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[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]] | |||
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards. | The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards. | ||
| Line 4: | Line 5: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! ID | |||
! Title | ! Title | ||
! Activation criteria | ! Activation criteria | ||
! Goals | ! Goals | ||
! Rewards | ! Rewards | ||
|- | |- id="goal-1" | ||
| '''Iron production | | 1 | ||
| '''Iron production''' | |||
| At a new game, when the Welcome tutorial message is delivered. | | At a new game, when the Welcome tutorial message is delivered. | ||
| 1. Construct 1 Charcoal Maker and 1 Smoke Stack.<br />2. Assign 2 trucks to tree harvesters.<br />3. Harvest at least 5 Wood.<br />4. Produce at least 8 Coal.<br />5. Construct 1 Smelting Furnace, 2 Metal Casters, and 1 Smoke Stack.<br />6. Produce at least 16 Iron. | | 1. Construct 1 {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1 {{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.<br />2. Assign 2 {{infoicon|TruckT1|text=trucks|new=yes|link=Pickup}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.<br />3. Harvest at least 5 {{infoicon|Wood}}.<br />4. Produce at least 8 {{infoicon|Coal}}.<br />5. Construct 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2 {{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1 {{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.<br />6. Produce at least 16 {{infoicon|Iron}}. | ||
| 50 Diesel<br />50 Construction Parts<br />30 Vehicle Parts | | 50 {{infoicon|Diesel}}<br />50 {{infoicon|Construction Parts}}<br />30 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- id="goal-2" | ||
| '''Food production | | 2 | ||
| '''Food production''' | |||
| At a new game, when the Welcome tutorial message is delivered. | | At a new game, when the Welcome tutorial message is delivered. | ||
| 1. Construct 1 Farm on fertile grass.<br />2. Produce at least 20 Potatoes. | | 1. Construct 1 {{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.<br />2. Produce at least 20 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}. | ||
| 40 Potatoes<br />20 Construction Parts | | 40 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}<br />20 {{infoicon|Construction Parts}} | ||
|- | |- id="goal-3" | ||
| '''Construction Parts I | | 3 | ||
| After Iron production is completed. | | '''Construction Parts I''' | ||
| 1. Construct 1 Diesel Generator.<br />2. Construct 1 Research Lab I.<br />3. Research Construction Parts I Packing.<br />4. Construct 1 Manual Assembly.<br />5. Assign the Construction Parts I recipe to 1 qualifying assembly.<br />6. Produce at least 8 Construction Parts I. | | After [[#goal-1|1. Iron production]] is completed. | ||
| 50 Wood<br />60 Vehicle Parts<br />30 Construction Parts | | 1. Construct 1 {{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.<br />2. Construct 1 {{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.<br />3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.<br />4. Construct 1 {{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.<br />5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}. | ||
|- | | 50 {{infoicon|Wood}}<br />60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}<br />30 {{infoicon|Construction Parts}} | ||
| '''Waste dumping | |- id="goal-4" | ||
| After Iron production is completed. | | 4 | ||
| 1. Construct the Settlement Waste Module.<br />2. Create an eligible waste dumping designation.<br />3. Dump at least 20 Waste. | | '''Waste dumping''' | ||
| 80 Concrete | | After [[#goal-1|1. Iron production]] is completed. | ||
|- | | 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.<br />2. Create an eligible waste dumping designation.<br />3. Dump at least 20 {{infoicon|Waste|text=Waste|new=yes|link=Waste}}. | ||
| '''Maintenance | | 80 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}} | ||
| After Construction Parts I is completed. | |- id="goal-5" | ||
