modules}}&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
After construction, Cargo Dock modules require the desired cargo to be set in the module&#039;s UI window. The player may choose from {{infoicon|Sulfur}}, {{infoicon|Quartz}}, or {{infoicon|Uranium Ore}} if they have discovered and repaired the [[Sulfur Mine]], [[Quartz Mine]], or [[Uranium Mine]] [[outposts]] respectively.&lt;br /&gt;
&lt;br /&gt;
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.&lt;br /&gt;
&lt;br /&gt;
==Module throughput vs resource extraction==&lt;br /&gt;
{{outdated}}&lt;br /&gt;
Given the averaged download speed of a small Cargo Module is 38.0 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...&lt;br /&gt;
&lt;br /&gt;
* [[Sulfur Mine]] at 9 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 23.7% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 47.4% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 71.1% duty cycle)&lt;br /&gt;
* [[Quartz Mine]] at 15 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 39.5% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 79.0% duty cycle)&lt;br /&gt;
** Two small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 59.2% duty cycle)&lt;br /&gt;
* [[Uranium Mine]] at 18 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 47.4% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 94.7% duty cycle)&lt;br /&gt;
** Two small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 71.1% duty cycle)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Module_(S)&amp;diff=12084</id>
		<title>Loose Module (S)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Module_(S)&amp;diff=12084"/>
		<updated>2025-07-11T15:15:58Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Updated throughput and capacity of Lose Module to new values in Update 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Module (S)&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = [[Cargo Depot (2)|Cargo Depot]] module for transferring [[:Category:Loose products|loose materials]] (such as [[Bauxite]]). It can be built in any empty slot of a Cargo Depot.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 3&lt;br /&gt;
| Electricity   = 150 KW&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Cargo         = {{infoicon|Sulfur}}&amp;lt;br/&amp;gt;or {{infoicon|Quartz}}&amp;lt;br/&amp;gt;or {{infoicon|Uranium Ore}}&lt;br /&gt;
| Storage       = 250&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Loose Module (M)]]&amp;lt;br/&amp;gt;[[Loose Module (L)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Module (S)&#039;&#039;&#039; is a small-capacity [[:Category:Storage|storage]] for [[:Category:Loose products|loose products]] which automatically unloads [[Cargo Ship]]s. It features storage for 250 units and two output connections for [[U-shape Conveyor]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
The throughput of unloading the compartment of a Cargo Ship with this module is 125{{time}}. This rate is slightly more than the throughput of two [[U-shape Conveyor]]. It should be noted that ship transit and docking also take time:&lt;br /&gt;
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is disabled&lt;br /&gt;
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is enabled&lt;br /&gt;
::(&amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is a setting in [[Cargo Depot (2)|Cargo Depot]])&lt;br /&gt;
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking&lt;br /&gt;
&lt;br /&gt;
The summarized information is shown in the below table.&lt;br /&gt;
{{:Fluid Module (S)/Throughput of cargo modules}}&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
After construction, Cargo Dock modules require the desired cargo to be set in the module&#039;s UI window. The player may choose from {{infoicon|Sulfur}}, {{infoicon|Quartz}}, or {{infoicon|Uranium Ore}} if they have discovered and repaired the [[Sulfur Mine]], [[Quartz Mine]], or [[Uranium Mine]] [[outposts]] respectively.&lt;br /&gt;
&lt;br /&gt;
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.&lt;br /&gt;
&lt;br /&gt;
==Module throughput vs resource extraction==&lt;br /&gt;
{{outdated}}&lt;br /&gt;
Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...&lt;br /&gt;
&lt;br /&gt;
* [[Sulfur Mine]] at 9 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 28.0% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 56.1% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 84.1% duty cycle)&lt;br /&gt;
* [[Quartz Mine]] at 15 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 46.7% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 93.5% duty cycle)&lt;br /&gt;
** Two small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 70.2% duty cycle)&lt;br /&gt;
* [[Uranium Mine]] at 18 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 56.1% duty cycle)&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 56.1% duty cycle)&lt;br /&gt;
** Two small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 84.1% duty cycle)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Fluid_Module_(L)&amp;diff=12083</id>
		<title>Fluid Module (L)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Fluid_Module_(L)&amp;diff=12083"/>
