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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Strunkenwhite</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Strunkenwhite"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Strunkenwhite"/>
	<updated>2026-05-02T11:17:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12255</id>
		<title>Cargo Ship</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Cargo_Ship&amp;diff=12255"/>
		<updated>2025-10-25T14:54:54Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Updated trade cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo Ship&#039;&#039;&#039; is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. As of {{version|ver=Beta 0.3.11}}, there are always seven [[Damaged Cargo Ship]]s visible and reachable on the map with repair costs increasing along with distance from the [[Home Island]].  As of version 0.5.3, there are only four Damaged Cargo Ships on the map, but one settlement offers a quick trade of one cargo ship in exchange for Construction Parts IV.  (Like all quick trades, it can be taken more than once.) As of v0.7.9, the trade costs Construction Parts III.&lt;br /&gt;
&lt;br /&gt;
A cargo ship&#039;s size is determined by its assigned [[Cargo Depot]], with one ship section for each possible cargo depot module.  When a Module is attached to the Cargo Depot, a corresponding container appears in the corresponding section of the ship.  Each ship section has a fixed capacity: 360 for Unit and Loose materials, and 440 for Fluids.  The speed at which each ship module can be loaded or unloaded depends on the size of the matching cargo depot module (see, for example: [[Fluid Module (S)]]).&lt;br /&gt;
&lt;br /&gt;
The fuel used by a ship is dependent on the number of cargo modules built and the &amp;quot;Save Fuel&amp;quot; setting (the table below assumes all possible modules are built).  The time required is dependent on the &amp;quot;Save Fuel&amp;quot; setting.  The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship&#039;s destination on the world map.&lt;br /&gt;
&lt;br /&gt;
As of version 2.0, there are three different fuels for cargo ships: [[Diesel]], [[Heavy Oil]] and [[Hydrogen]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Cargo Ship Fuel and Worker Usage (v0.5.3)&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=2 | Size&lt;br /&gt;
! rowspan=2 | Workers&lt;br /&gt;
! colspan=2 | Time ([[File:Clock.png|16x16px]])&lt;br /&gt;
! colspan=2 | Fuel Used&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
! Standard !! Save Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2&lt;br /&gt;
| 12&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 120 || 84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4&lt;br /&gt;
| 22&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 180 || 126&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 6&lt;br /&gt;
| 30&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 240 || 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 8&lt;br /&gt;
| 36&lt;br /&gt;
| 180 || 360&lt;br /&gt;
| 300 || 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
After discovery on the {{infoicon|World Map|ui=yes}}, the [[Damaged Cargo Ship]] must be repaired before it can be utilized.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No. !! Repair Cost !! Avg distance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240x {{infoicon|Iron}} || 2 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240x {{infoicon|Iron}} || 3 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 4 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 5 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 6 nodes&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 300x {{infoicon|Steel}}&amp;lt;br/&amp;gt;200x {{infoicon|Copper}} || 6 nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Footer Cargo}}&lt;br /&gt;
[[Category:Outposts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
&lt;br /&gt;
{{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Computing&amp;diff=12250</id>
		<title>Computing</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Computing&amp;diff=12250"/>
		<updated>2025-10-16T14:59:36Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: reworded to specify Electronics III rather than &amp;quot;complex to set up&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Produced via [[Mainframe Computer]] (+8, very inefficient) or [[Data Center]] (+0-192, efficient but maintenance requires Electronics III).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Computing usage table&lt;br /&gt;
