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[[File:Iron and Food Production-2026-08-19-175545-clean.svg|alt=TutorialDependencies|thumb|Tutorial dependencies]]
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.
The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.


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{| class="wikitable sortable"
{| class="wikitable sortable"
! ID
! Title
! Title
! Activation criteria
! Activation criteria
! Goals
! Goals
! Rewards
! Rewards
|-
|- id="goal-1"
| '''Iron production: charcoal, coal, and iron'''
| 1
| '''Iron production'''
| At a new game, when the Welcome tutorial message is delivered.
| At a new game, when the Welcome tutorial message is delivered.
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.<br />2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon|Tree Harvester|text=tree harvesters}}.<br />3. Harvest at least 5 {{infoicon|Wood}}.<br />4. Produce at least 8 {{infoicon|Coal}}.<br />5. Construct 1 {{infoicon|Smelting Furnace|link=no}}, 2 {{infoicon|Metal Caster|plural=s}}, and 1 {{infoicon|Smoke Stack}}.<br />6. Produce at least 16 {{infoicon|Iron}}.
| 1. Construct 1&nbsp;{{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1&nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.<br />2. Assign 2&nbsp;{{infoicon|TruckT1|text=trucks|new=yes|link=Pickup}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.<br />3. Harvest at least 5&nbsp;{{infoicon|Wood}}.<br />4. Produce at least 8&nbsp;{{infoicon|Coal}}.<br />5. Construct 1&nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2&nbsp;{{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1&nbsp;{{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.<br />6. Produce at least 16&nbsp;{{infoicon|Iron}}.
| 50 {{infoicon|Diesel}}<br />50 {{infoicon|Construction Parts}}<br />30 {{infoicon|Vehicle Parts}}
| 50&nbsp;{{infoicon|Diesel}}<br />50&nbsp;{{infoicon|Construction Parts}}<br />30&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}
|-
|- id="goal-2"
| '''Food production: first farm and potatoes'''
| 2
| '''Food production'''
| At a new game, when the Welcome tutorial message is delivered.
| At a new game, when the Welcome tutorial message is delivered.
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.<br />2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}.
| 1. Construct 1&nbsp;{{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.<br />2. Produce at least 20&nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}.
| 40 {{infoicon|Potato|text=Potatoes}}<br />20 {{infoicon|Construction Parts}}
| 40&nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}<br />20&nbsp;{{infoicon|Construction Parts}}
|-
|- id="goal-3"
| '''Construction Parts I: first assembly'''
| 3
| After Iron production is completed.
| '''Construction Parts I'''
| 1. Construct 1 {{infoicon|Diesel Generator}}.<br />2. Construct 1 {{infoicon|Research Lab I}}.<br />3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.<br />4. Construct 1 {{infoicon|Assembly (Manual)|text=Manual Assembly}}.<br />5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.<br />6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}.
| After [[#goal-1|1. Iron production]] is completed.
| 50 {{infoicon|Wood}}<br />60 {{infoicon|Vehicle Parts}}<br />30 {{infoicon|Construction Parts}}
| 1. Construct 1&nbsp;{{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.<br />2. Construct 1&nbsp;{{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.<br />3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.<br />4. Construct 1&nbsp;{{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.<br />5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />6. Produce at least 8&nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}.
|-
| 50&nbsp;{{infoicon|Wood}}<br />60&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}<br />30&nbsp;{{infoicon|Construction Parts}}
| '''Waste dumping: settlement waste'''
|- id="goal-4"
| After Iron production is completed.
| 4
| 1. Construct the {{infoicon|Waste Collection|text=Settlement Waste Module}}.<br />2. Create an eligible waste dumping designation.<br />3. Dump at least 20 {{infoicon|Waste}}.
| '''Waste dumping'''
| 80 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}}
| After [[#goal-1|1. Iron production]] is completed.
|-
| 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.<br />2. Create an eligible waste dumping designation.<br />3. Dump at least 20&nbsp;{{infoicon|Waste|text=Waste|new=yes|link=Waste}}.
| '''Maintenance: depot and supply'''
| 80&nbsp;{{infoicon|Concrete Slab|plural=s}}<br />50&nbsp;{{infoicon|Construction Parts}}
| After Construction Parts I is completed.
|- id="goal-5"
| 1. Research Power and Maintenance.<br />2. Construct 1 {{infoicon|Maintenance Depot}}.<br />3. Assign the {{infoicon|Mechanical Parts|text=Iron Mechanical Parts}} recipe to 1 qualifying assembly.<br />4. Produce at least 100 {{infoicon|Maintenance I}}.
| 5
| 40 {{infoicon|Electronics}}<br />50 {{infoicon|Construction Parts}}
| '''Maintenance'''
|-
| After [[#goal-3|3. Construction Parts I]] is completed.
