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		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12075</id>
		<title>Settlement</title>
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		<updated>2025-07-01T20:58:30Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: /* List of services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food|Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food|Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste|Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.44 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 65.5 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 54.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}}&lt;br /&gt;
| ~3.5? || ? || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.5|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Computing|new=yes}}&lt;br /&gt;
| 70 || ? || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Internet Module]]. Approximated from in-game demand, may not be accurate value&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing Tier !! Increased Demand !! Unity Bonus || Bonus Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| +10%{{infoicon|Electricity}}&amp;lt;br/&amp;gt; +5% {{infoicon|Water}} and {{infoicon|Waste Water}}&lt;br /&gt;
| +50%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +75%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +100%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing IV]]&lt;br /&gt;
| +40% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +20% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Goods}} &amp;lt;br/&amp;gt; +10% {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| +125%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Consumer Electronics|new=yes}} with [[Consumer Electronics Module]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.6.4)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 5.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12074</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=12074"/>
		<updated>2025-07-01T20:53:28Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food|Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food|Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste|Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.44 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 65.5 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 54.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}}&lt;br /&gt;
| ~3.5? || ? || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.5|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Computing&lt;br /&gt;
| 70 || ? || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Internet Module]]. Approximated from in-game demand, may not be accurate value&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing Tier !! Increased Demand !! Unity Bonus || Bonus Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| +10%{{infoicon|Electricity}}&amp;lt;br/&amp;gt; +5% {{infoicon|Water}} and {{infoicon|Waste Water}}&lt;br /&gt;
| +50%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +75%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| +20% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +10% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +5% {{infoicon|Household Goods}}&lt;br /&gt;
| +100%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing IV]]&lt;br /&gt;
| +40% {{infoicon|Electricity}} &amp;lt;br/&amp;gt; +20% {{infoicon|Water}} and {{infoicon|Waste Water}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Goods}} &amp;lt;br/&amp;gt; +10% {{infoicon|LuxuryGoods|link=Luxury Goods|text=Luxury Goods|new=yes}} &amp;lt;br/&amp;gt; +10% {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| +125%&lt;br /&gt;
| Supply {{infoicon|Electricity}} with [[Transformer]] &amp;lt;br/&amp;gt; Supply {{infoicon|Water}} and remove {{infoicon|Waste Water}} with [[Water Facility]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Goods}} with [[Household Goods Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Household Appliances|new=yes}} with [[Household Appliances Module]] &amp;lt;br/&amp;gt; Supply {{infoicon|Consumer Electronics|new=yes}} with [[Consumer Electronics Module]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.6.4)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 5.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Office_I&amp;diff=12073</id>
		<title>Office I</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Office_I&amp;diff=12073"/>
		<updated>2025-07-01T20:50:17Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Office I&lt;br /&gt;
| Image         = OfficeBuildingT1.png&lt;br /&gt;
| Description   = Employs people on your island to generate focus points, which can be spent on bonuses.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 250&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 100&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 250&lt;br /&gt;
| Electricity   = 250 KW&lt;br /&gt;
| MaintenanceII = 3.4&lt;br /&gt;
| Footprint     = ?&lt;br /&gt;
| Research      = Offices&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Office II]]&amp;lt;br&amp;gt;[[Office III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Allows you to use {{infoicon|OfficeSupplies|link=Office Supplies|text=Office Supplies|new=yes}} to earn {{infoicon|Focus|link=Focus|text=Focus|new=yes}} which can provide bonuses. If you have tons of workers and nothing to use them on, this is what you do with them.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Office_I&amp;diff=12072</id>
		<title>Office I</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Office_I&amp;diff=12072"/>
		<updated>2025-07-01T20:40:07Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Office I&lt;br /&gt;
| Image         = OfficeBuildingT1.png&lt;br /&gt;
| Description   = Employs people on your island to generate focus points, which can be spent on bonuses.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts IV&lt;br /&gt;
    | Input1Qty   = 250&lt;br /&gt;
    | Input2Name  = Glass&lt;br /&gt;
    | Input2Qty   = 100&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 250&lt;br /&gt;
| Electricity   = 250 KW&lt;br /&gt;
| MaintenanceII = 3.4&lt;br /&gt;
| Footprint     = ?&lt;br /&gt;
| Research      = Offices&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Office II]]&amp;lt;br&amp;gt;[[Office III]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Allows you to use {{infoicon|OfficeSupplies|link=Office Supplies|text=Office Supplies|new=yes}} to earn {{infoicon|FocusPoints|link=Focus|text=Focus|new=yes}} which can provide bonuses. If you have tons of workers and nothing to use them on, this is what you do with them.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Navbox/Vehicles&amp;diff=12066</id>
		<title>Template:Navbox/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Navbox/Vehicles&amp;diff=12066"/>
		<updated>2025-06-30T23:27:28Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|size=default&lt;br /&gt;
|title=Vehicles&lt;br /&gt;
|above=&lt;br /&gt;
|below=&lt;br /&gt;
&lt;br /&gt;
| group1 = Transport&lt;br /&gt;
| nocat1 = 1&lt;br /&gt;
| list1  = &lt;br /&gt;
{{flatlist}}&lt;br /&gt;
* [[Pickup]]&lt;br /&gt;
* [[Truck]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Truck (Hydrogen)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
* [[Haul Truck (Dump)]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Haul Truck (Dump)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
* [[Haul Truck (Tank)]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Haul Truck (Tank) (Hydrogen)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Excavators&lt;br /&gt;
| nocat2 = 1&lt;br /&gt;
| list2  = &lt;br /&gt;
{{flatlist}}&lt;br /&gt;
* [[Small Excavator]]&lt;br /&gt;
* [[Excavator]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Excavator (Hydrogen)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
* [[Mega Excavator]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mega Excavator (Hydrogen)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Forestry&lt;br /&gt;
| nocat3 = 1&lt;br /&gt;
| list3  = &lt;br /&gt;
{{flatlist}}&lt;br /&gt;
* [[Tree Harvester]]&lt;br /&gt;
* [[Large Tree Harvester]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Large Tree Harvester (Hydrogen)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
* [[Tree Planter]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tree Planter (Hydrogen)|Hydrogen]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
| group4 = Rockets&lt;br /&gt;
| nocat4 = 1&lt;br /&gt;
| list4  = &lt;br /&gt;
{{flatlist}}&lt;br /&gt;
* [[Rocket I]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Rocket II|II]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Construction&lt;br /&gt;
| nocat5 = 1&lt;br /&gt;
| list5  = &lt;br /&gt;
{{flatlist}}&lt;br /&gt;
* [[The Ship]]&lt;br /&gt;
* [[Cargo Ship]]&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
| group6 = Construction&lt;br /&gt;
| nocat6 = 1&lt;br /&gt;
| list6  = &lt;br /&gt;
{{flatlist}}&lt;br /&gt;
* [[Vehicles Depot]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{lb|gold}}[[Vehicles Depot II|II]], &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Vehicles Depot III|III]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{rb|gold}}&lt;br /&gt;
* [[Rocket Assembly Depot]]&lt;br /&gt;
{{endflatlist}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Footer_Infobox&amp;diff=12065</id>
		<title>Template:Footer Infobox</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Footer_Infobox&amp;diff=12065"/>
		<updated>2025-06-30T23:21:41Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: add &amp;quot;Vehicles&amp;quot; navbox for buildings related to vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
** Only for usage in game object articles in the Main namespace. **&lt;br /&gt;
--&amp;gt;{{#if: {{NAMESPACE}} ||&amp;lt;!--&lt;br /&gt;
  ** Assumed to be defined at any Infobox template invoke. **&lt;br /&gt;
  --&amp;gt;{{#varexists: game_object_type |&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Footer logic starts here. Includes all the commonly used invokes,&lt;br /&gt;
    so that we won&#039;t have to edit 100+ articles if some new widely-used paragraphs in articles appear.&lt;br /&gt;
    Edit with caution and look into documentation first.**&lt;br /&gt;
&lt;br /&gt;
    ** Direct trading and contracts fetch. **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      ** todo: **&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Recipe fetch. **&lt;br /&gt;
    Storing the result first, to check if the header is needed. **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_1 | {{recipe fetch|dir=out}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_2 | {{recipe fetch|dir=in}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | building |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_1 | {{recipe fetch|isbldg=yes}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Displaying a header if needed, and then displaying generated data.&lt;br /&gt;
    Note intended line breaks, made for proper transclusion of headers.**&lt;br /&gt;
    --&amp;gt;{{#if: {{#var: fetched_data_1}} | {{Recipe fetch header}}&amp;amp;#32;&lt;br /&gt;
{{#var: fetched_data_1}} |}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{#var: fetched_data_2}} | {{Recipe fetch header}}&amp;amp;#32;&lt;br /&gt;
{{#var: fetched_data_2}} |}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Technical check of data definition inside any article **&lt;br /&gt;
    --&amp;gt;{{Footer Cargo}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Footer navigation boxes **&lt;br /&gt;