|-&lt;br /&gt;
! TFlops !! Building&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Assembly IV]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Assembly V]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Crystallizer]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Diamond Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
| ? || [[Internet Module]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Lens Polisher]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Microchip Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Microchip Machine II]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[Nuclear Reprocessing Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Research Lab V]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Waste&amp;diff=12249</id>
		<title>Waste</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Waste&amp;diff=12249"/>
		<updated>2025-10-16T11:17:51Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: clarified that Landfill Pollution does not last indefinitely from the same waste under normal conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Waste&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Loose&lt;br /&gt;
| OtherStorage  = [[Waste Collection]]&lt;br /&gt;
}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
&#039;&#039;&#039;Waste&#039;&#039;&#039; is a [[:Category:Loose products|Loose Product]] generated by the {{infoicon|Population|ui=yes}} in a {{infoicon|Settlement}} and is initially stored in and outputted from a [[Waste_Collection|Waste Collection]] plant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waste&#039;&#039;&#039; can either be dumped or burnt in a [[Burner (Solid)]]. Dumping the waste (as landfill in the ocean) produces Landfill Pollution for a limited period of time; burning it causes transient {{infoicon|Air Pollution}}.&lt;br /&gt;
&lt;br /&gt;
With advanced technology, &#039;&#039;&#039;Waste&#039;&#039;&#039; can be efficently disposed of in an [[Incineration Plant]], allowing pollution to be captured as {{Infoicon|Exhaust}}, which can be [[Exhaust Scrubber|scrubbed]] to eliminate all negative effects.&lt;br /&gt;
&lt;br /&gt;
If the {{infoicon|Settlement}} gets full of waste, the {{infoicon|Population|ui=yes}} will suffer [[Health]] decline.&lt;br /&gt;
&lt;br /&gt;
Waste can be stored in any loose storage and can be transported by loose conveyors and trucks.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Recyclables]]&lt;br /&gt;
&lt;br /&gt;
[[Air Pollution]]&lt;br /&gt;
&lt;br /&gt;
[[Exhaust]]&lt;br /&gt;
&lt;br /&gt;
[[Compost]]&lt;br /&gt;
&lt;br /&gt;
[[Sludge]]&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Ore_Sorting_Plant&amp;diff=12230</id>
		<title>Ore Sorting Plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Ore_Sorting_Plant&amp;diff=12230"/>
		<updated>2025-09-26T20:39:27Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Clarified ore sorting throughput limit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Ore Sorting Plant&lt;br /&gt;
| Image         = OreSortingPlantT1.png&lt;br /&gt;
| Description   = This facility handles sorting of mixed materials loaded onto your trucks by excavators. This is required as trucks can&#039;t directly deliver mixed loads to storage units or buildings.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts I&lt;br /&gt;
    | Input1Qty   = 80&lt;br /&gt;
  }}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 100 KW&lt;br /&gt;
| Maintenance   = 6.8&lt;br /&gt;
| Footprint     = 11x18&lt;br /&gt;
| BoostByUnity  = no&lt;br /&gt;
| Research      = Vehicles &amp;amp; Mining&lt;br /&gt;
| Designation   = Terraforming&lt;br /&gt;
| DesigImgOverride= Mining.png&lt;br /&gt;
| Variants      = [[Ore Sorting Plant (Large)]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ore Sorting Plant&#039;&#039;&#039; is a building that handles sorting of mixed materials loaded onto your [[Pickup]], [[Truck]] and [[Haul Truck (Dump)]] by [[Small Excavator]], [[Excavator]] and [[Mega Excavator]]. This is required (under default difficulty settings, you can turn it off) as trucks can&#039;t directly deliver mixed loads to storage units or buildings.&lt;br /&gt;
Can process up to 240 units/60[[File:Clock.png|16x16px]] and has 4 outputs. (After materials have been sorted, the building&#039;s throughput limit no longer applies.) Your trucks can pick up sorted material directly from the internal buffer, but connecting to a [[Loose Storage]] allows for more control and fine tuning of truck behavior as well as more buffer space.&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Glass_Maker&amp;diff=12225</id>
