Cracking Unit: Difference between revisions
From Captain of Industry Wiki
Update recipes and a infobox machine for version 0.5.2 |
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*Convert {{infoicon|Heavy Oil}} to {{infoicon|Naphtha}} or {{infoicon|Diesel}} to produce additional {{infoicon|Plastic|plural=s}} or {{infoicon|Rubber|plural=s}} | *Convert {{infoicon|Heavy Oil}} to {{infoicon|Naphtha}} or {{infoicon|Diesel}} to produce additional {{infoicon|Plastic|plural=s}} or {{infoicon|Rubber|plural=s}} | ||
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Latest revision as of 14:12, 23 June 2025
Construction | |
Workers | ![]() |
Electricity | ![]() |
Maintenance | ![]() ![]() |
Footprint | 9x6* |
Required Research | Biofuel or Naphtha Reforming |
Boost by Unity | Available |
Designation | Crude Oil Refining ![]() |
The Cracking Unit is a machine used for converting oil product ( Heavy Oil, Naphtha, Fuel Gas, and Diesel) each other. Some recipes create byproducts of Sour Water or Carbon Dioxide.
No recipe has an advantage on the quantity of heat. This means burning in Boiler (Gas) or Diesel Generator after cracking produces a similar or less amount of Steam (High) or Electricity as uncracked. On the other hand, cracking is useful in these cases:
- Produce additional Diesel for vehicles or Cargo Ships
- Convert Heavy Oil to Naphtha or Diesel to produce additional Plastics or Rubbers
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
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Planned or Proposed | |
* Only available in the Supporter Edition |