    --&amp;gt;{{#switch: {{PAGENAME}} | Vehicles Depot | Vehicles Depot II | Vehicles Depot III | Rocket Assembly Depot = {{Navbox/Vehicles}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Navbox/Materials}}|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#ifeq: {{#var: game_object_type}} | building |&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{Navbox/Machines}}|&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: game_object_type}} | vehicle |&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{Navbox/Vehicles}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!-- end of game_object_type check.&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end of namespace check.&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Footer_Infobox/sandbox&amp;diff=12064</id>
		<title>Template:Footer Infobox/sandbox</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Footer_Infobox/sandbox&amp;diff=12064"/>
		<updated>2025-06-30T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
** Only for usage in game object articles in the Main namespace. **&lt;br /&gt;
--&amp;gt;{{#if: {{NAMESPACE}} ||&amp;lt;!--&lt;br /&gt;
  ** Assumed to be defined at any Infobox template invoke. **&lt;br /&gt;
  --&amp;gt;{{#varexists: game_object_type |&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Footer logic starts here. Includes all the commonly used invokes,&lt;br /&gt;
    so that we won&#039;t have to edit 100+ articles if some new widely-used paragraphs in articles appear.&lt;br /&gt;
    Edit with caution and look into documentation first.**&lt;br /&gt;
&lt;br /&gt;
    ** Direct trading and contracts fetch. **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      ** todo: **&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Recipe fetch. **&lt;br /&gt;
    Storing the result first, to check if the header is needed. **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_1 | {{recipe fetch|dir=out}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_2 | {{recipe fetch|dir=in}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | building |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_1 | {{recipe fetch|isbldg=yes}} }}&amp;lt;!--&lt;br /&gt;
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    --&amp;gt;{{#if: {{#var: fetched_data_1}} | {{Recipe fetch header}}&amp;amp;#32;&lt;br /&gt;
{{#var: fetched_data_1}} |}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{#var: fetched_data_2}} | {{Recipe fetch header}}&amp;amp;#32;&lt;br /&gt;
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    ** Technical check of data definition inside any article **&lt;br /&gt;
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&lt;br /&gt;
    ** Footer navigation boxes **&lt;br /&gt;
    --&amp;gt;{{#switch: {{PAGENAME}} | Vehicles Depot | Vehicles Depot II | Vehicles Depot III = {{Navbox/Vehicles}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Navbox/Materials}}|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#ifeq: {{#var: game_object_type}} | building |&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{Navbox/Machines}}|&amp;lt;!--&lt;br /&gt;
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          --&amp;gt;{{Navbox/Vehicles}}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Footer Infobox/sandbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=11858</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=11858"/>
		<updated>2025-06-24T18:06:44Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: /* List of services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food|Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food|Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste|Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 65.5 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 54.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.44 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.5|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Internet ([[Computing Power]])&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Approximated from in-game demand, may not be accurate value&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.6.4)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 5.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Settlement&amp;diff=11852</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Settlement&amp;diff=11852"/>
		<updated>2025-06-24T01:31:35Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: /* List of services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;settlement&#039;&#039;&#039; is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
[[File:Population Overview.png|right|360px]]&lt;br /&gt;
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.&lt;br /&gt;
&lt;br /&gt;
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.&lt;br /&gt;
&lt;br /&gt;
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of services==&lt;br /&gt;
All services are shown in the following table.&lt;br /&gt;
&lt;br /&gt;
The demand for each service is directly proportional to the population. And the demand for some services and the Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after the one for services.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ List of Services (Version 0.7.5)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Service&lt;br /&gt;
! rowspan=2 | Demand {{time}}&amp;lt;br/&amp;gt;per 1000 pops&lt;br /&gt;
! colspan=2 | Can get when fulfilled&lt;br /&gt;
! rowspan=2 | {{infoicon|Unity|ui=yes}} Bonus&amp;lt;br/&amp;gt;by Housing Tier&lt;br /&gt;
! rowspan=2 | Note&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! {{infoicon|Unity|ui=yes}}&lt;br /&gt;
! {{infoicon|Health|ui=yes}}&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} (Base)&lt;br /&gt;
| rowspan = 2 | Special || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | See &amp;quot;[[#Demand for food]]&amp;quot; and &amp;quot;[[#Unity and Health bonus by food]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} Variety&lt;br /&gt;
| 0.15-3.00 || 0-12&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste|new=yes}}&lt;br /&gt;
| 29.3-47.5 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See &amp;quot;[[#Amount of discharged waste]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}}&lt;br /&gt;
| 65.5 || rowspan = 2 | 1.00 ||  rowspan=2 | 10&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; rowspan=2 | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; rowspan=2 | Can get a Unity and Health bonus if {{infoicon|Water}} is provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Waste Water}}&lt;br /&gt;
| 54.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}}&lt;br /&gt;
| 1.44 MW || 1.20 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Health|icononly=yes}}Hospitals ({{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}})&lt;br /&gt;
| 5.5|| 0.60-1.20|| 15-25&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Clinic]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}}&lt;br /&gt;
| 10.7 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}}&lt;br /&gt;
| 7.8 || 1.40 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}}&lt;br /&gt;
| 3.9 || 1.80 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Internet ([[Computing Power]])&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Approximated from in-game demand, may not be accurate value&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Settlements quality&lt;br /&gt;
| - || 1.00 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | See [[Square]]. Does not rely on population amount, only placement of the Square(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Other decorations ({{infoicon|Fuel Gas}})&lt;br /&gt;
| - || 0.50 || -&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Build the [[Tomb of Captains]] and provide {{infoicon|Fuel Gas}}. Only available in the Supporter Edition. Also doesn&#039;t change based on population&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Effect of [[Housing]] Tier&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Housing !! Increased Demand !! Additional Unity Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing]] || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing II]]&lt;br /&gt;
| {{infoicon|Electricity}} +10%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +5%&lt;br /&gt;
| +50% if {{infoicon|Electricity}} and {{infoicon|Water}} are provided, and {{infoicon|Waste Water}} is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Housing III]]&lt;br /&gt;
| {{infoicon|Electricity}} +20%&amp;lt;br/&amp;gt;{{infoicon|Water}} and {{infoicon|Waste Water}} +10%&lt;br /&gt;
| +100% if {{infoicon|Electricity}}, {{infoicon|Water}}, and {{infoicon|Household Goods|new=yes}} are provided and {{infoicon|Waste Water}} is removed. This bonus replaces the previous one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demand for food ==&lt;br /&gt;
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only a single food is provided to settlements, the demand for food will be the following value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Demand for Food (Version 0.6.4)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! Base Demand (A)&amp;lt;br/&amp;gt;per 100 pops per month&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || 3.7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || 5.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || 2.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When several types of food are provided to settlements, the demand for each food will decrease, as the total food demand (in terms of population sustenance) is distributed across the available categories and food types. The monthly demand for a specific food type per 100 pops is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:Demand per 100 pops per month = A / (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt; × N)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: The base demand for the food type when it is the only food provided (from the table above).&lt;br /&gt;
* &#039;&#039;&#039;N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&#039;&#039;&#039;: The number of food categories with at least one food type provided.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: The number of food types provided within the same category as the food type being calculated.&lt;br /&gt;
&lt;br /&gt;
This formula assumes a standard &#039;&#039;&#039;consumption multiplier&#039;&#039;&#039; of 1.0, which is typical in default game settings. If the consumption multiplier is adjusted (e.g., via difficulty settings or edicts), the demand scales proportionally—for example, a consumption multiplier of 1.5 would increase the demand by 50%.&lt;br /&gt;
&lt;br /&gt;
=== Example Calculation ===&lt;br /&gt;
Consider a settlement with a population of 10,000 pops where all food types are provided:&lt;br /&gt;
* &#039;&#039;&#039;Total categories (N&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;)&#039;&#039;&#039;: 4 (Carbs, Protein, Vitamins, Treats).&lt;br /&gt;
* &#039;&#039;&#039;Carbs category&#039;&#039;&#039;: 3 food types (Potato, Corn, Bread).&lt;br /&gt;
* &#039;&#039;&#039;Potato demand&#039;&#039;&#039;:&lt;br /&gt;
** Base demand (A) = 4.7.&lt;br /&gt;
** Demand per 100 pops = 4.7 / (4 × 3) = 4.7 / 12 ≈ 0.3917 units per month.&lt;br /&gt;
** For 10,000 pops (100 × 100 pops): 0.3917 × 100 ≈ 39.17 units per month.&lt;br /&gt;
* This matches in-game observations (e.g., approximately 39.2 units with rounding).&lt;br /&gt;
&lt;br /&gt;
Similarly:&lt;br /&gt;
* &#039;&#039;&#039;Meat (Protein category)&#039;&#039;&#039;: 4 types (Meat, Eggs, Tofu, Sausage), A = 3.0.&lt;br /&gt;
** Demand per 100 pops = 3.0 / (4 × 4) = 3.0 / 16 = 0.1875 units.&lt;br /&gt;
** For 10,000 pops: 0.1875 × 100 = 18.75 units (≈ 18.8 in-game).&lt;br /&gt;
&lt;br /&gt;
=== Key Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Total Demand Distribution&#039;&#039;&#039;: The game calculates food demand in &amp;quot;pop days&amp;quot; (e.g., population × 30 days per month), which is then evenly split among the provided food categories. Within each category, the demand is further divided equally among the provided food types. The actual quantity consumed depends on each food type’s base demand value (A).&lt;br /&gt;
