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'''Research''' allows you to unlock new buildings, [[transports]], [[vehicles]], [[edicts]], and [[recipes]]. After selecting a research technology in the research screen, you can also queue up other technologies, which will be researched afterwards. The number of technologies in the queue is represented by the "+X" number next to the current research in the research bar. It is possible to remove items from the research queue by selecting them, and clicking remove from queue, however it seems that you need to remove the last added research from the queue first, before you can remove any other research from it. You can also cancel the whole research queue by cancelling the current research, which will also clear the whole queue.
'''Research''' allows you to unlock new buildings, [[vehicles]], [[edicts]], [[recipes]] and [[the Ship|ship]] upgrades.  
 
You may add more than one research to the research queue and they will be researched in the order you have added them. The number of technologies in your current research queue are represented by the "+X" number that is located next to the current research in the research bar. You can remove items from the research queue by selecting them, and clicking on the "Remove From Queue" button.  However, you must remove the items from the queue in the order they were added as well.  If you wish to cancel the entire research queue, simply cancel the current research and it will also clear the current queue.


= Research Points =
= Research Points =
Each [[Research Lab]] produces a certain amount of research points every month. Each technology has a "difficulty rating", which defines how many research points you need to research in order to unlock the technology. The difficulty rating can be seen next to the technology name in the research screen, e.g. "Construction III[9]". The difficulty rating is not directly linked to the amount of research points needed to research a technology, as in for a technology with a difficulty rating of 10, you need exactly 100 research points. However, you can assume that each difficulty rating increases the research points needed by 27. Meaning that if you want to research Construction III technology, which has difficulty rating of 9, you will need to generate approximately 9*27 = 243 research points to unlock it. Although, the actual amount of research points needed for difficulty rating of 9 is 234. This means that to unlock the Construction III, using a single Research Lab II, which generates 4 research points per month, you will need to wait approximately 243 / 4 = 60 months, and use up 243 [[Lab Equipment]].
Each lab produces an amount of RP equivalent to the amount of items it consumes (or 3 for the first one), plus a % bonus for: [[Population]], [[Edicts]], and supposedly the space station? Someone else who knows can add the amounts.
{| class="wikitable"
|+ Research speed per lab
|-
! Research labs !! Research speed
|-
| {{infoicon|Research Lab}} || 3.2
|-
| {{infoicon|Research Lab II}} || 4
|-
| {{infoicon|Research Lab III}} || 4.8
|-
| {{infoicon|Research Lab IV}} || 5.6
|-
| {{infoicon|Research Lab V}} || 6.4
|}
{| class="wikitable mw-collapsible"
|+
!Difficulty Level
!Research
Points


Needed
Each research has a fixed numerical cost, visible by looking at it on the research tree. (Total RP*(1+bonuses))/research cost is how many months it will take to complete.
!Game Speed x1
&


Research Lab x1
= Repeatable Research =
!Lab
Equipment


Type Needed
There's repeatable research available in the game, with the useful ones being available at the very end. They probably increase in cost as you research them? And seem to require 'space research' from a certain point too.
!Lab
Equipment


