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	<id>http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yorven</id>
	<title>Captain of Industry Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.coigame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yorven"/>
	<link rel="alternate" type="text/html" href="http://wiki.coigame.com/Special:Contributions/Yorven"/>
	<updated>2026-04-21T03:58:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=Home_Island&amp;diff=12329</id>
		<title>Home Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Home_Island&amp;diff=12329"/>
		<updated>2026-03-10T14:37:16Z</updated>

		<summary type="html">&lt;p&gt;Yorven: Added Shattered Isles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Home Island&#039;&#039;&#039; is the island where you build on. It is the only location on the [[World Map]] where you can build things. &lt;br /&gt;
&lt;br /&gt;
At the start of a new game, the player has 7+ maps to choose from; each with it&#039;s own difficulty level, starting resources, land area and terrain types.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can choose various difficulty options, or just select a default difficulty (Sailor/Captain/Admiral).&lt;br /&gt;
&lt;br /&gt;
= Maps =&lt;br /&gt;
&lt;br /&gt;
Currently there are 8 island maps. They have multiple start points, with varying difficulty:&lt;br /&gt;
=== New Haven ===&lt;br /&gt;
This is the easiest map, recommended for new players. (Difficulty level: Easy/Medium/Hard)&lt;br /&gt;
&lt;br /&gt;
A mostly flat map, with an wide open starting area and all necessary starting resources close nearby.&lt;br /&gt;
&lt;br /&gt;
=== Shattered Isles ===&lt;br /&gt;
A map with many individual islands that need to be connected to form a single industrial system. (Difficulty level: Easy)&lt;br /&gt;
&lt;br /&gt;
The largest map in the game.&lt;br /&gt;
&lt;br /&gt;
=== Dragontail Isle ===&lt;br /&gt;
A map meant to show of the utility of the new train system. (Difficulty level: Easy/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to be using trains. A lot.&lt;br /&gt;
 &lt;br /&gt;
=== Armageddon ===&lt;br /&gt;
A map with a distinctive crater in the middle. (Difficulty level: Easy/Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
If you can get down the crater, you can get plenty of uranium and titanium.&lt;br /&gt;
&lt;br /&gt;
=== Beach ===&lt;br /&gt;
This map is for advanced players. (Difficulty level: Easy/Medium/Hard)&lt;br /&gt;
&lt;br /&gt;
A fairly flat map, but with starting area in a desert and most of the island&#039;s shores blocked by mountains. Has a second, smaller island.&lt;br /&gt;
&lt;br /&gt;
=== Curland ===&lt;br /&gt;
This map is for advanced players. (Difficulty level: Easy/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A fairly flat map, but shaped as a C-shaped atoll.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Peak ===&lt;br /&gt;
This map is for advanced players looking for additional challenges. (Difficulty level: Medium/Hard/Insane)&lt;br /&gt;
&lt;br /&gt;
A mountainous map, with a steep mountain at it&#039;s center.&lt;br /&gt;
&lt;br /&gt;
=== You Shall Not Pass ===&lt;br /&gt;
This map is for expert players. (Difficulty level: Hard)&lt;br /&gt;
&lt;br /&gt;
A map which is mostly a plateau, with the exception of the starting area. Starting area has limited resources.&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
Supporter Edition only. (Difficulty level: $10 USD)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big crater I guess? With most of the map underwater, messing up means starting over. Or just loading a save.&lt;br /&gt;
&lt;br /&gt;
=== Insula Mortis ===&lt;br /&gt;
This map was for advanced players looking for additional challenges. (Difficulty level: Time Travel)&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Jolly Roger&#039;&#039;-shaped map, with multiple separated landmasses. It&#039;s no longer in the game.&lt;br /&gt;
&lt;br /&gt;
=== Community Maps ===&lt;br /&gt;
You can use a custom map. (Difficulty level: Varies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Island reserves==&lt;br /&gt;
{{:Home Island/Natural resources}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
* Old versions of some of the maps:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New Haven.png|New Haven&lt;br /&gt;