* &#039;&#039;&#039;Variety Benefits&#039;&#039;&#039;: Providing multiple food types reduces the demand for each individual food type, potentially optimizing resource use or unlocking health bonuses, but the total sustenance requirement remains tied to the population size.&lt;br /&gt;
* &#039;&#039;&#039;Misconception Clarified&#039;&#039;&#039;: Earlier descriptions suggested that the total quantity of food consumed remains &amp;quot;similar&amp;quot; to the single-food case. This is inaccurate in terms of raw quantity, as different food types have varying consumption rates (e.g., 470 units of Potatoes alone vs. ~503 units with all types). Instead, the total &#039;&#039;sustenance demand&#039;&#039; (pop days) is fixed and distributed, not the total quantity.&lt;br /&gt;
&lt;br /&gt;
=== Unity and Health bonus by food ===&lt;br /&gt;
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unity and Health Bonus (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Food Category !! Food !! {{infoicon|Unity}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | Carbs&lt;br /&gt;
| {{infoicon|Potato|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Corn|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Bread|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 4 | Protein&lt;br /&gt;
| {{infoicon|Meat|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.40&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Eggs|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Tofu|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Sausage|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Vitamins&lt;br /&gt;
| {{infoicon|Vegetables|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Fruit|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 2 | Treats&lt;br /&gt;
| {{infoicon|Snack|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Cake|new=yes}} || style=&amp;quot;text-align: right&amp;quot; | 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80&lt;br /&gt;
In addition, pops live in [[Housing III]]:&lt;br /&gt;
::{{infoicon|Unity}} = 1.00 &amp;amp;times; 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{infoicon|Health}} bonus depend on the number of food categories provided to the settlement:&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (Number of food categories &amp;amp;minus; 1)&lt;br /&gt;
For example, Potato, Corn, Bread, and Vegetables are provided:&lt;br /&gt;
:Number of food category = 2 (Carbs and Vitamins)&lt;br /&gt;
:{{infoicon|Health}} = 4 &amp;amp;times; (2 &amp;amp;minus; 1) = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amount of discharged waste ===&lt;br /&gt;
The pops in the settlement discharge {{infoicon|Waste|new=yes}} depend on received services. They also discharge {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} when [[Biomass Collection]] or [[Recyclables Collection]] is connected to the settlement. The discharged {{infoicon|Waste|new=yes}}, {{infoicon|Biomass|new=yes}}, and {{infoicon|Recyclables|new=yes}} are shown in the following table if &#039;&#039;&#039;all&#039;&#039;&#039; of the three collection buildings are connected to the settlement. Note that the amount of the discharged {{infoicon|Waste|new=yes}} will also change if the amount of consumed service items changes by [[Edicts]] or disease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Amount of discharged waste (Version 0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan = 2 | Received service&lt;br /&gt;
! colspan = 3 | Discharged per 1000 Pops {{time}}&lt;br /&gt;
! rowspan = 2 | Comment&lt;br /&gt;
|-&lt;br /&gt;
! {{infoicon|Waste|new=yes}} !! {{infoicon|Biomass|new=yes}} !! {{infoicon|Recyclables|new=yes}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Base || 29.3 || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discharged in any case, even if the settlement receives no services.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Food Production|new=yes|link=no|text=Food}} || - || +1.3-6.4 || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Depending on the type of food. +4.1 if the settlement receives all types of food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Water}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Electricity}} || - || - || -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} || - || - || +2.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} || - || - || +3.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Goods}} || - || +4.3 || +6.8&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Household Appliances|new=yes}} || - || - || +9.4&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Consumer Electronics|new=yes}} || - || - || +6.1&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | All Service || 29.3 || 8.3 || 25.7&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | The total amount of the above (excludes overlap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The settlement will discharge the additional {{infoicon|Waste|new=yes}} instead of {{infoicon|Biomass|new=yes}} or {{infoicon|Recyclables|new=yes}} if [[Biomass Collection]] or [[Recyclables Collection]] is not connected. The ratio of them are:&lt;br /&gt;
*No Biomass Collection: {{infoicon|Biomass|new=yes}} 1.0 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 1.0&lt;br /&gt;
*No Recyclable Collection: Depending on the service items&lt;br /&gt;
**{{infoicon|Medical Supplies|new=yes}} {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}}: Discharge no additional {{infoicon|Waste|new=yes}}&lt;br /&gt;
**{{infoicon|Household Goods}}: {{infoicon|Recyclables|new=yes}} 6.8 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 3.6&lt;br /&gt;
**{{infoicon|Household Appliances|new=yes}}: {{infoicon|Recyclables|new=yes}} 9.4 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 2.9&lt;br /&gt;
**{{infoicon|Consumer Electronics|new=yes}}: {{infoicon|Recyclables|new=yes}} 6.1 &amp;amp;rarr; {{infoicon|Waste|new=yes}} 0.7&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Office_Supplies&amp;diff=11640</id>
		<title>Office Supplies</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Office_Supplies&amp;diff=11640"/>
		<updated>2025-06-16T23:39:23Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Office Supplies&lt;br /&gt;
| Image         = OfficeSupplies.png&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
| UsedIn        = [[Office I]] &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Office II|II]]•[[Office III|III]]&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
Use these in your offices.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=H2&amp;diff=11567</id>
		<title>H2</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=H2&amp;diff=11567"/>
		<updated>2025-06-07T10:10:27Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Hydrogen]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=N2&amp;diff=11566</id>
		<title>N2</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=N2&amp;diff=11566"/>
		<updated>2025-06-07T10:09:46Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Nitrogen]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=O2&amp;diff=11565</id>
		<title>O2</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=O2&amp;diff=11565"/>
		<updated>2025-06-07T10:09:24Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Oxygen]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Category:Unboostable_Buildings&amp;diff=10721</id>
		<title>Category:Unboostable Buildings</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Category:Unboostable_Buildings&amp;diff=10721"/>
		<updated>2024-04-20T15:09:22Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Workers&amp;diff=10720</id>
		<title>Workers</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Workers&amp;diff=10720"/>
		<updated>2024-04-20T14:54:10Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: Removed redirect to Population&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; are members of the [[population]] operating a [[:Category:Machines|machine]].&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Workers&amp;diff=10718</id>
		<title>Workers</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Workers&amp;diff=10718"/>
		<updated>2024-04-20T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Population]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Category:Buildings_requesting_Maintenance_III&amp;diff=10717</id>
		<title>Category:Buildings requesting Maintenance III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Category:Buildings_requesting_Maintenance_III&amp;diff=10717"/>
		<updated>2024-04-20T14:48:43Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The buildings in this category request {{infoicon|Maintenance III|new=yes}} as one of the upkeep costs.&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Category:Buildings_requesting_Maintenance_I&amp;diff=10716</id>
		<title>Category:Buildings requesting Maintenance I</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Category:Buildings_requesting_Maintenance_I&amp;diff=10716"/>
		<updated>2024-04-20T14:48:36Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The buildings in this category request {{infoicon|Maintenance I}} as one of the upkeep costs.&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Category:Buildings_requesting_Maintenance_II&amp;diff=10715</id>
		<title>Category:Buildings requesting Maintenance II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Category:Buildings_requesting_Maintenance_II&amp;diff=10715"/>
		<updated>2024-04-20T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The buildings in this category request {{infoicon|Maintenance II}} as one of the upkeep costs.&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Captain%27s_Office_I&amp;diff=10703</id>
		<title>Captain&#039;s Office I</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Captain%27s_Office_I&amp;diff=10703"/>
		<updated>2024-03-21T05:57:17Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Captain&#039;s Office I&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 8&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 20x20&lt;br /&gt;
| Research      = Captain&#039;s Office (research)&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Captain&#039;s Office II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Captain&#039;s Office I&#039;&#039;&#039; is a building which allows for the use of tier 1 [[edicts]] to increase the efficiency of the island, grow the {{infoicon|Population|ui=yes}} without need for refugees, or to generate additional {{infoicon|Unity}} over time at the expense of increase resource consumption. Tier 2 and above edicts require [[Captain&#039;s Office II]].&lt;br /&gt;
&lt;br /&gt;
Like the [[Trading Dock]], the Captain&#039;s Office is a unique building and only one may be built on the island, though it can be moved by deconstruction and re-placement.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the patch 0.4.0, the Captain&#039;s Office had only one tier with different appearance with the much smaller footprint: 6x6. It costed 40 {{infoicon|Construction Parts|icononly=yes}} + 20 {{infoicon|Construction Parts II|icononly=yes}}.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captain&#039;s Office (Old).png|Captain&#039;s Office before 0.4.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Captain%27s_Office_I&amp;diff=10702</id>
		<title>Captain&#039;s Office I</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Captain%27s_Office_I&amp;diff=10702"/>
		<updated>2024-03-21T05:56:02Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Captain&#039;s Office I&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 8&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 20x20&lt;br /&gt;
