Tutorial: Difference between revisions
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The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards. | |||
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed. | |||
{| class="wikitable sortable" | |||
! Title | |||
! Activation criteria | |||
! Goals | |||
! Rewards | |||
|- | |||
| '''Iron production''' | |||
| At a new game, when the Welcome tutorial message is delivered. | |||
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.<br />2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.<br />3. Harvest at least 5 {{infoicon|Wood}}.<br />4. Produce at least 8 {{infoicon|Coal}}.<br />5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.<br />6. Produce at least 16 {{infoicon|Iron}}. | |||
| 50 {{infoicon|Diesel}}<br />50 {{infoicon|Construction Parts}}<br />30 {{infoicon|Vehicle Parts}} | |||
|- | |||
| '''Food production''' | |||
| At a new game, when the Welcome tutorial message is delivered. | |||
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.<br />2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}. | |||
| 40 {{infoicon|Potato|text=Potatoes}}<br />20 {{infoicon|Construction Parts}} | |||
|- | |||
| '''Construction Parts I''' | |||
| After Iron production is completed. | |||
| 1. Construct 1 {{infoicon|Diesel Generator}}.<br />2. Construct 1 {{infoicon|Research Lab I}}.<br />3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.<br />4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.<br />5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.<br />6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}. | |||
| 50 {{infoicon|Wood}}<br />60 {{infoicon|Vehicle Parts}}<br />30 {{infoicon|Construction Parts}} | |||
|- | |||
| '''Waste dumping''' | |||
| After Iron production is completed. | |||
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.<br />2. Create an eligible waste dumping designation.<br />3. Dump at least 20 {{infoicon|Waste}}. | |||
| 80 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}} | |||
|- | |||
| '''Maintenance''' | |||
| After Construction Parts I is completed. | |||
| 1. Research Power and Maintenance.<br />2. Construct 1 {{infoicon|Maintenance Depot}}.<br />3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.<br />4. Produce at least 100 {{infoicon|Maintenance I}}. | |||
| 40 {{infoicon|Electronics}}<br />50 {{infoicon|Construction Parts}} | |||
|- | |||
| '''Trading''' | |||
| After either Food production or Iron production is completed. | |||
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.<br />2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.<br />3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}. | |||
| 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Construction Parts}} | |||
|- | |||
| '''Iron ore mining''' | |||
| After Maintenance is completed. | |||
| 1. Research Vehicle and Mining.<br />2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.<br />3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.<br />4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.<br />5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.<br />6. Mine at least 10 {{infoicon|Iron Ore}}.<br />7. Construct 1 {{infoicon|Ore Sorting Plant}}. | |||
| 50 {{infoicon|Electronics}}<br />100 {{infoicon|Construction Parts}}<br />50 {{infoicon|Vehicle Parts}} | |||
|- | |||
| '''Iron ore processing''' | |||
| After Maintenance is completed. | |||
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.<br />2. Process at least 24 {{infoicon|Iron Ore}}.<br />3. Create an eligible slag dumping designation.<br />4. Dump at least 20 {{infoicon|Slag}}. | |||
| 80 {{infoicon|Diesel}}<br />60 {{infoicon|Vehicle Parts}} | |||
|- | |||
| '''Stockpile products''' | |||
| After Iron ore mining is completed. | |||