| 1. Research Power and Maintenance.<br />2. Construct 1 Maintenance Depot.<br />3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly.<br />4. Produce at least 100 Maintenance I. | | 5 | ||
| 40 Electronics<br />50 Construction Parts | | '''Maintenance''' | ||
|- | | After [[#goal-3|3. Construction Parts I]] is completed. | ||
| '''Trading | | 1. Research Power and Maintenance.<br />2. Construct 1 {{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.<br />3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />4. Produce at least 100 {{infoicon|Maintenance I}}. | ||
| After either Food production or Iron production is completed. | | 40 {{infoicon|Electronics|new=yes}}<br />50 {{infoicon|Construction Parts}} | ||
| 1. Research the Trade Dock.<br />2. Construct 1 Trade Dock.<br />3. Trade for at least 20 Concrete | |- id="goal-6" | ||
| 80 Concrete | | 6 | ||
|- | | '''Trading''' | ||
| '''Iron ore mining | | After either [[#goal-2|2. Food production]] or [[#goal-1|1. Iron production]] is completed. | ||
| After Maintenance is completed. | | 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.<br />2. Construct 1 {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.<br />3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}. | ||
| 1. Research Vehicle and Mining.<br />2. Construct 1 Vehicle Depot.<br />3. Own 1 new Tier 1 Excavator beyond the starting count.<br />4. Own 2 new Tier 1 Trucks beyond the starting count.<br />5. Set up a Mine Tower | | 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Construction Parts}} | ||
| 50 Electronics<br />100 Construction Parts<br />50 Vehicle Parts | |- id="goal-7" | ||
|- | | 7 | ||
| '''Iron ore processing | | '''Iron ore mining''' | ||
| After Maintenance is completed. | | After [[#goal-5|5. Maintenance]] is completed. | ||
| 1. Assign the coal iron-smelting recipe to 1 Smelting Furnace.<br />2. Process at least 24 Iron Ore.<br />3. Create an eligible slag dumping designation.<br />4. Dump at least 20 Slag. | | 1. Research Vehicle and Mining.<br />2. Construct 1 {{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.<br />3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.<br />4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Pickup}} beyond the starting count.<br />5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1 {{infoicon|ExcavatorT1|text=excavator|new=yes|link=Small Excavator}}, 2 {{infoicon|TruckT1|text=trucks|new=yes|link=Pickup}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.<br />6. Mine at least 10 {{infoicon|Iron Ore}}.<br />7. Construct 1 {{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}. | ||
| 80 Diesel<br />60 Vehicle Parts | | 50 {{infoicon|Electronics|new=yes}}<br />100 {{infoicon|Construction Parts}}<br />50 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- id="goal-8" | ||
| '''Stockpile products | | 8 | ||
| After Iron ore mining is completed. | | '''Iron ore processing''' | ||
| 1. Assign the Construction Parts I recipe to 2 qualifying assemblies.<br />2. Construct and assign storage for Iron.<br />3. Construct and assign storage for Construction Parts I.<br />4. Stockpile up to 80 Iron, limited by storage capacity.<br />5. Stockpile up to 20 Construction Parts I, limited by storage capacity. | | After [[#goal-5|5. Maintenance]] is completed. | ||
| 100 Wood<br />40 Electronics | | 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.<br />2. Process at least 24 {{infoicon|Iron Ore}}.<br />3. Create an eligible slag dumping designation.<br />4. Dump at least 20 {{infoicon|Slag}}. | ||
|- | | 80 {{infoicon|Diesel}}<br />60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
| '''Population growth | |- id="goal-9" | ||
| After both Maintenance and Food production are completed. | | 9 | ||
| 1. Research the Beacon.<br />2. Construct 1 Beacon | | '''Stockpile products''' | ||
| 60 Potatoes<br />40 Vehicle Parts | | After [[#goal-7|7. Iron ore mining]] is completed. | ||
|- | | 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying {{infoicon|AssemblyElectrified|text=assemblies|new=yes|link=Assembly (Electric)}}.<br />2. Construct and assign storage for {{infoicon|Iron}}.<br />3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.<br />4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.<br />5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity. | ||
