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'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.
'''Edicts''' are toggleable options that have global effect on the [[Island]], its population and resources. The player is able to use edicts when the [[Captain's Office I]] is built and being maintained.  Some edicts have multiple levels; the costs and benefits of these stack additively with each other.  For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.


==List of Edicts==
==List of Edicts==
Line 16: Line 16:
| Disables natural [[Population|pop]] growth
| Disables natural [[Population|pop]] growth
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
| [[Captain's Office (research)|Captain's Office]]
| [[Edicts I]]
|-
|-
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
Line 27: Line 27:
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
| [[Captain's Office II (research)|Captain's Office II]]
|-
|-
| Growth Boost III
| Growth Boost III
Line 44: Line 44:
| [[Food]] consumption reduced by 20.00%
| [[Food]] consumption reduced by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
| [[Edicts I]]
|-
|-
| Food Saver II
| Food Saver II
Line 55: Line 55:
| Increase safety conditions to get extra +10 [[health]] points.
| Increase safety conditions to get extra +10 [[health]] points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Captain's Office (research)|Captain's Office]]
| [[Edicts II]]
|-
|-
| Health Boost II
| Health Boost II
Line 64: Line 64:
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| Plenty of Food I
| Plenty of Food I
| [[Food]] consumption increased by 25.00%
| [[Food]] consumption increased by 20.00%
| {{infoicon|Unity|link=no|text=+1}}
| {{infoicon|Unity|link=no|text=+1}}
| [[Captain's Office (research)|Captain's Office]]
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Plenty of Food II
| Plenty of Food II
| Food consumption increased by 25.00%
| Food consumption increased by 20.00%
| {{infoicon|Unity|link=no|text=+1.5}}
| {{infoicon|Unity|link=no|text=+1}}
| [[Edicts IV]]
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| More Household Goods I
| More Household Goods I
| [[Household Goods|Household goods]] consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Household Goods|Household goods]] consumption increased by 20.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Housing III (research)|Housing III]]
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods II
| More Household Goods II
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 20.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Housing III (research)|Housing III]]
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods III
| More Household Goods III
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 30.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Housing III (research)|Housing III]]
| [[Housing III (research)|Housing III]]
|-
|-
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| More Household Appliances I
| More Household Appliances I
| [[Household Appliances|Household appliances]] consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Household Appliances|Household appliances]] consumption increased by 20.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Household Appliances (research)|Household Appliances]]
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances II
| More Household Appliances II
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 20.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Household Appliances (research)|Household Appliances]]
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances III
| More Household Appliances III
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 30.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Household Appliances (research)|Household Appliances]]
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| More Consumer Electronics I
| More Consumer Electronics I
| [[Consumer Electronics|Household electronics]] consumption increased by 25.00%, unity given for it increased by 20.00%
| [[Consumer Electronics|Household electronics]] consumption increased by 20.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Consumer Electronics (research)|Consumer Electronics]]
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics II
| More Consumer Electronics II
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 20.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Consumer Electronics (research)|Consumer Electronics]]
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics III
| More Consumer Electronics III
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 30.00%, unity given for it increased by 15.00%
| {{infoicon|Unity|link=no|text=+20%}}
| {{infoicon|Unity|link=no|text=+15%}}
| [[Consumer Electronics (research)|Consumer Electronics]]
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
Line 125: Line 125:
| Every month, 4.00% of the population will have to pack their things and leave the island
| Every month, 4.00% of the population will have to pack their things and leave the island
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
| [[Captain's Office (research)|Captain's Office]]
| [[Edicts I]]
|}
|}


