Home Island/Natural resources: Difference between revisions
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{{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }} | {{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }} | ||
Each [[Home Island]] contains varying amounts of natural resources. The amount of resources mined by [[Excavator]]s is modified | Each [[Home Island]] contains varying amounts of natural resources. The amount of resources mined by [[Excavator]]s is modified by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of {{infoicon|Crude Oil}} and {{infoicon|Water}} is modified by the Extra Starting Materials modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded. | ||
Any modifier cannot be changed once the island has been founded. | |||
All maps have been updated for Update 3 (v0.7) larger, with added {{infoicon|Bauxite}}, {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} and {{infoicon|Uranium Ore}} deposits, with the addition of Dragontail Isle, and removal of Insula Mortis. Armageddon was also added in an earlier update. | |||
With Update 4 (v0.8) all maps have been expanded and adjusted to allow for bridge building. On average the maps are now 15% larger. | |||
<div style="overflow-y: scroll;"> | <div style="overflow-y: scroll;"> | ||
{| class="wikitable sortable" style = "text-align: right" | {| class="wikitable sortable" style = "text-align: right" | ||
|+ | |+ Easily accessible resource reserves on the Home Island (version 0.8.2) | ||
|- style = "text-align: center" | |- style = "text-align: center" | ||
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon| | ! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Sand}} !! {{infoicon|Quartz}}!! {{infoicon|Gold Ore}} !! {{infoicon|Uranium Ore}} !! {{infoicon|Bauxite}} !! {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} !! {{infoicon|Crude Oil}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}} | ||
|- | |- | ||
| style = "text-align: left" | [[File:New Haven. | | style = "text-align: left" | [[File:New Haven U4.jpg|100px]] New Haven | ||
| 1 | | 1.4 || 0.97 || 1.7 || 1.8 || 4.3 || 2.1 || 0.8 || 0.22 || 0.82 || 0.45 || 0.71 || 0.14 || 0.23 | ||
|- | |- | ||
| | | style = "text-align: left" | [[File:Shattered Isles U4.jpg|100px]] Shattered Isles | ||
| | | 2.3 || 1.7 || 1.2 || 4.1 || 7.6 || 1.3 || 0.82 || 0.57 || 1 || 0.39 || 1.4 || 0.27 || 0.41 | ||
|- | |- | ||
| style = "text-align: left" | [[File: | | style = "text-align: left" | [[File:Dragontail Isle U4.jpg|100px]] Dragontail Isle | ||
| | | 1.7 || 1 || 1.2 || 2.1 || 3.2 || 1.3 || 1 || 0.34 || 1.6 || 0.6 || 0.93 || 0.19 || 0.41 | ||
|- | |- | ||
| style = "text-align: left" | | | style = "text-align: left" | [[File:Armageddon U4.jpg|100px]] Armageddon | ||
| | | 2.5 || 1.5 || 1 || 2.3 || 4 || 1 || 0.53 || 1.3 || 0.87 || 0.55 || 0.4 || 0.25 || 0.38 | ||
|- | |- | ||
| style = "text-align: left" | [[File: | | style = "text-align: left" | [[File:Beach U4.jpg|100px]] Beach | ||
| | | 0.9 || 1.5 || 1.3 || 0.68 || 13 || 1.3 || 0.47 || 0.51 || 1.8 || 0.054 || 1.3 || 0.15 || 0.17 | ||