| '''Diesel production | | 100 {{infoicon|Wood}}<br />40 {{infoicon|Electronics|new=yes}} | ||
| Immediately after | |- id="goal-10" | ||
| 1. Research Basic Diesel.<br />2. Construct 2 Oil Pumps and 1 Basic Diesel Distiller.<br />3. Assign the waste-water dumping recipe to 1 Waste Dump.<br />4. Produce at least 16 Diesel.<br />5. Dump at least 8 Waste Water. | | 10 | ||
| 50 Construction Parts<br />60 Concrete | | '''Population growth''' | ||
|- | | After both [[#goal-5|5. Maintenance]] and [[#goal-2|2. Food production]] are completed. | ||
| '''Stockpile diesel | | 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.<br />2. Construct 1 {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.<br />3. Construct 3 {{infoicon|Housing|text=Housing Modules|new=yes|link=Housing}} in the largest settlement.<br />4. Welcome new residents through adoptions or refugees. | ||
| After Diesel production is completed. | | 60 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}<br />40 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
| 1. Construct and assign a fluid storage for Diesel.<br />2. Disable logistics input on the Diesel storage. | |- id="goal-11" | ||
| 60 Diesel<br />60 Copper | | 11 | ||
|- | | '''Diesel production''' | ||
| '''Vehicle parts | | Immediately after [[#goal-10|10. Population growth]] is completed, or at day end after month 1 when available Diesel is below 100. | ||
| After both Iron ore processing and Diesel production are completed. | | 1. Research Basic {{infoicon|Diesel}}.<br />2. Construct 2 {{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1 {{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.<br />3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.<br />4. Produce at least 16 {{infoicon|Diesel}}.<br />5. Dump at least 8 {{infoicon|Waste Water}}. | ||
| 1. Assign the Electronics recipe to 1 qualifying assembly.<br />2. Assign the Vehicle Parts recipe to 1 qualifying assembly.<br />3. Produce at least 8 Electronics.<br />4. Produce at least 8 Vehicle Parts. | | 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}} | ||
| 80 Copper<br />40 Construction Parts | |- id="goal-12" | ||
|- | | 12 | ||
| '''Concrete production | | '''Stockpile diesel''' | ||
| After Iron ore processing is completed. | | After [[#goal-11|11. Diesel production]] is completed. | ||
| 1. Research Bricks Production.<br />2. Mine at least 20 Limestone.<br />3. Construct 1 Bricks Maker and 1 Rainwater Harvester.<br />4. Produce at least 8 Concrete | | 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.<br />2. Disable logistics input on the {{infoicon|Diesel}} storage. | ||
| 80 Concrete | | 60 {{infoicon|Diesel}}<br />60 {{infoicon|Copper}} | ||
|- | |- id="goal-13" | ||
| '''Repair shipyard and set sail | | 13 | ||
| After Stockpile diesel is completed. | | '''Vehicle parts''' | ||
| 1. Research Ship Dock Repair.<br />2. Construct 1 Advanced Shipyard.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location. | | After both [[#goal-8|8. Iron ore processing]] and [[#goal-11|11. Diesel production]] are completed. | ||
| 100 Concrete | | 1. Assign the {{infoicon|Electronics|new=yes}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />2. Assign the {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />3. Produce at least 8 {{infoicon|Electronics|new=yes}}.<br />4. Produce at least 8 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}. | ||
|- | | 80 {{infoicon|Copper}}<br />40 {{infoicon|Construction Parts}} | ||
| '''Food production II | |- id="goal-14" | ||
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 | | 14 | ||
| 1. Have 2 constructed | | '''Concrete production''' | ||
| 40 Potatoes | | After [[#goal-8|8. Iron ore processing]] is completed. | ||
|- | | 1. Research Bricks Production.<br />2. Mine at least 20 {{infoicon|Limestone}}.<br />3. Construct 1 {{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1 {{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.<br />4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}. | ||
