Recyclables: Difference between revisions
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| Type1 = Crafted material | | Type1 = Crafted material | ||
| State = Loose | | State = Loose | ||
| OtherStorage = [[Recyclables Collection]] | |||
}} | }} | ||
'''Recyclables''' are a [[:Category:Loose products|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]]•[[Research Lab III|III]]•[[Research Lab IV|IV]]•[[Research Lab V|V]], and all variants of [[Maintenance Depot]]s. | |||
'''Recyclables''' | |||
{{ | The product is generated from machines consuming [[Iron]], [[Steel]], [[Copper]], [[Glass]], and [[Gold]], offering a way to reduce usage of [[:Category:Natural_resources|Natural Resources]] by reprocessing recycled materials in the [[Waste Sorting Plant]]. Efficiency can reach up to 90%, depending on the '''Recycling Efficiency''' modifier. | ||
{{ | |||
== Recycling Efficiency == | |||
'''Recycling Efficiency''' determines the percentage of used materials that can be recovered and reused through recycling. It starts at 25% and can be increased to 90% via [[Edicts]] and [[Research]]. | |||
At 25% efficiency, for every 100 [[Iron]] consumed, 25 [[Iron]] is recovered from Recyclables processed in the [[Waste Sorting Plant]]. Higher efficiencies amplify this reuse dramatically: | |||
- '''Efficiency Levels and Total Usage''' (from 100 units of material): | |||
- '''25%''': 132 uses (132% of original) | |||
- '''50%''': 196 uses (196%) | |||
- '''60%''': 247 uses (247%) | |||
- '''70%''': 328 uses (328%) | |||
- '''75%''': 395 uses (395%) - Max for ver 0.7.5 with all edicts and max recycling focus | |||
- '''80%''': 494 uses (494%) | |||
- '''90%''': 989 uses (989%) | |||
Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability. | |||
=== Storage and Overproduction === | |||
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like [[Gold]]—faster than they’re consumed. With limited storage ([[Recyclables Collection]], internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity. | |||
== Scrap Production == | |||
{| class="wikitable" | |||
|+ Scrap values for consumables and subcomponents at 60% recycling efficiency. (Ver 0.7.5) | |||
! Resource | |||
! {{infoicon|Iron Scrap|new=yes}} | |||
! {{infoicon|Copper Scrap|new=yes}} | |||
! {{infoicon|Gold Scrap|new=yes}} | |||
! {{infoicon|Aluminum Scrap|new=yes}} | |||
! {{infoicon|Broken Glass|new=yes}} | |||
|- | |||
| {{infoicon|Steel|new=yes}} | |||
| 1.2 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Mechanical Parts|new=yes}} | |||
| 0.6 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|PCB|new=yes}} | |||
| 0 | |||
| 0.15 | |||
| 0 | |||
| 0 | |||
| 0.3 | |||
|- | |||
| {{infoicon|Microchips|new=yes}} | |||
| 0 | |||
| 0.4 | |||
| 0.4 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Household Goods|new=yes}} | |||
| 0.15 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0.3 | |||
|- | |||
| {{infoicon|Medical Equipment|new=yes}} | |||
| 0.72 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Anesthetics|new=yes}} | |||
| 0.15 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Morphine|new=yes}} | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0.15 | |||
|- | |||
| {{infoicon|Electronics|new=yes}} | |||
| 0 | |||
| 0.6 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Electronics2|text=Electronics II|link=Electronics II||new=yes}} | |||
| 0 | |||
| 1.35 | |||
| 0 | |||
| 0 | |||
| 0.3 | |||
|- | |||
| {{infoicon|Electronics3|text=Electronics III|link=Electronics III|new=yes}} | |||
| 0 | |||
| 3.1 | |||
| 0.4 | |||
| 0 | |||
| 0.6 | |||
|- | |||
| {{infoicon|Lab Equipment1|text=Lab Equipment|link=Lab Equipment|new=yes}} | |||
| 0.4 | |||
| 0.2 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Lab Equipment2|text=Lab Equipment II|link=Lab Equipment II|new=yes}} | |||
| 0.4 | |||
| 0.2 | |||
