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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oniow</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oniow"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Oniow"/>
	<updated>2026-04-21T18:26:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=12671</id>
		<title>Crude Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crude_Oil&amp;diff=12671"/>
		<updated>2026-04-16T19:25:01Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Crude Oil&lt;br /&gt;
| Type          = Natural resource&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
| CreatedIn     = [[Oil Rig]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crude Oil&#039;&#039;&#039; is a liquid product. It can be obtained by building [[Oil Pump]]s on your island, or imported on cargo ships through either [[Oil Rig]]s or [[trade]] deals.&lt;br /&gt;
&lt;br /&gt;
In the beginning, Crude Oil can only be refined using a [[Basic Distiller]].&lt;br /&gt;
&lt;br /&gt;
After Advanced Diesel is researched, {{Variants|Distillation|Stage I|Stage II}} can be built. This method of processing oil is entirely superior, producing more {{infoicon|Diesel}}, using less energy, producing less overall pollution, and creating waste products that are easier to refine into useful substances through a [[Sour Water Stripper]].&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12670</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12670"/>
		<updated>2026-04-16T18:27:46Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. &lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire these ships: &lt;br /&gt;
&lt;br /&gt;
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below. &lt;br /&gt;
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.  &lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there. &lt;br /&gt;
&lt;br /&gt;
Cargo ships require fuel to operate. They can be set to run on {{infoicon|Diesel}}, {{infoicon|Heavy Oil}}, or {{infoicon|Hydrogen}}. Converting between {{infoicon|Diesel}} to {{infoicon|Heavy Oil}} does not cost anything. Converting from either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} to {{infoicon|Hydrogen}} fuel requires 180x {{infoicon|Electronics}} and 180x {{infoicon|Steel}}. Converting from {{infoicon|Hydrogen}} to either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} requires 100x {{infoicon|Mechanical Parts}} and 100x {{infoicon|Steel}}. The conversion cost is the same for all ship sizes. Converting fuel types to or from {{infoicon|Hydrogen}} requires the ship to leave the map which can not be performed while it is actively unloading. During any type of conversion, the contents (if any) of the cargo ship are not lost. Converting between {{infoicon|Diesel}} and {{infoicon|Heavy Oil}} does not require leaving the map (it also does not require any cost).  &lt;br /&gt;
&lt;br /&gt;
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cargo Ship Capacity&lt;br /&gt;
!Size&lt;br /&gt;
!Section Capacity&lt;br /&gt;
!Total Ship Capacity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|800&lt;br /&gt;
|3200&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1200&lt;br /&gt;
|7200&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|1200&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Workers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Diesel}} Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Heavy Oil}} Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Hydrogen}} Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 210 || 147&lt;br /&gt;
|140&lt;br /&gt;
|98&lt;br /&gt;
|263&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 330 || 231&lt;br /&gt;
|220&lt;br /&gt;
|154&lt;br /&gt;
|413&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 630 || 441&lt;br /&gt;
|420&lt;br /&gt;
|294&lt;br /&gt;
|788&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 810 || 567&lt;br /&gt;
|540&lt;br /&gt;
|378&lt;br /&gt;
|1013&lt;br /&gt;
|709&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. &lt;br /&gt;
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more. &lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12669</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12669"/>
		<updated>2026-04-16T18:27:00Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Converted links to info icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. &lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire these ships: &lt;br /&gt;
&lt;br /&gt;
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below. &lt;br /&gt;
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.  &lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there. &lt;br /&gt;
&lt;br /&gt;
Cargo ships require fuel to operate. They can be set to run on {{infoicon|Diesel}}, {{infoicon|Heavy Oil}}, or {{infoicon|Hydrogen}}. Converting between {{infoicon|Diesel}} to {{infoicon|Heavy Oil}} does not cost anything. Converting from either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} to {{infoicon|Hydrogen}} fuel requires 180x {{infoicon|Electronics]] and 180x {{infoicon|Steel}}. Converting from {{infoicon|Hydrogen}} to either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} requires 100x {{infoicon|Mechanical Parts}} and 100x {{infoicon|Steel}}. The conversion cost is the same for all ship sizes. Converting fuel types to or from {{infoicon|Hydrogen}} requires the ship to leave the map which can not be performed while it is actively unloading. During any type of conversion, the contents (if any) of the cargo ship are not lost. Converting between {{infoicon|Diesel}} and {{infoicon|Heavy Oil}} does not require leaving the map (it also does not require any cost).  &lt;br /&gt;
&lt;br /&gt;
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cargo Ship Capacity&lt;br /&gt;
!Size&lt;br /&gt;
!Section Capacity&lt;br /&gt;
!Total Ship Capacity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|800&lt;br /&gt;
|3200&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1200&lt;br /&gt;
|7200&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|1200&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Workers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Diesel}} Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Heavy Oil}} Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{infoicon|Hydrogen}} Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 210 || 147&lt;br /&gt;
|140&lt;br /&gt;
|98&lt;br /&gt;
|263&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 330 || 231&lt;br /&gt;
|220&lt;br /&gt;
|154&lt;br /&gt;
|413&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 630 || 441&lt;br /&gt;
|420&lt;br /&gt;
|294&lt;br /&gt;
|788&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 810 || 567&lt;br /&gt;
|540&lt;br /&gt;
|378&lt;br /&gt;
|1013&lt;br /&gt;
|709&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. &lt;br /&gt;
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more. &lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12668</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12668"/>
		<updated>2026-04-16T18:17:18Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Removes redundant worker column on the capacity table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. &lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire these ships: &lt;br /&gt;
&lt;br /&gt;
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below. &lt;br /&gt;
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.  &lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there. &lt;br /&gt;
&lt;br /&gt;
Cargo ships require fuel to operate. They can be set to run on [[Diesel]], [[Heavy Oil]], or [[Hydrogen]]. Converting from [[Diesel]] to [[Heavy Oil]] does not cost anything. Converting from either [[Diesel]] or [[Heavy Oil]] to [[Hydrogen]] fuel requires 180x [[Electronics]] and 180x [[Steel]]. Converting from [[Hydrogen]] to either [[Diesel]] or [[Heavy Oil]] requires 100x [[Mechanical Parts]] and 100x [[Steel]]. The conversion cost is the same for all ship sizes. Converting fuel types to or from [[Hydrogen]] requires the ship to leave the map which can not be performed while it is actively unloading. However, any contents of the cargo ship are not lost during conversion. Converting between [[Diesel]] and [[Heavy Oil]] does not require leaving the map (it also does not require any components nor are any contents lost).  &lt;br /&gt;
&lt;br /&gt;
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cargo Ship Capacity&lt;br /&gt;
!Size&lt;br /&gt;
!Section Capacity&lt;br /&gt;
!Total Ship Capacity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|800&lt;br /&gt;
|3200&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|1200&lt;br /&gt;
|7200&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|1200&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Workers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Diesel Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Heavy Oil Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrogen Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 210 || 147&lt;br /&gt;
|140&lt;br /&gt;
|98&lt;br /&gt;
|263&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 330 || 231&lt;br /&gt;
|220&lt;br /&gt;
|154&lt;br /&gt;
|413&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 630 || 441&lt;br /&gt;
|420&lt;br /&gt;
|294&lt;br /&gt;
|788&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 810 || 567&lt;br /&gt;
|540&lt;br /&gt;
|378&lt;br /&gt;
|1013&lt;br /&gt;
|709&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. &lt;br /&gt;
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more. &lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12667</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12667"/>
		<updated>2026-04-16T18:16:26Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Adds heavy oil and hydrogen fuel costs to fuel table. Also explains the fuel conversion process in more detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. &lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire these ships: &lt;br /&gt;
&lt;br /&gt;
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below. &lt;br /&gt;
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.  &lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there. &lt;br /&gt;
&lt;br /&gt;
Cargo ships require fuel to operate. They can be set to run on [[Diesel]], [[Heavy Oil]], or [[Hydrogen]]. Converting from [[Diesel]] to [[Heavy Oil]] does not cost anything. Converting from either [[Diesel]] or [[Heavy Oil]] to [[Hydrogen]] fuel requires 180x [[Electronics]] and 180x [[Steel]]. Converting from [[Hydrogen]] to either [[Diesel]] or [[Heavy Oil]] requires 100x [[Mechanical Parts]] and 100x [[Steel]]. The conversion cost is the same for all ship sizes. Converting fuel types to or from [[Hydrogen]] requires the ship to leave the map which can not be performed while it is actively unloading. However, any contents of the cargo ship are not lost during conversion. Converting between [[Diesel]] and [[Heavy Oil]] does not require leaving the map (it also does not require any components nor are any contents lost).  &lt;br /&gt;
&lt;br /&gt;
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cargo Ship Capacity&lt;br /&gt;
!Size&lt;br /&gt;
!Required Workers&lt;br /&gt;
!Section Capacity&lt;br /&gt;
!Total Ship Capacity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|800&lt;br /&gt;
|3200&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|1200&lt;br /&gt;
|7200&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|1200&lt;br /&gt;
|9600&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Workers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Diesel Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Heavy Oil Used&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrogen Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
!Standard&lt;br /&gt;
!Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 210 || 147&lt;br /&gt;
|140&lt;br /&gt;
|98&lt;br /&gt;
|263&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 330 || 231&lt;br /&gt;
|220&lt;br /&gt;
|154&lt;br /&gt;
|413&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 630 || 441&lt;br /&gt;
|420&lt;br /&gt;
|294&lt;br /&gt;
|788&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 810 || 567&lt;br /&gt;
|540&lt;br /&gt;
|378&lt;br /&gt;
|1013&lt;br /&gt;
|709&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. &lt;br /&gt;
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more. &lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Molten_Silicon&amp;diff=10833</id>
		<title>Molten Silicon</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Molten_Silicon&amp;diff=10833"/>
		<updated>2025-04-09T00:28:04Z</updated>