| '''Synthetic | | 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
| After Concrete production is completed. | |- id="goal-15" | ||
| 1. Research Rubber Production.<br />2. Construct 1 Vacuum Distillation Tower.<br />3. Produce at least 8 Rubber. | | 15 | ||
| 50 Electronics<br />80 Concrete | | '''Repair shipyard and set sail''' | ||
|- | | After [[#goal-12|12. Stockpile diesel]] is completed. | ||
| '''Copper production | | 1. Research Ship Dock Repair.<br />2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location. | ||
| After Concrete production is completed. | | 100 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}}<br />50 {{infoicon|Diesel}} | ||
| 1. Research Copper Refinement.<br />2. Mine at least 20 Copper Ore.<br />3. Assign the copper-smelting recipe to 1 Smelting Furnace.<br />4. Construct 1 Copper Electrolysis and 2 Rainwater Harvesters.<br />5. Produce at least 10 Copper. | |- id="goal-16" | ||
| 80 Cement<br />50 Concrete | | 16 | ||
|- | | '''Food production II''' | ||
| '''Construction Parts II | | After [[#goal-2|2. Food production]], at day end when food availability is 20 months or less. This list does not activate if 2 {{infoicon|Farm|text=Farms|new=yes|link=Farm}} already exist. | ||
| After both Copper production and Synthetic rubber are completed. | | 1. Have 2 constructed {{infoicon|Farm|text=Farms|new=yes|link=Farm}} in total. | ||
| 1. Research Construction Parts II Packing.<br />2. Produce at least 8 Construction Parts II. | | 40 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}} | ||
| 50 Construction Parts<br />60 Concrete | |- id="goal-17" | ||
|- | | 17 | ||
| '''Coal mining | | '''Synthetic rubber''' | ||
| After Copper production is completed. | | After [[#goal-14|14. Concrete production]] is completed. | ||
| 1. Own 2 new Tier 1 Excavators beyond the starting count.<br />2. Own 4 new Tier 1 Trucks beyond the starting count.<br />3. Mine at least 20 Coal.<br />4. Pause at least 1 constructed Charcoal Maker. | | 1. Research {{infoicon|Rubber}} Production.<br />2. Construct 1 {{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.<br />3. Produce at least 8 {{infoicon|Rubber}}. | ||
| 80 Cement<br />80 Vehicle Parts<br />100 Diesel | | 50 {{infoicon|Electronics|new=yes}}<br />80 {{infoicon|Concrete Slab|plural=s}} | ||
|- | |- id="goal-18" | ||
| '''Conveyor belts | | 18 | ||
| After Construction Parts II is completed. | | '''Copper production''' | ||
| 1. Research Conveyor Belts.<br />2. Construct at least 2 flat or loose-material conveyor entities. | | After [[#goal-14|14. Concrete production]] is completed. | ||
| 80 Construction Parts II | | 1. Research {{infoicon|Copper}} Refinement.<br />2. Mine at least 20 {{infoicon|Copper Ore}}.<br />3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.<br />4. Construct 1 {{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2 {{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.<br />5. Produce at least 10 {{infoicon|Copper}}. | ||
|- | | 80 {{infoicon|Cement}}<br />50 {{infoicon|Concrete Slab|plural=s}} | ||
| '''Fuel station | |- id="goal-19" | ||
| After Construction Parts II is completed. | | 19 | ||
| 1. Research Fuel Station.<br />2. Construct and fuel a Fuel Station.<br />3. Assign at least 1 vehicle to the fueled Fuel Station. | | '''Construction Parts II''' | ||
| 60 Construction Parts II<br />80 Diesel | | After both [[#goal-18|18. Copper production]] and [[#goal-17|17. Synthetic rubber]] are completed. | ||
|- | | 1. Research {{infoicon|Construction Parts II}} Packing.<br />2. Produce at least 8 {{infoicon|Construction Parts II}}. | ||
| '''Slag export | | 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}} | ||
| After Conveyor belts is completed. | |- id="goal-20" | ||
| 1. Construct and assign a loose-material storage for Slag.<br />2. Set the Slag storage export slider below 100% while it contains Slag. | | 20 | ||