| '''Trading: trade dock and concrete slabs'''
| 1. Research Power and Maintenance.<br />2. Construct 1&nbsp;{{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.<br />3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />4. Produce at least 100&nbsp;{{infoicon|Maintenance I}}.
| After either Food production or Iron production is completed.
| 40&nbsp;{{infoicon|Electronics|new=yes}}<br />50&nbsp;{{infoicon|Construction Parts}}
| 1. Research the {{infoicon|Trading Dock|text=Trade Dock}}.<br />2. Construct 1 {{infoicon|Trading Dock|text=Trade Dock}}.<br />3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}.
|- id="goal-6"
| 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Construction Parts}}
| 6
|-
| '''Trading'''
| '''Iron ore mining: tower, vehicles, and sorting'''
| After either [[#goal-2|2. Food production]] or [[#goal-1|1. Iron production]] is completed.
| After Maintenance is completed.
| 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.<br />2. Construct 1&nbsp;{{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.<br />3. Trade for at least 20&nbsp;{{infoicon|Concrete Slab|plural=s}}.
| 1. Research Vehicle and Mining.<br />2. Construct 1 {{infoicon|Vehicles Depot|text=Vehicle Depot}}.<br />3. Own 1 new {{infoicon|Small Excavator|text=Tier 1 Excavator}} beyond the starting count.<br />4. Own 2 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.<br />5. Set up a {{infoicon|Mine Control Tower|text=Mine Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.<br />6. Mine at least 10 {{infoicon|Iron Ore}}.<br />7. Construct 1 {{infoicon|Ore Sorting Plant}}.
| 80&nbsp;{{infoicon|Concrete Slab|plural=s}}<br />60&nbsp;{{infoicon|Construction Parts}}
| 50 {{infoicon|Electronics}}<br />100 {{infoicon|Construction Parts}}<br />50 {{infoicon|Vehicle Parts}}
|- id="goal-7"
|-
| 7
| '''Iron ore processing: furnace, slag, and iron'''
| '''Iron ore mining'''
| After Maintenance is completed.
| After [[#goal-5|5. Maintenance]] is completed.
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.<br />2. Process at least 24 {{infoicon|Iron Ore}}.<br />3. Create an eligible slag dumping designation.<br />4. Dump at least 20 {{infoicon|Slag}}.
| 1. Research Vehicle and Mining.<br />2. Construct 1&nbsp;{{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.<br />3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.<br />4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Pickup}} beyond the starting count.<br />5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1&nbsp;{{infoicon|ExcavatorT1|text=excavator|new=yes|link=Small Excavator}}, 2&nbsp;{{infoicon|TruckT1|text=trucks|new=yes|link=Pickup}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.<br />6. Mine at least 10&nbsp;{{infoicon|Iron Ore}}.<br />7. Construct 1&nbsp;{{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}.
| 80 {{infoicon|Diesel}}<br />60 {{infoicon|Vehicle Parts}}
| 50&nbsp;{{infoicon|Electronics|new=yes}}<br />100&nbsp;{{infoicon|Construction Parts}}<br />50&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}
|-
|- id="goal-8"
| '''Stockpile products: iron and construction parts'''
| 8
| After Iron ore mining is completed.
| '''Iron ore processing'''
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying assemblies.<br />2. Construct and assign storage for {{infoicon|Iron}}.<br />3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.<br />4. Stockpile up to 80 {{infoicon|Iron}}, limited by storage capacity.<br />5. Stockpile up to 20 {{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.
| After [[#goal-5|5. Maintenance]] is completed.
| 100 {{infoicon|Wood}}<br />40 {{infoicon|Electronics}}
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1&nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.<br />2. Process at least 24&nbsp;{{infoicon|Iron Ore}}.<br />3. Create an eligible slag dumping designation.<br />4. Dump at least 20&nbsp;{{infoicon|Slag}}.
|-
| 80&nbsp;{{infoicon|Diesel}}<br />60&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}
| '''Population growth: Beacon, housing, and newcomers'''
|- id="goal-9"
| After both Maintenance and Food production are completed.
| 9
| 1. Research the {{infoicon|Beacon}}.<br />2. Construct 1 {{infoicon|Beacon}}.<br />3. Construct 3 Housing Modules in the largest settlement.<br />4. Welcome new residents through adoptions or refugees.
| '''Stockpile products'''
| 60 {{infoicon|Potato|text=Potatoes}}<br />40 {{infoicon|Vehicle Parts}}
| After [[#goal-7|7. Iron ore mining]] is completed.