		<title>Glass Maker</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Glass_Maker&amp;diff=12225"/>
		<updated>2025-09-12T04:18:52Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Updated stats. Either something is wrong with the Broken Glass infoicon or I am somehow bad at using it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Glass Maker&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Casts molten glass into glass sheets.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 50&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 6&lt;br /&gt;
| Electricity   = 350 KW&lt;br /&gt;
| Maintenance   = 3.4&lt;br /&gt;
| Footprint     = 12x5&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Glass Making&lt;br /&gt;
| Designation   = Smelting&lt;br /&gt;
| Variants      = [[Glass Maker II]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Maker&#039;&#039;&#039; is a machine used to convert {{infoicon|Molten Glass}} into {{infoicon|Glass}}. Along with its variant, [[Glass Maker II]], they are the only machines capable of this task. It produces {{infoicon|Broken Glass}} as a byproduct, 2/3rds of which can be re-smelted into Molten Glass.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Glass_Maker_II&amp;diff=12224</id>
		<title>Talk:Glass Maker II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Glass_Maker_II&amp;diff=12224"/>
		<updated>2025-09-12T04:08:35Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: New comment section added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Material loss comparison ==&lt;br /&gt;
Regarding how much material is lost in the Molten Glass–Broken Glass–Molten Glass cycle, I think this is calculus and it&#039;s definitely math I have forgotten how to do efficiently. After manually calculating a few cycles I estimated close to 25% loss for Glass Maker I vs II (leaving aside the effort of doing that much re-smelting). If a wandering math wizard sees this and wants to clarify, please do. [[User:Strunkenwhite|Strunkenwhite]] ([[User talk:Strunkenwhite|talk]]) 04:07, 12 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Glass_Maker_II&amp;diff=12223</id>
		<title>Glass Maker II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Glass_Maker_II&amp;diff=12223"/>
		<updated>2025-09-12T04:04:07Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Updated stats. Maintenance cost was wrong as well as the entire comparison to Glass Maker I. Infoicon prompt does not appear to work on Broken Glass; possibly missing?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Glass Maker II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Image         = GlassMakerT2.png&lt;br /&gt;
| Description   = Casts molten glass into glass sheets and with much greater efficiency.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 120&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 14&lt;br /&gt;
| Electricity   = 800 KW&lt;br /&gt;
| MaintenanceII = 3.4&lt;br /&gt;
| Footprint     = 28x5&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Glass Making II&lt;br /&gt;
| Designation   = Smelting&lt;br /&gt;
| Variants      = [[Glass Maker]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Maker II&#039;&#039;&#039; is an upgrade from the [[Glass Maker]] machine used to convert {{infoicon|Molten Glass}} into {{infoicon|Glass}}. Along with its variant, they are the only machines capable of this task.&lt;br /&gt;
&lt;br /&gt;
Compared to the Glass Maker, it requires the same {{infoicon|Worker|ui-yes|plural=s}}, 67% more {{infoicon|Electricity}}, and the next tier of maintenance parts but in the same quantity. In return, it fully converts Molten Glass to Glass whereas the Glass Maker converts half to Glass and half to {{infoicon|Broken Glass}}. Since only two thirds of that Broken Glass can be turned back into Molten Glass, the &#039;&#039;&#039;Glass Maker II&#039;&#039;&#039; not only produces Glass twice as fast but also avoids both the effort of re-smelting the Broken Glass and the loss of about 25% of the overall material used. Physically it is more than twice as long as the Glass Maker.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Oxygen_Furnace_II&amp;diff=12222</id>
		<title>Oxygen Furnace II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Oxygen_Furnace_II&amp;diff=12222"/>
