Time

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Revision as of 12:28, 23 December 2025 by Radamanthe (talk | contribs) (fix statistics window points infos (not sure if it was describing a previous version, but it hardly made any sense anyway).)
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Every process takes certain amount of time or duration to happen. Currently, the smallest measurement unit is half a day, represented by 1 . Therefore, 60 represent an in-game month.

Each month has 30 days, and each year has 12 months or 360 days.

Game Speed

At the normal speed. one day takes 2 real life seconds. This speed can be then doubled, or tripled.

Production

On the info panel for machines with recipes is a checkbox labeled show / 60. This option changes the recipe display to show the amount of products over 60 instead of the machine's inherent cycle. The wiki displays both numbers at the same time.

Show / 60 could be described as the theoretical output, because it normalizes the machine's output over time. This makes it easier to compare the output and input of different machines when planning logistics and automation.

However, the numbers available through this option represents a best case and perfect interoperability between machines. In most cases, machines are connected via belts, pipes, or chutes which introduce dynamics which keep particular machines starved and unable to output their theoretical maximum. These effects scale in proportion with the amount of items being transported.

Statistics Window

Each point numbered on the statistics display represents 1 day when viewing 120 days, 1 month when viewing 120 months and 1 year when viewing 100 years. At max view, each point represents several years depending on total game duration.