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| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Vehicles Fuel Saver II
| Vehicles Fuel Saver II
| Vehicles fuel consumption reduced by 15.00%
| Vehicles fuel consumption reduced by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
| [[Edicts III]]
| [[Edicts III]]
Line 157: Line 157:
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| {{infoicon|Unity|link=no|text=-0.5}}
| {{infoicon|Unity|link=no|text=-0.5}}
| [[Trucks Overloading Edict]]
| [[Vehicles Management III]]
|-
|-
| Overloaded Trucks II
| Overloaded Trucks II
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Trucks Overloading Edict]]
| [[Vehicles Management III]]
|-
|-
| rowspan="2" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
| rowspan="3" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
| Maintenance Reducer I
| Maintenance Reducer I
| [[Maintenance]] reduced by 15.00%
| [[Maintenance]] reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Maintenance Reducer II
| Maintenance Reducer II
Line 175: Line 175:
| [[Edicts IV]]
| [[Edicts IV]]
|-
|-
| rowspan="4" | [[File:Recycling Increase.png|64px|Recycling Increase]]
| Maintenance Reducer III
| Maintenance reduced by 5.00%
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts V]]
|-
| rowspan="5" | [[File:Recycling Increase.png|64px|Recycling Increase]]
| Recycling Increase I
| Recycling Increase I
| Recycling efficiency increased by 20.00%
| Recycling efficiency increased by 12.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts]]
| [[Recycling Edict I]]
|-
|-
| Recycling Increase II
| Recycling Increase II
| Recycling efficiency increased by 15.00%
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Recycling Edicts]]
| [[Recycling Edict II]]
|-
|-
| Recycling Increase III
| Recycling Increase III
| Recycling efficiency increased by 10.00%
| Recycling efficiency increased by 8.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1.5}}
| [[Recycling Edicts II]]
| [[Recycling Edict III]]
|-
|-
| Recycling Increase IV
| Recycling Increase IV
| Recycling efficiency increased by 10.00%
| Recycling efficiency increased by 5.00%
| {{infoicon|Unity|link=no|text=-1.5}}
| [[Recycling Edict IV]]
|-
| Recycling Increase V
| Recycling efficiency increased by 5.00%
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
| [[Recycling Edicts II]]
| [[Recycling Edicts V]]
|-
|-
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
| Farming Boost I
| Farming Boost I
| Farm yield increased by 10.00%, [[water]] demands by 10.00%
| Farm yield increased by 15.00%, [[water]] demands by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
| [[Edicts I]]
|-
|-
| Farming Boost II
| Farming Boost II
| Farm yield increased by 10.00%, water demands by 10.00%
| Farm yield increased by 12.00%, water demands by 12.00%
| {{infoicon|Unity|link=no|text=-1.5}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
| [[Captain's Office II (research)|Captain's Office II]]
|-
|-
| Farming Boost III
| Farming Boost III
| Farm yield increased by 10.00%, water demands by 10.00%
| Farm yield increased by 8.00%, water demands by 8.00%
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
| Water Saver I
| Water Saver I
| Reduces water consumed in [[settlement]]s and farms by 20.00%
| Reduces water consumed in [[settlement]]s and farms by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts (research)|Edicts]]
| [[Edicts II]]
|-
|-
| Water Saver II
| Water Saver II
| Reduces water consumed in settlements and farms by 10.00%
| Reduces water consumed in settlements and farms by 12.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
| [[Captain's Office II (research)|Captain's Office II]]
|-
|-
| Water Saver III
| Water Saver III
| Reduces water consumed in settlements and farms by 5.00%
| Reduces water consumed in settlements and farms by 8.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
| [[Edicts IV]]
Line 243: Line 253:
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
| [[Solar Panels II]]
| [[Solar Panels II]]
|-
| rowspan="5" | [[File:Research Efficiency.png|64px|Research Efficiency]]
| Research efficiency I
| Research efficiency increased by 15.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts II]]
|-
| Research efficiency II
| Research efficiency increased by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Captain's Office II (research)|Captain's Office II]]
|-
| Research efficiency III
| Research efficiency increased by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts III]]
|-
| Research efficiency IV
| Research efficiency increased by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
| [[Edicts IV]]
|-
| Research efficiency V
| Research efficiency increased by 15.00%.
| {{infoicon|Unity|link=no|text=-2}}
| [[Edicts V]]
|}
|}