|-
| 1. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 2 qualifying {{infoicon|AssemblyElectrified|text=assemblies|new=yes|link=Assembly (Electric)}}.<br />2. Construct and assign storage for {{infoicon|Iron}}.<br />3. Construct and assign storage for {{infoicon|Construction Parts|text=Construction Parts I}}.<br />4. Stockpile up to 80&nbsp;{{infoicon|Iron}}, limited by storage capacity.<br />5. Stockpile up to 20&nbsp;{{infoicon|Construction Parts|text=Construction Parts I}}, limited by storage capacity.
| '''Diesel production: pumps, distiller, and waste water'''
| 100&nbsp;{{infoicon|Wood}}<br />40&nbsp;{{infoicon|Electronics|new=yes}}
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100.
|- id="goal-10"
| 1. Research Basic {{infoicon|Diesel}}.<br />2. Construct 2 {{infoicon|Oil Pump|plural=s}} and 1 {{infoicon|Basic Distiller|text=Basic Diesel Distiller}}.<br />3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid Dump|text=Waste Dump}}.<br />4. Produce at least 16 {{infoicon|Diesel}}.<br />5. Dump at least 8 {{infoicon|Waste Water}}.
| 10
| 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}}
| '''Population growth'''
|-
| After both [[#goal-5|5. Maintenance]] and [[#goal-2|2. Food production]] are completed.
| '''Stockpile diesel: fluid storage settings'''
| 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.<br />2. Construct 1&nbsp;{{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.<br />3. Construct 3&nbsp;{{infoicon|Housing|text=Housing Modules|new=yes|link=Housing}} in the largest settlement.<br />4. Welcome new residents through adoptions or refugees.
| After Diesel production is completed.
| 60&nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}<br />40&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}
|- id="goal-11"
| 11
| '''Diesel production'''
| Immediately after [[#goal-10|10. Population growth]] is completed, or at day end after month 1 when available Diesel is below 100.
| 1. Research Basic {{infoicon|Diesel}}.<br />2. Construct 2&nbsp;{{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1&nbsp;{{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.<br />3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1&nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.<br />4. Produce at least 16&nbsp;{{infoicon|Diesel}}.<br />5. Dump at least 8&nbsp;{{infoicon|Waste Water}}.
| 50&nbsp;{{infoicon|Construction Parts}}<br />60&nbsp;{{infoicon|Concrete Slab|plural=s}}
|- id="goal-12"
| 12
| '''Stockpile diesel'''
| After [[#goal-11|11. Diesel production]] is completed.
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.<br />2. Disable logistics input on the {{infoicon|Diesel}} storage.
| 1. Construct and assign a fluid storage for {{infoicon|Diesel}}.<br />2. Disable logistics input on the {{infoicon|Diesel}} storage.
| 60 {{infoicon|Diesel}}<br />60 {{infoicon|Copper}}
| 60&nbsp;{{infoicon|Diesel}}<br />60&nbsp;{{infoicon|Copper}}
|-
|- id="goal-13"
| '''Vehicle parts: electronics and vehicle-parts recipes'''
| 13
| After both Iron ore processing and Diesel production are completed.
| '''Vehicle parts'''
| 1. Assign the {{infoicon|Electronics}} recipe to 1 qualifying assembly.<br />2. Assign the Vehicle Parts recipe to 1 qualifying assembly.<br />3. Produce at least 8 {{infoicon|Electronics}}.<br />4. Produce at least 8 Vehicle Parts.
| After both [[#goal-8|8. Iron ore processing]] and [[#goal-11|11. Diesel production]] are completed.
| 80 {{infoicon|Copper}}<br />40 {{infoicon|Construction Parts}}
| 1. Assign the {{infoicon|Electronics|new=yes}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />2. Assign the {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} recipe to 1 qualifying {{infoicon|AssemblyElectrified|text=assembly|new=yes|link=Assembly (Electric)}}.<br />3. Produce at least 8&nbsp;{{infoicon|Electronics|new=yes}}.<br />4. Produce at least 8&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}.
|-
| 80&nbsp;{{infoicon|Copper}}<br />40&nbsp;{{infoicon|Construction Parts}}
| '''Concrete production: limestone and slabs'''
|- id="goal-14"
| After Iron ore processing is completed.
| 14
| 1. Research Bricks Production.<br />2. Mine at least 20 Limestone.<br />3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.<br />4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}.
| '''Concrete production'''
| 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Vehicle Parts}}
| After [[#goal-8|8. Iron ore processing]] is completed.
|-
| 1. Research Bricks Production.<br />2. Mine at least 20&nbsp;{{infoicon|Limestone}}.<br />3. Construct 1&nbsp;{{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1&nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.<br />4. Produce at least 8&nbsp;{{infoicon|Concrete Slab|plural=s}}.
| '''Repair shipyard and set sail: fuel, crew, and exploration'''
| 80&nbsp;{{infoicon|Concrete Slab|plural=s}}<br />60&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}
| After Stockpile diesel is completed.
|- id="goal-15"
| 1. Research Ship Dock Repair.<br />2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location.
| 15
| 100 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}}<br />50 {{infoicon|Diesel}}
| '''Repair shipyard and set sail'''
|-
| After [[#goal-12|12. Stockpile diesel]] is completed.
| '''Food production II: second farm'''
| 1. Research Ship Dock Repair.<br />2. Construct 1&nbsp;{{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location.