		<summary type="html">&lt;p&gt;Oniow: outdated recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Molten Silicon&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Molten&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Molten Silicon&#039;&#039;&#039; is an intermediate [[:Category:Molten products|molten product]] with the sole purpose of being cast into {{infoicon|Silicon (Poly)}} in a [[Silicon Reactor]]. It is produced by either smelting {{infoicon|Sand}}, {{infoicon|Coal}}, and {{infoicon|Graphite}} in a [[Arc Furnace]], or by smelting the previous ingredients plus {{infoicon|Water}} in an [[Arc Furnace II]].&lt;br /&gt;
&lt;br /&gt;
The creation of Molten Silicon generates a substantial amount of {{infoicon|Slag}}. Casting it into Silicon (Poly) also requires the addition of {{infoicon|Hydrogen}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=10485</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=10485"/>
		<updated>2023-05-31T00:39:48Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[Designations#Dumping|Landfill Pollution]]&lt;br /&gt;
* [[#Disease|Disease]]&lt;br /&gt;
&lt;br /&gt;
== Disease ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Population&amp;diff=10479</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Population&amp;diff=10479"/>
		<updated>2023-05-31T00:35:14Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population.&lt;br /&gt;
&lt;br /&gt;
== Gaining population ==&lt;br /&gt;
# Adaption from [[villages]] for [[unity]]&lt;br /&gt;
# Natural growth based on [[health]] of your colony&lt;br /&gt;
# Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.&lt;br /&gt;
# Exploration of the world map. You can find people along side loot.&lt;br /&gt;
&lt;br /&gt;
== Losing population ==&lt;br /&gt;
# Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.&lt;br /&gt;
# [[Health#Disease|Disease]], some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0&lt;br /&gt;
#* Flu (moderate) -0.2%&lt;br /&gt;
#* Flu (severe) -0.4%&lt;br /&gt;
# [[Radiation]] caused by a [[Nuclear Meltdown]] or due to too many items having radiation levels outside of [[Radioactive Waste Storage]]&lt;br /&gt;
#* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s|new=yes}} (2400 radiation) on conveyor.&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=10478</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=10478"/>
		<updated>2023-05-31T00:34:51Z</updated>