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.<br />2. Construct and assign storage for {{infoicon|Iron}}.<br />3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.<br />4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.<br />5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity. | |||
| 100 {{infoicon|Wood}}<br />40 {{infoicon|Electronics}} | |||
|- | |||
| '''Population growth''' | |||
| After both Maintenance and Food production are completed. | |||
| 1. Research the {{infoicon|Beacon}}.<br />2. Construct 1 {{infoicon|Beacon}}.<br />3. Construct 3 Housing Modules in the largest settlement.<br />4. Welcome new residents through adoptions or refugees. | |||
| 60 {{infoicon|Potato|text=Potatoes}}<br />40 {{infoicon|Vehicle Parts}} | |||
|- | |||
| '''Diesel production''' | |||
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. | |||
| 1. Research Basic {{infoicon|Diesel}}.<br />2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.<br />3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.<br />4. Produce at least 16 {{infoicon|Diesel}}.<br />5. Dump at least 8 {{infoicon|Waste Water}}. | |||
| 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}} | |||
|- | |||
| '''Stockpile diesel''' | |||
| After Diesel production is completed. | |||
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.<br />2. Disable logistics input on the {{infoicon|Diesel}} storage. | |||
| 60 {{infoicon|Diesel}}<br />60 {{infoicon|Copper}} | |||
|- | |||
| '''Vehicle parts''' | |||
| After both Iron ore processing and Diesel production are completed. | |||
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.<br />2. Assign the Vehicle Parts recipe to 1 qualifying assembly.<br />3. Produce at least 8 {{infoicon|Electronics}}.<br />4. Produce at least 8 Vehicle Parts. | |||
| 80 {{infoicon|Copper}}<br />40 {{infoicon|Construction Parts}} | |||
|- | |||
| '''Concrete production''' | |||
| After Iron ore processing is completed. | |||
| 1. Research Bricks Production.<br />2. Mine at least 20 Limestone.<br />3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.<br />4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}. | |||
| 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Vehicle Parts}} | |||
|- | |||
| '''Repair shipyard and set sail''' | |||
| After Stockpile diesel is completed. | |||
| 1. Research Ship Dock Repair.<br />2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location. | |||
| 100 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}}<br />50 {{infoicon|Diesel}} | |||
|- | |||
| '''Food production II''' | |||
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. | |||
| 1. Have 2 constructed farms in total. | |||
| 40 {{infoicon|Potato|text=Potatoes}} | |||
|- | |||
| '''Synthetic rubber''' | |||
| After Concrete production is completed. | |||
| 1. Research {{infoicon|Rubber}} Production.<br />2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.<br />3. Produce at least 8 {{infoicon|Rubber}}. | |||
| 50 {{infoicon|Electronics}}<br />80 {{infoicon|Concrete Slab|plural=s}} | |||
|- | |||
| '''Copper production''' | |||
| After Concrete production is completed. | |||
| 1. Research {{infoicon|Copper}} Refinement.<br />2. Mine at least 20 {{infoicon|Copper Ore}}.<br />3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.<br />4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.<br />5. Produce at least 10 {{infoicon|Copper}}. | |||
| 80 {{infoicon|Cement}}<br />50 {{infoicon|Concrete Slab|plural=s}} | |||
|- | |||
| '''Construction Parts II''' | |||
| After both Copper production and Synthetic rubber are completed. | |||
| 1. Research {{infoicon|Construction Parts II}} Packing.<br />2. Produce at least 8 {{infoicon|Construction Parts II}}. | |||
| 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}} | |||
|- | |||
| '''Coal mining''' | |||
| After Copper production is completed. | |||
| 1. Own 2 new Tier 1 Excavators beyond the starting count.<br />2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.<br />3. Mine at least 20 {{infoicon|Coal}}.<br />4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}. | |||
