Recyclables
| Type | Crafted material |
| State | Loose |
| Transported by | U-shape Conveyor [II•III] Pickup•Truck Haul Truck (Dump) |
| Stored in | Loose Storage [II•III•IV] Shipyard Recyclables Collection |
| Created in | |
| Used in |
Recyclables are a loose product created by the Recyclables Collection, Research Lab II•III•IV•V, and all variants of Maintenance Depots.
The product is generated from machines consuming Iron, Steel, Copper, Glass, and Gold, offering a way to reduce usage of Natural Resources by reprocessing recycled materials in the Waste Sorting Plant. Efficiency can reach up to 90%, depending on the Recycling Efficiency modifier.
Recycling Efficiency
Recycling Efficiency determines the percentage of used materials that can be recovered and reused through recycling. It starts at 25% and can be increased to 90% via Edicts and Research.
At 25% efficiency, for every 100 Iron consumed, 25 Iron is recovered from Recyclables processed in the Waste Sorting Plant. Higher efficiencies amplify this reuse dramatically:
- Efficiency Levels and Total Usage (from 100 units of material):
- 25%: 132 uses (132% of original) - 50%: 196 uses (196%) - 60%: 247 uses (247%) - 70%: 328 uses (328%) - 75%: 395 uses (395%) - Max for ver 0.7.5(Update 3:Trains, Space & Asteroids) with all edicts and max recycling focus - 80%: 494 uses (494%) - 90%: 989 uses (989%)
Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.
Storage and Overproduction
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like Gold—faster than they’re consumed. With limited storage (Recyclables Collection, internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.
Scrap Production
| Resource | |||||
|---|---|---|---|---|---|
| 1.2 | 0 | 0 | 0 | 0 | |
| 0.6 | 0 | 0 | 0 | 0 | |
| 0 | 0.15 | 0 | 0 | 0.3 | |
| 0 | 0.4 | 0.4 | 0 | 0 | |
| 0.15 | 0 | 0 | 0 | 0.3 | |
| 0.72 | 0 | 0 | 0 | 0 | |
| 0.15 | 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0.15 | |
| 0 | 0.6 | 0 | 0 | 0 | |
| 0 | 1.35 | 0 | 0 | 0.3 | |
| 0 | 3.1 | 0.4 | 0 | 0.6 | |
| 0.4 | 0.2 | 0 | 0 | 0 | |
| 0.4 | 0.2 | 0 | 0 | 0.2 | |
| 0.4 | 0.425 | 0 | 0 | 0.25 | |
| 0.4 | 0.8125 | 0.05 | 0 | 0.325 | |
| 0.05 | 0.225 | 0 | 0 | 0.15 | |
| 0.4 | 0.85 | 0 | 0 | 0.1 | |
| 0 | 1.0333... | 0.1333... | 0.3 | 0.2 | |
| 0 | 0 | 0.15 | 0 | 0 | |
| 0.36 | 0 | 0 | 0 | 0 | |
| 0.36 | 0 | 0 | 0 | 0 | |
| 0.435 | 0 | 0 | 0 | 0.075 |
Recipes
Below are all the recipes which contain this item. Note that some of them may be locked behind Research and not immediately available in your game.
Production