		<updated>2025-09-11T10:09:45Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: corrected CP3 cost (60 not 70)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Oxygen Furnace II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Creates steel by blowing pure [[Oxygen]] under high-pressure into [[Molten Iron]], lowering its carbon content.&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 60&lt;br /&gt;
}}&lt;br /&gt;
| Workers       = 10&lt;br /&gt;
| Electricity   = 200 KW&lt;br /&gt;
| Maintenance   = 6&lt;br /&gt;
| Footprint     = 7x5&lt;br /&gt;
| BoostByUnity  = yes&lt;br /&gt;
| Research      = Advanced Smelting&lt;br /&gt;
| Designation   = Smelting&lt;br /&gt;
| Variants      = [[Oxygen Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Oxygen Furnace II&#039;&#039;&#039; is an upgrade to the [[Oxygen Furnace]] machine. It features an identical footprint and input/output ports as its predecessor. The major difference is a new recipe that doubles the output and throughput but doesn&#039;t alter the oxygen requirement and only increases the exhaust produced by 50%. The new building demands are modest as well, with only 67% more workers, 60% more electricity, and 50% more maintenance needed.&lt;br /&gt;
{{recipe define&lt;br /&gt;
  | Input1Name  = Molten Iron&lt;br /&gt;
  | Input1Qty   = 32&lt;br /&gt;
  | Input2Name  = Oxygen&lt;br /&gt;
  | Input2Qty   = 12&lt;br /&gt;
  | Time        = 40&lt;br /&gt;
  | Output1Name = Molten Steel&lt;br /&gt;
  | Output1Qty  = 16&lt;br /&gt;
  | Output2Name = Exhaust&lt;br /&gt;
  | Output2Qty  = 24&lt;br /&gt;
}}{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_IV&amp;diff=12221</id>
		<title>Talk:Loose Storage IV</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_IV&amp;diff=12221"/>
		<updated>2025-09-09T14:42:46Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Storage Throughput added comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Storage Throughput ==&lt;br /&gt;
I updated the storage size, but I have no idea if the throughput also changed. [[User:Strunkenwhite|Strunkenwhite]] ([[User talk:Strunkenwhite|talk]]) 14:42, 9 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Storage_IV&amp;diff=12220</id>
		<title>Loose Storage IV</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Storage_IV&amp;diff=12220"/>
		<updated>2025-09-09T14:41:43Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Updated storage size but don&amp;#039;t know if transfer rate also changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Storage IV&lt;br /&gt;
| Tier          = 4&lt;br /&gt;
| Description   = Stores up to 5000 units of a [[:Category:Unit products|solid product]]&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 180&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = 24 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 10x10&lt;br /&gt;
| Cargo         = [[:Category:Loose products|Loose products]]&lt;br /&gt;
| Storage       = 5000&lt;br /&gt;
| Research      = Storage (Large) I&lt;br /&gt;
| Designation   = Storage&lt;br /&gt;
| Variants      = [[Loose Storage]]&amp;lt;br&amp;gt;[[Loose Storage II]]&amp;lt;br&amp;gt;[[Loose Storage III]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Storage IV&#039;&#039;&#039; is a [[:Category:Storage|storage]] building which allows for up to 5000 pieces of [[:Category:Loose products|loose product]] to be stored. It acts as a simple buffer, a convenient drop-off point for [[Pickup]]s and [[Truck]]s near mines, and an offloading destination for the [[Trading Dock]], [[Shipyard]], and [[Loose Module (S)|Loose Modules]] in [[Cargo Depot (2)|Cargo Depots]].&lt;br /&gt;
&lt;br /&gt;
They also have 4 input and 4 output connection points for [[U-shape Conveyor]]s and can utilize all 8 simultaneously if so desired. Like many buildings, when the outputs are directly connected to the inputs of another (without conveyors), they transfer items at about 1800 {{time}}.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_III&amp;diff=12219</id>
		<title>Talk:Loose Storage III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_III&amp;diff=12219"/>
		<updated>2025-09-09T14:39:53Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Storage Throughput added comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Storage Throughput ==&lt;br /&gt;
I corrected the storage size, but I have no idea if the throughput (which was twice what the &amp;lt;i&amp;gt;wrong&amp;lt;/i&amp;gt; storage size was in the old version) also changed. [[User:Strunkenwhite|Strunkenwhite]] ([[User talk:Strunkenwhite|talk]]) 14:39, 9 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Storage_III&amp;diff=12218</id>
