Research: Difference between revisions

From Captain of Industry Wiki
Jump to: navigation, search
Repeatables info done, sort of. I dunno about some of it
updated
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{outdated}}
{{stub}}


'''Research''' allows you to unlock new buildings, [[transports]], [[vehicles]], [[edicts]], [[recipes]] and [[the Ship|ship]] upgrades.  
'''Research''' allows you to unlock new buildings, [[vehicles]], [[edicts]], [[recipes]] and [[the Ship|ship]] upgrades.  


You may add more than one research to the research queue and they will be researched in the order you have added them.  The number of technologies in your current research queue are represented by the "+X" number that is located next to the current research in the research bar.  You can remove items from the research queue by selecting them, and clicking on the "Remove From Queue" button.  However, you must remove the items from the queue in the order they were added as well.  If you wish to cancel the entire research queue, simply cancel the current research and it will also clear the current queue.
You may add more than one research to the research queue and they will be researched in the order you have added them.  The number of technologies in your current research queue are represented by the "+X" number that is located next to the current research in the research bar.  You can remove items from the research queue by selecting them, and clicking on the "Remove From Queue" button.  However, you must remove the items from the queue in the order they were added as well.  If you wish to cancel the entire research queue, simply cancel the current research and it will also clear the current queue.


= Research Points =
= Research Points =
Each [[Research Lab]] produces a different amount of research points each cycle.  
Each lab produces an amount of RP equivalent to the amount of items it consumes (or 3 for the first one), plus a % bonus for: [[Population]], [[Edicts]], and supposedly the space station? Someone else who knows can add the amounts.


Each technology has a "difficulty rating", which defines how many research points you need to research in order to unlock the technology. The difficulty rating can be seen next to the technology name in the research screen, e.g. "Construction III[9]".  
Each research has a fixed numerical cost, visible by looking at it on the research tree. (Total RP*(1+bonuses))/research cost is how many months it will take to complete.


How to calculate the amount of research points necessary from difficulty rating:
= Repeatable Research =
 
Formula: difficulty * 10 + (difficulty - 2) * 18
 
Difficulty 1 and Difficulty 2 are 10 and 20 points respectively.  Each difficulty thereafter represents a 28 point increase in research points necessary to research the technology.  For example: Difficulty 25 requires 664 research points. (25 * 10 + (25- 2) * 18)
 
The amount of research points needed also correlates to the amount of [[Lab Equipment]] necessary for the research in its totality. This would mean that in the above example, you would need 664 lab equipment to research a difficulty 25 technology.
 
 
{| class="wikitable"
|+ Research speed per lab
|-
! Research Labs !! Research Speed (points per 60)
|-
| {{infoicon|Research Lab}} || 3.2
|-
| {{infoicon|Research Lab II}} || 4
|-
| {{infoicon|Research Lab III}} || 4.8
|-
| {{infoicon|Research Lab IV}} || 5.6
|-
| {{infoicon|Research Lab V}} || 6.4
|}
 
{| class="wikitable"
|+ Research Information By Difficulty
|-
! Difficulty !! Points Needed
|-
| 1  || 10 
|-
| 2  || 20 
|-
| 3  || 48 
|-
| 4  || 76 
|-
| 5  || 104
|-
| 6  || 132
|-
| 7  || 160
|-
| 8  || 188
|-
| 9  || 216
|-
| 10 || 244
|-
| 11 || 272
|-
| 12 || 300
|-
| 13 || 328
|-
| 14 || 356
|-
| 15 || 384
|-
| 16 || 412
|-
| 17 || 440
|-
| 18 || 468
|-
| 19 || 496
|-
| 20 || 524
|-
| 21 || 552
|-
| 22 || 580
|-
| 23 || 608
|-
| 24 || 636
|-
| 25 || 664
|-
| 26 || 692
|-
| 27 || 720
|-
| 28 || 748
|-
| 29 || 776
|-
| 30 || 804
|-
| 31 || 832
|-
| 32 || 860
|-
| 33 || 888
|-
| 34 || 916
|-
| 35 || 944
|-
| 36 || 972
|-
| 37 || 1000
|-
| 38 || 1028
|-
| 39 || 1056
|-
| 40 || 1084
|-
| 41 || 1112
|-
| 42 || 1140
|-
| 43 || 1168
|-
| 44 || 1196
|-
| 45 || 1224
|-
| 46 || 1252
|-
| 47 || 1280
|-
| 48 || 1308
|-
| 49 || 1336
|-
| 50 || 1364
|-
| 51 || 1392
|-
| 52 || 1420
|-
| 53 || 1448
|-
| 54 || 1476
|-
| 55 || 1504
|-
| 56 || 1532
|-
| 57 || 1560
|-
| 58 || 1588
|-
| 59 || 1616
|-
| 60 || 1644
|}


There's repeatable research available in the game, with the useful ones being available at the very end. They probably increase in cost as you research them? And seem to require 'space research' from a certain point too.