		<updated>2025-07-11T12:14:49Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Updated throughput and capacity of Fluid Module to new values in Update 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Fluid Module (L)&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = [[Cargo Depot (4)|Cargo Depot]] module for transferring [[:Category:Fluid products|fluid materials]] (such as [[Crude Oil|oil]]). It can be built in any empty slot of a Cargo Depot. Unloads cargo 100% faster comparing to the [[Fluid Module (S)|basic module]].&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 120&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 5&lt;br /&gt;
| Electricity   = 250 KW&lt;br /&gt;
| Maintenance   = 4&lt;br /&gt;
| Cargo         = {{infoicon|Crude Oil}}&amp;lt;br/&amp;gt;{{infoicon|Water}}&lt;br /&gt;
| Storage       = 1000&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot III&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Fluid Module (S)]]&amp;lt;br/&amp;gt;[[Fluid Module (M)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fluid Module (L)&#039;&#039;&#039; is a large-capacity [[:Category:Storage|storage]] for [[:Category:Fluid products|fluid  products]] which automatically unloads [[Cargo Ship]]s. It features storage for 1000 units and three output connections for [[Pipe]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
The throughput of unloading the compartment of a Cargo Ship with this module is 500 {{time}}. This rate can be matched with one [[Pipe IV]],  two &#039;&#039;&#039;[[Pipe III]]&#039;&#039;&#039; or three [[Pipe II]]. It should be noted that ship transit and docking also take time:&lt;br /&gt;
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is disabled&lt;br /&gt;
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is enabled&lt;br /&gt;
::(&amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is a setting in [[Cargo Depot (2)|Cargo Depot]])&lt;br /&gt;
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking&lt;br /&gt;
&lt;br /&gt;
The summarized information is shown in the below table.&lt;br /&gt;
{{:Fluid Module (S)/Throughput of cargo modules}}&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
See [[Fluid Module (S)#Resource_selection]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Fluid_Module_(M)&amp;diff=12082</id>
		<title>Fluid Module (M)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Fluid_Module_(M)&amp;diff=12082"/>
		<updated>2025-07-11T12:02:57Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Updated throughput and capacity of Fluid Module to new values in Update 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Fluid Module (M)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = [[Cargo Depot (4)|Cargo Depot]] module for transferring [[:Category:Fluid products|fluid materials]] (such as [[Crude Oil|oil]]). It can be built in any empty slot of a Cargo Depot. Unloads cargo 50% faster comparing to the [[Fluid Module (S)|basic module]].&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Electricity   = 200 KW&lt;br /&gt;
| Maintenance   = 3&lt;br /&gt;
| Cargo         = {{infoicon|Crude Oil}}&amp;lt;br/&amp;gt;{{infoicon|Water}}&lt;br /&gt;
| Storage       = 500&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot II&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Fluid Module (S)]]&amp;lt;br/&amp;gt;[[Fluid Module (L)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fluid Module (M)&#039;&#039;&#039; is a medium-capacity [[:Category:Storage|storage]] for [[:Category:Fluid products|fluid  products]] which automatically unloads [[Cargo Ship]]s. It features storage for 500 units and two output connections for [[Pipe]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
The throughput of unloading the compartment of a Cargo Ship with this module is 250 {{time}}. This is a bit faster than the throughput of one [[Pipe II]]. It should be noted that ship transit and docking also take time:&lt;br /&gt;
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is disabled&lt;br /&gt;
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is enabled&lt;br /&gt;
::(&amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is a setting in [[Cargo Depot (2)|Cargo Depot]])&lt;br /&gt;
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking&lt;br /&gt;
&lt;br /&gt;
The summarized information is shown in the below table.&lt;br /&gt;
{{:Fluid Module (S)/Throughput of cargo modules}}&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
After construction, Cargo Dock modules require the desired cargo to be set in the module&#039;s UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered a repaired an [[Oil Rig]] or the [[Groundwater Well]] [[outposts]] respectively.&lt;br /&gt;
&lt;br /&gt;
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.&lt;br /&gt;
&lt;br /&gt;
==Module throughput vs resource extraction==&lt;br /&gt;
{{outdated}}&lt;br /&gt;
Given the averaged download speed of a small Cargo Module is 38.0 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...&lt;br /&gt;
&lt;br /&gt;
* [[Oil Rig]] at 12 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 31.6% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 63.2% duty cycle)&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 94.7% duty cycle)&lt;br /&gt;
* [[Groundwater Well]] at 48 units /60s per shift:&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 63.2% duty cycle)&lt;br /&gt;
