Trade

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Trading is an interaction mechanic between player's home island and villages on the world map.

There are three types of offers: quick trade, loans and contracts.

Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the villages themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.

A village will display all of it's offers since it's discovery, and increasing your reputation through donations will not reveal any new options. However, reputation still matters, because a message about its insufficiency will pop up upon trying to establish a contract.

Quick Trade

This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.

Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only three conditions have to be met:

  • The player has to have Trading Dock built.
  • The player has to own a resource they trade with, stored in any storage on the island. Direct access by a truck or export settings are not required.
  • The player has to have required Unity amount.

Trade is performed instantly, and desired goods magically appear at the Trading Dock, from where they can then be exported via trucks.

With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.

Quick Trades (Initial trade ratio, version 0.7.8)
Village Required
Reputation
Export Import Unity
1 - Wood 40 Concrete Slab 40 0.5
1 - Iron 40 Concrete Slab 40 0.5
1 - Wood 80 Iron Scrap 96 0.5
1 - Construction Parts 40 Potato 40 0.5
1 - Construction Parts 80 Copper 80 0.5
1 - Construction Parts 80 Rubber 80 0.5
1 - Diesel 120 Coal 160 0.5
1 - Coal 160 Diesel 80 0.5
2 - Construction Parts II 20 Diesel 80 0.5
2 - Rubber 40 Wood 80 0.5
2 - Construction Parts 40 Coal 120 0.5
2 1 Construction Parts III 40 Glass 80 0.5
2 2 Construction Parts II 20 Chicken 30 0.5
2 - Steel 80 Iron 200 0.5
3 - Nothing - Nothing - -
4 - Construction Parts III 600 Cargo Ship 1 20
5 1 Diesel 200 Bread 60 0.5
5 1 Coal 40 Sulfur 80 0.5
5 1 Electronics 120 Iron Ore 80 0.5
5 2 Construction Parts III 160 Electronics II 80 0.5
5 2 Construction Parts III 120 Medical Supplies 40 0.5
6 2 Gold 160 Microchips 40 0.5
7 - Nothing - Nothing - -
8 1 Electronics 80 Quartz 80 0.5
Note

Loans

Unlike the other kinds of trade, a loan borrows a lump sum of a resource now, in exchange for paying back the exact same resource in the future. Like quick trades, loans always use the Trading Dock. Loans allow obtaining certain manafactured goods, particularly all tiers of Construction Parts, which are otherwise not available via Quick Trade or Contracts.

  • A loan can only be obtained for resources you are producing, and the amount you can borrow is proportional to your estimated ability to pay installments, the maximum loan amount would require repayments about 5x your current production.
  • You must pay a fee and interest, the interest rate is 8% at the start of the game, and can become as low as 4% with high reputation. The fee is usually about equal to 1 year of interest.
  • You can choose a loan duration from 5 to 50 years, a longer loan will have smaller yearly installments, but you would pay much more interest over time.
  • At any time you can choose to repay some or all of the principal.
  • Trade Reputation is really Credit Rating, it does not interact in any way with Quick Trade or Contracts. It goes up when you pay installments, based on the original size of the loan relative to your economy when the loan was taken out.
  • Early payments have no effect on reputation either way, you don't gain reputation for the payment, and reputation gain for future installment payments is not reduced, despite the installments being smaller.
  • To maximize trade reputation gain, take a loan equal to half the maximum, you can immediately repay most of it to reduce the size of the installment payments.
  • Increased reputation reduces interest rate (from 8% to 4%), fee (from 10% to 4%) and increases volume multiplier (from 1x to 1.8x) and max loans (from 3 to 6).
  • You are not forced to repay your loans, you can de-prioritize deliveries to the Trading Dock or even bulldoze it. Naturally this harms your Trade Reputation.

Uses for loans:

  • In an emergency if production of a critical resource like diesel collapses, a loan can quickly fill your tanks and keep your factory running while you get production back online.
  • To accelerate development, for example taking a large loan of the latest tier of construction parts to quickly build out the newly unlocked infrastructure.
  • As an alternative to stockpiles, you could for instance borrow a lot of Bricks and Steel to build a Bridge, by bulldozing and rebuilding the Trading Dock you can even choose where the resources appear.

Contracts

This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player's capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the World Map finite nodes. Contracts play a decisive role when it comes to allowing a player to infinitely sustain their settlement.

Setting up a contract is much more demanding, than performing a quick trade. A player is required to have a Cargo Depot (2) (or a wider version), a dedicated Cargo Ship, while also paying fixed Unity fee per month of usage, per ship travelled, and per establishment of the contract. Therefore, it is not recommended to use contracts until there is a stable and sufficient Unity income present.

A contract can be established through either a cargo module's interface itself (see Loose Module (S) or better analogs), or through a dedicated trading interface (found on the bottom panel of the game UI).

