Template:Infobox material/doc: Difference between revisions
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Automate "Created in" and "Used in", and add "Radiation level" and some parameters |
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{{Infobox material | |||
| Name = | {{Infobox material/sandbox | ||
| Name = Construction Parts | |||
| Type1 = Crafted material | |||
| Type1 = Crafted material | | State = Unit | ||
| State = | | StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | ||
| Variants = [[Construction Parts II]]<br>[[Construction Parts III]]<br>[[Construction Parts IV]] | |||
| StartingQty = Sailor: | |||
| Variants | |||
}} | }} | ||
The template accepts the following parameters: | |||
;Basic parameters | |||
:*<code>Name</code>: Name of items. | |||
:*<code>Type1</code>, <code>Type2</code>: Types of items. It is used to categorize item in this wiki. | |||
:*<code>State</code>: Loose, Fluid, Unit, Molten, or Virtual. | |||
:*<code>Variants</code>: Variant of the items. | |||
;Parameters for transportation | |||
:Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases. | |||
:*<code>TrackTransport</code>: Set no if tracks cannot transport the item (Default: yes). | |||
:*<code>TransportedBy</code>(rare): Only if transport override is needed. | |||
:*<code>OtherTransport</code>(rare): To add an extra transport to auto-generated list. | |||
;Parameters for storage | |||
| StartingQty = Sailor: | :Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases. | ||
| Variants | :*<code>StoredInShipyard</code>: Set no if the shipyard cannot store the items (Default: yes). | ||
:*<code>StoredInCargoModules</code>: Set yes if cargo modules can store the items (Default: no). | |||
:*<code>StoredIn</code>: Only if storage override is needed. Set to "None" to suppress the field. | |||
:*<code>OtherStorage</code>(rare): To add an extra storage to auto-generated list. | |||
;Parameters for buildings that creates/uses this item | |||
:Buildings that create/use the item are automatically listed from the table made by [[Template:Recipe define]]. But, it should be added with the following parameters in some cases. | |||
:*<code>CreatedIn</code>: To add an extra buildings to auto-generated list. | |||
:*<code>UsedIn</code>: To add an extra buildings to auto-generated list. | |||
;Miscellaneous parameters | |||
:*<code>Radiation</code>: Radiation Level of the items. | |||
:*<code>StartingQty</code>: The number of the items stored in the [[Shipyard]] on game start. | |||
:*<code>Image</code> (rare): Only if image override is needed. | |||
:*<code>Description</code> (rare): To add an in-game description, though not currently implemented in-game. | |||
== Examples == | |||
;Example usage for standard item | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Electronics III | |||
| Type1 = Crafted material | |||
| State = Unit | |||
| StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | |||
| Variants = [[Electronics]]<br>[[Electronics II]] | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Electronics III | |||
| Type1 = Crafted material | |||
| State = Unit | |||
| StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | |||
| Variants = [[Electronics]]<br>[[Electronics II]] | |||
}} | |||
}} | |||
;Example usage for items that tracks cannot transport or storage cannot store | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Chilled Water | |||
| State = Fluid | |||
| TrackTransport = no | |||
| StoredIn = none | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Chilled Water | |||
| State = Fluid | |||
| TrackTransport = no | |||
| StoredIn = none | |||
}} | |||
}} | |||
;Example usage for items that the shipyard cannot store | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Seawater | |||
| Type1 = Natural resource | |||
| State = Fluid | |||
| StoredInShipyard = no | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Seawater | |||
| Type1 = Natural resource | |||
| State = Fluid | |||
| StoredInShipyard = no | |||
}} | |||
}} | |||
;Example usage for items having Radiation Level | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Spent Fuel | |||
| Type1 = Radioactive waste | |||
| Radiation = 2 | |||
| State = Unit | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Spent Fuel | |||
| Type1 = Radioactive waste | |||
| Radiation = 2 | |||
| State = Unit | |||
}} | |||
}} | |||
;Example usage for items stored in special storage | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Spent Fuel | |||
| Type1 = Radioactive waste | |||
| State = Unit | |||
| StoredIn = [[Radioactive Waste Storage]] | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Spent Fuel | |||
| Type1 = Radioactive waste | |||
| State = Unit | |||
| StoredIn = [[Radioactive Waste Storage]] | |||