|- | |- | ||
| style = "text-align: left" | [[File: | | style = "text-align: left" | [[File:Curland U4.jpg|100px]] Curland | ||
| | | 1.7 || 2.1 || 1.1 || 2.7 || 3.5 || 1.9 || 0.33 || 0.39 || 1.9 || 0.6 || 1.8 || 0.14 || 0.24 | ||
|- | |- | ||
| style = "text-align: left" | [[File:You Shall Not Pass. | | style = "text-align: left" | [[File:Golden Peak U4.jpg|100px]] Golden Peak | ||
| | | 1.3 || 1.6 || 0.99 || 1.4 || 3 || 1.5 || 2.4 || 0.71 || 1 || 0.096 || 0.41 || 0.18 || 0.29 | ||
|- | |||
| style = "text-align: left" | [[File:You Shall Not Pass U4.jpg|100px]] You Shall Not Pass | |||
| 0.97 || 1 || 1.1 || 2.5 || 2.5 || 0.97 || 0.48 || 0.79 || 1.2 || 0.33 || 1 || 0.16 || 0.17 | |||
|- | |||
| style = "text-align: left" | [[File:Crater U4.jpg|100px]] The Crater* | |||
| 1.2 || 1.1 || 0.79 || 1.5 || 1.2 || 1.1 || 0.82 || 0.57 || 2.5 || 0.14 || 0.4 || 0.3 || 0.27 | |||
|} | |} | ||
</div> | </div> | ||
<div style="overflow-y: scroll;"> | |||
{| class="wikitable sortable" style = "text-align: right" | |||
|+ Total resource reserves on the Home Island (version 0.8.2) | |||
|- style = "text-align: center" | |||
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Sand}} !! {{infoicon|Quartz}}!! {{infoicon|Gold Ore}} !! {{infoicon|Uranium Ore}} !! {{infoicon|Bauxite}} !! {{infoicon|TitaniumOre|link=Titanium Ore|text=Titanium Ore|new=yes}} !! {{infoicon|Crude Oil}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}} | |||
|- | |||
| style = "text-align: left" | [[File:New Haven U4.jpg|100px]] New Haven | |||
| 7.9 || 11 || 14 || 8.7 || 8.7 || 13 || 5.1 || 3.4 || 6.4 || 0.46 || 0.71 || 0.14 || 0.23 | |||
|- | |||
| style = "text-align: left" | [[File:Shattered Isles U4.jpg|100px]] Shattered Isles | |||
| 17 || 14 || 9.4 || 23 || 15 || 8.4 || 8.2 || 3.2 || 6.7 || 1.7 || 1.4 || 0.27 || 0.41 | |||
|- | |||
| style = "text-align: left" | [[File:Dragontail Isle U4.jpg|100px]] Dragontail Isle | |||
| 12 || 11 || 13 || 9.5 || 5.7 || 13 || 6.9 || 5.5 || 7.8 || 3.1 || 0.93 || 0.19 || 0.41 | |||
|- | |||
| style = "text-align: left" | [[File:Armageddon U4.jpg|100px]] Armageddon | |||
| 14 || 8.7 || 15 || 12 || 6.6 || 7.1 || 5.8 || 7.6 || 11 || 1.9 || 0.9 || 0.25 || 0.38 | |||
|- | |||
| style = "text-align: left" | [[File:Beach U4.jpg|100px]] Beach | |||
| 9.7 || 8.4 || 11 || 6 || 16 || 7.3 || 3.3 || 5.8 || 8.7 || 0.46 || 1.3 || 0.15 || 0.17 | |||
|- | |||
| style = "text-align: left" | [[File:Curland U4.jpg|100px]] Curland | |||
| 12 || 9.1 || 9.5 || 9.7 || 5.3 || 7.7 || 3.4 || 7.9 || 7.7 || 1.7 || 1.8 || 0.14 || 0.24 | |||
|- | |||
| style = "text-align: left" | [[File:Golden Peak U4.jpg|100px]] Golden Peak | |||
| 10 || 12 || 9.8 || 6.8 || 3.6 || 10 || 130 || 6.4 || 9.5 || 0.26 || 0.41 || 0.18 || 0.27 | |||
|- | |||
| style = "text-align: left" | [[File:You Shall Not Pass U4.jpg|100px]] You Shall Not Pass | |||
| 11 || 12 || 24 || 11 || 6 || 7.7 || 2.7 || 7.0 || 7.9 || 10 || 1 || 0.16 || 0.17 | |||
|- | |||
| style = "text-align: left" | [[File:Crater U4.jpg|100px]] The Crater* | |||