File:The Beach.png|The Beach&lt;br /&gt;
File:Curland.png|Curland&lt;br /&gt;
File:Golden Peak.png|Golden Peak&lt;br /&gt;
File:You Shall Not Pass.png|You Shall Not Pass&lt;br /&gt;
File:The Crater.png|The Crater&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yorven</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Microchips&amp;diff=12205</id>
		<title>Microchips</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Microchips&amp;diff=12205"/>
		<updated>2025-09-03T20:17:45Z</updated>

		<summary type="html">&lt;p&gt;Yorven: Added microchip stages explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material&lt;br /&gt;
| Name          = Microchips&lt;br /&gt;
| Type1         = Crafted material&lt;br /&gt;
| State         = Unit&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Microchips&#039;&#039;&#039; are a complex, late game item made in the [[Microchip Machine]] or [[Microchip Machine II|its upgrade]]. While not being used for any buildings in themselves, they are an ingredient in making [[Electronics III], which in turn are used for many important late-game items such as [[Lab Equipment IV]] and [[Maintenance III]]&lt;br /&gt;
&lt;br /&gt;
Microchips are notable for having a lengthy production chain of 12 intermediate products, beginning with [[Silicon Wafer]]&amp;lt;nowiki/&amp;gt;s and ending with [[Microchips Stage 4 B]], which are used to craft microchips themselves. Each stage is built in the microchip machine using the preceding stage and a small amount of [[Water]] and [[Acid]], [[Copper]] and [[Plastic]], or [[Gold]], in that order, and repeating for four full rotations, for a total of 12 stages.&lt;br /&gt;
&lt;br /&gt;
Each stage operates at the same rate, consuming and producing 6 (or 18 for the Microchip Machine II) of each microchip stage, while consuming 2 (or 6) of the intermediate product(s) added. The final stage is especially efficient, producing 12 (or 36) microchips.&lt;br /&gt;
&lt;br /&gt;
The twelve stages, along with the items needed to craft them, are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Microchip Stages&lt;br /&gt;
!Stage&lt;br /&gt;
!Item to Craft&lt;br /&gt;
|-&lt;br /&gt;
|[[Silicon Wafer]]&lt;br /&gt;
|Water + Silicon&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 1 A|1A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 1 B|1B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 1 C|1C]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 2 A|2A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 2 B|2B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 2 C|2C]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 3 A|3A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 3 B|3B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 3 C|3C]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 4 A|4A]]&lt;br /&gt;
|Water + Acid&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips Stage 4 B|4B]]&lt;br /&gt;
|Copper + Plastic&lt;br /&gt;
|-&lt;br /&gt;
|Microchip&lt;br /&gt;
|Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Yorven</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=World_Map&amp;diff=12204</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=World_Map&amp;diff=12204"/>
		<updated>2025-09-03T18:32:36Z</updated>

		<summary type="html">&lt;p&gt;Yorven: Grammar, deleted repeated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;World Map&#039;&#039;&#039;&#039;&#039; represents the world that the player can explore using {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}, which uses {{infoicon|Diesel}}.  The world map is a map of nodes which represent your [[Home Island]], {{infoicon|Villages|ui=yes|new=yes}}, various mines or quarries, {{infoicon|Oil Rig||text=Oil Rigs|ui=yes}}, a {{infoicon|Groundwater Well|ui=yes|new=yes}}, {{infoicon|Sawmill||plural=s|ui=yes}}, [[Location With Enemy| Locations With Enemies]], [[Location With Loot|Locations With Loot]], or {{infoicon|Cargo Ship|icononly=yes|ui=yes}}[[Damaged Cargo Ship]]s. When the ship encounters [[Location With Enemy| an enemy]], it might get damaged. This then requires repairs, which consume resources such as Steel, Electronics, and Mechanical Parts. The player is limited in exploration by the capabilities of their ship. As the player researches new technologies, they are able to improve the ships battle score, engine, fuel reserves and radar range. This then allows the ship to explore areas occupied by stronger enemies, and areas which the ship did not have enough fuel to travel to.&lt;br /&gt;