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 20:02, 14 July 2026

Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office I is built and being maintained. Some edicts have multiple levels; the costs and benefits of these stack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population growth increase of 0.6% and a cost of 2 Unity per month.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0 Edicts I
Growth Boost Growth Boost I Pops growth increased by 0.40% -1 Captain's Office
Growth Boost II Pops growth increased by 0.20% -1 Captain's Office II
Growth Boost III Pops growth increased by 0.20% -1 Edicts III
Quarantine Quarantine Quarantines 20% of the total workforce to reduce effects of any ongoing disease by 40%. -1 Edicts II
Food Saver Food Saver I Food consumption reduced by 20.00% -1 Edicts I
Food Saver II Food consumption reduced by 10.00% -1 Edicts III
Health Boost Health Boost I Increase safety conditions to get extra +10 health points. -1 Edicts II
Health Boost II Increase safety conditions to get extra +10 health points. -1 Edicts III
Plenty of Food Plenty of Food I Food consumption increased by 20.00% +1 Captain's Office
Plenty of Food II Food consumption increased by 20.00% +1 Edicts IV
More Household Goods More Household Goods I Household goods consumption increased by 20.00%, unity given for it increased by 15.00% +15% Housing III
More Household Goods II Household goods consumption increased by 20.00%, unity given for it increased by 15.00% +15% Housing III
More Household Goods III Household goods consumption increased by 30.00%, unity given for it increased by 15.00% +15% Housing III
More Household Appliances More Household Appliances I Household appliances consumption increased by 20.00%, unity given for it increased by 15.00% +15% Household Appliances
More Household Appliances II Household appliances consumption increased by 20.00%, unity given for it increased by 15.00% +15% Household Appliances
More Household Appliances III Household appliances consumption increased by 30.00%, unity given for it increased by 15.00% +15% Household Appliances
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 20.00%, unity given for it increased by 15.00% +15% Consumer Electronics
More Consumer Electronics II Household electronics consumption increased by 20.00%, unity given for it increased by 15.00% +15% Consumer Electronics
More Consumer Electronics III Household electronics consumption increased by 30.00%, unity given for it increased by 15.00% +15% Consumer Electronics
Eviction Eviction Every month, 4.00% of the population will have to pack their things and leave the island -2 Edicts I

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Vehicles Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1 Captain's Office
Vehicles Fuel Saver II Vehicles fuel consumption reduced by 10.00% -2 Edicts III
Fuel Saver Ships Fuel Saver I Cargo ship fuel consumption reduced by 10.00% -1 Edicts III
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5 Vehicles Management III
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1 Vehicles Management III
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1 Captain's Office
Maintenance Reducer II Maintenance reduced by 10.00% -1 Edicts IV
Maintenance Reducer III Maintenance reduced by 5.00% -1 Edicts V
Recycling Increase Recycling Increase I Recycling efficiency increased by 12.00% -1 Recycling Edict I
Recycling Increase II Recycling efficiency increased by 10.00% -1 Recycling Edict II
Recycling Increase III Recycling efficiency increased by 8.00% -1.5 Recycling Edict III
Recycling Increase IV Recycling efficiency increased by 5.00% -1.5 Recycling Edict IV
Recycling Increase V Recycling efficiency increased by 5.00% -2 Recycling Edicts V
Farming Boost Farming Boost I Farm yield increased by 15.00%, water demands by 15.00% -1 Edicts I
Farming Boost II Farm yield increased by 12.00%, water demands by 12.00% -1 Captain's Office II
Farming Boost III Farm yield increased by 8.00%, water demands by 8.00% -1 Edicts IV
Water Saver Water Saver I Reduces water consumed in settlements and farms by 15.00% -1 Edicts II
Water Saver II Reduces water consumed in settlements and farms by 12.00% -1 Captain's Office II
Water Saver III Reduces water consumed in settlements and farms by 8.00% -1 Edicts IV
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5 Solar Panels
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1 Solar Panels
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1 Solar Panels II
Research Efficiency Research efficiency I Research efficiency increased by 15.00%. -1 Edicts II
Research efficiency II Research efficiency increased by 10.00%. -1 Captain's Office II
Research efficiency III Research efficiency increased by 10.00%. -1 Edicts III
Research efficiency IV Research efficiency increased by 10.00%. -1 Edicts IV
Research efficiency V Research efficiency increased by 15.00%. -2 Edicts V