| Research      = Captain&#039;s Office (research)&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Captain&#039;s Office II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Captain&#039;s Office I&#039;&#039;&#039; is a building which allows for the use of tier 1 [[edicts]] to increase the efficiency of the island, grow the {{infoicon|Population|ui=yes}} without need for refugees, or to generate additional {{infoicon|Unity}} over time at the expense of increase resource consumption. Tier 2 and above edicts require [[Captain&#039;s Office II]]&lt;br /&gt;
&lt;br /&gt;
Like the [[Trading Dock]], the Captain&#039;s Office is a unique building and only one may be built on the island, though it can be moved by deconstruction and re-placement.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the patch 0.4.0, the Captain&#039;s Office had only one tier with different appearance with the much smaller footprint: 6x6. It costed 40 {{infoicon|Construction Parts|icononly=yes}} + 20 {{infoicon|Construction Parts II|icononly=yes}}.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captain&#039;s Office (Old).png|Captain&#039;s Office before 0.4.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Edicts&amp;diff=10701</id>
		<title>Edicts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Edicts&amp;diff=10701"/>
		<updated>2024-03-21T05:54:21Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edicts&#039;&#039;&#039; are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain&#039;s Office I]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable &amp;quot;Growth Boost II&amp;quot;, then &amp;quot;Growth Boost I&amp;quot; will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.&lt;br /&gt;
&lt;br /&gt;
==List of Edicts==&lt;br /&gt;
There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain&#039;s Office building menu.&lt;br /&gt;
&lt;br /&gt;
===Population Edicts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Unity Cost/&amp;lt;br&amp;gt;Production&lt;br /&gt;
! Required Research&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Growth Pause.png|64px|Growth Pause]]&lt;br /&gt;
| Growth Pause&lt;br /&gt;
| Disables natural [[Population|pop]] growth&lt;br /&gt;
| {{infoicon|Unity|link=no|text=0}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Growth Boost.png|64px|Growth Boost]]&lt;br /&gt;
| Growth Boost I&lt;br /&gt;
| Pops growth increased by 0.40%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Growth Boost II&lt;br /&gt;
| Pops growth increased by 0.20%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Growth Boost III&lt;br /&gt;
| Pops growth increased by 0.20%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarantine.png|64px|Quarantine]]&lt;br /&gt;
| Quarantine&lt;br /&gt;
| Quarantines 20% of the total workforce to reduce effects of any ongoing [[disease]] by 40%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Food Saver.png|64px|Food Saver]]&lt;br /&gt;
| Food Saver I&lt;br /&gt;
| [[Food]] consumption reduced by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Food Saver II&lt;br /&gt;
| Food consumption reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Health Boost.png|64px|Health Boost]]&lt;br /&gt;
| Health Boost I&lt;br /&gt;
| Increase safety conditions to get extra +10 [[health]] points.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Health Boost II&lt;br /&gt;
| Increase safety conditions to get extra +10 health points.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Plenty of Food.png|64px|Plenty of Food]]&lt;br /&gt;
| Plenty of Food I&lt;br /&gt;
| [[Food]] consumption increased by 25.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+1}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Plenty of Food II&lt;br /&gt;
| Food consumption increased by 25.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+1.5}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:More Household Goods.png|64px|More Household Goods]]&lt;br /&gt;
| More Household Goods I&lt;br /&gt;
| [[Household Goods|Household goods]] consumption increased by 25.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Housing III (research)|Housing III]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Goods II&lt;br /&gt;
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Housing III (research)|Housing III]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Goods III&lt;br /&gt;
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Housing III (research)|Housing III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:More Household Appliances.png|64px|More Household Appliances]]&lt;br /&gt;
| More Household Appliances I&lt;br /&gt;
| [[Household Appliances|Household appliances]] consumption increased by 25.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Household Appliances (research)|Household Appliances]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Appliances II&lt;br /&gt;
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Household Appliances (research)|Household Appliances]]&lt;br /&gt;
|-&lt;br /&gt;
| More Household Appliances III&lt;br /&gt;
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Household Appliances (research)|Household Appliances]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]&lt;br /&gt;
| More Consumer Electronics I&lt;br /&gt;
| [[Consumer Electronics|Household electronics]] consumption increased by 25.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Consumer Electronics (research)|Consumer Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| More Consumer Electronics II&lt;br /&gt;
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Consumer Electronics (research)|Consumer Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| More Consumer Electronics III&lt;br /&gt;
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=+20%}}&lt;br /&gt;
| [[Consumer Electronics (research)|Consumer Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eviction.png|64px|Eviction]]&lt;br /&gt;
| Eviction&lt;br /&gt;
| Every month, 4.00% of the population will have to pack their things and leave the island&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Captain&#039;s Office (research)|Captain&#039;s Office]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Industrial Edicts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Unity Cost/&amp;lt;br&amp;gt;Production&lt;br /&gt;
! Required Research&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Fuel Saver.png|64px|Fuel Saver]]&lt;br /&gt;
| Vehicles Fuel Saver I&lt;br /&gt;
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts (research)|Edicts]]&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Fuel Saver II&lt;br /&gt;
| Vehicles fuel consumption reduced by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fuel Saver.png|64px|Fuel Saver]]&lt;br /&gt;
| Ships Fuel Saver I&lt;br /&gt;
| [[Cargo Ship|Cargo ship]] [[Diesel|fuel]] consumption reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts III]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]&lt;br /&gt;
| Overloaded Trucks I&lt;br /&gt;
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-0.5}}&lt;br /&gt;
| [[Trucks Overloading Edict]]&lt;br /&gt;
|-&lt;br /&gt;
| Overloaded Trucks II&lt;br /&gt;
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Trucks Overloading Edict]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]&lt;br /&gt;
| Maintenance Reducer I&lt;br /&gt;
| [[Maintenance]] reduced by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts (research)|Edicts]]&lt;br /&gt;
|-&lt;br /&gt;
| Maintenance Reducer II&lt;br /&gt;
| Maintenance reduced by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Recycling Increase.png|64px|Recycling Increase]]&lt;br /&gt;
| Recycling Increase I&lt;br /&gt;
| Recycling efficiency increased by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Recycling Edicts]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase II&lt;br /&gt;
| Recycling efficiency increased by 15.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Recycling Edicts]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase III&lt;br /&gt;
| Recycling efficiency increased by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Recycling Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Recycling Increase IV&lt;br /&gt;
| Recycling efficiency increased by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Recycling Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Farming Boost.png|64px|Farming Boost]]&lt;br /&gt;
| Farming Boost I&lt;br /&gt;
| Farm yield increased by 10.00%, [[water]] demands by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts (research)|Edicts]]&lt;br /&gt;
|-&lt;br /&gt;
| Farming Boost II&lt;br /&gt;
| Farm yield increased by 10.00%, water demands by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1.5}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Farming Boost III&lt;br /&gt;
| Farm yield increased by 10.00%, water demands by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-2}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Water Saver.png|64px|Water Saver]]&lt;br /&gt;
| Water Saver I&lt;br /&gt;
| Reduces water consumed in [[settlement]]s and farms by 20.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts (research)|Edicts]]&lt;br /&gt;
|-&lt;br /&gt;
| Water Saver II&lt;br /&gt;
| Reduces water consumed in settlements and farms by 10.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts II]]&lt;br /&gt;
|-&lt;br /&gt;
| Water Saver III&lt;br /&gt;
| Reduces water consumed in settlements and farms by 5.00%&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Edicts IV]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Clean Panels.png|64px|Clean Panels]]&lt;br /&gt;
| Clean Panels I&lt;br /&gt;
| A demanding cleaning procedure for solar panels, increasing their [[power]] output by 5.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-0.5}}&lt;br /&gt;
| [[Solar Panels]]&lt;br /&gt;
|-&lt;br /&gt;
| Clean Panels II&lt;br /&gt;
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Solar Panels]]&lt;br /&gt;
|-&lt;br /&gt;
| Clean Panels III&lt;br /&gt;
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.&lt;br /&gt;
| {{infoicon|Unity|link=no|text=-1}}&lt;br /&gt;
| [[Solar Panels II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Blanket_Fuel&amp;diff=10651</id>
		<title>Blanket Fuel</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Blanket_Fuel&amp;diff=10651"/>
		<updated>2023-11-29T11:05:08Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
  | Name           = {{PAGENAME}}&lt;br /&gt;
  | State          = Fluid&lt;br /&gt;
  | TrackTransport = no&lt;br /&gt;
  | StoredIn       = none&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Blanket Fuel&#039;&#039;&#039; is the medium for conversion to create  more Core Fuel for the Fast Breeder reactor. It is transported via pipes but cannot be taken by trucks or tanks. It must go straight into a Fast Breeder Reactor right after creation. Blanket Fuel is optional to create more fuel and does not affect the performance of the reactor. Due to the creation of Blanket Fuel requiring uranium somewhere along the supply chain, it is impossible to completely stop uranium imports.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Crusher_(Large)&amp;diff=10567</id>
		<title>Crusher (Large)</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Crusher_(Large)&amp;diff=10567"/>
		<updated>2023-09-25T12:02:24Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Crusher (Large)&lt;br /&gt;
| Description   = Large crusher for better efficiency and increased throwput.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 120&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 1.20 MW&lt;br /&gt;
| Maintenance   = 8&lt;br /&gt;
| Footprint     = 15x8*&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Crusher (Large) (research)&lt;br /&gt;
| Designation   = Metallurgy &amp;amp; Smelting&lt;br /&gt;
