Retaining Wall

From Captain of Industry Wiki
Jump to: navigation, search
Retaining Wall (Long)

Wall that retains ground level.
Construction
12
+
40
WorkersNone
ElectricityNone
MaintenanceNone
Footprint2x4
Required ResearchRetaining Walls
DesignationBuildings (For Vehicles) 
VariantsRetaining Wall (Short)
Retaining Wall (Long)
Retaining Wall (Cross)
Retaining Wall (Tee)

Retaining Walls is a structure that prevents the falling of already existing or dumped Loose products while the tile behind it is excavated or dumped on.

It exists in 5 variants with with different footprints: (1x2, 2x2 and 2x4):

Image Name Footprint Recipe
Retaining Wall (Short) 1x2
4
+
10
Retaining Wall (Corner) 2x2
6
+
12
Retaining Wall (Cross)
Retaining Wall (Tee)
Retaining Wall (Long) 2x4
12
+
40

Retaining wall can be built with different levels of submersion to the ground. On perfectly flat ground theres 6 different levels of submersion, on steep slopes there can be none.

Retaining walls, as other buildings (with the exception of pipes?), will start to take damage as any of it's 8 foundation tiles is lowered below the bottom or risen above top of its 3D model.

Retaining Wall (Long) is exactly the length of a mining/dumping tile, which is 4x4.


Using the "toggle_terrain_designations_over_entities" console command will allow the user place mining / dumping designation onto the same tile as the retaining wall. A demonstration of this can be found here: https://www.youtube.com/watch?v=KtdFC6bjJ98&t=943s