| 40 Construction Parts II<br />60 Diesel | | '''Coal mining''' | ||
|- | | After [[#goal-18|18. Copper production]] is completed. | ||
| '''Settlement water | | 1. Own 2 new {{infoicon|ExcavatorT1|text=Tier 1 Excavators|new=yes|link=Small Excavator}} beyond the starting count.<br />2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Pickup}} beyond the starting count.<br />3. Mine at least 20 {{infoicon|Coal}}.<br />4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}. | ||
| After Conveyor belts is completed. | | 80 {{infoicon|Cement}}<br />80 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}<br />100 {{infoicon|Diesel}} | ||
| 1. Research Settlement Water.<br />2. Construct 1 Settlement Water Module.<br />3. Construct 1 Land Water Pump.<br />4. Construct 1 Waste Dump. | |- id="goal-21" | ||
| 80 Construction Parts II | | 21 | ||
|- | | '''Conveyor belts''' | ||
| '''Captain's Office | | After [[#goal-19|19. Construction Parts II]] is completed. | ||
| After Settlement water is completed. | | 1. Research Conveyor Belts.<br />2. Construct at least 2 {{infoicon|FlatConveyorT1|text=flat|new=yes|link=Flat Conveyor}} or {{infoicon|LooseMaterialConveyor|text=loose-material conveyor|new=yes|link=U-shape Conveyor}} entities. | ||
| 1. Construct 1 Captain's Office.<br />2. Activate the Fuel Reduction edict. | | 80 {{infoicon|Construction Parts II}} | ||
| 80 Construction Parts II | |- id="goal-22" | ||
|- | | 22 | ||
| '''Advanced research | | '''Fuel station''' | ||
| After Settlement water is completed. | | After [[#goal-19|19. Construction Parts II]] is completed. | ||
| 1. Construct or upgrade to 1 Research Lab II.<br />2. Produce at least 8 Lab Equipment. | | 1. Research {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.<br />2. Construct and fuel a {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.<br />3. Assign at least 1 vehicle to the fueled {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}. | ||
| 80 Construction Parts II | | 60 {{infoicon|Construction Parts II}}<br />80 {{infoicon|Diesel}} | ||
|- | |- id="goal-23" | ||
| '''Oil-rig discovery | | 23 | ||
| After both Advanced research and Repair shipyard and set sail are completed. | | '''Slag export''' | ||
| 1. Discover a world-map mine that produces Crude Oil. | | After [[#goal-21|21. Conveyor belts]] is completed. | ||
| 80 Construction Parts II<br />80 Diesel | | 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.<br />2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}. | ||
|- | | 40 {{infoicon|Construction Parts II}}<br />60 {{infoicon|Diesel}} | ||
| '''Coal power plant | |- id="goal-24" | ||
| After Advanced research is completed. | | 24 | ||
| 1. Research Power Generation II.<br />2. Construct 1 Coal Boiler and 1 Land Water Pump.<br />3. Construct and assign a loose-material storage for Coal.<br />4. Enable imports for the Coal storage.<br />5. Construct 1 High-Pressure Steam Turbine and 2 Power Generators. | | '''Settlement water''' | ||
| 80 Construction Parts II<br />40 Vehicle Parts | | After [[#goal-21|21. Conveyor belts]] is completed. | ||
|- | | 1. Research Settlement Water.<br />2. Construct 1 {{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.<br />3. Construct 1 {{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.<br />4. Construct 1 {{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}. | ||
| '''Advanced oil processing | | 80 {{infoicon|Construction Parts II}} | ||
| After Oil-rig discovery is completed. | |- id="goal-25" | ||
| 1. Research Crude Oil Distillation.<br />2. Construct 1 Distillation Tower I.<br />3. Use at least 16 Medium Oil.<br />4. Dispose of at least 4 Light Oil.<br />5. Dispose of at least 4 Heavy Oil.<br />6. Dump at least 6 Sour Water. | | 25 | ||
| 80 Construction Parts II | | '''Captain's Office''' | ||
|- | | After [[#goal-24|24. Settlement water]] is completed. | ||
| '''Crude oil import | | 1. Construct 1 {{infoicon|CaptainOfficeT1|text=Captain's Office|new=yes|link=Captain's Office}}.<br />2. Activate the Fuel Reduction edict. | ||
| After Advanced oil processing is completed. | | 80 {{infoicon|Construction Parts II}} | ||