		<summary type="html">&lt;p&gt;Oniow: /* Negative health factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[Designations#Dumping|Landfill Pollution]]&lt;br /&gt;
* [[Health#Disease|Disease]]&lt;br /&gt;
&lt;br /&gt;
== Disease ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Health&amp;diff=10477</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Health&amp;diff=10477"/>
		<updated>2023-05-31T00:34:23Z</updated>

		<summary type="html">&lt;p&gt;Oniow: /* Negative health factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.&lt;br /&gt;
&lt;br /&gt;
The Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is &amp;quot;0.0195 &amp;amp;times; Health + 0.2&amp;quot; when Health is positive, and the penalty is &amp;quot;-0.0195 &amp;amp;times; Health&amp;quot; when Health is negative.&lt;br /&gt;
&lt;br /&gt;
The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.&lt;br /&gt;
&lt;br /&gt;
== Positive health factors ==&lt;br /&gt;
* Base health (+10)&lt;br /&gt;
* [[Settlement#Unity and Health bonus by food|Food variability]]&lt;br /&gt;
* [[Settlement#List of services|Water access]]&lt;br /&gt;
* [[Edicts]]&lt;br /&gt;
* [[Clinic|Medical supplies]]&lt;br /&gt;
&lt;br /&gt;
== Negative health factors ==&lt;br /&gt;
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released&lt;br /&gt;
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped&lt;br /&gt;
* [[Designations#Dumping|Landfill Pollution]]&lt;br /&gt;
* [[Health#Disease]]&lt;br /&gt;
&lt;br /&gt;
== Disease ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Disease&lt;br /&gt;
! {{infoicon|Health}}&lt;br /&gt;
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}}&lt;br /&gt;
! Demand for&amp;lt;br/&amp;gt;{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}}&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cold&lt;br /&gt;
| -5 || - || +50%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (mild)&lt;br /&gt;
| -8 || - || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (moderate)&lt;br /&gt;
| -12 || 0.2% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (severe)&lt;br /&gt;
| -15 || 0.4% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (very severe)&lt;br /&gt;
| -20 || 0.7% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Flu (deadly)&lt;br /&gt;
| -25 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Naturally occurring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Infection&lt;br /&gt;
| -15 || 0.8% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Settlement full of waste&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Cholera&lt;br /&gt;
| -20 || 1.0% || +50%&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |  Low water supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Radiation&amp;diff=10476</id>
		<title>Radiation</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Radiation&amp;diff=10476"/>
		<updated>2023-05-31T00:31:09Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Radiation&lt;br /&gt;
| Type1         = Pollution&lt;br /&gt;
| State         = Virtual&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Radiation&#039;&#039;&#039; is a kind of pollution produced by overheated [[Nuclear Reactor|Nuclear Reactors]] ([[Nuclear Meltdown]]) or the open storage of [[Spent Fuel|spent radioactive fuel]]. Radiation can be avoided by properly storing spent fuel in a functioning [[Radioactive Waste Storage]] or reprocessing it. A nuclear meltdown, and subsequent radiation release, can be avoided by preventing reactor heat from maxing out which is usually caused by a overflow of [[Steam (High)]] or [[Steam (Super)]] and lack of cooling water.&lt;br /&gt;
&lt;br /&gt;
Radiation will apply a large negative modifier to a settlement&#039;s [[Population|Growth]], potentially overcoming any positives (such as from Growth Boost [[Edicts]]) leading to the instant death of citizens.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Radiation&amp;diff=10475</id>
		<title>Radiation</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Radiation&amp;diff=10475"/>
		<updated>2023-05-31T00:23:06Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Added new pollution type, radiation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Radiation&lt;br /&gt;
| Type1         = Pollution&lt;br /&gt;
| State         = Virtual&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Radiation&#039;&#039;&#039; is a kind of pollution produced by overheated ([[Nuclear Meltdown]]) [[Nuclear Reactor|Nuclear Reactors]] or the open storage of [[Spent Fuel|spent radioactive fuel]]. Radiation can be avoided by properly storing spent fuel in a functioning [[Radioactive Waste Storage]] or reprocessing it. A nuclear meltdown, and subsequent radiation release, can be avoided by preventing reactor heat from maxing out which is usually caused by a overflow of [[Steam (High)]] or [[Steam (Super)]] and lack of cooling water.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Nuclear_Reactor&amp;diff=10474</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Nuclear_Reactor&amp;diff=10474"/>
		<updated>2023-05-31T00:07:43Z</updated>