{| class="wikitable"
{| class="wikitable"
Line 173: Line 25:
|Trains Pollution<ref name="early"/>        || 15 || 20 || -4% pollution from trains || -80%
|Trains Pollution<ref name="early"/>        || 15 || 20 || -4% pollution from trains || -80%
|-
|-
|Crop Yield              || 20 || 250 || +1% to crop yield, +0.25% crop water consumption || +250%, +62.5%
|Crop Yield              || 20 || 250 || +1% to crop yield, +0.25% crop water consumption<ref name="crop"/>  || +250%, +62.5%
|-
|-
|Tree Growth Speed        || 5 || 50 || +1% to tree growth speed || +50%
|Tree Growth Speed        || 5 || 50 || +1% to tree growth speed || +50%
Line 195: Line 47:
|Trains Fuel Use          || 5 || 35 || -1% to trains fuel consumption || -35%
|Trains Fuel Use          || 5 || 35 || -1% to trains fuel consumption || -35%
|-
|-
|Rockets Capacity        || 1 || 20 || +5% to rocket payload capacity || +100%
|Rockets Capacity        || 1 || 20 || +5% to rocket payload capacity<ref name="rocket"/> || +100%
|-
|-
|Maintenance Output      || 4 || 50 || +1% to maintenance production bonus<ref name="maint"/> || +50%
|Maintenance Output      || 4 || 50 || +1% to maintenance production bonus<ref name="maint"/> || +50%
Line 207: Line 59:
<ref name="SR">You need space research, done with the space station, from this point on</ref>
<ref name="SR">You need space research, done with the space station, from this point on</ref>
<ref name="max">Note that the info in max effect is based on math, not ingame, so it could be wrong</ref>
<ref name="max">Note that the info in max effect is based on math, not ingame, so it could be wrong</ref>
<ref name="crop">It's unclear how this would affect green manure or empty fields</ref>
<ref name="rain">Presumably this affects rainwater harvesters, dunno if it affects groundwater refilling</ref>
<ref name="rain">Presumably this affects rainwater harvesters, dunno if it affects groundwater refilling</ref>
<ref name="setwat">Probably increases waste water produced in proportion?</ref>
<ref name="setwat">Decreases waste water produced in proportion as well</ref>
<ref name="maint">Probably doesn't increase inputs?</ref>
<ref name="rocket">Applies to crew as well as cargo</ref>
<ref name="maint">Only applies to maintenance output, does not increase inputs, or {{infoicon|Recyclables|new=yes}} output</ref>
<ref name="WM">Probably only increases outputs, but other factory games like to use efficiency to mean 'extra free stuff', so who knows?</ref>
<ref name="WM">Probably only increases outputs, but other factory games like to use efficiency to mean 'extra free stuff', so who knows?</ref>
<references/>
<references/>

Latest revision as of 00:55, 29 July 2025

Research allows you to unlock new buildings, vehicles, edicts, recipes and ship upgrades.

You may add more than one research to the research queue and they will be researched in the order you have added them. The number of technologies in your current research queue are represented by the "+X" number that is located next to the current research in the research bar. You can remove items from the research queue by selecting them, and clicking on the "Remove From Queue" button. However, you must remove the items from the queue in the order they were added as well. If you wish to cancel the entire research queue, simply cancel the current research and it will also clear the current queue.

Research Points

Each lab produces an amount of RP equivalent to the amount of items it consumes (or 3 for the first one), plus a % bonus for: Population, Edicts, and supposedly the space station? Someone else who knows can add the amounts.

Each research has a fixed numerical cost, visible by looking at it on the research tree. (Total RP*(1+bonuses))/research cost is how many months it will take to complete.

Repeatable Research

There's repeatable research available in the game, with the useful ones being available at the very end. They probably increase in cost as you research them? And seem to require 'space research' from a certain point too.

Repeatable research info
ResearchID SR Need[1] Max Lvl Effect Effect at Max level[2]
Vehicles Pollution[3] 15 20 -4% pollution from vehicles -80%
Ships Pollution[3] 15 20 -4% pollution from ships -80%
Trains Pollution[3] 15 20 -4% pollution from trains -80%
Crop Yield 20 250 +1% to crop yield, +0.25% crop water consumption[4] +250%, +62.5%
Tree Growth Speed 5 50 +1% to tree growth speed +50%
Rainwater Yield 10 40 +5% to rainwater yield[5] +200%
Settlement Water Use 10 40 -2% settlement water consumption[6] -80%
Unity Capacity 5 60 +5% to unity capacity +300%
Housing Capacity 4 40 +5% to housing capacity +200%
Focus Points 5 25 +4% focus generated by offices +100%
Vehicle Limit 20 60 +5 to vehicle limit +300
Vehicles Fuel Use 5 35 -1% to vehicle fuel consumption -35%
Ships Fuel Use 5 35 -1% to ships fuel consumption -35%
Trains Fuel Use 5 35 -1% to trains fuel consumption -35%
Rockets Capacity 1 20 +5% to rocket payload capacity[7] +100%
Maintenance Output 4 50 +1% to maintenance production bonus[8] +50%
World Mine Output 5 50 +2% to world mine and oil rig efficiency[9] +100%
Solar Power 10 200 +2% to solar power production +400%

[3] [1] [2] [4] [5] [6] [7] [8] [9]

  1. 1.0 1.1 You need space research, done with the space station, from this point on
  2. 2.0 2.1 Note that the info in max effect is based on math, not ingame, so it could be wrong
  3. 3.0 3.1 3.2 3.3 These 3 are available much earlier than the others. And are totally useless if you switch to Hydrogen
  4. 4.0 4.1 It's unclear how this would affect green manure or empty fields
  5. 5.0 5.1 Presumably this affects rainwater harvesters, dunno if it affects groundwater refilling
  6. 6.0 6.1 Decreases waste water produced in proportion as well
  7. 7.0 7.1 Applies to crew as well as cargo
  8. 8.0 8.1 Only applies to maintenance output, does not increase inputs, or Recyclables output
  9. 9.0 9.1 Probably only increases outputs, but other factory games like to use efficiency to mean 'extra free stuff', so who knows?