| 11 || 11 || 11 || 7.6 || 2.5 || 7.9 || 5.1 || 4.2 || 11 || 1 || 0.4 || 0.3 || 0.27 | |||
|} | |||
The Crater map is exclusive to the Supporter Edition. | |||
</div>All numbers in the table are in units of millions (1=1,000,000). Note that only Dragontail Isle and Curland have ocean oil deposits. | |||
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources. | It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources. | ||
* {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground or mixing {{infoicon|Compost|new=yes}} and {{infoicon|Gravel}}. | * {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground or mixing {{infoicon|Compost|new=yes}} and {{infoicon|Gravel}}. | ||
* {{infoicon|Wood}} is infinite, since Trees can be planted with [[Tree Planter]]s. | * {{infoicon|Wood}} is infinite, since Trees can be planted with [[Tree Planter]]s. | ||
* | ** This also means {{infoicon|Coal}} is as well, since it can be made from {{infoicon|Wood}} with a [[Coal Maker]]. | ||
* {{infoicon|Water}} can be indefinitely collected by 3 different ways: | |||
** Rain can also be collected directly with the use of a [[Rainwater Harvester]]. | |||
** Rain replenishes the Natural Groundwater reservoir (which can be pumped with a [[Groundwater Pump]]). | |||
** {{infoicon|Seawater}} can be pumped limitlessly from the sea with a [[Seawater Pump]]([[Seawater Pump (Tall)|Tall]]) and turned into {{infoicon|Water}} through desalination. | |||
* {{infoicon|Crude Oil}} consumption can potentially be avoided in the mid-game using the [[Biodiesel]] technology for {{infoicon|Diesel}} and [[Naphtha Reforming]] for {{infoicon|Naphtha}}. | |||
* {{infoicon|Crude Oil}} consumption can potentially be avoided in the | ** Additionally, the player can switch over to {{infoicon|Hydrogen}} usage for vehicles. | ||
* {{infoicon|Quartz}} is effectively crystallized {{infoicon|Sand}}, and can be turned into it by processing it in a [[Crusher]] twice, prolonging the time to run out, while potentially saving your nice looking beaches. | |||
** {{infoicon|Manufactured Sand|new=yes}}, made from {{infoicon|Rock}} via {{infoicon|Gravel}}, can substitute for sand in {{infoicon|Concrete Slab}} and {{infoicon|Filter Media}} production, also saving sand. | |||
* All other resources can be imported infinitely from [[Outposts]] or by [[Contract]]s, or dropping an endgame asteroid. | |||
Latest revision as of 19:14, 1 April 2026
Each Home Island contains varying amounts of natural resources. The amount of resources mined by Excavators is modified by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of Crude Oil and Water is modified by the Extra Starting Materials modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.
All maps have been updated for Update 3 (v0.7) larger, with added Bauxite,
Titanium Ore and Uranium Ore deposits, with the addition of Dragontail Isle, and removal of Insula Mortis. Armageddon was also added in an earlier update.
With Update 4 (v0.8) all maps have been expanded and adjusted to allow for bridge building. On average the maps are now 15% larger.