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist.
| 100&nbsp;{{infoicon|Concrete Slab|plural=s}}<br />50&nbsp;{{infoicon|Construction Parts}}<br />50&nbsp;{{infoicon|Diesel}}
| 1. Have 2 constructed farms in total.
|- id="goal-16"
| 40 {{infoicon|Potato|text=Potatoes}}
| 16
|-
| '''Food production II'''
| '''Synthetic rubber: distillation and rubber'''
| After [[#goal-2|2. Food production]], at day end when food availability is 20 months or less. This list does not activate if 2&nbsp;{{infoicon|Farm|text=Farms|new=yes|link=Farm}} already exist.
| After Concrete production is completed.
| 1. Have 2 constructed {{infoicon|Farm|text=Farms|new=yes|link=Farm}} in total.
| 1. Research {{infoicon|Rubber}} Production.<br />2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.<br />3. Produce at least 8 {{infoicon|Rubber}}.
| 40&nbsp;{{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}
| 50 {{infoicon|Electronics}}<br />80 {{infoicon|Concrete Slab|plural=s}}
|- id="goal-17"
|-
| 17
| '''Copper production: ore, furnace, and electrolysis'''
| '''Synthetic rubber'''
| After Concrete production is completed.
| After [[#goal-14|14. Concrete production]] is completed.
| 1. Research {{infoicon|Copper}} Refinement.<br />2. Mine at least 20 {{infoicon|Copper Ore}}.<br />3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link=no}}.<br />4. Construct 1 {{infoicon|Copper Electrolysis}} and 2 {{infoicon|Rainwater Harvester|plural=s}}.<br />5. Produce at least 10 {{infoicon|Copper}}.
| 1. Research {{infoicon|Rubber}} Production.<br />2. Construct 1&nbsp;{{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.<br />3. Produce at least 8&nbsp;{{infoicon|Rubber}}.
| 80 {{infoicon|Cement}}<br />50 {{infoicon|Concrete Slab|plural=s}}
| 50&nbsp;{{infoicon|Electronics|new=yes}}<br />80&nbsp;{{infoicon|Concrete Slab|plural=s}}
|-
|- id="goal-18"
| '''Construction Parts II: advanced construction'''
| 18
| After both Copper production and Synthetic rubber are completed.
| '''Copper production'''
| 1. Research {{infoicon|Construction Parts II}} Packing.<br />2. Produce at least 8 {{infoicon|Construction Parts II}}.
| After [[#goal-14|14. Concrete production]] is completed.
| 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}}
| 1. Research {{infoicon|Copper}} Refinement.<br />2. Mine at least 20&nbsp;{{infoicon|Copper Ore}}.<br />3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1&nbsp;{{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.<br />4. Construct 1&nbsp;{{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2&nbsp;{{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.<br />5. Produce at least 10&nbsp;{{infoicon|Copper}}.
|-
| 80&nbsp;{{infoicon|Cement}}<br />50&nbsp;{{infoicon|Concrete Slab|plural=s}}
| '''Coal mining: excavators, trucks, and charcoal-maker pause'''
|- id="goal-19"
| After Copper production is completed.
| 19
| 1. Own 2 new Tier 1 Excavators beyond the starting count.<br />2. Own 4 new {{infoicon|Truck|text=Tier 1 Trucks}} beyond the starting count.<br />3. Mine at least 20 {{infoicon|Coal}}.<br />4. Pause at least 1 constructed {{infoicon|Charcoal Maker|link=no}}.
| '''Construction Parts II'''
| 80 {{infoicon|Cement}}<br />80 {{infoicon|Vehicle Parts}}<br />100 {{infoicon|Diesel}}
| After both [[#goal-18|18. Copper production]] and [[#goal-17|17. Synthetic rubber]] are completed.
|-
| 1. Research {{infoicon|Construction Parts II}} Packing.<br />2. Produce at least 8&nbsp;{{infoicon|Construction Parts II}}.
| '''Conveyor belts: research and two conveyors'''
| 50&nbsp;{{infoicon|Construction Parts}}<br />60&nbsp;{{infoicon|Concrete Slab|plural=s}}
| After Construction Parts II is completed.