		<summary type="html">&lt;p&gt;Oniow: improved wording and added new type of pollution, radiation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Nuclear Reactor&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 400&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 80&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| MaintenanceII = 24&lt;br /&gt;
| Footprint     = 32x16*&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Nuclear Reactor (research)&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Nuclear Reactor II]]&amp;lt;/br&amp;gt;[[Fast Breeder Reactor]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nuclear Reactor&#039;&#039;&#039; is a machine which generates large amounts of {{infoicon|Steam Hi}} from {{infoicon|Water}} for use in generators by means of consuming {{infoicon|Uranium Rod|plural=s}}. The machine itself is self-sufficient with regards to power and requires no {{infoicon|Electricity}} from outside sources.&lt;br /&gt;
&lt;br /&gt;
Power is generated by passing the output {{infoicon|Steam Hi}} though [[High-pressure Turbine]]s and [[Low-pressure Turbine]]s with their output shaft connected to [[Power Generator]]s, typically Tier 2 variants of each. A majority of the Water can subsequently be recovered for reuse using a [[Cooling Tower (Large)]].&lt;br /&gt;
&lt;br /&gt;
== Heat Exchange ==&lt;br /&gt;
The reactor has two different systems: convert {{infoicon|Water}} into {{infoicon|Steam Hi}} and  convert {{infoicon|Water}} into {{infoicon|Steam Depleted}}. The two grouped ports at the edge of the reactor are the main heat exchangers of the reactor. These ports are used to create the steam to run the turbines. The separate port on the main reactor building is used for emergency cooling in case the reactor overheats. This port will not provide steam under normal operations.&lt;br /&gt;
&lt;br /&gt;
== Overheat ==&lt;br /&gt;
For operating Nuclear Reactors safely, it is important to supply {{infoicon|Water}} and consume {{infoicon|Steam Hi}} stably. If one of them is lacking, &amp;quot;Reactor Heat&amp;quot; will start increasing.&lt;br /&gt;
&lt;br /&gt;
If the Reactor Heat reaches on the red marker in UI, the emergency cooling will start. However, when no water for the emergency cooling is stored or all is spent, the increasing reactor heat will not stop. Upon reaching maximum, the super heated reactor will go critical and release a very large amount of [[Radiation|radiation]], likely resulting in the deaths of many citizens.&lt;br /&gt;
&lt;br /&gt;
Note that overheating does NOT alert you or stop the reactor until it reaches critical overheating.&lt;br /&gt;
&lt;br /&gt;
== Historical data ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nuclear Reactor (old).png|Nuclear Reactor before the version 0.5.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 192&lt;br /&gt;
  | Input2Name  = Uranium Rod&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 192&lt;br /&gt;
  | Output2Name = Spent Fuel&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Quartz&amp;diff=10473</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Quartz&amp;diff=10473"/>
		<updated>2023-05-31T00:02:48Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Quartz&lt;br /&gt;
| Type1         = Natural resource&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| StoredInCargoModules = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quartz is a natural resource obtained through [[Designations#Mining|mining]] or imported from the [[World Map]]. As of [[v0.5.3]], the only use of Quartz is to create {{infoicon|Sand}} by two [[Crusher|crushing]] cycles via the intermediate, {{infoicon|Quartz Crushed}}. Note that the sand manufactured from Quartz is the same as natural sand which is more versatile (e.g., it can be used in [[Molten Silicon|silicon]] production) than the {{infoicon|Manufactured Sand}} created from crushing {{infoicon|Rock}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Flywheel&amp;diff=10472</id>
		<title>Flywheel</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Flywheel&amp;diff=10472"/>
		<updated>2023-05-30T23:47:19Z</updated>

