Fertility

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Fertility

TypeCrafted material
StateVirtual
Transported byMagic
Stored inEthereal plane
Created inFarm<br>Greenhouse<br>Greenhouse II<br>Irrigated Farm
Used inFarm<br>Greenhouse<br>Greenhouse II<br>Irrigated Farm

Fertility is a mechanic in the game which imcreases/decreases crop yield. The higher the fertility of a farm, the higher the yield of the crops planted there. Fertility can be improved by planting Green Manure, by natural replenishment, or by using a fertilizer. Natural replenishment basically brings the fertility back to 100% when no crop is planted, it only needs time. The natural replenishment is positive when the fertility is below 100% and negative when above 100%. Fertility is being used when growing crops. The amount of fertility used depends on the crop. Sugar Cane uses the most fertility and Canola the least (per minute). The fertility Equilibrium is the value at which the natural replenishment and the fertility usage are equal. The value depends on the crop that is currently growing, that means that in a crop rotation, the value can vary from crop to crop. For example, for Corn the fertility equilibrium is 57,9%, so when not using fertilizer, the fertility will slowly go to 57,9%

Fertilizers

Fertility can only be above 100% when using either Fertilizer I or Fertilizer II. The maximum fertility for Fertilizer (Organic) is 100%, for Fertilizer I 120% and for Fertilizer II 140%. In order to actually use the fertilizer, the green slider in the menu of the farm needs to be slided to the desired fertility. The amount of fertilizer needed depends on the fertility used. For example, potatoes use 10,67% fertility per minute, to replenish this, 10,67 organic fertilizer or 5,34 fertilizer I or II is needed per minute. Also when having a desired fertility above 100% the natural replenishment of the farm needs to be compensated with fertilizer. This costs even more fertilizer.

 
1
 
1 %
 
1
 
2 %
 
1
 
2 %

Recipes

Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.

Production

:
54
27
120 
60 
7 %
3.5 %
Tier I
:
60
30
120 
60 
9 %
4.5 %
Tier II
:
68
34
120 
60 
11 %
5.5 %
:
54
27
120 
60 
7 %
3.5 %

Consumption

:
84
28
27 %
9 %
180 
60 
26
8.67
:
108
36
32 %
10.67 %
180 
60 
58
19.33
:
128
32
42 %
10.5 %
240 
60 
60
15
:
144
36
60 %
15 %
240 
60 
22
5.5
:
160
40
48 %
12 %
240 
60 
66
16.5
:
192
32
63 %
10.5 %
360 
60 
58
9.67
:
324
27
72 %
6 %
720 
60 
60
5
Tier I
:
93
31
30 %
10 %
180 
60 
33
11
Tier I
:
120
30
40 %
10 %
240 
60 
25
6.25
Tier I
:
123
41
35 %
11.67 %
180 
60 
73
24.33
Tier I
:
144
36
47 %
11.75 %
240 
60 
75
18.75
Tier I
:
164
41
68 %
17 %
240 
60 
28
7
Tier I
:
180
45
54 %
13.5 %
240 
60 
83
20.75
Tier I
:
204
51
68 %
17 %
240 
60 
30
7.5
Tier I
:
216
36
71 %
11.83 %
360 
60 
73
12.17
Tier I
:
360
30
82 %
6.83 %
720 
60 
75
6.25
Tier I
:
360
45
81 %
10.13 %
480 
60 
100
12.5
Tier I
:
486
54
152 %
16.89 %
540 
60 
220
24.44
Tier II
:
105
35
34 %
11.33 %
180 
60 
39
13
Tier II
:
135
45
39 %
13 %
180 
60 
87
29
Tier II
:
136
34
45 %
11.25 %
240 
60 
30
7.5
Tier II
:
160
40
52 %
13 %
240 
60 
90
22.5
Tier II
:
180
45
75 %
18.75 %
240 
60 
33
8.25
Tier II
:
200
50
60 %
15 %
240 
60 
99
24.75
Tier II
:
224
56
75 %
18.75 %
240 
60 
36
9
Tier II
:
240
40
79 %
13.17 %
360 
60 
87
14.5
Tier II
:
400
50
90 %
11.25 %
480 
60 
120
15
Tier II
:
408
34
90 %
7.5 %
720 
60 
90
7.5
Tier II
:
540
60
169 %
18.78 %
540 
60 
264
29.33
:
84
28
27 %
9 %
180 
60 
26
8.67
:
108
36
32 %
10.67 %
180 
60 
58
19.33
:
128
32
42 %
10.5 %
240 
60 
60
15
:
144
36
60 %
15 %
240 
60 
22
5.5
:
160
40
48 %
12 %
240 
60 
66
16.5
:
192
32
63 %
10.5 %
360 
60 
58
9.67
:
324
27
72 %
6 %
720 
60 
60
5