&lt;br /&gt;
The world map structure is fixed, however the nodes on the map are placed randomly based on your map seed.&lt;br /&gt;
&lt;br /&gt;
==Map Locations==&lt;br /&gt;
{{:World Map/Map Locations}}&lt;/div&gt;</summary>
		<author><name>Yorven</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=World_Map/Map_Locations&amp;diff=12203</id>
		<title>World Map/Map Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=World_Map/Map_Locations&amp;diff=12203"/>
		<updated>2025-09-03T18:24:43Z</updated>

		<summary type="html">&lt;p&gt;Yorven: /* Exploration */ Formatting, clarity, grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{lc:{{PAGENAME}}}} | World Map || {{Main|World Map}} }}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
&lt;br /&gt;
====At the beginning of every game, there are several locations already available on the {{infoicon|World Map|ui=yes}}:====&lt;br /&gt;
&lt;br /&gt;
* The [[Home Island]], displayed as a yellow icon with three houses, from which the game begins.&lt;br /&gt;
&lt;br /&gt;
* A {{infoicon|Villages|text=village|ui=yes|new=yes}} next to your [[Home Island]] for easy early game trade once you&#039;ve gained access to trading through research, repairs and infrastructure.&lt;br /&gt;
&lt;br /&gt;
* Several [[Unknown Location | Unknown Locations]], displayed as grey question marks, which can be explored with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} once it is repaired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Discovering locations:====&lt;br /&gt;
&lt;br /&gt;
Locations can be &#039;&#039;&#039;discovered&#039;&#039;&#039; in two ways: &lt;br /&gt;
&lt;br /&gt;
* In the early game, it is only possible to discover an [[Unknown Location]] by ordering the ship to travel there and explore it. Once explored, the location will be discovered, and any further connecting nodes will be revealed as an Unknown Location, &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* After upgrading the Ship&#039;s [[The Ship|bridge]], locations can be discovered by visiting the node on the map directly preceding the new location. Connecting nodes will be revealed with their original icon, coloured either &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039;, if there is an [[Enemy|enemy]] present or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Exploring locations:====&lt;br /&gt;
&lt;br /&gt;
Locations can be &#039;&#039;&#039;Explored&#039;&#039;&#039; by visiting them with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}: &lt;br /&gt;
Unexplored locations fall into two categories:&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;[[Location With Enemy]]&#039;&#039;&#039; with a &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; map icon. (It must be defeated for the location to be &#039;&#039;Explored&#039;&#039;.)&lt;br /&gt;
# An &#039;&#039;&#039;[[Unknown Location]]&#039;&#039;&#039; with a &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; map icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Map locations by type:==&lt;br /&gt;
&lt;br /&gt;
===Unknown Locations===&lt;br /&gt;
[[Unknown Location]]s are locations not yet explored by The Ship, they can have two coloure:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039; icon. A discovered, but not yet revealed location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. A {{infoicon|Villages|text=Village|ui=yes|new=yes}} or a [[Damaged Cargo Ship]] waiting to be explored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Locations With Loot====&lt;br /&gt;
[[Location With Loot|Locations With Loot]] are actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame, although the {{infoicon|World Map|ui=yes}} icon is a &#039;&#039;Treasure chest&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Upon defeating this location it will turn into a [[Fully Explored]](&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