| 80 {{infoicon|Cement}}<br />80 {{infoicon|Vehicle Parts}}<br />100 {{infoicon|Diesel}} | |||
|- | |||
| '''Conveyor belts''' | |||
| After Construction Parts II is completed. | |||
| 1. Research Conveyor Belts.<br />2. Construct at least 2 flat or loose-material conveyor entities. | |||
| 80 {{infoicon|Construction Parts II}} | |||
|- | |||
| '''Fuel station''' | |||
| After Construction Parts II is completed. | |||
| 1. Research Fuel Station.<br />2. Construct and fuel a Fuel Station.<br />3. Assign at least 1 vehicle to the fueled Fuel Station. | |||
| 60 {{infoicon|Construction Parts II}}<br />80 {{infoicon|Diesel}} | |||
|- | |||
| '''Slag export''' | |||
| After Conveyor belts is completed. | |||
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.<br />2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}. | |||
| 40 {{infoicon|Construction Parts II}}<br />60 {{infoicon|Diesel}} | |||
|- | |||
| '''Settlement water''' | |||
| After Conveyor belts is completed. | |||
| 1. Research Settlement Water.<br />2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.<br />3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.<br />4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}. | |||
| 80 {{infoicon|Construction Parts II}} | |||
|- | |||
| '''Captain's Office''' | |||
| After Settlement water is completed. | |||
| 1. Construct 1 Captain's Office.<br />2. Activate the Fuel Reduction edict. | |||
| 80 {{infoicon|Construction Parts II}} | |||
|- | |||
| '''Advanced research''' | |||
| After Settlement water is completed. | |||
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.<br />2. Produce at least 8 {{infoicon|Lab Equipment}}. | |||
| 80 {{infoicon|Construction Parts II}} | |||
|- | |||
| '''Oil-rig discovery''' | |||
| After both Advanced research and Repair shipyard and set sail are completed. | |||
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}. | |||
| 80 {{infoicon|Construction Parts II}}<br />80 {{infoicon|Diesel}} | |||
|- | |||
| '''Coal power plant''' | |||
| After Advanced research is completed. | |||
| 1. Research Power Generation II.<br />2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.<br />3. Construct and assign a loose-material storage for {{infoicon|Coal}}.<br />4. Enable imports for the {{infoicon|Coal}} storage.<br />5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}. | |||
| 80 {{infoicon|Construction Parts II}}<br />40 {{infoicon|Vehicle Parts}} | |||
|- | |||
| '''Advanced oil processing''' | |||
| After Oil-rig discovery is completed. | |||
| 1. Research {{infoicon|Crude Oil}} Distillation.<br />2. Construct 1 Distillation Tower I.<br />3. Use at least 16 {{infoicon|Medium Oil}}.<br />4. Dispose of at least 4 {{infoicon|Light Oil}}.<br />5. Dispose of at least 4 {{infoicon|Heavy Oil}}.<br />6. Dump at least 6 {{infoicon|Sour Water}}. | |||
| 80 {{infoicon|Construction Parts II}} | |||
|- | |||
| '''Crude oil import''' | |||
| After Advanced oil processing is completed. | |||
| 1. Repair or use a {{infoicon|Cargo Ship}}.<br />2. Discover and repair a {{infoicon|Crude Oil}} world mine.<br />3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.<br />4. Import at least 200 {{infoicon|Crude Oil}}. | |||
| 200 {{infoicon|Construction Parts}}<br />100 {{infoicon|Construction Parts II}} | |||
|- | |||
| '''Reduce refugee arrivals''' | |||
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. | |||
| 1. Pause at least 1 constructed Beacon. | |||
| None | |||
|} | |||
== Notes == | |||
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted. | |||
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them. | |||
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal. | |||
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check. | |||
Revision as of 21:20, 18 August 2026
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.
