Cargo Ship: Difference between revisions

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The '''Cargo Ship''' is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. As of {{version|ver=Beta 0.3.11}}, there are always seven [[Damaged Cargo Ship]]s visible and reachable on the map with repair costs increasing along with distance from the [[Home Island]].  As of version 0.5.3, there are only four Damaged Cargo Ships on the map, but one settlement offers a quick trade of one cargo ship in exchange for Construction Parts IV.  (Like all quick trades, it can be taken more than once.) As of v0.7.9, the trade costs Construction Parts III.
The '''Cargo Ship''' is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]].  


A cargo ship's size is determined by its assigned [[Cargo Depot]], with one ship section for each possible cargo depot module.  When a Module is attached to the Cargo Depot, a corresponding container appears in the corresponding section of the ship.  Each ship section has a fixed capacity depending on ship size; 2 and 4 module ships are 800, 6 and 8 module ships are 1200 as of v0.8.0.  The speed at which each ship module can be loaded or unloaded depends on the size of the matching cargo depot module (see, for example: [[Fluid Module (S)]]).
There are two ways to acquire these ships:  


The fuel used by a ship is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the "Save Fuel" setting (the table below assumes all possible modules are built).  The time required is dependent on the "Save Fuel" setting. As of v0.8.0, the time now also includes the travel from the dock position to the map edge; the table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built). Note that the cargo modules also require workers based on their number and sizeBoth time and fuel are per trip, regardless of the ship's destination on the world map.
* Four [[Damaged Cargo Ship]]s are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below.  
* One [[Villages|Village]] sells additional Cargo Ships in exchange for [[Construction Parts III]]. This can be performed repeatedly without limit.   


As of v0.6.0, there are three different fuels for cargo ships: [[Diesel]], [[Heavy Oil]] and [[Hydrogen]].
A cargo ship's size and cargo capacity are automatically determined by its assigned [[Cargo Depot]], and the Cargo Modules installed there.  


Cargo ships require fuel to operate. They can be set to run on {{infoicon|Diesel}}, {{infoicon|Heavy Oil}}, or {{infoicon|Hydrogen}}. Converting between {{infoicon|Diesel}} to {{infoicon|Heavy Oil}} does not cost anything. Converting from either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} to {{infoicon|Hydrogen}} fuel requires 180x {{infoicon|Electronics}} and 180x {{infoicon|Steel}}. Converting from {{infoicon|Hydrogen}} to either {{infoicon|Diesel}} or {{infoicon|Heavy Oil}} requires 100x {{infoicon|Mechanical Parts}} and 100x {{infoicon|Steel}}. The conversion cost is the same for all ship sizes. Converting fuel types to or from {{infoicon|Hydrogen}} requires the ship to leave the map which can not be performed while it is actively unloading. During any type of conversion, the contents (if any) of the cargo ship are not lost. Converting between {{infoicon|Diesel}} and {{infoicon|Heavy Oil}} does not require leaving the map (it also does not require any cost). 
The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the "Save Fuel" setting (the table below assumes all possible modules are built).  The time required is dependent on the "Save Fuel" setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship's destination on the world map.
{| class="wikitable"
|+Cargo Ship Capacity
!Size
!Section Capacity
!Total Ship Capacity
|-
|2
|800
|1600
|-
|4
|800
|3200
|-
|6
|1200
|7200
|-
|8
|1200
|9600
|}
{| class="wikitable" style="text-align: right"
{| class="wikitable" style="text-align: right"
|+ Cargo Ship Fuel and Worker Usage (v0.8.1b)
|+ Cargo Ship Fuel and Worker Usage
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 | Size
! rowspan="2" | Size
! rowspan=2 | Workers
! rowspan="2" | Workers
! colspan=2 | Time ([[File:Clock.png|16x16px]])
! colspan="2" | Time ([[File:Clock.png|16x16px]])
! colspan=2 | Fuel Used
! colspan="2" | {{infoicon|Diesel}} Used
! colspan="2" | {{infoicon|Heavy Oil}} Used
! colspan="2" | {{infoicon|Hydrogen}} Used
|- style="text-align: center"
|- style="text-align: center"
! Standard !! Save Fuel
! Standard !! Save Fuel
! Standard !! Save Fuel
! Standard !! Save Fuel
!Standard
!Save Fuel
!Standard
!Save Fuel
|-
|-
| style="text-align: left" | 2
| style="text-align: left" | 2
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| 180 || 360
| 180 || 360
| 210 || 147
| 210 || 147
|140
|98
|263
|184
|-
|-
| style="text-align: left" | 4
| style="text-align: left" | 4
Line 28: Line 64:
| 180 || 360
| 180 || 360
| 330 || 231
| 330 || 231
|220
|154
|413
|289
|-
|-
| style="text-align: left" | 6
| style="text-align: left" | 6
Line 33: Line 73:
| 180 || 360
| 180 || 360
| 630 || 441
| 630 || 441
|420
|294
|788
|552
|-
|-
| style="text-align: left" | 8
| style="text-align: left" | 8
Line 38: Line 82:
| 180 || 360
| 180 || 360
| 810 || 567
| 810 || 567
|540
|378
|1013
|709
|}
|}