| Variants      = [[Crusher]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Iron Ore&lt;br /&gt;
  | Input1Qty   = 72&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Iron Ore Crushed&lt;br /&gt;
  | Output1Qty  = 72&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Copper Ore&lt;br /&gt;
  | Input1Qty   = 72&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Copper Ore Crushed&lt;br /&gt;
  | Output1Qty  = 72&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Slag&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Slag Crushed&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Rock&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Gravel&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Gravel&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Manufactured Sand&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Quartz&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Quartz Crushed&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Quartz Crushed&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 60&lt;br /&gt;
  | Output1Name = Sand&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Uranium Ore&lt;br /&gt;
  | Input1Qty   = 72&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Uranium Ore Crushed&lt;br /&gt;
  | Output1Qty  = 72&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Gold Ore&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 20&lt;br /&gt;
  | Output1Name = Gold Ore Crushed&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Gold Ore Crushed&lt;br /&gt;
  | Input1Qty   = 48&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Gold Ore Powder&lt;br /&gt;
  | Output1Qty  = 48&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Research&amp;diff=10566</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Research&amp;diff=10566"/>
		<updated>2023-09-23T05:15:43Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039; allows you to unlock new buildings, [[transports]], [[vehicles]], [[edicts]], [[recipes]] and [[ship]] upgrades. After selecting a research technology in the research screen, you can also queue up other technologies, which will be researched afterwards. The number of technologies in the queue is represented by the &amp;quot;+X&amp;quot; number next to the current research in the research bar. It is possible to remove items from the research queue by selecting them, and clicking remove from queue, however it seems that you need to remove the last added research from the queue first, before you can remove any other research from it. You can also cancel the whole research queue by cancelling the current research, which will also clear the whole queue.&lt;br /&gt;
&lt;br /&gt;
= Research Points =&lt;br /&gt;
Each [[Research Lab]] produces a certain amount of research points every month. Each technology has a &amp;quot;difficulty rating&amp;quot;, which defines how many research points you need to research in order to unlock the technology. The difficulty rating can be seen next to the technology name in the research screen, e.g. &amp;quot;Construction III[9]&amp;quot;. The difficulty rating is not directly linked to the amount of research points needed to research a technology, as in for a technology with a difficulty rating of 10, you need exactly 100 research points. However, you can assume that each difficulty rating increases the research points needed by 27. Meaning that if you want to research Construction III technology, which has difficulty rating of 9, you will need to generate approximately 9*27 = 243 research points to unlock it. Although, the actual amount of research points needed for difficulty rating of 9 is 234. This means that to unlock the Construction III, using a single Research Lab II, which generates 4 research points per month, you will need to wait approximately 243 / 4 = 60 months, and use up 243 [[Lab Equipment]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Research speed per lab&lt;br /&gt;
|-&lt;br /&gt;
! Research labs !! Research speed&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab}} || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab II}} || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab III}} || 4.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab IV}} || 5.6&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab V}} || 6.4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Difficulty Level&lt;br /&gt;
!Research &lt;br /&gt;
Points &lt;br /&gt;
&lt;br /&gt;
Needed&lt;br /&gt;
!Game Speed x1&lt;br /&gt;
&amp;amp;&lt;br /&gt;
&lt;br /&gt;
Research Lab x1&lt;br /&gt;
!Lab&lt;br /&gt;
Equipment &lt;br /&gt;
&lt;br /&gt;
Type Needed&lt;br /&gt;
!Lab&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
QTY Needed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|18.4&lt;br /&gt;
|00h 05m 45s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|36.8&lt;br /&gt;
|00h 11m 30s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|70.4&lt;br /&gt;
|00h 22m 00s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|98.4&lt;br /&gt;
|00h 30m 45s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|125.6&lt;br /&gt;
|00h 39m 15s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|128&lt;br /&gt;
|00h 32m 00s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|155&lt;br /&gt;
|00h 38m 45s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|155&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|182&lt;br /&gt;
|00h 45m 30s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|182&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|210&lt;br /&gt;
|00h 52m 30s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|237&lt;br /&gt;
|00h 59m 15s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|237&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|264&lt;br /&gt;
|01h 06m 00s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|264&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|265.2&lt;br /&gt;
|00h 55m 15s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|221&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|320.4&lt;br /&gt;
|01h 06m 45s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|267&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|346.8&lt;br /&gt;
|01h 12m 15s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|375.6&lt;br /&gt;
|01h 18m 15s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|313&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|402&lt;br /&gt;
|01h 23m 45s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|335&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|429.8&lt;br /&gt;
|01h 16m 45s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|484.4&lt;br /&gt;
|01h 26m 30s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|346&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|511&lt;br /&gt;
|01h 31m 15s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|365&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|539&lt;br /&gt;
|01h 36m 15s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|385&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|567&lt;br /&gt;
|01h 41m 15s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|593.6&lt;br /&gt;
|01h 46m 00s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|424&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|648.2&lt;br /&gt;
|01h 55m 45s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|702.8&lt;br /&gt;
|02h 05m 30s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|502&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|866.6&lt;br /&gt;
|02h 34m 45s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|619&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|977.6&lt;br /&gt;
|02h 32m 45s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|611&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|1032&lt;br /&gt;
|02h 41m 15s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1096&lt;br /&gt;
|02h 51m 15s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|685&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|1150.4&lt;br /&gt;
|02h 59m 45s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|1424&lt;br /&gt;
|03h 42m 30s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|890&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=The_Ship&amp;diff=10565</id>
		<title>The Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=The_Ship&amp;diff=10565"/>
		<updated>2023-09-23T05:14:59Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ship&#039;&#039;&#039; is used for exploring the [[World Map]] and transporting loot from explored locations to the [[Home Island]]. Initially, the [[Shipyard]] has to be repaired, which then allows the player to repair the Ship as well. It can then be fueled with [[Diesel]], and crewed by sailors, who are just workers. As you keep upgrading the ship, it will keep increasing the number of required sailors.&lt;br /&gt;
&lt;br /&gt;
Before you repair a [[Cargo Ship]], an [[Outposts|Outpost]], and setup automatic unloading at a [[Cargo Depot]], you can send the &#039;&#039;&#039;Ship&#039;&#039;&#039; out to load cargo onto it instead. This is useful mostly for initial [[Wood]] and [[Crude Oil]] importing.&lt;br /&gt;
&lt;br /&gt;
Once you add at least one weapon, it gains a &amp;quot;Battle Score&amp;quot;, representative of how strong it is in battle. You should not attempt to defeat enemies at a location with a much higher score than the &#039;&#039;&#039;Ship&#039;&#039;&#039;. If the &#039;&#039;&#039;Ship&#039;&#039;&#039; is damaged in battle, it will need items such as [[Iron]] and [[Mechanical Parts]] to repair it, which gets more costly as you improve it.&lt;br /&gt;
&lt;br /&gt;
== Ship Upgrades ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Parts of the ship can be upgraded. These upgrades increase the ships battle score, and exploration capabilities. In addition, the ship&#039;s appearance will change as upgrades are added.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and Armor ====&lt;br /&gt;
Mainly improve the battle score. You can add two instances of each.&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
Increases the radar discovery range of the ship. This allows you to see further areas, and what they contain, although not the loot they have.&lt;br /&gt;
&lt;br /&gt;
Also increases the battle score.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
Increase the ship&#039;s movement speed and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
==== Fuel tanks ====&lt;br /&gt;
Increases the ship&#039;s fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Recipe&lt;br /&gt;
! Extra Crew&lt;br /&gt;
! Provides&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Bridge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Bridge.png|128px]]&lt;br /&gt;
| Ship Bridge&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Iron&lt;br /&gt;
  | Input1Qty   = 600&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Bridge II.png|128px]]&lt;br /&gt;
| Ship Bridge II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 600&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 100&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 100&lt;br /&gt;
  }}&lt;br /&gt;
| 10&lt;br /&gt;
| Hit Point: +500&amp;lt;br/&amp;gt;Radar Range: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Bridge III.png|128px]]&lt;br /&gt;
| Ship Bridge III&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 1200&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 200&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 600&lt;br /&gt;
  }}&lt;br /&gt;
| 30&lt;br /&gt;
| Hit Point: +1500&amp;lt;br/&amp;gt;Radar Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Engine.png|128px]]&lt;br /&gt;
| Ship Engine&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Engine II.png|128px]]&lt;br /&gt;
| Ship Engine II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 160&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 200&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| 30&lt;br /&gt;