| Title | Activation criteria | Goals | Rewards |
|---|---|---|---|
| Iron production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 Charcoal Maker and 1 Smoke Stack. 2. Assign 2 trucks to tree harvesters. 3. Harvest at least 5 Wood. 4. Produce at least 8 Coal. 5. Construct 1 Smelting Furnace, 2 Metal Casters, and 1 Smoke Stack. 6. Produce at least 16 Iron. |
50 Diesel 50 Construction Parts 30 Vehicle Parts |
| Food production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 Farm on fertile grass. 2. Produce at least 20 Potatoes. |
40 Potatoes 20 Construction Parts |
| Construction Parts I | After Iron production is completed. | 1. Construct 1 Diesel Generator. 2. Construct 1 Research Lab I. 3. Research Construction Parts I Packing. 4. Construct 1 Manual Assembly. 5. Assign the Construction Parts I recipe to 1 qualifying assembly. 6. Produce at least 8 Construction Parts I. |
50 Wood 60 Vehicle Parts 30 Construction Parts |
| Waste dumping | After Iron production is completed. | 1. Construct the Settlement Waste Module. 2. Create an eligible waste dumping designation. 3. Dump at least 20 Waste. |
80 Concrete Slabs 50 Construction Parts |
| Maintenance | After Construction Parts I is completed. | 1. Research Power and Maintenance. 2. Construct 1 Maintenance Depot. 3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly. 4. Produce at least 100 Maintenance I. |
40 Electronics 50 Construction Parts |
| Trading | After either Food production or Iron production is completed. | 1. Research the Trade Dock. 2. Construct 1 Trade Dock. 3. Trade for at least 20 Concrete Slabs. |
80 Concrete Slabs 60 Construction Parts |
| Iron ore mining | After Maintenance is completed. | 1. Research Vehicle and Mining. 2. Construct 1 Vehicle Depot. 3. Own 1 new Tier 1 Excavator beyond the starting count. 4. Own 2 new Tier 1 Trucks beyond the starting count. 5. Set up a Mine Tower with at least 1 excavator, 2 trucks, and a qualifying iron-ore designation. 6. Mine at least 10 Iron Ore. 7. Construct 1 Ore Sorting Plant. |
50 Electronics 100 Construction Parts 50 Vehicle Parts |
| Iron ore processing | After Maintenance is completed. | 1. Assign the coal iron-smelting recipe to 1 Smelting Furnace. 2. Process at least 24 Iron Ore. 3. Create an eligible slag dumping designation. 4. Dump at least 20 Slag. |
80 Diesel 60 Vehicle Parts |
| Stockpile products | After Iron ore mining is completed. | 1. Assign the Construction Parts I recipe to 2 qualifying assemblies. 2. Construct and assign storage for Iron. 3. Construct and assign storage for Construction Parts I. 4. Stockpile up to 80 Iron, limited by storage capacity. 5. Stockpile up to 20 Construction Parts I, limited by storage capacity. |
100 Wood 40 Electronics |
| Population growth | After both Maintenance and Food production are completed. | 1. Research the Beacon. 2. Construct 1 Beacon. 3. Construct 3 Housing Modules in the largest settlement. 4. Welcome new residents through adoptions or refugees. |
60 Potatoes 40 Vehicle Parts |
| Diesel production | Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. | 1. Research Basic Diesel. 2. Construct 2 Oil Pumps and 1 Basic Diesel Distiller. 3. Assign the waste-water dumping recipe to 1 Waste Dump. 4. Produce at least 16 Diesel. 5. Dump at least 8 Waste Water. |
50 Construction Parts 60 Concrete Slabs |
| Stockpile diesel | After Diesel production is completed. | 1. Construct and assign a fluid storage for Diesel. 2. Disable logistics input on the Diesel storage. |
60 Diesel 60 Copper |
| Vehicle parts | After both Iron ore processing and Diesel production are completed. | 1. Assign the Electronics recipe to 1 qualifying assembly. 2. Assign the Vehicle Parts recipe to 1 qualifying assembly. 3. Produce at least 8 Electronics. 4. Produce at least 8 Vehicle Parts. |
80 Copper 40 Construction Parts |
| Concrete production | After Iron ore processing is completed. | 1. Research Bricks Production. 2. Mine at least 20 Limestone. 3. Construct 1 Bricks Maker and 1 Rainwater Harvester. 4. Produce at least 8 Concrete Slabs. |
80 Concrete Slabs 60 Vehicle Parts |
