Unity: Difference between revisions
From Captain of Industry Wiki
→Consumption: Add some uses of unity |
Unity can also be generated and consumed by Edicts (controllable from the Captain's Office) |
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{{Infobox material | |||
| Image = Unity_Large.png | |||
| Name = Unity | |||
| Type1 = | |||
| State = Virtual | |||
| Variants = None | |||
}} | |||
{{stub}} | {{stub}} | ||
Unity is a resource that is generated by the [[Settlement]], and consumed by buildings. | Unity is a resource that is generated by the [[Settlement]], and consumed by buildings. | ||
== Generation == | == Generation == | ||
Settlements generate unity depending on what resources they have access to. Usually, each resource, if fully satisfied generates between 1-2 unity per month. | Settlements generate unity depending on what resources they have access to. Usually, each resource, if fully satisfied, generates between 1-2 unity per month. (Main article: [[Settlement#List of services]]) Some [[Edicts]] in the [[Captain's Office I]] increase the unity settlements produce, and one directly increases unity. | ||
Main article: [[Settlement#List of services]] | |||
== Consumption == | == Consumption == | ||
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* [[Trade|Quick Trade and Contracts]] | * [[Trade|Quick Trade and Contracts]] | ||
* [[Research Lab]] | * [[Research Lab]] | ||
* Most [[Edicts]] in the [[Captain's Office I]] | |||
* -0.25 per boosted building | * -0.25 per boosted building | ||
* Instantly deliver resources to construct buildings | * Instantly deliver resources to construct buildings | ||
* | * Recovering a stuck [[Vehicles|Vehicle]] | ||
* Instantly removing materials from buildings (can remove only ones for a released recipe) | * Instantly removing materials from buildings (can remove only ones for a released recipe) | ||
* Instantly repair vehicle or building if broken when the settlement lacks [[Maintenance]] |
Latest revision as of 03:03, 9 September 2025
Unity is a resource that is generated by the Settlement, and consumed by buildings.
Generation
Settlements generate unity depending on what resources they have access to. Usually, each resource, if fully satisfied, generates between 1-2 unity per month. (Main article: Settlement) Some Edicts in the Captain's Office I increase the unity settlements produce, and one directly increases unity.
Consumption
- Outposts, like Quartz Mine or Oil Rig
- Quick Trade and Contracts
- Research Lab I
- Most Edicts in the Captain's Office I
- -0.25 per boosted building
- Instantly deliver resources to construct buildings
- Recovering a stuck Vehicle
- Instantly removing materials from buildings (can remove only ones for a released recipe)
- Instantly repair vehicle or building if broken when the settlement lacks Maintenance