| Fuel: +80&amp;lt;br/&amp;gt;Ship speed increases&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Engine III.png|128px]]&lt;br /&gt;
| Ship Engine III&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 480&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 400&lt;br /&gt;
  | Input3Name  = Electronics II&lt;br /&gt;
  | Input3Qty   = 160&lt;br /&gt;
  }}&lt;br /&gt;
| 60&lt;br /&gt;
| Fuel: +240&amp;lt;br/&amp;gt;Ship speed increases&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Gun&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| None&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gun I.png|128px]]&lt;br /&gt;
| Gun I&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Iron&lt;br /&gt;
  | Input1Qty   = 180&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| 10&lt;br /&gt;
| Hit Point: +160&amp;lt;br/&amp;gt;Avg. Damage: 26&amp;lt;br/&amp;gt;Weapon Range: 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gun II.png|128px]]&lt;br /&gt;
| Gun II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 180&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 80&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 20&lt;br /&gt;
  }}&lt;br /&gt;
| 15&lt;br /&gt;
| Hit Point: +450&amp;lt;br/&amp;gt;Avg. Damage: 66&amp;lt;br/&amp;gt;Weapon Range: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gun III.png|128px]]&lt;br /&gt;
| Gun III&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 540&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 240&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 160&lt;br /&gt;
  }}&lt;br /&gt;
| 25&lt;br /&gt;
| Hit Point: +950&amp;lt;br/&amp;gt;Avg. Damage: 113&amp;lt;br/&amp;gt;Weapon Range: 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Plating.png|128px]]&lt;br /&gt;
| Armor Plating&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Iron&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| Hit Point: +250&amp;lt;br/&amp;gt;Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Plating II.png|128px]]&lt;br /&gt;
| Armor Plating II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| Hit Point: +750&amp;lt;br/&amp;gt;Armor: 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Fuel Tank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Extra Fuel Tank.png|128px]]&lt;br /&gt;
| Extra Fuel Tank&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 300&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| Fuel Tank: +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Ship, The}}&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=The_Ship&amp;diff=10564</id>
		<title>The Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=The_Ship&amp;diff=10564"/>
		<updated>2023-09-23T05:12:36Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ship&#039;&#039;&#039; is used for exploring the [[World Map]] and transporting loot from explored locations to the [[Home Island]]. Initially, the [[Shipyard]] has to be repaired, which then allows the player to repair the Ship as well. It can then be fueled with [[Diesel]], and crewed by sailors, who are just workers. As you keep upgrading the ship, it will keep increasing the number of required sailors.&lt;br /&gt;
&lt;br /&gt;
Before you repair a [[Cargo Ship]], an [[Outposts|Outpost]], and setup automatic unloading at a [[Cargo Depot]], you can send the &#039;&#039;&#039;Ship&#039;&#039;&#039; out to load cargo onto it instead. This is useful mostly for initial [[Wood]] and [[Crude Oil]] importing.&lt;br /&gt;
&lt;br /&gt;
Once you add at least one weapon, it gains a &amp;quot;Battle Score&amp;quot;, representative of how strong it is in battle. You should not attempt to defeat enemies at a location with a much higher score than the &#039;&#039;&#039;Ship&#039;&#039;&#039;. If the &#039;&#039;&#039;Ship&#039;&#039;&#039; is damaged in battle, it will need items such as [[Iron]] and [[Mechanical Parts]] to repair it, which gets more costly as you improve it.&lt;br /&gt;
&lt;br /&gt;
== Ship Upgrades ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Parts of the ship can be upgraded. These upgrades increase the ships battle score, and exploration capabilities. In addition, the ship&#039;s appearance will change as upgrades are added.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and Armor ====&lt;br /&gt;
Mainly improve the battle score. You can add two instances of each.&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
Increases the radar discovery range of the ship. This allows you to see further areas, and what they contain, although not the loot they have.&lt;br /&gt;
&lt;br /&gt;
Also increases the battle score.&lt;br /&gt;
&lt;br /&gt;
==== Engines ====&lt;br /&gt;
Increase the ship&#039;s movement speed and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
==== Fuel tanks ====&lt;br /&gt;
Increases the ship&#039;s fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Recipe&lt;br /&gt;
! Extra Crew&lt;br /&gt;
! Provides&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Bridge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Bridge.png|128px]]&lt;br /&gt;
| Ship Bridge&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Iron&lt;br /&gt;
  | Input1Qty   = 600&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Bridge II.png|128px]]&lt;br /&gt;
| Ship Bridge II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 600&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 100&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 100&lt;br /&gt;
  }}&lt;br /&gt;
| 10&lt;br /&gt;
| Hit Point: +500&amp;lt;br/&amp;gt;Radar Range: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Bridge III.png|128px]]&lt;br /&gt;
| Ship Bridge III&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 1200&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 200&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 600&lt;br /&gt;
  }}&lt;br /&gt;
| 30&lt;br /&gt;
| Hit Point: +1500&amp;lt;br/&amp;gt;Radar Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Engine.png|128px]]&lt;br /&gt;
| Ship Engine&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Engine II.png|128px]]&lt;br /&gt;
| Ship Engine II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 160&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 200&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| 30&lt;br /&gt;
| Fuel: +80&amp;lt;br/&amp;gt;Ship speed increases&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ship Engine III.png|128px]]&lt;br /&gt;
| Ship Engine III&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 480&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 400&lt;br /&gt;
  | Input3Name  = Electronics II&lt;br /&gt;
  | Input3Qty   = 160&lt;br /&gt;
  }}&lt;br /&gt;
| 60&lt;br /&gt;
| Fuel: +240&amp;lt;br/&amp;gt;Ship speed increases&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Gun&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| None&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gun I.png|128px]]&lt;br /&gt;
| Gun I&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Iron&lt;br /&gt;
  | Input1Qty   = 180&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 40&lt;br /&gt;
  }}&lt;br /&gt;
| 10&lt;br /&gt;
| Hit Point: +160&amp;lt;br/&amp;gt;Avg. Damage: 26&amp;lt;br/&amp;gt;Weapon Range: 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gun II.png|128px]]&lt;br /&gt;
| Gun II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 180&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 80&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 20&lt;br /&gt;
  }}&lt;br /&gt;
| 15&lt;br /&gt;
| Hit Point: +450&amp;lt;br/&amp;gt;Avg. Damage: 66&amp;lt;br/&amp;gt;Weapon Range: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gun III.png|128px]]&lt;br /&gt;
| Gun III&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 540&lt;br /&gt;
  | Input2Name  = Mechanical Parts&lt;br /&gt;
  | Input2Qty   = 240&lt;br /&gt;
  | Input3Name  = Electronics&lt;br /&gt;
  | Input3Qty   = 160&lt;br /&gt;
  }}&lt;br /&gt;
| 25&lt;br /&gt;
| Hit Point: +950&amp;lt;br/&amp;gt;Avg. Damage: 113&amp;lt;br/&amp;gt;Weapon Range: 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Plating.png|128px]]&lt;br /&gt;
| Armor Plating&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Iron&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| Hit Point: +250&amp;lt;br/&amp;gt;Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Plating II.png|128px]]&lt;br /&gt;
| Armor Plating II&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 200&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| Hit Point: +750&amp;lt;br/&amp;gt;Armor: 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Fuel Tank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Extra Fuel Tank.png|128px]]&lt;br /&gt;
| Extra Fuel Tank&lt;br /&gt;
| {{Machine Recipe&lt;br /&gt;
  | Input1Name  = Steel&lt;br /&gt;
  | Input1Qty   = 300&lt;br /&gt;
  }}&lt;br /&gt;
| -&lt;br /&gt;
| Fuel Tank: +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Ship, The}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Ship&amp;diff=10563</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Ship&amp;diff=10563"/>
		<updated>2023-09-23T05:12:07Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[The Ship]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Vehicles&amp;diff=10562</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Vehicles&amp;diff=10562"/>
		<updated>2023-09-23T05:10:58Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: bold title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vehicles&#039;&#039;&#039; are the first and one of the primary means of solving logistical tasks in Captain of Industry. The game is host to a few different types of vehicles, Falling into 3 primary groups. &lt;br /&gt;
&lt;br /&gt;
== Resource Harvesters ==&lt;br /&gt;
Resource Harvesters&#039; primary function is to gather resources from the [[Island]]. There are 2 different types of harvesters currently in the game:&lt;br /&gt;
&lt;br /&gt;
# [[Excavator|Excavators]]. These vehicles [[Mining|mine]] resources from the island, collecting [[:Category:Loose products|loose products]] that can be loaded into an appropriate transport vehicle. &lt;br /&gt;
# [[Tree Harvester|Tree Harvesters]]. These vehicles cut down trees from the island and convert them into [[wood]] that can be loaded into an appropriate transport vehicle.&lt;br /&gt;
&lt;br /&gt;
== Service Vehicle ==&lt;br /&gt;
Service Vehicles are the workhorse on the [[Island]], The primary function they serve is to move goods from one location to another, and come in 3 tiers:&lt;br /&gt;
&lt;br /&gt;
# The [[Pickup]] is the first tier of transport vehicles, being unlocked when starting the game already. The pickup is able able to transport [[:Category:Loose products|loose]], [[:Category:Unit products|unit]] and [[:Category:Fluid products|fluid]] products.&lt;br /&gt;
# The [[Truck]] Is the the big brother of the Pickup and also is capable of hauling the types mentioned above.&lt;br /&gt;
# The [[Haul Truck (Dump)]] and the [[Haul Truck (Tank)]]. are the highest capacity vehicles but are only capable of hauling associated material types [[:Category:Loose products|loose]] and [[:Category:Fluid products|fluid]], respectively&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
The final category of vehicle are seaworthy vessels. The primary role of these vehicles is to import and export resources to your island from outside sources like [[Outposts]] and [[Villages]].&lt;br /&gt;
&lt;br /&gt;
While you will almost always be filling this role exclusively with [[Cargo Ship|Cargo Ships]], your starting exploration ship, &amp;quot;[[The Ship]]&amp;quot; Is also capable of transporting resources in some scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Vehicles}}&lt;br /&gt;
[[Category:Vehicles|*]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Research&amp;diff=10561</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Research&amp;diff=10561"/>