		<title>Loose Storage III</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Storage_III&amp;diff=12218"/>
		<updated>2025-09-09T14:38:04Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Corrected storage size (used to be a copy of the old version of LS2) but don&amp;#039;t know if transfer rate is also wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Storage III&lt;br /&gt;
| Tier          = 3&lt;br /&gt;
| Description   = Stores up to 2500 units of a [[:Category:Unit products|solid product]]&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts III&lt;br /&gt;
    | Input1Qty   = 90&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = 16 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 10x10&lt;br /&gt;
| Cargo         = [[:Category:Loose products|Loose products]]&lt;br /&gt;
| Storage       = 2500&lt;br /&gt;
| Research      = Storage (Large) I&lt;br /&gt;
| Designation   = Storage&lt;br /&gt;
| Variants      = [[Loose Storage]]&amp;lt;br&amp;gt;[[Loose Storage II]]&amp;lt;br&amp;gt;[[Loose Storage IV]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Storage III&#039;&#039;&#039; is a [[:Category:Storage|storage]] building which allows for up to 2500 pieces of [[:Category:Loose products|loose product]] to be stored. It acts as a simple buffer, a convenient drop-off point for [[Pickup]]s and [[Truck]]s near mines, and an offloading destination for the [[Trading Dock]], [[Shipyard]], and [[Loose Module (S)|Loose Modules]] in [[Cargo Depot (2)|Cargo Depots]].&lt;br /&gt;
&lt;br /&gt;
They also have 4 input and 4 output connection points for [[U-shape Conveyor]]s and can utilize all 8 simultaneously if so desired. Like many buildings, when the outputs are directly connected to the inputs of another (without conveyors), they transfer items at about 790 {{time}}.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_II&amp;diff=12217</id>
		<title>Talk:Loose Storage II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_II&amp;diff=12217"/>
		<updated>2025-09-09T14:35:29Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: /* Storage Throughput */ I got confused, this one used to be correct before the update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Storage Throughput ==&lt;br /&gt;
I updated the storage size, but I have no idea if the throughput (which was twice the storage size) also changed. [[User:Strunkenwhite|Strunkenwhite]] ([[User talk:Strunkenwhite|talk]]) 14:31, 9 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Storage_II&amp;diff=12216</id>
		<title>Loose Storage II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Storage_II&amp;diff=12216"/>
		<updated>2025-09-09T14:34:28Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Updated storage size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Storage II&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Stores up to 400 units of a [[:Category:Unit products|solid product]]&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts II&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = 8 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x5&lt;br /&gt;
| Cargo         = [[:Category:Loose products|Loose products]]&lt;br /&gt;
| Storage       = 400&lt;br /&gt;
| Research      = Storage II&lt;br /&gt;
| Designation   = Storage&lt;br /&gt;
| Variants      = [[Loose Storage]]&amp;lt;br&amp;gt;[[Loose Storage III]]&amp;lt;br&amp;gt;[[Loose Storage IV]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Storage II&#039;&#039;&#039; is a [[:Category:Storage|storage]] building which allows for up to 400 pieces of [[:Category:Loose products|loose product]] to be stored. It acts as a simple buffer, a convenient drop-off point for [[Pickup]]s and [[Truck]]s near mines, and an offloading destination for the [[Trading Dock]], [[Shipyard]], and [[Loose Module (S)|Loose Modules]] in [[Cargo Depot (2)|Cargo Depots]].&lt;br /&gt;
&lt;br /&gt;
They also have 2 input and 2 output connection points for [[U-shape Conveyor]]s and can utilize all 4 simultaneously if so desired. Like many buildings, when the outputs are directly connected to the inputs of another (without conveyors), they transfer items at about 760 {{time}}.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_II&amp;diff=12215</id>
		<title>Talk:Loose Storage II</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Loose_Storage_II&amp;diff=12215"/>
		<updated>2025-09-09T14:32:20Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Storage Throughput added comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Storage Throughput ==&lt;br /&gt;