		<summary type="html">&lt;p&gt;Oniow: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Flywheel&lt;br /&gt;
| Description   = The Flywheel is able to store 80 MW-seconds worth of [[Mechanical Power]] as inertia of a spinning mass.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
    | Input2Name  = Iron&lt;br /&gt;
    | Input2Qty   = 80&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 7x7&lt;br /&gt;
| Research      = Mechanical Power Storage&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flywheel&#039;&#039;&#039; is the machine that provides the sole means of storage of [[Mechanical Power]]. Its primary purpose is to provide smoothing of {{infoicon|Electricity}} requirements and/or to provide the player additional reaction time in case of a [[Wikipedia:Brownout (electricity)|brownout]]. While other methods of energy storage can be built, such as thermal energy storage systems in the form of {{infoicon|Steam Hi}} or {{infoicon|Steam (Low)}} in a [[Thermal Storage]], the Flywheel is currently the only machine which stores energy losslessly and with instant access.&lt;br /&gt;
&lt;br /&gt;
Physically it features a longitudinal shaft connected through several large weighted wheels. Energy is thus stored as [[Wikipedia:Momentum|momentum]] as a product of their rotational speed and mass.&lt;br /&gt;
&lt;br /&gt;
When the Flywheel&#039;s shaft is connected to both a generator and a turbine, it will consume any excess Mechanical Power which is not being used to generate Electricity up until it is fully charged or excess power disappears. At full charge, it is capable of storing 500 MW-seconds (500 MW-{{time|icononly=yes}}) worth of energy: more simply, 1 MW of output for 500 {{time|icononly=yes}}, 50 MW of output for 10 {{time|icononly=yes}}, or any other multiple thereof. When there is greater demand on the shaft for Electricity generation than is being provided by the generator, the Flywheel will donate its energy to provide the additional Mechanical Power needed.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Flywheel&amp;diff=10471</id>
		<title>Flywheel</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Flywheel&amp;diff=10471"/>
		<updated>2023-05-30T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;Oniow: corrected outdated information, steam can no longer be stored in a fluid storage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Flywheel&lt;br /&gt;
| Description   = The Flywheel is able to store 80 MW-seconds worth of [[Mechanical Power]] as inertia of a spinning mass.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 40&lt;br /&gt;
    | Input2Name  = Iron&lt;br /&gt;
    | Input2Qty   = 80&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 7x7&lt;br /&gt;
| Research      = Mechanical Power Storage&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flywheel&#039;&#039;&#039; is the machine that provides the sole means of storage of [[Mechanical Power]]. Its primary purpose is to provide smoothing of {{infoicon|Electricity}} requirements and/or to provide the player additional reaction time in case of a [[Wikipedia:Brownout (electricity)|brownout]]. While other methods of energy storage can be built, such as thermal energy storage systems in the form of {{infoicon|Steam Hi}} or {{infoicon|Steam Low}} in a [[Thermal Storage]], the Flywheel is currently the only machine which stores energy losslessly and with instant access.&lt;br /&gt;
&lt;br /&gt;
Physically it features a longitudinal shaft connected through several large weighted wheels. Energy is thus stored as [[Wikipedia:Momentum|momentum]] as a product of their rotational speed and mass.&lt;br /&gt;
&lt;br /&gt;
When the Flywheel&#039;s shaft is connected to both a generator and a turbine, it will consume any excess Mechanical Power which is not being used to generate Electricity up until it is fully charged or excess power disappears. At full charge, it is capable of storing 500 MW-seconds (500 MW-{{time|icononly=yes}}) worth of energy: more simply, 1 MW of output for 500 {{time|icononly=yes}}, 50 MW of output for 10 {{time|icononly=yes}}, or any other multiple thereof. When there is greater demand on the shaft for Electricity generation than is being provided by the generator, the Flywheel will donate its energy to provide the additional Mechanical Power needed.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Flare&amp;diff=10470</id>
		<title>Flare</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Flare&amp;diff=10470"/>
		<updated>2023-05-30T23:42:06Z</updated>

		<summary type="html">&lt;p&gt;Oniow: expanded article to include updated info about pollution production&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Flare&lt;br /&gt;
| Description   = Can burn combustible liquids and gasses but produces [[Air Pollution|Pollution]].&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 10&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 1&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 1x1&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Advanced Diesel&lt;br /&gt;
| Designation   = Waste Management&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flare&#039;&#039;&#039; is a machine designed to burn away unwanted flammable liquids. While every flammable liquid in the game can be flared, each of them can either be converted into useful materials with subsequent research or converted into {{infoicon|Electricity}} via [[Boiler (Gas)]] or [[Diesel Generator]].&lt;br /&gt;
&lt;br /&gt;
Flaring petrochemical products (such as {{infoicon|Fuel Gas}}) produces the same amount of [[Air Pollution]] as burning the same product in a [[Boiler (Gas)]] (ignoring [[Exhaust Scrubber|scrubbing]] or [[Gas Injection Pump|gas injection]]). However, the latter also produces [[Steam (High)]] which can be used for various processes, including [[Distillation (Stage I)|oil refining]] and [[:Category:Power Production|power production]]. Thus, it is preferable to avoid flaring unless absolutely necessary to avoid bottlenecks. &lt;br /&gt;
&lt;br /&gt;
==Historical notes==&lt;br /&gt;
Before the patch 0.4.0, the Flare had different appearance, occupied 3x3 tiles and had two inputs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Flare Old.png|Flare before the patch 0.4.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Diesel&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 10&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Heavy Oil&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 10&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Light Oil&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Naphtha&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Ethanol&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 4&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Fuel Gas&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 4&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Ammonia&lt;br /&gt;
  | Input1Qty   = 12&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Air Pollution&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Hydrogen&lt;br /&gt;
  | Input1Qty   = 16&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Medium_Oil&amp;diff=10469</id>
		<title>Medium Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Medium_Oil&amp;diff=10469"/>
		<updated>2023-05-30T23:32:47Z</updated>

		<summary type="html">&lt;p&gt;Oniow: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Medium Oil&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Medium Oil&#039;&#039;&#039; is a petrochemical [[:Category:Liquid products|liquid product]] produced when processing {{infoicon|Crude Oil}} in the [[Distillation (Stage I)]]. As Medium Oil cannot be [[Flare|flared]] nor [[Liquid Dump|dumped]], the only two potential uses for it are further processing in the [[Distillation (Stage II)]] to create {{infoicon|Light Oil}} and {{infoicon|Diesel}} or burning it in a [[Boiler (Gas)]] to generate {{infoicon|Steam Hi}}.&lt;br /&gt;
&lt;br /&gt;
The former option is much more common as it allows for the potential production of {{infoicon|Rubber}} and {{infoicon|Plastic}}, if so desired, while producing the same amount of Steam Hi while reducing the overall {{infoicon|Air Pollution}} emitted. However, burning Medium Oil as in the latter option is a viable to reduce the complexity of power generation from petrochemical sources once the [[Exhaust Scrubber]] has been unlocked.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Distillation_(Stage_III)&amp;diff=10468</id>
		<title>Distillation (Stage III)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Distillation_(Stage_III)&amp;diff=10468"/>
		<updated>2023-05-30T23:30:28Z</updated>