|- id="goal-20"
| 1. Research Conveyor Belts.<br />2. Construct at least 2 flat or loose-material conveyor entities.
| 20
| 80 {{infoicon|Construction Parts II}}
| '''Coal mining'''
|-
| After [[#goal-18|18. Copper production]] is completed.
| '''Fuel station: fuel, storage, and assigned truck'''
| 1. Own 2 new {{infoicon|ExcavatorT1|text=Tier 1 Excavators|new=yes|link=Small Excavator}} beyond the starting count.<br />2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Pickup}} beyond the starting count.<br />3. Mine at least 20&nbsp;{{infoicon|Coal}}.<br />4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}.
| After Construction Parts II is completed.
| 80&nbsp;{{infoicon|Cement}}<br />80&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}<br />100&nbsp;{{infoicon|Diesel}}
| 1. Research Fuel Station.<br />2. Construct and fuel a Fuel Station.<br />3. Assign at least 1 vehicle to the fueled Fuel Station.
|- id="goal-21"
| 60 {{infoicon|Construction Parts II}}<br />80 {{infoicon|Diesel}}
| 21
|-
| '''Conveyor belts'''
| '''Slag export: storage and export setting'''
| After [[#goal-19|19. Construction Parts II]] is completed.
| After Conveyor belts is completed.
| 1. Research Conveyor Belts.<br />2. Construct at least 2&nbsp;{{infoicon|FlatConveyorT1|text=flat|new=yes|link=Flat Conveyor}} or {{infoicon|LooseMaterialConveyor|text=loose-material conveyor|new=yes|link=U-shape Conveyor}} entities.
| 80&nbsp;{{infoicon|Construction Parts II}}
|- id="goal-22"
| 22
| '''Fuel station'''
| After [[#goal-19|19. Construction Parts II]] is completed.
| 1. Research {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.<br />2. Construct and fuel a {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.<br />3. Assign at least 1 vehicle to the fueled {{infoicon|FuelStationT1|text=Fuel Station|new=yes|link=Fuel Station}}.
| 60&nbsp;{{infoicon|Construction Parts II}}<br />80&nbsp;{{infoicon|Diesel}}
|- id="goal-23"
| 23
| '''Slag export'''
| After [[#goal-21|21. Conveyor belts]] is completed.
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.<br />2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.
| 1. Construct and assign a loose-material storage for {{infoicon|Slag}}.<br />2. Set the {{infoicon|Slag}} storage export slider below 100% while it contains {{infoicon|Slag}}.
| 40 {{infoicon|Construction Parts II}}<br />60 {{infoicon|Diesel}}
| 40&nbsp;{{infoicon|Construction Parts II}}<br />60&nbsp;{{infoicon|Diesel}}
|-
|- id="goal-24"
| '''Settlement water: module, pump, and waste dump'''
| 24
| After Conveyor belts is completed.
| '''Settlement water'''
| 1. Research Settlement Water.<br />2. Construct 1 {{infoicon|Water Facility|text=Settlement Water Module}}.<br />3. Construct 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.<br />4. Construct 1 {{infoicon|Liquid Dump|text=Waste Dump}}.
| After [[#goal-21|21. Conveyor belts]] is completed.
| 80 {{infoicon|Construction Parts II}}
| 1. Research Settlement Water.<br />2. Construct 1&nbsp;{{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.<br />3. Construct 1&nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.<br />4. Construct 1&nbsp;{{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.
|-
| 80&nbsp;{{infoicon|Construction Parts II}}
| '''Captain's Office: office and Fuel Reduction edict'''
|- id="goal-25"
| After Settlement water is completed.
| 25
| 1. Construct 1 Captain's Office.<br />2. Activate the Fuel Reduction edict.
| '''Captain's Office'''
| 80 {{infoicon|Construction Parts II}}
| After [[#goal-24|24. Settlement water]] is completed.
|-
| 1. Construct 1&nbsp;{{infoicon|CaptainOfficeT1|text=Captain's Office|new=yes|link=Captain's Office}}.<br />2. Activate the Fuel Reduction edict.
| '''Advanced research: Research Lab II and lab equipment'''
| 80&nbsp;{{infoicon|Construction Parts II}}
| After Settlement water is completed.
|- id="goal-26"
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.<br />2. Produce at least 8 {{infoicon|Lab Equipment}}.
| 26
| 80 {{infoicon|Construction Parts II}}
| '''Advanced research'''
|-
| After [[#goal-24|24. Settlement water]] is completed.
| '''Oil-rig discovery: research lab II and exploration'''
| 1. Construct or upgrade to 1&nbsp;{{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.<br />2. Produce at least 8&nbsp;{{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}.
| After both Advanced research and Repair shipyard and set sail are completed.
| 80&nbsp;{{infoicon|Construction Parts II}}
|- id="goal-27"
| 27
| '''Oil-rig discovery'''
| After both [[#goal-26|26. Advanced research]] and [[#goal-15|15. Repair shipyard and set sail]] are completed.
