Tutorial: Difference between revisions
From Captain of Industry Wiki
clarified production goals |
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| '''Iron production''' | | '''Iron production''' | ||
| At a new game, when the Welcome tutorial message is delivered. | | At a new game, when the Welcome tutorial message is delivered. | ||
| 1. Construct 1 {{infoicon|Charcoal Maker|link=no}} and 1 {{infoicon|Smoke Stack}}.<br />2. Assign 2 {{infoicon|Truck|text=trucks}} to {{infoicon| | | 1. Construct 1 {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}} and 1 {{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.<br />2. Assign 2 {{infoicon|Truck|text=trucks|new=yes|link=Truck}} to {{infoicon|TreeHarvesterT1|text=tree harvesters|new=yes|link=Tree Harvester}}.<br />3. Harvest at least 5 {{infoicon|Wood}}.<br />4. Produce at least 8 {{infoicon|Coal}}.<br />5. Construct 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}, 2 {{infoicon|Metal_Caster|text=Metal Casters|new=yes|link=Metal Caster}}, and 1 {{infoicon|SmokeStack|text=Smoke Stack|new=yes|link=Smoke Stack}}.<br />6. Produce at least 16 {{infoicon|Iron}}. | ||
| 50 {{infoicon|Diesel}}<br />50 {{infoicon|Construction Parts}}<br />30 {{infoicon|Vehicle Parts}} | | 50 {{infoicon|Diesel}}<br />50 {{infoicon|Construction Parts}}<br />30 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- | ||
| '''Food production''' | | '''Food production''' | ||
| At a new game, when the Welcome tutorial message is delivered. | | At a new game, when the Welcome tutorial message is delivered. | ||
| 1. Construct 1 {{infoicon|Farm}} on fertile grass.<br />2. Produce at least 20 {{infoicon|Potato|text=Potatoes}}. | | 1. Construct 1 {{infoicon|Farm|text=Farm|new=yes|link=Farm}} on fertile grass.<br />2. Produce at least 20 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}. | ||
| 40 {{infoicon|Potato|text=Potatoes}}<br />20 {{infoicon|Construction Parts}} | | 40 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}<br />20 {{infoicon|Construction Parts}} | ||
|- | |- | ||
| '''Construction Parts I''' | | '''Construction Parts I''' | ||
| After Iron production is completed. | | After Iron production is completed. | ||
| 1. Construct 1 {{infoicon|Diesel Generator}}.<br />2. Construct 1 {{infoicon|Research Lab I}}.<br />3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.<br />4. Construct 1 {{infoicon| | | 1. Construct 1 {{infoicon|DieselGenerator|text=Diesel Generator|new=yes|link=Diesel Generator}}.<br />2. Construct 1 {{infoicon|ResearchLab2|text=Research Lab I|new=yes|link=Research Lab I}}.<br />3. Research {{infoicon|Construction Parts|text=Construction Parts I}} Packing.<br />4. Construct 1 {{infoicon|AssemblyManual|text=Manual Assembly|new=yes|link=Assembly (Manual)}}.<br />5. Assign the {{infoicon|Construction Parts|text=Construction Parts I}} recipe to 1 qualifying assembly.<br />6. Produce at least 8 {{infoicon|Construction Parts|text=Construction Parts I}}. | ||
| 50 {{infoicon|Wood}}<br />60 {{infoicon|Vehicle Parts}}<br />30 {{infoicon|Construction Parts}} | | 50 {{infoicon|Wood}}<br />60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}<br />30 {{infoicon|Construction Parts}} | ||
|- | |- | ||
| '''Waste dumping''' | | '''Waste dumping''' | ||
| After Iron production is completed. | | After Iron production is completed. | ||
| 1. Construct the {{infoicon| | | 1. Construct the {{infoicon|Waste_Collection|text=Settlement Waste Module|new=yes|link=Waste Collection}}.<br />2. Create an eligible waste dumping designation.<br />3. Dump at least 20 {{infoicon|Waste|text=Waste|new=yes|link=Waste}}. | ||
| 80 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}} | | 80 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}} | ||
|- | |- | ||
| '''Maintenance''' | | '''Maintenance''' | ||
| After Construction Parts I is completed. | | After Construction Parts I is completed. | ||