The following table is a list of all the contract offers with cargo ship with size 8 currently available. With a smaller cargo ship, it also downscales the amount of imported/exported items and Unity per ship. Take note, that exact numbers may change, and game version should be taken into consideration here.

Contracts (with a Cargo Ship having 8 modules, version 0.8.0)
Village Required
Reputation
Export Import Unity
per month per ship at establish
1 - Nothing - Nothing - - - -
2 2 Cement 1309 Coal 7200 0.2 7.9 12
2 2 Household Goods 1800 Coal 7200 0.2 7.2 12
2 2 Rubber 6000 Wood 3000 0.2 3.3 12
2 3 Household Appliances 933 Wood 8400 0.2 9.3 12
2 2 Lab Equipment II 2400 Copper Ore 6400 0.2 8.3 12
2 ? Vehicle Parts II 1120 Imported Goods 8400 0.1 6.7 ?
2 ? Diamond 763 Imported Goods 8400 0.1 6.7 6
2 ? Fertilizer II 7200 Wheat 2400 0.3 2.4 18
2 ? Fertilizer II 6000 Sugar Cane 3000 0.3 3.0 18
2 ? Wood 2400 Corn 7200 0.3 7.2 18
2 ? Snack 3333 Corn 6000 0.3 6.0 18
2 ? Sausage 3600 Wheat 5760 0.2 5.7 12
2 ? Meat 1800 Vegetables 7200 0.2 7.2 12
2 ? Consumer Electronics 1440 Chicken Carcass 7200 0.2 7.2 12
3 1 Food Pack 1200 Ammonia 7200 0.2 7.2 12
3 1 Food Pack 1309 Crude Oil 7200 0.2 7.2 12
3 2 Vehicle Parts II 300 Crude Oil 8400 0.2 8.4 12
3 3 Gold 442 Crude Oil 8400 0.3 12.6 18
3 3 Consumer Electronics 227 Crude Oil 8400 0.3 12.6 18
3 ? Composite Core 56 Fuel Gas 8400 0.3 6.7 18
3 2 Dirt 3000 Fuel Gas 6000 0.2 6.0 12
3 2 Rock 7200 Fuel Gas 1800 0.2 1.8 18
4 1 Iron Ore 4800 Limestone 4800 0.3 3.8 18
4 ? Iron Ore 4800 Bauxite 4800 0.3 3.8 18
4 1 Iron Ore 4800 Copper Ore 4800 0.3 3.8 18
4 1 Copper Ore 4800 Iron Ore 4800 0.3 3.8 18
5 2 Construction Parts II 840 Limestone 8400 0.2 10.1 12
5 2 Vehicle Parts II 600 Iron Ore 8400 0.3 9.3 18
5 2 Household Appliances 1200 Copper Ore 7800 0.3 10.1 18
5 2 Slag 5400 Waste 3600 0.3 7.2 18
5 3 Slag 6000 Sour Water 2400 0.4 4.8 24
5 3 Slag 6000 Sludge 2400 0.4 4.8 24
6 3 Diesel 8400 Gold 672 0.3 1.0 24
6 2 Coal 3000 Quartz 6000 0.3 7.2 18
6 2 Vehicle Parts II 646 Quartz 8400 0.3 10.1 18
6 ? Gold 646 Bauxite 8400 0.2 8.4 12
6 ? Household Appliances 1120 Bauxite 8400 0.3 8.4 18
6 ? Construction Parts IV 98 Bauxite 8400 0.4 8.4 24
6 ? Composite Core 152 Bauxite 8400 0.4 8.4 24
6 ? Composite Core 182 Limestone 8400 0.3 8.4 18
6 2 Sulfur 2400 Sludge 7200 0.1 7.2 6
6 2 Sulfur 4800 Coal 4800 0.2 4.8 12
6 2 Manufactured Sand 6000 Dirt 3000 0.1 3.0 6
7 1 Food Pack 3600 Uranium Ore 5400 0.3 5.4 18
7 2 Gold 2057 Uranium Ore 7200 0.4 8.6 24
7 2 Iron Ore 4800 Uranium Ore 4800 0.4 5.8 24
7 3 Lab Equipment IV 1440 Uranium Ore 7200 0.4 5.4 24
8 1 Server 91 Iron Ore 8400 0.3 10.1 18
8 ? Medical Supplies III 1200 Copper Ore 7800 0.2 9.4 12
8 2 Lab Equipment III 1050 Coal 8400 0.2 10.1 12
8 2 Vehicle Parts III 155 Coal 8400 0.2 6.3 12
8 2 Solar Cell 1120 Quartz 8400 0.3 10.1 18
8 ? Consumer Electronics 336 Quartz 8400 0.3 10.1 18
8 3 Server 93 Gold Ore 8400 0.3 10.1 18
8 ? Server 93 Titanium Ore 8400 0.4 10.1 24
8 ? Construction Parts IV 110 Titanium Ore 8400 0.4 10.1 24