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   {{Machine Recipe
   {{Machine Recipe
     | Input1Name  = Construction Parts
     | Input1Name  = Construction Parts
     | Input1Qty  = 20
     | Input1Qty  = 10
   }}
   }}
| Workers      = None
| Workers      = 1
| Electricity  = None
| Electricity  = None
| Maintenance  = None
| Maintenance  = None
| Footprint    = 3x3*
| Footprint    = 1x1
| BoostByUnity  = yes
| Research      = Advanced Diesel
| Research      = Advanced Diesel
| Designation  = Waste Management
| Designation  = Waste Management
}}
}}
The '''Flare''' is a machine designed to burn away unwanted flammable liquids. While every flammable liquid in the game can be flared, each of them can either be converted into useful materials with subsequent research or converted into {{infoicon|Electricity}} via [[Boiler (Gas)]] or [[Diesel Generator]] with a greatly reduced amount of {{infoicon|Air Pollution}} generated as a byproduct.
The '''Flare''' is a machine designed to burn away unwanted flammable liquids. While every flammable liquid in the game can be flared, each of them can either be converted into useful materials with subsequent research or converted into {{infoicon|Electricity}} via [[Boiler (Gas)]] or [[Diesel Generator]].


==Recipes==
Flaring petrochemical products (such as {{infoicon|Fuel Gas}}) produces the same amount of [[Air Pollution]] as burning the same product in a [[Boiler (Gas)]] (ignoring [[Exhaust Scrubber|scrubbing]] or [[Gas Injection Pump|gas injection]]). However, the latter also produces [[Steam (High)]] which can be used for various processes, including [[Distillation (Stage I)|oil refining]] and [[:Category:Power Production|power production]]. Thus, it is preferable to avoid flaring unless absolutely necessary to avoid bottlenecks.
{{Recipe
  | Input1Name  = Diesel
  | Input1Qty  = 10
  | Time        = 20
  | Output1Name = Air Pollution
  | Output1Qty  = 20
}}
{{Recipe
  | Input1Name  = Hydrogen
  | Input1Qty  = 10
  | Time        = 20
}}
{{Recipe
  | Input1Name  = Heavy Oil
  | Input1Qty  = 10
  | Time        = 20
  | Output1Name = Air Pollution
  | Output1Qty  = 20
}}
{{Recipe
  | Input1Name  = Light Oil
  | Input1Qty  = 10
  | Time        = 20
  | Output1Name = Air Pollution
  | Output1Qty  = 20
}}
{{Recipe
  | Input1Name  = Naphtha
  | Input1Qty  = 10
  | Time        = 20
  | Output1Name = Air Pollution
  | Output1Qty  = 20
}}
{{Recipe
  | Input1Name  = Fuel Gas
  | Input1Qty  = 10
  | Time        = 20
  | Output1Name = Air Pollution
  | Output1Qty  = 20
}}
{{Recipe
  | Input1Name  = Ammonia
  | Input1Qty  = 10
  | Time        = 20
  | Output1Name = Air Pollution
  | Output1Qty  = 20
}}


{{Navbox/Machines}}
==Historical notes==
Before the patch 0.4.0, the Flare had different appearance, occupied 3x3 tiles and had two inputs.
<gallery>
File:Flare Old.png|Flare before the patch 0.4.0
</gallery>
{{Footer Infobox}}

Latest revision as of 13:44, 17 May 2025

Flare

Can burn combustible liquids and gasses but produces Pollution.
Construction
10
Workers 1
ElectricityNone
MaintenanceNone
Footprint1x1
Required ResearchAdvanced Diesel
Boost by UnityAvailable
DesignationWaste Management 

The Flare is a machine designed to burn away unwanted flammable liquids. While every flammable liquid in the game can be flared, each of them can either be converted into useful materials with subsequent research or converted into Electricity via Boiler (Gas) or Diesel Generator.

Flaring petrochemical products (such as Fuel Gas) produces the same amount of Air Pollution as burning the same product in a Boiler (Gas) (ignoring scrubbing or gas injection). However, the latter also produces Steam (High) which can be used for various processes, including oil refining and power production. Thus, it is preferable to avoid flaring unless absolutely necessary to avoid bottlenecks.

Historical notes

Before the patch 0.4.0, the Flare had different appearance, occupied 3x3 tiles and had two inputs.

Recipes

Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.

ACCEPTS
12
36
/ 20 

/ 60 
8
24
ACCEPTS
12
36
/ 20 

/ 60 
10
30
ACCEPTS
12
36
/ 20 

/ 60 
4
12
ACCEPTS
16
48
/ 20 

/ 60 
4
12
ACCEPTS
8
24
/ 20 

/ 60 
10
30
ACCEPTS
16
48
/ 20 

/ 60 
ACCEPTS
12
36
/ 20 

/ 60 
8
24
ACCEPTS
12
36
/ 20 

/ 60 
8
24