| 1. Research Power and Maintenance.<br />2. Construct 1 {{infoicon|Maintenance Depot}}.<br />3. Assign the {{infoicon|Mechanical Parts| | | 1. Research Power and Maintenance.<br />2. Construct 1 {{infoicon|Maintenance_Depot|text=Maintenance Depot|new=yes|link=Maintenance Depot}}.<br />3. Assign the {{infoicon|MechanicalParts|text=Iron Mechanical Parts|new=yes|link=Mechanical Parts}} recipe to 1 qualifying assembly.<br />4. Produce at least 100 {{infoicon|Maintenance I}}. | ||
| 40 {{infoicon|Electronics}}<br />50 {{infoicon|Construction Parts}} | | 40 {{infoicon|Electronics}}<br />50 {{infoicon|Construction Parts}} | ||
|- | |- | ||
| '''Trading''' | | '''Trading''' | ||
| After either Food production or Iron production is completed. | | After either Food production or Iron production is completed. | ||
| 1. Research the {{infoicon| | | 1. Research the {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.<br />2. Construct 1 {{infoicon|Trading_Dock|text=Trade Dock|new=yes|link=Trading Dock}}.<br />3. Trade for at least 20 {{infoicon|Concrete Slab|plural=s}}. | ||
| 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Construction Parts}} | | 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Construction Parts}} | ||
|- | |- | ||
| '''Iron ore mining''' | | '''Iron ore mining''' | ||
| After Maintenance is completed. | | After Maintenance is completed. | ||
| 1. Research Vehicle and Mining.<br />2. Construct 1 {{infoicon| | | 1. Research Vehicle and Mining.<br />2. Construct 1 {{infoicon|Vehicles_Depot|text=Vehicle Depot|new=yes|link=Vehicles Depot}}.<br />3. Own 1 new {{infoicon|ExcavatorT1|text=Tier 1 Excavator|new=yes|link=Small Excavator}} beyond the starting count.<br />4. Own 2 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.<br />5. Set up a {{infoicon|Mine_Control_Tower|text=Mine Tower|new=yes|link=Mine Control Tower}} with at least 1 excavator, 2 {{infoicon|Truck|text=trucks|new=yes|link=Truck}}, and a qualifying {{infoicon|Iron Ore|text=iron-ore}} designation.<br />6. Mine at least 10 {{infoicon|Iron Ore}}.<br />7. Construct 1 {{infoicon|OreSortingPlantT1|text=Ore Sorting Plant|new=yes|link=Ore Sorting Plant}}. | ||
| 50 {{infoicon|Electronics}}<br />100 {{infoicon|Construction Parts}}<br />50 {{infoicon|Vehicle Parts}} | | 50 {{infoicon|Electronics}}<br />100 {{infoicon|Construction Parts}}<br />50 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- | ||
| '''Iron ore processing''' | | '''Iron ore processing''' | ||
| After Maintenance is completed. | | After Maintenance is completed. | ||
| 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link= | | 1. Assign the {{infoicon|Coal|text=coal}} {{infoicon|Iron|text=iron}}-smelting recipe to 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.<br />2. Process at least 24 {{infoicon|Iron Ore}}.<br />3. Create an eligible slag dumping designation.<br />4. Dump at least 20 {{infoicon|Slag}}. | ||
| 80 {{infoicon|Diesel}}<br />60 {{infoicon|Vehicle Parts}} | | 80 {{infoicon|Diesel}}<br />60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- | ||
| '''Stockpile products''' | | '''Stockpile products''' | ||
| Line 57: | Line 57: | ||
| '''Population growth''' | | '''Population growth''' | ||
| After both Maintenance and Food production are completed. | | After both Maintenance and Food production are completed. | ||
| 1. Research the {{infoicon|Beacon}}.<br />2. Construct 1 {{infoicon|Beacon}}.<br />3. Construct 3 Housing Modules in the largest settlement.<br />4. Welcome new residents through adoptions or refugees. | | 1. Research the {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.<br />2. Construct 1 {{infoicon|Beacon|text=Beacon|new=yes|link=Beacon}}.<br />3. Construct 3 Housing Modules in the largest settlement.<br />4. Welcome new residents through adoptions or refugees. | ||
| 60 {{infoicon|Potato|text=Potatoes}}<br />40 {{infoicon|Vehicle Parts}} | | 60 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}}<br />40 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- | ||
| '''Diesel production''' | | '''Diesel production''' | ||
| Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. | | Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. | ||
| 1. Research Basic {{infoicon|Diesel}}.<br />2. Construct 2 {{infoicon|Oil | | 1. Research Basic {{infoicon|Diesel}}.<br />2. Construct 2 {{infoicon|Oil_Pump|text=Oil Pumps|new=yes|link=Oil Pump}} and 1 {{infoicon|Basic_Distiller|text=Basic Diesel Distiller|new=yes|link=Basic Distiller}}.<br />3. Assign the {{infoicon|Waste Water|text=waste-water}} dumping recipe to 1 {{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}.<br />4. Produce at least 16 {{infoicon|Diesel}}.<br />5. Dump at least 8 {{infoicon|Waste Water}}. | ||
| 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}} | | 50 {{infoicon|Construction Parts}}<br />60 {{infoicon|Concrete Slab|plural=s}} | ||
|- | |- | ||
| Line 77: | Line 77: | ||
| '''Concrete production''' | | '''Concrete production''' | ||
| After Iron ore processing is completed. | | After Iron ore processing is completed. | ||
| 1. Research Bricks Production.<br />2. Mine at least 20 Limestone.<br />3. Construct 1 {{infoicon|Bricks Maker|link=no}} and 1 {{infoicon|Rainwater Harvester}}.<br />4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}. | | 1. Research Bricks Production.<br />2. Mine at least 20 Limestone.<br />3. Construct 1 {{infoicon|BricksMaker|text=Bricks Maker|new=yes|link=no}} and 1 {{infoicon|Rainwater_Harvester|text=Rainwater Harvester|new=yes|link=Rainwater Harvester}}.<br />4. Produce at least 8 {{infoicon|Concrete Slab|plural=s}}. | ||
| 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|Vehicle Parts}} | | 80 {{infoicon|Concrete Slab|plural=s}}<br />60 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- | ||
| '''Repair shipyard and set sail''' | | '''Repair shipyard and set sail''' | ||
| After Stockpile diesel is completed. | | After Stockpile diesel is completed. | ||
| 1. Research Ship Dock Repair.<br />2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard}}.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location. | | 1. Research Ship Dock Repair.<br />2. Construct 1 {{infoicon|Shipyard|text=Advanced Shipyard|new=yes|link=Shipyard}}.<br />3. Fully refuel the traveling fleet.<br />4. Crew the traveling fleet to its required crew level.<br />5. Explore more than 1 non-home world-map location. | ||
| 100 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}}<br />50 {{infoicon|Diesel}} | | 100 {{infoicon|Concrete Slab|plural=s}}<br />50 {{infoicon|Construction Parts}}<br />50 {{infoicon|Diesel}} | ||
|- | |- | ||
| Line 88: | Line 88: | ||
| After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. | | After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. | ||
| 1. Have 2 constructed farms in total. | | 1. Have 2 constructed farms in total. | ||
| 40 {{infoicon|Potato|text=Potatoes}} | | 40 {{infoicon|Potato|text=Potatoes|new=yes|link=Potato}} | ||
|- | |- | ||
| '''Synthetic rubber''' | | '''Synthetic rubber''' | ||
| After Concrete production is completed. | | After Concrete production is completed. | ||
| 1. Research {{infoicon|Rubber}} Production.<br />2. Construct 1 {{infoicon|Vacuum Distillation Tower|link=no}}.<br />3. Produce at least 8 {{infoicon|Rubber}}. | | 1. Research {{infoicon|Rubber}} Production.<br />2. Construct 1 {{infoicon|VacuumDistillationTower|text=Vacuum Distillation Tower|new=yes|link=no}}.<br />3. Produce at least 8 {{infoicon|Rubber}}. | ||
| 50 {{infoicon|Electronics}}<br />80 {{infoicon|Concrete Slab|plural=s}} | | 50 {{infoicon|Electronics}}<br />80 {{infoicon|Concrete Slab|plural=s}} | ||
|- | |- | ||
| '''Copper production''' | | '''Copper production''' | ||
| After Concrete production is completed. | | After Concrete production is completed. | ||
