Clinic: Difference between revisions
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Saltatio15 (talk | contribs) The better supplied MS ist always used, not the first selected one. |
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The '''Clinic''' is a housing module which allows for {{variants|Medical Supplies}} to be provided to a [[settlement]] in exchange for an increase in the community's {{infoicon|Health}} and a boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in its context menu) and cures any disease currently bothering the community. | The '''Clinic''' is a housing module which allows for {{variants|Medical Supplies}} to be provided to a [[settlement]] in exchange for an increase in the community's {{infoicon|Health}} and a boost in {{infoicon|Unity|ui=yes}}. The Clinic also displays (in its context menu) and cures any disease currently bothering the community. | ||
It has two storage slots, where each slot can be filled with any type of Medical Supplies. If | It has two storage slots, where each slot can be filled with any type of Medical Supplies. If two different types of Medical Supplies are selected, the better one ist always used if available. | ||
The Clinic has two input connections for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired. | The Clinic has two input connections for [[Flat Conveyor]]s which allows for automation of delivery from a [[Unit Storage]] or even directly from the producing [[Assembly (Electric)]]. However, import of goods by [[Pickup]]s instead is possible if so desired. | ||
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|- | |- | ||
! {{infoicon|Unity}} | ! {{infoicon|Unity}} | ||
| +0. | | +0.5 {{time}} || +0.75 {{time}} || +1.2 {{time}} | ||
|- | |- | ||
! {{infoicon|Health}} | ! {{infoicon|Health}} | ||
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|} | |} | ||
The required amount of medical supplies is 5 | The required amount of medical supplies is 5 {{time}} per 1000 pops. However, the amount will temporarily increase while there is a [[Health#Disease|disease]]. The amount does not depend on the type of it. | ||
==See also== | ==See also== | ||
* [[Settlement]] | * [[Settlement]] | ||
{{Footer Infobox}} | {{Footer Infobox}} | ||
Latest revision as of 11:10, 27 April 2026

| Construction | |
| Workers | |
| Electricity | |
| Maintenance | |
| Footprint | 11x7 |
| Cargo | Medical Supplies Medical Supplies II Medical Supplies III |
| Storage | 200 / slot |
| Required Research | Hospital |
| Designation | Housing & Services |
The Clinic is a housing module which allows for Medical Supplies [II•III] to be provided to a settlement in exchange for an increase in the community's Health and a boost in Unity. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.
It has two storage slots, where each slot can be filled with any type of Medical Supplies. If two different types of Medical Supplies are selected, the better one ist always used if available.
The Clinic has two input connections for Flat Conveyors which allows for automation of delivery from a Unit Storage or even directly from the producing Assembly II. However, import of goods by Pickups instead is possible if so desired.
Medical supplies summary
| Benefits | |||
|---|---|---|---|
| Unity | +0.5 / 60 |
+0.75 / 60 |
+1.2 / 60 |
| Health | +15 | +20 | +25 |
| Mortality reduction | -0.6% / 60 |
-1.0% / 60 |
-1.4% / 60 |
The required amount of medical supplies is 5 / 60
per 1000 pops. However, the amount will temporarily increase while there is a disease. The amount does not depend on the type of it.
See also
| |
| |
| * Only available in the Supporter Edition | |