| 0 | |||
| 0 | |||
| 0.2 | |||
|- | |||
| {{infoicon|Lab Equipment3|text=Lab Equipment III|link=Lab Equipment III|new=yes}} | |||
| 0.4 | |||
| 0.425 | |||
| 0 | |||
| 0 | |||
| 0.25 | |||
|- | |||
| {{infoicon|Lab Equipment4|text=Lab Equipment IV|link=Lab Equipment IV|new=yes}} | |||
| 0.4 | |||
| 0.8125 | |||
| 0.05 | |||
| 0 | |||
| 0.325 | |||
|- | |||
| {{infoicon|Office Supplies|new=yes}} | |||
| 0.05 | |||
| 0.225 | |||
| 0 | |||
| 0 | |||
| 0.15 | |||
|- | |||
| {{infoicon|Household Appliances|new=yes}} | |||
| 0.4 | |||
| 0.85 | |||
| 0 | |||
| 0 | |||
| 0.1 | |||
|- | |||
| {{infoicon|Consumer Electronics|new=yes}} | |||
| 0 | |||
| 1.0333... | |||
| 0.1333... | |||
| 0.3 | |||
| 0.2 | |||
|- | |||
| {{infoicon|Luxury Goods|new=yes}} | |||
| 0 | |||
| 0 | |||
| 0.15 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Medical Supplies|new=yes}} | |||
| 0.36 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Medical Supplies2|text=Medical Supplies II|link=Medical Supplies II|new=yes}} | |||
| 0.36 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| {{infoicon|Medical Supplies3|text=Medical Supplies III|link=Medical Supplies III|new=yes}} | |||
| 0.435 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0.075 | |||
|} | |||
{{Footer Infobox}} |
Latest revision as of 17:19, 1 July 2025
Type | Crafted material |
State | Loose |
Transported by | U-shape Conveyor [II•III] Pickup•Truck Haul Truck (Dump) |
Stored in | Loose Storage [II•III•IV] Shipyard Recyclables Collection |
Created in | |
Used in |
Recyclables are a loose product created by the Recyclables Collection, Research Lab II•III•IV•V, and all variants of Maintenance Depots.
The product is generated from machines consuming Iron, Steel, Copper, Glass, and Gold, offering a way to reduce usage of Natural Resources by reprocessing recycled materials in the Waste Sorting Plant. Efficiency can reach up to 90%, depending on the Recycling Efficiency modifier.
Recycling Efficiency
Recycling Efficiency determines the percentage of used materials that can be recovered and reused through recycling. It starts at 25% and can be increased to 90% via Edicts and Research.
At 25% efficiency, for every 100 Iron consumed, 25 Iron is recovered from Recyclables processed in the Waste Sorting Plant. Higher efficiencies amplify this reuse dramatically:
- Efficiency Levels and Total Usage (from 100 units of material):
- 25%: 132 uses (132% of original) - 50%: 196 uses (196%) - 60%: 247 uses (247%) - 70%: 328 uses (328%) - 75%: 395 uses (395%) - Max for ver 0.7.5 with all edicts and max recycling focus - 80%: 494 uses (494%) - 90%: 989 uses (989%)
Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.
Storage and Overproduction
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like Gold—faster than they’re consumed. With limited storage (Recyclables Collection, internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.
Scrap Production
Resource | ![]() |
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---|---|---|---|---|---|
![]() |
1.2 | 0 | 0 | 0 | 0 |
![]() |
0.6 | 0 | 0 | 0 | 0 |
![]() |
0 | 0.15 | 0 | 0 | 0.3 |
![]() |
0 | 0.4 | 0.4 | 0 | 0 |
![]() |
0.15 | 0 | 0 | 0 | 0.3 |
![]() |
0.72 | 0 | 0 | 0 | 0 |
![]() |
0.15 | 0 | 0 | 0 | 0 |
![]() |
0 | 0 | 0 | 0 | 0.15 |
![]() |
0 | 0.6 | 0 | 0 | 0 |
![]() |
0 | 1.35 | 0 | 0 | 0.3 |
![]() |
0 | 3.1 | 0.4 | 0 | 0.6 |
![]() |
0.4 | 0.2 | 0 | 0 | 0 |
![]() |
0.4 | 0.2 | 0 | 0 | 0.2 |
![]() |
0.4 | 0.425 | 0 | 0 | 0.25 |
![]() |
0.4 | 0.8125 | 0.05 | 0 | 0.325 |
![]() |
0.05 | 0.225 | 0 | 0 | 0.15 |
![]() |
0.4 | 0.85 | 0 | 0 | 0.1 |
![]() |
0 | 1.0333... | 0.1333... | 0.3 | 0.2 |
![]() |
0 | 0 | 0.15 | 0 | 0 |
![]() |
0.36 | 0 | 0 | 0 | 0 |
![]() |
0.36 | 0 | 0 | 0 | 0 |
![]() |
0.435 | 0 | 0 | 0 | 0.075 |
Recipes
Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.
Production