Cooking Oil: Difference between revisions

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| Type1        = Crafted material
| Type1        = Crafted material
| State        = Fluid
| State        = Fluid
}}
}}Cooking Oil is a Fluid, Crafted Material essential for the [[Food Processor]]. [[Soybean]] is the crop required to produce Cooking Oil in a [[Mill]]. [[Snack]], [[Cake]], and by extrapolation, [[Food Pack]] are the [[Food]] products people want dearly. Provisioning, and diversifying your [[Food]] portfolio will produce more [[Unity]], protect your people from Food shortage and/or Drought. Later, [[Canola]] can be grown for Cooking Oil. [[Seeds]] can be found on the Map with the Ship. With water-wise [[Farming]], utilizing the "Water rationing" [[Edicts]], and blending Cooking Oil with [[Ethanol]] in a [[Chemical Plant]], Bio-[[Diesel]] can be produced for your [[Vehicles]].{{stub}}
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Revision as of 19:00, 3 July 2022

Cooking Oil

TypeCrafted material
StateFluid
Transported byPipe [IIIII]
PickupTruck
Haul Truck (Tank)
Stored inFluid Storage [IIIIIIV]
Shipyard
Created inMill
Used inBaking Unit<br>Chemical Plant<br>Chemical Plant II<br>Food Processor

Cooking Oil is a Fluid, Crafted Material essential for the Food Processor. Soybean is the crop required to produce Cooking Oil in a Mill. Snack, Cake, and by extrapolation, Food Pack are the Food products people want dearly. Provisioning, and diversifying your Food portfolio will produce more Unity, protect your people from Food shortage and/or Drought. Later, Canola can be grown for Cooking Oil. Seeds can be found on the Map with the Ship. With water-wise Farming, utilizing the "Water rationing" Edicts, and blending Cooking Oil with Ethanol in a Chemical Plant, Bio-Diesel can be produced for your Vehicles.

Production

:
8
16
30 
60 
6
12
2
4
:
8
16
30 
60 
3
6
4
8

Consumption

:
5
10
2
4
1
2
1
2
1
2
30 
60 
7
14
Tier I
:
5
7.5
9
13.5
40 
60 
18
27
Tier II
:
5
15
9
27
20 
60 
18
54
:
8
24
2
6
1
3
1
3
20 
60 
16
48
1
3
:
8
24
2
6
1
3
1
3
20 
60 
12
36
1
3