| Map | Iron Ore | Copper Ore | Coal | Limestone | Sand | Quartz | Gold Ore | Uranium Ore | Bauxite | Crude Oil | Groundwater | Wood | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.4 | 0.97 | 1.7 | 1.8 | 4.3 | 2.1 | 0.8 | 0.22 | 0.82 | 0.45 | 0.71 | 0.14 | 0.23 | |
| 2.3 | 1.7 | 1.2 | 4.1 | 7.6 | 1.3 | 0.82 | 0.57 | 1 | 0.39 | 1.4 | 0.27 | 0.41 | |
| 1.7 | 1 | 1.2 | 2.1 | 3.2 | 1.3 | 1 | 0.34 | 1.6 | 0.6 | 0.93 | 0.19 | 0.41 | |
| 2.5 | 1.5 | 1 | 2.3 | 4 | 1 | 0.53 | 1.3 | 0.87 | 0.55 | 0.4 | 0.25 | 0.38 | |
| 0.9 | 1.5 | 1.3 | 0.68 | 13 | 1.3 | 0.47 | 0.51 | 1.8 | 0.054 | 1.3 | 0.15 | 0.17 | |
| 1.7 | 2.1 | 1.1 | 2.7 | 3.5 | 1.9 | 0.33 | 0.39 | 1.9 | 0.6 | 1.8 | 0.14 | 0.24 | |
| 1.3 | 1.6 | 0.99 | 1.4 | 3 | 1.5 | 2.4 | 0.71 | 1 | 0.096 | 0.41 | 0.18 | 0.29 | |
| 0.97 | 1 | 1.1 | 2.5 | 2.5 | 0.97 | 0.48 | 0.79 | 1.2 | 0.33 | 1 | 0.16 | 0.17 | |
| 1.2 | 1.1 | 0.79 | 1.5 | 1.2 | 1.1 | 0.82 | 0.57 | 2.5 | 0.14 | 0.4 | 0.3 | 0.27 |
| Map | Iron Ore | Copper Ore | Coal | Limestone | Sand | Quartz | Gold Ore | Uranium Ore | Bauxite | Crude Oil | Groundwater | Wood | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 7.9 | 11 | 14 | 8.7 | 8.7 | 13 | 5.1 | 3.4 | 6.4 | 0.46 | 0.71 | 0.14 | 0.23 | |
| 17 | 14 | 9.4 | 23 | 15 | 8.4 | 8.2 | 3.2 | 6.7 | 1.7 | 1.4 | 0.27 | 0.41 | |
| 12 | 11 | 13 | 9.5 | 5.7 | 13 | 6.9 | 5.5 | 7.8 | 3.1 | 0.93 | 0.19 | 0.41 | |
| 14 | 8.7 | 15 | 12 | 6.6 | 7.1 | 5.8 | 7.6 | 11 | 1.9 | 0.9 | 0.25 | 0.38 | |
| 9.7 | 8.4 | 11 | 6 | 16 | 7.3 | 3.3 | 5.8 | 8.7 | 0.46 | 1.3 | 0.15 | 0.17 | |
| 12 | 9.1 | 9.5 | 9.7 | 5.3 | 7.7 | 3.4 | 7.9 | 7.7 | 1.7 | 1.8 | 0.14 | 0.24 | |
| 10 | 12 | 9.8 | 6.8 | 3.6 | 10 | 130 | 6.4 | 9.5 | 0.26 | 0.41 | 0.18 | 0.27 | |
| 11 | 12 | 24 | 11 | 6 | 7.7 | 2.7 | 7.0 | 7.9 | 10 | 1 | 0.16 | 0.17 | |
| 11 | 11 | 11 | 7.6 | 2.5 | 7.9 | 5.1 | 4.2 | 11 | 1 | 0.4 | 0.3 | 0.27 |
The Crater map is exclusive to the Supporter Edition.
All numbers in the table are in units of millions (1=1,000,000). Note that only Dragontail Isle and Curland have ocean oil deposits.
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.
- Dirt can be created by dumping
Compost onto the ground or mixing
Compost and Gravel. - Wood is infinite, since Trees can be planted with Tree Planters.
- This also means Coal is as well, since it can be made from Wood with a Coal Maker.
- Water can be indefinitely collected by 3 different ways:
- Rain can also be collected directly with the use of a Rainwater Harvester.
- Rain replenishes the Natural Groundwater reservoir (which can be pumped with a Groundwater Pump).
- Seawater can be pumped limitlessly from the sea with a Seawater Pump(Tall) and turned into Water through desalination.
- Crude Oil consumption can potentially be avoided in the mid-game using the Biodiesel technology for Diesel and Naphtha Reforming for Naphtha.
- Additionally, the player can switch over to Hydrogen usage for vehicles.
- Quartz is effectively crystallized Sand, and can be turned into it by processing it in a Crusher twice, prolonging the time to run out, while potentially saving your nice looking beaches.
Manufactured Sand, made from Rock via Gravel, can substitute for sand in Concrete Slab and Filter Media production, also saving sand.
- All other resources can be imported infinitely from Outposts or by Contracts, or dropping an endgame asteroid.