		<updated>2023-09-23T05:10:44Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: bold title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{under construction}}&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039; allows you to unlock new buildings, [[transports]], [[vehicles]], [[edicts]], and [[recipes]]. After selecting a research technology in the research screen, you can also queue up other technologies, which will be researched afterwards. The number of technologies in the queue is represented by the &amp;quot;+X&amp;quot; number next to the current research in the research bar. It is possible to remove items from the research queue by selecting them, and clicking remove from queue, however it seems that you need to remove the last added research from the queue first, before you can remove any other research from it. You can also cancel the whole research queue by cancelling the current research, which will also clear the whole queue.&lt;br /&gt;
&lt;br /&gt;
= Research Points =&lt;br /&gt;
Each [[Research Lab]] produces a certain amount of research points every month. Each technology has a &amp;quot;difficulty rating&amp;quot;, which defines how many research points you need to research in order to unlock the technology. The difficulty rating can be seen next to the technology name in the research screen, e.g. &amp;quot;Construction III[9]&amp;quot;. The difficulty rating is not directly linked to the amount of research points needed to research a technology, as in for a technology with a difficulty rating of 10, you need exactly 100 research points. However, you can assume that each difficulty rating increases the research points needed by 27. Meaning that if you want to research Construction III technology, which has difficulty rating of 9, you will need to generate approximately 9*27 = 243 research points to unlock it. Although, the actual amount of research points needed for difficulty rating of 9 is 234. This means that to unlock the Construction III, using a single Research Lab II, which generates 4 research points per month, you will need to wait approximately 243 / 4 = 60 months, and use up 243 [[Lab Equipment]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Research speed per lab&lt;br /&gt;
|-&lt;br /&gt;
! Research labs !! Research speed&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab}} || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab II}} || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab III}} || 4.8&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab IV}} || 5.6&lt;br /&gt;
|-&lt;br /&gt;
| {{infoicon|Research Lab V}} || 6.4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Difficulty Level&lt;br /&gt;
!Research &lt;br /&gt;
Points &lt;br /&gt;
&lt;br /&gt;
Needed&lt;br /&gt;
!Game Speed x1&lt;br /&gt;
&amp;amp;&lt;br /&gt;
&lt;br /&gt;
Research Lab x1&lt;br /&gt;
!Lab&lt;br /&gt;
Equipment &lt;br /&gt;
&lt;br /&gt;
Type Needed&lt;br /&gt;
!Lab&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
QTY Needed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|18.4&lt;br /&gt;
|00h 05m 45s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|36.8&lt;br /&gt;
|00h 11m 30s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|70.4&lt;br /&gt;
|00h 22m 00s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|98.4&lt;br /&gt;
|00h 30m 45s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|125.6&lt;br /&gt;
|00h 39m 15s&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|128&lt;br /&gt;
|00h 32m 00s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|155&lt;br /&gt;
|00h 38m 45s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|155&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|182&lt;br /&gt;
|00h 45m 30s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|182&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|210&lt;br /&gt;
|00h 52m 30s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|237&lt;br /&gt;
|00h 59m 15s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|237&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|264&lt;br /&gt;
|01h 06m 00s&lt;br /&gt;
|Tier 1 (White)&lt;br /&gt;
|264&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|265.2&lt;br /&gt;
|00h 55m 15s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|221&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|320.4&lt;br /&gt;
|01h 06m 45s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|267&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|346.8&lt;br /&gt;
|01h 12m 15s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|375.6&lt;br /&gt;
|01h 18m 15s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|313&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|402&lt;br /&gt;
|01h 23m 45s&lt;br /&gt;
|Tier 2 (Yellow)&lt;br /&gt;
|335&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|429.8&lt;br /&gt;
|01h 16m 45s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|484.4&lt;br /&gt;
|01h 26m 30s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|346&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|511&lt;br /&gt;
|01h 31m 15s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|365&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|539&lt;br /&gt;
|01h 36m 15s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|385&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|567&lt;br /&gt;
|01h 41m 15s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|593.6&lt;br /&gt;
|01h 46m 00s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|424&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|648.2&lt;br /&gt;
|01h 55m 45s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|702.8&lt;br /&gt;
|02h 05m 30s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|502&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|866.6&lt;br /&gt;
|02h 34m 45s&lt;br /&gt;
|Tier 3 (Red)&lt;br /&gt;
|619&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|977.6&lt;br /&gt;
|02h 32m 45s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|611&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|1032&lt;br /&gt;
|02h 41m 15s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1096&lt;br /&gt;
|02h 51m 15s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|685&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|1150.4&lt;br /&gt;
|02h 59m 45s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|719&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|1424&lt;br /&gt;
|03h 42m 30s&lt;br /&gt;
|Tier 4 (Purple)&lt;br /&gt;
|890&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Outposts&amp;diff=10560</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Outposts&amp;diff=10560"/>
		<updated>2023-09-15T12:48:55Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outposts&#039;&#039;&#039; are destinations on the [[World Map]] that can be used to gather resources to import using [[The Ship]] or [[Cargo Ship|Cargo Ships]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Outposts}}&lt;br /&gt;
[[Category:Outposts|*]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Thermal_Storage&amp;diff=10551</id>
		<title>Thermal Storage</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Thermal_Storage&amp;diff=10551"/>
		<updated>2023-07-28T18:42:53Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Thermal Storage&lt;br /&gt;
| Tier          = &lt;br /&gt;
| Description   = Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 200&lt;br /&gt;
    | Input2Name  = Salt&lt;br /&gt;
    | Input2Qty   = 600&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = 4&lt;br /&gt;
| Electricity   = 200 KW&lt;br /&gt;
| Maintenance   = 4&lt;br /&gt;
| Footprint     = 7x18&lt;br /&gt;
| Cargo         = {{Infoicon|Heat|new=yes}}&lt;br /&gt;
| Storage       = Variable&lt;br /&gt;
| Research      = Thermal Storage (research)&lt;br /&gt;
| Designation   = Water Extraction &amp;amp; Processing&lt;br /&gt;
| Variants      = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Thermal Storage&#039;&#039;&#039; is a storage building to convert energy of {{infoicon|Steam (Super)|new=yes}}, {{infoicon|Steam (High)|new=yes}} or {{infoicon|Steam (Low)|new=yes}}, into {{infoicon|Heat|new=yes}} and store it. It substantially acts as a large buffer of steam and can replace [[Flywheel]]s in large-scale power generation systems. Unlike other [[:Category:Storage|storage]], Thermal Storage requires {{infoicon|Worker}}, {{infoicon|Maintenance I}}, and {{infoicon|Electricity}} for working, and has losses at charging {{infoicon|Heat|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
One Thermal Storage can accept only one type of steam, and you should assign it in the same way as [[Fluid Storage]]. For charging {{Infoicon|Heat|new=yes}}, assigned steam should be supplied to the input port of the storage and discharged {{Infoicon|Water}} should be removed. The charged {{Infoicon|Heat|new=yes}} can be used for boiling {{Infoicon|Water}} back to the assigned steam. This charging/discharging process has a 20% energy loss, but there are no continuous losses while the {{Infoicon|Heat|new=yes}} is stored while the storage is operational.&lt;br /&gt;
&lt;br /&gt;
Note that Thermal storage losses {{Infoicon|Heat|new=yes}} while the storage does not work (paused, no worker, and so on). This speed is 4% of the capacity per 60{{time|icononly=yes}}.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Capacity of Thermal Storage&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Assigned Steam&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;({{infoicon|Heat|new=yes}})&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Steam (Super)|new=yes}} || 60000&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Steam (High)|new=yes}}  || 30000&lt;br /&gt;
|- style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{infoicon|Steam (Low)|new=yes}}   || 15000&lt;br /&gt;
|}&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (Super)&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Heat&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (High)&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Heat&lt;br /&gt;
  | Output1Qty  = 8&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (Low)&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Heat&lt;br /&gt;
  | Output1Qty  = 4&lt;br /&gt;
  | Output2Name = Steam Depleted&lt;br /&gt;
  | Output2Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Input2Name = Heat&lt;br /&gt;
  | Input2Qty  = 20&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Steam (Super)&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Input2Name = Heat&lt;br /&gt;
  | Input2Qty  = 10&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Steam (High)&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}{{recipe define&lt;br /&gt;
  | Input1Name  = Water&lt;br /&gt;
  | Input1Qty   = 1&lt;br /&gt;
  | Input2Name = Heat&lt;br /&gt;
  | Input2Qty  = 5&lt;br /&gt;
  | Time        = 0&lt;br /&gt;
  | Output1Name = Steam (Low)&lt;br /&gt;
  | Output1Qty  = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Nitrogen_Tank&amp;diff=10550</id>
		<title>Nitrogen Tank</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Nitrogen_Tank&amp;diff=10550"/>
		<updated>2023-07-27T00:44:11Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039; was replaced by {{infoicon|Paper|new=yes}}.&lt;br /&gt;
&lt;br /&gt;
[[File: Nitrogen Tank.png]]&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Category:Unstorable_items&amp;diff=10444</id>
		<title>Category:Unstorable items</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Category:Unstorable_items&amp;diff=10444"/>
		<updated>2023-05-30T03:36:48Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: create category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=High-Pressure_Turbine&amp;diff=10443</id>
		<title>High-Pressure Turbine</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=High-Pressure_Turbine&amp;diff=10443"/>