| 1. Repair or use a Cargo Ship.<br />2. Discover and repair a Crude Oil world mine.<br />3. Construct 1 Cargo Depot I and 2 Fluid Modules.<br />4. Import at least 200 Crude Oil. | |- id="goal-26" | ||
| 200 Construction Parts<br />100 Construction Parts II | | 26 | ||
|- | | '''Advanced research''' | ||
| '''Reduce refugee arrivals | | After [[#goal-24|24. Settlement water]] is completed. | ||
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. | | 1. Construct or upgrade to 1 {{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.<br />2. Produce at least 8 {{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}. | ||
| 1. Pause at least 1 constructed Beacon. | | 80 {{infoicon|Construction Parts II}} | ||
|- id="goal-27" | |||
| 27 | |||
| '''Oil-rig discovery''' | |||
| After both [[#goal-26|26. Advanced research]] and [[#goal-15|15. Repair shipyard and set sail]] are completed. | |||
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}. | |||
| 80 {{infoicon|Construction Parts II}}<br />80 {{infoicon|Diesel}} | |||
|- id="goal-28" | |||
| 28 | |||
| '''Coal power plant''' | |||
| After [[#goal-26|26. Advanced research]] is completed. | |||
| 1. Research Power Generation II.<br />2. Construct 1 {{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1 {{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.<br />3. Construct and assign a loose-material storage for {{infoicon|Coal}}.<br />4. Enable imports for the {{infoicon|Coal}} storage.<br />5. Construct 1 {{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2 {{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}. | |||
| 80 {{infoicon|Construction Parts II}}<br />40 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | |||
|- id="goal-29" | |||
| 29 | |||
| '''Advanced oil processing''' | |||
| After [[#goal-27|27. Oil-rig discovery]] is completed. | |||
| 1. Research {{infoicon|Crude Oil}} Distillation.<br />2. Construct 1 {{infoicon|DistillationTowerT1|text=Distillation Tower I|new=yes|link=Distillation (Stage I)}}.<br />3. Use at least 16 {{infoicon|Medium Oil}}.<br />4. Dispose of at least 4 {{infoicon|Light Oil}}.<br />5. Dispose of at least 4 {{infoicon|Heavy Oil}}.<br />6. Dump at least 6 {{infoicon|Sour Water}}. | |||
| 80 {{infoicon|Construction Parts II}} | |||
|- id="goal-30" | |||
| 30 | |||
| '''Crude oil import''' | |||
| After [[#goal-29|29. Advanced oil processing]] is completed. | |||
| 1. Repair or use a {{infoicon|Cargo Ship}}.<br />2. Discover and repair a {{infoicon|Crude Oil}} world mine.<br />3. Construct 1 {{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2 {{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.<br />4. Import at least 200 {{infoicon|Crude Oil}}. | |||
| 200 {{infoicon|Construction Parts}}<br />100 {{infoicon|Construction Parts II}} | |||
|- id="goal-31" | |||
| 31 | |||
| '''Reduce refugee arrivals''' | |||
| At day end when free workers exceed 70, a {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} exists, and the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} has made positive progress. The trigger stops once population reaches 300. | |||
| 1. Pause at least 1 constructed {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}. | |||
| None | | None | ||
|} | |} | ||
| Line 169: | Line 202: | ||
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted. | * The table describes the live tutorial goals. Obsolete compatibility goals are omitted. | ||
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them. | * Construction goals count constructed entities; planned or under-construction entities do not satisfy them. | ||
* Production goals are satisfied when the production of the final batch is started. | |||
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal. | * Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal. | ||
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check. | * The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check. | ||
Latest revision as of 09:19, 23 August 2026

The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.