==Repair==
==Repair==
After discovery on the {{infoicon|World Map|ui=yes}}, the [[Damaged Cargo Ship]] must be repaired before it can be utilized.
After discovery on the {{infoicon|World Map|ui=yes}}, each [[Damaged Cargo Ship]] must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island.  


{| class="wikitable"
{| class="wikitable"
Line 54: Line 101:
|-
|-
| 4 || 300x {{infoicon|Steel}}<br/>200x {{infoicon|Copper}} || 5 nodes
| 4 || 300x {{infoicon|Steel}}<br/>200x {{infoicon|Copper}} || 5 nodes
|-
| 5 || 300x {{infoicon|Steel}}<br/>200x {{infoicon|Copper}} || 5 nodes
|-
| 6 || 300x {{infoicon|Steel}}<br/>200x {{infoicon|Copper}} || 6 nodes
|-
| 7 || 300x {{infoicon|Steel}}<br/>200x {{infoicon|Copper}} || 6 nodes
|}
|}


== Trivia ==
If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel.
In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more.
{{Footer Cargo}}
{{Footer Cargo}}
[[Category:Outposts]]
[[Category:Outposts]]

Latest revision as of 18:27, 16 April 2026

The Cargo Ship is an automated vehicle which transports resources from Map Locations to the Home Island.

There are two ways to acquire these ships:

  • Four Damaged Cargo Ships are present and discoverable on the world map. They can be claimed and repaired by having the main ship bring resources to them. See the table below.
  • One Village sells additional Cargo Ships in exchange for Construction Parts III. This can be performed repeatedly without limit.

A cargo ship's size and cargo capacity are automatically determined by its assigned Cargo Depot, and the Cargo Modules installed there.

Cargo ships require fuel to operate. They can be set to run on Diesel, Heavy Oil, or Hydrogen. Converting between Diesel to Heavy Oil does not cost anything. Converting from either Diesel or Heavy Oil to Hydrogen fuel requires 180x Electronics and 180x Steel. Converting from Hydrogen to either Diesel or Heavy Oil requires 100x Mechanical Parts and 100x Steel. The conversion cost is the same for all ship sizes. Converting fuel types to or from Hydrogen requires the ship to leave the map which can not be performed while it is actively unloading. During any type of conversion, the contents (if any) of the cargo ship are not lost. Converting between Diesel and Heavy Oil does not require leaving the map (it also does not require any cost).

The amount of fuel used is dependent on the number of cargo modules built, the capacity of the section on the cargo ship, and the "Save Fuel" setting (the table below assumes all possible modules are built). The time required is dependent on the "Save Fuel" setting. The table below does not include this extra time and is the time taken from the edge of the map. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built). Note that the cargo modules also require workers based on their number and size. Both time and fuel are per trip, regardless of the ship's destination on the world map.

Cargo Ship Capacity
Size Section Capacity Total Ship Capacity
2 800 1600
4 800 3200
6 1200 7200
8 1200 9600
Cargo Ship Fuel and Worker Usage
Size Workers Time () Diesel Used Heavy Oil Used Hydrogen Used
Standard Save Fuel Standard Save Fuel Standard Save Fuel Standard Save Fuel
2 12 180 360 210 147 140 98 263 184
4 22 180 360 330 231 220 154 413 289
6 30 180 360 630 441 420 294 788 552
8 36 180 360 810 567 540 378 1013 709

Repair

After discovery on the World Map, each Damaged Cargo Ship must be repaired before it can be utilized. Each one has a different repair cost, with the cheaper ones being located closer to the Home Island.

No. Repair Cost Avg distance
1 240x Iron 2 nodes
2 240x Iron 3 nodes
3 300x Steel
200x Copper
4 nodes
4 300x Steel
200x Copper
5 nodes

Trivia

If a Cargo Depot is upgraded or downgraded, the assigned ship will automatically sail off the map, change size to match the new depot, and return. Unlike all other sailing actions, this happens even if the cargo ship is Paused, has no crew, or has no fuel. In older versions of the game, the map included 7 Damaged Cargo Ships, and those were the only ones that could be obtained. There was no option to trade for more.


See also

The Ship