Template:Infobox material/doc
From Captain of Industry Wiki
Construction Parts
| Type | Crafted material |
| State | Unit |
| Transported by | Flat Conveyor [II•III] Pickup•Truck |
| Stored in | Unit Storage [II•III•IV] Shipyard |
| Created in |
|
| Used in |
|
| Starting amount | Sailor: 987 Captain: 654 Admiral: 321 |
| Variants | Construction Parts II Construction Parts III Construction Parts IV |
The template accepts the following parameters:
- Basic parameters
-
Name: Name of items.Type1,Type2: Types of items. It is used to categorize item in this wiki.State: Loose, Fluid, Unit, Molten, or Virtual.Variants: Variant of the items.
- Parameters for transportation
- Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
TrackTransport: Set no if tracks cannot transport the item (Default: yes).TransportedBy(rare): Only if transport override is needed.OtherTransport(rare): To add an extra transport to auto-generated list.
- Parameters for storage
- Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
StoredInShipyard: Set no if the shipyard cannot store the items (Default: yes).StoredInCargoModules: Set yes if cargo modules can store the items (Default: no).StoredIn: Only if storage override is needed. Set to "None" to suppress the field.OtherStorage(rare): To add an extra storage to auto-generated list.
- Parameters for buildings that creates/uses this item
- Buildings that create/use the item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
CreatedIn: To add an extra buildings to auto-generated list.UsedIn: To add an extra buildings to auto-generated list.
- Miscellaneous parameters
-
Radiation: Radiation Level of the items.StartingQty: The number of the items stored in the Shipyard on game start.Image(rare): Only if image override is needed.Description(rare): To add an in-game description, though not currently implemented in-game.
Examples
- Example usage for standard item
| Markup | Renders as | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material
| Name = Electronics III
| Type1 = Crafted material
| State = Unit
| StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321
| Variants = [[Electronics]]<br>[[Electronics II]]
}}
|
Electronics III
| ||||||||||||||||
- Example usage for items that tracks cannot transport or storage cannot store
| Markup | Renders as |
|---|---|
{{Infobox material
| Name = Chilled Water
| State = Fluid
| TrackTransport = no
| StoredIn = none
}}
|
|
- Example usage for items that the shipyard cannot store
| Markup | Renders as |
|---|---|
{{Infobox material
| Name = Seawater
| Type1 = Natural resource
| State = Fluid
| StoredInShipyard = no
}}
|
|
- Example usage for items having Radiation Level
| Markup | Renders as | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material
| Name = Spent Fuel
| Type1 = Radioactive waste
| Radiation = 2
| State = Unit
}}
|
Spent Fuel
| ||||||||||||||
- Example usage for items stored in special storage
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material
| Name = Spent Fuel
| Type1 = Radioactive waste
| State = Unit
| StoredIn = [[Radioactive Waste Storage]]
}}
|
Spent Fuel
| ||||||||||||
- Example usage for items stored in cargo modules
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material
| Name = Uranium Ore
| Type1 = Natural resources
| State = Loose
| StoredInCargoModules = yes
}}
|
Uranium Ore
| ||||||||||||
- Example usage for items created/used in non-production-machines
| Markup | Renders as | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material
| Name = Coal
| Type1 = Natural resources
| State = Loose
| CreatedIn = [[Coal Mine]]
| UsedIn = Foo
}}
|
Coal
| ||||||||||||