| ID | Title | Activation criteria | Goals | Rewards |
|---|---|---|---|---|
| 1 | Iron production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Assign 2 3. Harvest at least 5 Wood. 4. Produce at least 8 Coal. 5. Construct 1 6. Produce at least 16 Iron. |
50 Diesel 50 Construction Parts 30 |
| 2 | Food production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Produce at least 20 |
40 20 Construction Parts |
| 3 | Construction Parts I | After 1. Iron production is completed. | 1. Construct 1 2. Construct 1 3. Research Construction Parts I Packing. 4. Construct 1 5. Assign the Construction Parts I recipe to 1 qualifying 6. Produce at least 8 Construction Parts I. |
50 Wood 60 30 Construction Parts |
| 4 | Waste dumping | After 1. Iron production is completed. | 1. Construct the 2. Create an eligible waste dumping designation. 3. Dump at least 20 |
80 Concrete Slabs 50 Construction Parts |
| 5 | Maintenance | After 3. Construction Parts I is completed. | 1. Research Power and Maintenance. 2. Construct 1 3. Assign the 4. Produce at least 100 Maintenance I. |
40 50 Construction Parts |
| 6 | Trading | After either 2. Food production or 1. Iron production is completed. | 1. Research the 2. Construct 1 3. Trade for at least 20 Concrete Slabs. |
80 Concrete Slabs 60 Construction Parts |
| 7 | Iron ore mining | After 5. Maintenance is completed. | 1. Research Vehicle and Mining. 2. Construct 1 3. Own 1 new 4. Own 2 new 5. Set up a 6. Mine at least 10 Iron Ore. 7. Construct 1 |
50 100 Construction Parts 50 |
| 8 | Iron ore processing | After 5. Maintenance is completed. | 1. Assign the coal iron-smelting recipe to 1 2. Process at least 24 Iron Ore. 3. Create an eligible slag dumping designation. 4. Dump at least 20 Slag. |
80 Diesel 60 |
| 9 | Stockpile products | After 7. Iron ore mining is completed. | 1. Assign the Construction Parts I recipe to 2 qualifying 2. Construct and assign storage for Iron. 3. Construct and assign storage for Construction Parts I. 4. Stockpile up to 80 Iron, limited by storage capacity. 5. Stockpile up to 20 Construction Parts I, limited by storage capacity. |
100 Wood 40 |
| 10 | Population growth | After both 5. Maintenance and 2. Food production are completed. | 1. Research the 2. Construct 1 3. Construct 3 4. Welcome new residents through adoptions or refugees. |
60 40 |
| 11 | Diesel production | Immediately after 10. Population growth is completed, or at day end after month 1 when available Diesel is below 100. | 1. Research Basic Diesel. 2. Construct 2 3. Assign the waste-water dumping recipe to 1 4. Produce at least 16 Diesel. 5. Dump at least 8 Waste Water. |
50 Construction Parts 60 Concrete Slabs |
| 12 | Stockpile diesel | After 11. Diesel production is completed. | 1. Construct and assign a fluid storage for Diesel. 2. Disable logistics input on the Diesel storage. |
60 Diesel 60 Copper |
| 13 | Vehicle parts | After both 8. Iron ore processing and 11. Diesel production are completed. | 1. Assign the 2. Assign the 3. Produce at least 8 4. Produce at least 8 |
80 Copper 40 Construction Parts |
| 14 | Concrete production | After 8. Iron ore processing is completed. | 1. Research Bricks Production. 2. Mine at least 20 Limestone. 3. Construct 1 4. Produce at least 8 Concrete Slabs. |
80 Concrete Slabs 60 |
| 15 | Repair shipyard and set sail | After 12. Stockpile diesel is completed. | 1. Research Ship Dock Repair. 2. Construct 1 3. Fully refuel the traveling fleet. 4. Crew the traveling fleet to its required crew level. 5. Explore more than 1 non-home world-map location. |
