Train Station

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Revision as of 14:20, 8 April 2026 by Timj11dude (talk | contribs) (Add shared linked storage issue.)
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Train Station

Base building that establishes a train station. Add adjacent loading and unloading modules to create a freight station, or use stand-alone as a waypoint.
Construction
10
WorkersNone
ElectricityNone
MaintenanceNone
Footprint2x5
Required ResearchTrains
Boost by UnityNot Available
DesignationTrains 
VariantsUnit Station Module
Loose Station Module
Fluid Station Module
Empty Station Module
Steam Fuel Module
Diesel Fuel Module
Hydrogen Fuel Module
Train Station

Creates a train station.

See Train Depot for making a train.

Station Configuration

Basics

Renaming any module or the Train Station it's self renames all connected entities too. This name is shown in train schedules and on trains, it is beneficial to choose a recognizable name. Pausing a Train Station will stop all all trains from visiting. (to be confirmed) Assigning a priority to the station only affects worker placement as stations do not consume maintenance or power. It is not the same as Station priority within a Train Line schedule, or network train delivery/collection priority.

Below the basic building configuration is a list of all assigned Train Lines and Train Networks. Clicking these will open the route in the Train Schedule.

Arrival Rules

Train Limit

Train limit determines the absolute maximum amount of trains that can be at or en-route to the station. For trains on Train Lines this is checked before departing the previous station, and if no alternate station is available within the station group, or the option to skip station is not enabled in the schedule, the train will wait with the message: `Arrival Conditions not met`. For trains on Train Networks, this value is checked before being dispatched to collect the requested resource. Given the network train needs to route to pickup from the waiting bay, collect the resource, and then navigate to the requesting station, it may deprive the station of additional spots.

Fuel type

Limits what locomotive types may visit this station,trains without this locomotive may not visit this station. Possible use cases include; multiple stations for a destination with different refueling modules.

Force no skip

Overrides any station set rules preventing a train visiting the station. Use where the station terminates and a turn around is necessary. Does not override to skip rules applied via the Train Line Schedule.

Line Rules

The thresholds here operate similar to regular storage entities (Unit Storage [IIIIIIV], Loose Storage [IIIIIIV] and Fluid Storage [IIIIIIV]), trains with matching resource for unloading, or compatible wagon for loading, will visit according to these thresholds. The thresholds may be moved to the far extreme ends to allow trains (on Train Lines) to always visit no matter the stored amounts, allowing for trains to wait at the station, and use departure conditions such as "until empty" or "until full" etc.

The right most option allows for preventing a train to visit unless it can be fully loaded or unloaded. This toggle is ignored whilst the thresholds are set to always allow train visits. This toggle allows for Train Lines designed before this update, which depended on the arrival condition "All modules full" or "All modules empty" for filling trains, to instead set the threshold as they like, and enable the toggle to achieve the same thing. This works best with Linked Storage.

Network Rules

The thresholds here operate identically to truck logistics do. However trains will only be dispatched to move a resource if the following conditions are true:

  1. The train can be fully filled from the source station
  2. The destination has capacity for that trains' full load

Linked Storage

The train stations total storage capacity can be increased by attaching storage of the corresponding resource. Storage directly attached to the station will have their capacity added to the stations total. Any storage can be manually linked to the station using the +/- button, however be weary of the following caveats:

  • Transport speed: a train may be loaded/unloaded faster (600/m per module) than the transport is capable, and during continuous use could mean a train is waiting longer to complete it's visit. For networked trains, they will not wait to fully load, but will always wait to fully unload.
  • Not connected: it is possible to link any storage to a station, even if no transport connects them together. This can lead to erroneous train visits expecting to be able to load or unload more cargo that the station is actually capable of.
  • Mixed storage access: if storage is available for trucks to pull or push to, or that the input or output transports are not exclusive to the station, a visiting network train may not receive or be able to provide all the expected resources.
  • Shared linked storage: two or more stations linked to and share the same storage can multiply or divide the reported available capacity each station actually has. Storage reservations (thin green/grey lines under the current level) are not shared between stations or storage.

Arrivals

This section is by default collapsed, but always displays the number of trains either en-route or currently at the station. Opening the section will list all the trains for inspection.