| 1. Research {{infoicon|Copper}} Refinement.<br />2. Mine at least 20 {{infoicon|Copper Ore}}.<br />3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|Smelting Furnace|link= | | 1. Research {{infoicon|Copper}} Refinement.<br />2. Mine at least 20 {{infoicon|Copper Ore}}.<br />3. Assign the {{infoicon|Copper|text=copper}}-smelting recipe to 1 {{infoicon|SmeltingFurnaceT1|text=Smelting Furnace|new=yes|link=Blast Furnace}}.<br />4. Construct 1 {{infoicon|Copper_Electrolysis|text=Copper Electrolysis|new=yes|link=Copper Electrolysis}} and 2 {{infoicon|Rainwater_Harvester|text=Rainwater Harvesters|new=yes|link=Rainwater Harvester}}.<br />5. Produce at least 10 {{infoicon|Copper}}. | ||
| 80 {{infoicon|Cement}}<br />50 {{infoicon|Concrete Slab|plural=s}} | | 80 {{infoicon|Cement}}<br />50 {{infoicon|Concrete Slab|plural=s}} | ||
|- | |- | ||
| Line 107: | Line 107: | ||
| '''Coal mining''' | | '''Coal mining''' | ||
| After Copper production is completed. | | After Copper production is completed. | ||
| 1. Own 2 new Tier 1 Excavators beyond the starting count.<br />2. Own 4 new {{infoicon| | | 1. Own 2 new Tier 1 Excavators beyond the starting count.<br />2. Own 4 new {{infoicon|TruckT1|text=Tier 1 Trucks|new=yes|link=Truck}} beyond the starting count.<br />3. Mine at least 20 {{infoicon|Coal}}.<br />4. Pause at least 1 constructed {{infoicon|CharcoalMaker|text=Charcoal Maker|new=yes|link=no}}. | ||
| 80 {{infoicon|Cement}}<br />80 {{infoicon|Vehicle Parts}}<br />100 {{infoicon|Diesel}} | | 80 {{infoicon|Cement}}<br />80 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}}<br />100 {{infoicon|Diesel}} | ||
|- | |- | ||
| '''Conveyor belts''' | | '''Conveyor belts''' | ||
| Line 127: | Line 127: | ||
| '''Settlement water''' | | '''Settlement water''' | ||
| After Conveyor belts is completed. | | After Conveyor belts is completed. | ||
| 1. Research Settlement Water.<br />2. Construct 1 {{infoicon| | | 1. Research Settlement Water.<br />2. Construct 1 {{infoicon|Water_Facility|text=Settlement Water Module|new=yes|link=Water Facility}}.<br />3. Construct 1 {{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.<br />4. Construct 1 {{infoicon|Liquid_Dump|text=Waste Dump|new=yes|link=Liquid Dump}}. | ||
| 80 {{infoicon|Construction Parts II}} | | 80 {{infoicon|Construction Parts II}} | ||
|- | |- | ||
| Line 137: | Line 137: | ||
| '''Advanced research''' | | '''Advanced research''' | ||
| After Settlement water is completed. | | After Settlement water is completed. | ||
| 1. Construct or upgrade to 1 {{infoicon|Research Lab II}}.<br />2. Produce at least 8 {{infoicon|Lab Equipment}}. | | 1. Construct or upgrade to 1 {{infoicon|ResearchLab3|text=Research Lab II|new=yes|link=Research Lab II}}.<br />2. Produce at least 8 {{infoicon|Lab_Equipment|text=Lab Equipment|new=yes|link=Lab Equipment}}. | ||
| 80 {{infoicon|Construction Parts II}} | | 80 {{infoicon|Construction Parts II}} | ||
|- | |- | ||
| Line 147: | Line 147: | ||
| '''Coal power plant''' | | '''Coal power plant''' | ||
| After Advanced research is completed. | | After Advanced research is completed. | ||
| 1. Research Power Generation II.<br />2. Construct 1 {{infoicon| | | 1. Research Power Generation II.<br />2. Construct 1 {{infoicon|BoilerCoal|text=Coal Boiler|new=yes|link=Boiler (Coal)}} and 1 {{infoicon|Groundwater_Pump|text=Land Water Pump|new=yes|link=Groundwater Pump}}.<br />3. Construct and assign a loose-material storage for {{infoicon|Coal}}.<br />4. Enable imports for the {{infoicon|Coal}} storage.<br />5. Construct 1 {{infoicon|High-Pressure_Turbine|text=High-Pressure Steam Turbine|new=yes|link=High-Pressure Turbine}} and 2 {{infoicon|Power_Generator|text=Power Generators|new=yes|link=Power Generator}}. | ||
| 80 {{infoicon|Construction Parts II}}<br />40 {{infoicon|Vehicle Parts}} | | 80 {{infoicon|Construction Parts II}}<br />40 {{infoicon|VehicleParts1|text=Vehicle Parts|new=yes|link=Vehicle Parts}} | ||
|- | |- | ||
| '''Advanced oil processing''' | | '''Advanced oil processing''' | ||
| Line 157: | Line 157: | ||
| '''Crude oil import''' | | '''Crude oil import''' | ||
| After Advanced oil processing is completed. | | After Advanced oil processing is completed. | ||
