Tutorial
From Captain of Industry Wiki

The tutorial is divided into goal lists. Each list activates when its activation criteria are met and provides a group of goals and rewards.
Some goals are presented in sequence, with later goals becoming available after earlier goals are completed. Rewards are queued as loot when a goal list is completed.
| Title | Activation criteria | Goals | Rewards |
|---|---|---|---|
| Iron production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Assign 2 3. Harvest at least 5 Wood. 4. Produce at least 8 Coal. 5. Construct 1 6. Produce at least 16 Iron. |
50 Diesel 50 Construction Parts 30 |
| Food production | At a new game, when the Welcome tutorial message is delivered. | 1. Construct 1 2. Produce at least 20 |
40 20 Construction Parts |
| Construction Parts I | After Iron production is completed. | 1. Construct 1 2. Construct 1 3. Research Construction Parts I Packing. 4. Construct 1 5. Assign the Construction Parts I recipe to 1 qualifying assembly. 6. Produce at least 8 Construction Parts I. |
50 Wood 60 30 Construction Parts |
| Waste dumping | After Iron production is completed. | 1. Construct the 2. Create an eligible waste dumping designation. 3. Dump at least 20 |
80 Concrete Slabs 50 Construction Parts |
| Maintenance | After Construction Parts I is completed. | 1. Research Power and Maintenance. 2. Construct 1 3. Assign the 4. Produce at least 100 Maintenance I. |
40 Electronics 50 Construction Parts |
| Trading | After either Food production or Iron production is completed. | 1. Research the 2. Construct 1 3. Trade for at least 20 Concrete Slabs. |
80 Concrete Slabs 60 Construction Parts |
| Iron ore mining | After Maintenance is completed. | 1. Research Vehicle and Mining. 2. Construct 1 3. Own 1 new 4. Own 2 new 5. Set up a 6. Mine at least 10 Iron Ore. 7. Construct 1 |
50 Electronics 100 Construction Parts 50 |
| Iron ore processing | After Maintenance is completed. | 1. Assign the coal iron-smelting recipe to 1 2. Process at least 24 Iron Ore. 3. Create an eligible slag dumping designation. 4. Dump at least 20 Slag. |
80 Diesel 60 |
| Stockpile products | After Iron ore mining is completed. | 1. Assign the Construction Parts I recipe to 2 qualifying assemblies. 2. Construct and assign storage for Iron. 3. Construct and assign storage for Construction Parts I. 4. Stockpile up to 80 Iron, limited by storage capacity. 5. Stockpile up to 20 Construction Parts I, limited by storage capacity. |
100 Wood 40 Electronics |
| Population growth | After both Maintenance and Food production are completed. | 1. Research the 2. Construct 1 3. Construct 3 Housing Modules in the largest settlement. 4. Welcome new residents through adoptions or refugees. |
60 40 |
| Diesel production | Immediately after Population growth is completed, or at day end after month 1 when available Diesel is below 100. | 1. Research Basic Diesel. 2. Construct 2 3. Assign the waste-water dumping recipe to 1 4. Produce at least 16 Diesel. 5. Dump at least 8 Waste Water. |
50 Construction Parts 60 Concrete Slabs |
| Stockpile diesel | After Diesel production is completed. | 1. Construct and assign a fluid storage for Diesel. 2. Disable logistics input on the Diesel storage. |
60 Diesel 60 Copper |
| Vehicle parts | After both Iron ore processing and Diesel production are completed. | 1. Assign the Electronics recipe to 1 qualifying assembly. 2. Assign the Vehicle Parts recipe to 1 qualifying assembly. 3. Produce at least 8 Electronics. 4. Produce at least 8 Vehicle Parts. |
80 Copper 40 Construction Parts |
| Concrete production | After Iron ore processing is completed. | 1. Research Bricks Production. 2. Mine at least 20 Limestone. 3. Construct 1 4. Produce at least 8 Concrete Slabs. |
80 Concrete Slabs 60 |
| Repair shipyard and set sail | After Stockpile diesel is completed. | 1. Research Ship Dock Repair. 2. Construct 1 3. Fully refuel the traveling fleet. 4. Crew the traveling fleet to its required crew level. 5. Explore more than 1 non-home world-map location. |
