Tutorial

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The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.

Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.

Title Activation criteria Goals Rewards
Iron production At a new game, when the Welcome tutorial message is delivered. 1. Construct 1 Charcoal Maker and 1 Smoke Stack.
2. Assign 2 trucks to tree harvesters.
3. Harvest at least 5 Wood.
4. Produce at least 8 Coal.
5. Construct 1 Smelting Furnace, 2 Metal Casters, and 1 Smoke Stack.
6. Produce at least 16 Iron.
50 Diesel
50 Construction Parts
30 Vehicle Parts
Food production At a new game, when the Welcome tutorial message is delivered. 1. Construct 1 Farm on fertile grass.
2. Produce at least 20 Potatoes.
40 Potatoes
20 Construction Parts
Construction Parts I After Iron production is completed. 1. Construct 1 Diesel Generator.
2. Construct 1 Research Lab I.
3. Research Construction Parts I Packing.
4. Construct 1 Manual Assembly.
5. Assign the Construction Parts I recipe to 1 qualifying assembly.
6. Produce at least 8 Construction Parts I.
50 Wood
60 Vehicle Parts
30 Construction Parts
Waste dumping After Iron production is completed. 1. Construct the Settlement Waste Module.
2. Create an eligible waste dumping designation.
3. Dump at least 20 Waste.
80 Concrete Slabs
50 Construction Parts
Maintenance After Construction Parts I is completed. 1. Research Power and Maintenance.
2. Construct 1 Maintenance Depot.
3. Assign the Iron Mechanical Parts recipe to 1 qualifying assembly.
4. Produce at least 100 Maintenance I.
40 Electronics
50 Construction Parts
Trading After either Food production or Iron production is completed. 1. Research the Trade Dock.
2. Construct 1 Trade Dock.
3. Trade for at least 20 Concrete Slabs.
80 Concrete Slabs
60 Construction Parts
Iron ore mining After Maintenance is completed. 1. Research Vehicle and Mining.
2. Construct 1 Vehicle Depot.
3. Own 1 new Tier 1 Excavator beyond the starting count.
4. Own 2 new Tier 1 Trucks beyond the starting count.
5. Set up a Mine Tower with at least 1 excavator, 2 trucks, and a qualifying iron-ore designation.
6. Mine at least 10 Iron Ore.
7. Construct 1 Ore Sorting Plant.
50 Electronics
100 Construction Parts
50 Vehicle Parts
Iron ore processing After Maintenance is completed. 1. Assign the coal iron-smelting recipe to 1 Smelting Furnace.
2. Process at least 24 Iron Ore.
3. Create an eligible slag dumping designation.
4. Dump at least 20 Slag.
80 Diesel
60 Vehicle Parts
Stockpile products After Iron ore mining is completed. 1. Assign the Construction Parts I recipe to 2 qualifying assemblies.
2. Construct and assign storage for Iron.
3. Construct and assign storage for Construction Parts I.
4. Stockpile up to 80 Iron, limited by storage capacity.
5. Stockpile up to 20 Construction Parts I, limited by storage capacity.
100 Wood
40 Electronics
Population growth After both Maintenance and Food production are completed. 1. Research the Beacon.
2. Construct 1 Beacon.
3. Construct 3 Housing Modules in the largest settlement.
4. Welcome new residents through adoptions or refugees.
60 Potatoes
40 Vehicle Parts
Diesel production Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. 1. Research Basic Diesel.
2. Construct 2 Oil Pumps and 1 Basic Diesel Distiller.
3. Assign the waste-water dumping recipe to 1 Waste Dump.
4. Produce at least 16 Diesel.
5. Dump at least 8 Waste Water.
50 Construction Parts
60 Concrete Slabs
Stockpile diesel After Diesel production is completed. 1. Construct and assign a fluid storage for Diesel.
2. Disable logistics input on the Diesel storage.
60 Diesel
60 Copper
Vehicle parts After both Iron ore processing and Diesel production are completed. 1. Assign the Electronics recipe to 1 qualifying assembly.
2. Assign the Vehicle Parts recipe to 1 qualifying assembly.
3. Produce at least 8 Electronics.
4. Produce at least 8 Vehicle Parts.
80 Copper
40 Construction Parts
Concrete production After Iron ore processing is completed. 1. Research Bricks Production.
2. Mine at least 20 Limestone.
3. Construct 1 Bricks Maker and 1 Rainwater Harvester.