		<summary type="html">&lt;p&gt;Oniow: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Distillation (Stage III)&lt;br /&gt;
| Description   = Introduces extra distillation steps to expand oil processing capabilities.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 70&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 8&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 3&lt;br /&gt;
| Footprint     = 5x5&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Naphtha Processing&lt;br /&gt;
| Designation   = Crude Oil Refining&lt;br /&gt;
| Variants      = [[Distillation (Stage I)]]&amp;lt;/br&amp;gt;[[Distillation (Stage II)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Distillation (Stage III)&#039;&#039;&#039; is a machine which processes {{infoicon|Light Oil}} into {{infoicon|Naphtha}} and {{infoicon|Fuel Gas}} which have applications in {{infoicon|Rubber}} and {{infoicon|Diesel}} production, respectively. When combined with the [[Distillation (Stage II)]] machine, they allow for the creation of {{infoicon|Diesel}}. All three units can be built direct together in a line with no tiles in between without loss of efficiency or they can be built independently and [[Pipe|piped]] together if so desired. The primary disadvantage of the Distillation (Stage III) and its companion machines is a significant increase in the difficulty of designing the refinery layout, piping, and subsequent byproduct management.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Light Oil&lt;br /&gt;
  | Input1Qty   = 4&lt;br /&gt;
  | Input2Name  = Steam (High)&lt;br /&gt;
  | Input2Qty   = 1&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Naphtha&lt;br /&gt;
  | Output1Qty  = 4&lt;br /&gt;
  | Output2Name = Fuel Gas&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Quartz&amp;diff=10467</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Quartz&amp;diff=10467"/>
		<updated>2023-05-30T23:16:50Z</updated>

		<summary type="html">&lt;p&gt;Oniow: fixed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Quartz&lt;br /&gt;
| Type1         = Natural resource&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| StoredInCargoModules = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quartz is a natural resource obtained through [[Designations#Mining|mining]] or imported from the [[World Map]]. As of [[v0.5.3]], the only use of Quartz is to create {{infoicon|Sand}} by two [[Crusher|crushing]] cycles via the intermediate, {{infoicon|Quartz Crushed}}. Note that the sand manufactured from Quartz is the same as natural sand which is more versatile than the {{infoicon|Manufactured Sand}} created from crushing {{infoicon|Rock}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Quartz&amp;diff=10466</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Quartz&amp;diff=10466"/>
		<updated>2023-05-30T23:15:24Z</updated>

		<summary type="html">&lt;p&gt;Oniow: expanded the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Quartz&lt;br /&gt;
| Type1         = Natural resource&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| StoredInCargoModules = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quartz is a natural resource obtained through [[Designations#Mining|mining]] or imported from the [[World Map]]. As of [[v0.5.3]], the only use of Quartz is to create {{infoicon|Sand}} by two [[Crusher|crushing]] cycles via the intermediate, {{infoicon|Quartz Crushed}}. Note that the sand manufactured from Quartz is more versitile than the {{infoicon|Manufactured Sand}} created from crushing {{infoicon|Rock}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=10465</id>
		<title>Irrigated Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=10465"/>
		<updated>2023-05-30T23:04:57Z</updated>

		<summary type="html">&lt;p&gt;Oniow: removed outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Irrigated Farm&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Irrigated farm that can be connected to a source of [[Water]] or [[:Category:Fertilizer|Fertilizer]]. That could be useful.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Irrigated Farms&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish {{infoicon|Fertility|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. [[Sugar Cane|Sugar cane]], [[Fruit|fruits]], and [[Poppy|poppy]], cannot be planted in the irrigated farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=10464</id>
		<title>Irrigated Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=10464"/>
		<updated>2023-05-30T23:04:31Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Fixed bad links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Irrigated Farm&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Irrigated farm that can be connected to a source of [[Water]] or [[:Category:Fertilizer|Fertilizer]]. That could be useful.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Irrigated Farms&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish {{infoicon|Fertility|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. [[Sugar Cane|Sugar cane]], [[Fruit|fruits]], and [[Poppy|poppy]], cannot be planted in the irrigated farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=10463</id>
		<title>Irrigated Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Irrigated_Farm&amp;diff=10463"/>
		<updated>2023-05-30T23:02:08Z</updated>