{{infoicon|Villages|ui=yes|new=yes}} have three different colours:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. Waiting To be explored. Actually called &amp;quot;[[Unknown Location]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; icon. Waiting To be traded with. Actually called &amp;quot;Settlement&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Damaged Cargo Ships====&lt;br /&gt;
[[Damaged Cargo Ship]]s have three different colours:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; icon. Waiting To be explored. Actually called &amp;quot;[[Unknown Location]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. Waiting To be repaired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Resources Locations====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; icon. Waiting To be liberated. Actually called &amp;quot;[[Location With Enemy]]&amp;quot; ingame.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. Waiting To be repaired.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; icon. Waiting To be traded with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fully Explored====&lt;br /&gt;
[[Fully Explored]] locations have no other uses than to be travelled through or to.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; icon. It used to be either a [[Damaged Cargo Ship]], a [[Location With Loot]] or a simple [[Location With Enemy]] (with a &#039;&#039;skull&#039;&#039; map icon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Map locations by colour:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;GRAY&#039;&#039;&#039;&#039;&#039; [[Unknown Location]] can be any kind of location.====&lt;br /&gt;
* The true nature of this location is revealed by Exploring it with {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;GREEN&#039;&#039;&#039;&#039;&#039; [[Unknown Location]] can be two different type of locations:====&lt;br /&gt;
&lt;br /&gt;
* A {{infoicon|Villages|text=Village|ui=yes|new=yes}},&lt;br /&gt;
&lt;br /&gt;
* or a [[Damaged Cargo Ship]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;RED&#039;&#039;&#039;&#039;&#039; [[Location With Enemy]] can be five different type of locations:====&lt;br /&gt;
&lt;br /&gt;
* A simple [[Location With Enemy]], displayed on the {{infoicon|World Map|ui=yes}} with a &#039;&#039;skull&#039;&#039; icon. Upon defeating this location, none, but the right of passage through this node is granted and the location will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
&lt;br /&gt;
* A [[Location With Loot]], displayed on the {{infoicon|World Map|ui=yes}} with a &#039;&#039;treasure chest&#039;&#039; icon. Upon defeating this location a varying amount of loot is obtained and the right of passage through this node is granted and the location will turn into a [[Fully Explored]](&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
&lt;br /&gt;
* A {{infoicon|Cargo Ship|icononly=yes|ui=yes}}[[Damaged Cargo Ship]] waiting to be liberated, repaired and claimed for your own. Upon claiming he ship, the the {{infoicon|World Map|ui=yes}} icon will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
&lt;br /&gt;
* A {{infoicon|Villages|text=Village|ui=yes|new=yes}} waiting to be liberated. Upon liberation, the {{infoicon|World Map|ui=yes}} icon will turn &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;, essentially allowing [[Trade]] with the village.&lt;br /&gt;
&lt;br /&gt;
* Or a Resources location, waiting to be liberated. Upon liberation, the {{infoicon|World Map|ui=yes}} icon will turn &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; Cargo Ship====&lt;br /&gt;
&lt;br /&gt;
* Waiting to be repaired and claimed for your own. Upon claiming he ship, the the {{infoicon|World Map|ui=yes}} icon will turn into a [[Fully Explored]] (&#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;) location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039; Resources location====&lt;br /&gt;
&lt;br /&gt;
* Once the enemy at this location has been defeated, the {{infoicon|World Map|ui=yes}} icon turns &#039;&#039;&#039;&#039;&#039;BLUE&#039;&#039;&#039;&#039;&#039;, indicating the &#039;&#039;&#039;Resource Location&#039;&#039;&#039; can be repaired. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; Resources location====&lt;br /&gt;
&lt;br /&gt;
* Once repaired, the location starts using Manpower and Unity to produce resources (and the icon is turns &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