I corrected the storage size, but I have no idea if the throughput (which was twice what I presume the storage size was supposed to be in the old version) also changed. [[User:Strunkenwhite|Strunkenwhite]] ([[User talk:Strunkenwhite|talk]]) 14:31, 9 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Talk:Loose_Storage&amp;diff=12214</id>
		<title>Talk:Loose Storage</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Talk:Loose_Storage&amp;diff=12214"/>
		<updated>2025-09-09T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Storage Throughput added comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Storage Throughput ==&lt;br /&gt;
I updated the storage size, but I have no idea if the throughput (which was twice the storage size) also changed. [[User:Strunkenwhite|Strunkenwhite]] ([[User talk:Strunkenwhite|talk]]) 14:30, 9 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Loose_Storage&amp;diff=12213</id>
		<title>Loose Storage</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Loose_Storage&amp;diff=12213"/>
		<updated>2025-09-09T14:25:15Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Updated storage size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = Loose Storage&lt;br /&gt;
| Tier          = 1&lt;br /&gt;
| Description   = Stores up to 200 units of a [[:Category:Unit products|solid product]]&lt;br /&gt;
| Recipe        = &lt;br /&gt;
  {{Machine Recipe&lt;br /&gt;
    | Input1Name  = Construction Parts&lt;br /&gt;
    | Input1Qty   = 30&lt;br /&gt;
    }}&lt;br /&gt;
| Workers       = None&lt;br /&gt;
| Electricity   = 4 KW&lt;br /&gt;
| Maintenance   = None&lt;br /&gt;
| Footprint     = 5x5&lt;br /&gt;
| Cargo         = [[:Category:Loose products|Loose products]]&lt;br /&gt;
| Storage       = 200&lt;br /&gt;
| Research      = Storage&lt;br /&gt;
| Designation   = Storage&lt;br /&gt;
| Variants      = [[Loose Storage II]]&amp;lt;br&amp;gt;[[Loose Storage III]]&amp;lt;br&amp;gt;[[Loose Storage IV]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Loose Storage&#039;&#039;&#039; is a [[:Category:Storage|storage]] building which allows for up to 200 pieces of [[:Category:Loose products|loose product]] to be stored. It acts as a simple buffer, a convenient drop-off point for [[Pickup]]s and [[Truck]]s near mines, and an offloading destination for the [[Trading Dock]], [[Shipyard]], and [[Loose Module (S)|Loose Modules]] in [[Cargo Depot (2)|Cargo Depots]].&lt;br /&gt;
&lt;br /&gt;
They also have 2 input and 2 output connection points for [[U-shape Conveyor]]s and can utilize all 4 simultaneously if so desired. Like many buildings, when the outputs are directly connected to the inputs of another (without conveyors), they transfer items at about 360 {{time}}.&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Unity&amp;diff=12212</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Unity&amp;diff=12212"/>
		<updated>2025-09-09T03:03:59Z</updated>

		<summary type="html">&lt;p&gt;Strunkenwhite: Unity can also be generated and consumed by Edicts (controllable from the Captain&amp;#039;s Office)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Image         = Unity_Large.png&lt;br /&gt;
| Name          = Unity&lt;br /&gt;
| Type1         = &lt;br /&gt;
| State         = Virtual&lt;br /&gt;
| Variants      = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
Unity is a resource that is generated by the [[Settlement]], and consumed by buildings.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Settlements generate unity depending on what resources they have access to. Usually, each resource, if fully satisfied, generates between 1-2 unity per month. (Main article: [[Settlement#List of services]]) Some [[Edicts]] in the [[Captain&#039;s Office I]] increase the unity settlements produce, and one directly increases unity.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
* [[Outposts]], like [[Quartz Mine]] or [[Oil Rig]]&lt;br /&gt;
* [[Trade|Quick Trade and Contracts]]&lt;br /&gt;
* [[Research Lab]]&lt;br /&gt;
* Most [[Edicts]] in the [[Captain&#039;s Office I]]&lt;br /&gt;
* -0.25 per boosted building&lt;br /&gt;
* Instantly deliver resources to construct buildings&lt;br /&gt;
* Recovering a stuck [[Vehicles|Vehicle]]&lt;br /&gt;
* Instantly removing materials from buildings (can remove only ones for a released recipe)&lt;br /&gt;
* Instantly repair vehicle or building if broken when the settlement lacks [[Maintenance]]&lt;/div&gt;</summary>
		<author><name>Strunkenwhite</name></author>
	</entry>
</feed>