| 1. Repair or use a {{infoicon|Cargo Ship}}.<br />2. Discover and repair a {{infoicon|Crude Oil}} world mine.<br />3. Construct 1 {{infoicon|Cargo Depot| | | 1. Repair or use a {{infoicon|Cargo Ship}}.<br />2. Discover and repair a {{infoicon|Crude Oil}} world mine.<br />3. Construct 1 {{infoicon|Cargo_Depot|text=Cargo Depot I|new=yes|link=Cargo Depot}} and 2 {{infoicon|Fluid_Module|text=Fluid Modules|new=yes|link=Fluid Module (S)}}.<br />4. Import at least 200 {{infoicon|Crude Oil}}. | ||
| 200 {{infoicon|Construction Parts}}<br />100 {{infoicon|Construction Parts II}} | | 200 {{infoicon|Construction Parts}}<br />100 {{infoicon|Construction Parts II}} | ||
|- | |- | ||
Revision as of 14:43, 22 August 2026

The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.
| Title | Activation criteria | Goals | Rewards |
|---|---|---|---|
| Iron production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Assign 2 3. Harvest at least 5 Wood. 4. Produce at least 8 Coal. 5. Construct 1 6. Produce at least 16 Iron. |
50 Diesel 50 Construction Parts 30 |
| Food production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Produce at least 20 |
40 20 Construction Parts |
| Construction Parts I | After Iron production is completed. | 1. Construct 1 2. Construct 1 3. Research Construction Parts I Packing. 4. Construct 1 5. Assign the Construction Parts I recipe to 1 qualifying assembly. 6. Produce at least 8 Construction Parts I. |
50 Wood 60 30 Construction Parts |
| Waste dumping | After Iron production is completed. | 1. Construct the 2. Create an eligible waste dumping designation. 3. Dump at least 20 |
80 Concrete Slabs 50 Construction Parts |
| Maintenance | After Construction Parts I is completed. | 1. Research Power and Maintenance. 2. Construct 1 3. Assign the 4. Produce at least 100 Maintenance I. |
40 Electronics 50 Construction Parts |
| Trading | After either Food production or Iron production is completed. | 1. Research the 2. Construct 1 3. Trade for at least 20 Concrete Slabs. |
80 Concrete Slabs 60 Construction Parts |
| Iron ore mining | After Maintenance is completed. | 1. Research Vehicle and Mining. 2. Construct 1 3. Own 1 new 4. Own 2 new 5. Set up a 6. Mine at least 10 Iron Ore. 7. Construct 1 |
50 Electronics 100 Construction Parts 50 |
| Iron ore processing | After Maintenance is completed. | 1. Assign the coal iron-smelting recipe to 1 2. Process at least 24 Iron Ore. 3. Create an eligible slag dumping designation. 4. Dump at least 20 Slag. |
80 Diesel 60 |
| Stockpile products | After Iron ore mining is completed. | 1. Assign the Construction Parts I recipe to 2 qualifying assemblies. 2. Construct and assign storage for Iron. 3. Construct and assign storage for Construction Parts I. 4. Stockpile up to 80 Iron, limited by storage capacity. 5. Stockpile up to 20 Construction Parts I, limited by storage capacity. |
100 Wood 40 Electronics |
| Population growth | After both Maintenance and Food production are completed. | 1. Research the 2. Construct 1 3. Construct 3 Housing Modules in the largest settlement. 4. Welcome new residents through adoptions or refugees. |
60 40 |
| Diesel production | Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. | 1. Research Basic Diesel. 2. Construct 2 3. Assign the waste-water dumping recipe to 1 4. Produce at least 16 Diesel. 5. Dump at least 8 Waste Water. |
50 Construction Parts 60 Concrete Slabs |
| Stockpile diesel | After Diesel production is completed. | 1. Construct and assign a fluid storage for Diesel. 2. Disable logistics input on the Diesel storage. |
60 Diesel 60 Copper |
| Vehicle parts | After both Iron ore processing and Diesel production are completed. | 1. Assign the Electronics recipe to 1 qualifying assembly. 2. Assign the Vehicle Parts recipe to 1 qualifying assembly. 3. Produce at least 8 Electronics. 4. Produce at least 8 Vehicle Parts. |
80 Copper 40 Construction Parts |