4. Produce at least 8 Concrete Slabs.
80 Concrete Slabs
60 Vehicle Parts
Repair shipyard and set sail After Stockpile diesel is completed. 1. Research Ship Dock Repair.
2. Construct 1 Advanced Shipyard.
3. Fully refuel the traveling fleet.
4. Crew the traveling fleet to its required crew level.
5. Explore more than 1 non-home world-map location.
100 Concrete Slabs
50 Construction Parts
50 Diesel
Food production II After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. 1. Have 2 constructed farms in total. 40 Potatoes
Synthetic rubber After Concrete production is completed. 1. Research Rubber Production.
2. Construct 1 Vacuum Distillation Tower.
3. Produce at least 8 Rubber.
50 Electronics
80 Concrete Slabs
Copper production After Concrete production is completed. 1. Research Copper Refinement.
2. Mine at least 20 Copper Ore.
3. Assign the copper-smelting recipe to 1 Smelting Furnace.
4. Construct 1 Copper Electrolysis and 2 Rainwater Harvesters.
5. Produce at least 10 Copper.
80 Cement
50 Concrete Slabs
Construction Parts II After both Copper production and Synthetic rubber are completed. 1. Research Construction Parts II Packing.
2. Produce at least 8 Construction Parts II.
50 Construction Parts
60 Concrete Slabs
Coal mining After Copper production is completed. 1. Own 2 new Tier 1 Excavators beyond the starting count.
2. Own 4 new Tier 1 Trucks beyond the starting count.
3. Mine at least 20 Coal.
4. Pause at least 1 constructed Charcoal Maker.
80 Cement
80 Vehicle Parts
100 Diesel
Conveyor belts After Construction Parts II is completed. 1. Research Conveyor Belts.
2. Construct at least 2 flat or loose-material conveyor entities.
80 Construction Parts II
Fuel station After Construction Parts II is completed. 1. Research Fuel Station.
2. Construct and fuel a Fuel Station.
3. Assign at least 1 vehicle to the fueled Fuel Station.
60 Construction Parts II
80 Diesel
Slag export After Conveyor belts is completed. 1. Construct and assign a loose-material storage for Slag.
2. Set the Slag storage export slider below 100% while it contains Slag.
40 Construction Parts II
60 Diesel
Settlement water After Conveyor belts is completed. 1. Research Settlement Water.
2. Construct 1 Settlement Water Module.
3. Construct 1 Land Water Pump.
4. Construct 1 Waste Dump.
80 Construction Parts II
Captain's Office After Settlement water is completed. 1. Construct 1 Captain's Office.
2. Activate the Fuel Reduction edict.
80 Construction Parts II
Advanced research After Settlement water is completed. 1. Construct or upgrade to 1 Research Lab II.
2. Produce at least 8 Lab Equipment.
80 Construction Parts II
Oil-rig discovery After both Advanced research and Repair shipyard and set sail are completed. 1. Discover a world-map mine that produces Crude Oil. 80 Construction Parts II
80 Diesel
Coal power plant After Advanced research is completed. 1. Research Power Generation II.
2. Construct 1 Coal Boiler and 1 Land Water Pump.
3. Construct and assign a loose-material storage for Coal.
4. Enable imports for the Coal storage.
5. Construct 1 High-Pressure Steam Turbine and 2 Power Generators.
80 Construction Parts II
40 Vehicle Parts
Advanced oil processing After Oil-rig discovery is completed. 1. Research Crude Oil Distillation.
2. Construct 1 Distillation Tower I.
3. Use at least 16 Medium Oil.
4. Dispose of at least 4 Light Oil.
5. Dispose of at least 4 Heavy Oil.
6. Dump at least 6 Sour Water.
80 Construction Parts II
Crude oil import After Advanced oil processing is completed. 1. Repair or use a Cargo Ship.
2. Discover and repair a Crude Oil world mine.
3. Construct 1 Cargo Depot I and 2 Fluid Modules.
4. Import at least 200 Crude Oil.
200 Construction Parts
100 Construction Parts II
Reduce refugee arrivals At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. 1. Pause at least 1 constructed Beacon. None

Notes

  • The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
  • Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
  • Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
  • The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.