* Those resouces then are then needed to be transported to the [[Home Island]] with either {{infoicon|Battleship|ui=yes|link=The Ship|text=The Ship}} or a {{infoicon|Cargo Ship|ui=yes}}.&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Sawmill|plural=s|ui=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Oil Rig|plural=s|ui=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Sulfur Mine|plural=s|ui=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Quartz Mine|plural=s|ui=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Uranium Mine|plural=s|ui=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Coal Mine|plural=s|ui=yes|new=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Rock Mine|plural=s|ui=yes|new=yes}}&lt;br /&gt;
&lt;br /&gt;
:* {{infoicon|Limestone Quarry|plural=s|ui=yes|new=yes}}&lt;br /&gt;
&lt;br /&gt;
:* And a {{infoicon|Groundwater Well|ui=yes|new=yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; Village====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;YELLOW&#039;&#039;&#039;&#039;&#039; {{infoicon|Villages|ui=yes|new=yes}} can be [[Trade|traded]] with.&lt;br /&gt;
* Some Villages require a Donation before [[Trade]] can be established.&lt;/div&gt;</summary>
		<author><name>Yorven</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=Home_Island/Natural_resources&amp;diff=12200</id>
		<title>Home Island/Natural resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=Home_Island/Natural_resources&amp;diff=12200"/>
		<updated>2025-08-27T05:16:41Z</updated>

		<summary type="html">&lt;p&gt;Yorven: Added crater total resource reserves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }}&lt;br /&gt;
Each [[Home Island]] contains varying amounts of natural resources. The amount of resources mined by [[Excavator]]s is modified by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of {{infoicon|Crude Oil}} (and maybe {{infoicon|Water}}?) is modified by the Extra Starting Materials modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.&lt;br /&gt;
&lt;br /&gt;
All maps have been updated for U3/0.7 (larger, with added {{infoicon|Bauxite}}, {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} and {{infoicon|Uranium Ore}} deposits), with the addition of Dragontail Isle, and removal of Insula Mortis. Armageddon was also added in an earlier update.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-y: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style = &amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Easily accessible resource reserves on the Home Island (version 0.7.5)&lt;br /&gt;
|- style = &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Sand}} !! {{infoicon|Quartz}}!! {{infoicon|Gold Ore}} !! {{infoicon|Uranium Ore}} !!  {{infoicon|Bauxite}} !! {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} !! {{infoicon|Crude Oil}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:New Haven U3.jpg|100px]] New Haven&lt;br /&gt;
| 1.4 || 0.88 || 1.4 || 1.7 || 3.3 || 1.7 || 0.83 || 0.21 || 0.79 || 0.33 || 0.69 || 0.14 || 0.22&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Dragontail Isle U3.jpg|100px]] Dragontail Isle&lt;br /&gt;
| 1.7 || 1.1 || 1.5 || 2.1 || 2.8 || 1.6 || 1.1 || 0.27 || 1.7 || 0.59 || 0.43 || 0.19 || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Armageddon U3.jpg|100px]] Armageddon&lt;br /&gt;
| 2.3 || 1.6 || 1.1 || 1.9 || 3 || 1 || 0.67 || 1.4 || 1.4 || 0.5 || 0.4 || 0.19 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Beach U3.jpg|100px]] Beach&lt;br /&gt;
| 0.9 || 1.5 || 1.3 || 0.71 || 13 || 1.3 || 0.47 || 0.29 || 1.7 || 0.057 || 0.82 || 0.15 || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Curland U3.jpg|100px]] Curland&lt;br /&gt;
| 1.7 || 2.2 || 1 || 2.7 || 3.6 || 1.8 || 0.32 || 0.37 || 1.9 || 0.56 || 0.79 || 0.14 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Golden Peak U3.jpg|100px]] Golden Peak&lt;br /&gt;
| 1.3 || 1.5 || 0.96 || 1.5 || 3 || 1.5 || 2.4 || 0.73 || 1 || 0.1 || 0.41 || 0.18 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:You Shall Not Pass U3.jpg|100px]] You Shall Not Pass&lt;br /&gt;
| 0.97 || 1 || 1.1 || 2.5 || 2.5 || 0.97 || 0.48 || 0.79 || 1.2 || 0.32 || 1 || 0.16 || 0.17&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:The Crater.png|100px]] The Crater*&lt;br /&gt;