		<summary type="html">&lt;p&gt;Oniow: removed outdated information. Updated dirt depth info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Irrigated Farm&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Irrigated farm that can be connected to a source of [[Water]] or [[:Category:Fertilizer|Fertilizer]]. That could be useful.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 12&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Irrigated Farms&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish {{infoicon|Fertility|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Irrigated Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. The [[sugar cane]], [[fruits]], and [[poppy]], cannot be planted in the irrigated farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Farm&amp;diff=10462</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Farm&amp;diff=10462"/>
		<updated>2023-05-30T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;Oniow: removed outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Farm&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Allows growing various [[crops]]. Can be used for [[Food]] production. This farm depends on [[rain]] only. To supply [[Water]] from external sources it needs to be upgraded.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 10&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Basic Farming&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Farm&#039;&#039;&#039; is a fixed-size plot of land used to grow {{infoicon|Food}} to feed the islands&#039; {{infoicon|Population|ui=yes}}. This basic variant is only supplied with {{infoicon|Water}} via [[rain|rainfall]], the continued lack of which will delay the harvest or potentially kill the crop entirely. This variant cannot utilize {{infoicon|Fertilizer}} to replenish {{infoicon|Fertility|new=yes}} like its variants.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. The [[Sugar Cane]], [[Fruit]]s, and [[Poppy]], cannot be planted in the farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Farm&amp;diff=10461</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Farm&amp;diff=10461"/>
		<updated>2023-05-30T22:58:11Z</updated>

		<summary type="html">&lt;p&gt;Oniow: removed version-sensitive information that is shown in recipes section anyways. Corrected dirt value with 0.5.3c update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Farm&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Allows growing various [[crops]]. Can be used for [[Food]] production. This farm depends on [[rain]] only. To supply [[Water]] from external sources it needs to be upgraded.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 10&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 61x41&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Basic Farming&lt;br /&gt;
| Designation   = Food Production&lt;br /&gt;
| Variants      = [[Irrigated Farm]]&amp;lt;br/&amp;gt;[[Greenhouse]]&amp;lt;br/&amp;gt;[[Greenhouse II]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
The &#039;&#039;&#039;Farm&#039;&#039;&#039; is a fixed-size plot of land used to grow {{infoicon|Food}} to feed the islands&#039; {{infoicon|Population|ui=yes}}. This basic variant is only supplied with {{infoicon|Water}} via [[rain|rainfall]], the continued lack of which will delay the harvest or potentially kill the crop entirely. This variant cannot utilize {{infoicon|Fertilizer}} to replenish {{infoicon|Fertility|new=yes}} like its variants.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Farm&#039;&#039;&#039; needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.&lt;br /&gt;
&lt;br /&gt;
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. The [[Sugar Cane]], [[Fruit]]s, and [[Poppy]], cannot be planted in the farm.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*2}}&lt;br /&gt;
  | Input2Name  = Green Manure&lt;br /&gt;
  | Input2Qty   = 0&lt;br /&gt;
  | Time        = 120&lt;br /&gt;
  | Output1Name = Fertility&lt;br /&gt;
  | Output1Qty  = {{#expr: 3.6*2}}&lt;br /&gt;
  | Output1Unit = %&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Potato&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 40*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 12*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Corn&lt;br /&gt;
  | Output1Qty  = 66&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*6}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*6}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 360&lt;br /&gt;
  | Output1Name = Wheat&lt;br /&gt;
  | Output1Qty  = 58&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 27*12}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 6*12}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 720&lt;br /&gt;
  | Output1Name = Tree Sapling&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 36*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 15*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Soybean&lt;br /&gt;
  | Output1Qty  = 22&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 32*4}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 10.5*4}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 240&lt;br /&gt;
  | Output1Name = Vegetables&lt;br /&gt;
  | Output1Qty  = 60&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = {{#expr: 28*3}}&lt;br /&gt;
  | Input2Name  = Fertility&lt;br /&gt;
  | Input2Qty   = {{#expr: 9*3}}&lt;br /&gt;
  | Input2Unit  = %&lt;br /&gt;
  | Time        = 180&lt;br /&gt;
  | Output1Name = Canola&lt;br /&gt;
  | Output1Qty  = 26&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Acid&amp;diff=10460</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Acid&amp;diff=10460"/>
		<updated>2023-05-30T22:50:18Z</updated>

		<summary type="html">&lt;p&gt;Oniow: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Acid&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Acid&#039;&#039;&#039; is an intermediate [[:Category:liquid products|liquid product]] used in several production chains including {{infoicon|Hydrogen Fluoride}} and refining [[Silicon Wafer|Silicon Wafers]]. It can also be used in the production of {{infoicon|Glass Mix}} and the [[Electrolyzer|electrolysis]] of {{infoicon|Copper}} to increase the efficiency of its other constituent parts. While excess Acid can be dumped back into the sea, it is generally not advised as doing so generates a large amount of {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Acid&amp;diff=10459</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Acid&amp;diff=10459"/>
		<updated>2023-05-30T22:49:43Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Added mention of HF production.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Acid&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Fluid&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Acid&#039;&#039;&#039; is an intermediate [[:Category:liquid products|liquid product]] used in several production chains including {{infoicon|Hydrogen Fluoride}} and refining [[Silicon Wafer|Silicon Wafers}}. It can also be used in the production of {{infoicon|Glass Mix}} and the [[Electrolyzer|electrolysis]] of {{infoicon|Copper}} to increase the efficiency of its other constituent parts. While excess Acid can be dumped back into the sea, it is generally not advised as doing so generates a large amount of {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10458</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10458"/>
		<updated>2023-05-30T22:38:33Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Undo revision 10457 by Oniow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]). [[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10457</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10457"/>
		<updated>2023-05-30T22:35:44Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]). [[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc.&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10456</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10456"/>
		<updated>2023-05-30T22:33:51Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]). [[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10455</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10455"/>
		<updated>2023-05-30T22:33:24Z</updated>