		<updated>2023-05-29T19:44:08Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: Undo revision 10442 by Phoenixx (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = High-pressure Turbine&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Uses high pressure steam to create mechanical power.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Workers       = 2&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Footprint     = 6x3&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Power Generation II&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Super-Pressure Turbine]]&amp;lt;/br&amp;gt;[[High-Pressure Turbine II]]&amp;lt;/br&amp;gt;[[Low-Pressure Turbine]]&amp;lt;/br&amp;gt;[[Low-Pressure Turbine II]]&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Efficiency and auto-balance ==&lt;br /&gt;
See [[High-Pressure Turbine II]].&lt;br /&gt;
== Historical data ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:High-Pressure Turbine (old).png|High-Pressure Turbine before the version 0.5.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (High)&lt;br /&gt;
  | Input1Qty   = 4&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Mechanical Power&lt;br /&gt;
  | Output1Qty  = 6&lt;br /&gt;
  | Output1Unit = MW&lt;br /&gt;
  | Output2Name = Steam (Low)&lt;br /&gt;
  | Output2Qty  = 4&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=High-Pressure_Turbine&amp;diff=10442</id>
		<title>High-Pressure Turbine</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=High-Pressure_Turbine&amp;diff=10442"/>
		<updated>2023-05-29T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = High-pressure Turbine&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Uses high pressure steam to create mechanical power.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
  }}&lt;br /&gt;
| Electricity   = None&lt;br /&gt;
| Workers       = 2&lt;br /&gt;
| Maintenance   = 2&lt;br /&gt;
| Footprint     = 6x3&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Power Generation II&lt;br /&gt;
| Designation   = Power Production&lt;br /&gt;
| Variants      = [[Super-Pressure Turbine]]&amp;lt;/br&amp;gt;[[High-Pressure Turbine II]]&amp;lt;/br&amp;gt;[[Low-Pressure Turbine]]&amp;lt;/br&amp;gt;[[Low-Pressure Turbine II]]&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Efficiency and auto-balance ==&lt;br /&gt;
See [[High-Pressure Turbine II]].&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Steam (High)&lt;br /&gt;
  | Input1Qty   = 4&lt;br /&gt;
  | Time        = 10&lt;br /&gt;
  | Output1Name = Mechanical Power&lt;br /&gt;
  | Output1Qty  = 6&lt;br /&gt;
  | Output1Unit = MW&lt;br /&gt;
  | Output2Name = Steam (Low)&lt;br /&gt;
  | Output2Qty  = 4&lt;br /&gt;
}}{{Footer Infobox}}&lt;br /&gt;
== Historical data ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:High-Pressure Turbine (old).png|High-Pressure Turbine before the version 0.5.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Template:Footer_Infobox/sandbox&amp;diff=10441</id>
		<title>Template:Footer Infobox/sandbox</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Template:Footer_Infobox/sandbox&amp;diff=10441"/>
		<updated>2023-05-27T15:20:37Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ** Only for usage in game object articles in the Main namespace. ** --&amp;gt;{{#if: {{NAMESPACE}} ||&amp;lt;!--   ** Assumed to be defined at any Infobox template invoke. **   --&amp;gt;{{#varexists: game_object_type |&amp;lt;!--      ** Footer logic starts here. Includes all the commonly used invokes,     so that we won&amp;#039;t have to edit 100+ articles if some new widely-used paragraphs in articles appear.     Edit with caution and look into documentation first.**      ** Direct tra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
** Only for usage in game object articles in the Main namespace. **&lt;br /&gt;
--&amp;gt;{{#if: {{NAMESPACE}} ||&amp;lt;!--&lt;br /&gt;
  ** Assumed to be defined at any Infobox template invoke. **&lt;br /&gt;
  --&amp;gt;{{#varexists: game_object_type |&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Footer logic starts here. Includes all the commonly used invokes,&lt;br /&gt;
    so that we won&#039;t have to edit 100+ articles if some new widely-used paragraphs in articles appear.&lt;br /&gt;
    Edit with caution and look into documentation first.**&lt;br /&gt;
&lt;br /&gt;
    ** Direct trading and contracts fetch. **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      ** todo: **&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Recipe fetch. **&lt;br /&gt;
    Storing the result first, to check if the header is needed. **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_1 | {{recipe fetch|dir=out}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_2 | {{recipe fetch|dir=in}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | building |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: fetched_data_1 | {{recipe fetch|isbldg=yes}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Displaying a header if needed, and then displaying generated data.&lt;br /&gt;
    Note intended line breaks, made for proper transclusion of headers.**&lt;br /&gt;
    --&amp;gt;{{#if: {{#var: fetched_data_1}} | {{Recipe fetch header}}&amp;amp;#32;&lt;br /&gt;
{{#var: fetched_data_1}} |}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{#var: fetched_data_2}} | {{Recipe fetch header}}&amp;amp;#32;&lt;br /&gt;
{{#var: fetched_data_2}} |}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Technical check of data definition inside any article **&lt;br /&gt;
    --&amp;gt;{{Footer Cargo}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
    ** Footer navigation boxes **&lt;br /&gt;
    --&amp;gt;{{#ifeq: {{#var: game_object_type}} | material |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Navbox/Materials}}|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#ifeq: {{#var: game_object_type}} | building |&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{Navbox/Machines}}|&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{#var: game_object_type}} | vehicle |&amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{Navbox/Vehicles}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!-- end of game_object_type check.&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end of namespace check.&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Footer Infobox/sandbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Captain%27s_Office_I&amp;diff=10440</id>
		<title>Captain&#039;s Office I</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Captain%27s_Office_I&amp;diff=10440"/>
		<updated>2023-05-27T15:16:30Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Captain&#039;s Office I&lt;br /&gt;
| Description   = &lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 8&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 20x20&lt;br /&gt;
| Research      = Captain&#039;s Office (research)&lt;br /&gt;
| Designation   = Buildings&lt;br /&gt;
| Variants      = [[Captain&#039;s Office II]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Captain&#039;s Office I&#039;&#039;&#039; is a building which allows for the use of tier 1 [[edicts]] to increase the efficiency of the island, grow the {{infoicon|Population|ui=yes}} without need for refugees, or to generate additional {{infoicon|Unity}} over time at the expense of increase resource consumption. Tier 2 and above edicts require [[Captain&#039;s Office II]]&lt;br /&gt;
&lt;br /&gt;
Like the [[Trading Dock]], the Captain&#039;s Office is a unique building and only one may be built on the island, though it can be moved by deconstruction and re-placement.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the patch 0.4.0, the Captain&#039;s Office had different appearance with the much smaller footprint: 6x6. The cost was also much smaller: 40 {{infoicon|Construction Parts|icononly=yes}} + 20 {{infoicon|Construction Parts II|icononly=yes}}.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captain&#039;s Office (Old).png|Captain&#039;s Office before 0.4.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Sawmill.png&amp;diff=10439</id>
		<title>File:Sawmill.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Sawmill.png&amp;diff=10439"/>
		<updated>2023-05-27T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games. Game version v0.3.5.&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UI images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Mixer_(old).png&amp;diff=10438</id>
		<title>File:Mixer (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Mixer_(old).png&amp;diff=10438"/>
		<updated>2023-05-27T13:36:47Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Nuclear_Reactor_(old).png&amp;diff=10437</id>
		<title>File:Nuclear Reactor (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Nuclear_Reactor_(old).png&amp;diff=10437"/>
		<updated>2023-05-27T13:36:40Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:High-Pressure_Turbine_II_(old).png&amp;diff=10436</id>
		<title>File:High-Pressure Turbine II (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:High-Pressure_Turbine_II_(old).png&amp;diff=10436"/>
		<updated>2023-05-27T13:36:34Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Electrolyzer_(old).png&amp;diff=10435</id>
		<title>File:Electrolyzer (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Electrolyzer_(old).png&amp;diff=10435"/>
		<updated>2023-05-27T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Cooling_Tower_(Old).png&amp;diff=10434</id>
		<title>File:Cooling Tower (Old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Cooling_Tower_(Old).png&amp;diff=10434"/>
		<updated>2023-05-27T13:36:17Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Flare_Old.png&amp;diff=10433</id>
		<title>File:Flare Old.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Flare_Old.png&amp;diff=10433"/>
		<updated>2023-05-27T13:36:04Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Low-Pressure_Turbine_(old).png&amp;diff=10432</id>
		<title>File:Low-Pressure Turbine (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Low-Pressure_Turbine_(old).png&amp;diff=10432"/>
		<updated>2023-05-27T13:35:47Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Smoke_Stack_(Old).png&amp;diff=10431</id>
		<title>File:Smoke Stack (Old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Smoke_Stack_(Old).png&amp;diff=10431"/>
		<updated>2023-05-27T13:35:38Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Permission}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:High-Pressure_Turbine_(old).png&amp;diff=10430</id>
		<title>File:High-Pressure Turbine (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:High-Pressure_Turbine_(old).png&amp;diff=10430"/>
		<updated>2023-05-27T13:35:28Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Captain%27s_Office_(Old).png&amp;diff=10429</id>
		<title>File:Captain&#039;s Office (Old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Captain%27s_Office_(Old).png&amp;diff=10429"/>
		<updated>2023-05-27T13:34:49Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
[[Category:Building images]]&lt;br /&gt;
[[Category:Historical images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Permission}}&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=File:Steam_(High)_(old).png&amp;diff=10428</id>
		<title>File:Steam (High) (old).png</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=File:Steam_(High)_(old).png&amp;diff=10428"/>
		<updated>2023-05-27T13:34:31Z</updated>

		<summary type="html">&lt;p&gt;Phoenixx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent PNG image generously supplied by MaFi Games.&lt;br /&gt;
Game version v0.3.5&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
{{permission}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item images]]&lt;br /&gt;
[[Category:Historical images]]&lt;/div&gt;</summary>
		<author><name>Phoenixx</name></author>
	</entry>
</feed>