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	<title>U-shape Connector - Revision history</title>
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	<updated>2026-05-12T21:51:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.coigame.com/index.php?title=U-shape_Connector&amp;diff=11808&amp;oldid=prev</id>
		<title>Prometheus0000: remove</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=U-shape_Connector&amp;diff=11808&amp;oldid=prev"/>
		<updated>2025-06-23T13:46:30Z</updated>

		<summary type="html">&lt;p&gt;remove&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:46, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Name          = U-shape Connector&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Name          = U-shape Connector&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Image         = MiniZip IoPortShape LooseMaterialConveyor.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Image         = MiniZip IoPortShape LooseMaterialConveyor.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Tier          = 2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Description   = Connects multiple conveyor belts and distributes products between them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Description   = Connects multiple conveyor belts and distributes products between them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cargo         = [[:Category:Loose products|Loose Products]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cargo         = [[:Category:Loose products|Loose Products]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Prometheus0000</name></author>
	</entry>
	<entry>
		<id>http://wiki.coigame.com/index.php?title=U-shape_Connector&amp;diff=11807&amp;oldid=prev</id>
		<title>Prometheus0000: create page</title>
		<link rel="alternate" type="text/html" href="http://wiki.coigame.com/index.php?title=U-shape_Connector&amp;diff=11807&amp;oldid=prev"/>
		<updated>2025-06-23T13:44:56Z</updated>

		<summary type="html">&lt;p&gt;create page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox machine&lt;br /&gt;
| Name          = U-shape Connector&lt;br /&gt;
| Image         = MiniZip IoPortShape LooseMaterialConveyor.png&lt;br /&gt;
| Tier          = 2&lt;br /&gt;
| Description   = Connects multiple conveyor belts and distributes products between them.&lt;br /&gt;
| Cargo         = [[:Category:Loose products|Loose Products]]&lt;br /&gt;
| Throughput    = 450+&lt;br /&gt;
| Designation   = Transports&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;U-shape Connector&amp;#039;&amp;#039;&amp;#039; is used to split or merge [[:Category:Loose products|Loose Products]] transports. It doesn&amp;#039;t cost anything to build, and it is automatically generated when connecting transports of this type to each other. You can pass items through it as fast as you can send them in.&lt;br /&gt;
&lt;br /&gt;
You can place it directly against building ports to receive or send products. It does not connect to anything that can have a variable I/O (ship modules, balancers, and other connectors).&lt;br /&gt;
&lt;br /&gt;
You cannot create connectors of the same type next to each other automatically as they won&amp;#039;t connect, but you can place them manually.&lt;br /&gt;
&lt;br /&gt;
Note that connectors will disappear when they are deemed unnecessary (no splits, same tier, same direction). If you wish to place connectors in close quarters you may need to copy them and the belts from elsewhere.&lt;br /&gt;
&lt;br /&gt;
{{Footer Infobox}}&lt;/div&gt;</summary>
		<author><name>Prometheus0000</name></author>
	</entry>
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