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.
| 1. Discover a world-map mine that produces {{infoicon|Crude Oil}}.
| 80 {{infoicon|Construction Parts II}}<br />80 {{infoicon|Diesel}}
| 80&nbsp;{{infoicon|Construction Parts II}}<br />80&nbsp;{{infoicon|Diesel}}
|-
|- id="goal-28"
| '''Coal power plant: boiler, coal import, and generators'''
| 28
| After Advanced research is completed.
| '''Coal power plant'''
| 1. Research Power Generation II.<br />2. Construct 1 {{infoicon|Boiler (Coal)|text=Coal Boiler}} and 1 {{infoicon|Groundwater Pump|text=Land Water Pump}}.<br />3. Construct and assign a loose-material storage for {{infoicon|Coal}}.<br />4. Enable imports for the {{infoicon|Coal}} storage.<br />5. Construct 1 {{infoicon|High-Pressure Turbine|text=High-Pressure Steam Turbine}} and 2 {{infoicon|Power Generator|plural=s}}.
| After [[#goal-26|26. Advanced research]] is completed.
| 80 {{infoicon|Construction Parts II}}<br />40 {{infoicon|Vehicle Parts}}
| 1. Research Power Generation II.<br />2. Construct 1&nbsp;{{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1&nbsp;{{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.<br />3. Construct and assign a loose-material storage for {{infoicon|Coal}}.<br />4. Enable imports for the {{infoicon|Coal}} storage.<br />5. Construct 1&nbsp;{{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2&nbsp;{{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}.
|-
| 80&nbsp;{{infoicon|Construction Parts II}}<br />40&nbsp;{{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}
| '''Advanced oil processing: distillation and oil disposal'''
|- id="goal-29"
| After Oil-rig discovery is completed.
| 29
| 1. Research {{infoicon|Crude Oil}} Distillation.<br />2. Construct 1 Distillation Tower I.<br />3. Use at least 16 {{infoicon|Medium Oil}}.<br />4. Dispose of at least 4 {{infoicon|Light Oil}}.<br />5. Dispose of at least 4 {{infoicon|Heavy Oil}}.<br />6. Dump at least 6 {{infoicon|Sour Water}}.
| '''Advanced oil processing'''
| 80 {{infoicon|Construction Parts II}}
| After [[#goal-27|27. Oil-rig discovery]] is completed.
|-
| 1. Research {{infoicon|Crude Oil}} Distillation.<br />2. Construct 1&nbsp;{{infoicon|DistillationTowerT1|text=Distillation Tower I|new=yes|link=Distillation (Stage I)}}.<br />3. Use at least 16&nbsp;{{infoicon|Medium Oil}}.<br />4. Dispose of at least 4&nbsp;{{infoicon|Light Oil}}.<br />5. Dispose of at least 4&nbsp;{{infoicon|Heavy Oil}}.<br />6. Dump at least 6&nbsp;{{infoicon|Sour Water}}.
| '''Crude oil import: cargo ship, rig, depot, and imports'''
| 80&nbsp;{{infoicon|Construction Parts II}}
| After Advanced oil processing is completed.
|- id="goal-30"
| 1. Repair or use a {{infoicon|Cargo Ship}}.<br />2. Discover and repair a {{infoicon|Crude Oil}} world mine.<br />3. Construct 1 {{infoicon|Cargo Depot|text=Cargo Depot I}} and 2 {{infoicon|Fluid Module (S)|text=Fluid Modules}}.<br />4. Import at least 200 {{infoicon|Crude Oil}}.
| 30
| 200 {{infoicon|Construction Parts}}<br />100 {{infoicon|Construction Parts II}}
| '''Crude oil import'''
|-
| After [[#goal-29|29. Advanced oil processing]] is completed.
| '''Reduce refugee arrivals: pause the Beacon'''
| 1. Repair or use a {{infoicon|Cargo Ship}}.<br />2. Discover and repair a {{infoicon|Crude Oil}} world mine.<br />3. Construct 1&nbsp;{{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2&nbsp;{{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.<br />4. Import at least 200&nbsp;{{infoicon|Crude Oil}}.
| At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300.
| 200&nbsp;{{infoicon|Construction Parts}}<br />100&nbsp;{{infoicon|Construction Parts II}}
| 1. Pause at least 1 constructed Beacon.
|- id="goal-31"
| 31
| '''Reduce refugee arrivals'''
| At day end when free workers exceed 70, a {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} exists, and the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}} has made positive progress. The trigger stops once population reaches 300.
| 1. Pause at least 1 constructed {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.
| None
| None
|}
|}
Line 169: Line 202:
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
* The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
* Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
* Production goals are satisfied when the production of the final batch is started.