** Three small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 84.2% duty cycle)&lt;br /&gt;
** Four small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 94.7% duty cycle)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Fluid_Module_(S)&amp;diff=12081</id>
		<title>Fluid Module (S)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Fluid_Module_(S)&amp;diff=12081"/>
		<updated>2025-07-11T12:00:37Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Updated throughput and capacity of Fluid Module to new values in Update 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Fluid Module (S)&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = [[Cargo Depot (2)|Cargo Depot]] module for transferring [[:Category:Fluid products|fluid materials]] (such as [[Crude Oil|oil]]). It can be built in any empty slot of a Cargo Depot.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 3&lt;br /&gt;
| Electricity   = 150 KW&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Cargo         = {{infoicon|Crude Oil}}&amp;lt;br/&amp;gt;{{infoicon|Water}}&lt;br /&gt;
| Storage       = 250&lt;br /&gt;
| Footprint     = 10x5&lt;br /&gt;
| Research      = Cargo Depot&lt;br /&gt;
| Designation   = Logistics&lt;br /&gt;
| DesigImgOverride= Buildings (For Vehicles).png&lt;br /&gt;
| Variants      = [[Fluid Module (M)]]&amp;lt;br/&amp;gt;[[Fluid Module (L)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fluid Module (S)&#039;&#039;&#039; is a small-capacity [[:Category:Storage|storage]] for [[:Category:Fluid products|fluid  products]] which automatically unloads [[Cargo Ship]]s. It features storage for 250 units and two output connections for [[Pipe]]s (or their variants).&lt;br /&gt;
&lt;br /&gt;
The throughput of unloading the compartment of a Cargo Ship with this module is 125 {{time}}. This rate can be matched with one [[Pipe II]]. It should be noted that ship transit and docking also take time:&lt;br /&gt;
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is disabled&lt;br /&gt;
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if &amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is enabled&lt;br /&gt;
::(&amp;quot;Reduce ship speed &amp;amp; save fuel&amp;quot; is a setting in [[Cargo Depot (2)|Cargo Depot]])&lt;br /&gt;
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking&lt;br /&gt;
&lt;br /&gt;
The summarized information is shown in the below table.&lt;br /&gt;
{{:Fluid Module (S)/Throughput of cargo modules}}&lt;br /&gt;
&lt;br /&gt;
==Resource selection==&lt;br /&gt;
After construction, Cargo Dock modules require the desired cargo to be set in the module&#039;s UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered and repaired an [[Oil Rig]] or the [[Groundwater Well]] [[outposts]] respectively.&lt;br /&gt;
&lt;br /&gt;
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.&lt;br /&gt;
&lt;br /&gt;
==Module throughput vs resource extraction==&lt;br /&gt;
{{outdated}}&lt;br /&gt;
Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...&lt;br /&gt;
&lt;br /&gt;
* [[Oil Rig]] at 12 units /60s per shift:&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 37.4% duty cycle)&lt;br /&gt;
** One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 74.8% duty cycle)&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 56.1% duty cycle)&lt;br /&gt;
* [[Groundwater Well]] at 48 units /60s per shift:&lt;br /&gt;
** Two small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 74.8% duty cycle)&lt;br /&gt;
** Three small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 99.7% duty cycle)&lt;br /&gt;
** Four small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 89.2% duty cycle)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Outposts]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Research_Lab_(Basic)&amp;diff=10809</id>
		<title>Research Lab (Basic)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Research_Lab_(Basic)&amp;diff=10809"/>
		<updated>2024-10-24T13:27:11Z</updated>

		<summary type="html">&lt;p&gt;Niethi: Update electricity consumption with value in Captain of Industry Update 2 v0.64d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Research Lab&lt;br /&gt;
| Description   = Provides research. The more labs you have, the faster you research.&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Electricity   = 40 KW&lt;br /&gt;
| Unity         = -0.25&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 15x15*&lt;br /&gt;
| ResearchSpeed = 3.2&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = None&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Research Lab II]]&amp;lt;br/&amp;gt;[[Research Lab III]]&amp;lt;br/&amp;gt;[[Research Lab IV]]&amp;lt;br/&amp;gt;[[Research Lab V]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Research Lab&#039;&#039;&#039; is a building which enables the capability to [[research]] new [[machines]], [[transports]], [[vehicles]], [[edicts]], and [[recipes]]. It is one of the only buildings in the game which does not have a pre-requisite research and one of the first buildings which the player should erect.&lt;br /&gt;
&lt;br /&gt;
Later researches require the building and staffing of more advanced variants, each with increased [[Worker]], {{infoicon|Electricity}}, and [[Unity]] requirements.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Niethi</name></author>
	</entry>
</feed>