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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PTTG</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
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	<updated>2026-04-24T11:22:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=3574</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=3574"/>
		<updated>2022-03-12T18:34:12Z</updated>

		<summary type="html">&lt;p&gt;PTTG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and {{infoicon|Household Electronics}}. The only except is [[Workers|work]] in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|240px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} per request. There is no penalty to not providing services, though they are helpful in maintaining a steady source of Unity to combat negative the Unity modifiers associated with from the [[Research Lab]] (and its variants), combined [[pollution]] from {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}, and staffing shifts on offshore [[outpost]]s such as the [[Sawmill]] or [[Oil Rig]].&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
Requested services are determined by the tier of Housing. Each Higher tier requests all of the services from any lower tiers plus at least 1 additional service.&lt;br /&gt;
&lt;br /&gt;
For [[Housing]] and above:&lt;br /&gt;
* Provide 1 {{infoicon|Food}} per 55 Population in the [[Food Market]]: +1.00 {{infoicon|Unity|ui=yes|link=no}} / month&lt;br /&gt;
&lt;br /&gt;
For [[Housing II]] and above:&lt;br /&gt;
* Provide &amp;lt;code&amp;gt;0.055 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Water}} &#039;&#039;&#039;and&#039;&#039;&#039; remove &amp;lt;code&amp;gt;0.05 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Waste Water}} at the [[Water Facility]]: +1.00 {{infoicon|Unity|ui=yes|link=no}} / month&lt;br /&gt;
* Provide &amp;lt;code&amp;gt;0.5 * Population + 60&amp;lt;/code&amp;gt; KW of {{infoicon|Electricity}} to the [[Transformer]]: +1.00 {{infoicon|Unity}} / month&lt;br /&gt;
&lt;br /&gt;
For [[Housing III]] and above:&lt;br /&gt;
* Provide &amp;lt;code&amp;gt;0.03 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Household Goods}} to the [[Household Goods Module]]: +1.00 {{infoicon|Unity}} / month&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Unity bonus==&lt;br /&gt;
[[File:Housing III UI.png|right|240px]]&lt;br /&gt;
Meeting &#039;&#039;all&#039;&#039; of the demands for one of the above tiers provides an additional amount of Unity. The Housing building pane as seen to the right is accessed by left-clicking on a housing building in the settlement and displays the amount of potential Unity bonus that tier can earn.&lt;br /&gt;
&lt;br /&gt;
Note that Household Electronics can be provided to Housing III; it is not required to receive the bonus as that tier, but any bonuses earned will also apply to it. &lt;br /&gt;
&lt;br /&gt;
* Housing: No bonus available&lt;br /&gt;
* Housing II: +50% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 0.50) * 3&amp;lt;/code&amp;gt; = +4.50 {{infoicon|Unity|ui=yes|link=no}} / month total&lt;br /&gt;
* Housing III: +75% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand. Note that Household Electronics can be provided to this tier, but it is not a requirement to unlock the bonus.&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 0.75) * 4&amp;lt;/code&amp;gt; = +7.00 {{infoicon|Unity|ui=yes|link=no}} / month total (if Household Electronics are not provided)&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 0.75) * 5&amp;lt;/code&amp;gt; = +8.75 {{infoicon|Unity|ui=yes|link=no}} / month total (if Household Electronics are provided)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Housing IV===&lt;br /&gt;
{{future content|section}}&lt;br /&gt;
&lt;br /&gt;
As of {{version|ver=Beta 0.3.10}}, [[Housing IV]] is included on the [[technology tree]], but locked behind a Coming Soon message. The figures below are extracted from the game files and subject to change prior up until release.&lt;br /&gt;
&lt;br /&gt;
* Demand: Provide &amp;lt;code&amp;gt;0.015 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Household Electronics}} to the [[Household Electronics Module]]: +1.00 {{infoicon|Unity}} / month&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;ref name=&amp;quot;SettlementsData&amp;quot;&amp;gt;Mafi.Base.Prototypes &amp;gt; SettlementsData SettlementHousingModuleProto &amp;gt; maxOccupants1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Bonus +100% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand.&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 1.00) * 5&amp;lt;/code&amp;gt; = +10.00 {{infoicon|Unity|ui=yes|link=no}} / month total&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=3573</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=3573"/>