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
* Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.
* The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.

Latest revision as of 09:19, 23 August 2026

TutorialDependencies
Tutorial dependencies

The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.

Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.

ID Title Activation criteria Goals Rewards
1 Iron production At a new game, when the Welcome tutorial message is delivered. 1. Construct 1  Charcoal Maker and 1  Smoke Stack.
2. Assign 2  trucks to tree harvesters.
3. Harvest at least 5  Wood.
4. Produce at least 8  Coal.
5. Construct 1  Smelting Furnace, 2  Metal Casters, and 1  Smoke Stack.
6. Produce at least 16  Iron.
50  Diesel
50  Construction Parts
30  Vehicle Parts
2 Food production At a new game, when the Welcome tutorial message is delivered. 1. Construct 1  Farm on fertile grass.
2. Produce at least 20  Potatoes.
40  Potatoes
20  Construction Parts
3 Construction Parts I After 1. Iron production is completed. 1. Construct 1  Diesel Generator.
2. Construct 1  Research Lab I.
3. Research Construction Parts I Packing.
4. Construct 1  Manual Assembly.
5. Assign the Construction Parts I recipe to 1 qualifying assembly.
6. Produce at least 8  Construction Parts I.
50  Wood
60  Vehicle Parts
30  Construction Parts
4 Waste dumping After 1. Iron production is completed. 1. Construct the Settlement Waste Module.
2. Create an eligible waste dumping designation.
3. Dump at least 20  Waste.
80  Concrete Slabs
50  Construction Parts
5 Maintenance After 3. Construction Parts I is completed. 1. Research Power and Maintenance.
2. Construct 1  Maintenance Depot.
3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly.
4. Produce at least 100  Maintenance I.
40  Electronics
50  Construction Parts
6 Trading After either 2. Food production or 1. Iron production is completed. 1. Research the Trade Dock.
2. Construct 1  Trade Dock.
3. Trade for at least 20  Concrete Slabs.
80  Concrete Slabs
60  Construction Parts
7 Iron ore mining After 5. Maintenance is completed. 1. Research Vehicle and Mining.
2. Construct 1  Vehicle Depot.
3. Own 1 new Tier 1 Excavator beyond the starting count.
4. Own 2 new Tier 1 Trucks beyond the starting count.
5. Set up a Mine Tower with at least 1  excavator, 2  trucks, and a qualifying iron-ore designation.
6. Mine at least 10  Iron Ore.
7. Construct 1  Ore Sorting Plant.
50  Electronics
100  Construction Parts
50  Vehicle Parts
8 Iron ore processing After 5. Maintenance is completed. 1. Assign the coal iron-smelting recipe to 1  Smelting Furnace.
2. Process at least 24  Iron Ore.
3. Create an eligible slag dumping designation.
4. Dump at least 20  Slag.
80  Diesel
60  Vehicle Parts
9 Stockpile products After 7. Iron ore mining is completed. 1. Assign the Construction Parts I recipe to 2 qualifying assemblies.
2. Construct and assign storage for Iron.
3. Construct and assign storage for Construction Parts I.
4. Stockpile up to 80  Iron, limited by storage capacity.
5. Stockpile up to 20  Construction Parts I, limited by storage capacity.
100  Wood
40  Electronics
10 Population growth After both 5. Maintenance and 2. Food production are completed. 1. Research the Beacon.
2. Construct 1  Beacon.
3. Construct 3  Housing Modules in the largest settlement.
4. Welcome new residents through adoptions or refugees.
60  Potatoes
40  Vehicle Parts
11 Diesel production Immediately after 10. Population growth is completed, or at day end after month 1 when available Diesel is below 100. 1. Research Basic Diesel.
2. Construct 2  Oil Pumps and 1  Basic Diesel Distiller.
3. Assign the waste-water dumping recipe to 1  Waste Dump.
4. Produce at least 16  Diesel.
5. Dump at least 8  Waste Water.
50  Construction Parts
60  Concrete Slabs
12 Stockpile diesel After 11. Diesel production is completed. 1. Construct and assign a fluid storage for Diesel.
2. Disable logistics input on the Diesel storage.
60  Diesel
60  Copper
13 Vehicle parts After both 8. Iron ore processing and 11. Diesel production are completed. 1. Assign the Electronics recipe to 1 qualifying assembly.