100 Concrete Slabs 50 Construction Parts 50 Diesel |
| Food production II | After Food production, at day end when food availability is 20 months or less. This list does not activate if 2 farms already exist. | 1. Have 2 constructed farms in total. | 40 |
| Synthetic rubber | After Concrete production is completed. | 1. Research Rubber Production. 2. Construct 1 3. Produce at least 8 Rubber. |
50 Electronics 80 Concrete Slabs |
| Copper production | After Concrete production is completed. | 1. Research Copper Refinement. 2. Mine at least 20 Copper Ore. 3. Assign the copper-smelting recipe to 1 4. Construct 1 5. Produce at least 10 Copper. |
80 Cement 50 Concrete Slabs |
| Construction Parts II | After both Copper production and Synthetic rubber are completed. | 1. Research Construction Parts II Packing. 2. Produce at least 8 Construction Parts II. |
50 Construction Parts 60 Concrete Slabs |
| Coal mining | After Copper production is completed. | 1. Own 2 new Tier 1 Excavators beyond the starting count. 2. Own 4 new 3. Mine at least 20 Coal. 4. Pause at least 1 constructed |
80 Cement 80 100 Diesel |
| Conveyor belts | After Construction Parts II is completed. | 1. Research Conveyor Belts. 2. Construct at least 2 flat or loose-material conveyor entities. |
80 Construction Parts II |
| Fuel station | After Construction Parts II is completed. | 1. Research Fuel Station. 2. Construct and fuel a Fuel Station. 3. Assign at least 1 vehicle to the fueled Fuel Station. |
60 Construction Parts II 80 Diesel |
| Slag export | After Conveyor belts is completed. | 1. Construct and assign a loose-material storage for Slag. 2. Set the Slag storage export slider below 100% while it contains Slag. |
40 Construction Parts II 60 Diesel |
| Settlement water | After Conveyor belts is completed. | 1. Research Settlement Water. 2. Construct 1 3. Construct 1 4. Construct 1 |
80 Construction Parts II |
| Captain's Office | After Settlement water is completed. | 1. Construct 1 Captain's Office. 2. Activate the Fuel Reduction edict. |
80 Construction Parts II |
| Advanced research | After Settlement water is completed. | 1. Construct or upgrade to 1 2. Produce at least 8 |
80 Construction Parts II |
| Oil-rig discovery | After both Advanced research and Repair shipyard and set sail are completed. | 1. Discover a world-map mine that produces Crude Oil. | 80 Construction Parts II 80 Diesel |
| Coal power plant | After Advanced research is completed. | 1. Research Power Generation II. 2. Construct 1 3. Construct and assign a loose-material storage for Coal. 4. Enable imports for the Coal storage. 5. Construct 1 |
80 Construction Parts II 40 |
| Advanced oil processing | After Oil-rig discovery is completed. | 1. Research Crude Oil Distillation. 2. Construct 1 Distillation Tower I. 3. Use at least 16 Medium Oil. 4. Dispose of at least 4 Light Oil. 5. Dispose of at least 4 Heavy Oil. 6. Dump at least 6 Sour Water. |
80 Construction Parts II |
| Crude oil import | After Advanced oil processing is completed. | 1. Repair or use a Cargo Ship. 2. Discover and repair a Crude Oil world mine. 3. Construct 1 4. Import at least 200 Crude Oil. |
200 Construction Parts 100 Construction Parts II |
| Reduce refugee arrivals | At day end when free workers exceed 70, a Beacon exists, and the Beacon has made positive progress. The trigger stops once population reaches 300. | 1. Pause at least 1 constructed Beacon. | None |
Notes
- The table describes the live tutorial goals. Obsolete compatibility goals are omitted.
- Construction goals count constructed entities; planned or under-construction entities do not satisfy them.
- Production goals are satisfied when the production of the final batch is started.
- Some titles imply physical connections or deliveries. Those relationships are not always checked by the underlying construction goal.
- The Reduce refugee arrivals goal list is excluded from the global tutorial full-completion check.