		<updated>2022-03-12T18:33:17Z</updated>

		<summary type="html">&lt;p&gt;PTTG: Added information about the electricity consumption of the transformer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and {{infoicon|Household Electronics}}. The only except is [[Workers|work]] in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|240px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} per request. There is no penalty to not providing services, though they are helpful in maintaining a steady source of Unity to combat negative the Unity modifiers associated with from the [[Research Lab]] (and its variants), combined [[pollution]] from {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}, and staffing shifts on offshore [[outpost]]s such as the [[Sawmill]] or [[Oil Rig]].&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
Requested services are determined by the tier of Housing. Each Higher tier requests all of the services from any lower tiers plus at least 1 additional service.&lt;br /&gt;
&lt;br /&gt;
For [[Housing]] and above:&lt;br /&gt;
* Provide 1 {{infoicon|Food}} per 55 Population in the [[Food Market]]: +1.00 {{infoicon|Unity|ui=yes|link=no}} / month&lt;br /&gt;
&lt;br /&gt;
For [[Housing II]] and above:&lt;br /&gt;
* Provide &amp;lt;code&amp;gt;0.055 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Water}} &#039;&#039;&#039;and&#039;&#039;&#039; remove &amp;lt;code&amp;gt;0.05 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Waste Water}} at the [[Water Facility]]: +1.00 {{infoicon|Unity|ui=yes|link=no}} / month&lt;br /&gt;
* Provide 0.5 * Population + 60 KW of {{infoicon|Electricity}} to the [[Transformer]]: +1.00 {{infoicon|Unity}} / month&lt;br /&gt;
&lt;br /&gt;
For [[Housing III]] and above:&lt;br /&gt;
* Provide &amp;lt;code&amp;gt;0.03 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Household Goods}} to the [[Household Goods Module]]: +1.00 {{infoicon|Unity}} / month&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Unity bonus==&lt;br /&gt;
[[File:Housing III UI.png|right|240px]]&lt;br /&gt;
Meeting &#039;&#039;all&#039;&#039; of the demands for one of the above tiers provides an additional amount of Unity. The Housing building pane as seen to the right is accessed by left-clicking on a housing building in the settlement and displays the amount of potential Unity bonus that tier can earn.&lt;br /&gt;
&lt;br /&gt;
Note that Household Electronics can be provided to Housing III; it is not required to receive the bonus as that tier, but any bonuses earned will also apply to it. &lt;br /&gt;
&lt;br /&gt;
* Housing: No bonus available&lt;br /&gt;
* Housing II: +50% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 0.50) * 3&amp;lt;/code&amp;gt; = +4.50 {{infoicon|Unity|ui=yes|link=no}} / month total&lt;br /&gt;
* Housing III: +75% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand. Note that Household Electronics can be provided to this tier, but it is not a requirement to unlock the bonus.&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 0.75) * 4&amp;lt;/code&amp;gt; = +7.00 {{infoicon|Unity|ui=yes|link=no}} / month total (if Household Electronics are not provided)&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 0.75) * 5&amp;lt;/code&amp;gt; = +8.75 {{infoicon|Unity|ui=yes|link=no}} / month total (if Household Electronics are provided)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Housing IV===&lt;br /&gt;
{{future content|section}}&lt;br /&gt;
&lt;br /&gt;
As of {{version|ver=Beta 0.3.10}}, [[Housing IV]] is included on the [[technology tree]], but locked behind a Coming Soon message. The figures below are extracted from the game files and subject to change prior up until release.&lt;br /&gt;
&lt;br /&gt;
* Demand: Provide &amp;lt;code&amp;gt;0.015 * Population&amp;lt;/code&amp;gt; units of {{infoicon|Household Electronics}} to the [[Household Electronics Module]]: +1.00 {{infoicon|Unity}} / month&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;ref name=&amp;quot;SettlementsData&amp;quot;&amp;gt;Mafi.Base.Prototypes &amp;gt; SettlementsData SettlementHousingModuleProto &amp;gt; maxOccupants1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Bonus +100% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand.&lt;br /&gt;
** &amp;lt;code&amp;gt;(1.00 + 1.00) * 5&amp;lt;/code&amp;gt; = +10.00 {{infoicon|Unity|ui=yes|link=no}} / month total&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
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