QTY Needed
{| class="wikitable"
|+ Repeatable research info
|-
|-
|1
! ResearchID !! SR Need<ref name="SR"/> !! Max Lvl !! Effect !! Effect at Max level<ref name="max"/>
|18.4
|00h 05m 45s
|None
|None
|-
|-
|2
|Vehicles Pollution<ref name="early"/>      || 15 || 20 || -4% pollution from vehicles || -80%
|36.8
|00h 11m 30s
|None
|None
|-
|-
|3
|Ships Pollution<ref name="early"/>          || 15 || 20 || -4% pollution from ships || -80%
|70.4
|00h 22m 00s
|None
|None
|-
|-
|4
|Trains Pollution<ref name="early"/>        || 15 || 20 || -4% pollution from trains || -80%
|98.4
|00h 30m 45s
|None
|None
|-
|-
|5
|Crop Yield              || 20 || 250 || +1% to crop yield, +0.25% crop water consumption<ref name="crop"/>  || +250%, +62.5%
|125.6
|00h 39m 15s
|None
|None
|-
|-
|5
|Tree Growth Speed        || 5 || 50 || +1% to tree growth speed || +50%
|128
|00h 32m 00s
|Tier 1 (White)
|128
|-
|-
|6
|Rainwater Yield          || 10 || 40 || +5% to rainwater yield<ref name="rain"/> || +200%
|155
|00h 38m 45s
|Tier 1 (White)
|155
|-
|-
|7
|Settlement Water Use    || 10 || 40 || -2% settlement water consumption<ref name="setwat"/> || -80%
|182
|00h 45m 30s
|Tier 1 (White)
|182
|-
|-
|8
|Unity Capacity          || 5 || 60 || +5% to unity capacity || +300%
|210
|00h 52m 30s
|Tier 1 (White)
|210
|-
|-
|9
|Housing Capacity        || 4 || 40 || +5% to housing capacity || +200%
|237
|00h 59m 15s
|Tier 1 (White)
|237
|-
|-
|10
|Focus Points            || 5 || 25 || +4% focus generated by offices || +100%
|264
|01h 06m 00s
|Tier 1 (White)
|264
|-
|-
|10
|Vehicle Limit            || 20 || 60 || +5 to vehicle limit || +300
|265.2
|00h 55m 15s
|Tier 2 (Yellow)
|221
|-
|-
|12
|Vehicles Fuel Use        || 5 || 35 || -1% to vehicle fuel consumption || -35%
|320.4
|01h 06m 45s
|Tier 2 (Yellow)
|267
|-
|-
|13
|Ships Fuel Use          || 5 || 35 || -1% to ships fuel consumption || -35%
|346.8
|01h 12m 15s
|Tier 2 (Yellow)
|289
|-
|-
|14
|Trains Fuel Use          || 5 || 35 || -1% to trains fuel consumption || -35%
|375.6
|01h 18m 15s
|Tier 2 (Yellow)
|313
|-
|-
|15
|Rockets Capacity        || 1 || 20 || +5% to rocket payload capacity<ref name="rocket"/> || +100%
|402
|01h 23m 45s
|Tier 2 (Yellow)
|335
|-
|-
|16
|Maintenance Output      || 4 || 50 || +1% to maintenance production bonus<ref name="maint"/> || +50%
|429.8
|01h 16m 45s
|Tier 3 (Red)
|307
|-
|-
|18
|World Mine Output        || 5 || 50 || +2% to world mine and oil rig efficiency<ref name="WM"/> || +100%
|484.4
|01h 26m 30s
|Tier 3 (Red)
|346
|-
|-
|19
|Solar Power              || 10 || 200 || +2% to solar power production || +400%
|511
|01h 31m 15s
|Tier 3 (Red)
|365
|-
|20
|539
|01h 36m 15s
|Tier 3 (Red)
|385
|-
|21
|567
|01h 41m 15s
|Tier 3 (Red)
|405
|-
|22
|593.6
|01h 46m 00s
|Tier 3 (Red)
|424
|-
|24
|648.2
|01h 55m 45s
|Tier 3 (Red)
|463
|-
|26
|702.8
|02h 05m 30s
|Tier 3 (Red)
|502
|-
|32
|866.6
|02h 34m 45s
|Tier 3 (Red)
|619
|-
|36
|977.6
|02h 32m 45s
|Tier 4 (Purple)
|611
|-
|38
|1032
|02h 41m 15s
|Tier 4 (Purple)
|645
|-
|40
|1096
|02h 51m 15s
|Tier 4 (Purple)
|685
|-
|42
|1150.4
|02h 59m 45s
|Tier 4 (Purple)
|719
|-
|52
|1424
|03h 42m 30s
|Tier 4 (Purple)
|890
|}
|}
<ref name="early">These 3 are available much earlier than the others. And are totally useless if you switch to Hydrogen</ref>
<ref name="SR">You need space research, done with the space station, from this point on</ref>
<ref name="max">Note that the info in max effect is based on math, not ingame, so it could be wrong</ref>
<ref name="crop">It's unclear how this would affect green manure or empty fields</ref>
<ref name="rain">This affects rainwater harvesters and, surprisingly, farms, while NOT affecting groundwater refilling</ref>
<ref name="setwat">Decreases waste water produced in proportion as well</ref>
<ref name="rocket">Applies to crew as well as cargo</ref>
<ref name="maint">Only applies to maintenance output, does not increase inputs, or {{infoicon|Recyclables|new=yes}} output</ref>
<ref name="WM">Probably only increases outputs, but other factory games like to use efficiency to mean 'extra free stuff', so who knows?</ref>
<references/>