| 3.7 || 2.3 || 5.8 || 1.8 || 0.7 || - || 0.67 || - || - || - || 0.7 || 0.48 || 0.87&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-y: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style = &amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Total resource reserves on the Home Island (version 0.7.5)&lt;br /&gt;
|- style = &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Sand}} !! {{infoicon|Quartz}}!! {{infoicon|Gold Ore}} !! {{infoicon|Uranium Ore}} !!  {{infoicon|Bauxite}} !! {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} !! {{infoicon|Crude Oil}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:New Haven U3.jpg|100px]] New Haven&lt;br /&gt;
| 9.3 || 9.1 || 12 || 8.2 || 5.2 || 11 || 5.1 || 2.3 || 5.3 || 0.35 || 0.69 || 0.14 || 0.22&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Dragontail Isle U3.jpg|100px]] Dragontail Isle&lt;br /&gt;
| 13 || 11 || 13 || 9.4 || 4.5 || 11 || 6.6 || 4 || 7.5 || 4 || 0.93 || 0.19 || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Armageddon U3.jpg|100px]] Armageddon&lt;br /&gt;
| 13 || 8.7 || 15 || 7.9 || 4.4 || 7 || 5.6 || 7.5 || 12 || 1.6 || 0.4 || 0.19 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Beach U3.jpg|100px]] Beach&lt;br /&gt;
| 9.8 || 8.6 || 10 || 6.1 || 16 || 7.4 || 3.3 || 5 || 8.5 || 0.46 || 0.82 || 0.15 || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Curland U3.jpg|100px]] Curland&lt;br /&gt;
| 12 || 9.2 || 9.4 || 9.5 || 5.4 || 7.5 || 3.4 || 6.8 || 7.6 || 1.6 || 1.8 || 0.14 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:Golden Peak U3.jpg|100px]] Golden Peak&lt;br /&gt;
| 10 || 11 || 9.6 || 6.9 || 3.5 || 9.8 || 130 || 6.4 || 9.5 || 0.28 || 0.41 || 0.18 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:You Shall Not Pass U3.jpg|100px]] You Shall Not Pass&lt;br /&gt;
| 11 || 12 || 24 || 11 || 6 || 7.7 || 2.7 || 7.1 || 7.9 || 10 || 1 || 0.16 || 0.17&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align: left&amp;quot; | [[File:The Crater.png|100px]] The Crater*&lt;br /&gt;
| 11 || 11 || 11 || 7.6 || 2.5 || 7.9 || 5.1 || 4.2 || 11 || 1 || 0.4 || 0.3 || 0.27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Crater map is exclusive to the Supporter Edition.&lt;br /&gt;
&amp;lt;/div&amp;gt;All numbers in the table are in units of millions (1=1,000,000). Note that only Dragontail Isle and Curland have ocean oil deposits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.&lt;br /&gt;
* {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground or mixing {{infoicon|Compost|new=yes}} and {{infoicon|Gravel}}.&lt;br /&gt;
* {{infoicon|Wood}} is infinite, since Trees can be planted with [[Tree Planter]]s.&lt;br /&gt;
** This also means {{infoicon|Coal}} is as well, since it can be made from {{infoicon|Wood}} with a [[Coal Maker]].&lt;br /&gt;
* {{infoicon|Water}} can be indefinitely collected by 3 different ways: &lt;br /&gt;
** Rain can also be collected directly with the use of a [[Rainwater Harvester]].&lt;br /&gt;
** Rain replenishes the Natural Groundwater reservoir (which can be pumped with a [[Groundwater Pump]]).&lt;br /&gt;
** {{infoicon|Seawater}} can be pumped limitlessly from the sea with a [[Seawater Pump]]([[Seawater Pump (Tall)|Tall]]) and turned into {{infoicon|Water}} through desalination.&lt;br /&gt;
* {{infoicon|Crude Oil}} consumption can potentially be avoided in the mid-game using the [[Biodiesel]] technology for {{infoicon|Diesel}} and [[Naphtha Reforming]] for {{infoicon|Naphtha}}.&lt;br /&gt;
** Additionally, the player can switch over to {{infoicon|Hydrogen}} usage for vehicles.&lt;br /&gt;
* {{infoicon|Quartz}} is effectively crystallized {{infoicon|Sand}}, and can be turned into it by processing it in a [[Crusher]] twice, prolonging the time to run out, while potentially saving your nice looking beaches. &lt;br /&gt;
** {{infoicon|Manufactured Sand|new=yes}}, made from {{infoicon|Rock}} via {{infoicon|Gravel}}, can substitute for sand in {{infoicon|Concrete Slab}} and {{infoicon|Filter Media}} production, also saving sand.&lt;br /&gt;
* All other resources can be imported infinitely from [[Outposts]] or by [[Contract]]s, or dropping an endgame asteroid.&lt;/div&gt;</summary>
		<author><name>Yorven</name></author>
	</entry>
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