}} | |||
}} | |||
;Example usage for items stored in cargo modules | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Uranium Ore | |||
| Type1 = Natural resources | |||
| State = Loose | |||
| StoredInCargoModules = yes | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Uranium Ore | |||
| Type1 = Natural resources | |||
| State = Loose | |||
| StoredInCargoModules = yes | |||
}} | |||
}} | |||
;Example usage for items created/used in non-production-machines | |||
{{markup|<nowiki> | |||
{{Infobox material/sandbox | |||
| Name = Coal | |||
| Type1 = Natural resources | |||
| State = Loose | |||
| CreatedIn = [[Coal Mine]] | |||
| UsedIn = Foo | |||
}} </nowiki> | | |||
{{Infobox material/sandbox | |||
| Name = Coal | |||
| Type1 = Natural resources | |||
| State = Loose | |||
| CreatedIn = [[Coal Mine]] | |||
| UsedIn = Foo | |||
}} | |||
}} | }} | ||
<includeonly>[[Category:Infobox templates|Material]]</includeonly><!-- | <includeonly>[[Category:Infobox templates|Material]]</includeonly><!-- | ||
--><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> | --><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> | ||
Revision as of 03:22, 20 May 2023
Construction Parts
| Type | Crafted material |
| State | Unit |
| Transported by | Flat Conveyor [II•III] Pickup•Truck |
| Stored in | Unit Storage [II•III•IV] Shipyard |
| Created in | None |
| Used in | None |
| Starting amount | Sailor: 987 Captain: 654 Admiral: 321 |
| Variants | Construction Parts II Construction Parts III Construction Parts IV |
The template accepts the following parameters:
- Basic parameters
-
Name: Name of items.Type1,Type2: Types of items. It is used to categorize item in this wiki.State: Loose, Fluid, Unit, Molten, or Virtual.Variants: Variant of the items.
- Parameters for transportation
- Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
TrackTransport: Set no if tracks cannot transport the item (Default: yes).TransportedBy(rare): Only if transport override is needed.OtherTransport(rare): To add an extra transport to auto-generated list.
- Parameters for storage
- Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
StoredInShipyard: Set no if the shipyard cannot store the items (Default: yes).StoredInCargoModules: Set yes if cargo modules can store the items (Default: no).StoredIn: Only if storage override is needed. Set to "None" to suppress the field.OtherStorage(rare): To add an extra storage to auto-generated list.
- Parameters for buildings that creates/uses this item
- Buildings that create/use the item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
CreatedIn: To add an extra buildings to auto-generated list.UsedIn: To add an extra buildings to auto-generated list.
- Miscellaneous parameters
-
Radiation: Radiation Level of the items.StartingQty: The number of the items stored in the Shipyard on game start.Image(rare): Only if image override is needed.Description(rare): To add an in-game description, though not currently implemented in-game.
Examples
- Example usage for standard item
| Markup | Renders as | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox
| Name = Electronics III
| Type1 = Crafted material
| State = Unit
| StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321
| Variants = [[Electronics]]<br>[[Electronics II]]
}}
|
Electronics III
| ||||||||||||||||
- Example usage for items that tracks cannot transport or storage cannot store
| Markup | Renders as |
|---|---|
{{Infobox material/sandbox
| Name = Chilled Water
| State = Fluid
| TrackTransport = no
| StoredIn = none
}}
|
|
- Example usage for items that the shipyard cannot store
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox
| Name = Seawater
| Type1 = Natural resource
| State = Fluid
| StoredInShipyard = no
}}
|
Seawater
| ||||||||||||
- Example usage for items having Radiation Level
| Markup | Renders as | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox
| Name = Spent Fuel
| Type1 = Radioactive waste
| Radiation = 2
| State = Unit
}}
|
Spent Fuel
| ||||||||||||||
- Example usage for items stored in special storage
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox
| Name = Spent Fuel
| Type1 = Radioactive waste
| State = Unit
| StoredIn = [[Radioactive Waste Storage]]
}}
|
Spent Fuel
| ||||||||||||
- Example usage for items stored in cargo modules
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox
| Name = Uranium Ore
| Type1 = Natural resources
| State = Loose
| StoredInCargoModules = yes
}}
|
Uranium Ore
| ||||||||||||
- Example usage for items created/used in non-production-machines
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox
| Name = Coal
| Type1 = Natural resources
| State = Loose
| CreatedIn = [[Coal Mine]]
| UsedIn = Foo
}}
|
Coal
| ||||||||||||