Latest revision as of 01:29, 12 August 2025

Research allows you to unlock new buildings, vehicles, edicts, recipes and ship upgrades.

You may add more than one research to the research queue and they will be researched in the order you have added them. The number of technologies in your current research queue are represented by the "+X" number that is located next to the current research in the research bar. You can remove items from the research queue by selecting them, and clicking on the "Remove From Queue" button. However, you must remove the items from the queue in the order they were added as well. If you wish to cancel the entire research queue, simply cancel the current research and it will also clear the current queue.

Research Points

Each lab produces an amount of RP equivalent to the amount of items it consumes (or 3 for the first one), plus a % bonus for: Population, Edicts, and supposedly the space station? Someone else who knows can add the amounts.

Each research has a fixed numerical cost, visible by looking at it on the research tree. (Total RP*(1+bonuses))/research cost is how many months it will take to complete.

Repeatable Research

There's repeatable research available in the game, with the useful ones being available at the very end. They probably increase in cost as you research them? And seem to require 'space research' from a certain point too.

Repeatable research info
ResearchID SR Need[1] Max Lvl Effect Effect at Max level[2]
Vehicles Pollution[3] 15 20 -4% pollution from vehicles -80%
Ships Pollution[3] 15 20 -4% pollution from ships -80%
Trains Pollution[3] 15 20 -4% pollution from trains -80%
Crop Yield 20 250 +1% to crop yield, +0.25% crop water consumption[4] +250%, +62.5%
Tree Growth Speed 5 50 +1% to tree growth speed +50%
Rainwater Yield 10 40 +5% to rainwater yield[5] +200%
Settlement Water Use 10 40 -2% settlement water consumption[6] -80%
Unity Capacity 5 60 +5% to unity capacity +300%
Housing Capacity 4 40 +5% to housing capacity +200%
Focus Points 5 25 +4% focus generated by offices +100%
Vehicle Limit 20 60 +5 to vehicle limit +300
Vehicles Fuel Use 5 35 -1% to vehicle fuel consumption -35%
Ships Fuel Use 5 35 -1% to ships fuel consumption -35%
Trains Fuel Use 5 35 -1% to trains fuel consumption -35%
Rockets Capacity 1 20 +5% to rocket payload capacity[7] +100%
Maintenance Output 4 50 +1% to maintenance production bonus[8] +50%
World Mine Output 5 50 +2% to world mine and oil rig efficiency[9] +100%
Solar Power 10 200 +2% to solar power production +400%

[3] [1] [2] [4] [5] [6] [7] [8] [9]

  1. 1.0 1.1 You need space research, done with the space station, from this point on
  2. 2.0 2.1 Note that the info in max effect is based on math, not ingame, so it could be wrong
  3. 3.0 3.1 3.2 3.3 These 3 are available much earlier than the others. And are totally useless if you switch to Hydrogen
  4. 4.0 4.1 It's unclear how this would affect green manure or empty fields
  5. 5.0 5.1 This affects rainwater harvesters and, surprisingly, farms, while NOT affecting groundwater refilling
  6. 6.0 6.1 Decreases waste water produced in proportion as well
  7. 7.0 7.1 Applies to crew as well as cargo
  8. 8.0 8.1 Only applies to maintenance output, does not increase inputs, or Recyclables output
  9. 9.0 9.1 Probably only increases outputs, but other factory games like to use efficiency to mean 'extra free stuff', so who knows?