Tutorial
From Captain of Industry Wiki

The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.
| ID | Title | Activation criteria | Goals | Rewards |
|---|---|---|---|---|
| 1 | Iron production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Assign 2 3. Harvest at least 5 Wood. 4. Produce at least 8 Coal. 5. Construct 1 6. Produce at least 16 Iron. |
50 Diesel 50 Construction Parts 30 |
| 2 | Food production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Produce at least 20 |
40 20 Construction Parts |
| 3 | Construction Parts I | After 1. Iron production is completed. | 1. Construct 1 2. Construct 1 3. Research Construction Parts I Packing. 4. Construct 1 5. Assign the Construction Parts I recipe to 1 qualifying 6. Produce at least 8 Construction Parts I. |
50 Wood 60 30 Construction Parts |
| 4 | Waste dumping | After 1. Iron production is completed. | 1. Construct the 2. Create an eligible waste dumping designation. 3. Dump at least 20 |
80 Concrete Slabs 50 Construction Parts |
| 5 | Maintenance | After 3. Construction Parts I is completed. | 1. Research Power and Maintenance. 2. Construct 1 3. Assign the 4. Produce at least 100 Maintenance I. |
40 50 Construction Parts |
| 6 | Trading | After either 2. Food production or 1. Iron production is completed. | 1. Research the 2. Construct 1 3. Trade for at least 20 Concrete Slabs. |
80 Concrete Slabs 60 Construction Parts |
| 7 | Iron ore mining | After 5. Maintenance is completed. | 1. Research Vehicle and Mining. 2. Construct 1 3. Own 1 new 4. Own 2 new 5. Set up a 6. Mine at least 10 Iron Ore. 7. Construct 1 |
50 100 Construction Parts 50 |
| 8 | Iron ore processing | After 5. Maintenance is completed. | 1. Assign the coal iron-smelting recipe to 1 2. Process at least 24 Iron Ore. 3. Create an eligible slag dumping designation. 4. Dump at least 20 Slag. |
80 Diesel 60 |
| 9 | Stockpile products | After 7. Iron ore mining is completed. | 1. Assign the Construction Parts I recipe to 2 qualifying 2. Construct and assign storage for Iron. 3. Construct and assign storage for Construction Parts I. 4. Stockpile up to 80 Iron, limited by storage capacity. 5. Stockpile up to 20 Construction Parts I, limited by storage capacity. |
100 Wood 40 |
| 10 | Population growth | After both 5. Maintenance and 2. Food production are completed. | 1. Research the 2. Construct 1 3. Construct 3 4. Welcome new residents through adoptions or refugees. |
60 40 |
| 11 | Diesel production | Immediately after 10. Population growth is completed, or at day end after month 1 when available Diesel is below 100. | 1. Research Basic Diesel. 2. Construct 2 3. Assign the waste-water dumping recipe to 1 4. Produce at least 16 Diesel. 5. Dump at least 8 Waste Water. |
50 Construction Parts 60 Concrete Slabs |
| 12 | Stockpile diesel | After 11. Diesel production is completed. | 1. Construct and assign a fluid storage for Diesel. 2. Disable logistics input on the Diesel storage. |
60 Diesel 60 Copper |
| 13 | Vehicle parts | After both 8. Iron ore processing and 11. Diesel production are completed. | 1. Assign the 2. Assign the 3. Produce at least 8 4. Produce at least 8 |
80 Copper 40 Construction Parts |
| 14 | Concrete production | After 8. Iron ore processing is completed. | 1. Research Bricks Production. 2. Mine at least 20 Limestone. 3. Construct 1 4. Produce at least 8 Concrete Slabs. |
80 Concrete Slabs 60 |
| 15 | Repair shipyard and set sail | After 12. Stockpile diesel is completed. | 1. Research Ship Dock Repair. 2. Construct 1 3. Fully refuel the traveling fleet. 4. Crew the traveling fleet to its required crew level. 5. Explore more than 1 non-home world-map location. |
100 Concrete Slabs 50 Construction Parts 50 Diesel |
| 16 | Food production II | After 2. Food production, at day end when food availability is 20 months or less. This list does not activate if 2 |
1. Have 2 constructed |
40 |
| 17 | Synthetic rubber | After 14. Concrete production is completed. | 1. Research Rubber Production. 2. Construct 1 3. Produce at least 8 Rubber. |
50 80 Concrete Slabs |
| 18 | Copper production | After 14. Concrete production is completed. | 1. Research Copper Refinement. 2. Mine at least 20 Copper Ore. 3. Assign the copper-smelting recipe to 1 4. Construct 1 5. Produce at least 10 Copper. |
80 Cement 50 Concrete Slabs |
| 19 | Construction Parts II | After both 18. Copper production and 17. Synthetic rubber are completed. | 1. Research Construction Parts II Packing. 2. Produce at least 8 Construction Parts II. |
50 Construction Parts 60 Concrete Slabs |
| 20 | Coal mining | After 18. Copper production is completed. | 1. Own 2 new 2. Own 4 new 3. Mine at least 20 Coal. 4. Pause at least 1 constructed |
80 Cement 80 100 Diesel |
| 21 | Conveyor belts | After 19. Construction Parts II is completed. | 1. Research Conveyor Belts. 2. Construct at least 2 |
80 Construction Parts II |
| 22 | Fuel station | After 19. Construction Parts II is completed. | 1. Research 2. Construct and fuel a 3. Assign at least 1 vehicle to the fueled |
60 Construction Parts II 80 Diesel |
| 23 | Slag export | After 21. Conveyor belts is completed. | 1. Construct and assign a loose-material storage for Slag. 2. Set the Slag storage export slider below 100% while it contains Slag. |
40 Construction Parts II 60 Diesel |
| 24 | Settlement water | After 21. Conveyor belts is completed. | 1. Research Settlement Water. 2. Construct 1 3. Construct 1 4. Construct 1 |
80 Construction Parts II |
| 25 | Captain's Office | After 24. Settlement water is completed. | 1. Construct 1 2. Activate the Fuel Reduction edict. |
80 Construction Parts II |
| 26 | Advanced research | After 24. Settlement water is completed. | 1. Construct or upgrade to 1 2. Produce at least 8 |
80 Construction Parts II |
| 27 | Oil-rig discovery | After both 26. Advanced research and 15. Repair shipyard and set sail are completed. | 1. Discover a world-map mine that produces Crude Oil. | 80 Construction Parts II 80 Diesel |
| 28 | Coal power plant | After 26. Advanced research is completed. | 1. Research Power Generation II. 2. Construct 1 3. Construct and assign a loose-material storage for Coal. 4. Enable imports for the Coal storage. 5. Construct 1 |
80 Construction Parts II 40 |
| 29 | Advanced oil processing | After 27. Oil-rig discovery is completed. | 1. Research Crude Oil Distillation. 2. Construct 1 3. Use at least 16 Medium Oil. 4. Dispose of at least 4 Light Oil. 5. Dispose of at least 4 Heavy Oil. 6. Dump at least 6 Sour Water. |
80 Construction Parts II |
| 30 | Crude oil import | After 29. Advanced oil processing is completed. | 1. Repair or use a Cargo Ship. 2. Discover and repair a Crude Oil world mine. 3. Construct 1 4. Import at least 200 Crude Oil. |
200 Construction Parts 100 Construction Parts II |
| 31 | Reduce refugee arrivals | At day end when free workers exceed 70, a |
1. Pause at least 1 constructed |
None |
Notes
- The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
- Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
- Production goals are satisfied when the production of the final batch is started.
- Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
- The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.