Loose Station Module
| Construction | |
| Workers | |
| Electricity | |
| Maintenance | None |
| Footprint | 7x5 |
| Cargo | Loose Products |
| Storage | 240 |
| Throughput | 600 / 60 |
| Required Research | Trains |
| Boost by Unity | Not Available |
| Designation | Trains |
| Variants | Unit Station Module Loose Station Module Fluid Station Module Molten Station Module[1] Empty Station Module Steam Fuel Module Diesel Fuel Module Hydrogen Fuel Module Train Station |
Handles loading/unloading of train Loose Products.
See Train Depot for making a train.
Balanced Inventory
Resources are shared between all modules of a train station, the amount in each module is balanced automatically, at a maximum rate of 400/min. Individual Station modules are still loaded/unloaded at the rate of the connected transport, for the highest throughput stations, use transports to each station module.
Example
A Station with 16 Loose Station Modules, feeding a single U-shape Conveyor III will fill the first module at 75/min, and all other modules at 25/min. It would take 9.6 months for all station modules to fill up. If the station uses Linked Storage, it is possible a train could arrive while the station is still filling up. Network trains have a maximum wait time for fill up, and so may depart partial filled, which is inefficient.
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| * Only available in the Supporter Edition | |
- ↑ Molten transportation is DLC exclusive. Captain of Industry - Trains expanded on Steam
