Home Island
Overview
Home Island is the island where you build on. It is the only location on the World Map, where you can zoom into.
At the start of a new game, the player has 5 maps to choose from; each with it's own difficulty level, starting resources, land area and terrain types.
Additionally, the player has 6 further options to specify the map:
- Resources size
- Resources elevation
- Forest size
- Cliffs height
- Extra ocean chuncks
- Ocean floor decline
Maps
Currently there are 5 island maps:
New Haven
This is the easiest map, recommended for new players. (Difficulty level: Standard) A mostly flat map, with an wide open starting area and all necessary starting resources close nearby.
The Beach
This map is for advanced players. (Difficulty level: Advanced) A fairly flat map, but with starting area in a desert and most of the island's shores blocked by mountains. Has a second, smaller island.
Curland
This map is for advanced players. (Difficulty level: Advanced) A fairly flat map, but shaped as a C-shaped atoll.
The Golden Peak
This map is for advanced players looking for additional challenges. (Difficulty level: Difficult) A mountainous map, with a steep mountain at it's center.
You Shall Not Pass
This map is for expert players. (Difficulty level: Challenging) A map which is mostly a plateau, with the exception of the starting area. Starting area has limited resources.
Island reserves
Each Home Island contains varying amounts of natural resources. The amount of resources mined by Excavators is modified by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of Crude Oil (and maybe Water?) is modified by the Extra Starting Materials modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.
All maps have been updated for U3/0.7 (larger, with added Bauxite, Titanium Ore and Uranium Ore deposits), with the addition of Dragontail Isle, and removal of Insula Mortis. Armageddon was also added in an earlier update.
Map | Iron Ore | Copper Ore | Coal | Limestone | Sand | Quartz | Gold Ore | Uranium Ore | Bauxite | ![]() |
Crude Oil | Groundwater | Wood |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1.4 | 0.88 | 1.4 | 1.7 | 3.3 | 1.7 | 0.83 | 0.21 | 0.79 | 0.33 | 0.69 | 0.14 | 0.22 |
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1.7 | 1.1 | 1.5 | 2.1 | 2.8 | 1.6 | 1.1 | 0.27 | 1.7 | 0.59 | 0.43 | 0.19 | 0.4 |
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2.3 | 1.6 | 1.1 | 1.9 | 3 | 1 | 0.67 | 1.4 | 1.4 | 0.5 | 0.4 | 0.19 | 0.32 |
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0.9 | 1.5 | 1.3 | 0.71 | 13 | 1.3 | 0.47 | 0.29 | 1.7 | 0.057 | 0.82 | 0.15 | 0.16 |
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1.7 | 2.2 | 1 | 2.7 | 3.6 | 1.8 | 0.32 | 0.37 | 1.9 | 0.56 | 0.79 | 0.14 | 0.24 |
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1.3 | 1.5 | 0.96 | 1.5 | 3 | 1.5 | 2.4 | 0.73 | 1 | 0.1 | 0.41 | 0.18 | 0.27 |
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0.97 | 1 | 1.1 | 2.5 | 2.5 | 0.97 | 0.48 | 0.79 | 1.2 | 0.32 | 1 | 0.16 | 0.17 |
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3.7 | 2.3 | 5.8 | 1.8 | 0.7 | - | 0.67 | - | - | - | 0.7 | 0.48 | 0.87 |
Map | Iron Ore | Copper Ore | Coal | Limestone | Sand | Quartz | Gold Ore | Uranium Ore | Bauxite | ![]() |
Crude Oil | Groundwater | Wood |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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9.3 | 9.1 | 12 | 8.2 | 5.2 | 11 | 5.1 | 2.3 | 5.3 | 0.35 | 0.69 | 0.14 | 0.22 |
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13 | 11 | 13 | 9.4 | 4.5 | 11 | 6.6 | 4 | 7.5 | 4 | 0.93 | 0.19 | 0.4 |
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13 | 8.7 | 15 | 7.9 | 4.4 | 7 | 5.6 | 7.5 | 12 | 1.6 | 0.4 | 0.19 | 0.32 |
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9.8 | 8.6 | 10 | 6.1 | 16 | 7.4 | 3.3 | 5 | 8.5 | 0.46 | 0.82 | 0.15 | 0.16 |
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12 | 9.2 | 9.4 | 9.5 | 5.4 | 7.5 | 3.4 | 6.8 | 7.6 | 1.6 | 1.8 | 0.14 | 0.24 |
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10 | 11 | 9.6 | 6.9 | 3.5 | 9.8 | 130 | 6.4 | 9.5 | 0.28 | 0.41 | 0.18 | 0.27 |
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11 | 12 | 24 | 11 | 6 | 7.7 | 2.7 | 7.1 | 7.9 | 10 | 1 | 0.16 | 0.17 |
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The Crater map is Supporter Edition only. Ask someone who has it to update+fill in the data and update the map image.
All numbers in the table are in units of millions (1=1,000,000). Note that only Dragontail Isle and Curland have ocean oil deposits.
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.
- Dirt can be created by dumping
Compost onto the ground or mixing
Compost and Gravel.
- Wood is infinite, since Trees can be planted with Tree Planters.
- This also means Coal is as well, since it can be made from Wood with a Coal Maker.
- Water can be indefinitely collected by 3 different ways:
- Rain can also be collected directly with the use of a Rainwater Harvester.
- Rain replenishes the Natural Groundwater reservoir (which can be pumped with a Groundwater Pump).
- Seawater can be pumped limitlessly from the sea with a Seawater Pump(Tall) and turned into Water through desalination.
- Crude Oil consumption can potentially be avoided in the mid-game using the Biodiesel technology for Diesel and Naphtha Reforming for Naphtha.
- Additionally, the player can switch over to Hydrogen usage for vehicles.
- Quartz is effectively crystallized Sand, and can be turned into it by processing it in a Crusher twice, prolonging the time to run out, while potentially saving your nice looking beaches.
Manufactured Sand, made from Rock via Gravel, can substitute for sand in Concrete Slab and Filter Media production, also saving sand.
- All other resources can be imported infinitely from Outposts or by Contracts, or dropping an endgame asteroid.