| Repair shipyard and set sail | After Stockpile diesel is completed. | 1. Research Ship Dock Repair. 2. Construct 1 Advanced Shipyard. 3. Fully refuel the traveling fleet. 4. Crew the traveling fleet to its required crew level. 5. Explore more than 1 non-home world-map location. |
100 Concrete Slabs 50 Construction Parts 50 Diesel |
| Food production II | After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. | 1. Have 2 constructed farms in total. | 40 Potatoes |
| Synthetic rubber | After Concrete production is completed. | 1. Research Rubber Production. 2. Construct 1 Vacuum Distillation Tower. 3. Produce at least 8 Rubber. |
50 Electronics 80 Concrete Slabs |
| Copper production | After Concrete production is completed. | 1. Research Copper Refinement. 2. Mine at least 20 Copper Ore. 3. Assign the copper-smelting recipe to 1 Smelting Furnace. 4. Construct 1 Copper Electrolysis and 2 Rainwater Harvesters. 5. Produce at least 10 Copper. |
80 Cement 50 Concrete Slabs |
| Construction Parts II | After both Copper production and Synthetic rubber are completed. | 1. Research Construction Parts II Packing. 2. Produce at least 8 Construction Parts II. |
50 Construction Parts 60 Concrete Slabs |
| Coal mining | After Copper production is completed. | 1. Own 2 new Tier 1 Excavators beyond the starting count. 2. Own 4 new Tier 1 Trucks beyond the starting count. 3. Mine at least 20 Coal. 4. Pause at least 1 constructed Charcoal Maker. |
80 Cement 80 Vehicle Parts 100 Diesel |
| Conveyor belts | After Construction Parts II is completed. | 1. Research Conveyor Belts. 2. Construct at least 2 flat or loose-material conveyor entities. |
80 Construction Parts II |
| Fuel station | After Construction Parts II is completed. | 1. Research Fuel Station. 2. Construct and fuel a Fuel Station. 3. Assign at least 1 vehicle to the fueled Fuel Station. |
60 Construction Parts II 80 Diesel |
| Slag export | After Conveyor belts is completed. | 1. Construct and assign a loose-material storage for Slag. 2. Set the Slag storage export slider below 100% while it contains Slag. |
40 Construction Parts II 60 Diesel |
| Settlement water | After Conveyor belts is completed. | 1. Research Settlement Water. 2. Construct 1 Settlement Water Module. 3. Construct 1 Land Water Pump. 4. Construct 1 Waste Dump. |
80 Construction Parts II |
| Captain's Office | After Settlement water is completed. | 1. Construct 1 Captain's Office. 2. Activate the Fuel Reduction edict. |
80 Construction Parts II |
| Advanced research | After Settlement water is completed. | 1. Construct or upgrade to 1 Research Lab II. 2. Produce at least 8 Lab Equipment. |
80 Construction Parts II |
| Oil-rig discovery | After both Advanced research and Repair shipyard and set sail are completed. | 1. Discover a world-map mine that produces Crude Oil. | 80 Construction Parts II 80 Diesel |
| Coal power plant | After Advanced research is completed. | 1. Research Power Generation II. 2. Construct 1 Coal Boiler and 1 Land Water Pump. 3. Construct and assign a loose-material storage for Coal. 4. Enable imports for the Coal storage. 5. Construct 1 High-Pressure Steam Turbine and 2 Power Generators. |
80 Construction Parts II 40 Vehicle Parts |
| Advanced oil processing | After Oil-rig discovery is completed. | 1. Research Crude Oil Distillation. 2. Construct 1 Distillation Tower I. 3. Use at least 16 Medium Oil. 4. Dispose of at least 4 Light Oil. 5. Dispose of at least 4 Heavy Oil. 6. Dump at least 6 Sour Water. |
80 Construction Parts II |
| Crude oil import | After Advanced oil processing is completed. | 1. Repair or use a Cargo Ship. 2. Discover and repair a Crude Oil world mine. 3. Construct 1 Cargo Depot I and 2 Fluid Modules. 4. Import at least 200 Crude Oil. |
200 Construction Parts 100 Construction Parts II |
| Reduce refugee arrivals | At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. | 1. Pause at least 1 constructed Beacon. | None |
Notes
- The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
- Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
- Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
- The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.