100 Concrete Slabs 50 Construction Parts 50 Diesel |
| 16 | Food production II | After 2. Food production, at day end when food availability is 20 months or less. This list does not activate if 2 |
1. Have 2 constructed |
40 |
| 17 | Synthetic rubber | After 14. Concrete production is completed. | 1. Research Rubber Production. 2. Construct 1 3. Produce at least 8 Rubber. |
50 80 Concrete Slabs |
| 18 | Copper production | After 14. Concrete production is completed. | 1. Research Copper Refinement. 2. Mine at least 20 Copper Ore. 3. Assign the copper-smelting recipe to 1 4. Construct 1 5. Produce at least 10 Copper. |
80 Cement 50 Concrete Slabs |
| 19 | Construction Parts II | After both 18. Copper production and 17. Synthetic rubber are completed. | 1. Research Construction Parts II Packing. 2. Produce at least 8 Construction Parts II. |
50 Construction Parts 60 Concrete Slabs |
| 20 | Coal mining | After 18. Copper production is completed. | 1. Own 2 new 2. Own 4 new 3. Mine at least 20 Coal. 4. Pause at least 1 constructed |
80 Cement 80 100 Diesel |
| 21 | Conveyor belts | After 19. Construction Parts II is completed. | 1. Research Conveyor Belts. 2. Construct at least 2 |
80 Construction Parts II |
| 22 | Fuel station | After 19. Construction Parts II is completed. | 1. Research 2. Construct and fuel a 3. Assign at least 1 vehicle to the fueled |
60 Construction Parts II 80 Diesel |
| 23 | Slag export | After 21. Conveyor belts is completed. | 1. Construct and assign a loose-material storage for Slag. 2. Set the Slag storage export slider below 100% while it contains Slag. |
40 Construction Parts II 60 Diesel |
| 24 | Settlement water | After 21. Conveyor belts is completed. | 1. Research Settlement Water. 2. Construct 1 3. Construct 1 4. Construct 1 |
80 Construction Parts II |
| 25 | Captain's Office | After 24. Settlement water is completed. | 1. Construct 1 2. Activate the Fuel Reduction edict. |
80 Construction Parts II |
| 26 | Advanced research | After 24. Settlement water is completed. | 1. Construct or upgrade to 1 2. Produce at least 8 |
80 Construction Parts II |
| 27 | Oil-rig discovery | After both 26. Advanced research and 15. Repair shipyard and set sail are completed. | 1. Discover a world-map mine that produces Crude Oil. | 80 Construction Parts II 80 Diesel |
| 28 | Coal power plant | After 26. Advanced research is completed. | 1. Research Power Generation II. 2. Construct 1 3. Construct and assign a loose-material storage for Coal. 4. Enable imports for the Coal storage. 5. Construct 1 |
80 Construction Parts II 40 |
| 29 | Advanced oil processing | After 27. Oil-rig discovery is completed. | 1. Research Crude Oil Distillation. 2. Construct 1 3. Use at least 16 Medium Oil. 4. Dispose of at least 4 Light Oil. 5. Dispose of at least 4 Heavy Oil. 6. Dump at least 6 Sour Water. |
80 Construction Parts II |
| 30 | Crude oil import | After 29. Advanced oil processing is completed. | 1. Repair or use a Cargo Ship. 2. Discover and repair a Crude Oil world mine. 3. Construct 1 4. Import at least 200 Crude Oil. |
200 Construction Parts 100 Construction Parts II |
| 31 | Reduce refugee arrivals | At day end when free workers exceed 70, a |
1. Pause at least 1 constructed |
None |
Notes
- The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
- Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
- Production goals are satisfied when the production of the final batch is started.
- Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
- The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.