| Concrete production | After Iron ore processing is completed. | 1. Research Bricks Production. 2. Mine at least 20 Limestone. 3. Construct 1 4. Produce at least 8 Concrete Slabs. |
80 Concrete Slabs 60 |
| Repair shipyard and set sail | After Stockpile diesel is completed. | 1. Research Ship Dock Repair. 2. Construct 1 3. Fully refuel the traveling fleet. 4. Crew the traveling fleet to its required crew level. 5. Explore more than 1 non-home world-map location. |
100 Concrete Slabs 50 Construction Parts 50 Diesel |
| Food production II | After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. | 1. Have 2 constructed farms in total. | 40 |
| Synthetic rubber | After Concrete production is completed. | 1. Research Rubber Production. 2. Construct 1 3. Produce at least 8 Rubber. |
50 Electronics 80 Concrete Slabs |
| Copper production | After Concrete production is completed. | 1. Research Copper Refinement. 2. Mine at least 20 Copper Ore. 3. Assign the copper-smelting recipe to 1 4. Construct 1 5. Produce at least 10 Copper. |
80 Cement 50 Concrete Slabs |
| Construction Parts II | After both Copper production and Synthetic rubber are completed. | 1. Research Construction Parts II Packing. 2. Produce at least 8 Construction Parts II. |
50 Construction Parts 60 Concrete Slabs |
| Coal mining | After Copper production is completed. | 1. Own 2 new Tier 1 Excavators beyond the starting count. 2. Own 4 new 3. Mine at least 20 Coal. 4. Pause at least 1 constructed |
80 Cement 80 100 Diesel |
| Conveyor belts | After Construction Parts II is completed. | 1. Research Conveyor Belts. 2. Construct at least 2 flat or loose-material conveyor entities. |
80 Construction Parts II |
| Fuel station | After Construction Parts II is completed. | 1. Research Fuel Station. 2. Construct and fuel a Fuel Station. 3. Assign at least 1 vehicle to the fueled Fuel Station. |
60 Construction Parts II 80 Diesel |
| Slag export | After Conveyor belts is completed. | 1. Construct and assign a loose-material storage for Slag. 2. Set the Slag storage export slider below 100% while it contains Slag. |
40 Construction Parts II 60 Diesel |
| Settlement water | After Conveyor belts is completed. | 1. Research Settlement Water. 2. Construct 1 3. Construct 1 4. Construct 1 |
80 Construction Parts II |
| Captain's Office | After Settlement water is completed. | 1. Construct 1 Captain's Office. 2. Activate the Fuel Reduction edict. |
80 Construction Parts II |
| Advanced research | After Settlement water is completed. | 1. Construct or upgrade to 1 2. Produce at least 8 |
80 Construction Parts II |
| Oil-rig discovery | After both Advanced research and Repair shipyard and set sail are completed. | 1. Discover a world-map mine that produces Crude Oil. | 80 Construction Parts II 80 Diesel |
| Coal power plant | After Advanced research is completed. | 1. Research Power Generation II. 2. Construct 1 3. Construct and assign a loose-material storage for Coal. 4. Enable imports for the Coal storage. 5. Construct 1 |
80 Construction Parts II 40 |
| Advanced oil processing | After Oil-rig discovery is completed. | 1. Research Crude Oil Distillation. 2. Construct 1 Distillation Tower I. 3. Use at least 16 Medium Oil. 4. Dispose of at least 4 Light Oil. 5. Dispose of at least 4 Heavy Oil. 6. Dump at least 6 Sour Water. |
80 Construction Parts II |
| Crude oil import | After Advanced oil processing is completed. | 1. Repair or use a Cargo Ship. 2. Discover and repair a Crude Oil world mine. 3. Construct 1 4. Import at least 200 Crude Oil. |
200 Construction Parts 100 Construction Parts II |
| Reduce refugee arrivals | At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. | 1. Pause at least 1 constructed Beacon. | None |
Notes
- The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
- Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
- Production goals are satisfied when the production of the final batch is started.
- Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
- The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.