2. Assign the Vehicle Parts recipe to 1 qualifying assembly.
3. Produce at least 8  Electronics.
4. Produce at least 8  Vehicle Parts.
80  Copper
40  Construction Parts
14 Concrete production After 8. Iron ore processing is completed. 1. Research Bricks Production.
2. Mine at least 20  Limestone.
3. Construct 1  Bricks Maker and 1  Rainwater Harvester.
4. Produce at least 8  Concrete Slabs.
80  Concrete Slabs
60  Vehicle Parts
15 Repair shipyard and set sail After 12. Stockpile diesel is completed. 1. Research Ship Dock Repair.
2. Construct 1  Advanced Shipyard.
3. Fully refuel the traveling fleet.
4. Crew the traveling fleet to its required crew level.
5. Explore more than 1 non-home world-map location.
100  Concrete Slabs
50  Construction Parts
50  Diesel
16 Food production II After 2. Food production, at day end when food availability is 20 months or less. This list does not activate if 2  Farms already exist. 1. Have 2 constructed Farms in total. 40  Potatoes
17 Synthetic rubber After 14. Concrete production is completed. 1. Research Rubber Production.
2. Construct 1  Vacuum Distillation Tower.
3. Produce at least 8  Rubber.
50  Electronics
80  Concrete Slabs
18 Copper production After 14. Concrete production is completed. 1. Research Copper Refinement.
2. Mine at least 20  Copper Ore.
3. Assign the copper-smelting recipe to 1  Smelting Furnace.
4. Construct 1  Copper Electrolysis and 2  Rainwater Harvesters.
5. Produce at least 10  Copper.
80  Cement
50  Concrete Slabs
19 Construction Parts II After both 18. Copper production and 17. Synthetic rubber are completed. 1. Research Construction Parts II Packing.
2. Produce at least 8  Construction Parts II.
50  Construction Parts
60  Concrete Slabs
20 Coal mining After 18. Copper production is completed. 1. Own 2 new Tier 1 Excavators beyond the starting count.
2. Own 4 new Tier 1 Trucks beyond the starting count.
3. Mine at least 20  Coal.
4. Pause at least 1 constructed Charcoal Maker.
80  Cement
80  Vehicle Parts
100  Diesel
21 Conveyor belts After 19. Construction Parts II is completed. 1. Research Conveyor Belts.
2. Construct at least 2  flat or loose-material conveyor entities.
80  Construction Parts II
22 Fuel station After 19. Construction Parts II is completed. 1. Research Fuel Station.
2. Construct and fuel a Fuel Station.
3. Assign at least 1 vehicle to the fueled Fuel Station.
60  Construction Parts II
80  Diesel
23 Slag export After 21. Conveyor belts is completed. 1. Construct and assign a loose-material storage for Slag.
2. Set the Slag storage export slider below 100% while it contains Slag.
40  Construction Parts II
60  Diesel
24 Settlement water After 21. Conveyor belts is completed. 1. Research Settlement Water.
2. Construct 1  Settlement Water Module.
3. Construct 1  Land Water Pump.
4. Construct 1  Waste Dump.
80  Construction Parts II
25 Captain's Office After 24. Settlement water is completed. 1. Construct 1  Captain's Office II.
2. Activate the Fuel Reduction edict.
80  Construction Parts II
26 Advanced research After 24. Settlement water is completed. 1. Construct or upgrade to 1  Research Lab II.
2. Produce at least 8  Lab Equipment.
80  Construction Parts II
27 Oil-rig discovery After both 26. Advanced research and 15. Repair shipyard and set sail are completed. 1. Discover a world-map mine that produces Crude Oil. 80  Construction Parts II
80  Diesel
28 Coal power plant After 26. Advanced research is completed. 1. Research Power Generation II.
2. Construct 1  Coal Boiler and 1  Land Water Pump.
3. Construct and assign a loose-material storage for Coal.
4. Enable imports for the Coal storage.
5. Construct 1  High-Pressure Steam Turbine and 2  Power Generators.
80  Construction Parts II
40  Vehicle Parts
29 Advanced oil processing After 27. Oil-rig discovery is completed. 1. Research Crude Oil Distillation.
2. Construct 1  Distillation Tower I.
3. Use at least 16  Medium Oil.
4. Dispose of at least 4  Light Oil.
5. Dispose of at least 4  Heavy Oil.
6. Dump at least 6  Sour Water.
80  Construction Parts II
30 Crude oil import After 29. Advanced oil processing is completed. 1. Repair or use a Cargo Ship.
2. Discover and repair a Crude Oil world mine.
3. Construct 1  Cargo Depot I and 2  Fluid Modules.
4. Import at least 200  Crude Oil.
200  Construction Parts
100  Construction Parts II
31 Reduce refugee arrivals At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. 1. Pause at least 1 constructed Beacon. None

Notes

  • The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
  • Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
  • Production goals are satisfied when the production of the final batch is started.
  • Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
  • The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.