		<summary type="html">&lt;p&gt;Oniow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]).&lt;br /&gt;
&lt;br /&gt;
[[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10454</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10454"/>
		<updated>2023-05-30T22:31:46Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Updated /* Role in mid-game petrochemical chains */ to match recent changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine (via [[Steam (High)]] and [[High-Pressure Turbine]]).&lt;br /&gt;
&lt;br /&gt;
[[Flare|Flaring]] is an alternative disposal method for these byproducts. Flaring produces the same amount of [[Air Pollution]] per unit input as this machine, however it will not produce [[Steam (High)]] for use in refining, power generation, etc.&lt;br /&gt;
&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10453</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10453"/>
		<updated>2023-05-30T22:08:47Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Removed outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine. While [[Flare|flaring]] is an alternative, it produces 25% more {{infoicon|Air Pollution}} for Naphtha (1.5 Air Pollution/unit vs 2.0 Air Pollution/unit) and 500% more for {{infoicon|Fuel Gas}} (1.0 vs 0.17/unit) than boiling it into Steam (High), even if the power production is wasted. Thus any excess Heavy Oil from the first boiler should be burned first, then any excess Fuel Gas from Diesel production, then any excess Naphtha from Rubber Production (or later, {{infoicon|Plastic}} or [[Diesel]] production).&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10452</id>
		<title>Boiler (Gas)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Boiler_(Gas)&amp;diff=10452"/>
		<updated>2023-05-30T22:07:59Z</updated>

		<summary type="html">&lt;p&gt;Oniow: Corrected cooling tower link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Boiler (Gas)&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Produces high pressure steam by burning gas.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x4&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Gas Combustion&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = [[Boiler (Coal)]]&amp;lt;/br&amp;gt;[[Boiler (Electric)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boiler (Gas)&#039;&#039;&#039; is a machine which creates {{infoicon|Steam (High)}} from {{infoicon|Water}} using a variety of petrochemical fuel sources. This machine is most commonly used in the early game to reduce the consumption of {{infoicon|Coal}} by replacing [[Boiler (Coal)]] units and instead burning {{infoicon|Heavy Oil}}, {{infoicon|Naphtha}}, though there are additional options available with {{infoicon|Medium Oil}}, {{infoicon|Light Oil}}, and {{infoicon|Fuel Gas}}. In the mid-game, the machine is commonly seen in conjunction with petrochemical processing chains unlocked by the [[Advanced Diesel]] research.&lt;br /&gt;
&lt;br /&gt;
It can also provide power from the burning of {{infoicon|Hydrogen}} sourced either from the breakdown of {{infoicon|Ammonia}} in an [[Electrolyzer]] or alternatively the splitting of {{infoicon|Water}} in the same. It should be noted that the latter method is a vastly inefficient power source and is net energy negative, but does create small amounts of Water as a byproduct if both [[Low-pressure Turbine]]s and [[Cooling Tower|Cooling Towers]] are used to recover the {{infoicon|Steam Depleted}}.&lt;br /&gt;
&lt;br /&gt;
==Role in mid-game petrochemical chains==&lt;br /&gt;
{{outdated}}&lt;br /&gt;
In mid-game petrochemical processing chains, this machine is often used to burn {{infoicon|Heavy Oil}} to generate {{infoicon|Steam (High)}} which feeds the refinery. One Boiler (Gas) burning Heavy Oil can generate sufficient Steam to fully supply up to two Distillation [[Distillation (Stage I)|Stage I]]&#039;s, [[Distillation (Stage II)|Stage II]]&#039;s, and [[Distillation (Stage III)|Stage III]]&#039;s each plus one [[Sour Water Stripper]], leaving 5% leftover Heavy Oil to be disposed of. This arrangement would need to be initially [[Priming|primed]] using a Boiler (Coal) until sufficient Heavy Oil accumulates to power the Boiler (Gas) full-time at which point its supply can be removed, either by deprioritizing the input using a [[Pipe Balancer]], removing its {{infoicon|Water}} source, pausing it, or [[Deconstruction|deconstructing]] it.&lt;br /&gt;
&lt;br /&gt;
Any {{infoicon|Fuel Gas}} remaining from conversion to {{infoicon|Diesel}} in the [[Cracking Unit]] and any {{infoicon|Naphtha}} left over from the production of {{infoicon|Rubber}} in the [[Rubber Maker]] need to be removed to prevent the refining system from idling when either output is full. Both products are typically diverted to generate {{infoicon|Electricity}} using this machine. While [[Flare|flaring]] is an alternative, it produces 25% more {{infoicon|Air Pollution}} for Naphtha (1.5 Air Pollution/unit vs 2.0 Air Pollution/unit) and 500% more for {{infoicon|Fuel Gas}} (1.0 vs 0.17/unit) than boiling it into Steam (High), even if the power production is wasted. Thus any excess Heavy Oil from the first boiler should be burned first, then any excess Fuel Gas from Diesel production, then any excess Naphtha from Rubber Production (or later, {{infoicon|Plastic}} or [[Diesel]] production).&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Heavy Oil&lt;br /&gt;
  | Input2Qty   = 6&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Medium Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 15&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Light Oil&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Naphtha&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Ethanol&lt;br /&gt;
  | Input2Qty   = 9&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Fuel Gas&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Carbon Dioxide&lt;br /&gt;
  | Output2Qty  = 12&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 8&lt;br /&gt;
  | Input2Name  = Hydrogen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 6&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Oniow</name></author>
	</entry>
</feed>